public interface ILcdGL
Modifier and Type | Method and Description |
---|---|
void |
glAccum(int op,
float value) |
void |
glActiveShaderProgram(int pipeline,
int program) |
void |
glActiveTexture(int texture) |
void |
glAlphaFunc(int func,
float ref) |
boolean |
glAreTexturesResident(int n,
int[] textures,
byte[] residences) |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
byte[] residences) |
void |
glArrayElement(int i) |
void |
glAttachShader(int program,
int shader) |
void |
glBegin(int mode) |
void |
glBeginConditionalRender(int id,
int mode) |
void |
glBeginQuery(int target,
int id) |
void |
glBeginQueryIndexed(int target,
int index,
int id) |
void |
glBeginTransformFeedback(int primitiveMode) |
void |
glBindAttribLocation(int program,
int index,
String name) |
void |
glBindBuffer(int target,
int buffer) |
void |
glBindBufferBase(int target,
int index,
int buffer) |
void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size) |
void |
glBindBuffersBase(int target,
int first,
int count,
int[] buffers) |
void |
glBindBuffersBase(int target,
int first,
int count,
IntBuffer buffers) |
void |
glBindBuffersRange(int target,
int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
glBindBuffersRange(int target,
int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
glBindFragDataLocation(int program,
int color,
String name) |
void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
String name) |
void |
glBindFramebuffer(int target,
int framebuffer) |
void |
glBindImageTexture(int unit,
int texture,
int level,
boolean layered,
int layer,
int access,
int format) |
void |
glBindImageTextures(int first,
int count,
int[] textures) |
void |
glBindImageTextures(int first,
int count,
IntBuffer textures) |
void |
glBindProgramPipeline(int pipeline) |
void |
glBindRenderbuffer(int target,
int renderbuffer) |
void |
glBindSampler(int unit,
int sampler) |
void |
glBindSamplers(int first,
int count,
int[] samplers) |
void |
glBindSamplers(int first,
int count,
IntBuffer samplers) |
void |
glBindTexture(int target,
int texture) |
void |
glBindTextures(int first,
int count,
int[] textures) |
void |
glBindTextures(int first,
int count,
IntBuffer textures) |
void |
glBindTextureUnit(int unit,
int texture) |
void |
glBindTransformFeedback(int target,
int id) |
void |
glBindVertexArray(int array) |
void |
glBindVertexBuffer(int bindingindex,
int buffer,
long offset,
int stride) |
void |
glBindVertexBuffers(int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
int[] strides) |
void |
glBindVertexBuffers(int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
IntBuffer strides) |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap) |
void |
glBlendColor(float red,
float green,
float blue,
float alpha) |
void |
glBlendEquation(int mode) |
void |
glBlendEquationi(int buf,
int mode) |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glBlendFunci(int buf,
int src,
int dst) |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha) |
void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glBlitNamedFramebuffer(int readFramebuffer,
int drawFramebuffer,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glBufferData(int target,
long size,
Buffer data,
int usage) |
void |
glBufferStorage(int target,
long size,
Buffer data,
int flags) |
void |
glBufferSubData(int target,
long offset,
long size,
Buffer data) |
void |
glCallList(int list) |
void |
glCallLists(int n,
int type,
Buffer lists) |
int |
glCheckFramebufferStatus(int target) |
int |
glCheckNamedFramebufferStatus(int framebuffer,
int target) |
void |
glClampColor(int target,
int clamp) |
void |
glClear(int mask) |
void |
glClearAccum(float red,
float green,
float blue,
float alpha) |
void |
glClearBufferData(int target,
int internalformat,
int format,
int type,
Buffer data) |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearBufferSubData(int target,
int internalformat,
long offset,
long size,
int format,
int type,
Buffer data) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearDepth(double depth) |
void |
glClearDepthf(float d) |
void |
glClearIndex(float c) |
void |
glClearNamedBufferData(int buffer,
int internalformat,
int format,
int type,
Buffer data) |
void |
glClearNamedBufferSubData(int buffer,
int internalformat,
long offset,
long size,
int format,
int type,
Buffer data) |
void |
glClearNamedFramebufferfi(int framebuffer,
int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearNamedFramebufferfv(int framebuffer,
int buffer,
int drawbuffer,
float[] value) |
void |
glClearNamedFramebufferfv(int framebuffer,
int buffer,
int drawbuffer,
FloatBuffer value) |
void |
glClearNamedFramebufferiv(int framebuffer,
int buffer,
int drawbuffer,
int[] value) |
void |
glClearNamedFramebufferiv(int framebuffer,
int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearNamedFramebufferuiv(int framebuffer,
int buffer,
int drawbuffer,
int[] value) |
void |
glClearNamedFramebufferuiv(int framebuffer,
int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearStencil(int s) |
void |
glClearTexImage(int texture,
int level,
int format,
int type,
Buffer data) |
void |
glClearTexSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer data) |
void |
glClientActiveTexture(int texture) |
int |
glClientWaitSync(long sync,
int flags,
long timeout) |
void |
glClipControl(int origin,
int depth) |
void |
glClipPlane(int plane,
double[] equation) |
void |
glClipPlane(int plane,
DoubleBuffer equation) |
void |
glColor3b(byte red,
byte green,
byte blue) |
void |
glColor3bv(byte[] v) |
void |
glColor3d(double red,
double green,
double blue) |
void |
glColor3dv(double[] v) |
void |
glColor3dv(DoubleBuffer v) |
void |
glColor3f(float red,
float green,
float blue) |
void |
glColor3fv(float[] v) |
void |
glColor3fv(FloatBuffer v) |
void |
glColor3i(int red,
int green,
int blue) |
void |
glColor3iv(int[] v) |
void |
glColor3iv(IntBuffer v) |
void |
glColor3s(short red,
short green,
short blue) |
void |
glColor3sv(short[] v) |
void |
glColor3sv(ShortBuffer v) |
void |
glColor3ub(byte red,
byte green,
byte blue) |
void |
glColor3ubv(byte[] v) |
void |
glColor3ui(int red,
int green,
int blue) |
void |
glColor3uiv(int[] v) |
void |
glColor3uiv(IntBuffer v) |
void |
glColor3us(short red,
short green,
short blue) |
void |
glColor3usv(short[] v) |
void |
glColor3usv(ShortBuffer v) |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha) |
void |
glColor4bv(byte[] v) |
void |
glColor4d(double red,
double green,
double blue,
double alpha) |
void |
glColor4dv(double[] v) |
void |
glColor4dv(DoubleBuffer v) |
void |
glColor4f(float red,
float green,
float blue,
float alpha) |
void |
glColor4fv(float[] v) |
void |
glColor4fv(FloatBuffer v) |
void |
glColor4i(int red,
int green,
int blue,
int alpha) |
void |
glColor4iv(int[] v) |
void |
glColor4iv(IntBuffer v) |
void |
glColor4s(short red,
short green,
short blue,
short alpha) |
void |
glColor4sv(short[] v) |
void |
glColor4sv(ShortBuffer v) |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha) |
void |
glColor4ubv(byte[] v) |
void |
glColor4ui(int red,
int green,
int blue,
int alpha) |
void |
glColor4uiv(int[] v) |
void |
glColor4uiv(IntBuffer v) |
void |
glColor4us(short red,
short green,
short blue,
short alpha) |
void |
glColor4usv(short[] v) |
void |
glColor4usv(ShortBuffer v) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a) |
void |
glColorMaterial(int face,
int mode) |
void |
glColorP3ui(int type,
int color) |
void |
glColorP3uiv(int type,
int[] color) |
void |
glColorP3uiv(int type,
IntBuffer color) |
void |
glColorP4ui(int type,
int color) |
void |
glColorP4uiv(int type,
int[] color) |
void |
glColorP4uiv(int type,
IntBuffer color) |
void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glColorPointer(int size,
int type,
int stride,
long pointer) |
void |
glCompileShader(int shader) |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTextureSubImage1D(int texture,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTextureSubImage2D(int texture,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTextureSubImage3D(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data) |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size) |
void |
glCopyImageSubData(int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int srcWidth,
int srcHeight,
int srcDepth) |
void |
glCopyNamedBufferSubData(int readBuffer,
int writeBuffer,
long readOffset,
long writeOffset,
long size) |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type) |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTextureSubImage1D(int texture,
int level,
int xoffset,
int x,
int y,
int width) |
void |
glCopyTextureSubImage2D(int texture,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTextureSubImage3D(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
glCreateBuffers(int n,
int[] buffers) |
void |
glCreateBuffers(int n,
IntBuffer buffers) |
void |
glCreateFramebuffers(int n,
int[] framebuffers) |
void |
glCreateFramebuffers(int n,
IntBuffer framebuffers) |
int |
glCreateProgram() |
void |
glCreateProgramPipelines(int n,
int[] pipelines) |
void |
glCreateProgramPipelines(int n,
IntBuffer pipelines) |
void |
glCreateQueries(int target,
int n,
int[] ids) |
void |
glCreateQueries(int target,
int n,
IntBuffer ids) |
void |
glCreateRenderbuffers(int n,
int[] renderbuffers) |
void |
glCreateRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glCreateSamplers(int n,
int[] samplers) |
void |
glCreateSamplers(int n,
IntBuffer samplers) |
int |
glCreateShader(int type) |
int |
glCreateShaderProgramv(int type,
int count,
String[] strings) |
void |
glCreateTextures(int target,
int n,
int[] textures) |
void |
glCreateTextures(int target,
int n,
IntBuffer textures) |
void |
glCreateTransformFeedbacks(int n,
int[] ids) |
void |
glCreateTransformFeedbacks(int n,
IntBuffer ids) |
void |
glCreateVertexArrays(int n,
int[] arrays) |
void |
glCreateVertexArrays(int n,
IntBuffer arrays) |
void |
glCullFace(int mode) |
void |
glDebugMessageCallback(long callback,
Buffer userParam) |
void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
int[] ids,
boolean enabled) |
void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
IntBuffer ids,
boolean enabled) |
void |
glDebugMessageInsert(int source,
int type,
int id,
int severity,
int length,
String buf) |
void |
glDeleteBuffers(int n,
int[] buffers) |
void |
glDeleteBuffers(int n,
IntBuffer buffers) |
void |
glDeleteFramebuffers(int n,
int[] framebuffers) |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers) |
void |
glDeleteLists(int list,
int range) |
void |
glDeleteProgram(int program) |
void |
glDeleteProgramPipelines(int n,
int[] pipelines) |
void |
glDeleteProgramPipelines(int n,
IntBuffer pipelines) |
void |
glDeleteQueries(int n,
int[] ids) |
void |
glDeleteQueries(int n,
IntBuffer ids) |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers) |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glDeleteSamplers(int count,
int[] samplers) |
void |
glDeleteSamplers(int count,
IntBuffer samplers) |
void |
glDeleteShader(int shader) |
void |
glDeleteSync(long sync) |
void |
glDeleteTextures(int n,
int[] textures) |
void |
glDeleteTextures(int n,
IntBuffer textures) |
void |
glDeleteTransformFeedbacks(int n,
int[] ids) |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids) |
void |
glDeleteVertexArrays(int n,
int[] arrays) |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRange(double n,
double f) |
void |
glDepthRangeArrayv(int first,
int count,
double[] v) |
void |
glDepthRangeArrayv(int first,
int count,
DoubleBuffer v) |
void |
glDepthRangef(float n,
float f) |
void |
glDepthRangeIndexed(int index,
double n,
double f) |
void |
glDetachShader(int program,
int shader) |
void |
glDisable(int cap) |
void |
glDisableClientState(int array) |
void |
glDisablei(int target,
int index) |
void |
glDisableVertexArrayAttrib(int vaobj,
int index) |
void |
glDisableVertexAttribArray(int index) |
void |
glDispatchCompute(int num_groups_x,
int num_groups_y,
int num_groups_z) |
void |
glDispatchComputeIndirect(long indirect) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawArraysIndirect(int mode,
Buffer indirect) |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instancecount) |
void |
glDrawArraysInstancedBaseInstance(int mode,
int first,
int count,
int instancecount,
int baseinstance) |
void |
glDrawBuffer(int buf) |
void |
glDrawBuffers(int n,
int[] bufs) |
void |
glDrawBuffers(int n,
IntBuffer bufs) |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
void |
glDrawElements(int mode,
int count,
int type,
long indices) |
void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
Buffer indices,
int basevertex) |
void |
glDrawElementsIndirect(int mode,
int type,
Buffer indirect) |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int instancecount) |
void |
glDrawElementsInstancedBaseInstance(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int baseinstance) |
void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex) |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex,
int baseinstance) |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices) |
void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex) |
void |
glDrawTransformFeedback(int mode,
int id) |
void |
glDrawTransformFeedbackInstanced(int mode,
int id,
int instancecount) |
void |
glDrawTransformFeedbackStream(int mode,
int id,
int stream) |
void |
glDrawTransformFeedbackStreamInstanced(int mode,
int id,
int stream,
int instancecount) |
void |
glEdgeFlag(boolean flag) |
void |
glEdgeFlagPointer(int stride,
Buffer pointer) |
void |
glEdgeFlagv(byte[] flag) |
void |
glEnable(int cap) |
void |
glEnableClientState(int array) |
void |
glEnablei(int target,
int index) |
void |
glEnableVertexArrayAttrib(int vaobj,
int index) |
void |
glEnableVertexAttribArray(int index) |
void |
glEnd() |
void |
glEndConditionalRender() |
void |
glEndList() |
void |
glEndQuery(int target) |
void |
glEndQueryIndexed(int target,
int index) |
void |
glEndTransformFeedback() |
void |
glEvalCoord1d(double u) |
void |
glEvalCoord1dv(double[] u) |
void |
glEvalCoord1dv(DoubleBuffer u) |
void |
glEvalCoord1f(float u) |
void |
glEvalCoord1fv(float[] u) |
void |
glEvalCoord1fv(FloatBuffer u) |
void |
glEvalCoord2d(double u,
double v) |
void |
glEvalCoord2dv(double[] u) |
void |
glEvalCoord2dv(DoubleBuffer u) |
void |
glEvalCoord2f(float u,
float v) |
void |
glEvalCoord2fv(float[] u) |
void |
glEvalCoord2fv(FloatBuffer u) |
void |
glEvalMesh1(int mode,
int i1,
int i2) |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2) |
void |
glEvalPoint1(int i) |
void |
glEvalPoint2(int i,
int j) |
void |
glFeedbackBuffer(int size,
int type,
float[] buffer) |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer) |
long |
glFenceSync(int condition,
int flags) |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int target,
long offset,
long length) |
void |
glFlushMappedNamedBufferRange(int buffer,
long offset,
long length) |
void |
glFogCoordd(double coord) |
void |
glFogCoorddv(double[] coord) |
void |
glFogCoorddv(DoubleBuffer coord) |
void |
glFogCoordf(float coord) |
void |
glFogCoordfv(float[] coord) |
void |
glFogCoordfv(FloatBuffer coord) |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer) |
void |
glFogf(int pname,
float param) |
void |
glFogfv(int pname,
float[] params) |
void |
glFogfv(int pname,
FloatBuffer params) |
void |
glFogi(int pname,
int param) |
void |
glFogiv(int pname,
int[] params) |
void |
glFogiv(int pname,
IntBuffer params) |
void |
glFramebufferParameteri(int target,
int pname,
int param) |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level) |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset) |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
void |
glFrontFace(int mode) |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
void |
glGenBuffers(int n,
int[] buffers) |
void |
glGenBuffers(int n,
IntBuffer buffers) |
void |
glGenerateMipmap(int target) |
void |
glGenerateTextureMipmap(int texture) |
void |
glGenFramebuffers(int n,
int[] framebuffers) |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers) |
int |
glGenLists(int range) |
void |
glGenProgramPipelines(int n,
int[] pipelines) |
void |
glGenProgramPipelines(int n,
IntBuffer pipelines) |
void |
glGenQueries(int n,
int[] ids) |
void |
glGenQueries(int n,
IntBuffer ids) |
void |
glGenRenderbuffers(int n,
int[] renderbuffers) |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glGenSamplers(int count,
int[] samplers) |
void |
glGenSamplers(int count,
IntBuffer samplers) |
void |
glGenTextures(int n,
int[] textures) |
void |
glGenTextures(int n,
IntBuffer textures) |
void |
glGenTransformFeedbacks(int n,
int[] ids) |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids) |
void |
glGenVertexArrays(int n,
int[] arrays) |
void |
glGenVertexArrays(int n,
IntBuffer arrays) |
void |
glGetActiveAtomicCounterBufferiv(int program,
int bufferIndex,
int pname,
int[] params) |
void |
glGetActiveAtomicCounterBufferiv(int program,
int bufferIndex,
int pname,
IntBuffer params) |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int[] size,
int[] type,
byte[] name) |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
byte[] name) |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name) |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
int[] values) |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
IntBuffer values) |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
byte[] name) |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name) |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int[] size,
int[] type,
byte[] name) |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
byte[] uniformBlockName) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName) |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
int[] length,
byte[] uniformName) |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformName) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int pname,
int[] params) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params) |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int[] shaders) |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer shaders) |
int |
glGetAttribLocation(int program,
String name) |
void |
glGetBooleani_v(int target,
int index,
byte[] data) |
void |
glGetBooleanv(int pname,
byte[] data) |
void |
glGetBufferParameteri64v(int target,
int pname,
long[] params) |
void |
glGetBufferParameteri64v(int target,
int pname,
LongBuffer params) |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params) |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetBufferPointerv(int target,
int pname,
ILcdPointerBuffer params) |
void |
glGetBufferSubData(int target,
long offset,
long size,
Buffer data) |
void |
glGetClipPlane(int plane,
double[] equation) |
void |
glGetClipPlane(int plane,
DoubleBuffer equation) |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img) |
void |
glGetCompressedTextureImage(int texture,
int level,
int bufSize,
Buffer pixels) |
void |
glGetCompressedTextureSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int bufSize,
Buffer pixels) |
int |
glGetDebugMessageLog(int count,
int bufSize,
int[] sources,
int[] types,
int[] ids,
int[] severities,
int[] lengths,
byte[] messageLog) |
int |
glGetDebugMessageLog(int count,
int bufSize,
IntBuffer sources,
IntBuffer types,
IntBuffer ids,
IntBuffer severities,
IntBuffer lengths,
ByteBuffer messageLog) |
void |
glGetDoublei_v(int target,
int index,
double[] data) |
void |
glGetDoublei_v(int target,
int index,
DoubleBuffer data) |
void |
glGetDoublev(int pname,
double[] data) |
void |
glGetDoublev(int pname,
DoubleBuffer data) |
int |
glGetError() |
void |
glGetFloati_v(int target,
int index,
float[] data) |
void |
glGetFloati_v(int target,
int index,
FloatBuffer data) |
void |
glGetFloatv(int pname,
float[] data) |
void |
glGetFloatv(int pname,
FloatBuffer data) |
int |
glGetFragDataIndex(int program,
String name) |
int |
glGetFragDataLocation(int program,
String name) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params) |
void |
glGetFramebufferParameteriv(int target,
int pname,
int[] params) |
void |
glGetFramebufferParameteriv(int target,
int pname,
IntBuffer params) |
int |
glGetGraphicsResetStatus() |
void |
glGetInteger64i_v(int target,
int index,
long[] data) |
void |
glGetInteger64i_v(int target,
int index,
LongBuffer data) |
void |
glGetInteger64v(int pname,
long[] data) |
void |
glGetInteger64v(int pname,
LongBuffer data) |
void |
glGetIntegeri_v(int target,
int index,
int[] data) |
void |
glGetIntegeri_v(int target,
int index,
IntBuffer data) |
void |
glGetIntegerv(int pname,
int[] data) |
void |
glGetIntegerv(int pname,
IntBuffer data) |
void |
glGetInternalformati64v(int target,
int internalformat,
int pname,
int bufSize,
long[] params) |
void |
glGetInternalformati64v(int target,
int internalformat,
int pname,
int bufSize,
LongBuffer params) |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
int[] params) |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params) |
void |
glGetLightfv(int light,
int pname,
float[] params) |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params) |
void |
glGetLightiv(int light,
int pname,
int[] params) |
void |
glGetLightiv(int light,
int pname,
IntBuffer params) |
void |
glGetMapdv(int target,
int query,
double[] v) |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v) |
void |
glGetMapfv(int target,
int query,
float[] v) |
void |
glGetMapfv(int target,
int query,
FloatBuffer v) |
void |
glGetMapiv(int target,
int query,
int[] v) |
void |
glGetMapiv(int target,
int query,
IntBuffer v) |
void |
glGetMaterialfv(int face,
int pname,
float[] params) |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params) |
void |
glGetMaterialiv(int face,
int pname,
int[] params) |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params) |
void |
glGetMultisamplefv(int pname,
int index,
float[] val) |
void |
glGetMultisamplefv(int pname,
int index,
FloatBuffer val) |
void |
glGetNamedBufferParameteri64v(int buffer,
int pname,
long[] params) |
void |
glGetNamedBufferParameteri64v(int buffer,
int pname,
LongBuffer params) |
void |
glGetNamedBufferParameteriv(int buffer,
int pname,
int[] params) |
void |
glGetNamedBufferParameteriv(int buffer,
int pname,
IntBuffer params) |
void |
glGetNamedBufferPointerv(int buffer,
int pname,
ILcdPointerBuffer params) |
void |
glGetNamedBufferSubData(int buffer,
long offset,
long size,
Buffer data) |
void |
glGetNamedFramebufferAttachmentParameteriv(int framebuffer,
int attachment,
int pname,
int[] params) |
void |
glGetNamedFramebufferAttachmentParameteriv(int framebuffer,
int attachment,
int pname,
IntBuffer params) |
void |
glGetNamedFramebufferParameteriv(int framebuffer,
int pname,
int[] param) |
void |
glGetNamedFramebufferParameteriv(int framebuffer,
int pname,
IntBuffer param) |
void |
glGetNamedRenderbufferParameteriv(int renderbuffer,
int pname,
int[] params) |
void |
glGetNamedRenderbufferParameteriv(int renderbuffer,
int pname,
IntBuffer params) |
void |
glGetnColorTable(int target,
int format,
int type,
int bufSize,
Buffer table) |
void |
glGetnCompressedTexImage(int target,
int lod,
int bufSize,
Buffer pixels) |
void |
glGetnConvolutionFilter(int target,
int format,
int type,
int bufSize,
Buffer image) |
void |
glGetnHistogram(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values) |
void |
glGetnMapdv(int target,
int query,
int bufSize,
double[] v) |
void |
glGetnMapdv(int target,
int query,
int bufSize,
DoubleBuffer v) |
void |
glGetnMapfv(int target,
int query,
int bufSize,
float[] v) |
void |
glGetnMapfv(int target,
int query,
int bufSize,
FloatBuffer v) |
void |
glGetnMapiv(int target,
int query,
int bufSize,
int[] v) |
void |
glGetnMapiv(int target,
int query,
int bufSize,
IntBuffer v) |
void |
glGetnMinmax(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values) |
void |
glGetnPixelMapfv(int map,
int bufSize,
float[] values) |
void |
glGetnPixelMapfv(int map,
int bufSize,
FloatBuffer values) |
void |
glGetnPixelMapuiv(int map,
int bufSize,
int[] values) |
void |
glGetnPixelMapuiv(int map,
int bufSize,
IntBuffer values) |
void |
glGetnPixelMapusv(int map,
int bufSize,
short[] values) |
void |
glGetnPixelMapusv(int map,
int bufSize,
ShortBuffer values) |
void |
glGetnPolygonStipple(int bufSize,
byte[] pattern) |
void |
glGetnSeparableFilter(int target,
int format,
int type,
int rowBufSize,
Buffer row,
int columnBufSize,
Buffer column,
Buffer span) |
void |
glGetnTexImage(int target,
int level,
int format,
int type,
int bufSize,
Buffer pixels) |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
double[] params) |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
DoubleBuffer params) |
void |
glGetnUniformfv(int program,
int location,
int bufSize,
float[] params) |
void |
glGetnUniformfv(int program,
int location,
int bufSize,
FloatBuffer params) |
void |
glGetnUniformiv(int program,
int location,
int bufSize,
int[] params) |
void |
glGetnUniformiv(int program,
int location,
int bufSize,
IntBuffer params) |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params) |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params) |
void |
glGetObjectLabel(int identifier,
int name,
int bufSize,
int[] length,
byte[] label) |
void |
glGetObjectLabel(int identifier,
int name,
int bufSize,
IntBuffer length,
ByteBuffer label) |
void |
glGetObjectPtrLabel(Buffer ptr,
int bufSize,
int[] length,
byte[] label) |
void |
glGetObjectPtrLabel(Buffer ptr,
int bufSize,
IntBuffer length,
ByteBuffer label) |
void |
glGetPixelMapfv(int map,
float[] values) |
void |
glGetPixelMapfv(int map,
FloatBuffer values) |
void |
glGetPixelMapuiv(int map,
int[] values) |
void |
glGetPixelMapuiv(int map,
IntBuffer values) |
void |
glGetPixelMapusv(int map,
short[] values) |
void |
glGetPixelMapusv(int map,
ShortBuffer values) |
void |
glGetPointerv(int pname,
ILcdPointerBuffer params) |
void |
glGetPolygonStipple(byte[] mask) |
void |
glGetProgramBinary(int program,
int bufSize,
int[] length,
int[] binaryFormat,
Buffer binary) |
void |
glGetProgramBinary(int program,
int bufSize,
IntBuffer length,
IntBuffer binaryFormat,
Buffer binary) |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
byte[] infoLog) |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog) |
void |
glGetProgramInterfaceiv(int program,
int programInterface,
int pname,
int[] params) |
void |
glGetProgramInterfaceiv(int program,
int programInterface,
int pname,
IntBuffer params) |
void |
glGetProgramiv(int program,
int pname,
int[] params) |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params) |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
int[] length,
byte[] infoLog) |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
IntBuffer length,
ByteBuffer infoLog) |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
int[] params) |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
IntBuffer params) |
int |
glGetProgramResourceIndex(int program,
int programInterface,
String name) |
void |
glGetProgramResourceiv(int program,
int programInterface,
int index,
int propCount,
int[] props,
int bufSize,
int[] length,
int[] params) |
void |
glGetProgramResourceiv(int program,
int programInterface,
int index,
int propCount,
IntBuffer props,
int bufSize,
IntBuffer length,
IntBuffer params) |
int |
glGetProgramResourceLocation(int program,
int programInterface,
String name) |
int |
glGetProgramResourceLocationIndex(int program,
int programInterface,
String name) |
void |
glGetProgramResourceName(int program,
int programInterface,
int index,
int bufSize,
int[] length,
byte[] name) |
void |
glGetProgramResourceName(int program,
int programInterface,
int index,
int bufSize,
IntBuffer length,
ByteBuffer name) |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
int[] values) |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
IntBuffer values) |
void |
glGetQueryBufferObjecti64v(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryBufferObjectiv(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryBufferObjectui64v(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryBufferObjectuiv(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
int[] params) |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
IntBuffer params) |
void |
glGetQueryiv(int target,
int pname,
int[] params) |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params) |
void |
glGetQueryObjecti64v(int id,
int pname,
long[] params) |
void |
glGetQueryObjecti64v(int id,
int pname,
LongBuffer params) |
void |
glGetQueryObjectiv(int id,
int pname,
int[] params) |
void |
glGetQueryObjectiv(int id,
int pname,
IntBuffer params) |
void |
glGetQueryObjectui64v(int id,
int pname,
long[] params) |
void |
glGetQueryObjectui64v(int id,
int pname,
LongBuffer params) |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params) |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
float[] params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params) |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params) |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
IntBuffer params) |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params) |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
IntBuffer params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
int[] params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params) |
void |
glGetShaderInfoLog(int shader,
int bufSize,
int[] length,
byte[] infoLog) |
void |
glGetShaderInfoLog(int shader,
int bufSize,
IntBuffer length,
ByteBuffer infoLog) |
void |
glGetShaderiv(int shader,
int pname,
int[] params) |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int[] precision) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision) |
void |
glGetShaderSource(int shader,
int bufSize,
int[] length,
byte[] source) |
void |
glGetShaderSource(int shader,
int bufSize,
IntBuffer length,
ByteBuffer source) |
String |
glGetString(int name) |
String |
glGetStringi(int name,
int index) |
int |
glGetSubroutineIndex(int program,
int shadertype,
String name) |
int |
glGetSubroutineUniformLocation(int program,
int shadertype,
String name) |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
int[] length,
int[] values) |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values) |
void |
glGetTexEnvfv(int target,
int pname,
float[] params) |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params) |
void |
glGetTexEnviv(int target,
int pname,
int[] params) |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params) |
void |
glGetTexGendv(int coord,
int pname,
double[] params) |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params) |
void |
glGetTexGenfv(int coord,
int pname,
float[] params) |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params) |
void |
glGetTexGeniv(int coord,
int pname,
int[] params) |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params) |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels) |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params) |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params) |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params) |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params) |
void |
glGetTexParameterfv(int target,
int pname,
float[] params) |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params) |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params) |
void |
glGetTexParameterIuiv(int target,
int pname,
int[] params) |
void |
glGetTexParameterIuiv(int target,
int pname,
IntBuffer params) |
void |
glGetTexParameteriv(int target,
int pname,
int[] params) |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetTextureImage(int texture,
int level,
int format,
int type,
int bufSize,
Buffer pixels) |
void |
glGetTextureLevelParameterfv(int texture,
int level,
int pname,
float[] params) |
void |
glGetTextureLevelParameterfv(int texture,
int level,
int pname,
FloatBuffer params) |
void |
glGetTextureLevelParameteriv(int texture,
int level,
int pname,
int[] params) |
void |
glGetTextureLevelParameteriv(int texture,
int level,
int pname,
IntBuffer params) |
void |
glGetTextureParameterfv(int texture,
int pname,
float[] params) |
void |
glGetTextureParameterfv(int texture,
int pname,
FloatBuffer params) |
void |
glGetTextureParameterIiv(int texture,
int pname,
int[] params) |
void |
glGetTextureParameterIiv(int texture,
int pname,
IntBuffer params) |
void |
glGetTextureParameterIuiv(int texture,
int pname,
int[] params) |
void |
glGetTextureParameterIuiv(int texture,
int pname,
IntBuffer params) |
void |
glGetTextureParameteriv(int texture,
int pname,
int[] params) |
void |
glGetTextureParameteriv(int texture,
int pname,
IntBuffer params) |
void |
glGetTextureSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int bufSize,
Buffer pixels) |
void |
glGetTransformFeedbacki_v(int xfb,
int pname,
int index,
int[] param) |
void |
glGetTransformFeedbacki_v(int xfb,
int pname,
int index,
IntBuffer param) |
void |
glGetTransformFeedbacki64_v(int xfb,
int pname,
int index,
long[] param) |
void |
glGetTransformFeedbacki64_v(int xfb,
int pname,
int index,
LongBuffer param) |
void |
glGetTransformFeedbackiv(int xfb,
int pname,
int[] param) |
void |
glGetTransformFeedbackiv(int xfb,
int pname,
IntBuffer param) |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int[] size,
int[] type,
byte[] name) |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName) |
void |
glGetUniformdv(int program,
int location,
double[] params) |
void |
glGetUniformdv(int program,
int location,
DoubleBuffer params) |
void |
glGetUniformfv(int program,
int location,
float[] params) |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params) |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices) |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices) |
void |
glGetUniformiv(int program,
int location,
int[] params) |
void |
glGetUniformiv(int program,
int location,
IntBuffer params) |
int |
glGetUniformLocation(int program,
String name) |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
int[] params) |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
IntBuffer params) |
void |
glGetUniformuiv(int program,
int location,
int[] params) |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params) |
void |
glGetVertexArrayIndexed64iv(int vaobj,
int index,
int pname,
long[] param) |
void |
glGetVertexArrayIndexed64iv(int vaobj,
int index,
int pname,
LongBuffer param) |
void |
glGetVertexArrayIndexediv(int vaobj,
int index,
int pname,
int[] param) |
void |
glGetVertexArrayIndexediv(int vaobj,
int index,
int pname,
IntBuffer param) |
void |
glGetVertexArrayiv(int vaobj,
int pname,
int[] param) |
void |
glGetVertexArrayiv(int vaobj,
int pname,
IntBuffer param) |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params) |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params) |
void |
glGetVertexAttribfv(int index,
int pname,
float[] params) |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params) |
void |
glGetVertexAttribIiv(int index,
int pname,
int[] params) |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribiv(int index,
int pname,
int[] params) |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribLdv(int index,
int pname,
double[] params) |
void |
glGetVertexAttribLdv(int index,
int pname,
DoubleBuffer params) |
void |
glGetVertexAttribPointerv(int index,
int pname,
ILcdPointerBuffer pointer) |
void |
glHint(int target,
int mode) |
void |
glIndexd(double c) |
void |
glIndexdv(double[] c) |
void |
glIndexdv(DoubleBuffer c) |
void |
glIndexf(float c) |
void |
glIndexfv(float[] c) |
void |
glIndexfv(FloatBuffer c) |
void |
glIndexi(int c) |
void |
glIndexiv(int[] c) |
void |
glIndexiv(IntBuffer c) |
void |
glIndexMask(int mask) |
void |
glIndexPointer(int type,
int stride,
Buffer pointer) |
void |
glIndexs(short c) |
void |
glIndexsv(short[] c) |
void |
glIndexsv(ShortBuffer c) |
void |
glIndexub(byte c) |
void |
glIndexubv(byte[] c) |
void |
glInitNames() |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer) |
void |
glInterleavedArrays(int format,
int stride,
long pointer) |
void |
glInvalidateBufferData(int buffer) |
void |
glInvalidateBufferSubData(int buffer,
long offset,
long length) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
int[] attachments) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments) |
void |
glInvalidateNamedFramebufferData(int framebuffer,
int numAttachments,
int[] attachments) |
void |
glInvalidateNamedFramebufferData(int framebuffer,
int numAttachments,
IntBuffer attachments) |
void |
glInvalidateNamedFramebufferSubData(int framebuffer,
int numAttachments,
int[] attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateNamedFramebufferSubData(int framebuffer,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
int[] attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateTexImage(int texture,
int level) |
void |
glInvalidateTexSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth) |
boolean |
glIsBuffer(int buffer) |
boolean |
glIsEnabled(int cap) |
boolean |
glIsEnabledi(int target,
int index) |
boolean |
glIsFramebuffer(int framebuffer) |
boolean |
glIsList(int list) |
boolean |
glIsProgram(int program) |
boolean |
glIsProgramPipeline(int pipeline) |
boolean |
glIsQuery(int id) |
boolean |
glIsRenderbuffer(int renderbuffer) |
boolean |
glIsSampler(int sampler) |
boolean |
glIsShader(int shader) |
boolean |
glIsSync(long sync) |
boolean |
glIsTexture(int texture) |
boolean |
glIsTransformFeedback(int id) |
boolean |
glIsVertexArray(int array) |
void |
glLightf(int light,
int pname,
float param) |
void |
glLightfv(int light,
int pname,
float[] params) |
void |
glLightfv(int light,
int pname,
FloatBuffer params) |
void |
glLighti(int light,
int pname,
int param) |
void |
glLightiv(int light,
int pname,
int[] params) |
void |
glLightiv(int light,
int pname,
IntBuffer params) |
void |
glLightModelf(int pname,
float param) |
void |
glLightModelfv(int pname,
float[] params) |
void |
glLightModelfv(int pname,
FloatBuffer params) |
void |
glLightModeli(int pname,
int param) |
void |
glLightModeliv(int pname,
int[] params) |
void |
glLightModeliv(int pname,
IntBuffer params) |
void |
glLineStipple(int factor,
short pattern) |
void |
glLineWidth(float width) |
void |
glLinkProgram(int program) |
void |
glListBase(int base) |
void |
glLoadIdentity() |
void |
glLoadMatrixd(double[] m) |
void |
glLoadMatrixd(DoubleBuffer m) |
void |
glLoadMatrixf(float[] m) |
void |
glLoadMatrixf(FloatBuffer m) |
void |
glLoadName(int name) |
void |
glLoadTransposeMatrixd(double[] m) |
void |
glLoadTransposeMatrixd(DoubleBuffer m) |
void |
glLoadTransposeMatrixf(float[] m) |
void |
glLoadTransposeMatrixf(FloatBuffer m) |
void |
glLogicOp(int opcode) |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points) |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points) |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points) |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points) |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points) |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points) |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points) |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points) |
ByteBuffer |
glMapBuffer(int target,
int access) |
ByteBuffer |
glMapBufferRange(int target,
long offset,
long length,
int access) |
void |
glMapGrid1d(int un,
double u1,
double u2) |
void |
glMapGrid1f(int un,
float u1,
float u2) |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2) |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2) |
ByteBuffer |
glMapNamedBuffer(int buffer,
int access) |
ByteBuffer |
glMapNamedBufferRange(int buffer,
long offset,
long length,
int access) |
void |
glMaterialf(int face,
int pname,
float param) |
void |
glMaterialfv(int face,
int pname,
float[] params) |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params) |
void |
glMateriali(int face,
int pname,
int param) |
void |
glMaterialiv(int face,
int pname,
int[] params) |
void |
glMaterialiv(int face,
int pname,
IntBuffer params) |
void |
glMatrixMode(int mode) |
void |
glMemoryBarrier(int barriers) |
void |
glMemoryBarrierByRegion(int barriers) |
void |
glMinSampleShading(float value) |
void |
glMultiDrawArrays(int mode,
int[] first,
int[] count,
int drawcount) |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int drawcount) |
void |
glMultiDrawArraysIndirect(int mode,
Buffer indirect,
int drawcount,
int stride) |
void |
glMultiDrawArraysIndirectCount(int mode,
Buffer indirect,
long drawcount,
int maxdrawcount,
int stride) |
void |
glMultiDrawElements(int mode,
int[] count,
int type,
ILcdPointerBuffer indices,
int drawcount) |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
ILcdPointerBuffer indices,
int drawcount) |
void |
glMultiDrawElementsBaseVertex(int mode,
int[] count,
int type,
ILcdPointerBuffer indices,
int drawcount,
int[] basevertex) |
void |
glMultiDrawElementsBaseVertex(int mode,
IntBuffer count,
int type,
ILcdPointerBuffer indices,
int drawcount,
IntBuffer basevertex) |
void |
glMultiDrawElementsIndirect(int mode,
int type,
Buffer indirect,
int drawcount,
int stride) |
void |
glMultiDrawElementsIndirectCount(int mode,
int type,
Buffer indirect,
long drawcount,
int maxdrawcount,
int stride) |
void |
glMultiTexCoord1d(int target,
double s) |
void |
glMultiTexCoord1dv(int target,
double[] v) |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord1f(int target,
float s) |
void |
glMultiTexCoord1fv(int target,
float[] v) |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord1i(int target,
int s) |
void |
glMultiTexCoord1iv(int target,
int[] v) |
void |
glMultiTexCoord1iv(int target,
IntBuffer v) |
void |
glMultiTexCoord1s(int target,
short s) |
void |
glMultiTexCoord1sv(int target,
short[] v) |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v) |
void |
glMultiTexCoord2d(int target,
double s,
double t) |
void |
glMultiTexCoord2dv(int target,
double[] v) |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord2f(int target,
float s,
float t) |
void |
glMultiTexCoord2fv(int target,
float[] v) |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord2i(int target,
int s,
int t) |
void |
glMultiTexCoord2iv(int target,
int[] v) |
void |
glMultiTexCoord2iv(int target,
IntBuffer v) |
void |
glMultiTexCoord2s(int target,
short s,
short t) |
void |
glMultiTexCoord2sv(int target,
short[] v) |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v) |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r) |
void |
glMultiTexCoord3dv(int target,
double[] v) |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r) |
void |
glMultiTexCoord3fv(int target,
float[] v) |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r) |
void |
glMultiTexCoord3iv(int target,
int[] v) |
void |
glMultiTexCoord3iv(int target,
IntBuffer v) |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r) |
void |
glMultiTexCoord3sv(int target,
short[] v) |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v) |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q) |
void |
glMultiTexCoord4dv(int target,
double[] v) |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q) |
void |
glMultiTexCoord4fv(int target,
float[] v) |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q) |
void |
glMultiTexCoord4iv(int target,
int[] v) |
void |
glMultiTexCoord4iv(int target,
IntBuffer v) |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q) |
void |
glMultiTexCoord4sv(int target,
short[] v) |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v) |
void |
glMultiTexCoordP1ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP1uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP1uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultiTexCoordP2ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP2uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP2uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultiTexCoordP3ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP3uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP3uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultiTexCoordP4ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP4uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP4uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultMatrixd(double[] m) |
void |
glMultMatrixd(DoubleBuffer m) |
void |
glMultMatrixf(float[] m) |
void |
glMultMatrixf(FloatBuffer m) |
void |
glMultTransposeMatrixd(double[] m) |
void |
glMultTransposeMatrixd(DoubleBuffer m) |
void |
glMultTransposeMatrixf(float[] m) |
void |
glMultTransposeMatrixf(FloatBuffer m) |
void |
glNamedBufferData(int buffer,
long size,
Buffer data,
int usage) |
void |
glNamedBufferStorage(int buffer,
long size,
Buffer data,
int flags) |
void |
glNamedBufferSubData(int buffer,
long offset,
long size,
Buffer data) |
void |
glNamedFramebufferDrawBuffer(int framebuffer,
int buf) |
void |
glNamedFramebufferDrawBuffers(int framebuffer,
int n,
int[] bufs) |
void |
glNamedFramebufferDrawBuffers(int framebuffer,
int n,
IntBuffer bufs) |
void |
glNamedFramebufferParameteri(int framebuffer,
int pname,
int param) |
void |
glNamedFramebufferReadBuffer(int framebuffer,
int src) |
void |
glNamedFramebufferRenderbuffer(int framebuffer,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glNamedFramebufferTexture(int framebuffer,
int attachment,
int texture,
int level) |
void |
glNamedFramebufferTextureLayer(int framebuffer,
int attachment,
int texture,
int level,
int layer) |
void |
glNamedRenderbufferStorage(int renderbuffer,
int internalformat,
int width,
int height) |
void |
glNamedRenderbufferStorageMultisample(int renderbuffer,
int samples,
int internalformat,
int width,
int height) |
void |
glNewList(int list,
int mode) |
void |
glNormal3b(byte nx,
byte ny,
byte nz) |
void |
glNormal3bv(byte[] v) |
void |
glNormal3d(double nx,
double ny,
double nz) |
void |
glNormal3dv(double[] v) |
void |
glNormal3dv(DoubleBuffer v) |
void |
glNormal3f(float nx,
float ny,
float nz) |
void |
glNormal3fv(float[] v) |
void |
glNormal3fv(FloatBuffer v) |
void |
glNormal3i(int nx,
int ny,
int nz) |
void |
glNormal3iv(int[] v) |
void |
glNormal3iv(IntBuffer v) |
void |
glNormal3s(short nx,
short ny,
short nz) |
void |
glNormal3sv(short[] v) |
void |
glNormal3sv(ShortBuffer v) |
void |
glNormalP3ui(int type,
int coords) |
void |
glNormalP3uiv(int type,
int[] coords) |
void |
glNormalP3uiv(int type,
IntBuffer coords) |
void |
glNormalPointer(int type,
int stride,
Buffer pointer) |
void |
glNormalPointer(int type,
int stride,
long pointer) |
void |
glObjectLabel(int identifier,
int name,
int length,
String label) |
void |
glObjectPtrLabel(Buffer ptr,
int length,
String label) |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
void |
glPassThrough(float token) |
void |
glPatchParameterfv(int pname,
float[] values) |
void |
glPatchParameterfv(int pname,
FloatBuffer values) |
void |
glPatchParameteri(int pname,
int value) |
void |
glPauseTransformFeedback() |
void |
glPixelMapfv(int map,
int mapsize,
float[] values) |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values) |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values) |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values) |
void |
glPixelMapusv(int map,
int mapsize,
short[] values) |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values) |
void |
glPixelStoref(int pname,
float param) |
void |
glPixelStorei(int pname,
int param) |
void |
glPixelTransferf(int pname,
float param) |
void |
glPixelTransferi(int pname,
int param) |
void |
glPixelZoom(float xfactor,
float yfactor) |
void |
glPointParameterf(int pname,
float param) |
void |
glPointParameterfv(int pname,
float[] params) |
void |
glPointParameterfv(int pname,
FloatBuffer params) |
void |
glPointParameteri(int pname,
int param) |
void |
glPointParameteriv(int pname,
int[] params) |
void |
glPointParameteriv(int pname,
IntBuffer params) |
void |
glPointSize(float size) |
void |
glPolygonMode(int face,
int mode) |
void |
glPolygonOffset(float factor,
float units) |
void |
glPolygonOffsetClamp(float factor,
float units,
float clamp) |
void |
glPolygonStipple(byte[] mask) |
void |
glPopAttrib() |
void |
glPopClientAttrib() |
void |
glPopDebugGroup() |
void |
glPopMatrix() |
void |
glPopName() |
void |
glPrimitiveRestartIndex(int index) |
void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities) |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities) |
void |
glProgramBinary(int program,
int binaryFormat,
Buffer binary,
int length) |
void |
glProgramParameteri(int program,
int pname,
int value) |
void |
glProgramUniform1d(int program,
int location,
double v0) |
void |
glProgramUniform1dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform1dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform1f(int program,
int location,
float v0) |
void |
glProgramUniform1fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform1fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform1i(int program,
int location,
int v0) |
void |
glProgramUniform1iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform1iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform1ui(int program,
int location,
int v0) |
void |
glProgramUniform1uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform1uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform2d(int program,
int location,
double v0,
double v1) |
void |
glProgramUniform2dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform2dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform2f(int program,
int location,
float v0,
float v1) |
void |
glProgramUniform2fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform2fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform2i(int program,
int location,
int v0,
int v1) |
void |
glProgramUniform2iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform2iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform2ui(int program,
int location,
int v0,
int v1) |
void |
glProgramUniform2uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform2uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform3d(int program,
int location,
double v0,
double v1,
double v2) |
void |
glProgramUniform3dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform3dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform3f(int program,
int location,
float v0,
float v1,
float v2) |
void |
glProgramUniform3fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform3fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform3i(int program,
int location,
int v0,
int v1,
int v2) |
void |
glProgramUniform3iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform3iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform3ui(int program,
int location,
int v0,
int v1,
int v2) |
void |
glProgramUniform3uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform3uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform4d(int program,
int location,
double v0,
double v1,
double v2,
double v3) |
void |
glProgramUniform4dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform4dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform4f(int program,
int location,
float v0,
float v1,
float v2,
float v3) |
void |
glProgramUniform4fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform4fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform4i(int program,
int location,
int v0,
int v1,
int v2,
int v3) |
void |
glProgramUniform4iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform4iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform4ui(int program,
int location,
int v0,
int v1,
int v2,
int v3) |
void |
glProgramUniform4uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform4uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProvokingVertex(int mode) |
void |
glPushAttrib(int mask) |
void |
glPushClientAttrib(int mask) |
void |
glPushDebugGroup(int source,
int id,
int length,
String message) |
void |
glPushMatrix() |
void |
glPushName(int name) |
void |
glQueryCounter(int id,
int target) |
void |
glRasterPos2d(double x,
double y) |
void |
glRasterPos2dv(double[] v) |
void |
glRasterPos2dv(DoubleBuffer v) |
void |
glRasterPos2f(float x,
float y) |
void |
glRasterPos2fv(float[] v) |
void |
glRasterPos2fv(FloatBuffer v) |
void |
glRasterPos2i(int x,
int y) |
void |
glRasterPos2iv(int[] v) |
void |
glRasterPos2iv(IntBuffer v) |
void |
glRasterPos2s(short x,
short y) |
void |
glRasterPos2sv(short[] v) |
void |
glRasterPos2sv(ShortBuffer v) |
void |
glRasterPos3d(double x,
double y,
double z) |
void |
glRasterPos3dv(double[] v) |
void |
glRasterPos3dv(DoubleBuffer v) |
void |
glRasterPos3f(float x,
float y,
float z) |
void |
glRasterPos3fv(float[] v) |
void |
glRasterPos3fv(FloatBuffer v) |
void |
glRasterPos3i(int x,
int y,
int z) |
void |
glRasterPos3iv(int[] v) |
void |
glRasterPos3iv(IntBuffer v) |
void |
glRasterPos3s(short x,
short y,
short z) |
void |
glRasterPos3sv(short[] v) |
void |
glRasterPos3sv(ShortBuffer v) |
void |
glRasterPos4d(double x,
double y,
double z,
double w) |
void |
glRasterPos4dv(double[] v) |
void |
glRasterPos4dv(DoubleBuffer v) |
void |
glRasterPos4f(float x,
float y,
float z,
float w) |
void |
glRasterPos4fv(float[] v) |
void |
glRasterPos4fv(FloatBuffer v) |
void |
glRasterPos4i(int x,
int y,
int z,
int w) |
void |
glRasterPos4iv(int[] v) |
void |
glRasterPos4iv(IntBuffer v) |
void |
glRasterPos4s(short x,
short y,
short z,
short w) |
void |
glRasterPos4sv(short[] v) |
void |
glRasterPos4sv(ShortBuffer v) |
void |
glReadBuffer(int src) |
void |
glReadnPixels(int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Buffer data) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels) |
void |
glRectd(double x1,
double y1,
double x2,
double y2) |
void |
glRectdv(double[] v1,
double[] v2) |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2) |
void |
glRectf(float x1,
float y1,
float x2,
float y2) |
void |
glRectfv(float[] v1,
float[] v2) |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2) |
void |
glRecti(int x1,
int y1,
int x2,
int y2) |
void |
glRectiv(int[] v1,
int[] v2) |
void |
glRectiv(IntBuffer v1,
IntBuffer v2) |
void |
glRects(short x1,
short y1,
short x2,
short y2) |
void |
glRectsv(short[] v1,
short[] v2) |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
int |
glRenderMode(int mode) |
void |
glResumeTransformFeedback() |
void |
glRotated(double angle,
double x,
double y,
double z) |
void |
glRotatef(float angle,
float x,
float y,
float z) |
void |
glSampleCoverage(float value,
boolean invert) |
void |
glSampleMaski(int maskNumber,
int mask) |
void |
glSamplerParameterf(int sampler,
int pname,
float param) |
void |
glSamplerParameterfv(int sampler,
int pname,
float[] param) |
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param) |
void |
glSamplerParameteri(int sampler,
int pname,
int param) |
void |
glSamplerParameterIiv(int sampler,
int pname,
int[] param) |
void |
glSamplerParameterIiv(int sampler,
int pname,
IntBuffer param) |
void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] param) |
void |
glSamplerParameterIuiv(int sampler,
int pname,
IntBuffer param) |
void |
glSamplerParameteriv(int sampler,
int pname,
int[] param) |
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param) |
void |
glScaled(double x,
double y,
double z) |
void |
glScalef(float x,
float y,
float z) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glScissorArrayv(int first,
int count,
int[] v) |
void |
glScissorArrayv(int first,
int count,
IntBuffer v) |
void |
glScissorIndexed(int index,
int left,
int bottom,
int width,
int height) |
void |
glScissorIndexedv(int index,
int[] v) |
void |
glScissorIndexedv(int index,
IntBuffer v) |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue) |
void |
glSecondaryColor3bv(byte[] v) |
void |
glSecondaryColor3d(double red,
double green,
double blue) |
void |
glSecondaryColor3dv(double[] v) |
void |
glSecondaryColor3dv(DoubleBuffer v) |
void |
glSecondaryColor3f(float red,
float green,
float blue) |
void |
glSecondaryColor3fv(float[] v) |
void |
glSecondaryColor3fv(FloatBuffer v) |
void |
glSecondaryColor3i(int red,
int green,
int blue) |
void |
glSecondaryColor3iv(int[] v) |
void |
glSecondaryColor3iv(IntBuffer v) |
void |
glSecondaryColor3s(short red,
short green,
short blue) |
void |
glSecondaryColor3sv(short[] v) |
void |
glSecondaryColor3sv(ShortBuffer v) |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue) |
void |
glSecondaryColor3ubv(byte[] v) |
void |
glSecondaryColor3ui(int red,
int green,
int blue) |
void |
glSecondaryColor3uiv(int[] v) |
void |
glSecondaryColor3uiv(IntBuffer v) |
void |
glSecondaryColor3us(short red,
short green,
short blue) |
void |
glSecondaryColor3usv(short[] v) |
void |
glSecondaryColor3usv(ShortBuffer v) |
void |
glSecondaryColorP3ui(int type,
int color) |
void |
glSecondaryColorP3uiv(int type,
int[] color) |
void |
glSecondaryColorP3uiv(int type,
IntBuffer color) |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glSelectBuffer(int size,
int[] buffer) |
void |
glSelectBuffer(int size,
IntBuffer buffer) |
void |
glShadeModel(int mode) |
void |
glShaderBinary(int count,
int[] shaders,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderBinary(int count,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length) |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length) |
void |
glShaderStorageBlockBinding(int program,
int storageBlockIndex,
int storageBlockBinding) |
void |
glSpecializeShader(int shader,
String pEntryPoint,
int numSpecializationConstants,
int[] pConstantIndex,
int[] pConstantValue) |
void |
glSpecializeShader(int shader,
String pEntryPoint,
int numSpecializationConstants,
IntBuffer pConstantIndex,
IntBuffer pConstantValue) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilMaskSeparate(int face,
int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glStencilOpSeparate(int face,
int sfail,
int dpfail,
int dppass) |
void |
glTexBuffer(int target,
int internalformat,
int buffer) |
void |
glTexBufferRange(int target,
int internalformat,
int buffer,
long offset,
long size) |
void |
glTexCoord1d(double s) |
void |
glTexCoord1dv(double[] v) |
void |
glTexCoord1dv(DoubleBuffer v) |
void |
glTexCoord1f(float s) |
void |
glTexCoord1fv(float[] v) |
void |
glTexCoord1fv(FloatBuffer v) |
void |
glTexCoord1i(int s) |
void |
glTexCoord1iv(int[] v) |
void |
glTexCoord1iv(IntBuffer v) |
void |
glTexCoord1s(short s) |
void |
glTexCoord1sv(short[] v) |
void |
glTexCoord1sv(ShortBuffer v) |
void |
glTexCoord2d(double s,
double t) |
void |
glTexCoord2dv(double[] v) |
void |
glTexCoord2dv(DoubleBuffer v) |
void |
glTexCoord2f(float s,
float t) |
void |
glTexCoord2fv(float[] v) |
void |
glTexCoord2fv(FloatBuffer v) |
void |
glTexCoord2i(int s,
int t) |
void |
glTexCoord2iv(int[] v) |
void |
glTexCoord2iv(IntBuffer v) |
void |
glTexCoord2s(short s,
short t) |
void |
glTexCoord2sv(short[] v) |
void |
glTexCoord2sv(ShortBuffer v) |
void |
glTexCoord3d(double s,
double t,
double r) |
void |
glTexCoord3dv(double[] v) |
void |
glTexCoord3dv(DoubleBuffer v) |
void |
glTexCoord3f(float s,
float t,
float r) |
void |
glTexCoord3fv(float[] v) |
void |
glTexCoord3fv(FloatBuffer v) |
void |
glTexCoord3i(int s,
int t,
int r) |
void |
glTexCoord3iv(int[] v) |
void |
glTexCoord3iv(IntBuffer v) |
void |
glTexCoord3s(short s,
short t,
short r) |
void |
glTexCoord3sv(short[] v) |
void |
glTexCoord3sv(ShortBuffer v) |
void |
glTexCoord4d(double s,
double t,
double r,
double q) |
void |
glTexCoord4dv(double[] v) |
void |
glTexCoord4dv(DoubleBuffer v) |
void |
glTexCoord4f(float s,
float t,
float r,
float q) |
void |
glTexCoord4fv(float[] v) |
void |
glTexCoord4fv(FloatBuffer v) |
void |
glTexCoord4i(int s,
int t,
int r,
int q) |
void |
glTexCoord4iv(int[] v) |
void |
glTexCoord4iv(IntBuffer v) |
void |
glTexCoord4s(short s,
short t,
short r,
short q) |
void |
glTexCoord4sv(short[] v) |
void |
glTexCoord4sv(ShortBuffer v) |
void |
glTexCoordP1ui(int type,
int coords) |
void |
glTexCoordP1uiv(int type,
int[] coords) |
void |
glTexCoordP1uiv(int type,
IntBuffer coords) |
void |
glTexCoordP2ui(int type,
int coords) |
void |
glTexCoordP2uiv(int type,
int[] coords) |
void |
glTexCoordP2uiv(int type,
IntBuffer coords) |
void |
glTexCoordP3ui(int type,
int coords) |
void |
glTexCoordP3uiv(int type,
int[] coords) |
void |
glTexCoordP3uiv(int type,
IntBuffer coords) |
void |
glTexCoordP4ui(int type,
int coords) |
void |
glTexCoordP4uiv(int type,
int[] coords) |
void |
glTexCoordP4uiv(int type,
IntBuffer coords) |
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glTexCoordPointer(int size,
int type,
int stride,
long pointer) |
void |
glTexEnvf(int target,
int pname,
float param) |
void |
glTexEnvfv(int target,
int pname,
float[] params) |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params) |
void |
glTexEnvi(int target,
int pname,
int param) |
void |
glTexEnviv(int target,
int pname,
int[] params) |
void |
glTexEnviv(int target,
int pname,
IntBuffer params) |
void |
glTexGend(int coord,
int pname,
double param) |
void |
glTexGendv(int coord,
int pname,
double[] params) |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params) |
void |
glTexGenf(int coord,
int pname,
float param) |
void |
glTexGenfv(int coord,
int pname,
float[] params) |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params) |
void |
glTexGeni(int coord,
int pname,
int param) |
void |
glTexGeniv(int coord,
int pname,
int[] params) |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params) |
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
long pixels) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels) |
void |
glTexImage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels) |
void |
glTexImage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexParameterfv(int target,
int pname,
float[] params) |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glTexParameteri(int target,
int pname,
int param) |
void |
glTexParameterIiv(int target,
int pname,
int[] params) |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params) |
void |
glTexParameterIuiv(int target,
int pname,
int[] params) |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params) |
void |
glTexParameteriv(int target,
int pname,
int[] params) |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glTexStorage1D(int target,
int levels,
int internalformat,
int width) |
void |
glTexStorage2D(int target,
int levels,
int internalformat,
int width,
int height) |
void |
glTexStorage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations) |
void |
glTexStorage3D(int target,
int levels,
int internalformat,
int width,
int height,
int depth) |
void |
glTexStorage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
void |
glTextureBarrier() |
void |
glTextureBuffer(int texture,
int internalformat,
int buffer) |
void |
glTextureBufferRange(int texture,
int internalformat,
int buffer,
long offset,
long size) |
void |
glTextureParameterf(int texture,
int pname,
float param) |
void |
glTextureParameterfv(int texture,
int pname,
float[] param) |
void |
glTextureParameterfv(int texture,
int pname,
FloatBuffer param) |
void |
glTextureParameteri(int texture,
int pname,
int param) |
void |
glTextureParameterIiv(int texture,
int pname,
int[] params) |
void |
glTextureParameterIiv(int texture,
int pname,
IntBuffer params) |
void |
glTextureParameterIuiv(int texture,
int pname,
int[] params) |
void |
glTextureParameterIuiv(int texture,
int pname,
IntBuffer params) |
void |
glTextureParameteriv(int texture,
int pname,
int[] param) |
void |
glTextureParameteriv(int texture,
int pname,
IntBuffer param) |
void |
glTextureStorage1D(int texture,
int levels,
int internalformat,
int width) |
void |
glTextureStorage2D(int texture,
int levels,
int internalformat,
int width,
int height) |
void |
glTextureStorage2DMultisample(int texture,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations) |
void |
glTextureStorage3D(int texture,
int levels,
int internalformat,
int width,
int height,
int depth) |
void |
glTextureStorage3DMultisample(int texture,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
void |
glTextureSubImage1D(int texture,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels) |
void |
glTextureSubImage2D(int texture,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glTextureSubImage3D(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
void |
glTextureView(int texture,
int target,
int origtexture,
int internalformat,
int minlevel,
int numlevels,
int minlayer,
int numlayers) |
void |
glTransformFeedbackBufferBase(int xfb,
int index,
int buffer) |
void |
glTransformFeedbackBufferRange(int xfb,
int index,
int buffer,
long offset,
long size) |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode) |
void |
glTranslated(double x,
double y,
double z) |
void |
glTranslatef(float x,
float y,
float z) |
void |
glUniform1d(int location,
double x) |
void |
glUniform1dv(int location,
int count,
double[] value) |
void |
glUniform1dv(int location,
int count,
DoubleBuffer value) |
void |
glUniform1f(int location,
float v0) |
void |
glUniform1fv(int location,
int count,
float[] value) |
void |
glUniform1fv(int location,
int count,
FloatBuffer value) |
void |
glUniform1i(int location,
int v0) |
void |
glUniform1iv(int location,
int count,
int[] value) |
void |
glUniform1iv(int location,
int count,
IntBuffer value) |
void |
glUniform1ui(int location,
int v0) |
void |
glUniform1uiv(int location,
int count,
int[] value) |
void |
glUniform1uiv(int location,
int count,
IntBuffer value) |
void |
glUniform2d(int location,
double x,
double y) |
void |
glUniform2dv(int location,
int count,
double[] value) |
void |
glUniform2dv(int location,
int count,
DoubleBuffer value) |
void |
glUniform2f(int location,
float v0,
float v1) |
void |
glUniform2fv(int location,
int count,
float[] value) |
void |
glUniform2fv(int location,
int count,
FloatBuffer value) |
void |
glUniform2i(int location,
int v0,
int v1) |
void |
glUniform2iv(int location,
int count,
int[] value) |
void |
glUniform2iv(int location,
int count,
IntBuffer value) |
void |
glUniform2ui(int location,
int v0,
int v1) |
void |
glUniform2uiv(int location,
int count,
int[] value) |
void |
glUniform2uiv(int location,
int count,
IntBuffer value) |
void |
glUniform3d(int location,
double x,
double y,
double z) |
void |
glUniform3dv(int location,
int count,
double[] value) |
void |
glUniform3dv(int location,
int count,
DoubleBuffer value) |
void |
glUniform3f(int location,
float v0,
float v1,
float v2) |
void |
glUniform3fv(int location,
int count,
float[] value) |
void |
glUniform3fv(int location,
int count,
FloatBuffer value) |
void |
glUniform3i(int location,
int v0,
int v1,
int v2) |
void |
glUniform3iv(int location,
int count,
int[] value) |
void |
glUniform3iv(int location,
int count,
IntBuffer value) |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2) |
void |
glUniform3uiv(int location,
int count,
int[] value) |
void |
glUniform3uiv(int location,
int count,
IntBuffer value) |
void |
glUniform4d(int location,
double x,
double y,
double z,
double w) |
void |
glUniform4dv(int location,
int count,
double[] value) |
void |
glUniform4dv(int location,
int count,
DoubleBuffer value) |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3) |
void |
glUniform4fv(int location,
int count,
float[] value) |
void |
glUniform4fv(int location,
int count,
FloatBuffer value) |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3) |
void |
glUniform4iv(int location,
int count,
int[] value) |
void |
glUniform4iv(int location,
int count,
IntBuffer value) |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3) |
void |
glUniform4uiv(int location,
int count,
int[] value) |
void |
glUniform4uiv(int location,
int count,
IntBuffer value) |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
void |
glUniformMatrix2dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix2dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix2x3dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix2x3dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix2x4dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix2x4dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix3dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3x2dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix3x2dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3x4dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix3x4dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix4dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4x2dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix4x2dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4x3dv(int location,
int count,
boolean transpose,
double[] value) |
void |
glUniformMatrix4x3dv(int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value) |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformSubroutinesuiv(int shadertype,
int count,
int[] indices) |
void |
glUniformSubroutinesuiv(int shadertype,
int count,
IntBuffer indices) |
boolean |
glUnmapBuffer(int target) |
boolean |
glUnmapNamedBuffer(int buffer) |
void |
glUseProgram(int program) |
void |
glUseProgramStages(int pipeline,
int stages,
int program) |
void |
glValidateProgram(int program) |
void |
glValidateProgramPipeline(int pipeline) |
void |
glVertex2d(double x,
double y) |
void |
glVertex2dv(double[] v) |
void |
glVertex2dv(DoubleBuffer v) |
void |
glVertex2f(float x,
float y) |
void |
glVertex2fv(float[] v) |
void |
glVertex2fv(FloatBuffer v) |
void |
glVertex2i(int x,
int y) |
void |
glVertex2iv(int[] v) |
void |
glVertex2iv(IntBuffer v) |
void |
glVertex2s(short x,
short y) |
void |
glVertex2sv(short[] v) |
void |
glVertex2sv(ShortBuffer v) |
void |
glVertex3d(double x,
double y,
double z) |
void |
glVertex3dv(double[] v) |
void |
glVertex3dv(DoubleBuffer v) |
void |
glVertex3f(float x,
float y,
float z) |
void |
glVertex3fv(float[] v) |
void |
glVertex3fv(FloatBuffer v) |
void |
glVertex3i(int x,
int y,
int z) |
void |
glVertex3iv(int[] v) |
void |
glVertex3iv(IntBuffer v) |
void |
glVertex3s(short x,
short y,
short z) |
void |
glVertex3sv(short[] v) |
void |
glVertex3sv(ShortBuffer v) |
void |
glVertex4d(double x,
double y,
double z,
double w) |
void |
glVertex4dv(double[] v) |
void |
glVertex4dv(DoubleBuffer v) |
void |
glVertex4f(float x,
float y,
float z,
float w) |
void |
glVertex4fv(float[] v) |
void |
glVertex4fv(FloatBuffer v) |
void |
glVertex4i(int x,
int y,
int z,
int w) |
void |
glVertex4iv(int[] v) |
void |
glVertex4iv(IntBuffer v) |
void |
glVertex4s(short x,
short y,
short z,
short w) |
void |
glVertex4sv(short[] v) |
void |
glVertex4sv(ShortBuffer v) |
void |
glVertexArrayAttribBinding(int vaobj,
int attribindex,
int bindingindex) |
void |
glVertexArrayAttribFormat(int vaobj,
int attribindex,
int size,
int type,
boolean normalized,
int relativeoffset) |
void |
glVertexArrayAttribIFormat(int vaobj,
int attribindex,
int size,
int type,
int relativeoffset) |
void |
glVertexArrayAttribLFormat(int vaobj,
int attribindex,
int size,
int type,
int relativeoffset) |
void |
glVertexArrayBindingDivisor(int vaobj,
int bindingindex,
int divisor) |
void |
glVertexArrayElementBuffer(int vaobj,
int buffer) |
void |
glVertexArrayVertexBuffer(int vaobj,
int bindingindex,
int buffer,
long offset,
int stride) |
void |
glVertexArrayVertexBuffers(int vaobj,
int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
int[] strides) |
void |
glVertexArrayVertexBuffers(int vaobj,
int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
IntBuffer strides) |
void |
glVertexAttrib1d(int index,
double x) |
void |
glVertexAttrib1dv(int index,
double[] v) |
void |
glVertexAttrib1dv(int index,
DoubleBuffer v) |
void |
glVertexAttrib1f(int index,
float x) |
void |
glVertexAttrib1fv(int index,
float[] v) |
void |
glVertexAttrib1fv(int index,
FloatBuffer v) |
void |
glVertexAttrib1s(int index,
short x) |
void |
glVertexAttrib1sv(int index,
short[] v) |
void |
glVertexAttrib1sv(int index,
ShortBuffer v) |
void |
glVertexAttrib2d(int index,
double x,
double y) |
void |
glVertexAttrib2dv(int index,
double[] v) |
void |
glVertexAttrib2dv(int index,
DoubleBuffer v) |
void |
glVertexAttrib2f(int index,
float x,
float y) |
void |
glVertexAttrib2fv(int index,
float[] v) |
void |
glVertexAttrib2fv(int index,
FloatBuffer v) |
void |
glVertexAttrib2s(int index,
short x,
short y) |
void |
glVertexAttrib2sv(int index,
short[] v) |
void |
glVertexAttrib2sv(int index,
ShortBuffer v) |
void |
glVertexAttrib3d(int index,
double x,
double y,
double z) |
void |
glVertexAttrib3dv(int index,
double[] v) |
void |
glVertexAttrib3dv(int index,
DoubleBuffer v) |
void |
glVertexAttrib3f(int index,
float x,
float y,
float z) |
void |
glVertexAttrib3fv(int index,
float[] v) |
void |
glVertexAttrib3fv(int index,
FloatBuffer v) |
void |
glVertexAttrib3s(int index,
short x,
short y,
short z) |
void |
glVertexAttrib3sv(int index,
short[] v) |
void |
glVertexAttrib3sv(int index,
ShortBuffer v) |
void |
glVertexAttrib4bv(int index,
byte[] v) |
void |
glVertexAttrib4d(int index,
double x,
double y,
double z,
double w) |
void |
glVertexAttrib4dv(int index,
double[] v) |
void |
glVertexAttrib4dv(int index,
DoubleBuffer v) |
void |
glVertexAttrib4f(int index,
float x,
float y,
float z,
float w) |
void |
glVertexAttrib4fv(int index,
float[] v) |
void |
glVertexAttrib4fv(int index,
FloatBuffer v) |
void |
glVertexAttrib4iv(int index,
int[] v) |
void |
glVertexAttrib4iv(int index,
IntBuffer v) |
void |
glVertexAttrib4Nbv(int index,
byte[] v) |
void |
glVertexAttrib4Niv(int index,
int[] v) |
void |
glVertexAttrib4Niv(int index,
IntBuffer v) |
void |
glVertexAttrib4Nsv(int index,
short[] v) |
void |
glVertexAttrib4Nsv(int index,
ShortBuffer v) |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w) |
void |
glVertexAttrib4Nubv(int index,
byte[] v) |
void |
glVertexAttrib4Nuiv(int index,
int[] v) |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v) |
void |
glVertexAttrib4Nusv(int index,
short[] v) |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v) |
void |
glVertexAttrib4s(int index,
short x,
short y,
short z,
short w) |
void |
glVertexAttrib4sv(int index,
short[] v) |
void |
glVertexAttrib4sv(int index,
ShortBuffer v) |
void |
glVertexAttrib4ubv(int index,
byte[] v) |
void |
glVertexAttrib4uiv(int index,
int[] v) |
void |
glVertexAttrib4uiv(int index,
IntBuffer v) |
void |
glVertexAttrib4usv(int index,
short[] v) |
void |
glVertexAttrib4usv(int index,
ShortBuffer v) |
void |
glVertexAttribBinding(int attribindex,
int bindingindex) |
void |
glVertexAttribDivisor(int index,
int divisor) |
void |
glVertexAttribFormat(int attribindex,
int size,
int type,
boolean normalized,
int relativeoffset) |
void |
glVertexAttribI1i(int index,
int x) |
void |
glVertexAttribI1iv(int index,
int[] v) |
void |
glVertexAttribI1iv(int index,
IntBuffer v) |
void |
glVertexAttribI1ui(int index,
int x) |
void |
glVertexAttribI1uiv(int index,
int[] v) |
void |
glVertexAttribI1uiv(int index,
IntBuffer v) |
void |
glVertexAttribI2i(int index,
int x,
int y) |
void |
glVertexAttribI2iv(int index,
int[] v) |
void |
glVertexAttribI2iv(int index,
IntBuffer v) |
void |
glVertexAttribI2ui(int index,
int x,
int y) |
void |
glVertexAttribI2uiv(int index,
int[] v) |
void |
glVertexAttribI2uiv(int index,
IntBuffer v) |
void |
glVertexAttribI3i(int index,
int x,
int y,
int z) |
void |
glVertexAttribI3iv(int index,
int[] v) |
void |
glVertexAttribI3iv(int index,
IntBuffer v) |
void |
glVertexAttribI3ui(int index,
int x,
int y,
int z) |
void |
glVertexAttribI3uiv(int index,
int[] v) |
void |
glVertexAttribI3uiv(int index,
IntBuffer v) |
void |
glVertexAttribI4bv(int index,
byte[] v) |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribI4iv(int index,
int[] v) |
void |
glVertexAttribI4iv(int index,
IntBuffer v) |
void |
glVertexAttribI4sv(int index,
short[] v) |
void |
glVertexAttribI4sv(int index,
ShortBuffer v) |
void |
glVertexAttribI4ubv(int index,
byte[] v) |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribI4uiv(int index,
int[] v) |
void |
glVertexAttribI4uiv(int index,
IntBuffer v) |
void |
glVertexAttribI4usv(int index,
short[] v) |
void |
glVertexAttribI4usv(int index,
ShortBuffer v) |
void |
glVertexAttribIFormat(int attribindex,
int size,
int type,
int relativeoffset) |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
Buffer pointer) |
void |
glVertexAttribL1d(int index,
double x) |
void |
glVertexAttribL1dv(int index,
double[] v) |
void |
glVertexAttribL1dv(int index,
DoubleBuffer v) |
void |
glVertexAttribL2d(int index,
double x,
double y) |
void |
glVertexAttribL2dv(int index,
double[] v) |
void |
glVertexAttribL2dv(int index,
DoubleBuffer v) |
void |
glVertexAttribL3d(int index,
double x,
double y,
double z) |
void |
glVertexAttribL3dv(int index,
double[] v) |
void |
glVertexAttribL3dv(int index,
DoubleBuffer v) |
void |
glVertexAttribL4d(int index,
double x,
double y,
double z,
double w) |
void |
glVertexAttribL4dv(int index,
double[] v) |
void |
glVertexAttribL4dv(int index,
DoubleBuffer v) |
void |
glVertexAttribLFormat(int attribindex,
int size,
int type,
int relativeoffset) |
void |
glVertexAttribLPointer(int index,
int size,
int type,
int stride,
Buffer pointer) |
void |
glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value) |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
int[] value) |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
IntBuffer value) |
void |
glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value) |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
int[] value) |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
IntBuffer value) |
void |
glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value) |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
int[] value) |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
IntBuffer value) |
void |
glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value) |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
int[] value) |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
IntBuffer value) |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
Buffer pointer) |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer) |
void |
glVertexBindingDivisor(int bindingindex,
int divisor) |
void |
glVertexP2ui(int type,
int value) |
void |
glVertexP2uiv(int type,
int[] value) |
void |
glVertexP2uiv(int type,
IntBuffer value) |
void |
glVertexP3ui(int type,
int value) |
void |
glVertexP3uiv(int type,
int[] value) |
void |
glVertexP3uiv(int type,
IntBuffer value) |
void |
glVertexP4ui(int type,
int value) |
void |
glVertexP4uiv(int type,
int[] value) |
void |
glVertexP4uiv(int type,
IntBuffer value) |
void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glVertexPointer(int size,
int type,
int stride,
long pointer) |
void |
glViewport(int x,
int y,
int width,
int height) |
void |
glViewportArrayv(int first,
int count,
float[] v) |
void |
glViewportArrayv(int first,
int count,
FloatBuffer v) |
void |
glViewportIndexedf(int index,
float x,
float y,
float w,
float h) |
void |
glViewportIndexedfv(int index,
float[] v) |
void |
glViewportIndexedfv(int index,
FloatBuffer v) |
void |
glWaitSync(long sync,
int flags,
long timeout) |
void |
glWindowPos2d(double x,
double y) |
void |
glWindowPos2dv(double[] v) |
void |
glWindowPos2dv(DoubleBuffer v) |
void |
glWindowPos2f(float x,
float y) |
void |
glWindowPos2fv(float[] v) |
void |
glWindowPos2fv(FloatBuffer v) |
void |
glWindowPos2i(int x,
int y) |
void |
glWindowPos2iv(int[] v) |
void |
glWindowPos2iv(IntBuffer v) |
void |
glWindowPos2s(short x,
short y) |
void |
glWindowPos2sv(short[] v) |
void |
glWindowPos2sv(ShortBuffer v) |
void |
glWindowPos3d(double x,
double y,
double z) |
void |
glWindowPos3dv(double[] v) |
void |
glWindowPos3dv(DoubleBuffer v) |
void |
glWindowPos3f(float x,
float y,
float z) |
void |
glWindowPos3fv(float[] v) |
void |
glWindowPos3fv(FloatBuffer v) |
void |
glWindowPos3i(int x,
int y,
int z) |
void |
glWindowPos3iv(int[] v) |
void |
glWindowPos3iv(IntBuffer v) |
void |
glWindowPos3s(short x,
short y,
short z) |
void |
glWindowPos3sv(short[] v) |
void |
glWindowPos3sv(ShortBuffer v) |
boolean |
isExtensionAvailable(String arg0) |
void |
setSwapInterval(int arg1) |
static final int GL_2D
static final int GL_2_BYTES
static final int GL_3D
static final int GL_3D_COLOR
static final int GL_3D_COLOR_TEXTURE
static final int GL_3_BYTES
static final int GL_4D_COLOR_TEXTURE
static final int GL_4_BYTES
static final int GL_ACCUM
static final int GL_ACCUM_ALPHA_BITS
static final int GL_ACCUM_BLUE_BITS
static final int GL_ACCUM_BUFFER_BIT
static final int GL_ACCUM_CLEAR_VALUE
static final int GL_ACCUM_GREEN_BITS
static final int GL_ACCUM_RED_BITS
static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
static final int GL_ACTIVE_ATTRIBUTES
static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
static final int GL_ACTIVE_PROGRAM
static final int GL_ACTIVE_RESOURCES
static final int GL_ACTIVE_SUBROUTINES
static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH
static final int GL_ACTIVE_SUBROUTINE_UNIFORMS
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
static final int GL_ACTIVE_TEXTURE
static final int GL_ACTIVE_UNIFORMS
static final int GL_ACTIVE_UNIFORM_BLOCKS
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
static final int GL_ACTIVE_VARIABLES
static final int GL_ADD
static final int GL_ADD_SIGNED
static final int GL_ALIASED_LINE_WIDTH_RANGE
static final int GL_ALIASED_POINT_SIZE_RANGE
static final int GL_ALL_ATTRIB_BITS
static final int GL_ALL_BARRIER_BITS
static final int GL_ALL_SHADER_BITS
static final int GL_ALPHA
static final int GL_ALPHA12
static final int GL_ALPHA16
static final int GL_ALPHA4
static final int GL_ALPHA8
static final int GL_ALPHA_BIAS
static final int GL_ALPHA_BITS
static final int GL_ALPHA_INTEGER
static final int GL_ALPHA_SCALE
static final int GL_ALPHA_TEST
static final int GL_ALPHA_TEST_FUNC
static final int GL_ALPHA_TEST_REF
static final int GL_ALREADY_SIGNALED
static final int GL_ALWAYS
static final int GL_AMBIENT
static final int GL_AMBIENT_AND_DIFFUSE
static final int GL_AND
static final int GL_AND_INVERTED
static final int GL_AND_REVERSE
static final int GL_ANY_SAMPLES_PASSED
static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
static final int GL_ARRAY_BUFFER
static final int GL_ARRAY_BUFFER_BINDING
static final int GL_ARRAY_SIZE
static final int GL_ARRAY_STRIDE
static final int GL_ATOMIC_COUNTER_BARRIER_BIT
static final int GL_ATOMIC_COUNTER_BUFFER
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
static final int GL_ATOMIC_COUNTER_BUFFER_BINDING
static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_START
static final int GL_ATTACHED_SHADERS
static final int GL_ATTRIB_STACK_DEPTH
static final int GL_AUTO_GENERATE_MIPMAP
static final int GL_AUTO_NORMAL
static final int GL_AUX0
static final int GL_AUX1
static final int GL_AUX2
static final int GL_AUX3
static final int GL_AUX_BUFFERS
static final int GL_BACK
static final int GL_BACK_LEFT
static final int GL_BACK_RIGHT
static final int GL_BGR
static final int GL_BGRA
static final int GL_BGRA_INTEGER
static final int GL_BGR_INTEGER
static final int GL_BITMAP
static final int GL_BITMAP_TOKEN
static final int GL_BLEND
static final int GL_BLEND_COLOR
static final int GL_BLEND_DST
static final int GL_BLEND_DST_ALPHA
static final int GL_BLEND_DST_RGB
static final int GL_BLEND_EQUATION
static final int GL_BLEND_EQUATION_ALPHA
static final int GL_BLEND_EQUATION_RGB
static final int GL_BLEND_SRC
static final int GL_BLEND_SRC_ALPHA
static final int GL_BLEND_SRC_RGB
static final int GL_BLOCK_INDEX
static final int GL_BLUE
static final int GL_BLUE_BIAS
static final int GL_BLUE_BITS
static final int GL_BLUE_INTEGER
static final int GL_BLUE_SCALE
static final int GL_BOOL
static final int GL_BOOL_VEC2
static final int GL_BOOL_VEC3
static final int GL_BOOL_VEC4
static final int GL_BUFFER
static final int GL_BUFFER_ACCESS
static final int GL_BUFFER_ACCESS_FLAGS
static final int GL_BUFFER_BINDING
static final int GL_BUFFER_DATA_SIZE
static final int GL_BUFFER_IMMUTABLE_STORAGE
static final int GL_BUFFER_MAPPED
static final int GL_BUFFER_MAP_LENGTH
static final int GL_BUFFER_MAP_OFFSET
static final int GL_BUFFER_MAP_POINTER
static final int GL_BUFFER_SIZE
static final int GL_BUFFER_STORAGE_FLAGS
static final int GL_BUFFER_UPDATE_BARRIER_BIT
static final int GL_BUFFER_USAGE
static final int GL_BUFFER_VARIABLE
static final int GL_BYTE
static final int GL_C3F_V3F
static final int GL_C4F_N3F_V3F
static final int GL_C4UB_V2F
static final int GL_C4UB_V3F
static final int GL_CAVEAT_SUPPORT
static final int GL_CCW
static final int GL_CLAMP
static final int GL_CLAMP_FRAGMENT_COLOR
static final int GL_CLAMP_READ_COLOR
static final int GL_CLAMP_TO_BORDER
static final int GL_CLAMP_TO_EDGE
static final int GL_CLAMP_VERTEX_COLOR
static final int GL_CLEAR
static final int GL_CLEAR_BUFFER
static final int GL_CLEAR_TEXTURE
static final int GL_CLIENT_ACTIVE_TEXTURE
static final int GL_CLIENT_ALL_ATTRIB_BITS
static final int GL_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
static final int GL_CLIENT_PIXEL_STORE_BIT
static final int GL_CLIENT_STORAGE_BIT
static final int GL_CLIENT_VERTEX_ARRAY_BIT
static final int GL_CLIPPING_INPUT_PRIMITIVES
static final int GL_CLIPPING_OUTPUT_PRIMITIVES
static final int GL_CLIP_DEPTH_MODE
static final int GL_CLIP_DISTANCE0
static final int GL_CLIP_DISTANCE1
static final int GL_CLIP_DISTANCE2
static final int GL_CLIP_DISTANCE3
static final int GL_CLIP_DISTANCE4
static final int GL_CLIP_DISTANCE5
static final int GL_CLIP_DISTANCE6
static final int GL_CLIP_DISTANCE7
static final int GL_CLIP_ORIGIN
static final int GL_CLIP_PLANE0
static final int GL_CLIP_PLANE1
static final int GL_CLIP_PLANE2
static final int GL_CLIP_PLANE3
static final int GL_CLIP_PLANE4
static final int GL_CLIP_PLANE5
static final int GL_COEFF
static final int GL_COLOR
static final int GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY_BUFFER_BINDING
static final int GL_COLOR_ARRAY_POINTER
static final int GL_COLOR_ARRAY_SIZE
static final int GL_COLOR_ARRAY_STRIDE
static final int GL_COLOR_ARRAY_TYPE
static final int GL_COLOR_ATTACHMENT0
static final int GL_COLOR_ATTACHMENT1
static final int GL_COLOR_ATTACHMENT10
static final int GL_COLOR_ATTACHMENT11
static final int GL_COLOR_ATTACHMENT12
static final int GL_COLOR_ATTACHMENT13
static final int GL_COLOR_ATTACHMENT14
static final int GL_COLOR_ATTACHMENT15
static final int GL_COLOR_ATTACHMENT16
static final int GL_COLOR_ATTACHMENT17
static final int GL_COLOR_ATTACHMENT18
static final int GL_COLOR_ATTACHMENT19
static final int GL_COLOR_ATTACHMENT2
static final int GL_COLOR_ATTACHMENT20
static final int GL_COLOR_ATTACHMENT21
static final int GL_COLOR_ATTACHMENT22
static final int GL_COLOR_ATTACHMENT23
static final int GL_COLOR_ATTACHMENT24
static final int GL_COLOR_ATTACHMENT25
static final int GL_COLOR_ATTACHMENT26
static final int GL_COLOR_ATTACHMENT27
static final int GL_COLOR_ATTACHMENT28
static final int GL_COLOR_ATTACHMENT29
static final int GL_COLOR_ATTACHMENT3
static final int GL_COLOR_ATTACHMENT30
static final int GL_COLOR_ATTACHMENT31
static final int GL_COLOR_ATTACHMENT4
static final int GL_COLOR_ATTACHMENT5
static final int GL_COLOR_ATTACHMENT6
static final int GL_COLOR_ATTACHMENT7
static final int GL_COLOR_ATTACHMENT8
static final int GL_COLOR_ATTACHMENT9
static final int GL_COLOR_BUFFER_BIT
static final int GL_COLOR_CLEAR_VALUE
static final int GL_COLOR_COMPONENTS
static final int GL_COLOR_ENCODING
static final int GL_COLOR_INDEX
static final int GL_COLOR_INDEXES
static final int GL_COLOR_LOGIC_OP
static final int GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL_FACE
static final int GL_COLOR_MATERIAL_PARAMETER
static final int GL_COLOR_RENDERABLE
static final int GL_COLOR_SUM
static final int GL_COLOR_WRITEMASK
static final int GL_COMBINE
static final int GL_COMBINE_ALPHA
static final int GL_COMBINE_RGB
static final int GL_COMMAND_BARRIER_BIT
static final int GL_COMPARE_REF_TO_TEXTURE
static final int GL_COMPARE_R_TO_TEXTURE
static final int GL_COMPATIBLE_SUBROUTINES
static final int GL_COMPILE
static final int GL_COMPILE_AND_EXECUTE
static final int GL_COMPILE_STATUS
static final int GL_COMPRESSED_ALPHA
static final int GL_COMPRESSED_INTENSITY
static final int GL_COMPRESSED_LUMINANCE
static final int GL_COMPRESSED_LUMINANCE_ALPHA
static final int GL_COMPRESSED_R11_EAC
static final int GL_COMPRESSED_RED
static final int GL_COMPRESSED_RED_RGTC1
static final int GL_COMPRESSED_RG
static final int GL_COMPRESSED_RG11_EAC
static final int GL_COMPRESSED_RGB
static final int GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_RGBA
static final int GL_COMPRESSED_RGBA8_ETC2_EAC
static final int GL_COMPRESSED_RGBA_BPTC_UNORM
static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
static final int GL_COMPRESSED_RG_RGTC2
static final int GL_COMPRESSED_SIGNED_R11_EAC
static final int GL_COMPRESSED_SIGNED_RED_RGTC1
static final int GL_COMPRESSED_SIGNED_RG11_EAC
static final int GL_COMPRESSED_SIGNED_RG_RGTC2
static final int GL_COMPRESSED_SLUMINANCE
static final int GL_COMPRESSED_SLUMINANCE_ALPHA
static final int GL_COMPRESSED_SRGB
static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
static final int GL_COMPRESSED_SRGB8_ETC2
static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_SRGB_ALPHA
static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
static final int GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_COMPUTE_SHADER
static final int GL_COMPUTE_SHADER_BIT
static final int GL_COMPUTE_SHADER_INVOCATIONS
static final int GL_COMPUTE_SUBROUTINE
static final int GL_COMPUTE_SUBROUTINE_UNIFORM
static final int GL_COMPUTE_TEXTURE
static final int GL_COMPUTE_WORK_GROUP_SIZE
static final int GL_CONDITION_SATISFIED
static final int GL_CONSTANT
static final int GL_CONSTANT_ALPHA
static final int GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_COLOR
static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
static final int GL_CONTEXT_CORE_PROFILE_BIT
static final int GL_CONTEXT_FLAGS
static final int GL_CONTEXT_FLAG_DEBUG_BIT
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
static final int GL_CONTEXT_FLAG_NO_ERROR_BIT
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
static final int GL_CONTEXT_LOST
static final int GL_CONTEXT_PROFILE_MASK
static final int GL_CONTEXT_RELEASE_BEHAVIOR
static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
static final int GL_COORD_REPLACE
static final int GL_COPY
static final int GL_COPY_INVERTED
static final int GL_COPY_PIXEL_TOKEN
static final int GL_COPY_READ_BUFFER
static final int GL_COPY_READ_BUFFER_BINDING
static final int GL_COPY_WRITE_BUFFER
static final int GL_COPY_WRITE_BUFFER_BINDING
static final int GL_CULL_FACE
static final int GL_CULL_FACE_MODE
static final int GL_CURRENT_BIT
static final int GL_CURRENT_COLOR
static final int GL_CURRENT_FOG_COORD
static final int GL_CURRENT_FOG_COORDINATE
static final int GL_CURRENT_INDEX
static final int GL_CURRENT_NORMAL
static final int GL_CURRENT_PROGRAM
static final int GL_CURRENT_QUERY
static final int GL_CURRENT_RASTER_COLOR
static final int GL_CURRENT_RASTER_DISTANCE
static final int GL_CURRENT_RASTER_INDEX
static final int GL_CURRENT_RASTER_POSITION
static final int GL_CURRENT_RASTER_POSITION_VALID
static final int GL_CURRENT_RASTER_SECONDARY_COLOR
static final int GL_CURRENT_RASTER_TEXTURE_COORDS
static final int GL_CURRENT_SECONDARY_COLOR
static final int GL_CURRENT_TEXTURE_COORDS
static final int GL_CURRENT_VERTEX_ATTRIB
static final int GL_CW
static final int GL_DEBUG_CALLBACK_FUNCTION
static final int GL_DEBUG_CALLBACK_USER_PARAM
static final int GL_DEBUG_GROUP_STACK_DEPTH
static final int GL_DEBUG_LOGGED_MESSAGES
static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
static final int GL_DEBUG_OUTPUT
static final int GL_DEBUG_OUTPUT_SYNCHRONOUS
static final int GL_DEBUG_SEVERITY_HIGH
static final int GL_DEBUG_SEVERITY_LOW
static final int GL_DEBUG_SEVERITY_MEDIUM
static final int GL_DEBUG_SEVERITY_NOTIFICATION
static final int GL_DEBUG_SOURCE_API
static final int GL_DEBUG_SOURCE_APPLICATION
static final int GL_DEBUG_SOURCE_OTHER
static final int GL_DEBUG_SOURCE_SHADER_COMPILER
static final int GL_DEBUG_SOURCE_THIRD_PARTY
static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM
static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
static final int GL_DEBUG_TYPE_ERROR
static final int GL_DEBUG_TYPE_MARKER
static final int GL_DEBUG_TYPE_OTHER
static final int GL_DEBUG_TYPE_PERFORMANCE
static final int GL_DEBUG_TYPE_POP_GROUP
static final int GL_DEBUG_TYPE_PORTABILITY
static final int GL_DEBUG_TYPE_PUSH_GROUP
static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
static final int GL_DECAL
static final int GL_DECR
static final int GL_DECR_WRAP
static final int GL_DELETE_STATUS
static final int GL_DEPTH
static final int GL_DEPTH24_STENCIL8
static final int GL_DEPTH32F_STENCIL8
static final int GL_DEPTH_ATTACHMENT
static final int GL_DEPTH_BIAS
static final int GL_DEPTH_BITS
static final int GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_CLAMP
static final int GL_DEPTH_CLEAR_VALUE
static final int GL_DEPTH_COMPONENT
static final int GL_DEPTH_COMPONENT16
static final int GL_DEPTH_COMPONENT24
static final int GL_DEPTH_COMPONENT32
static final int GL_DEPTH_COMPONENT32F
static final int GL_DEPTH_COMPONENTS
static final int GL_DEPTH_FUNC
static final int GL_DEPTH_RANGE
static final int GL_DEPTH_RENDERABLE
static final int GL_DEPTH_SCALE
static final int GL_DEPTH_STENCIL
static final int GL_DEPTH_STENCIL_ATTACHMENT
static final int GL_DEPTH_STENCIL_TEXTURE_MODE
static final int GL_DEPTH_TEST
static final int GL_DEPTH_TEXTURE_MODE
static final int GL_DEPTH_WRITEMASK
static final int GL_DIFFUSE
static final int GL_DISPATCH_INDIRECT_BUFFER
static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING
static final int GL_DISPLAY_LIST
static final int GL_DITHER
static final int GL_DOMAIN
static final int GL_DONT_CARE
static final int GL_DOT3_RGB
static final int GL_DOT3_RGBA
static final int GL_DOUBLE
static final int GL_DOUBLEBUFFER
static final int GL_DOUBLE_MAT2
static final int GL_DOUBLE_MAT2x3
static final int GL_DOUBLE_MAT2x4
static final int GL_DOUBLE_MAT3
static final int GL_DOUBLE_MAT3x2
static final int GL_DOUBLE_MAT3x4
static final int GL_DOUBLE_MAT4
static final int GL_DOUBLE_MAT4x2
static final int GL_DOUBLE_MAT4x3
static final int GL_DOUBLE_VEC2
static final int GL_DOUBLE_VEC3
static final int GL_DOUBLE_VEC4
static final int GL_DRAW_BUFFER
static final int GL_DRAW_BUFFER0
static final int GL_DRAW_BUFFER1
static final int GL_DRAW_BUFFER10
static final int GL_DRAW_BUFFER11
static final int GL_DRAW_BUFFER12
static final int GL_DRAW_BUFFER13
static final int GL_DRAW_BUFFER14
static final int GL_DRAW_BUFFER15
static final int GL_DRAW_BUFFER2
static final int GL_DRAW_BUFFER3
static final int GL_DRAW_BUFFER4
static final int GL_DRAW_BUFFER5
static final int GL_DRAW_BUFFER6
static final int GL_DRAW_BUFFER7
static final int GL_DRAW_BUFFER8
static final int GL_DRAW_BUFFER9
static final int GL_DRAW_FRAMEBUFFER
static final int GL_DRAW_FRAMEBUFFER_BINDING
static final int GL_DRAW_INDIRECT_BUFFER
static final int GL_DRAW_INDIRECT_BUFFER_BINDING
static final int GL_DRAW_PIXEL_TOKEN
static final int GL_DST_ALPHA
static final int GL_DST_COLOR
static final int GL_DYNAMIC_COPY
static final int GL_DYNAMIC_DRAW
static final int GL_DYNAMIC_READ
static final int GL_DYNAMIC_STORAGE_BIT
static final int GL_EDGE_FLAG
static final int GL_EDGE_FLAG_ARRAY
static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
static final int GL_EDGE_FLAG_ARRAY_POINTER
static final int GL_EDGE_FLAG_ARRAY_STRIDE
static final int GL_ELEMENT_ARRAY_BARRIER_BIT
static final int GL_ELEMENT_ARRAY_BUFFER
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
static final int GL_EMISSION
static final int GL_ENABLE_BIT
static final int GL_EQUAL
static final int GL_EQUIV
static final int GL_EVAL_BIT
static final int GL_EXP
static final int GL_EXP2
static final int GL_EXTENSIONS
static final int GL_EYE_LINEAR
static final int GL_EYE_PLANE
static final int GL_FALSE
static final int GL_FASTEST
static final int GL_FEEDBACK
static final int GL_FEEDBACK_BUFFER_POINTER
static final int GL_FEEDBACK_BUFFER_SIZE
static final int GL_FEEDBACK_BUFFER_TYPE
static final int GL_FILL
static final int GL_FILTER
static final int GL_FIRST_VERTEX_CONVENTION
static final int GL_FIXED
static final int GL_FIXED_ONLY
static final int GL_FLAT
static final int GL_FLOAT
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
static final int GL_FLOAT_MAT2
static final int GL_FLOAT_MAT2x3
static final int GL_FLOAT_MAT2x4
static final int GL_FLOAT_MAT3
static final int GL_FLOAT_MAT3x2
static final int GL_FLOAT_MAT3x4
static final int GL_FLOAT_MAT4
static final int GL_FLOAT_MAT4x2
static final int GL_FLOAT_MAT4x3
static final int GL_FLOAT_VEC2
static final int GL_FLOAT_VEC3
static final int GL_FLOAT_VEC4
static final int GL_FOG
static final int GL_FOG_BIT
static final int GL_FOG_COLOR
static final int GL_FOG_COORD
static final int GL_FOG_COORDINATE
static final int GL_FOG_COORDINATE_ARRAY
static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
static final int GL_FOG_COORDINATE_ARRAY_POINTER
static final int GL_FOG_COORDINATE_ARRAY_STRIDE
static final int GL_FOG_COORDINATE_ARRAY_TYPE
static final int GL_FOG_COORDINATE_SOURCE
static final int GL_FOG_COORD_ARRAY
static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING
static final int GL_FOG_COORD_ARRAY_POINTER
static final int GL_FOG_COORD_ARRAY_STRIDE
static final int GL_FOG_COORD_ARRAY_TYPE
static final int GL_FOG_COORD_SRC
static final int GL_FOG_DENSITY
static final int GL_FOG_END
static final int GL_FOG_HINT
static final int GL_FOG_INDEX
static final int GL_FOG_MODE
static final int GL_FOG_START
static final int GL_FRACTIONAL_EVEN
static final int GL_FRACTIONAL_ODD
static final int GL_FRAGMENT_DEPTH
static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
static final int GL_FRAGMENT_SHADER
static final int GL_FRAGMENT_SHADER_BIT
static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
static final int GL_FRAGMENT_SHADER_INVOCATIONS
static final int GL_FRAGMENT_SUBROUTINE
static final int GL_FRAGMENT_SUBROUTINE_UNIFORM
static final int GL_FRAGMENT_TEXTURE
static final int GL_FRAMEBUFFER
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
static final int GL_FRAMEBUFFER_BARRIER_BIT
static final int GL_FRAMEBUFFER_BINDING
static final int GL_FRAMEBUFFER_BLEND
static final int GL_FRAMEBUFFER_COMPLETE
static final int GL_FRAMEBUFFER_DEFAULT
static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS
static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES
static final int GL_FRAMEBUFFER_DEFAULT_WIDTH
static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
static final int GL_FRAMEBUFFER_RENDERABLE
static final int GL_FRAMEBUFFER_RENDERABLE_LAYERED
static final int GL_FRAMEBUFFER_SRGB
static final int GL_FRAMEBUFFER_UNDEFINED
static final int GL_FRAMEBUFFER_UNSUPPORTED
static final int GL_FRONT
static final int GL_FRONT_AND_BACK
static final int GL_FRONT_FACE
static final int GL_FRONT_LEFT
static final int GL_FRONT_RIGHT
static final int GL_FULL_SUPPORT
static final int GL_FUNC_ADD
static final int GL_FUNC_REVERSE_SUBTRACT
static final int GL_FUNC_SUBTRACT
static final int GL_GENERATE_MIPMAP
static final int GL_GENERATE_MIPMAP_HINT
static final int GL_GEOMETRY_INPUT_TYPE
static final int GL_GEOMETRY_OUTPUT_TYPE
static final int GL_GEOMETRY_SHADER
static final int GL_GEOMETRY_SHADER_BIT
static final int GL_GEOMETRY_SHADER_INVOCATIONS
static final int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
static final int GL_GEOMETRY_SUBROUTINE
static final int GL_GEOMETRY_SUBROUTINE_UNIFORM
static final int GL_GEOMETRY_TEXTURE
static final int GL_GEOMETRY_VERTICES_OUT
static final int GL_GEQUAL
static final int GL_GET_TEXTURE_IMAGE_FORMAT
static final int GL_GET_TEXTURE_IMAGE_TYPE
static final int GL_GREATER
static final int GL_GREEN
static final int GL_GREEN_BIAS
static final int GL_GREEN_BITS
static final int GL_GREEN_INTEGER
static final int GL_GREEN_SCALE
static final int GL_GUILTY_CONTEXT_RESET
static final int GL_HALF_FLOAT
static final int GL_HIGH_FLOAT
static final int GL_HIGH_INT
static final int GL_HINT_BIT
static final int GL_IMAGE_1D
static final int GL_IMAGE_1D_ARRAY
static final int GL_IMAGE_2D
static final int GL_IMAGE_2D_ARRAY
static final int GL_IMAGE_2D_MULTISAMPLE
static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_IMAGE_2D_RECT
static final int GL_IMAGE_3D
static final int GL_IMAGE_BINDING_ACCESS
static final int GL_IMAGE_BINDING_FORMAT
static final int GL_IMAGE_BINDING_LAYER
static final int GL_IMAGE_BINDING_LAYERED
static final int GL_IMAGE_BINDING_LEVEL
static final int GL_IMAGE_BINDING_NAME
static final int GL_IMAGE_BUFFER
static final int GL_IMAGE_CLASS_10_10_10_2
static final int GL_IMAGE_CLASS_11_11_10
static final int GL_IMAGE_CLASS_1_X_16
static final int GL_IMAGE_CLASS_1_X_32
static final int GL_IMAGE_CLASS_1_X_8
static final int GL_IMAGE_CLASS_2_X_16
static final int GL_IMAGE_CLASS_2_X_32
static final int GL_IMAGE_CLASS_2_X_8
static final int GL_IMAGE_CLASS_4_X_16
static final int GL_IMAGE_CLASS_4_X_32
static final int GL_IMAGE_CLASS_4_X_8
static final int GL_IMAGE_COMPATIBILITY_CLASS
static final int GL_IMAGE_CUBE
static final int GL_IMAGE_CUBE_MAP_ARRAY
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
static final int GL_IMAGE_PIXEL_FORMAT
static final int GL_IMAGE_PIXEL_TYPE
static final int GL_IMAGE_TEXEL_SIZE
static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
static final int GL_INCR
static final int GL_INCR_WRAP
static final int GL_INDEX
static final int GL_INDEX_ARRAY
static final int GL_INDEX_ARRAY_BUFFER_BINDING
static final int GL_INDEX_ARRAY_POINTER
static final int GL_INDEX_ARRAY_STRIDE
static final int GL_INDEX_ARRAY_TYPE
static final int GL_INDEX_BITS
static final int GL_INDEX_CLEAR_VALUE
static final int GL_INDEX_LOGIC_OP
static final int GL_INDEX_MODE
static final int GL_INDEX_OFFSET
static final int GL_INDEX_SHIFT
static final int GL_INDEX_WRITEMASK
static final int GL_INFO_LOG_LENGTH
static final int GL_INNOCENT_CONTEXT_RESET
static final int GL_INT
static final int GL_INTENSITY
static final int GL_INTENSITY12
static final int GL_INTENSITY16
static final int GL_INTENSITY4
static final int GL_INTENSITY8
static final int GL_INTERLEAVED_ATTRIBS
static final int GL_INTERNALFORMAT_ALPHA_SIZE
static final int GL_INTERNALFORMAT_ALPHA_TYPE
static final int GL_INTERNALFORMAT_BLUE_SIZE
static final int GL_INTERNALFORMAT_BLUE_TYPE
static final int GL_INTERNALFORMAT_DEPTH_SIZE
static final int GL_INTERNALFORMAT_DEPTH_TYPE
static final int GL_INTERNALFORMAT_GREEN_SIZE
static final int GL_INTERNALFORMAT_GREEN_TYPE
static final int GL_INTERNALFORMAT_PREFERRED
static final int GL_INTERNALFORMAT_RED_SIZE
static final int GL_INTERNALFORMAT_RED_TYPE
static final int GL_INTERNALFORMAT_SHARED_SIZE
static final int GL_INTERNALFORMAT_STENCIL_SIZE
static final int GL_INTERNALFORMAT_STENCIL_TYPE
static final int GL_INTERNALFORMAT_SUPPORTED
static final int GL_INTERPOLATE
static final int GL_INT_2_10_10_10_REV
static final int GL_INT_IMAGE_1D
static final int GL_INT_IMAGE_1D_ARRAY
static final int GL_INT_IMAGE_2D
static final int GL_INT_IMAGE_2D_ARRAY
static final int GL_INT_IMAGE_2D_MULTISAMPLE
static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_INT_IMAGE_2D_RECT
static final int GL_INT_IMAGE_3D
static final int GL_INT_IMAGE_BUFFER
static final int GL_INT_IMAGE_CUBE
static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_INT_SAMPLER_1D
static final int GL_INT_SAMPLER_1D_ARRAY
static final int GL_INT_SAMPLER_2D
static final int GL_INT_SAMPLER_2D_ARRAY
static final int GL_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_INT_SAMPLER_2D_RECT
static final int GL_INT_SAMPLER_3D
static final int GL_INT_SAMPLER_BUFFER
static final int GL_INT_SAMPLER_CUBE
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
static final int GL_INT_VEC2
static final int GL_INT_VEC3
static final int GL_INT_VEC4
static final int GL_INVALID_ENUM
static final int GL_INVALID_FRAMEBUFFER_OPERATION
static final int GL_INVALID_INDEX
static final int GL_INVALID_OPERATION
static final int GL_INVALID_VALUE
static final int GL_INVERT
static final int GL_ISOLINES
static final int GL_IS_PER_PATCH
static final int GL_IS_ROW_MAJOR
static final int GL_KEEP
static final int GL_LAST_VERTEX_CONVENTION
static final int GL_LAYER_PROVOKING_VERTEX
static final int GL_LEFT
static final int GL_LEQUAL
static final int GL_LESS
static final int GL_LIGHT0
static final int GL_LIGHT1
static final int GL_LIGHT2
static final int GL_LIGHT3
static final int GL_LIGHT4
static final int GL_LIGHT5
static final int GL_LIGHT6
static final int GL_LIGHT7
static final int GL_LIGHTING
static final int GL_LIGHTING_BIT
static final int GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_COLOR_CONTROL
static final int GL_LIGHT_MODEL_LOCAL_VIEWER
static final int GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LINE
static final int GL_LINEAR
static final int GL_LINEAR_ATTENUATION
static final int GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINES
static final int GL_LINES_ADJACENCY
static final int GL_LINE_BIT
static final int GL_LINE_LOOP
static final int GL_LINE_RESET_TOKEN
static final int GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH_HINT
static final int GL_LINE_STIPPLE
static final int GL_LINE_STIPPLE_PATTERN
static final int GL_LINE_STIPPLE_REPEAT
static final int GL_LINE_STRIP
static final int GL_LINE_STRIP_ADJACENCY
static final int GL_LINE_TOKEN
static final int GL_LINE_WIDTH
static final int GL_LINE_WIDTH_GRANULARITY
static final int GL_LINE_WIDTH_RANGE
static final int GL_LINK_STATUS
static final int GL_LIST_BASE
static final int GL_LIST_BIT
static final int GL_LIST_INDEX
static final int GL_LIST_MODE
static final int GL_LOAD
static final int GL_LOCATION
static final int GL_LOCATION_COMPONENT
static final int GL_LOCATION_INDEX
static final int GL_LOGIC_OP
static final int GL_LOGIC_OP_MODE
static final int GL_LOSE_CONTEXT_ON_RESET
static final int GL_LOWER_LEFT
static final int GL_LOW_FLOAT
static final int GL_LOW_INT
static final int GL_LUMINANCE
static final int GL_LUMINANCE12
static final int GL_LUMINANCE12_ALPHA12
static final int GL_LUMINANCE12_ALPHA4
static final int GL_LUMINANCE16
static final int GL_LUMINANCE16_ALPHA16
static final int GL_LUMINANCE4
static final int GL_LUMINANCE4_ALPHA4
static final int GL_LUMINANCE6_ALPHA2
static final int GL_LUMINANCE8
static final int GL_LUMINANCE8_ALPHA8
static final int GL_LUMINANCE_ALPHA
static final int GL_MAJOR_VERSION
static final int GL_MANUAL_GENERATE_MIPMAP
static final int GL_MAP1_COLOR_4
static final int GL_MAP1_GRID_DOMAIN
static final int GL_MAP1_GRID_SEGMENTS
static final int GL_MAP1_INDEX
static final int GL_MAP1_NORMAL
static final int GL_MAP1_TEXTURE_COORD_1
static final int GL_MAP1_TEXTURE_COORD_2
static final int GL_MAP1_TEXTURE_COORD_3
static final int GL_MAP1_TEXTURE_COORD_4
static final int GL_MAP1_VERTEX_3
static final int GL_MAP1_VERTEX_4
static final int GL_MAP2_COLOR_4
static final int GL_MAP2_GRID_DOMAIN
static final int GL_MAP2_GRID_SEGMENTS
static final int GL_MAP2_INDEX
static final int GL_MAP2_NORMAL
static final int GL_MAP2_TEXTURE_COORD_1
static final int GL_MAP2_TEXTURE_COORD_2
static final int GL_MAP2_TEXTURE_COORD_3
static final int GL_MAP2_TEXTURE_COORD_4
static final int GL_MAP2_VERTEX_3
static final int GL_MAP2_VERTEX_4
static final int GL_MAP_COHERENT_BIT
static final int GL_MAP_COLOR
static final int GL_MAP_FLUSH_EXPLICIT_BIT
static final int GL_MAP_INVALIDATE_BUFFER_BIT
static final int GL_MAP_INVALIDATE_RANGE_BIT
static final int GL_MAP_PERSISTENT_BIT
static final int GL_MAP_READ_BIT
static final int GL_MAP_STENCIL
static final int GL_MAP_UNSYNCHRONIZED_BIT
static final int GL_MAP_WRITE_BIT
static final int GL_MATRIX_MODE
static final int GL_MATRIX_STRIDE
static final int GL_MAX
static final int GL_MAX_3D_TEXTURE_SIZE
static final int GL_MAX_ARRAY_TEXTURE_LAYERS
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_MAX_ATTRIB_STACK_DEPTH
static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_MAX_CLIP_DISTANCES
static final int GL_MAX_CLIP_PLANES
static final int GL_MAX_COLOR_ATTACHMENTS
static final int GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_COMBINED_ATOMIC_COUNTERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_DIMENSIONS
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_IMAGE_UNIFORMS
static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS
static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS
static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT
static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
static final int GL_MAX_CULL_DISTANCES
static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH
static final int GL_MAX_DEBUG_LOGGED_MESSAGES
static final int GL_MAX_DEBUG_MESSAGE_LENGTH
static final int GL_MAX_DEPTH
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DRAW_BUFFERS
static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
static final int GL_MAX_ELEMENTS_INDICES
static final int GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_ELEMENT_INDEX
static final int GL_MAX_EVAL_ORDER
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS
static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
static final int GL_MAX_FRAMEBUFFER_HEIGHT
static final int GL_MAX_FRAMEBUFFER_LAYERS
static final int GL_MAX_FRAMEBUFFER_SAMPLES
static final int GL_MAX_FRAMEBUFFER_WIDTH
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_HEIGHT
static final int GL_MAX_IMAGE_SAMPLES
static final int GL_MAX_IMAGE_UNITS
static final int GL_MAX_INTEGER_SAMPLES
static final int GL_MAX_LABEL_LENGTH
static final int GL_MAX_LAYERS
static final int GL_MAX_LIGHTS
static final int GL_MAX_LIST_NESTING
static final int GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_NAME_LENGTH
static final int GL_MAX_NAME_STACK_DEPTH
static final int GL_MAX_NUM_ACTIVE_VARIABLES
static final int GL_MAX_NUM_COMPATIBLE_SUBROUTINES
static final int GL_MAX_PATCH_VERTICES
static final int GL_MAX_PIXEL_MAP_TABLE
static final int GL_MAX_PROGRAM_TEXEL_OFFSET
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
static final int GL_MAX_RENDERBUFFER_SIZE
static final int GL_MAX_SAMPLES
static final int GL_MAX_SAMPLE_MASK_WORDS
static final int GL_MAX_SERVER_WAIT_TIMEOUT
static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE
static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
static final int GL_MAX_SUBROUTINES
static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
static final int GL_MAX_TESS_GEN_LEVEL
static final int GL_MAX_TESS_PATCH_COMPONENTS
static final int GL_MAX_TEXTURE_BUFFER_SIZE
static final int GL_MAX_TEXTURE_COORDS
static final int GL_MAX_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TEXTURE_LOD_BIAS
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY
static final int GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_UNITS
static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
static final int GL_MAX_UNIFORM_BLOCK_SIZE
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
static final int GL_MAX_UNIFORM_LOCATIONS
static final int GL_MAX_VARYING_COMPONENTS
static final int GL_MAX_VARYING_FLOATS
static final int GL_MAX_VARYING_VECTORS
static final int GL_MAX_VERTEX_ATOMIC_COUNTERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_VERTEX_ATTRIBS
static final int GL_MAX_VERTEX_ATTRIB_BINDINGS
static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_MAX_VERTEX_ATTRIB_STRIDE
static final int GL_MAX_VERTEX_IMAGE_UNIFORMS
static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
static final int GL_MAX_VERTEX_STREAMS
static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_VERTEX_UNIFORM_VECTORS
static final int GL_MAX_VIEWPORTS
static final int GL_MAX_VIEWPORT_DIMS
static final int GL_MAX_WIDTH
static final int GL_MEDIUM_FLOAT
static final int GL_MEDIUM_INT
static final int GL_MIN
static final int GL_MINOR_VERSION
static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
static final int GL_MIN_MAP_BUFFER_ALIGNMENT
static final int GL_MIN_PROGRAM_TEXEL_OFFSET
static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MIN_SAMPLE_SHADING_VALUE
static final int GL_MIPMAP
static final int GL_MIRRORED_REPEAT
static final int GL_MIRROR_CLAMP_TO_EDGE
static final int GL_MODELVIEW
static final int GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_STACK_DEPTH
static final int GL_MODULATE
static final int GL_MULT
static final int GL_MULTISAMPLE
static final int GL_MULTISAMPLE_BIT
static final int GL_N3F_V3F
static final int GL_NAME_LENGTH
static final int GL_NAME_STACK_DEPTH
static final int GL_NAND
static final int GL_NEAREST
static final int GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEGATIVE_ONE_TO_ONE
static final int GL_NEVER
static final int GL_NICEST
static final int GL_NONE
static final int GL_NOOP
static final int GL_NOR
static final int GL_NORMALIZE
static final int GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY_BUFFER_BINDING
static final int GL_NORMAL_ARRAY_POINTER
static final int GL_NORMAL_ARRAY_STRIDE
static final int GL_NORMAL_ARRAY_TYPE
static final int GL_NORMAL_MAP
static final int GL_NOTEQUAL
static final int GL_NO_ERROR
static final int GL_NO_RESET_NOTIFICATION
static final int GL_NUM_ACTIVE_VARIABLES
static final int GL_NUM_COMPATIBLE_SUBROUTINES
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_NUM_EXTENSIONS
static final int GL_NUM_PROGRAM_BINARY_FORMATS
static final int GL_NUM_SAMPLE_COUNTS
static final int GL_NUM_SHADER_BINARY_FORMATS
static final int GL_NUM_SHADING_LANGUAGE_VERSIONS
static final int GL_NUM_SPIR_V_EXTENSIONS
static final int GL_OBJECT_LINEAR
static final int GL_OBJECT_PLANE
static final int GL_OBJECT_TYPE
static final int GL_OFFSET
static final int GL_ONE
static final int GL_ONE_MINUS_CONSTANT_ALPHA
static final int GL_ONE_MINUS_CONSTANT_COLOR
static final int GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_SRC1_ALPHA
static final int GL_ONE_MINUS_SRC1_COLOR
static final int GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_COLOR
static final int GL_OPERAND0_ALPHA
static final int GL_OPERAND0_RGB
static final int GL_OPERAND1_ALPHA
static final int GL_OPERAND1_RGB
static final int GL_OPERAND2_ALPHA
static final int GL_OPERAND2_RGB
static final int GL_OR
static final int GL_ORDER
static final int GL_OR_INVERTED
static final int GL_OR_REVERSE
static final int GL_OUT_OF_MEMORY
static final int GL_PACK_ALIGNMENT
static final int GL_PACK_COMPRESSED_BLOCK_DEPTH
static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT
static final int GL_PACK_COMPRESSED_BLOCK_SIZE
static final int GL_PACK_COMPRESSED_BLOCK_WIDTH
static final int GL_PACK_IMAGE_HEIGHT
static final int GL_PACK_LSB_FIRST
static final int GL_PACK_ROW_LENGTH
static final int GL_PACK_SKIP_IMAGES
static final int GL_PACK_SKIP_PIXELS
static final int GL_PACK_SKIP_ROWS
static final int GL_PACK_SWAP_BYTES
static final int GL_PARAMETER_BUFFER
static final int GL_PARAMETER_BUFFER_BINDING
static final int GL_PASS_THROUGH_TOKEN
static final int GL_PATCHES
static final int GL_PATCH_DEFAULT_INNER_LEVEL
static final int GL_PATCH_DEFAULT_OUTER_LEVEL
static final int GL_PATCH_VERTICES
static final int GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_PIXEL_BUFFER_BARRIER_BIT
static final int GL_PIXEL_MAP_A_TO_A
static final int GL_PIXEL_MAP_A_TO_A_SIZE
static final int GL_PIXEL_MAP_B_TO_B
static final int GL_PIXEL_MAP_B_TO_B_SIZE
static final int GL_PIXEL_MAP_G_TO_G
static final int GL_PIXEL_MAP_G_TO_G_SIZE
static final int GL_PIXEL_MAP_I_TO_A
static final int GL_PIXEL_MAP_I_TO_A_SIZE
static final int GL_PIXEL_MAP_I_TO_B
static final int GL_PIXEL_MAP_I_TO_B_SIZE
static final int GL_PIXEL_MAP_I_TO_G
static final int GL_PIXEL_MAP_I_TO_G_SIZE
static final int GL_PIXEL_MAP_I_TO_I
static final int GL_PIXEL_MAP_I_TO_I_SIZE
static final int GL_PIXEL_MAP_I_TO_R
static final int GL_PIXEL_MAP_I_TO_R_SIZE
static final int GL_PIXEL_MAP_R_TO_R
static final int GL_PIXEL_MAP_R_TO_R_SIZE
static final int GL_PIXEL_MAP_S_TO_S
static final int GL_PIXEL_MAP_S_TO_S_SIZE
static final int GL_PIXEL_MODE_BIT
static final int GL_PIXEL_PACK_BUFFER
static final int GL_PIXEL_PACK_BUFFER_BINDING
static final int GL_PIXEL_UNPACK_BUFFER
static final int GL_PIXEL_UNPACK_BUFFER_BINDING
static final int GL_POINT
static final int GL_POINTS
static final int GL_POINT_BIT
static final int GL_POINT_DISTANCE_ATTENUATION
static final int GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_SIZE
static final int GL_POINT_SIZE_GRANULARITY
static final int GL_POINT_SIZE_MAX
static final int GL_POINT_SIZE_MIN
static final int GL_POINT_SIZE_RANGE
static final int GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH_HINT
static final int GL_POINT_SPRITE
static final int GL_POINT_SPRITE_COORD_ORIGIN
static final int GL_POINT_TOKEN
static final int GL_POLYGON
static final int GL_POLYGON_BIT
static final int GL_POLYGON_MODE
static final int GL_POLYGON_OFFSET_CLAMP
static final int GL_POLYGON_OFFSET_FACTOR
static final int GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_LINE
static final int GL_POLYGON_OFFSET_POINT
static final int GL_POLYGON_OFFSET_UNITS
static final int GL_POLYGON_SMOOTH
static final int GL_POLYGON_SMOOTH_HINT
static final int GL_POLYGON_STIPPLE
static final int GL_POLYGON_STIPPLE_BIT
static final int GL_POLYGON_TOKEN
static final int GL_POSITION
static final int GL_PREVIOUS
static final int GL_PRIMARY_COLOR
static final int GL_PRIMITIVES_GENERATED
static final int GL_PRIMITIVES_SUBMITTED
static final int GL_PRIMITIVE_RESTART
static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
static final int GL_PRIMITIVE_RESTART_INDEX
static final int GL_PROGRAM
static final int GL_PROGRAM_BINARY_FORMATS
static final int GL_PROGRAM_BINARY_LENGTH
static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
static final int GL_PROGRAM_INPUT
static final int GL_PROGRAM_OUTPUT
static final int GL_PROGRAM_PIPELINE
static final int GL_PROGRAM_PIPELINE_BINDING
static final int GL_PROGRAM_POINT_SIZE
static final int GL_PROGRAM_SEPARABLE
static final int GL_PROJECTION
static final int GL_PROJECTION_MATRIX
static final int GL_PROJECTION_STACK_DEPTH
static final int GL_PROVOKING_VERTEX
static final int GL_PROXY_TEXTURE_1D
static final int GL_PROXY_TEXTURE_1D_ARRAY
static final int GL_PROXY_TEXTURE_2D
static final int GL_PROXY_TEXTURE_2D_ARRAY
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_PROXY_TEXTURE_3D
static final int GL_PROXY_TEXTURE_CUBE_MAP
static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
static final int GL_PROXY_TEXTURE_RECTANGLE
static final int GL_Q
static final int GL_QUADRATIC_ATTENUATION
static final int GL_QUADS
static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
static final int GL_QUAD_STRIP
static final int GL_QUERY
static final int GL_QUERY_BUFFER
static final int GL_QUERY_BUFFER_BARRIER_BIT
static final int GL_QUERY_BUFFER_BINDING
static final int GL_QUERY_BY_REGION_NO_WAIT
static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED
static final int GL_QUERY_BY_REGION_WAIT
static final int GL_QUERY_BY_REGION_WAIT_INVERTED
static final int GL_QUERY_COUNTER_BITS
static final int GL_QUERY_NO_WAIT
static final int GL_QUERY_NO_WAIT_INVERTED
static final int GL_QUERY_RESULT
static final int GL_QUERY_RESULT_AVAILABLE
static final int GL_QUERY_RESULT_NO_WAIT
static final int GL_QUERY_TARGET
static final int GL_QUERY_WAIT
static final int GL_QUERY_WAIT_INVERTED
static final int GL_R
static final int GL_R11F_G11F_B10F
static final int GL_R16
static final int GL_R16F
static final int GL_R16I
static final int GL_R16UI
static final int GL_R16_SNORM
static final int GL_R32F
static final int GL_R32I
static final int GL_R32UI
static final int GL_R3_G3_B2
static final int GL_R8
static final int GL_R8I
static final int GL_R8UI
static final int GL_R8_SNORM
static final int GL_RASTERIZER_DISCARD
static final int GL_READ_BUFFER
static final int GL_READ_FRAMEBUFFER
static final int GL_READ_FRAMEBUFFER_BINDING
static final int GL_READ_ONLY
static final int GL_READ_PIXELS
static final int GL_READ_PIXELS_FORMAT
static final int GL_READ_PIXELS_TYPE
static final int GL_READ_WRITE
static final int GL_RED
static final int GL_RED_BIAS
static final int GL_RED_BITS
static final int GL_RED_INTEGER
static final int GL_RED_SCALE
static final int GL_REFERENCED_BY_COMPUTE_SHADER
static final int GL_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_REFERENCED_BY_VERTEX_SHADER
static final int GL_REFLECTION_MAP
static final int GL_RENDER
static final int GL_RENDERBUFFER
static final int GL_RENDERBUFFER_ALPHA_SIZE
static final int GL_RENDERBUFFER_BINDING
static final int GL_RENDERBUFFER_BLUE_SIZE
static final int GL_RENDERBUFFER_DEPTH_SIZE
static final int GL_RENDERBUFFER_GREEN_SIZE
static final int GL_RENDERBUFFER_HEIGHT
static final int GL_RENDERBUFFER_INTERNAL_FORMAT
static final int GL_RENDERBUFFER_RED_SIZE
static final int GL_RENDERBUFFER_SAMPLES
static final int GL_RENDERBUFFER_STENCIL_SIZE
static final int GL_RENDERBUFFER_WIDTH
static final int GL_RENDERER
static final int GL_RENDER_MODE
static final int GL_REPEAT
static final int GL_REPLACE
static final int GL_RESCALE_NORMAL
static final int GL_RESET_NOTIFICATION_STRATEGY
static final int GL_RETURN
static final int GL_RG
static final int GL_RG16
static final int GL_RG16F
static final int GL_RG16I
static final int GL_RG16UI
static final int GL_RG16_SNORM
static final int GL_RG32F
static final int GL_RG32I
static final int GL_RG32UI
static final int GL_RG8
static final int GL_RG8I
static final int GL_RG8UI
static final int GL_RG8_SNORM
static final int GL_RGB
static final int GL_RGB10
static final int GL_RGB10_A2
static final int GL_RGB10_A2UI
static final int GL_RGB12
static final int GL_RGB16
static final int GL_RGB16F
static final int GL_RGB16I
static final int GL_RGB16UI
static final int GL_RGB16_SNORM
static final int GL_RGB32F
static final int GL_RGB32I
static final int GL_RGB32UI
static final int GL_RGB4
static final int GL_RGB5
static final int GL_RGB565
static final int GL_RGB5_A1
static final int GL_RGB8
static final int GL_RGB8I
static final int GL_RGB8UI
static final int GL_RGB8_SNORM
static final int GL_RGB9_E5
static final int GL_RGBA
static final int GL_RGBA12
static final int GL_RGBA16
static final int GL_RGBA16F
static final int GL_RGBA16I
static final int GL_RGBA16UI
static final int GL_RGBA16_SNORM
static final int GL_RGBA2
static final int GL_RGBA32F
static final int GL_RGBA32I
static final int GL_RGBA32UI
static final int GL_RGBA4
static final int GL_RGBA8
static final int GL_RGBA8I
static final int GL_RGBA8UI
static final int GL_RGBA8_SNORM
static final int GL_RGBA_INTEGER
static final int GL_RGBA_MODE
static final int GL_RGB_INTEGER
static final int GL_RGB_SCALE
static final int GL_RG_INTEGER
static final int GL_RIGHT
static final int GL_S
static final int GL_SAMPLER
static final int GL_SAMPLER_1D
static final int GL_SAMPLER_1D_ARRAY
static final int GL_SAMPLER_1D_ARRAY_SHADOW
static final int GL_SAMPLER_1D_SHADOW
static final int GL_SAMPLER_2D
static final int GL_SAMPLER_2D_ARRAY
static final int GL_SAMPLER_2D_ARRAY_SHADOW
static final int GL_SAMPLER_2D_MULTISAMPLE
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_SAMPLER_2D_RECT
static final int GL_SAMPLER_2D_RECT_SHADOW
static final int GL_SAMPLER_2D_SHADOW
static final int GL_SAMPLER_3D
static final int GL_SAMPLER_BINDING
static final int GL_SAMPLER_BUFFER
static final int GL_SAMPLER_CUBE
static final int GL_SAMPLER_CUBE_MAP_ARRAY
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
static final int GL_SAMPLER_CUBE_SHADOW
static final int GL_SAMPLES
static final int GL_SAMPLES_PASSED
static final int GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SAMPLE_BUFFERS
static final int GL_SAMPLE_COVERAGE
static final int GL_SAMPLE_COVERAGE_INVERT
static final int GL_SAMPLE_COVERAGE_VALUE
static final int GL_SAMPLE_MASK
static final int GL_SAMPLE_MASK_VALUE
static final int GL_SAMPLE_POSITION
static final int GL_SAMPLE_SHADING
static final int GL_SCISSOR_BIT
static final int GL_SCISSOR_BOX
static final int GL_SCISSOR_TEST
static final int GL_SECONDARY_COLOR_ARRAY
static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
static final int GL_SECONDARY_COLOR_ARRAY_POINTER
static final int GL_SECONDARY_COLOR_ARRAY_SIZE
static final int GL_SECONDARY_COLOR_ARRAY_STRIDE
static final int GL_SECONDARY_COLOR_ARRAY_TYPE
static final int GL_SELECT
static final int GL_SELECTION_BUFFER_POINTER
static final int GL_SELECTION_BUFFER_SIZE
static final int GL_SEPARATE_ATTRIBS
static final int GL_SEPARATE_SPECULAR_COLOR
static final int GL_SET
static final int GL_SHADER
static final int GL_SHADER_BINARY_FORMATS
static final int GL_SHADER_BINARY_FORMAT_SPIR_V
static final int GL_SHADER_COMPILER
static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
static final int GL_SHADER_IMAGE_ATOMIC
static final int GL_SHADER_IMAGE_LOAD
static final int GL_SHADER_IMAGE_STORE
static final int GL_SHADER_SOURCE_LENGTH
static final int GL_SHADER_STORAGE_BARRIER_BIT
static final int GL_SHADER_STORAGE_BLOCK
static final int GL_SHADER_STORAGE_BUFFER
static final int GL_SHADER_STORAGE_BUFFER_BINDING
static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
static final int GL_SHADER_STORAGE_BUFFER_SIZE
static final int GL_SHADER_STORAGE_BUFFER_START
static final int GL_SHADER_TYPE
static final int GL_SHADE_MODEL
static final int GL_SHADING_LANGUAGE_VERSION
static final int GL_SHININESS
static final int GL_SHORT
static final int GL_SIGNALED
static final int GL_SIGNED_NORMALIZED
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
static final int GL_SINGLE_COLOR
static final int GL_SLUMINANCE
static final int GL_SLUMINANCE8
static final int GL_SLUMINANCE8_ALPHA8
static final int GL_SLUMINANCE_ALPHA
static final int GL_SMOOTH
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
static final int GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
static final int GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_SOURCE0_ALPHA
static final int GL_SOURCE0_RGB
static final int GL_SOURCE1_ALPHA
static final int GL_SOURCE1_RGB
static final int GL_SOURCE2_ALPHA
static final int GL_SOURCE2_RGB
static final int GL_SPECULAR
static final int GL_SPHERE_MAP
static final int GL_SPIR_V_BINARY
static final int GL_SPIR_V_EXTENSIONS
static final int GL_SPOT_CUTOFF
static final int GL_SPOT_DIRECTION
static final int GL_SPOT_EXPONENT
static final int GL_SRC0_ALPHA
static final int GL_SRC0_RGB
static final int GL_SRC1_ALPHA
static final int GL_SRC1_COLOR
static final int GL_SRC1_RGB
static final int GL_SRC2_ALPHA
static final int GL_SRC2_RGB
static final int GL_SRC_ALPHA
static final int GL_SRC_ALPHA_SATURATE
static final int GL_SRC_COLOR
static final int GL_SRGB
static final int GL_SRGB8
static final int GL_SRGB8_ALPHA8
static final int GL_SRGB_ALPHA
static final int GL_SRGB_READ
static final int GL_SRGB_WRITE
static final int GL_STACK_OVERFLOW
static final int GL_STACK_UNDERFLOW
static final int GL_STATIC_COPY
static final int GL_STATIC_DRAW
static final int GL_STATIC_READ
static final int GL_STENCIL
static final int GL_STENCIL_ATTACHMENT
static final int GL_STENCIL_BACK_FAIL
static final int GL_STENCIL_BACK_FUNC
static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
static final int GL_STENCIL_BACK_REF
static final int GL_STENCIL_BACK_VALUE_MASK
static final int GL_STENCIL_BACK_WRITEMASK
static final int GL_STENCIL_BITS
static final int GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_CLEAR_VALUE
static final int GL_STENCIL_COMPONENTS
static final int GL_STENCIL_FAIL
static final int GL_STENCIL_FUNC
static final int GL_STENCIL_INDEX
static final int GL_STENCIL_INDEX1
static final int GL_STENCIL_INDEX16
static final int GL_STENCIL_INDEX4
static final int GL_STENCIL_INDEX8
static final int GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_STENCIL_PASS_DEPTH_PASS
static final int GL_STENCIL_REF
static final int GL_STENCIL_RENDERABLE
static final int GL_STENCIL_TEST
static final int GL_STENCIL_VALUE_MASK
static final int GL_STENCIL_WRITEMASK
static final int GL_STEREO
static final int GL_STREAM_COPY
static final int GL_STREAM_DRAW
static final int GL_STREAM_READ
static final int GL_SUBPIXEL_BITS
static final int GL_SUBTRACT
static final int GL_SYNC_CONDITION
static final int GL_SYNC_FENCE
static final int GL_SYNC_FLAGS
static final int GL_SYNC_FLUSH_COMMANDS_BIT
static final int GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_SYNC_STATUS
static final int GL_T
static final int GL_T2F_C3F_V3F
static final int GL_T2F_C4F_N3F_V3F
static final int GL_T2F_C4UB_V3F
static final int GL_T2F_N3F_V3F
static final int GL_T2F_V3F
static final int GL_T4F_C4F_N3F_V4F
static final int GL_T4F_V4F
static final int GL_TESS_CONTROL_OUTPUT_VERTICES
static final int GL_TESS_CONTROL_SHADER
static final int GL_TESS_CONTROL_SHADER_BIT
static final int GL_TESS_CONTROL_SHADER_PATCHES
static final int GL_TESS_CONTROL_SUBROUTINE
static final int GL_TESS_CONTROL_SUBROUTINE_UNIFORM
static final int GL_TESS_CONTROL_TEXTURE
static final int GL_TESS_EVALUATION_SHADER
static final int GL_TESS_EVALUATION_SHADER_BIT
static final int GL_TESS_EVALUATION_SHADER_INVOCATIONS
static final int GL_TESS_EVALUATION_SUBROUTINE
static final int GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
static final int GL_TESS_EVALUATION_TEXTURE
static final int GL_TESS_GEN_MODE
static final int GL_TESS_GEN_POINT_MODE
static final int GL_TESS_GEN_SPACING
static final int GL_TESS_GEN_VERTEX_ORDER
static final int GL_TEXTURE
static final int GL_TEXTURE0
static final int GL_TEXTURE1
static final int GL_TEXTURE10
static final int GL_TEXTURE11
static final int GL_TEXTURE12
static final int GL_TEXTURE13
static final int GL_TEXTURE14
static final int GL_TEXTURE15
static final int GL_TEXTURE16
static final int GL_TEXTURE17
static final int GL_TEXTURE18
static final int GL_TEXTURE19
static final int GL_TEXTURE2
static final int GL_TEXTURE20
static final int GL_TEXTURE21
static final int GL_TEXTURE22
static final int GL_TEXTURE23
static final int GL_TEXTURE24
static final int GL_TEXTURE25
static final int GL_TEXTURE26
static final int GL_TEXTURE27
static final int GL_TEXTURE28
static final int GL_TEXTURE29
static final int GL_TEXTURE3
static final int GL_TEXTURE30
static final int GL_TEXTURE31
static final int GL_TEXTURE4
static final int GL_TEXTURE5
static final int GL_TEXTURE6
static final int GL_TEXTURE7
static final int GL_TEXTURE8
static final int GL_TEXTURE9
static final int GL_TEXTURE_1D
static final int GL_TEXTURE_1D_ARRAY
static final int GL_TEXTURE_2D
static final int GL_TEXTURE_2D_ARRAY
static final int GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_3D
static final int GL_TEXTURE_ALPHA_SIZE
static final int GL_TEXTURE_ALPHA_TYPE
static final int GL_TEXTURE_BASE_LEVEL
static final int GL_TEXTURE_BINDING_1D
static final int GL_TEXTURE_BINDING_1D_ARRAY
static final int GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D_ARRAY
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_BINDING_3D
static final int GL_TEXTURE_BINDING_BUFFER
static final int GL_TEXTURE_BINDING_CUBE_MAP
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
static final int GL_TEXTURE_BINDING_RECTANGLE
static final int GL_TEXTURE_BIT
static final int GL_TEXTURE_BLUE_SIZE
static final int GL_TEXTURE_BLUE_TYPE
static final int GL_TEXTURE_BORDER
static final int GL_TEXTURE_BORDER_COLOR
static final int GL_TEXTURE_BUFFER
static final int GL_TEXTURE_BUFFER_BINDING
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
static final int GL_TEXTURE_BUFFER_OFFSET
static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
static final int GL_TEXTURE_BUFFER_SIZE
static final int GL_TEXTURE_COMPARE_FUNC
static final int GL_TEXTURE_COMPARE_MODE
static final int GL_TEXTURE_COMPONENTS
static final int GL_TEXTURE_COMPRESSED
static final int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
static final int GL_TEXTURE_COMPRESSED_BLOCK_SIZE
static final int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
static final int GL_TEXTURE_COMPRESSION_HINT
static final int GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
static final int GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_TEXTURE_CUBE_MAP
static final int GL_TEXTURE_CUBE_MAP_ARRAY
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
static final int GL_TEXTURE_DEPTH
static final int GL_TEXTURE_DEPTH_SIZE
static final int GL_TEXTURE_DEPTH_TYPE
static final int GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_FETCH_BARRIER_BIT
static final int GL_TEXTURE_FILTER_CONTROL
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
static final int GL_TEXTURE_GATHER
static final int GL_TEXTURE_GATHER_SHADOW
static final int GL_TEXTURE_GEN_MODE
static final int GL_TEXTURE_GEN_Q
static final int GL_TEXTURE_GEN_R
static final int GL_TEXTURE_GEN_S
static final int GL_TEXTURE_GEN_T
static final int GL_TEXTURE_GREEN_SIZE
static final int GL_TEXTURE_GREEN_TYPE
static final int GL_TEXTURE_HEIGHT
static final int GL_TEXTURE_IMAGE_FORMAT
static final int GL_TEXTURE_IMAGE_TYPE
static final int GL_TEXTURE_IMMUTABLE_FORMAT
static final int GL_TEXTURE_IMMUTABLE_LEVELS
static final int GL_TEXTURE_INTENSITY_SIZE
static final int GL_TEXTURE_INTENSITY_TYPE
static final int GL_TEXTURE_INTERNAL_FORMAT
static final int GL_TEXTURE_LOD_BIAS
static final int GL_TEXTURE_LUMINANCE_SIZE
static final int GL_TEXTURE_LUMINANCE_TYPE
static final int GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MATRIX
static final int GL_TEXTURE_MAX_ANISOTROPY
static final int GL_TEXTURE_MAX_LEVEL
static final int GL_TEXTURE_MAX_LOD
static final int GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_LOD
static final int GL_TEXTURE_PRIORITY
static final int GL_TEXTURE_RECTANGLE
static final int GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE_RED_TYPE
static final int GL_TEXTURE_RESIDENT
static final int GL_TEXTURE_SAMPLES
static final int GL_TEXTURE_SHADOW
static final int GL_TEXTURE_SHARED_SIZE
static final int GL_TEXTURE_STACK_DEPTH
static final int GL_TEXTURE_STENCIL_SIZE
static final int GL_TEXTURE_SWIZZLE_A
static final int GL_TEXTURE_SWIZZLE_B
static final int GL_TEXTURE_SWIZZLE_G
static final int GL_TEXTURE_SWIZZLE_R
static final int GL_TEXTURE_SWIZZLE_RGBA
static final int GL_TEXTURE_TARGET
static final int GL_TEXTURE_UPDATE_BARRIER_BIT
static final int GL_TEXTURE_VIEW
static final int GL_TEXTURE_VIEW_MIN_LAYER
static final int GL_TEXTURE_VIEW_MIN_LEVEL
static final int GL_TEXTURE_VIEW_NUM_LAYERS
static final int GL_TEXTURE_VIEW_NUM_LEVELS
static final int GL_TEXTURE_WIDTH
static final int GL_TEXTURE_WRAP_R
static final int GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_T
static final int GL_TIMEOUT_EXPIRED
static final int GL_TIMEOUT_IGNORED
static final int GL_TIMESTAMP
static final int GL_TIME_ELAPSED
static final int GL_TOP_LEVEL_ARRAY_SIZE
static final int GL_TOP_LEVEL_ARRAY_STRIDE
static final int GL_TRANSFORM_BIT
static final int GL_TRANSFORM_FEEDBACK
static final int GL_TRANSFORM_FEEDBACK_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT
static final int GL_TRANSFORM_FEEDBACK_BINDING
static final int GL_TRANSFORM_FEEDBACK_BUFFER
static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
static final int GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
static final int GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
static final int GL_TRANSFORM_FEEDBACK_OVERFLOW
static final int GL_TRANSFORM_FEEDBACK_PAUSED
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
static final int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
static final int GL_TRANSFORM_FEEDBACK_VARYING
static final int GL_TRANSFORM_FEEDBACK_VARYINGS
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
static final int GL_TRANSPOSE_COLOR_MATRIX
static final int GL_TRANSPOSE_MODELVIEW_MATRIX
static final int GL_TRANSPOSE_PROJECTION_MATRIX
static final int GL_TRANSPOSE_TEXTURE_MATRIX
static final int GL_TRIANGLES
static final int GL_TRIANGLES_ADJACENCY
static final int GL_TRIANGLE_FAN
static final int GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP_ADJACENCY
static final int GL_TRUE
static final int GL_TYPE
static final int GL_UNDEFINED_VERTEX
static final int GL_UNIFORM
static final int GL_UNIFORM_ARRAY_STRIDE
static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_UNIFORM_BARRIER_BIT
static final int GL_UNIFORM_BLOCK
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
static final int GL_UNIFORM_BLOCK_BINDING
static final int GL_UNIFORM_BLOCK_DATA_SIZE
static final int GL_UNIFORM_BLOCK_INDEX
static final int GL_UNIFORM_BLOCK_NAME_LENGTH
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
static final int GL_UNIFORM_BUFFER
static final int GL_UNIFORM_BUFFER_BINDING
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
static final int GL_UNIFORM_BUFFER_SIZE
static final int GL_UNIFORM_BUFFER_START
static final int GL_UNIFORM_IS_ROW_MAJOR
static final int GL_UNIFORM_MATRIX_STRIDE
static final int GL_UNIFORM_NAME_LENGTH
static final int GL_UNIFORM_OFFSET
static final int GL_UNIFORM_SIZE
static final int GL_UNIFORM_TYPE
static final int GL_UNKNOWN_CONTEXT_RESET
static final int GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH
static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE
static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH
static final int GL_UNPACK_IMAGE_HEIGHT
static final int GL_UNPACK_LSB_FIRST
static final int GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_SKIP_IMAGES
static final int GL_UNPACK_SKIP_PIXELS
static final int GL_UNPACK_SKIP_ROWS
static final int GL_UNPACK_SWAP_BYTES
static final int GL_UNSIGNALED
static final int GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE_2_3_3_REV
static final int GL_UNSIGNED_BYTE_3_3_2
static final int GL_UNSIGNED_INT
static final int GL_UNSIGNED_INT_10F_11F_11F_REV
static final int GL_UNSIGNED_INT_10_10_10_2
static final int GL_UNSIGNED_INT_24_8
static final int GL_UNSIGNED_INT_2_10_10_10_REV
static final int GL_UNSIGNED_INT_5_9_9_9_REV
static final int GL_UNSIGNED_INT_8_8_8_8
static final int GL_UNSIGNED_INT_8_8_8_8_REV
static final int GL_UNSIGNED_INT_ATOMIC_COUNTER
static final int GL_UNSIGNED_INT_IMAGE_1D
static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D
static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_RECT
static final int GL_UNSIGNED_INT_IMAGE_3D
static final int GL_UNSIGNED_INT_IMAGE_BUFFER
static final int GL_UNSIGNED_INT_IMAGE_CUBE
static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_1D
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
static final int GL_UNSIGNED_INT_SAMPLER_3D
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
static final int GL_UNSIGNED_INT_SAMPLER_CUBE
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_VEC2
static final int GL_UNSIGNED_INT_VEC3
static final int GL_UNSIGNED_INT_VEC4
static final int GL_UNSIGNED_NORMALIZED
static final int GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
static final int GL_UNSIGNED_SHORT_4_4_4_4
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
static final int GL_UNSIGNED_SHORT_5_5_5_1
static final int GL_UNSIGNED_SHORT_5_6_5
static final int GL_UNSIGNED_SHORT_5_6_5_REV
static final int GL_UPPER_LEFT
static final int GL_V2F
static final int GL_V3F
static final int GL_VALIDATE_STATUS
static final int GL_VENDOR
static final int GL_VERSION
static final int GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY_BINDING
static final int GL_VERTEX_ARRAY_BUFFER_BINDING
static final int GL_VERTEX_ARRAY_POINTER
static final int GL_VERTEX_ARRAY_SIZE
static final int GL_VERTEX_ARRAY_STRIDE
static final int GL_VERTEX_ARRAY_TYPE
static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
static final int GL_VERTEX_ATTRIB_ARRAY_LONG
static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
static final int GL_VERTEX_ATTRIB_BINDING
static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_VERTEX_BINDING_BUFFER
static final int GL_VERTEX_BINDING_DIVISOR
static final int GL_VERTEX_BINDING_OFFSET
static final int GL_VERTEX_BINDING_STRIDE
static final int GL_VERTEX_PROGRAM_POINT_SIZE
static final int GL_VERTEX_PROGRAM_TWO_SIDE
static final int GL_VERTEX_SHADER
static final int GL_VERTEX_SHADER_BIT
static final int GL_VERTEX_SHADER_INVOCATIONS
static final int GL_VERTEX_SUBROUTINE
static final int GL_VERTEX_SUBROUTINE_UNIFORM
static final int GL_VERTEX_TEXTURE
static final int GL_VERTICES_SUBMITTED
static final int GL_VIEWPORT
static final int GL_VIEWPORT_BIT
static final int GL_VIEWPORT_BOUNDS_RANGE
static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX
static final int GL_VIEWPORT_SUBPIXEL_BITS
static final int GL_VIEW_CLASS_128_BITS
static final int GL_VIEW_CLASS_16_BITS
static final int GL_VIEW_CLASS_24_BITS
static final int GL_VIEW_CLASS_32_BITS
static final int GL_VIEW_CLASS_48_BITS
static final int GL_VIEW_CLASS_64_BITS
static final int GL_VIEW_CLASS_8_BITS
static final int GL_VIEW_CLASS_96_BITS
static final int GL_VIEW_CLASS_BPTC_FLOAT
static final int GL_VIEW_CLASS_BPTC_UNORM
static final int GL_VIEW_CLASS_RGTC1_RED
static final int GL_VIEW_CLASS_RGTC2_RG
static final int GL_VIEW_CLASS_S3TC_DXT1_RGB
static final int GL_VIEW_CLASS_S3TC_DXT1_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT3_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT5_RGBA
static final int GL_VIEW_COMPATIBILITY_CLASS
static final int GL_WAIT_FAILED
static final int GL_WEIGHT_ARRAY_BUFFER_BINDING
static final int GL_WRITE_ONLY
static final int GL_XOR
static final int GL_ZERO
static final int GL_ZERO_TO_ONE
static final int GL_ZOOM_X
static final int GL_ZOOM_Y
void glAccum(int op, float value)
void glActiveShaderProgram(int pipeline, int program)
void glActiveTexture(int texture)
void glAlphaFunc(int func, float ref)
boolean glAreTexturesResident(int n, IntBuffer textures, byte[] residences)
boolean glAreTexturesResident(int n, int[] textures, byte[] residences)
void glArrayElement(int i)
void glAttachShader(int program, int shader)
void glBegin(int mode)
void glBeginConditionalRender(int id, int mode)
void glBeginQuery(int target, int id)
void glBeginQueryIndexed(int target, int index, int id)
void glBeginTransformFeedback(int primitiveMode)
void glBindAttribLocation(int program, int index, String name)
void glBindBuffer(int target, int buffer)
void glBindBufferBase(int target, int index, int buffer)
void glBindBufferRange(int target, int index, int buffer, long offset, long size)
void glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
void glBindBuffersBase(int target, int first, int count, int[] buffers)
void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes)
void glBindBuffersRange(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes)
void glBindFragDataLocation(int program, int color, String name)
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
void glBindFramebuffer(int target, int framebuffer)
void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
void glBindImageTextures(int first, int count, IntBuffer textures)
void glBindImageTextures(int first, int count, int[] textures)
void glBindProgramPipeline(int pipeline)
void glBindRenderbuffer(int target, int renderbuffer)
void glBindSampler(int unit, int sampler)
void glBindSamplers(int first, int count, IntBuffer samplers)
void glBindSamplers(int first, int count, int[] samplers)
void glBindTexture(int target, int texture)
void glBindTextureUnit(int unit, int texture)
void glBindTextures(int first, int count, IntBuffer textures)
void glBindTextures(int first, int count, int[] textures)
void glBindTransformFeedback(int target, int id)
void glBindVertexArray(int array)
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
void glBindVertexBuffers(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides)
void glBindVertexBuffers(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides)
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
void glBlendColor(float red, float green, float blue, float alpha)
void glBlendEquation(int mode)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void glBlendEquationi(int buf, int mode)
void glBlendFunc(int sfactor, int dfactor)
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFunci(int buf, int src, int dst)
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBufferData(int target, long size, Buffer data, int usage)
void glBufferStorage(int target, long size, Buffer data, int flags)
void glBufferSubData(int target, long offset, long size, Buffer data)
void glCallList(int list)
void glCallLists(int n, int type, Buffer lists)
int glCheckFramebufferStatus(int target)
int glCheckNamedFramebufferStatus(int framebuffer, int target)
void glClampColor(int target, int clamp)
void glClear(int mask)
void glClearAccum(float red, float green, float blue, float alpha)
void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfv(int buffer, int drawbuffer, float[] value)
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferiv(int buffer, int drawbuffer, int[] value)
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(int buffer, int drawbuffer, int[] value)
void glClearColor(float red, float green, float blue, float alpha)
void glClearDepth(double depth)
void glClearDepthf(float d)
void glClearIndex(float c)
void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)
void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)
void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil)
void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value)
void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value)
void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value)
void glClearStencil(int s)
void glClearTexImage(int texture, int level, int format, int type, Buffer data)
void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
void glClientActiveTexture(int texture)
int glClientWaitSync(long sync, int flags, long timeout)
void glClipControl(int origin, int depth)
void glClipPlane(int plane, DoubleBuffer equation)
void glClipPlane(int plane, double[] equation)
void glColor3b(byte red, byte green, byte blue)
void glColor3bv(byte[] v)
void glColor3d(double red, double green, double blue)
void glColor3dv(DoubleBuffer v)
void glColor3dv(double[] v)
void glColor3f(float red, float green, float blue)
void glColor3fv(FloatBuffer v)
void glColor3fv(float[] v)
void glColor3i(int red, int green, int blue)
void glColor3iv(IntBuffer v)
void glColor3iv(int[] v)
void glColor3s(short red, short green, short blue)
void glColor3sv(ShortBuffer v)
void glColor3sv(short[] v)
void glColor3ub(byte red, byte green, byte blue)
void glColor3ubv(byte[] v)
void glColor3ui(int red, int green, int blue)
void glColor3uiv(IntBuffer v)
void glColor3uiv(int[] v)
void glColor3us(short red, short green, short blue)
void glColor3usv(ShortBuffer v)
void glColor3usv(short[] v)
void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4bv(byte[] v)
void glColor4d(double red, double green, double blue, double alpha)
void glColor4dv(DoubleBuffer v)
void glColor4dv(double[] v)
void glColor4f(float red, float green, float blue, float alpha)
void glColor4fv(FloatBuffer v)
void glColor4fv(float[] v)
void glColor4i(int red, int green, int blue, int alpha)
void glColor4iv(IntBuffer v)
void glColor4iv(int[] v)
void glColor4s(short red, short green, short blue, short alpha)
void glColor4sv(ShortBuffer v)
void glColor4sv(short[] v)
void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ubv(byte[] v)
void glColor4ui(int red, int green, int blue, int alpha)
void glColor4uiv(IntBuffer v)
void glColor4uiv(int[] v)
void glColor4us(short red, short green, short blue, short alpha)
void glColor4usv(ShortBuffer v)
void glColor4usv(short[] v)
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaterial(int face, int mode)
void glColorP3ui(int type, int color)
void glColorP3uiv(int type, IntBuffer color)
void glColorP3uiv(int type, int[] color)
void glColorP4ui(int type, int color)
void glColorP4uiv(int type, IntBuffer color)
void glColorP4uiv(int type, int[] color)
void glColorPointer(int size, int type, int stride, Buffer pointer)
void glColorPointer(int size, int type, int stride, long pointer)
void glCompileShader(int shader)
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCreateBuffers(int n, IntBuffer buffers)
void glCreateBuffers(int n, int[] buffers)
void glCreateFramebuffers(int n, IntBuffer framebuffers)
void glCreateFramebuffers(int n, int[] framebuffers)
int glCreateProgram()
void glCreateProgramPipelines(int n, IntBuffer pipelines)
void glCreateProgramPipelines(int n, int[] pipelines)
void glCreateQueries(int target, int n, IntBuffer ids)
void glCreateQueries(int target, int n, int[] ids)
void glCreateRenderbuffers(int n, IntBuffer renderbuffers)
void glCreateRenderbuffers(int n, int[] renderbuffers)
void glCreateSamplers(int n, IntBuffer samplers)
void glCreateSamplers(int n, int[] samplers)
int glCreateShader(int type)
int glCreateShaderProgramv(int type, int count, String[] strings)
void glCreateTextures(int target, int n, IntBuffer textures)
void glCreateTextures(int target, int n, int[] textures)
void glCreateTransformFeedbacks(int n, IntBuffer ids)
void glCreateTransformFeedbacks(int n, int[] ids)
void glCreateVertexArrays(int n, IntBuffer arrays)
void glCreateVertexArrays(int n, int[] arrays)
void glCullFace(int mode)
void glDebugMessageCallback(long callback, Buffer userParam)
void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, boolean enabled)
void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)
void glDeleteBuffers(int n, IntBuffer buffers)
void glDeleteBuffers(int n, int[] buffers)
void glDeleteFramebuffers(int n, IntBuffer framebuffers)
void glDeleteFramebuffers(int n, int[] framebuffers)
void glDeleteLists(int list, int range)
void glDeleteProgram(int program)
void glDeleteProgramPipelines(int n, IntBuffer pipelines)
void glDeleteProgramPipelines(int n, int[] pipelines)
void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(int n, int[] ids)
void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
void glDeleteRenderbuffers(int n, int[] renderbuffers)
void glDeleteSamplers(int count, IntBuffer samplers)
void glDeleteSamplers(int count, int[] samplers)
void glDeleteShader(int shader)
void glDeleteSync(long sync)
void glDeleteTextures(int n, IntBuffer textures)
void glDeleteTextures(int n, int[] textures)
void glDeleteTransformFeedbacks(int n, IntBuffer ids)
void glDeleteTransformFeedbacks(int n, int[] ids)
void glDeleteVertexArrays(int n, IntBuffer arrays)
void glDeleteVertexArrays(int n, int[] arrays)
void glDepthFunc(int func)
void glDepthMask(boolean flag)
void glDepthRange(double n, double f)
void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
void glDepthRangeArrayv(int first, int count, double[] v)
void glDepthRangeIndexed(int index, double n, double f)
void glDepthRangef(float n, float f)
void glDetachShader(int program, int shader)
void glDisable(int cap)
void glDisableClientState(int array)
void glDisableVertexArrayAttrib(int vaobj, int index)
void glDisableVertexAttribArray(int index)
void glDisablei(int target, int index)
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
void glDispatchComputeIndirect(long indirect)
void glDrawArrays(int mode, int first, int count)
void glDrawArraysIndirect(int mode, Buffer indirect)
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
void glDrawBuffer(int buf)
void glDrawBuffers(int n, IntBuffer bufs)
void glDrawBuffers(int n, int[] bufs)
void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(int mode, int count, int type, long indices)
void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
void glDrawElementsIndirect(int mode, int type, Buffer indirect)
void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void glDrawTransformFeedback(int mode, int id)
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
void glDrawTransformFeedbackStream(int mode, int id, int stream)
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
void glEdgeFlag(boolean flag)
void glEdgeFlagPointer(int stride, Buffer pointer)
void glEdgeFlagv(byte[] flag)
void glEnable(int cap)
void glEnableClientState(int array)
void glEnableVertexArrayAttrib(int vaobj, int index)
void glEnableVertexAttribArray(int index)
void glEnablei(int target, int index)
void glEnd()
void glEndConditionalRender()
void glEndList()
void glEndQuery(int target)
void glEndQueryIndexed(int target, int index)
void glEndTransformFeedback()
void glEvalCoord1d(double u)
void glEvalCoord1dv(DoubleBuffer u)
void glEvalCoord1dv(double[] u)
void glEvalCoord1f(float u)
void glEvalCoord1fv(FloatBuffer u)
void glEvalCoord1fv(float[] u)
void glEvalCoord2d(double u, double v)
void glEvalCoord2dv(DoubleBuffer u)
void glEvalCoord2dv(double[] u)
void glEvalCoord2f(float u, float v)
void glEvalCoord2fv(FloatBuffer u)
void glEvalCoord2fv(float[] u)
void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalPoint1(int i)
void glEvalPoint2(int i, int j)
void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
void glFeedbackBuffer(int size, int type, float[] buffer)
long glFenceSync(int condition, int flags)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(int target, long offset, long length)
void glFlushMappedNamedBufferRange(int buffer, long offset, long length)
void glFogCoordPointer(int type, int stride, Buffer pointer)
void glFogCoordd(double coord)
void glFogCoorddv(DoubleBuffer coord)
void glFogCoorddv(double[] coord)
void glFogCoordf(float coord)
void glFogCoordfv(FloatBuffer coord)
void glFogCoordfv(float[] coord)
void glFogf(int pname, float param)
void glFogfv(int pname, FloatBuffer params)
void glFogfv(int pname, float[] params)
void glFogi(int pname, int param)
void glFogiv(int pname, IntBuffer params)
void glFogiv(int pname, int[] params)
void glFramebufferParameteri(int target, int pname, int param)
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFrontFace(int mode)
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void glGenBuffers(int n, IntBuffer buffers)
void glGenBuffers(int n, int[] buffers)
void glGenFramebuffers(int n, IntBuffer framebuffers)
void glGenFramebuffers(int n, int[] framebuffers)
int glGenLists(int range)
void glGenProgramPipelines(int n, IntBuffer pipelines)
void glGenProgramPipelines(int n, int[] pipelines)
void glGenQueries(int n, IntBuffer ids)
void glGenQueries(int n, int[] ids)
void glGenRenderbuffers(int n, IntBuffer renderbuffers)
void glGenRenderbuffers(int n, int[] renderbuffers)
void glGenSamplers(int count, IntBuffer samplers)
void glGenSamplers(int count, int[] samplers)
void glGenTextures(int n, IntBuffer textures)
void glGenTextures(int n, int[] textures)
void glGenTransformFeedbacks(int n, IntBuffer ids)
void glGenTransformFeedbacks(int n, int[] ids)
void glGenVertexArrays(int n, IntBuffer arrays)
void glGenVertexArrays(int n, int[] arrays)
void glGenerateMipmap(int target)
void glGenerateTextureMipmap(int texture)
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params)
void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name)
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name)
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values)
void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetActiveUniform(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, byte[] uniformBlockName)
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params)
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, byte[] uniformName)
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int pname, int[] params)
void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
void glGetAttachedShaders(int program, int maxCount, int[] count, int[] shaders)
int glGetAttribLocation(int program, String name)
void glGetBooleani_v(int target, int index, byte[] data)
void glGetBooleanv(int pname, byte[] data)
void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
void glGetBufferParameteri64v(int target, int pname, long[] params)
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
void glGetBufferParameteriv(int target, int pname, int[] params)
void glGetBufferPointerv(int target, int pname, ILcdPointerBuffer params)
void glGetBufferSubData(int target, long offset, long size, Buffer data)
void glGetClipPlane(int plane, DoubleBuffer equation)
void glGetClipPlane(int plane, double[] equation)
void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)
void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)
int glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
int glGetDebugMessageLog(int count, int bufSize, int[] sources, int[] types, int[] ids, int[] severities, int[] lengths, byte[] messageLog)
void glGetDoublei_v(int target, int index, DoubleBuffer data)
void glGetDoublei_v(int target, int index, double[] data)
void glGetDoublev(int pname, DoubleBuffer data)
void glGetDoublev(int pname, double[] data)
int glGetError()
void glGetFloati_v(int target, int index, FloatBuffer data)
void glGetFloati_v(int target, int index, float[] data)
void glGetFloatv(int pname, FloatBuffer data)
void glGetFloatv(int pname, float[] data)
int glGetFragDataIndex(int program, String name)
int glGetFragDataLocation(int program, String name)
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params)
void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
void glGetFramebufferParameteriv(int target, int pname, int[] params)
int glGetGraphicsResetStatus()
void glGetInteger64i_v(int target, int index, LongBuffer data)
void glGetInteger64i_v(int target, int index, long[] data)
void glGetInteger64v(int pname, LongBuffer data)
void glGetInteger64v(int pname, long[] data)
void glGetIntegeri_v(int target, int index, IntBuffer data)
void glGetIntegeri_v(int target, int index, int[] data)
void glGetIntegerv(int pname, IntBuffer data)
void glGetIntegerv(int pname, int[] data)
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params)
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params)
void glGetLightfv(int light, int pname, FloatBuffer params)
void glGetLightfv(int light, int pname, float[] params)
void glGetLightiv(int light, int pname, IntBuffer params)
void glGetLightiv(int light, int pname, int[] params)
void glGetMapdv(int target, int query, DoubleBuffer v)
void glGetMapdv(int target, int query, double[] v)
void glGetMapfv(int target, int query, FloatBuffer v)
void glGetMapfv(int target, int query, float[] v)
void glGetMapiv(int target, int query, IntBuffer v)
void glGetMapiv(int target, int query, int[] v)
void glGetMaterialfv(int face, int pname, FloatBuffer params)
void glGetMaterialfv(int face, int pname, float[] params)
void glGetMaterialiv(int face, int pname, IntBuffer params)
void glGetMaterialiv(int face, int pname, int[] params)
void glGetMultisamplefv(int pname, int index, FloatBuffer val)
void glGetMultisamplefv(int pname, int index, float[] val)
void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params)
void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
void glGetNamedBufferParameteriv(int buffer, int pname, int[] params)
void glGetNamedBufferPointerv(int buffer, int pname, ILcdPointerBuffer params)
void glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data)
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params)
void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)
void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param)
void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params)
void glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)
void glGetObjectLabel(int identifier, int name, int bufSize, int[] length, byte[] label)
void glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)
void glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, byte[] label)
void glGetPixelMapfv(int map, FloatBuffer values)
void glGetPixelMapfv(int map, float[] values)
void glGetPixelMapuiv(int map, IntBuffer values)
void glGetPixelMapuiv(int map, int[] values)
void glGetPixelMapusv(int map, ShortBuffer values)
void glGetPixelMapusv(int map, short[] values)
void glGetPointerv(int pname, ILcdPointerBuffer params)
void glGetPolygonStipple(byte[] mask)
void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
void glGetProgramBinary(int program, int bufSize, int[] length, int[] binaryFormat, Buffer binary)
void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramInfoLog(int program, int bufSize, int[] length, byte[] infoLog)
void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, byte[] infoLog)
void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
int glGetProgramResourceIndex(int program, int programInterface, String name)
int glGetProgramResourceLocation(int program, int programInterface, String name)
int glGetProgramResourceLocationIndex(int program, int programInterface, String name)
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name)
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, byte[] name)
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int bufSize, int[] length, int[] params)
void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
void glGetProgramStageiv(int program, int shadertype, int pname, int[] values)
void glGetProgramiv(int program, int pname, IntBuffer params)
void glGetProgramiv(int program, int pname, int[] params)
void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset)
void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset)
void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset)
void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset)
void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
void glGetQueryIndexediv(int target, int index, int pname, int[] params)
void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void glGetQueryObjecti64v(int id, int pname, long[] params)
void glGetQueryObjectiv(int id, int pname, IntBuffer params)
void glGetQueryObjectiv(int id, int pname, int[] params)
void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void glGetQueryObjectui64v(int id, int pname, long[] params)
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(int id, int pname, int[] params)
void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(int target, int pname, int[] params)
void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
void glGetRenderbufferParameteriv(int target, int pname, int[] params)
void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIiv(int sampler, int pname, int[] params)
void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIuiv(int sampler, int pname, int[] params)
void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void glGetSamplerParameterfv(int sampler, int pname, float[] params)
void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameteriv(int sampler, int pname, int[] params)
void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
void glGetShaderInfoLog(int shader, int bufSize, int[] length, byte[] infoLog)
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
void glGetShaderSource(int shader, int bufSize, int[] length, byte[] source)
void glGetShaderiv(int shader, int pname, IntBuffer params)
void glGetShaderiv(int shader, int pname, int[] params)
String glGetString(int name)
String glGetStringi(int name, int index)
int glGetSubroutineIndex(int program, int shadertype, String name)
int glGetSubroutineUniformLocation(int program, int shadertype, String name)
void glGetSynciv(long sync, int pname, int bufSize, int[] length, int[] values)
void glGetTexEnvfv(int target, int pname, FloatBuffer params)
void glGetTexEnvfv(int target, int pname, float[] params)
void glGetTexEnviv(int target, int pname, IntBuffer params)
void glGetTexEnviv(int target, int pname, int[] params)
void glGetTexGendv(int coord, int pname, DoubleBuffer params)
void glGetTexGendv(int coord, int pname, double[] params)
void glGetTexGenfv(int coord, int pname, FloatBuffer params)
void glGetTexGenfv(int coord, int pname, float[] params)
void glGetTexGeniv(int coord, int pname, IntBuffer params)
void glGetTexGeniv(int coord, int pname, int[] params)
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
void glGetTexParameterIiv(int target, int pname, IntBuffer params)
void glGetTexParameterIiv(int target, int pname, int[] params)
void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void glGetTexParameterIuiv(int target, int pname, int[] params)
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
void glGetTexParameterfv(int target, int pname, float[] params)
void glGetTexParameteriv(int target, int pname, IntBuffer params)
void glGetTexParameteriv(int target, int pname, int[] params)
void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)
void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params)
void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params)
void glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
void glGetTextureParameterIiv(int texture, int pname, int[] params)
void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
void glGetTextureParameterIuiv(int texture, int pname, int[] params)
void glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
void glGetTextureParameterfv(int texture, int pname, float[] params)
void glGetTextureParameteriv(int texture, int pname, IntBuffer params)
void glGetTextureParameteriv(int texture, int pname, int[] params)
void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param)
void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param)
void glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
void glGetTransformFeedbackiv(int xfb, int pname, int[] param)
int glGetUniformBlockIndex(int program, String uniformBlockName)
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices)
int glGetUniformLocation(int program, String name)
void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
void glGetUniformSubroutineuiv(int shadertype, int location, int[] params)
void glGetUniformdv(int program, int location, DoubleBuffer params)
void glGetUniformdv(int program, int location, double[] params)
void glGetUniformfv(int program, int location, FloatBuffer params)
void glGetUniformfv(int program, int location, float[] params)
void glGetUniformiv(int program, int location, IntBuffer params)
void glGetUniformiv(int program, int location, int[] params)
void glGetUniformuiv(int program, int location, IntBuffer params)
void glGetUniformuiv(int program, int location, int[] params)
void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param)
void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param)
void glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
void glGetVertexArrayiv(int vaobj, int pname, int[] param)
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIiv(int index, int pname, int[] params)
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIuiv(int index, int pname, int[] params)
void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribLdv(int index, int pname, double[] params)
void glGetVertexAttribPointerv(int index, int pname, ILcdPointerBuffer pointer)
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(int index, int pname, double[] params)
void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
void glGetVertexAttribfv(int index, int pname, float[] params)
void glGetVertexAttribiv(int index, int pname, IntBuffer params)
void glGetVertexAttribiv(int index, int pname, int[] params)
void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)
void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)
void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)
void glGetnMapdv(int target, int query, int bufSize, double[] v)
void glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)
void glGetnMapfv(int target, int query, int bufSize, float[] v)
void glGetnMapiv(int target, int query, int bufSize, IntBuffer v)
void glGetnMapiv(int target, int query, int bufSize, int[] v)
void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)
void glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)
void glGetnPixelMapfv(int map, int bufSize, float[] values)
void glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)
void glGetnPixelMapuiv(int map, int bufSize, int[] values)
void glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)
void glGetnPixelMapusv(int map, int bufSize, short[] values)
void glGetnPolygonStipple(int bufSize, byte[] pattern)
void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
void glGetnUniformdv(int program, int location, int bufSize, double[] params)
void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
void glGetnUniformfv(int program, int location, int bufSize, float[] params)
void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformiv(int program, int location, int bufSize, int[] params)
void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformuiv(int program, int location, int bufSize, int[] params)
void glHint(int target, int mode)
void glIndexMask(int mask)
void glIndexPointer(int type, int stride, Buffer pointer)
void glIndexd(double c)
void glIndexdv(DoubleBuffer c)
void glIndexdv(double[] c)
void glIndexf(float c)
void glIndexfv(FloatBuffer c)
void glIndexfv(float[] c)
void glIndexi(int c)
void glIndexiv(IntBuffer c)
void glIndexiv(int[] c)
void glIndexs(short c)
void glIndexsv(ShortBuffer c)
void glIndexsv(short[] c)
void glIndexub(byte c)
void glIndexubv(byte[] c)
void glInitNames()
void glInterleavedArrays(int format, int stride, Buffer pointer)
void glInterleavedArrays(int format, int stride, long pointer)
void glInvalidateBufferData(int buffer)
void glInvalidateBufferSubData(int buffer, long offset, long length)
void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments)
void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)
void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, int[] attachments)
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, int[] attachments, int x, int y, int width, int height)
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int x, int y, int width, int height)
void glInvalidateTexImage(int texture, int level)
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
boolean glIsBuffer(int buffer)
boolean glIsEnabled(int cap)
boolean glIsEnabledi(int target, int index)
boolean glIsFramebuffer(int framebuffer)
boolean glIsList(int list)
boolean glIsProgram(int program)
boolean glIsProgramPipeline(int pipeline)
boolean glIsQuery(int id)
boolean glIsRenderbuffer(int renderbuffer)
boolean glIsSampler(int sampler)
boolean glIsShader(int shader)
boolean glIsSync(long sync)
boolean glIsTexture(int texture)
boolean glIsTransformFeedback(int id)
boolean glIsVertexArray(int array)
void glLightModelf(int pname, float param)
void glLightModelfv(int pname, FloatBuffer params)
void glLightModelfv(int pname, float[] params)
void glLightModeli(int pname, int param)
void glLightModeliv(int pname, IntBuffer params)
void glLightModeliv(int pname, int[] params)
void glLightf(int light, int pname, float param)
void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(int light, int pname, float[] params)
void glLighti(int light, int pname, int param)
void glLightiv(int light, int pname, IntBuffer params)
void glLightiv(int light, int pname, int[] params)
void glLineStipple(int factor, short pattern)
void glLineWidth(float width)
void glLinkProgram(int program)
void glListBase(int base)
void glLoadIdentity()
void glLoadMatrixd(DoubleBuffer m)
void glLoadMatrixd(double[] m)
void glLoadMatrixf(FloatBuffer m)
void glLoadMatrixf(float[] m)
void glLoadName(int name)
void glLoadTransposeMatrixd(DoubleBuffer m)
void glLoadTransposeMatrixd(double[] m)
void glLoadTransposeMatrixf(FloatBuffer m)
void glLoadTransposeMatrixf(float[] m)
void glLogicOp(int opcode)
void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
ByteBuffer glMapBuffer(int target, int access)
ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1f(int un, float u1, float u2)
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
ByteBuffer glMapNamedBuffer(int buffer, int access)
ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access)
void glMaterialf(int face, int pname, float param)
void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(int face, int pname, float[] params)
void glMateriali(int face, int pname, int param)
void glMaterialiv(int face, int pname, IntBuffer params)
void glMaterialiv(int face, int pname, int[] params)
void glMatrixMode(int mode)
void glMemoryBarrier(int barriers)
void glMemoryBarrierByRegion(int barriers)
void glMinSampleShading(float value)
void glMultMatrixd(DoubleBuffer m)
void glMultMatrixd(double[] m)
void glMultMatrixf(FloatBuffer m)
void glMultMatrixf(float[] m)
void glMultTransposeMatrixd(DoubleBuffer m)
void glMultTransposeMatrixd(double[] m)
void glMultTransposeMatrixf(FloatBuffer m)
void glMultTransposeMatrixf(float[] m)
void glMultiDrawArrays(int mode, int[] first, int[] count, int drawcount)
void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
void glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride)
void glMultiDrawElements(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount)
void glMultiDrawElements(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount)
void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex)
void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex)
void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
void glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride)
void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1dv(int target, DoubleBuffer v)
void glMultiTexCoord1dv(int target, double[] v)
void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1fv(int target, FloatBuffer v)
void glMultiTexCoord1fv(int target, float[] v)
void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1iv(int target, IntBuffer v)
void glMultiTexCoord1iv(int target, int[] v)
void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1sv(int target, ShortBuffer v)
void glMultiTexCoord1sv(int target, short[] v)
void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2dv(int target, DoubleBuffer v)
void glMultiTexCoord2dv(int target, double[] v)
void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2fv(int target, FloatBuffer v)
void glMultiTexCoord2fv(int target, float[] v)
void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2iv(int target, IntBuffer v)
void glMultiTexCoord2iv(int target, int[] v)
void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2sv(int target, ShortBuffer v)
void glMultiTexCoord2sv(int target, short[] v)
void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3dv(int target, DoubleBuffer v)
void glMultiTexCoord3dv(int target, double[] v)
void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3fv(int target, FloatBuffer v)
void glMultiTexCoord3fv(int target, float[] v)
void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3iv(int target, IntBuffer v)
void glMultiTexCoord3iv(int target, int[] v)
void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3sv(int target, ShortBuffer v)
void glMultiTexCoord3sv(int target, short[] v)
void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4dv(int target, DoubleBuffer v)
void glMultiTexCoord4dv(int target, double[] v)
void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4fv(int target, FloatBuffer v)
void glMultiTexCoord4fv(int target, float[] v)
void glMultiTexCoord4i(int target, int s, int t, int r, int q)
void glMultiTexCoord4iv(int target, IntBuffer v)
void glMultiTexCoord4iv(int target, int[] v)
void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4sv(int target, ShortBuffer v)
void glMultiTexCoord4sv(int target, short[] v)
void glMultiTexCoordP1ui(int texture, int type, int coords)
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP1uiv(int texture, int type, int[] coords)
void glMultiTexCoordP2ui(int texture, int type, int coords)
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP2uiv(int texture, int type, int[] coords)
void glMultiTexCoordP3ui(int texture, int type, int coords)
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP3uiv(int texture, int type, int[] coords)
void glMultiTexCoordP4ui(int texture, int type, int coords)
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP4uiv(int texture, int type, int[] coords)
void glNamedBufferData(int buffer, long size, Buffer data, int usage)
void glNamedBufferStorage(int buffer, long size, Buffer data, int flags)
void glNamedBufferSubData(int buffer, long offset, long size, Buffer data)
void glNamedFramebufferDrawBuffer(int framebuffer, int buf)
void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)
void glNamedFramebufferDrawBuffers(int framebuffer, int n, int[] bufs)
void glNamedFramebufferParameteri(int framebuffer, int pname, int param)
void glNamedFramebufferReadBuffer(int framebuffer, int src)
void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
void glNewList(int list, int mode)
void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3bv(byte[] v)
void glNormal3d(double nx, double ny, double nz)
void glNormal3dv(DoubleBuffer v)
void glNormal3dv(double[] v)
void glNormal3f(float nx, float ny, float nz)
void glNormal3fv(FloatBuffer v)
void glNormal3fv(float[] v)
void glNormal3i(int nx, int ny, int nz)
void glNormal3iv(IntBuffer v)
void glNormal3iv(int[] v)
void glNormal3s(short nx, short ny, short nz)
void glNormal3sv(ShortBuffer v)
void glNormal3sv(short[] v)
void glNormalP3ui(int type, int coords)
void glNormalP3uiv(int type, IntBuffer coords)
void glNormalP3uiv(int type, int[] coords)
void glNormalPointer(int type, int stride, Buffer pointer)
void glNormalPointer(int type, int stride, long pointer)
void glObjectLabel(int identifier, int name, int length, String label)
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void glPassThrough(float token)
void glPatchParameterfv(int pname, FloatBuffer values)
void glPatchParameterfv(int pname, float[] values)
void glPatchParameteri(int pname, int value)
void glPauseTransformFeedback()
void glPixelMapfv(int map, int mapsize, FloatBuffer values)
void glPixelMapfv(int map, int mapsize, float[] values)
void glPixelMapuiv(int map, int mapsize, IntBuffer values)
void glPixelMapuiv(int map, int mapsize, int[] values)
void glPixelMapusv(int map, int mapsize, ShortBuffer values)
void glPixelMapusv(int map, int mapsize, short[] values)
void glPixelStoref(int pname, float param)
void glPixelStorei(int pname, int param)
void glPixelTransferf(int pname, float param)
void glPixelTransferi(int pname, int param)
void glPixelZoom(float xfactor, float yfactor)
void glPointParameterf(int pname, float param)
void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameterfv(int pname, float[] params)
void glPointParameteri(int pname, int param)
void glPointParameteriv(int pname, IntBuffer params)
void glPointParameteriv(int pname, int[] params)
void glPointSize(float size)
void glPolygonMode(int face, int mode)
void glPolygonOffset(float factor, float units)
void glPolygonOffsetClamp(float factor, float units, float clamp)
void glPolygonStipple(byte[] mask)
void glPopAttrib()
void glPopClientAttrib()
void glPopDebugGroup()
void glPopMatrix()
void glPopName()
void glPrimitiveRestartIndex(int index)
void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
void glPrioritizeTextures(int n, int[] textures, float[] priorities)
void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
void glProgramParameteri(int program, int pname, int value)
void glProgramUniform1d(int program, int location, double v0)
void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform1dv(int program, int location, int count, double[] value)
void glProgramUniform1f(int program, int location, float v0)
void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform1fv(int program, int location, int count, float[] value)
void glProgramUniform1i(int program, int location, int v0)
void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
void glProgramUniform1iv(int program, int location, int count, int[] value)
void glProgramUniform1ui(int program, int location, int v0)
void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform1uiv(int program, int location, int count, int[] value)
void glProgramUniform2d(int program, int location, double v0, double v1)
void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform2dv(int program, int location, int count, double[] value)
void glProgramUniform2f(int program, int location, float v0, float v1)
void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform2fv(int program, int location, int count, float[] value)
void glProgramUniform2i(int program, int location, int v0, int v1)
void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
void glProgramUniform2iv(int program, int location, int count, int[] value)
void glProgramUniform2ui(int program, int location, int v0, int v1)
void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform2uiv(int program, int location, int count, int[] value)
void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform3dv(int program, int location, int count, double[] value)
void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform3fv(int program, int location, int count, float[] value)
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
void glProgramUniform3iv(int program, int location, int count, int[] value)
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform3uiv(int program, int location, int count, int[] value)
void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
void glProgramUniform4dv(int program, int location, int count, double[] value)
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
void glProgramUniform4fv(int program, int location, int count, float[] value)
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
void glProgramUniform4iv(int program, int location, int count, int[] value)
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
void glProgramUniform4uiv(int program, int location, int count, int[] value)
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value)
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value)
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value)
void glProvokingVertex(int mode)
void glPushAttrib(int mask)
void glPushClientAttrib(int mask)
void glPushDebugGroup(int source, int id, int length, String message)
void glPushMatrix()
void glPushName(int name)
void glQueryCounter(int id, int target)
void glRasterPos2d(double x, double y)
void glRasterPos2dv(DoubleBuffer v)
void glRasterPos2dv(double[] v)
void glRasterPos2f(float x, float y)
void glRasterPos2fv(FloatBuffer v)
void glRasterPos2fv(float[] v)
void glRasterPos2i(int x, int y)
void glRasterPos2iv(IntBuffer v)
void glRasterPos2iv(int[] v)
void glRasterPos2s(short x, short y)
void glRasterPos2sv(ShortBuffer v)
void glRasterPos2sv(short[] v)
void glRasterPos3d(double x, double y, double z)
void glRasterPos3dv(DoubleBuffer v)
void glRasterPos3dv(double[] v)
void glRasterPos3f(float x, float y, float z)
void glRasterPos3fv(FloatBuffer v)
void glRasterPos3fv(float[] v)
void glRasterPos3i(int x, int y, int z)
void glRasterPos3iv(IntBuffer v)
void glRasterPos3iv(int[] v)
void glRasterPos3s(short x, short y, short z)
void glRasterPos3sv(ShortBuffer v)
void glRasterPos3sv(short[] v)
void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4dv(DoubleBuffer v)
void glRasterPos4dv(double[] v)
void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4fv(FloatBuffer v)
void glRasterPos4fv(float[] v)
void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4iv(IntBuffer v)
void glRasterPos4iv(int[] v)
void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4sv(ShortBuffer v)
void glRasterPos4sv(short[] v)
void glReadBuffer(int src)
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
void glRectd(double x1, double y1, double x2, double y2)
void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
void glRectdv(double[] v1, double[] v2)
void glRectf(float x1, float y1, float x2, float y2)
void glRectfv(FloatBuffer v1, FloatBuffer v2)
void glRectfv(float[] v1, float[] v2)
void glRecti(int x1, int y1, int x2, int y2)
void glRectiv(int[] v1, int[] v2)
void glRects(short x1, short y1, short x2, short y2)
void glRectsv(ShortBuffer v1, ShortBuffer v2)
void glRectsv(short[] v1, short[] v2)
void glReleaseShaderCompiler()
int glRenderMode(int mode)
void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glResumeTransformFeedback()
void glRotated(double angle, double x, double y, double z)
void glRotatef(float angle, float x, float y, float z)
void glSampleCoverage(float value, boolean invert)
void glSampleMaski(int maskNumber, int mask)
void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIiv(int sampler, int pname, int[] param)
void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIuiv(int sampler, int pname, int[] param)
void glSamplerParameterf(int sampler, int pname, float param)
void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void glSamplerParameterfv(int sampler, int pname, float[] param)
void glSamplerParameteri(int sampler, int pname, int param)
void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void glSamplerParameteriv(int sampler, int pname, int[] param)
void glScaled(double x, double y, double z)
void glScalef(float x, float y, float z)
void glScissor(int x, int y, int width, int height)
void glScissorArrayv(int first, int count, IntBuffer v)
void glScissorArrayv(int first, int count, int[] v)
void glScissorIndexed(int index, int left, int bottom, int width, int height)
void glScissorIndexedv(int index, IntBuffer v)
void glScissorIndexedv(int index, int[] v)
void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3bv(byte[] v)
void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3dv(DoubleBuffer v)
void glSecondaryColor3dv(double[] v)
void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3fv(FloatBuffer v)
void glSecondaryColor3fv(float[] v)
void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3iv(IntBuffer v)
void glSecondaryColor3iv(int[] v)
void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3sv(ShortBuffer v)
void glSecondaryColor3sv(short[] v)
void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ubv(byte[] v)
void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3uiv(IntBuffer v)
void glSecondaryColor3uiv(int[] v)
void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3usv(ShortBuffer v)
void glSecondaryColor3usv(short[] v)
void glSecondaryColorP3ui(int type, int color)
void glSecondaryColorP3uiv(int type, IntBuffer color)
void glSecondaryColorP3uiv(int type, int[] color)
void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
void glSelectBuffer(int size, IntBuffer buffer)
void glSelectBuffer(int size, int[] buffer)
void glShadeModel(int mode)
void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
void glShaderBinary(int count, int[] shaders, int binaryformat, Buffer binary, int length)
void glShaderSource(int shader, int count, String[] string, int[] length)
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue)
void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, int[] pConstantIndex, int[] pConstantValue)
void glStencilFunc(int func, int ref, int mask)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilMaskSeparate(int face, int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void glTexBuffer(int target, int internalformat, int buffer)
void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
void glTexCoord1d(double s)
void glTexCoord1dv(DoubleBuffer v)
void glTexCoord1dv(double[] v)
void glTexCoord1f(float s)
void glTexCoord1fv(FloatBuffer v)
void glTexCoord1fv(float[] v)
void glTexCoord1i(int s)
void glTexCoord1iv(IntBuffer v)
void glTexCoord1iv(int[] v)
void glTexCoord1s(short s)
void glTexCoord1sv(ShortBuffer v)
void glTexCoord1sv(short[] v)
void glTexCoord2d(double s, double t)
void glTexCoord2dv(DoubleBuffer v)
void glTexCoord2dv(double[] v)
void glTexCoord2f(float s, float t)
void glTexCoord2fv(FloatBuffer v)
void glTexCoord2fv(float[] v)
void glTexCoord2i(int s, int t)
void glTexCoord2iv(IntBuffer v)
void glTexCoord2iv(int[] v)
void glTexCoord2s(short s, short t)
void glTexCoord2sv(ShortBuffer v)
void glTexCoord2sv(short[] v)
void glTexCoord3d(double s, double t, double r)
void glTexCoord3dv(DoubleBuffer v)
void glTexCoord3dv(double[] v)
void glTexCoord3f(float s, float t, float r)
void glTexCoord3fv(FloatBuffer v)
void glTexCoord3fv(float[] v)
void glTexCoord3i(int s, int t, int r)
void glTexCoord3iv(IntBuffer v)
void glTexCoord3iv(int[] v)
void glTexCoord3s(short s, short t, short r)
void glTexCoord3sv(ShortBuffer v)
void glTexCoord3sv(short[] v)
void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4dv(DoubleBuffer v)
void glTexCoord4dv(double[] v)
void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4fv(FloatBuffer v)
void glTexCoord4fv(float[] v)
void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4iv(IntBuffer v)
void glTexCoord4iv(int[] v)
void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4sv(ShortBuffer v)
void glTexCoord4sv(short[] v)
void glTexCoordP1ui(int type, int coords)
void glTexCoordP1uiv(int type, IntBuffer coords)
void glTexCoordP1uiv(int type, int[] coords)
void glTexCoordP2ui(int type, int coords)
void glTexCoordP2uiv(int type, IntBuffer coords)
void glTexCoordP2uiv(int type, int[] coords)
void glTexCoordP3ui(int type, int coords)
void glTexCoordP3uiv(int type, IntBuffer coords)
void glTexCoordP3uiv(int type, int[] coords)
void glTexCoordP4ui(int type, int coords)
void glTexCoordP4uiv(int type, IntBuffer coords)
void glTexCoordP4uiv(int type, int[] coords)
void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
void glTexCoordPointer(int size, int type, int stride, long pointer)
void glTexEnvf(int target, int pname, float param)
void glTexEnvfv(int target, int pname, FloatBuffer params)
void glTexEnvfv(int target, int pname, float[] params)
void glTexEnvi(int target, int pname, int param)
void glTexEnviv(int target, int pname, IntBuffer params)
void glTexEnviv(int target, int pname, int[] params)
void glTexGend(int coord, int pname, double param)
void glTexGendv(int coord, int pname, DoubleBuffer params)
void glTexGendv(int coord, int pname, double[] params)
void glTexGenf(int coord, int pname, float param)
void glTexGenfv(int coord, int pname, FloatBuffer params)
void glTexGenfv(int coord, int pname, float[] params)
void glTexGeni(int coord, int pname, int param)
void glTexGeniv(int coord, int pname, IntBuffer params)
void glTexGeniv(int coord, int pname, int[] params)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexParameterIiv(int target, int pname, IntBuffer params)
void glTexParameterIiv(int target, int pname, int[] params)
void glTexParameterIuiv(int target, int pname, IntBuffer params)
void glTexParameterIuiv(int target, int pname, int[] params)
void glTexParameterf(int target, int pname, float param)
void glTexParameterfv(int target, int pname, FloatBuffer params)
void glTexParameterfv(int target, int pname, float[] params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, IntBuffer params)
void glTexParameteriv(int target, int pname, int[] params)
void glTexStorage1D(int target, int levels, int internalformat, int width)
void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTextureBarrier()
void glTextureBuffer(int texture, int internalformat, int buffer)
void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size)
void glTextureParameterIiv(int texture, int pname, IntBuffer params)
void glTextureParameterIiv(int texture, int pname, int[] params)
void glTextureParameterIuiv(int texture, int pname, IntBuffer params)
void glTextureParameterIuiv(int texture, int pname, int[] params)
void glTextureParameterf(int texture, int pname, float param)
void glTextureParameterfv(int texture, int pname, FloatBuffer param)
void glTextureParameterfv(int texture, int pname, float[] param)
void glTextureParameteri(int texture, int pname, int param)
void glTextureParameteriv(int texture, int pname, IntBuffer param)
void glTextureParameteriv(int texture, int pname, int[] param)
void glTextureStorage1D(int texture, int levels, int internalformat, int width)
void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
void glTransformFeedbackBufferBase(int xfb, int index, int buffer)
void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size)
void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
void glTranslated(double x, double y, double z)
void glTranslatef(float x, float y, float z)
void glUniform1d(int location, double x)
void glUniform1dv(int location, int count, DoubleBuffer value)
void glUniform1dv(int location, int count, double[] value)
void glUniform1f(int location, float v0)
void glUniform1fv(int location, int count, FloatBuffer value)
void glUniform1fv(int location, int count, float[] value)
void glUniform1i(int location, int v0)
void glUniform1iv(int location, int count, IntBuffer value)
void glUniform1iv(int location, int count, int[] value)
void glUniform1ui(int location, int v0)
void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform1uiv(int location, int count, int[] value)
void glUniform2d(int location, double x, double y)
void glUniform2dv(int location, int count, DoubleBuffer value)
void glUniform2dv(int location, int count, double[] value)
void glUniform2f(int location, float v0, float v1)
void glUniform2fv(int location, int count, FloatBuffer value)
void glUniform2fv(int location, int count, float[] value)
void glUniform2i(int location, int v0, int v1)
void glUniform2iv(int location, int count, IntBuffer value)
void glUniform2iv(int location, int count, int[] value)
void glUniform2ui(int location, int v0, int v1)
void glUniform2uiv(int location, int count, IntBuffer value)
void glUniform2uiv(int location, int count, int[] value)
void glUniform3d(int location, double x, double y, double z)
void glUniform3dv(int location, int count, DoubleBuffer value)
void glUniform3dv(int location, int count, double[] value)
void glUniform3f(int location, float v0, float v1, float v2)
void glUniform3fv(int location, int count, FloatBuffer value)
void glUniform3fv(int location, int count, float[] value)
void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3iv(int location, int count, IntBuffer value)
void glUniform3iv(int location, int count, int[] value)
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform3uiv(int location, int count, int[] value)
void glUniform4d(int location, double x, double y, double z, double w)
void glUniform4dv(int location, int count, DoubleBuffer value)
void glUniform4dv(int location, int count, double[] value)
void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform4fv(int location, int count, FloatBuffer value)
void glUniform4fv(int location, int count, float[] value)
void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4iv(int location, int count, IntBuffer value)
void glUniform4iv(int location, int count, int[] value)
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4uiv(int location, int count, IntBuffer value)
void glUniform4uiv(int location, int count, int[] value)
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value)
void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value)
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value)
void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
void glUniformSubroutinesuiv(int shadertype, int count, int[] indices)
boolean glUnmapBuffer(int target)
boolean glUnmapNamedBuffer(int buffer)
void glUseProgram(int program)
void glUseProgramStages(int pipeline, int stages, int program)
void glValidateProgram(int program)
void glValidateProgramPipeline(int pipeline)
void glVertex2d(double x, double y)
void glVertex2dv(DoubleBuffer v)
void glVertex2dv(double[] v)
void glVertex2f(float x, float y)
void glVertex2fv(FloatBuffer v)
void glVertex2fv(float[] v)
void glVertex2i(int x, int y)
void glVertex2iv(IntBuffer v)
void glVertex2iv(int[] v)
void glVertex2s(short x, short y)
void glVertex2sv(ShortBuffer v)
void glVertex2sv(short[] v)
void glVertex3d(double x, double y, double z)
void glVertex3dv(DoubleBuffer v)
void glVertex3dv(double[] v)
void glVertex3f(float x, float y, float z)
void glVertex3fv(FloatBuffer v)
void glVertex3fv(float[] v)
void glVertex3i(int x, int y, int z)
void glVertex3iv(IntBuffer v)
void glVertex3iv(int[] v)
void glVertex3s(short x, short y, short z)
void glVertex3sv(ShortBuffer v)
void glVertex3sv(short[] v)
void glVertex4d(double x, double y, double z, double w)
void glVertex4dv(DoubleBuffer v)
void glVertex4dv(double[] v)
void glVertex4f(float x, float y, float z, float w)
void glVertex4fv(FloatBuffer v)
void glVertex4fv(float[] v)
void glVertex4i(int x, int y, int z, int w)
void glVertex4iv(IntBuffer v)
void glVertex4iv(int[] v)
void glVertex4s(short x, short y, short z, short w)
void glVertex4sv(ShortBuffer v)
void glVertex4sv(short[] v)
void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
void glVertexArrayElementBuffer(int vaobj, int buffer)
void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides)
void glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides)
void glVertexAttrib1d(int index, double x)
void glVertexAttrib1dv(int index, DoubleBuffer v)
void glVertexAttrib1dv(int index, double[] v)
void glVertexAttrib1f(int index, float x)
void glVertexAttrib1fv(int index, FloatBuffer v)
void glVertexAttrib1fv(int index, float[] v)
void glVertexAttrib1s(int index, short x)
void glVertexAttrib1sv(int index, ShortBuffer v)
void glVertexAttrib1sv(int index, short[] v)
void glVertexAttrib2d(int index, double x, double y)
void glVertexAttrib2dv(int index, DoubleBuffer v)
void glVertexAttrib2dv(int index, double[] v)
void glVertexAttrib2f(int index, float x, float y)
void glVertexAttrib2fv(int index, FloatBuffer v)
void glVertexAttrib2fv(int index, float[] v)
void glVertexAttrib2s(int index, short x, short y)
void glVertexAttrib2sv(int index, ShortBuffer v)
void glVertexAttrib2sv(int index, short[] v)
void glVertexAttrib3d(int index, double x, double y, double z)
void glVertexAttrib3dv(int index, DoubleBuffer v)
void glVertexAttrib3dv(int index, double[] v)
void glVertexAttrib3f(int index, float x, float y, float z)
void glVertexAttrib3fv(int index, FloatBuffer v)
void glVertexAttrib3fv(int index, float[] v)
void glVertexAttrib3s(int index, short x, short y, short z)
void glVertexAttrib3sv(int index, ShortBuffer v)
void glVertexAttrib3sv(int index, short[] v)
void glVertexAttrib4Nbv(int index, byte[] v)
void glVertexAttrib4Niv(int index, IntBuffer v)
void glVertexAttrib4Niv(int index, int[] v)
void glVertexAttrib4Nsv(int index, ShortBuffer v)
void glVertexAttrib4Nsv(int index, short[] v)
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nubv(int index, byte[] v)
void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(int index, int[] v)
void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(int index, short[] v)
void glVertexAttrib4bv(int index, byte[] v)
void glVertexAttrib4d(int index, double x, double y, double z, double w)
void glVertexAttrib4dv(int index, DoubleBuffer v)
void glVertexAttrib4dv(int index, double[] v)
void glVertexAttrib4f(int index, float x, float y, float z, float w)
void glVertexAttrib4fv(int index, FloatBuffer v)
void glVertexAttrib4fv(int index, float[] v)
void glVertexAttrib4iv(int index, IntBuffer v)
void glVertexAttrib4iv(int index, int[] v)
void glVertexAttrib4s(int index, short x, short y, short z, short w)
void glVertexAttrib4sv(int index, ShortBuffer v)
void glVertexAttrib4sv(int index, short[] v)
void glVertexAttrib4ubv(int index, byte[] v)
void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(int index, int[] v)
void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(int index, short[] v)
void glVertexAttribBinding(int attribindex, int bindingindex)
void glVertexAttribDivisor(int index, int divisor)
void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
void glVertexAttribI1i(int index, int x)
void glVertexAttribI1iv(int index, IntBuffer v)
void glVertexAttribI1iv(int index, int[] v)
void glVertexAttribI1ui(int index, int x)
void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(int index, int[] v)
void glVertexAttribI2i(int index, int x, int y)
void glVertexAttribI2iv(int index, IntBuffer v)
void glVertexAttribI2iv(int index, int[] v)
void glVertexAttribI2ui(int index, int x, int y)
void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(int index, int[] v)
void glVertexAttribI3i(int index, int x, int y, int z)
void glVertexAttribI3iv(int index, IntBuffer v)
void glVertexAttribI3iv(int index, int[] v)
void glVertexAttribI3ui(int index, int x, int y, int z)
void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(int index, int[] v)
void glVertexAttribI4bv(int index, byte[] v)
void glVertexAttribI4i(int index, int x, int y, int z, int w)
void glVertexAttribI4iv(int index, IntBuffer v)
void glVertexAttribI4iv(int index, int[] v)
void glVertexAttribI4sv(int index, ShortBuffer v)
void glVertexAttribI4sv(int index, short[] v)
void glVertexAttribI4ubv(int index, byte[] v)
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4uiv(int index, IntBuffer v)
void glVertexAttribI4uiv(int index, int[] v)
void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(int index, short[] v)
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribL1d(int index, double x)
void glVertexAttribL1dv(int index, DoubleBuffer v)
void glVertexAttribL1dv(int index, double[] v)
void glVertexAttribL2d(int index, double x, double y)
void glVertexAttribL2dv(int index, DoubleBuffer v)
void glVertexAttribL2dv(int index, double[] v)
void glVertexAttribL3d(int index, double x, double y, double z)
void glVertexAttribL3dv(int index, DoubleBuffer v)
void glVertexAttribL3dv(int index, double[] v)
void glVertexAttribL4d(int index, double x, double y, double z, double w)
void glVertexAttribL4dv(int index, DoubleBuffer v)
void glVertexAttribL4dv(int index, double[] v)
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value)
void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value)
void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value)
void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value)
void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
void glVertexBindingDivisor(int bindingindex, int divisor)
void glVertexP2ui(int type, int value)
void glVertexP2uiv(int type, IntBuffer value)
void glVertexP2uiv(int type, int[] value)
void glVertexP3ui(int type, int value)
void glVertexP3uiv(int type, IntBuffer value)
void glVertexP3uiv(int type, int[] value)
void glVertexP4ui(int type, int value)
void glVertexP4uiv(int type, IntBuffer value)
void glVertexP4uiv(int type, int[] value)
void glVertexPointer(int size, int type, int stride, Buffer pointer)
void glVertexPointer(int size, int type, int stride, long pointer)
void glViewport(int x, int y, int width, int height)
void glViewportArrayv(int first, int count, FloatBuffer v)
void glViewportArrayv(int first, int count, float[] v)
void glViewportIndexedf(int index, float x, float y, float w, float h)
void glViewportIndexedfv(int index, FloatBuffer v)
void glViewportIndexedfv(int index, float[] v)
void glWaitSync(long sync, int flags, long timeout)
void glWindowPos2d(double x, double y)
void glWindowPos2dv(DoubleBuffer v)
void glWindowPos2dv(double[] v)
void glWindowPos2f(float x, float y)
void glWindowPos2fv(FloatBuffer v)
void glWindowPos2fv(float[] v)
void glWindowPos2i(int x, int y)
void glWindowPos2iv(IntBuffer v)
void glWindowPos2iv(int[] v)
void glWindowPos2s(short x, short y)
void glWindowPos2sv(ShortBuffer v)
void glWindowPos2sv(short[] v)
void glWindowPos3d(double x, double y, double z)
void glWindowPos3dv(DoubleBuffer v)
void glWindowPos3dv(double[] v)
void glWindowPos3f(float x, float y, float z)
void glWindowPos3fv(FloatBuffer v)
void glWindowPos3fv(float[] v)
void glWindowPos3i(int x, int y, int z)
void glWindowPos3iv(IntBuffer v)
void glWindowPos3iv(int[] v)
void glWindowPos3s(short x, short y, short z)
void glWindowPos3sv(ShortBuffer v)
void glWindowPos3sv(short[] v)
boolean isExtensionAvailable(String arg0)
void setSwapInterval(int arg1)