A power-of-two raster tile set structure, with a fixed tile size for every level.

Since

2023.0

Hierarchy

Properties

bounds: Bounds

The spatial extent for this tile set. These Bounds.reference must be the same as reference.

level0Columns?: number

The number of tile columns at the coarsest level. The default value is 1.

level0Rows?: number

The number of tile rows at the coarsest level, the default value is 1.

levelCount?: number

The number of levels contained in this tileset. The default value is 22.

The spatial reference for this tileset.

When visualizing the model on a WebGL map, any reference is allowed. LuciadRIA will warp your source raster data to the map's reference.

When visualizing the model on a non-WebGL maps, this reference must be the same as the Map.reference because LuciadRIA cannot warp tiles to another projection.

However, if the map is visualized by means of an equidistant cylindrical projection, you can still use geodetic references or different equidistant cylindrical grid references. In such cases, the required warping is limited to the scaling of tiles, which is something a web browser can do efficiently.

tileHeight?: number

The height of each individual tile in pixels, 256 will be used if it's not defined.

The tileWidth and tileHeight must be the same value.

tileWidth?: number

The width of each individual tile in pixels, 256 will be used if it's not defined.

The tileWidth and tileHeight must be the same value.