Convenience handle that separates the handling of events in 3 steps:

Subclasses should override the methods mentioned above to obtain the desired behavior.

Note that a handle can activate, process and deactivate on a single event. This can be useful, for example to deal with click events (as well as drag events).

One example of a common PointDragHandle, which becomes active when a point is dragged. While dragging, it changes the shape in its process(). When the drag ends, it deactivates.

Since

2022.1

Hierarchy

Constructors

Accessors

  • get active(): boolean
  • Indicates whether the handle is active.

    Returns boolean

  • set active(active): void
  • Parameters

    • active: boolean

    Returns void

Methods

  • Emits an "EditShape" event.

    Typically, a handle emits this right after changing the shape.

    Parameters

    Returns void

  • Returns the mouse cursor to show.

    CreateController will check the active handle's cursor on every map's cursor when the returned cursor string changes.

    The default implementation always returns null.

    Parameters

    Returns null | string

    a cursor, or null if no mouse cursor should be shown for this handle.

  • Populates a context menu with entries.

    For example, a handle for a point in a polyline might add a "Delete point" context menu entry.

    Parameters

    • event: GestureEvent

      the input event that triggered opening the context menu.

    • context: EditContext

      the edit context

    • contextMenu: ContextMenu

      the context menu to add entries to.

    • onDone: (() => void)

      a callback that needs to be called when a menu action is performed. Call this at the end of the ContextMenuItem.action implementation.

        • (): void
        • Returns void

    Returns void

  • This method allows the handle to draw shapes on the map.

    For example, a point handle draws an icon at its point using EditHandleStyles.handleIconStyle.

    A handle can also draw "helper" shapes. These are shapes that are not interactive, but help the user while editing. For example, the base shape of an extruded shape, draped over terrain. Or lines showing how a point can move.

    For consistency with built-in handles, it's recommended to draw helper shapes using EditHandleStyles.handleIconStyle.

    The default implementation draws nothing.

    Parameters

    Returns void

  • This method allows the handle to draw labels on the map.

    For example, you can use this to show coordinates of points, or the current radius of a circle on top of an edit handle.

    The default implementation draws nothing.

    Parameters

    Returns void

  • Whether the handle should become active.

    Parameters

    Returns boolean

  • Checks if this handle should deactivate.

    Parameters

    Returns boolean

  • Whether an active handle should process the event.

    Parameters

    Returns boolean

  • Called when (another) handle changes the feature or shape, as indicated by the "EditShape" event.

    This handle can update its own state, based on the changed shape.

    For example, a PointListInsertHandle just inserted a point in a polyline. The PointListTranslateHandle uses the update to recalculate new sub-handles, based on the new polyline (with the extra point).

    The default implementation does nothing.

    Returns void

Events

"EditShape" event

  • on("EditShape", callback: ((event) => void)) : Handle
  • An event that is emitted whenever this handle changes the shape of a feature.

    EditShape

    Parameters

    • event: "EditShape"
    • callback: ((event) => void)

    Returns Handle