Class TLspAPP6ALayerBuilder
APP6 shapes
.
The layer will contain two paint representations that can be controlled separately:
TLspPaintRepresentation.BODY
: the main bodyTLspPaintRepresentation.LABEL
: the labels
For non-line symbols, the body visualisation consists of an icon.
For line
symbols, the
body visualisation depends on the symbol. It typically consists of a line or area.
Basic customization of the visualization is possible using an military symbol style.
If the domain object implements ILcdStyledMilitarySymbol, then the style will be retrieved from it.
Otherwise, a default style
is used.
Other customization of the visualization is possible by setting a custom body
or label
styler. This layer builder installs a TLspAPP6ASymbolStyler by default. This styler
recognizes domain objects which implement ILcdAPP6ACoded and
ILcdStyledMilitarySymbol. Replacing the default
styler with a custom one allows APP6 symbology to be used on domain objects which do not
implement these interfaces, as well as making all sorts of other customizations possible
(e.g. additional decorations or labels on symbols).
- Since:
- 2012.0
- See Also:
-
Method Summary
Modifier and TypeMethodDescriptionbodyEditable
(boolean aEditable) Sets whether the body of the symbols should be editable.bodyMapScaleRange
(TLcdDimensionInterval<TLcdMapScale> aBodyScaleRange) Sets the scale range for the body of the layer in unitless map scale ratios.bodyScaleRange
(ILcdInterval aBodyScaleRange) Sets the scale range for the body of the symbols.bodyStyler
(TLspPaintState aPaintState, ILspStyler aStyler) Sets the given body styler for the given paint state.build()
Creates and returns a new APP-6A layer based on the current parameters of this builder.culling
(boolean aUseCulling) Sets whether objects outside the visible view portion are culled and not painted.defaultStyle
(ILcdAPP6AStyle aDefaultStyle) Deprecated.defaultStyle
(TLcdMilitarySymbolStyle aDefaultStyle) Sets the default symbology style that will be used if a domain object does not implementILcdStyledMilitarySymbol
.filter
(ILcdDynamicFilter aFilter) Sets a filter that will be used to filter objects to prevent them from being painted by the layer.Sets the icon of the layer.iconProvider
(TLcdAPP6AObjectIconProvider aIconProvider) Override the default icon provider.Sets the label of the layer.labelMapScaleRange
(TLcdDimensionInterval<TLcdMapScale> aLabelScaleRange) Sets the scale range for the labels of the layer in unitless map scale ratios.labelScaleRange
(ILcdInterval aLabelScaleRange) Sets the scale range for the labels of the symbols.labelStyler
(TLspPaintState aPaintState, ILspStyler aStyler) Sets the given label styler for the given paint state.layerStyle
(TLspLayerStyle aLayerStyle) Set a layer style to be used during the rendering of the layer.layerType
(ILspLayer.LayerType aLayerType) Sets the layer type of the layer.Sets the model of the layer.static TLspAPP6ALayerBuilder
objectViewMargin
(double aObjectViewMargin) Sets the largest possible difference (in pixels) between an object's model bounds and its painted representation's bounds that should be taken into account.objectWorldMargin
(double aObjectWorldMargin) Sets the largest possible difference (in meters) between an object's model bounds and its painted representation's bounds that should be taken into account.selectable
(boolean aSelectable) Sets whether the symbols should be selectable.Methods inherited from class com.luciad.view.lightspeed.layer.ALspLayerBuilder
getIcon, getLabel, getLayerStyle, getLayerType, getModel
-
Method Details
-
newBuilder
- Returns:
- a new APP-6A layer builder with selection and editing of symbols enabled and with no editing and decluttering for labels
-
build
Creates and returns a new APP-6A layer based on the current parameters of this builder.- Specified by:
build
in classALspLayerBuilder
- Returns:
- a new APP-6A layer
-
bodyStyler
Sets the given body styler for the given paint state. The styler can specify aTLspAPP6ASymbolStyle
to paint the object as an APP6 symbol. You can also specify the following styles to paint custom geometry or decorations:TLspFillStyle
: can be applied to closed shapes such as circles or polygonsTLspLineStyle
: can be applied to closed and non-closed shapes such as arcs and polylinesTLspComplexStrokedLineStyle
: can be applied to closed and non-closed shapes such as arcs and polylinesTLspWorldSizedLineStyle
: can be applied to closed and non-closed shapes such as arcs and polylinesTLspIconStyle
: can be applied to point shapes and point listsTLsp3DIconStyle
: can be applied to point shapes and point listsTLspVerticalLineStyle
: can be applied to point shapes and point lists
ILcdAPP6AShape
as geometry to get the visualization as specified by the standard. OtherILcdShape
's are also supported as geometry for most symbols. Note that the created layer will not have the specified styler directly as its body styler.- Parameters:
aPaintState
- the paint state for which to set the body styleraStyler
- the new body styler for the layer- Returns:
this
-
labelStyler
Sets the given label styler for the given paint state. The styler can specify aTLspAPP6ASymbolStyle
to paint the standard APP6 symbol labels. You can also specify the following styles to paint custom labels:TLspTextStyle
to get text with a specific font, font color, size, halo etc.TLspIconStyle
to get custom images.ALspLabelTextProviderStyle
to specify which text to use (default istoString()
). See alsoTLspDataObjectLabelTextProviderStyle
.TLspLabelBoxStyle
to specify fill color or framesTLspLabelOpacityStyle
to specify the opacity and modulation color.TLspPinLineStyle
to draw pins for the labels (seeTLspLabelPainter
)
ILcdAPP6AShape
as geometry to get the visualization as specified by the standard. OtherILcdShape
's are also supported as geometry for most symbols. Note that the created layer will not have the specified styler directly as its label styler.- Parameters:
aPaintState
- the paint state for which to set the label styleraStyler
- the new label styler for the layer- Returns:
this
-
defaultStyle
Deprecated.usedefaultStyle(TLcdMilitarySymbolStyle)
instead.Sets the default symbology style that will be used if a domain object does not implementILcdStyledMilitarySymbol
.- Parameters:
aDefaultStyle
- The default style- Returns:
- this builder
-
defaultStyle
Sets the default symbology style that will be used if a domain object does not implementILcdStyledMilitarySymbol
.- Parameters:
aDefaultStyle
- The default style- Returns:
- this builder
- Since:
- 2024.0
-
iconProvider
Override the default icon provider. The icon provider is only use for non-line symbols.- Parameters:
aIconProvider
- The new icon provider- Returns:
- this builder
-
layerType
Description copied from class:ALspLayerBuilder
Sets the layer type of the layer. The default value isILspLayer.LayerType.EDITABLE
.- Overrides:
layerType
in classALspLayerBuilder
- Parameters:
aLayerType
- the layer type- Returns:
- this builder
- See Also:
-
bodyEditable
Sets whether the body of the symbols should be editable.- Parameters:
aEditable
- whether the body of the symbols should be editable- Returns:
- this builder
-
bodyScaleRange
Sets the scale range for the body of the symbols.- Parameters:
aBodyScaleRange
- the scale range for the body of the symbols- Returns:
- this builder
-
bodyMapScaleRange
Sets the scale range for the body of the layer in unitless map scale ratios. This property defines a range of scales in which the bodies of the layer are visible. By default, no scale range is used, meaning that all bodies are visible.- Parameters:
aBodyScaleRange
- the scale range for the body of the layer- Returns:
this
- Since:
- 2021.0
-
culling
Sets whether objects outside the visible view portion are culled and not painted. Enabling culling restricts the objects that are painted to those that (approximately) overlap with the view. This typically reduces the memory usage and increases the frame rate. However because culling also introduces an additional overhead, you may get better performance by disabling it for either very dynamic layers or layers with only a small amount of objects.- Parameters:
aUseCulling
- whether the layer should use culling or not- Returns:
- this builder
-
filter
Sets a filter that will be used to filter objects to prevent them from being painted by the layer. No filter is set by default.- Parameters:
aFilter
- the filter- Returns:
this
-
icon
Description copied from class:ALspLayerBuilder
Sets the icon of the layer. The default value isnull
.- Overrides:
icon
in classALspLayerBuilder
- Parameters:
aIcon
- the icon- Returns:
- this builder
- See Also:
-
layerStyle
Description copied from class:ALspLayerBuilder
Set a layer style to be used during the rendering of the layer.TLspLayerStyle
is used to style the layer as a whole. Layer style can for example modify the transparency of a layer. Also, layer style can be modified after building the layer by callingILspLayer.setLayerStyle(TLspLayerStyle)
.- Overrides:
layerStyle
in classALspLayerBuilder
- Parameters:
aLayerStyle
- the layer style. Must not benull
. If you want to set the default layer style, setTLspLayerStyle.newBuilder().build()
- Returns:
- this
- See Also:
-
label
Description copied from class:ALspLayerBuilder
Sets the label of the layer. This is a short textual representation for it, often used to represent the layer to end-users. The default value isnull
.- Overrides:
label
in classALspLayerBuilder
- Parameters:
aLabel
- the label- Returns:
- this builder
- See Also:
-
labelScaleRange
Sets the scale range for the labels of the symbols.- Parameters:
aLabelScaleRange
- the scale range for the labels of the symbols. If aLabelScaleRange is null, labels will always be displayed.- Returns:
- this builder
-
labelMapScaleRange
public TLspAPP6ALayerBuilder labelMapScaleRange(TLcdDimensionInterval<TLcdMapScale> aLabelScaleRange) Sets the scale range for the labels of the layer in unitless map scale ratios. This property defines a range of scales in which the labels of the layer are visible. By default, no scale range is used, meaning that all labels are visible.- Parameters:
aLabelScaleRange
- the scale range for the labels of the layer- Returns:
this
- Since:
- 2021.0
-
model
Description copied from class:ALspLayerBuilder
Sets the model of the layer. The default value isnull
.- Overrides:
model
in classALspLayerBuilder
- Parameters:
aModel
- a model- Returns:
- this builder
- See Also:
-
selectable
Sets whether the symbols should be selectable.- Parameters:
aSelectable
- whether the symbols should be selectable- Returns:
- this builder
-
objectViewMargin
Sets the largest possible difference (in pixels) between an object's model bounds and its painted representation's bounds that should be taken into account. This value is used when determining what objects are visible (ifculling
is enabled). It ensures, for example, that a model element is still painted if its visual representation falls inside the view, but its model bounds do not. If for example view-sized icons are used to represent points on the map, the icon could be 16 by 16 pixels, whereas the object itself is a point, having a zero size. Depending on where the point is located in the icon, the required margin for this example can be up to 16 pixels. The drawback of setting a too large value is a performance loss. The drawback of setting a too small value is that objects (e.g. icons) disappear when they are located partly outside the view. You can also configure amaximum distance in meters
. The default value is32
.- Parameters:
aObjectViewMargin
- the maximum difference (in pixels)- Returns:
this
-
objectWorldMargin
Sets the largest possible difference (in meters) between an object's model bounds and its painted representation's bounds that should be taken into account. This value is used when determining what objects are visible (ifculling
is enabled). It ensures, for example, that a model element is still painted if its visual representation falls inside the view, but its model bounds do not. If for example circles are used to represent points on the map, the circle could have a radius of 1km, whereas the object itself is a point, having a zero size. The required margin for this example is 1000 meters. The drawback of setting a too large value is a performance loss. The drawback of setting a too small value is that objects (e.g. icons) disappear when they are located partly outside the view. You can also configure amaximum distance in pixels
. The default value is0
.- Parameters:
aObjectWorldMargin
- the maximum difference in meters- Returns:
this
-
defaultStyle(TLcdMilitarySymbolStyle)
instead.