A raster tile set structure, defined by a set of tile matrices. Each of the tile matrices defines the structure for a given level.

Since

2023.0

Hierarchy

Properties

bounds: Bounds

The spatial extent for this tile set. These Bounds.reference must be the same as reference.

The spatial reference for this tileset.

When visualizing the model on a WebGL map, any reference is allowed. LuciadRIA will warp your source raster data to the map's reference.

When visualizing the model on a non-WebGL maps, this reference must be the same as the Map.reference because LuciadRIA cannot warp tiles to another projection.

However, if the map is visualized by means of an equidistant cylindrical projection, you can still use geodetic references or different equidistant cylindrical grid references. In such cases, the required warping is limited to the scaling of tiles, which is something a web browser can do efficiently.

tileMatrix: TileMatrix[]

An array of tile matrices. The tile matrices are ordered from coarse level to detail levels.