All Classes and Interfaces

Class
Description
This class implements the Ambient occlusion effect, which shades areas of 3D geometry based on their proximity to other 3D geometry.
An angle on a mathematical circle: degrees, counter-clockwise from right/X-axis.
Represents the different angular directions.
Class that starts, updates and stops IAnimation objects that are assigned to it.
This struct represents an animation that has been started in AnimationManager and has not been stopped yet.
Represents an arc band.
Creates a pattern with an arc, ellipse or circle shape.
Creates a pattern with an arrow shape.
Graphics effect which adds a sky/atmosphere background to a 3D view.
Represents the scope of an authentication request.
Represents the type of server requiring authentication.
An azimuth: degrees, clockwise from north/up/Y-axis.
Represents a BezierCurve.
Represents a bounds.
Possible state of a button or a key.
Represents an implicitly shared buffer of bytes, ie.
A camera transforms points from the map reference to view coordinates (device independent pixel coordinates).
Structure describing the position and orientation of the camera.
Structure describing the position of the camera for an orthographic top-down view.
Structure to orient a camera based on a specific target point.
Structure describing the position and orientation of the camera.
This class contains information on whether an operation has been canceled.
Indicates a change status.
A circle that is defined by a start point, a first intermediate point, and a second intermediate point on the circle.
Represents a circle defined by a center point and a radius.
A circular arc that is defined by a start point, end point, and a third point on the arc.
A circular arc defined by a start point, end point and a bulge factor.
Represents a circular arc defined by a center point, radius, start angle, end angle, and angle direction.
Implementation of IInputEvent that represents a click event.
A style that can be used to stroke the outline of a shape with complex patterns.
A builder to create ComplexStrokeLineStyle objects.
The orientation of the area that is used to render the complex stroke on for 3D lines.
This class represents a complex stroke pattern, for example a dash or an arrow.
The different arrow types supported by the arrow pattern.
Factory to create all patterns that are used to create complex strokes.
Represents a composite curve.
A composite implementation of IFeatureHandlesProvider.
A composite implementation of IGeometryHandlesProvider.
Represents a composite patch.
Represents a composite ring.
A "POD" for a 3D coordinate.
Represents a coordinate reference.
Factory to create coordinate references from EPSG and OGC identifiers.
This class allows you to interactively create Features on the Map.
Builder for the Creator class.
Marker interface for user credentials.
1-dimensional geometric primitive, representing the continuous image of a line.
Application-specific metadata that can be added to parts of a data model.
Data class that stores attribution data.
Represents a blob of data.
A data model is a collection of types that forms a logical entity.
Builder that allows DataModel instances to be created.
Represents a property of a DataType.
Builder that allows DataProperty instances to be created.
Describes the path to a DataProperty in a DataType.
Builder that allows DataPropertyPath instances to be created.
A representation of the type of a data object.
Builder that allows DataType instances to be created.
Default geometry provider that works for Features with a DataType using a GeometryDataAnnotation.
Implementation of IInputEvent that represents a drag gesture.
This class can be used to create an IRasterModel implementation that can read DTED (Digital Terrain Elevation Data).
Options for decoding DTED.
Builder for the DTED model decoder options.
This class allows you to specify more options or requirements for actions that can be executed by handles, such as the mouse buttons that users need to click for the action to be executed, or the mouse cursor that is displayed when interacting with the handle.
Event that indicates that the collection of edit handles has changed.
The possible states of an IEditHandle.
A constraint that determines how a move operation is constrained.
This class allows you to interactively edit Features on the Map.
Builder for the Editor class.
This class contains settings that can be used as defaults for IFeatureHandlesProvider and IGeometryHandlesProvider implementations.
Represents an ellipse.
Represents an elliptical arc.
Container of global state in this library.
Initializer for the global Environment needed by this library.
This class exposes details for a failed method call.
This enum can be used to signal if an event was consumed or not.
Indicates the status of an event.
An expression is an opaque object whose evaluation returns a value.
Class containing static factory methods to create different types of expressions and conditions.
Value object to store the value of an Expression and its DataType.
Represents an extruded geometry.
This class implements the Eye-dome lighting (EDL) effect, a non-photorealistic lighting model which helps accentuate the shapes of different objects to improve depth perception, by shading their outlines.
An enumeration to describe facet culling used for meshes.
A Feature is a (partial) copy of a domain object.
Allows the incremental creation of a Feature object.
Canvas to provide the commands to draw a geometry, icon, 3D icon, text or a label.
Command to specify drawing options for a geometry.
An Icon3DDrawCommand describes how a 3D icon is painted in a 2D and a 3D view.
Command to specify drawing an icon for a geometry.
Command to draw labels for a feature.
Command to specify drawing text for a geometry.
Represents a change for a feature.
Enumeration of feature related change types.
Feature comparator class that can be used within sort algorithms.
This class provides context information for feature creation.
This class can create feature instances, based on a geometry.
This event provides information about the addition or removal of edit candidates.
This builder can be used to configure editing for a layer.
FeatureEditContext provides context information for the feature that is being edited.
Evaluator for a Feature.
Factory to create an evaluator for expressions to be applied on Feature instances.
Default handles provider for features.
Allows you to specify the translate handle that is used by this handles provider.
A layer for feature models.
Builder for the FeatureLayer class.
Specifies how a FeatureLayer should retrieve data from its IFeatureModel.
Helps the creation of a IFeatureModel given a list of features, a model metadata, a feature model metadata and optionally a bounds.
Represents a change in the feature model, which may result in a different visual representation.
This class exposes feature-specific metadata.
The builder for creating FeatureModelMetadata classes.
This class can be used to save changes to an IFeatureModel's backend.
IFeatureModel implementations that have support for saving changes can use this class to create a FeatureModelPersistenceManager instance.
This class represents a single update to the model.
Builder that allows FeatureModelUpdate instances to be created.
FeaturePainterContext provides information for use during feature painting.
Class to provide information on what type of changes affect the styling.
A query specifies which objects you are interested in.
Builder to create a FeatureQuery.
SortOperator class contains a list of properties that must be taken into account for sorting.
Sort order.
SortProperty class defines the property name and the sort order for the SortOperator.
The FeatureQueryConfiguration specifies which conditions to use for feature querying based on the map's current scale.
This class contains details on a failed IFeatureModel save.
Builder that allows FeatureSaveErrorInfo instances to be created.
Representation of the state of a feature.
This IFeatureEditCandidateProvider uses enabled FeatureStates to determine editing candidates.
This class is used by IFeatureStateObserver to pass information about FeatureState changes.
Manages feature states.
This class is used to build feature state changes.
This class contains styling properties to determine how an area is filled.
A builder class for creating fill styles.
This class is a factory that provides new instances of a Model that are decoded using the GDAL library.
Provides geodesy calculations.
Geometry is the root class of the hierarchy.
DataAnnotation that is added on a DataType to define which property path contains the main geometry.
Factory to create geometries defined within a coordinate reference.
Describes a data source for GeoPackage.
Builder for creating GeoPackageDataSource.
Options for creating a new GeoPackage IFeatureModel in a GeoPackage file using the GeoPackage Encoder.
Builder for the GeoPackage model create options.
Options for exporting a IFeatureModel to a GeoPackage file using the GeoPackage Encoder.
Builder for the GeoPackage model encoding export options.
This class is a factory that provides new instances of a Model.
Options for decoding GeoPackage data.
Builder for the GeoPackage decoder options.
The GeoPackageModelEncoder allows for exporting existing feature models as well as creating entirely new GeoPackage feature models.
Provides information about a GeoPackage table.
This class contains the graphics effects that can be applied to a map.
Describes the orientation of a grid label with respect to the line.
Defines the position of grid line labels with respect to the view.
Common representation for grid layers that can be added to a map.
Defines where the line labels should be positioned with respect to the grid line.
Represents the horizontal alignment of, for example, icons or labels.
Handler that translates hover gesture events to a hovering operation.
This class can be used to create an ITileSet3DModel implementation that can read Hexagon Smart Point Cloud (HSPC) data.
Options for decoding HSPC data.
Builder for the HSPC options.
An HTTP Client, implementation of the IHttpClient interface.
Builder for the HttpClient class.
A class representing an HTTP header and its value.
An HTTP request.
A builder of HttpRequests.
Enumeration representing HTTP request methods.
Options to be sent with an HTTP request.
An HTTP response.
Builder for the HttpResponse class.
An animation that can be added to AnimationManager.
A task that can be canceled.
Contains context information for painting the icon.
Creates a pattern containing an icon.
An IController implementation interprets received events and triggers an action on the map.
This observer is called when a feature was created and added to the layer by the Creator class, or when creation failed.
This interface provides methods to retrieve a user and password for sites requesting authentication.
Factory that can create a DataAnnotation based on a complete DataType.
Interface for loading data from a path into memory.
An edit handle is a visual element on the Map that can react to events to perform an edit operation.
Represents a collection of handles that determine how an edited object, a Feature or a Geometry for example, can be modified.
An observer that allows you to receive change events from an IEditHandles when the collection of handles changes.
Expression visitor interface that allows traversal of an Expression or a Condition.
A callback interface that can signal that a feature was changed in the context of creation.
A feature creator can create feature instances, based on input events.
A callback interface that can signal that a Feature was edited.
Observer that notifies of edit candidate changes.
An edit candidate provider determines which Features are considered for editing.
Allows you to configure the editing behavior for a feature layer.
This class can provide the Geometry associated with a Feature, and apply Geometry changes on that Feature.
This class can provide edit handles for a given Feature.
A feature model allows to uniformly access vector data.
Observer for changes within the feature model.
This class defines how an IFeatureModel can be updated.
A feature painter is used to specify how a feature is painted.
A callback class that is called with the results of a query.
An implementation of this interface can be supplied to the FeatureModelPersistenceManager to enable support for saving in-memory changes.
Can be used to retrieve notifications for FeatureState changes.
Marker interface for tiled feature models.
This callback is used by IFeatureModelUpdater to give feedback on whether the feature update was successful or not.
A callback interface that can signal that a geometry was changed in the context of creation.
A geometry creator can create geometry instances, based on input events.
A callback interface that can signal that a geometry was edited.
This class can provide edit handles for a given Geometry.
Interface for sending HTTP requests.
Represents an icon, that can for example be used when painting point data or labels.
An icon painter can paint an icon as an Image.
Base interface for all input events.
A callback class that is called when a IInputEvent is fired.
This is a callback class that is called when something is invalidated.
Observer interface allowing to get notified about changes within the LayerList.
Interface for observing layers.
Backend for the logging in this library.
An image with a width, height and pixel data in a specified pixel format.
Helper class for loading JPEG or PNG files.
Builder which takes images as input to create an IIcon.
Interface for observing the Map.
A callback class that is called with the results of a queryFeatures.
A callback class that is called when a cursor changes.
This interface provides methods to retrieve the attributions for a given multilevel tiled raster layer.
The interface to implement to retrieve the raster tile for a given tile coordinate.
Interface with callback methods for the raster data retriever to call.
 
A constraint on Point editing.
Abstraction of an action that is executed based on a Point.
A constraint on Polyline editing.
A constraint on PolylineRing.
This interface allows to select a proxy to use when connecting to network resources.
Marker interface for raster models.
This callback needs to be called to let ISelectionCandidateChooser know which (subset of) features should be selected.
A selection candidate handler has the responsibility to show candidates for selection and let a user choose which feature(s) they want to select.
Interface for a class that represents a task to be executed.
Interface for a class that can schedule tasks.
Marker interface for 3D tile set models.
A translate action performs a translation of a geometry or feature.
Represents a key in the controller API.
Implementation of IInputEvent that represents keyboard input.
An enumeration of predefined groups for label decluttering.
Common representation for layers that can be added to a map.
Event that indicates that some property of a specific layer has changed.
Represents an identifier for a feature within a view.
Represents an ordered list of layers.
An event object, describing a change in a LayerList instance.
The type of LayerListEvent.
The exception that is thrown when the CPillar license is not valid.
Represents a line.
Line creation mode.
Line type: geodesics vs rhumbs vs linear.
Creates a pattern with a line segment shape.
This class contains styling properties to determine how a line is painted.
A builder class for creating line styles.
Various levels for logging messages.
Class to format points as LonLat coordinates.
The LonLat grid class represents how to visualize the LonLat grid on a map.
Advanced builder for a LonLat grid.
Builder for a LonLat grid.
Defines the position of LonLat grid line labels with respect to the view.
Longitude Latitude (LonLat) grid layer that can be added to a map.
Builder for creating a LonLatGridLayer.
LonLat grid setting.
Builder for a LonLat grid setting.
A map for showing geo-spatial data.
Builder to create a Map.
A query specifies which features you are interested in.
Builder for a Map.FeatureQuery.
A height provider based on the map layers order and visibility.
This callback can be used to execute tasks on the render thread right before or right after the Map is painted by Map.Renderer.
Used to determine how the Map::getViewToMapTransformation method determines the point in Map coordinates that corresponds to a given view location.
The Map renderer.
This class allows to transform between view (pixel coordinates on the screen) and map coordinates.
A class from which the attributions of a map can be retrieved.
Event that indicates that some property of the map has changed.
Class that offers functionality to navigate around the globe.
Option to configure the navigation constraint to keep the camera above the terrain.
Options to configure the constraint to restrict the navigation to specific bounds.
Class that allows to build a fit action and apply it, either directly or using an animation.
Class that allows to build a pan action and apply it, either directly or using an animation.
Options to configure the constraint to restrict the pitch (tilt) of the camera.
Class that allows to build a rotate action and apply it, either directly or using an animation.
Options to configure the scale constraint to restrict the camera zooming.
Class that allows to build a zoom action and apply it, either directly or using an animation.
Contains information about (parts of) features hit by a Query, returned by Map#queryFeatures.
This class represents a map scale, a ratio of a distance on the map to the corresponding actual distance.
A layer for feature tile models.
A model decoder for MBTiles data.
Options for decoding MBTiles data.
Builder for the MBTiles options.
Types of MBTiles.
This class contains styling properties to determine how a mesh is painted.
A builder class for creating mesh styles.
Class to format points as MGRS or UTM/UPS coordinates.
Builder for creating MgrsFormat.
An enumeration of different levels of precision that can be used to format MGRS or UTM/UPS strings by using MgrsFormat.
An enumeration of MGRS format types.
The MGRS grid class represents how to visualize the MGRS grid on a map.
Advanced builder for a MGRS grid.
Builder for a MGRS grid.
Military Grid Reference System (MGRS) grid layer that can be added to a map.
Builder for creating a MgrsGridLayer.
MGRS grid setting.
Builder for a MGRS grid setting.
An MGRS text provider that notifies callbacks whenever the currently visible zone/square of a given Map changes.
This callback can be used to be notified whenever the currently visible zone/square changes, by giving you its formatted location text.
The available MGRS levels.
The MGRS type, either UTM or UPS.
Provides the data model and type of military symbols, as well as the relevant data property paths.
Allows retrieving and manipulating modifiers of a military symbol, without having to worry whether the properties are encoded in the symbol code or in textual modifiers.
The affiliation of a military symbol.
Enumeration type for all available MIL-STD 2525 and APP-6 symbol modifiers.
Creates new symbology features.
Provides editing handles for military symbol features.
Encapsulates the symbol hierarchy of a symbology standard.
The supported symbology standards.
Offers functionality for drawing military symbols on a wrapped FeatureCanvas.
Allows to draw a military symbol on the MilitarySymbologyCanvas.
Representation of a military symbol.
Describes how a military symbol is represented.
Defines styling settings for visualizing military symbols.
Mipmap filtering is a technique used to reduce the visual artifacts that occurs when a high resolution texture is rendered onto a small surface.
Interface for models.
Represents meta data common for all types of models.
The builder class to create the luciad::ModelMedata class.
Enumeration that indicates when changes need to be committed to the model.
Utility class that contains the combination of the modifier keys pressed.
Represents a mouse button in the controller API.
Specialization of the ClickEvent for the mouse.
Represents a mouse cursor in the map API.
Specialization of the DragEvent for the mouse.
This class generates high-level mouse gesture events from low-level input events.
Mouse movement dedicated implementation of the IInputEvent.
Implementation of IInputEvent that represents a mouse pressed.
Implementation of IInputEvent that represents a mouse released.
Collection of one or more geometries.
Represents the coordinate of a tile in a multilevel tiled structure.
This builder class allows to create a multi-level tiled raster model.
A class storing information about a multilevel tile.
This class makes it possible to hold and observe a value that can change over time.
This class provides utility methods for Observable instances of BezierCurve.
This class provides utility methods for Observable instance for CircleByCenterPoint.
This class provides utility methods for Observable instance for Ellipse.
This class provides utility methods for Observable instance for Feature.
This class provides utility methods for Observable instance for Geometry.
This class provides utility methods for Observable instance for Patch.
This class provides utility methods for Observable instance for PolylineRing.
This class provides utility methods for Observable instance for Polyline.
An enumeration describing when an object should be painted in 3D in relation to other 3D data.
This class can be used to create an ITileSet3DModel implementation that can read OGC 3D Tiles data.
Options for decoding OGC 3D Tiles data.
Builder for the OGC 3D Tiles options.
This class contains styling properties to determine how a label is placed on a path.
A builder class for creating an OnPathLabelStyle.
A camera that uses an orthographic (or parallel) projection.
Factory object that can create new OrthographicCamera instances.
Basic gesture handler dedicated to translate drag gesture events to a pan operation.
Creates a pattern with a line segment shape that is parallel to the base line.
A patch is a surface based on a single ring, thus not having any holes.
This class can create patch instances, based on other created geometries.
This handles provider can be used to provider edit handles for a Patch geometry.
An enumeration describing the position of a label wrt a path.
A camera that uses an perspective projection.
Factory object that can create new PerspectiveCamera instances.
This class contains styling properties that can be used to configure pins for labels, see FeatureCanvas.LabelDrawCommand#pinStyle.
A builder class for creating pin styles that can be set up to labels, see FeatureCanvas.LabelDrawCommand#pinStyle.
Possible positions for the end of the pin.
A pixel density represents the number of pixel in raster data over a unit of area in a given coordinate reference.
Enumeration for the supported pixel formats.
Represents a point.
Describes a change that was made to a Point geometry.
A class representing how point cloud data should be styled.
A builder class for creating point cloud styles.
This class can create point instances.
This handle represents a Point on the Map and can be visualized using an icon.
This interface allows to calculate a visual aid line based on the location of the handle.
This handles provider can create handles to edit Point geometries.
Allows you to specify which handles are created by this handles provider.
Represents a polygon.
Represents a polyline.
Describes a change that was made to a Polyline geometry.
This class can create polyline instances.
This provider can create handles to edit Polyline geometries.
Allows you to specify which handles are used by this handles provider.
Creates a pattern with a polyline shape.
Represents a polyline that is closed, i.e., the first point and the last point coincide.
This class can create (2D) polyline ring instances.
This handles provider can create handles to edit PolylineRing geometries.
Allows you to specify which handles are used by this handles provider.
Priority class that can be used in all kinds of classes.
Represents the proxy server.
This builder class allows to create a multi-level tiled raster model using a quad-tree structure.
A layer for raster models.
Builder for creating a RasterLayer for a IRasterModel.
Provides hints about the type of a given RasterLayer.
A height provider based on a raster model.
Sampling mode of a raster.
Style for rasters.
Builder for raster styles.
A "POD" for a 2D rectangle.
Creates a pattern with a rectangle shape.
Describes a position relative to an anchor, with a rotation, alignment and offset.
A ring is a curve that is closed.
Handler that translates drag gesture events to a rotate operation.
This class is used to represent distances between screen locations.
Expresses units for length across a display.
Implementation of IInputEvent that represents a scroll gesture (for example using the mouse wheel).
Handler that translates click gesture events to a select operation.
Selection mode.
A StyleExpression represents a value that can be evaluated during rendering.
This factory allows you to create style expressions that can be used when styling data.
2-dimensional geometric primitive, locally representing a continuous image of a region of a plane.
A class containing multiple lines of text with multiple styles.
A factory class that creates a TextBlock containing multiple lines of text with multiple styles.
A class representing a line of text with multiple words with different styles.
Creates a pattern containing text.
This class contains styling properties to determine how text is painted.
A builder class for creating text styles.
A TileSet3DLayer is a Layer that can visualize 3D tiles.
Builder for the TileSet3DLayer class.
Implementation of IInputEvent that represents a pointer (typically a finger) being pressed on a touch surface.
Implementation of IInputEvent that represents a touch drag gesture.
This class generates high-level touch gesture events from low-level input events.
Implementation of IInputEvent representing a long press touch event.
Implementation of IInputEvent representing a 2 pointers gesture.
Touch point that results from a user touch interaction.
Touch point event, containing a collection of touch points.
Indicates the state of a touch point.
Specialization of the ClickEvent class for touch events.
Implementation of IInputEvent that represents a pointer being released from a touch surface.
Provides transformations between a source and a target coordinate reference.
This handle allows you to translate a feature by translating its geometry using ITranslateEditAction.
Creates a pattern with a triangle shape.
A class representing an URI query parameter.
Represents the user credentials.
Represents the vertical alignment of, for example, icons or labels.
Creates a pattern with a wave shape.
Encapsulates the capabilities of a WMS source.
Data source representation for a WMS, with one or more layers.
A builder to create WmsDataSource instances.
Represents a WMS layer with an optional style.
Contains information about a layer as described in a WMS GetCapabilities response.
Contains information about a layer style as described in a WMS GetCapabilities response.
Creates an IRasterModel that connects to a WMS service.
Options for decoding WMS data.
Builder for the WMS options.
Contains information about a bounding box as described in a WMTS GetCapabilities request.
Encapsulates the capabilities of a WMTS source.
Describes a WMTS data source and how to access it.
Builder for creating WmtsDataSource.
Contains information about a layer as described in a WMTS GetCapabilities request.
Contains information about the layer style as described in a WMTS GetCapabilities request.
This class can be used to create an IRasterModel implementation that can read WMTS tiles.
Options for decoding WMTS data.
Builder for the WMTS options.
Handler that translates scroll or click gesture events to a zoom operation.