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LuciadCPillar C# 2024.0.02
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Edit handles. More...
Classes | |
class | EditActionBinder |
This class allows you to specify more options or requirements for actions that can be executed by handles, such as the mouse buttons that users need to click for the action to be executed, or the mouse cursor that is displayed when interacting with the handle. More... | |
class | EditHandlesEvent |
Event that indicates that the collection of edit handles has changed. More... | |
interface | IEditHandle |
An edit handle is a visual element on the Map that can react to events to perform an edit operation. More... | |
interface | IEditHandles |
Represents a collection of handles that determine how an edited object, a Feature or a Geometry for example, can be modified. More... | |
interface | IEditHandlesObserver |
An observer that allows you to receive change events from an IEditHandles when the collection of handles changes. More... | |
interface | IPointEditAction |
Abstraction of an action that is executed based on a Point . More... | |
interface | ITranslateEditAction |
A translate action performs a translation of a geometry or feature. More... | |
class | PointEditHandle |
This handle represents a Point on the Map and can be visualized using an icon. More... | |
class | TranslateEditHandle |
This handle allows you to translate a feature by translating its geometry using ITranslateEditAction . More... | |
Enumerations | |
enum | EditHandleState { Inactive , Highlighted , Active } |
The possible states of an IEditHandle . More... | |
enum | EditMoveConstraint { XY , Z } |
A constraint that determines how a move operation is constrained. More... | |
Edit handles.
An edit handle
is a visual element on the Map that can react to events to perform an edit operation. See the related guide for an overview of the editing API.
The possible states of an IEditHandle
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The state determines the order in which events are dispatched to a handle, and the order in which the mouse cursor is retrieved: Active > Highlighted > Inactive
Depending on their state, handles are usually visualized differently or have a different mouse cursor.
A constraint that determines how a move operation is constrained.
It is used by PointEditHandle
for example, to configure if the handle can be moved horizontally (parallel to the map) or vertically (in the Z direction).
Enumerator | |
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XY | With this constraint, moving is only allowed in the x- and y-directions. |
Z | With this constraint, moving is only allowed in the Z direction, keeping the x- and y-direction constant. |