LuciadCPillar C# 2024.0.04
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A map for showing geo-spatial data. More...
Classes | |
class | Builder |
Builder to create a Map . More... | |
class | FeatureQuery |
A query specifies which features you are interested in. More... | |
class | HeightProvider |
A height provider based on the map layers order and visibility. More... | |
interface | IRendererCallback |
This callback can be used to execute tasks on the render thread right before or right after the Map is painted by Map.Renderer . More... | |
class | Renderer |
The Map renderer. More... | |
class | ViewMapTransformation |
This class allows to transform between view (pixel coordinates on the screen) and map coordinates. More... | |
Public Types | |
enum | LocationMode { ClosestSurface , Terrain } |
Used to determine how the Map::getViewToMapTransformation method determines the point in Map coordinates that corresponds to a given view location. More... | |
Public Member Functions | |
void | AddObserver (Luciad.Maps.IMapObserver observer) |
Adds an observer that allows to receive change events from this map. More... | |
void | AddRendererCallback (Luciad.Maps.Map.IRendererCallback rendererCallback) |
Adds the given callback to the Map . More... | |
void | DeliverNotifications () |
Delivers any pending notifications. More... | |
void | Destroy () |
Disposes the Map . More... | |
void | Dispose () |
Luciad.Maps.Map.HeightProvider | GetHeightProvider () |
Returns the map based height provider. More... | |
Luciad.Maps.Map.Renderer | GetRenderer () |
Returns the renderer for this Map . More... | |
Luciad.Maps.Map.ViewMapTransformation | GetViewMapTransformation () |
Returns the transformation that can transform view coordinates to map coordinates and vice-versa. More... | |
void | QueryFeatures (Luciad.Maps.Map.FeatureQuery query, Luciad.Maps.IMapQueryFeaturesCallback callback) |
Queries the features under the given pixel bounds, and passes the result to the given callback. More... | |
void | RemoveObserver (Luciad.Maps.IMapObserver observer) |
Removes the given observer. More... | |
void | RemoveRendererCallback (Luciad.Maps.Map.IRendererCallback rendererCallback) |
Removes the given callback from the Map . More... | |
void | Resize (double width, double height) |
To be called when the host widget resizes, so that the map can adapt its camera, and graphics related resources. More... | |
Static Public Member Functions | |
static Luciad.Maps.Map.Builder | NewBuilder () |
Creates a new builder to create a map. More... | |
Properties | |
Luciad.Animations.AnimationManager | AnimationManager [get] |
The AnimationManager attached to this map. More... | |
Luciad.Maps.MapAttributions | Attributions [get] |
The attributions for this map. More... | |
System.Drawing.Color | BackgroundColor [get, set] |
The background color of the map. More... | |
Luciad.Cameras.Camera | Camera [get, set] |
The camera used by the renderer. More... | |
Luciad.Controllers.IController | Controller [get, set] |
The active controller of the map. More... | |
Luciad.Maps.MouseCursor | Cursor [get, set] |
The cursor of the map. More... | |
double | DisplayScale [get, set] |
The display scale used to render the map. More... | |
double | Dpi [get, set] |
The DPI value used to calculate map scales. More... | |
Luciad.Maps.Effects.GraphicsEffects | Effects [get] |
The graphics effects instance that can apply graphics effects on this map. More... | |
Luciad.Layers.Features.FeatureStateManager | FeatureStateManager [get] |
The FeatureStateManager that keeps track of the feature state (for example selection) for this map. More... | |
double | Height [get] |
The height of the Map in device independent pixels. More... | |
bool | Is3D [get] |
Whether this Map is visualized in 3D. More... | |
Luciad.Layers.LayerList | LayerList [get] |
The list of Layer instances that are visualized in this Map . More... | |
Luciad.Utils.IInvalidationCallback | MapInvalidationCallback [set] |
Luciad.Maps.MapNavigator | MapNavigator [get] |
The MapNavigator instance that can manipulate the Camera of this map. More... | |
double | MaxCPUMemoryHint [get] |
The hint about the CPU memory consumption allowed by the map. More... | |
double | MaxGPUMemoryHint [get] |
The hint about the GPU memory consumption allowed by the map. More... | |
Luciad.Maps.IMouseCursorCallback | MouseCursorCallback [set] |
static string | PropertyAttributions = PropertyAttributionsInternal() [get] |
Property name for the MapEvent that is fired as a result of changed attributions. More... | |
static string | PropertyBackgroundColor = PropertyBackgroundColorInternal() [get] |
Property name for the MapEvent that is fired as a result of changing the map's background color. More... | |
static string | PropertyCamera = PropertyCameraInternal() [get] |
Property name for the MapEvent that is fired as a result of changing the map's camera. More... | |
static string | PropertyController = PropertyControllerInternal() [get] |
Property name for the MapEvent that is fired as a result of changing the map's controller. More... | |
static string | PropertyDisplayScale = PropertyDisplayScaleInternal() [get] |
Property name for the MapEvent that is fired as a result of changing the map's display scale. More... | |
static string | PropertyDpi = PropertyDpiInternal() [get] |
Property name for the MapEvent that is fired as a result of changing the map's dpi. More... | |
Luciad.Geodesy.CoordinateReference | Reference [get] |
The reference of this Map . More... | |
double | Width [get] |
The width of the Map in device independent pixels. More... | |
A map for showing geo-spatial data.
Data can be added to the map using its LayerList
. For rendering, all data is transformed to a common coordinate reference for display. As a consequence, many different types of data can be visualized at the same time: raster data (imagery and elevation) and vector data (Feature
instances).
The following article shows, among others, how you can add data to the map: Create your first map application
You can navigate the map using MapNavigator
. If you want to fully customize map navigation, you can set the Camera
directly.
Related articles:
To support interaction with Feature
data, it is possible to query which features are present in a given pixel bounds. Feature
states, such as selection, can be tracked by the Map
's FeatureStateManager
.
Note that Map
and its Map.Renderer
track on which thread they are constructed. This is done so that, in subsequent calls, they can verify that the same threads are used consistently. When an inconsistency is detected, an assertion is triggered. This means that:
Map
, except getRenderer()
must be called on the thread on which the Map
was constructed (the "UI" thread). Map.Renderer
must be called on the thread on which getRenderer()
was called the first time (the "Render" thread). Related article: Threading rules for the Map
To make sure the Map
can be rendered on screens with different DPI's, it is possible to configure:
Map#setDpi
Map#setDisplayScale
Related article: Support high-resolution (HiDPI) displays
The map can only be made visible on the screen when integrating it with a UI toolkit. The samples show how this can be done. Next to that, the following article demonstrates how this is done for Qt: Integrate with Qt.
Used to determine how the Map::getViewToMapTransformation method determines the point in Map
coordinates that corresponds to a given view location.
Enumerator | |
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ClosestSurface | Defines the view-to-map transformation mode where, for a given view point (pixels), a corresponding position (in |
Terrain | Defines the view-to-map transformation mode where, for a given view point (pixels) a corresponding position (in |
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inline |
Adds an observer that allows to receive change events from this map.
Adding the same observer twice is forbidden, and will cause an exception to be thrown.
observer | an observer. |
System.ArgumentException | when the observer was already added. |
System.ArgumentNullException | when the observer is null . |
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inline |
Adds the given callback to the Map
.
After calling this method, the Map.Renderer.Paint
will start calling the given callback instance.
rendererCallback | a renderer callback instance. Cannot be null . |
System.ArgumentNullException | when the renderer call back is null . |
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inline |
Delivers any pending notifications.
The map buffers up notifications for delivery to the user on the UI thread. However, as the map does not have a way to schedule any actions on the UI thread, the user himself should call this function on the appropriate thread. For example, this could be done when the UI toolkit or framework indicates that the widget containing this map should be updated.
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Returns the map based height provider.
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Returns the transformation that can transform view coordinates to map coordinates and vice-versa.
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inlinestatic |
Creates a new builder to create a map.
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inline |
Queries the features under the given pixel bounds, and passes the result to the given callback.
All visible layers are taken into account. The features are sorted using the following criteria:
3D:
2D:
It is possible that the same feature appears multiple times in the result list, once for each part of the feature. When a feature is for example painted
using 2 draw calls, all 2 parts of the feature can be returned if they are hit. A typical example is a feature is painted using both a geometry on the map and a label. It is up to the caller of this method to filter out duplicate feature hits if needed.
query | the feature query containing the parameters to use to query the visible features |
callback | a callback which can handle the result of the query operation. Cannot be null . |
System.ArgumentNullException | when the call back is null . |
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inline |
Removes the given observer.
If the given observer was never added, an exception is thrown.
observer | an observer. |
System.ArgumentException | when the observer is not known. |
System.ArgumentNullException | when the observer is null . |
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inline |
Removes the given callback from the Map
.
After calling this method, the Map.Renderer.Paint
will stop calling the given callback instance.
rendererCallback | a renderer callback instance. Cannot be null . |
System.ArgumentNullException | when the renderer call back is null . |
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To be called when the host widget resizes, so that the map can adapt its camera, and graphics related resources.
width | The new map's width expressed in device independent pixels. |
height | The new map's height expressed in device independent pixels. |
System.ArgumentException | when the width and/or the height is smaller than or equal to 0. |
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get |
The AnimationManager
attached to this map.
Returns the AnimationManager
attached to this map. Important notice regarding multi-threading:
AnimationManager
from the UI thread. IAnimation
will be invoked from the render thread. Because of this, animations are for example suitable to animate and update the map's camera
. See the related article: Threading rules for the Map
Important notice regarding multi-threading:
AnimationManager
from the UI thread. IAnimation
will be invoked from the render thread. Because of this, animations are for example suitable to animate and update the map's camera
. See the related article: Threading rules for the Map
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get |
The attributions for this map.
Returns the attributions for this map.
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getset |
The background color of the map.
Returns the background color of the map.
Sets the background color of the map.
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getset |
The camera used by the renderer.
Returns the camera used by the renderer. You can call this method on any thread.
Warning: this method returns the camera instance that was last used by the map renderer. This means that if you set the camera on a different thread than the render thread, a call to get the camera immediately after will not necessarily result in the same camera. See the threading article for a more detailed explanation.
Sets the camera used by the renderer. This method is only needed when you want to navigate in a different way than using MapNavigator
.
You can call this method on any thread, but its behavior is slightly different:
animation manager
, which performs animation updated on the render thread. See the threading article for a more detailed explanation on the threading behavior.
System.ArgumentNullException | when the camera is null . |
Camera
for more information.
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getset |
The active controller of the map.
Returns the active controller of the map. No default behavior is set.
Sets the active controller of the map. This activates a controller, so that it can interact with the map. When a controller is set, the map will call IController.OnActivate
to let the controller know it is activated. The previous controller if present will first receive a call to IController.OnDeactivate
.
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getset |
The cursor of the map.
Returns the cursor of the map. The default value is MouseCursor.defaultCursor
.
Sets the cursor of the map. Changing the cursor triggers a call to the mouse cursor callback if set.
Map.Cursor
Map.MouseCursorCallback
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getset |
The display scale used to render the map.
Returns the display scale used to render the map.
Sets the display scale used to render the map. Specify the display scale to allow the renderer to scale the graphics on high DPI displays.
When a feature is scaled by the display scale, it means that pixel distances are scale. For example:
This method must be called every time the display or its display scale changes to ensure proper rendering.
You can call this method on any thread, but its behavior is slightly different:
See the threading article for a more detailed explanation on the threading behavior.
The default is 1.0;
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getset |
The DPI value used to calculate map scales.
Returns the DPI value used to calculate map scales.
Sets the DPI value used to calculate map scales. By default, the map uses the default DPI of your platform (96 on Windows/Linux, 72 on MacOS, 160 on Android). The DPI value should be set to the physical DPI value of the display to get accurate results.
You can call this method on any thread, but its behavior is slightly different:
See the threading article for a more detailed explanation on the threading behavior.
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get |
The graphics effects instance that can apply graphics effects on this map.
Returns the graphics effects instance that can apply graphics effects on this map. Have a look at GraphicsEffects
for a list of effects that are available.
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get |
The FeatureStateManager
that keeps track of the feature state (for example selection) for this map.
Returns the FeatureStateManager
that keeps track of the feature state (for example selection) for this map. Apart from inspecting the feature state, you can use the returned object to change the feature state.
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get |
The height of the Map
in device independent pixels.
Returns the height of the Map
in device independent pixels.
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get |
Whether this Map
is visualized in 3D.
Returns whether this Map
is visualized in 3D. Currently, this will only be true if the map reference
is geocentric.
Having a 2D map limits the navigation, for example the camera can not be tilted and will always be top-down.
Currently, 3D maps always use a perspective camera
and 2D maps always use an orthographic camera
.
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get |
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set |
Sets the given IInvalidationCallback
. This callback is called when the map has changed, and needs to be repainted. Can be null
. The callback is owned by the calling code, i.e. typically code that integrates the Map
in a UI framework. Beware that this callback should not call (directly or indirectly) the map (for example Map::paint) because it can be called on any thread.
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get |
The MapNavigator
instance that can manipulate the Camera
of this map.
Returns the MapNavigator
instance that can manipulate the Camera
of this map.
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get |
The hint about the CPU memory consumption allowed by the map.
Returns the hint about the CPU memory consumption allowed by the map.
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get |
The hint about the GPU memory consumption allowed by the map.
Returns the hint about the GPU memory consumption allowed by the map.
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set |
Sets the given IMouseCursorCallback
. This callback is called when the map's cursor has changed. Can be null
. The callback is owned by the calling code, i.e. typically code that integrates the Map
in a UI framework. Beware that this callback should not call (directly or indirectly) the map (for example Map::paint) because it can be called on any thread.
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staticget |
Property name for the MapEvent
that is fired as a result of changed attributions.
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staticget |
Property name for the MapEvent
that is fired as a result of changing the map's background color.
BackgroundColor
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staticget |
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staticget |
Property name for the MapEvent
that is fired as a result of changing the map's controller.
Controller
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staticget |
Property name for the MapEvent
that is fired as a result of changing the map's display scale.
DisplayScale
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staticget |
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get |
The reference of this Map
.
Returns the reference of this Map
. This reference determines how the Map
is visualized. When a projected (2D) reference is used, all data on the map is painted in this reference. When a (3D) geocentric reference is used, the Map
is painted in 3D, and all data is pointed on the globe.
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get |
The width of the Map
in device independent pixels.
Returns the width of the Map
in device independent pixels.