Package com.luciad.cameras
Class Camera.LookFrom
java.lang.Object
com.luciad.cameras.Camera.LookFrom
 Enclosing class:
Camera
Structure describing the position and orientation of the camera.

Constructor Summary
ConstructorDescriptionLookFrom
(Coordinate eye, Azimuth yaw, double pitch, double roll) Constructs the LookFrom. 
Method Summary
Modifier and TypeMethodDescriptiongetEye()
The location of the camera, expressed in themap reference
.double
getPitch()
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.double
getRoll()
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.getYaw()
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point.

Constructor Details

LookFrom
Constructs the LookFrom. Parameters:
eye
 The location of the camera, expressed in themap reference
.yaw
 The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point.pitch
 The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.roll
 The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.


Method Details

getEye
The location of the camera, expressed in themap reference
.This location maps to the center of the camera plane.

getYaw
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point.It represents the viewing angle with respect to the north. I.e. a value of 0 means that the camera is faced to the north.

getPitch
public double getPitch()The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.A value of zero represents a horizontal viewer (i.e. looking towards the horizon). Positive angles look up and negative angles look down.

getRoll
public double getRoll()The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.Positive angles bank the viewer to the right; negative angles bank to the left. This value is typically 0.
