The OGC 3D Tiles protocol is designed for streaming and rendering massive 3D geospatial content such as Photogrammetry, 3D Buildings, BIM/CAD, Instanced Features, and Point Clouds from a server to a client. It defines a hierarchical data structure and a set of tile formats which deliver renderable content.
LuciadRIA supports OGC 3D Tiles of version 1.0 and 1.1. They can contain a payload with:
PNTS
format.
GLB
or Binary Graphics Library Transmission format
glTF
or Graphics Library Transmission format
B3DM
or Batched 3D Model format.
GLB
format
glTF
format
The OGC 3D Tiles format describes the structure of a 3D tile hierarchy. It consists of:
tileset.json
.
It can link to other tileset.json
files or data files.
It can also describe the 3D scene implicitly, if the scene is subdivided using
a perfect (sparse) quadtree or octree. In that case, it contains much less information
in itself. It will link to {level}_{x}_{y}_{z}.subtree
files
for information about tile and content existence at a certain level. In the case of implicit tiling,
the information about the bounding volume and the geometric error can be deduced automatically.