Geometry is the root class of the hierarchy.
Geometry is an abstract (non-instantiable) class. The interpretation of the coordinates is subject to the coordinate reference systems associated to the geometry. All coordinates within a geometry object must be in the same coordinate reference systems. Each coordinate shall be unambiguously associated to a coordinate reference system either directly or through its containing geometry. You can read more about the available geometries here.
- Warning
- C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Geometry.