Creates a new edit handle.
Protected
eventedThe EventedSupport used to emit events.
Typically, handles use emitEditShapeEvent to emit "EditShape" events. This is only used in advanced cases, for example when compositing multiple handles.
Protected
emitEmits an "EditShape"
event.
Typically, a handle emits this right after changing the shape.
The shape to emit an edit event for
The status of the edit. Typically, this is IN_PROGRESS while the handle is being dragged / changed, and EditShapeStatus.FINISHED when the drag ends.
Returns the mouse cursor to show.
CreateController will check the active handle's cursor on every map's cursor when the returned cursor string changes.
The default implementation always returns null
.
the gesture event to determine a cursor for.
the edit context.
a cursor, or null
if no mouse cursor should be shown for this handle.
Invalidates this edit handle.
This will cause onDraw and onDrawLabel to be called again.
Use this if you need to update the visualization of the handle. For example, the handle has changed style and onDraw needs to be re-evaluated.
2024.0.02
Populates a context menu with entries.
For example, a handle for a point in a polyline might add a "Delete point" context menu entry.
the input event that triggered opening the context menu.
the edit context
the context menu to add entries to.
a callback that needs to be called when a menu action is performed. Call this at the end of the ContextMenuItem.action implementation.
This method allows the handle to draw shapes on the map.
For example, a point handle draws an icon at its point using EditHandleStyles.handleIconStyle.
A handle can also draw "helper" shapes. These are shapes that are not interactive, but help the user while editing. For example, the base shape of an extruded shape, draped over terrain. Or lines showing how a point can move.
For consistency with built-in handles, it's recommended to draw helper shapes using EditHandleStyles.handleIconStyle.
The default implementation draws nothing.
The GeoCanvas to draw on.
The editing context.
This method allows the handle to draw labels on the map.
For example, you can use this to show coordinates of points, or the current radius of a circle on top of an edit handle.
The default implementation draws nothing.
The label canvas to draw labels on
The editing context.
Handles the given context.
The editing handle can modify the feature (or its shape) based on the type and state of the input event. For example, a drag event that moves a circle.
The default implementation ignores the event.
the gesture event.
the edit context.
Indicates whether the feature being created or edited, should be painted by the controller. The feature is painted using the layer's painter.
For handles used in editing, this is typically always true
.
For handles used in creation, this typically returns false
in the early steps of the creation process.
For example, when the user is still choosing a location for a point (before the first click).
The editing context.
2024.0
Called when (another) handle changes the feature or shape, as indicated by the "EditShape" event.
This handle can update its own state, based on the changed shape.
For example, a PointListInsertHandle just inserted a point in a polyline. The PointListTranslateHandle uses the update to recalculate new sub-handles, based on the new polyline (with the extra point).
The default implementation does nothing.
An event that is emitted whenever this handle changes the shape of a feature.
EditShape
An event that is emitted whenever this handle is invalidated.
Invalidated
An edit handle manipulates a feature or some part of that feature, usually its shape, based on input from the user.
Edit handles are created by an CreateController becomes active on the map.
Edit handles generally correspond to the shape of the feature being edited. For example, to edit a four-sided polygon, an Editor creates five handles: four to move each of the individual vertices of the polygon, and a fifth one to move the polygon as a whole.
For more information, check out the Customizing creation and editing guide.
Since
2022.1