LuciadRIA (2026.0.04)
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    The deprecated options which can be passed at construction time when creating a RasterTileSetModel.

    Please use RasterTileSetModelConstructorOptions as of 2023.0

    2023.0

    interface RasterTileSetModelConstructorDeprecatedOptions {
        bounds: Bounds;
        dataType?: RasterDataType;
        level0Columns?: number;
        level0Rows?: number;
        levelCount?: number;
        reference: CoordinateReference;
        samplingMode?: RasterSamplingMode;
        tileHeight?: number;
        tileWidth?: number;
    }

    Hierarchy (View Summary)

    Properties

    bounds: Bounds

    The spatial extent for this tileset. These Bounds.reference must be the same as reference.

    dataType?: RasterDataType

    Configures the layer's RasterDataType.

    The ELEVATION raster data type will only have an effect in a 3D map, and acts as a way of representing 3D terrain visually. The ELEVATION dataType will not be visualized as a colorized heightmap as it only affects the 3D height values of the surface of the earth.

    The default is IMAGE.

    level0Columns?: number

    The number of tile columns at the coarsest level. The default value is 1.

    level0Rows?: number

    The number of tile rows at the coarsest level, the default value is 1.

    levelCount?: number

    The number of levels contained in this tileset. The default value is 22.

    The spatial reference for this tileset.

    When visualizing the model on a map, any reference is allowed. LuciadRIA will warp your source raster data to the map's reference.

    samplingMode?: RasterSamplingMode

    Configures the layer's RasterSamplingMode, corresponding to the setting representation of the underlying raster data.

    For AREA. For POINT.

    For elevation, samplingMode POINT is recommended for performance and accuracy.

    tileHeight?: number

    The height of each individual tile in pixels, 256 will be used if it's not defined.

    The tileWidth and tileHeight must be the same value.

    tileWidth?: number

    The width of each individual tile in pixels, 256 will be used if it's not defined.

    The tileWidth and tileHeight must be the same value.