LuciadCPillar C# 2024.1.04
Luciad.Maps.MapNavigator Class Reference

Class that offers functionality to navigate around the globe. More...

Inheritance diagram for Luciad.Maps.MapNavigator:

Classes

class  AboveConstraintOptions
 Option to configure the navigation constraint to keep the camera above the terrain. More...
 
class  BoundsConstraintOptions
 Options to configure the constraint to restrict the navigation to specific bounds. More...
 
class  FitAction
 Class that allows to build a fit action and apply it, either directly or using an animation. More...
 
class  PanAction
 Class that allows to build a pan action and apply it, either directly or using an animation. More...
 
class  PitchConstraintOptions
 Options to configure the constraint to restrict the pitch (tilt) of the camera. More...
 
class  RotateAction
 Class that allows to build a rotate action and apply it, either directly or using an animation. More...
 
class  ScaleConstraintOptions
 Options to configure the scale constraint to restrict the camera zooming. More...
 
class  ZoomAction
 Class that allows to build a zoom action and apply it, either directly or using an animation. More...
 

Public Member Functions

void Cancel ()
 Cancels all ongoing navigate actions that were started using this MapNavigator. More...
 
void Dispose ()
 
Luciad.Maps.MapNavigator.FitAction NewFitAction ()
 Creates an object that allows to configure fit parameters, and apply them, either directly or using an animation. More...
 
Luciad.Maps.MapNavigator.PanAction NewPanAction ()
 Creates an object that allows to configure pan parameters, and apply them, either directly or using an animation. More...
 
Luciad.Maps.MapNavigator.RotateAction NewRotateAction ()
 Creates an object that allows to configure rotate parameters, and apply them, either directly or using an animation. More...
 
Luciad.Maps.MapNavigator.ZoomAction NewZoomAction ()
 Creates an object that allows to configure zoom parameters, and apply them, either directly or using an animation. More...
 

Properties

Luciad.Maps.MapNavigator.AboveConstraintOptions AboveConstraint [get]
 The above constraint options for this MapNavigator. More...
 
Luciad.Maps.MapNavigator.BoundsConstraintOptions BoundsConstraint [get]
 The constraint that can be used to restrict navigation in such a way that you can not see anything beyond the limit bounds. More...
 
Luciad.Maps.MapNavigator.PitchConstraintOptions PitchConstraint [get]
 The constraint that can be used to restrict the pitch (tilt) of the camera on a 3D map. More...
 
Luciad.Maps.MapNavigator.ScaleConstraintOptions ScaleConstraint [get]
 The scale constraint options that can be used used to restrict the map to a min/max scale. More...
 

Detailed Description

Class that offers functionality to navigate around the globe.

It offers high-level navigation capabilities, built on top of the more low-level camera API.

See documentation of the following classes for example usages:

This class animates the camera by submitting IAnimations to the map's Map.AnimationManager, or by registering Map.IRendererCallback instance. These can be canceled using the MapNavigator.Cancel method. Note that starting a new navigate action using MapNavigator will automatically cancel any ongoing navigate actions.

The following navigation constraints can be used to restrict navigation:

  • above: keeps the camera above terrain.
  • bounds: keeps the camera inside the defined bounds.
  • scale: prevents the camera from zooming in or out too far.
  • pitch: restricts the pitch (tilt) of the camera

If you use the map's underlying Camera directly, the constraints are not applied. In that case, it's the API user's responsibility to restrict the camera movement.

See also the related articles on

Member Function Documentation

◆ Cancel()

void Luciad.Maps.MapNavigator.Cancel ( )
inline

Cancels all ongoing navigate actions that were started using this MapNavigator.

This includes stopping all animations and all input-based navigate actions. The latter will start ignoring input after this method is called.

Since
2022.1

◆ Dispose()

void Luciad.Maps.MapNavigator.Dispose ( )
inline

◆ NewFitAction()

Luciad.Maps.MapNavigator.FitAction Luciad.Maps.MapNavigator.NewFitAction ( )
inline

Creates an object that allows to configure fit parameters, and apply them, either directly or using an animation.

Returns
an object that allows to configure fit parameters, and apply them, either directly or using an animation.

◆ NewPanAction()

Luciad.Maps.MapNavigator.PanAction Luciad.Maps.MapNavigator.NewPanAction ( )
inline

Creates an object that allows to configure pan parameters, and apply them, either directly or using an animation.

Returns
an object that allows to configure pan parameters, and apply them, either directly or using an animation.

◆ NewRotateAction()

Luciad.Maps.MapNavigator.RotateAction Luciad.Maps.MapNavigator.NewRotateAction ( )
inline

Creates an object that allows to configure rotate parameters, and apply them, either directly or using an animation.

Returns
an object that allows to configure rotate parameters, and apply them, either directly or using an animation.

◆ NewZoomAction()

Luciad.Maps.MapNavigator.ZoomAction Luciad.Maps.MapNavigator.NewZoomAction ( )
inline

Creates an object that allows to configure zoom parameters, and apply them, either directly or using an animation.

Returns
an object that allows to configure zoom parameters, and apply them, either directly or using an animation.

Property Documentation

◆ AboveConstraint

Luciad.Maps.MapNavigator.AboveConstraintOptions Luciad.Maps.MapNavigator.AboveConstraint
get

The above constraint options for this MapNavigator.

[get]

Returns the above constraint options for this MapNavigator. The above constraint can be used to constrain the camera to remain above the terrain and/or mesh in a 3D map. This constraint is only applicable to 3D maps.

By default, the above constraint is enabled with a minimum altitude of 20.

Example usage:

// Change the limit
map.MapNavigator.AboveConstraint.MinAltitude = 123.0;
// Disable the constraint
map.MapNavigator.AboveConstraint.IsEnabled = false;
Since
2021.1 [get]

◆ BoundsConstraint

Luciad.Maps.MapNavigator.BoundsConstraintOptions Luciad.Maps.MapNavigator.BoundsConstraint
get

The constraint that can be used to restrict navigation in such a way that you can not see anything beyond the limit bounds.

[get]

Returns the constraint that can be used to restrict navigation in such a way that you can not see anything beyond the limit bounds. By default this constraint is disabled.

This constraint only works in 2D.

A conflict may occur when you use both a scale and a bounds constraint. This can happen when, for example, the maxZoomedIn constraint is set to a country level scale, while the bounds constraint is set to the bounds of a city. In such a case, the bounds constraint is respected over the scale constraint. To prevent such inconsistencies, it is best to use either the bounds constraint or the scale constraint to restrict the zooming behavior of the map and not both.

If this constraint is enabled (and if valid bounds are provided), map rotation is not possible.

The following example configures the bounds constraint with bounds and a padding of 5 pixels.

CoordinateReference wgs84 = CoordinateReferenceProvider.Create("EPSG:4326");
Bounds bounds = new Bounds(wgs84, new Coordinate(50.0, 4.0), 20.0, 20.0, 0.0);
var boundsConstraint = map.MapNavigator.BoundsConstraint;
boundsConstraint.IsEnabled = true;
boundsConstraint.Bounds = bounds;
boundsConstraint.Padding = 5.0;
Since
2021.1 [get]

◆ PitchConstraint

Luciad.Maps.MapNavigator.PitchConstraintOptions Luciad.Maps.MapNavigator.PitchConstraint
get

The constraint that can be used to restrict the pitch (tilt) of the camera on a 3D map.

[get]

Returns the constraint that can be used to restrict the pitch (tilt) of the camera on a 3D map. The constraint is always enabled, but its default values don't impose restrictions on the pitch of the camera.

This constraint only works in 3D.

The following example sets the min and max pitch limits.

map.MapNavigator.PitchConstraint.MinPitch = -45.0;
map.MapNavigator.PitchConstraint.MaxPitch = 45.0;
Since
2021.1 [get]

◆ ScaleConstraint

Luciad.Maps.MapNavigator.ScaleConstraintOptions Luciad.Maps.MapNavigator.ScaleConstraint
get

The scale constraint options that can be used used to restrict the map to a min/max scale.

[get]

Returns the scale constraint options that can be used used to restrict the map to a min/max scale. By default the scale constraint is configured not to impose limitations.

This constraint only works in 2D.

A conflict may occur when you use both a scale and a bounds constraint. This can happen when, for example, the maxZoomedIn constraint is set to a country level scale, while the bounds constraint is set to the bounds of a city. In such a case, the bounds constraint is respected over the scale constraint. To prevent such inconsistencies, it is best to use either the bounds constraint or the scale constraint to restrict the zooming behavior of the map and not both.

The following example shows how to configure the scale constraint:

// Limit zooming in
map.MapNavigator.ScaleConstraint.ZoomInLimit = MapScale.FromDenominator(1000.0);
This class represents a map scale, a ratio of a distance on the map to the corresponding actual dista...
Definition: MapScale.cs:19
static MapScale FromDenominator(double denominator)
Creates a map scale from a denominator value.
Definition: MapScale.cs:78
Since
2021.1 [get]