LuciadCPillar C# 2024.0.05
Luciad.Maps.Effects.GraphicsEffects Class Reference

This class contains the graphics effects that can be applied to a map. More...

Inheritance diagram for Luciad.Maps.Effects.GraphicsEffects:

Public Member Functions

void Dispose ()
 

Properties

Luciad.Maps.Effects.AmbientOcclusionEffect AmbientOcclusion [get]
 The Eye-dome lighting effect that is used. More...
 
Luciad.Maps.Effects.AtmosphereEffect Atmosphere [get]
 The atmosphere effect that is used. More...
 
Luciad.Maps.Effects.EyeDomeLightingEffect EyeDomeLighting [get]
 The Eye-dome lighting effect that is used. More...
 

Detailed Description

This class contains the graphics effects that can be applied to a map.

You cannot create a GraphicsEffects. Instead, you can retrieve it from Map.Effects and assign properties.

Available effects are:

Since
2022.1

Member Function Documentation

◆ Dispose()

void Luciad.Maps.Effects.GraphicsEffects.Dispose ( )
inline

Property Documentation

◆ AmbientOcclusion

Luciad.Maps.Effects.AmbientOcclusionEffect Luciad.Maps.Effects.GraphicsEffects.AmbientOcclusion
get

The Eye-dome lighting effect that is used.

[get]

Returns the Eye-dome lighting effect that is used. Note that Eye-dome lighting is only applied in 3D views.

◆ Atmosphere

Luciad.Maps.Effects.AtmosphereEffect Luciad.Maps.Effects.GraphicsEffects.Atmosphere
get

The atmosphere effect that is used.

[get]

Returns the atmosphere effect that is used. Note that the Atmosphere is only applied in 3D views.

Since
2023.1 [get]

◆ EyeDomeLighting

Luciad.Maps.Effects.EyeDomeLightingEffect Luciad.Maps.Effects.GraphicsEffects.EyeDomeLighting
get

The Eye-dome lighting effect that is used.

[get]

Returns the Eye-dome lighting effect that is used. Note that Eye-dome lighting is only applied in 3D views.