void |
TLcdGLTraceGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLTraceGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLPassThroughGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLPassThroughGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLDebugGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLDebugGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
ILcdGL.glBindBuffersRange(int target,
int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
ILcdGL.glBindBuffersRange(int target,
int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
TLcdGLTraceGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLTraceGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLPassThroughGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLPassThroughGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLDebugGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
TLcdGLDebugGL.glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
ILcdGL.glBindBuffersRange(int target,
int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
ILcdGL.glBindBuffersRange(int target,
int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
TLcdGLTraceGL.glBindVertexBuffers(int arg1,
int arg2,
int[] arg3,
ILcdPointerBuffer arg4,
int[] arg5) |
void |
TLcdGLPassThroughGL.glBindVertexBuffers(int arg1,
int arg2,
int[] arg3,
ILcdPointerBuffer arg4,
int[] arg5) |
void |
TLcdGLDebugGL.glBindVertexBuffers(int arg1,
int arg2,
int[] arg3,
ILcdPointerBuffer arg4,
int[] arg5) |
void |
ILcdGL.glBindVertexBuffers(int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
int[] strides) |
void |
TLcdGLTraceGL.glBindVertexBuffers(int arg1,
int arg2,
IntBuffer arg3,
ILcdPointerBuffer arg4,
IntBuffer arg5) |
void |
TLcdGLPassThroughGL.glBindVertexBuffers(int arg1,
int arg2,
IntBuffer arg3,
ILcdPointerBuffer arg4,
IntBuffer arg5) |
void |
TLcdGLDebugGL.glBindVertexBuffers(int arg1,
int arg2,
IntBuffer arg3,
ILcdPointerBuffer arg4,
IntBuffer arg5) |
void |
ILcdGL.glBindVertexBuffers(int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
IntBuffer strides) |
void |
TLcdGLTraceGL.glGetBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
TLcdGLPassThroughGL.glGetBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
TLcdGLDebugGL.glGetBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
ILcdGL.glGetBufferPointerv(int target,
int pname,
ILcdPointerBuffer params) |
void |
TLcdGLTraceGL.glGetNamedBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
TLcdGLPassThroughGL.glGetNamedBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
TLcdGLDebugGL.glGetNamedBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
ILcdGL.glGetNamedBufferPointerv(int buffer,
int pname,
ILcdPointerBuffer params) |
void |
TLcdGLTraceGL.glGetPointerv(int arg1,
ILcdPointerBuffer arg2) |
void |
TLcdGLPassThroughGL.glGetPointerv(int arg1,
ILcdPointerBuffer arg2) |
void |
TLcdGLDebugGL.glGetPointerv(int arg1,
ILcdPointerBuffer arg2) |
void |
ILcdGL.glGetPointerv(int pname,
ILcdPointerBuffer params) |
void |
TLcdGLTraceGL.glGetVertexAttribPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
TLcdGLPassThroughGL.glGetVertexAttribPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
TLcdGLDebugGL.glGetVertexAttribPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
ILcdGL.glGetVertexAttribPointerv(int index,
int pname,
ILcdPointerBuffer pointer) |
void |
TLcdGLTraceGL.glMultiDrawElements(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
TLcdGLPassThroughGL.glMultiDrawElements(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
TLcdGLDebugGL.glMultiDrawElements(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
ILcdGL.glMultiDrawElements(int mode,
int[] count,
int type,
ILcdPointerBuffer indices,
int drawcount) |
void |
TLcdGLTraceGL.glMultiDrawElements(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
TLcdGLPassThroughGL.glMultiDrawElements(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
TLcdGLDebugGL.glMultiDrawElements(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
ILcdGL.glMultiDrawElements(int mode,
IntBuffer count,
int type,
ILcdPointerBuffer indices,
int drawcount) |
void |
TLcdGLTraceGL.glMultiDrawElementsBaseVertex(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
int[] arg6) |
void |
TLcdGLPassThroughGL.glMultiDrawElementsBaseVertex(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
int[] arg6) |
void |
TLcdGLDebugGL.glMultiDrawElementsBaseVertex(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
int[] arg6) |
void |
ILcdGL.glMultiDrawElementsBaseVertex(int mode,
int[] count,
int type,
ILcdPointerBuffer indices,
int drawcount,
int[] basevertex) |
void |
TLcdGLTraceGL.glMultiDrawElementsBaseVertex(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
IntBuffer arg6) |
void |
TLcdGLPassThroughGL.glMultiDrawElementsBaseVertex(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
IntBuffer arg6) |
void |
TLcdGLDebugGL.glMultiDrawElementsBaseVertex(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
IntBuffer arg6) |
void |
ILcdGL.glMultiDrawElementsBaseVertex(int mode,
IntBuffer count,
int type,
ILcdPointerBuffer indices,
int drawcount,
IntBuffer basevertex) |
void |
TLcdGLTraceGL.glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
int[] arg6) |
void |
TLcdGLPassThroughGL.glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
int[] arg6) |
void |
TLcdGLDebugGL.glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
int[] arg6) |
void |
ILcdGL.glVertexArrayVertexBuffers(int vaobj,
int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
int[] strides) |
void |
TLcdGLTraceGL.glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
IntBuffer arg6) |
void |
TLcdGLPassThroughGL.glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
IntBuffer arg6) |
void |
TLcdGLDebugGL.glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
IntBuffer arg6) |
void |
ILcdGL.glVertexArrayVertexBuffers(int vaobj,
int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
IntBuffer strides) |