LuciadCPillar C# 2023.1.02
Luciad.Maps.Effects.GraphicsEffects Class Reference

This class contains the graphics effects that can be applied to a map. More...

Inheritance diagram for Luciad.Maps.Effects.GraphicsEffects:

Public Member Functions

void Dispose ()
 

Properties

Luciad.Maps.Effects.AmbientOcclusionEffect AmbientOcclusion [get]
 
Luciad.Maps.Effects.AtmosphereEffect Atmosphere [get]
 
Luciad.Maps.Effects.EyeDomeLightingEffect EyeDomeLighting [get]
 

Detailed Description

This class contains the graphics effects that can be applied to a map.

You cannot create a GraphicsEffects. Instead, you can retrieve it from luciad::Map::getEffects and assign properties. Available effects are:

luciad::EyeDomeLightingEffect luciad::AmbientOcclusionEffect luciad::AtmosphereEffect

2022.1

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::GraphicsEffects.

Member Function Documentation

◆ Dispose()

void Luciad.Maps.Effects.GraphicsEffects.Dispose ( )
inline

Property Documentation

◆ AmbientOcclusion

Luciad.Maps.Effects.AmbientOcclusionEffect Luciad.Maps.Effects.GraphicsEffects.AmbientOcclusion
get

◆ Atmosphere

Luciad.Maps.Effects.AtmosphereEffect Luciad.Maps.Effects.GraphicsEffects.Atmosphere
get

◆ EyeDomeLighting

Luciad.Maps.Effects.EyeDomeLightingEffect Luciad.Maps.Effects.GraphicsEffects.EyeDomeLighting
get