LuciadCPillar C# 2024.0.08
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Represents an ordered list of layers. More...
Public Member Functions | |
LayerList () | |
Constructs an empty layer list. More... | |
void | Add (Luciad.Layers.Layer layer) |
Adds the given layer to this layer list. More... | |
void | Add (Luciad.Layers.Layer layer, uint targetIndex) |
Adds the given layer to this layer list. More... | |
void | AddObserver (Luciad.Layers.ILayerListObserver observer, bool seedObserver=false) |
Adds an observer to be notified of changes to this layer list. More... | |
void | Dispose () |
Luciad.Layers.Layer | FindLayerById (ulong layerId) |
Searches for the layer with a provided id in the layer list. More... | |
void | Move (ulong layerId, uint targetIndex) |
Moves the layer with the given id to the target index. More... | |
void | Remove (ulong layerId) |
Removes the layer with the given id. More... | |
void | RemoveObserver (Luciad.Layers.ILayerListObserver observer) |
Removes the given observer. More... | |
Properties | |
System.Collections.Generic.IList< Luciad.Layers.Layer > | Layers [get] |
The vector that represents the ordering of all layers in this layer list. More... | |
Represents an ordered list of layers.
The order within this list determines the order in which layers are painted.
Note that this class tracks on which thread it is constructed. This is done so that, in subsequent calls, it can verify that the same threads are used consistently. When an inconsistency is detected, an assertion is triggered. This means that all functions on LayerList
must be called on the thread on which the Map
was constructed (the "UI" thread). The only exception is adding and removing observers. Related article: Threading rules for the Map
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Constructs an empty layer list.
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Adds the given layer to this layer list.
layer | a layer |
System.ArgumentException | when the layer has already been added. |
System.ArgumentNullException | when the layer is null . |
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Adds the given layer to this layer list.
layer | a layer |
targetIndex | the index at which to add the layer |
System.ArgumentException | exception when the layer has already been added or when the target index is not in range. |
System.ArgumentNullException | when the layer is null . |
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Adds an observer to be notified of changes to this layer list.
Adding the same observer twice is forbidden, and will cause an exception to be thrown.
observer | an observer, must not be null |
seedObserver | whether to inform the observer about the layers that are currently present |
System.ArgumentException | when the observer was already added. |
System.ArgumentNullException | when the observer is null . |
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Searches for the layer with a provided id in the layer list.
layerId | a layer id |
null
.
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Moves the layer with the given id to the target index.
layerId | the id of the layer to move |
targetIndex | a target index |
System.ArgumentException | when this LayerList does not contain a layer with the given id or when the target index is not in range |
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Removes the layer with the given id.
layerId | the id of the layer to remove |
System.ArgumentException | when this LayerList does not contain a layer with the given id |
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Removes the given observer.
If the given observer was never added, an exception is thrown.
observer | an observer, must not be null |
System.ArgumentException | when the observer is not known. |
System.ArgumentNullException | when the observer is null . |
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get |
The vector that represents the ordering of all layers in this layer list.
Returns the vector that represents the ordering of all layers in this layer list. The order is defined as bottom-to-top. This means that the first layer in this vector is painted first (and appears at the bottom), and that the last layer of this vector is painted last (and appears at the top).