Interface ILcdGL

All Known Implementing Classes:
TLcdGLDebugGL, TLcdGLPassThroughGL, TLcdGLTraceGL

public interface ILcdGL
  • Field Details

  • Method Details

    • glAccum

      void glAccum(int op, float value)
    • glActiveShaderProgram

      void glActiveShaderProgram(int pipeline, int program)
    • glActiveTexture

      void glActiveTexture(int texture)
    • glAlphaFunc

      void glAlphaFunc(int func, float ref)
    • glAreTexturesResident

      boolean glAreTexturesResident(int n, IntBuffer textures, byte[] residences)
    • glAreTexturesResident

      boolean glAreTexturesResident(int n, int[] textures, byte[] residences)
    • glArrayElement

      void glArrayElement(int i)
    • glAttachShader

      void glAttachShader(int program, int shader)
    • glBegin

      void glBegin(int mode)
    • glBeginConditionalRender

      void glBeginConditionalRender(int id, int mode)
    • glBeginQuery

      void glBeginQuery(int target, int id)
    • glBeginQueryIndexed

      void glBeginQueryIndexed(int target, int index, int id)
    • glBeginTransformFeedback

      void glBeginTransformFeedback(int primitiveMode)
    • glBindAttribLocation

      void glBindAttribLocation(int program, int index, String name)
    • glBindBuffer

      void glBindBuffer(int target, int buffer)
    • glBindBufferBase

      void glBindBufferBase(int target, int index, int buffer)
    • glBindBufferRange

      void glBindBufferRange(int target, int index, int buffer, long offset, long size)
    • glBindBuffersBase

      void glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
    • glBindBuffersBase

      void glBindBuffersBase(int target, int first, int count, int[] buffers)
    • glBindBuffersRange

      void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes)
    • glBindBuffersRange

      void glBindBuffersRange(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes)
    • glBindFragDataLocation

      void glBindFragDataLocation(int program, int color, String name)
    • glBindFragDataLocationIndexed

      void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
    • glBindFramebuffer

      void glBindFramebuffer(int target, int framebuffer)
    • glBindImageTexture

      void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
    • glBindImageTextures

      void glBindImageTextures(int first, int count, IntBuffer textures)
    • glBindImageTextures

      void glBindImageTextures(int first, int count, int[] textures)
    • glBindProgramPipeline

      void glBindProgramPipeline(int pipeline)
    • glBindRenderbuffer

      void glBindRenderbuffer(int target, int renderbuffer)
    • glBindSampler

      void glBindSampler(int unit, int sampler)
    • glBindSamplers

      void glBindSamplers(int first, int count, IntBuffer samplers)
    • glBindSamplers

      void glBindSamplers(int first, int count, int[] samplers)
    • glBindTexture

      void glBindTexture(int target, int texture)
    • glBindTextureUnit

      void glBindTextureUnit(int unit, int texture)
    • glBindTextures

      void glBindTextures(int first, int count, IntBuffer textures)
    • glBindTextures

      void glBindTextures(int first, int count, int[] textures)
    • glBindTransformFeedback

      void glBindTransformFeedback(int target, int id)
    • glBindVertexArray

      void glBindVertexArray(int array)
    • glBindVertexBuffer

      void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
    • glBindVertexBuffers

      void glBindVertexBuffers(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides)
    • glBindVertexBuffers

      void glBindVertexBuffers(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides)
    • glBitmap

      void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
    • glBlendColor

      void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation

      void glBlendEquation(int mode)
    • glBlendEquationSeparate

      void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendEquationSeparatei

      void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    • glBlendEquationi

      void glBlendEquationi(int buf, int mode)
    • glBlendFunc

      void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate

      void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    • glBlendFuncSeparatei

      void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glBlendFunci

      void glBlendFunci(int buf, int src, int dst)
    • glBlitFramebuffer

      void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBlitNamedFramebuffer

      void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBufferData

      void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferStorage

      void glBufferStorage(int target, long size, Buffer data, int flags)
    • glBufferSubData

      void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCallList

      void glCallList(int list)
    • glCallLists

      void glCallLists(int n, int type, Buffer lists)
    • glCheckFramebufferStatus

      int glCheckFramebufferStatus(int target)
    • glCheckNamedFramebufferStatus

      int glCheckNamedFramebufferStatus(int framebuffer, int target)
    • glClampColor

      void glClampColor(int target, int clamp)
    • glClear

      void glClear(int mask)
    • glClearAccum

      void glClearAccum(float red, float green, float blue, float alpha)
    • glClearBufferData

      void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
    • glClearBufferSubData

      void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
    • glClearBufferfi

      void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    • glClearBufferfv

      void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    • glClearBufferfv

      void glClearBufferfv(int buffer, int drawbuffer, float[] value)
    • glClearBufferiv

      void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferiv

      void glClearBufferiv(int buffer, int drawbuffer, int[] value)
    • glClearBufferuiv

      void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferuiv

      void glClearBufferuiv(int buffer, int drawbuffer, int[] value)
    • glClearColor

      void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepth

      void glClearDepth(double depth)
    • glClearDepthf

      void glClearDepthf(float d)
    • glClearIndex

      void glClearIndex(float c)
    • glClearNamedBufferData

      void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)
    • glClearNamedBufferSubData

      void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)
    • glClearNamedFramebufferfi

      void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil)
    • glClearNamedFramebufferfv

      void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
    • glClearNamedFramebufferfv

      void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value)
    • glClearNamedFramebufferiv

      void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
    • glClearNamedFramebufferiv

      void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value)
    • glClearNamedFramebufferuiv

      void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
    • glClearNamedFramebufferuiv

      void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value)
    • glClearStencil

      void glClearStencil(int s)
    • glClearTexImage

      void glClearTexImage(int texture, int level, int format, int type, Buffer data)
    • glClearTexSubImage

      void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
    • glClientActiveTexture

      void glClientActiveTexture(int texture)
    • glClientWaitSync

      int glClientWaitSync(long sync, int flags, long timeout)
    • glClipControl

      void glClipControl(int origin, int depth)
    • glClipPlane

      void glClipPlane(int plane, DoubleBuffer equation)
    • glClipPlane

      void glClipPlane(int plane, double[] equation)
    • glColor3b

      void glColor3b(byte red, byte green, byte blue)
    • glColor3bv

      void glColor3bv(byte[] v)
    • glColor3d

      void glColor3d(double red, double green, double blue)
    • glColor3dv

      void glColor3dv(DoubleBuffer v)
    • glColor3dv

      void glColor3dv(double[] v)
    • glColor3f

      void glColor3f(float red, float green, float blue)
    • glColor3fv

      void glColor3fv(FloatBuffer v)
    • glColor3fv

      void glColor3fv(float[] v)
    • glColor3i

      void glColor3i(int red, int green, int blue)
    • glColor3iv

      void glColor3iv(IntBuffer v)
    • glColor3iv

      void glColor3iv(int[] v)
    • glColor3s

      void glColor3s(short red, short green, short blue)
    • glColor3sv

      void glColor3sv(ShortBuffer v)
    • glColor3sv

      void glColor3sv(short[] v)
    • glColor3ub

      void glColor3ub(byte red, byte green, byte blue)
    • glColor3ubv

      void glColor3ubv(byte[] v)
    • glColor3ui

      void glColor3ui(int red, int green, int blue)
    • glColor3uiv

      void glColor3uiv(IntBuffer v)
    • glColor3uiv

      void glColor3uiv(int[] v)
    • glColor3us

      void glColor3us(short red, short green, short blue)
    • glColor3usv

      void glColor3usv(ShortBuffer v)
    • glColor3usv

      void glColor3usv(short[] v)
    • glColor4b

      void glColor4b(byte red, byte green, byte blue, byte alpha)
    • glColor4bv

      void glColor4bv(byte[] v)
    • glColor4d

      void glColor4d(double red, double green, double blue, double alpha)
    • glColor4dv

      void glColor4dv(DoubleBuffer v)
    • glColor4dv

      void glColor4dv(double[] v)
    • glColor4f

      void glColor4f(float red, float green, float blue, float alpha)
    • glColor4fv

      void glColor4fv(FloatBuffer v)
    • glColor4fv

      void glColor4fv(float[] v)
    • glColor4i

      void glColor4i(int red, int green, int blue, int alpha)
    • glColor4iv

      void glColor4iv(IntBuffer v)
    • glColor4iv

      void glColor4iv(int[] v)
    • glColor4s

      void glColor4s(short red, short green, short blue, short alpha)
    • glColor4sv

      void glColor4sv(ShortBuffer v)
    • glColor4sv

      void glColor4sv(short[] v)
    • glColor4ub

      void glColor4ub(byte red, byte green, byte blue, byte alpha)
    • glColor4ubv

      void glColor4ubv(byte[] v)
    • glColor4ui

      void glColor4ui(int red, int green, int blue, int alpha)
    • glColor4uiv

      void glColor4uiv(IntBuffer v)
    • glColor4uiv

      void glColor4uiv(int[] v)
    • glColor4us

      void glColor4us(short red, short green, short blue, short alpha)
    • glColor4usv

      void glColor4usv(ShortBuffer v)
    • glColor4usv

      void glColor4usv(short[] v)
    • glColorMask

      void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColorMaski

      void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    • glColorMaterial

      void glColorMaterial(int face, int mode)
    • glColorP3ui

      void glColorP3ui(int type, int color)
    • glColorP3uiv

      void glColorP3uiv(int type, IntBuffer color)
    • glColorP3uiv

      void glColorP3uiv(int type, int[] color)
    • glColorP4ui

      void glColorP4ui(int type, int color)
    • glColorP4uiv

      void glColorP4uiv(int type, IntBuffer color)
    • glColorP4uiv

      void glColorP4uiv(int type, int[] color)
    • glColorPointer

      void glColorPointer(int size, int type, int stride, Buffer pointer)
    • glColorPointer

      void glColorPointer(int size, int type, int stride, long pointer)
    • glCompileShader

      void glCompileShader(int shader)
    • glCompressedTexImage1D

      void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    • glCompressedTexImage2D

      void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexImage3D

      void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage1D

      void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage2D

      void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage3D

      void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glCompressedTextureSubImage1D

      void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTextureSubImage2D

      void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTextureSubImage3D

      void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glCopyBufferSubData

      void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    • glCopyImageSubData

      void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
    • glCopyNamedBufferSubData

      void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
    • glCopyPixels

      void glCopyPixels(int x, int y, int width, int height, int type)
    • glCopyTexImage1D

      void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    • glCopyTexImage2D

      void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage1D

      void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexSubImage2D

      void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage3D

      void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCopyTextureSubImage1D

      void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
    • glCopyTextureSubImage2D

      void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTextureSubImage3D

      void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCreateBuffers

      void glCreateBuffers(int n, IntBuffer buffers)
    • glCreateBuffers

      void glCreateBuffers(int n, int[] buffers)
    • glCreateFramebuffers

      void glCreateFramebuffers(int n, IntBuffer framebuffers)
    • glCreateFramebuffers

      void glCreateFramebuffers(int n, int[] framebuffers)
    • glCreateProgram

      int glCreateProgram()
    • glCreateProgramPipelines

      void glCreateProgramPipelines(int n, IntBuffer pipelines)
    • glCreateProgramPipelines

      void glCreateProgramPipelines(int n, int[] pipelines)
    • glCreateQueries

      void glCreateQueries(int target, int n, IntBuffer ids)
    • glCreateQueries

      void glCreateQueries(int target, int n, int[] ids)
    • glCreateRenderbuffers

      void glCreateRenderbuffers(int n, IntBuffer renderbuffers)
    • glCreateRenderbuffers

      void glCreateRenderbuffers(int n, int[] renderbuffers)
    • glCreateSamplers

      void glCreateSamplers(int n, IntBuffer samplers)
    • glCreateSamplers

      void glCreateSamplers(int n, int[] samplers)
    • glCreateShader

      int glCreateShader(int type)
    • glCreateShaderProgramv

      int glCreateShaderProgramv(int type, int count, String[] strings)
    • glCreateTextures

      void glCreateTextures(int target, int n, IntBuffer textures)
    • glCreateTextures

      void glCreateTextures(int target, int n, int[] textures)
    • glCreateTransformFeedbacks

      void glCreateTransformFeedbacks(int n, IntBuffer ids)
    • glCreateTransformFeedbacks

      void glCreateTransformFeedbacks(int n, int[] ids)
    • glCreateVertexArrays

      void glCreateVertexArrays(int n, IntBuffer arrays)
    • glCreateVertexArrays

      void glCreateVertexArrays(int n, int[] arrays)
    • glCullFace

      void glCullFace(int mode)
    • glDebugMessageCallback

      void glDebugMessageCallback(long callback, Buffer userParam)
    • glDebugMessageControl

      void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
    • glDebugMessageControl

      void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, boolean enabled)
    • glDebugMessageInsert

      void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)
    • glDeleteBuffers

      void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteBuffers

      void glDeleteBuffers(int n, int[] buffers)
    • glDeleteFramebuffers

      void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteFramebuffers

      void glDeleteFramebuffers(int n, int[] framebuffers)
    • glDeleteLists

      void glDeleteLists(int list, int range)
    • glDeleteProgram

      void glDeleteProgram(int program)
    • glDeleteProgramPipelines

      void glDeleteProgramPipelines(int n, IntBuffer pipelines)
    • glDeleteProgramPipelines

      void glDeleteProgramPipelines(int n, int[] pipelines)
    • glDeleteQueries

      void glDeleteQueries(int n, IntBuffer ids)
    • glDeleteQueries

      void glDeleteQueries(int n, int[] ids)
    • glDeleteRenderbuffers

      void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteRenderbuffers

      void glDeleteRenderbuffers(int n, int[] renderbuffers)
    • glDeleteSamplers

      void glDeleteSamplers(int count, IntBuffer samplers)
    • glDeleteSamplers

      void glDeleteSamplers(int count, int[] samplers)
    • glDeleteShader

      void glDeleteShader(int shader)
    • glDeleteSync

      void glDeleteSync(long sync)
    • glDeleteTextures

      void glDeleteTextures(int n, IntBuffer textures)
    • glDeleteTextures

      void glDeleteTextures(int n, int[] textures)
    • glDeleteTransformFeedbacks

      void glDeleteTransformFeedbacks(int n, IntBuffer ids)
    • glDeleteTransformFeedbacks

      void glDeleteTransformFeedbacks(int n, int[] ids)
    • glDeleteVertexArrays

      void glDeleteVertexArrays(int n, IntBuffer arrays)
    • glDeleteVertexArrays

      void glDeleteVertexArrays(int n, int[] arrays)
    • glDepthFunc

      void glDepthFunc(int func)
    • glDepthMask

      void glDepthMask(boolean flag)
    • glDepthRange

      void glDepthRange(double n, double f)
    • glDepthRangeArrayv

      void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
    • glDepthRangeArrayv

      void glDepthRangeArrayv(int first, int count, double[] v)
    • glDepthRangeIndexed

      void glDepthRangeIndexed(int index, double n, double f)
    • glDepthRangef

      void glDepthRangef(float n, float f)
    • glDetachShader

      void glDetachShader(int program, int shader)
    • glDisable

      void glDisable(int cap)
    • glDisableClientState

      void glDisableClientState(int array)
    • glDisableVertexArrayAttrib

      void glDisableVertexArrayAttrib(int vaobj, int index)
    • glDisableVertexAttribArray

      void glDisableVertexAttribArray(int index)
    • glDisablei

      void glDisablei(int target, int index)
    • glDispatchCompute

      void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
    • glDispatchComputeIndirect

      void glDispatchComputeIndirect(long indirect)
    • glDrawArrays

      void glDrawArrays(int mode, int first, int count)
    • glDrawArraysIndirect

      void glDrawArraysIndirect(int mode, Buffer indirect)
    • glDrawArraysInstanced

      void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    • glDrawArraysInstancedBaseInstance

      void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
    • glDrawBuffer

      void glDrawBuffer(int buf)
    • glDrawBuffers

      void glDrawBuffers(int n, IntBuffer bufs)
    • glDrawBuffers

      void glDrawBuffers(int n, int[] bufs)
    • glDrawElements

      void glDrawElements(int mode, int count, int type, Buffer indices)
    • glDrawElements

      void glDrawElements(int mode, int count, int type, long indices)
    • glDrawElementsBaseVertex

      void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    • glDrawElementsIndirect

      void glDrawElementsIndirect(int mode, int type, Buffer indirect)
    • glDrawElementsInstanced

      void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    • glDrawElementsInstancedBaseInstance

      void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
    • glDrawElementsInstancedBaseVertex

      void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    • glDrawElementsInstancedBaseVertexBaseInstance

      void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
    • glDrawPixels

      void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
    • glDrawRangeElements

      void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    • glDrawRangeElementsBaseVertex

      void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    • glDrawTransformFeedback

      void glDrawTransformFeedback(int mode, int id)
    • glDrawTransformFeedbackInstanced

      void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
    • glDrawTransformFeedbackStream

      void glDrawTransformFeedbackStream(int mode, int id, int stream)
    • glDrawTransformFeedbackStreamInstanced

      void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
    • glEdgeFlag

      void glEdgeFlag(boolean flag)
    • glEdgeFlagPointer

      void glEdgeFlagPointer(int stride, Buffer pointer)
    • glEdgeFlagv

      void glEdgeFlagv(byte[] flag)
    • glEnable

      void glEnable(int cap)
    • glEnableClientState

      void glEnableClientState(int array)
    • glEnableVertexArrayAttrib

      void glEnableVertexArrayAttrib(int vaobj, int index)
    • glEnableVertexAttribArray

      void glEnableVertexAttribArray(int index)
    • glEnablei

      void glEnablei(int target, int index)
    • glEnd

      void glEnd()
    • glEndConditionalRender

      void glEndConditionalRender()
    • glEndList

      void glEndList()
    • glEndQuery

      void glEndQuery(int target)
    • glEndQueryIndexed

      void glEndQueryIndexed(int target, int index)
    • glEndTransformFeedback

      void glEndTransformFeedback()
    • glEvalCoord1d

      void glEvalCoord1d(double u)
    • glEvalCoord1dv

      void glEvalCoord1dv(DoubleBuffer u)
    • glEvalCoord1dv

      void glEvalCoord1dv(double[] u)
    • glEvalCoord1f

      void glEvalCoord1f(float u)
    • glEvalCoord1fv

      void glEvalCoord1fv(FloatBuffer u)
    • glEvalCoord1fv

      void glEvalCoord1fv(float[] u)
    • glEvalCoord2d

      void glEvalCoord2d(double u, double v)
    • glEvalCoord2dv

      void glEvalCoord2dv(DoubleBuffer u)
    • glEvalCoord2dv

      void glEvalCoord2dv(double[] u)
    • glEvalCoord2f

      void glEvalCoord2f(float u, float v)
    • glEvalCoord2fv

      void glEvalCoord2fv(FloatBuffer u)
    • glEvalCoord2fv

      void glEvalCoord2fv(float[] u)
    • glEvalMesh1

      void glEvalMesh1(int mode, int i1, int i2)
    • glEvalMesh2

      void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    • glEvalPoint1

      void glEvalPoint1(int i)
    • glEvalPoint2

      void glEvalPoint2(int i, int j)
    • glFeedbackBuffer

      void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
    • glFeedbackBuffer

      void glFeedbackBuffer(int size, int type, float[] buffer)
    • glFenceSync

      long glFenceSync(int condition, int flags)
    • glFinish

      void glFinish()
    • glFlush

      void glFlush()
    • glFlushMappedBufferRange

      void glFlushMappedBufferRange(int target, long offset, long length)
    • glFlushMappedNamedBufferRange

      void glFlushMappedNamedBufferRange(int buffer, long offset, long length)
    • glFogCoordPointer

      void glFogCoordPointer(int type, int stride, Buffer pointer)
    • glFogCoordd

      void glFogCoordd(double coord)
    • glFogCoorddv

      void glFogCoorddv(DoubleBuffer coord)
    • glFogCoorddv

      void glFogCoorddv(double[] coord)
    • glFogCoordf

      void glFogCoordf(float coord)
    • glFogCoordfv

      void glFogCoordfv(FloatBuffer coord)
    • glFogCoordfv

      void glFogCoordfv(float[] coord)
    • glFogf

      void glFogf(int pname, float param)
    • glFogfv

      void glFogfv(int pname, FloatBuffer params)
    • glFogfv

      void glFogfv(int pname, float[] params)
    • glFogi

      void glFogi(int pname, int param)
    • glFogiv

      void glFogiv(int pname, IntBuffer params)
    • glFogiv

      void glFogiv(int pname, int[] params)
    • glFramebufferParameteri

      void glFramebufferParameteri(int target, int pname, int param)
    • glFramebufferRenderbuffer

      void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture

      void glFramebufferTexture(int target, int attachment, int texture, int level)
    • glFramebufferTexture1D

      void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture2D

      void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture3D

      void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    • glFramebufferTextureLayer

      void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    • glFrontFace

      void glFrontFace(int mode)
    • glFrustum

      void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    • glGenBuffers

      void glGenBuffers(int n, IntBuffer buffers)
    • glGenBuffers

      void glGenBuffers(int n, int[] buffers)
    • glGenFramebuffers

      void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenFramebuffers

      void glGenFramebuffers(int n, int[] framebuffers)
    • glGenLists

      int glGenLists(int range)
    • glGenProgramPipelines

      void glGenProgramPipelines(int n, IntBuffer pipelines)
    • glGenProgramPipelines

      void glGenProgramPipelines(int n, int[] pipelines)
    • glGenQueries

      void glGenQueries(int n, IntBuffer ids)
    • glGenQueries

      void glGenQueries(int n, int[] ids)
    • glGenRenderbuffers

      void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenRenderbuffers

      void glGenRenderbuffers(int n, int[] renderbuffers)
    • glGenSamplers

      void glGenSamplers(int count, IntBuffer samplers)
    • glGenSamplers

      void glGenSamplers(int count, int[] samplers)
    • glGenTextures

      void glGenTextures(int n, IntBuffer textures)
    • glGenTextures

      void glGenTextures(int n, int[] textures)
    • glGenTransformFeedbacks

      void glGenTransformFeedbacks(int n, IntBuffer ids)
    • glGenTransformFeedbacks

      void glGenTransformFeedbacks(int n, int[] ids)
    • glGenVertexArrays

      void glGenVertexArrays(int n, IntBuffer arrays)
    • glGenVertexArrays

      void glGenVertexArrays(int n, int[] arrays)
    • glGenerateMipmap

      void glGenerateMipmap(int target)
    • glGenerateTextureMipmap

      void glGenerateTextureMipmap(int texture)
    • glGetActiveAtomicCounterBufferiv

      void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
    • glGetActiveAtomicCounterBufferiv

      void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params)
    • glGetActiveAttrib

      void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
    • glGetActiveAttrib

      void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
    • glGetActiveSubroutineName

      void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
    • glGetActiveSubroutineName

      void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name)
    • glGetActiveSubroutineUniformName

      void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
    • glGetActiveSubroutineUniformName

      void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name)
    • glGetActiveSubroutineUniformiv

      void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    • glGetActiveSubroutineUniformiv

      void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values)
    • glGetActiveUniform

      void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
    • glGetActiveUniform

      void glGetActiveUniform(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
    • glGetActiveUniformBlockName

      void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
    • glGetActiveUniformBlockName

      void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, byte[] uniformBlockName)
    • glGetActiveUniformBlockiv

      void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    • glGetActiveUniformBlockiv

      void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params)
    • glGetActiveUniformName

      void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
    • glGetActiveUniformName

      void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, byte[] uniformName)
    • glGetActiveUniformsiv

      void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    • glGetActiveUniformsiv

      void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int pname, int[] params)
    • glGetAttachedShaders

      void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
    • glGetAttachedShaders

      void glGetAttachedShaders(int program, int maxCount, int[] count, int[] shaders)
    • glGetAttribLocation

      int glGetAttribLocation(int program, String name)
    • glGetBooleani_v

      void glGetBooleani_v(int target, int index, byte[] data)
    • glGetBooleanv

      void glGetBooleanv(int pname, byte[] data)
    • glGetBufferParameteri64v

      void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    • glGetBufferParameteri64v

      void glGetBufferParameteri64v(int target, int pname, long[] params)
    • glGetBufferParameteriv

      void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetBufferParameteriv

      void glGetBufferParameteriv(int target, int pname, int[] params)
    • glGetBufferPointerv

      void glGetBufferPointerv(int target, int pname, ILcdPointerBuffer params)
    • glGetBufferSubData

      void glGetBufferSubData(int target, long offset, long size, Buffer data)
    • glGetClipPlane

      void glGetClipPlane(int plane, DoubleBuffer equation)
    • glGetClipPlane

      void glGetClipPlane(int plane, double[] equation)
    • glGetCompressedTexImage

      void glGetCompressedTexImage(int target, int level, Buffer img)
    • glGetCompressedTextureImage

      void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)
    • glGetCompressedTextureSubImage

      void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)
    • glGetDebugMessageLog

      int glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
    • glGetDebugMessageLog

      int glGetDebugMessageLog(int count, int bufSize, int[] sources, int[] types, int[] ids, int[] severities, int[] lengths, byte[] messageLog)
    • glGetDoublei_v

      void glGetDoublei_v(int target, int index, DoubleBuffer data)
    • glGetDoublei_v

      void glGetDoublei_v(int target, int index, double[] data)
    • glGetDoublev

      void glGetDoublev(int pname, DoubleBuffer data)
    • glGetDoublev

      void glGetDoublev(int pname, double[] data)
    • glGetError

      int glGetError()
    • glGetFloati_v

      void glGetFloati_v(int target, int index, FloatBuffer data)
    • glGetFloati_v

      void glGetFloati_v(int target, int index, float[] data)
    • glGetFloatv

      void glGetFloatv(int pname, FloatBuffer data)
    • glGetFloatv

      void glGetFloatv(int pname, float[] data)
    • glGetFragDataIndex

      int glGetFragDataIndex(int program, String name)
    • glGetFragDataLocation

      int glGetFragDataLocation(int program, String name)
    • glGetFramebufferAttachmentParameteriv

      void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetFramebufferAttachmentParameteriv

      void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params)
    • glGetFramebufferParameteriv

      void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
    • glGetFramebufferParameteriv

      void glGetFramebufferParameteriv(int target, int pname, int[] params)
    • glGetGraphicsResetStatus

      int glGetGraphicsResetStatus()
    • glGetInteger64i_v

      void glGetInteger64i_v(int target, int index, LongBuffer data)
    • glGetInteger64i_v

      void glGetInteger64i_v(int target, int index, long[] data)
    • glGetInteger64v

      void glGetInteger64v(int pname, LongBuffer data)
    • glGetInteger64v

      void glGetInteger64v(int pname, long[] data)
    • glGetIntegeri_v

      void glGetIntegeri_v(int target, int index, IntBuffer data)
    • glGetIntegeri_v

      void glGetIntegeri_v(int target, int index, int[] data)
    • glGetIntegerv

      void glGetIntegerv(int pname, IntBuffer data)
    • glGetIntegerv

      void glGetIntegerv(int pname, int[] data)
    • glGetInternalformati64v

      void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
    • glGetInternalformati64v

      void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params)
    • glGetInternalformativ

      void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
    • glGetInternalformativ

      void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params)
    • glGetLightfv

      void glGetLightfv(int light, int pname, FloatBuffer params)
    • glGetLightfv

      void glGetLightfv(int light, int pname, float[] params)
    • glGetLightiv

      void glGetLightiv(int light, int pname, IntBuffer params)
    • glGetLightiv

      void glGetLightiv(int light, int pname, int[] params)
    • glGetMapdv

      void glGetMapdv(int target, int query, DoubleBuffer v)
    • glGetMapdv

      void glGetMapdv(int target, int query, double[] v)
    • glGetMapfv

      void glGetMapfv(int target, int query, FloatBuffer v)
    • glGetMapfv

      void glGetMapfv(int target, int query, float[] v)
    • glGetMapiv

      void glGetMapiv(int target, int query, IntBuffer v)
    • glGetMapiv

      void glGetMapiv(int target, int query, int[] v)
    • glGetMaterialfv

      void glGetMaterialfv(int face, int pname, FloatBuffer params)
    • glGetMaterialfv

      void glGetMaterialfv(int face, int pname, float[] params)
    • glGetMaterialiv

      void glGetMaterialiv(int face, int pname, IntBuffer params)
    • glGetMaterialiv

      void glGetMaterialiv(int face, int pname, int[] params)
    • glGetMultisamplefv

      void glGetMultisamplefv(int pname, int index, FloatBuffer val)
    • glGetMultisamplefv

      void glGetMultisamplefv(int pname, int index, float[] val)
    • glGetNamedBufferParameteri64v

      void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
    • glGetNamedBufferParameteri64v

      void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params)
    • glGetNamedBufferParameteriv

      void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
    • glGetNamedBufferParameteriv

      void glGetNamedBufferParameteriv(int buffer, int pname, int[] params)
    • glGetNamedBufferPointerv

      void glGetNamedBufferPointerv(int buffer, int pname, ILcdPointerBuffer params)
    • glGetNamedBufferSubData

      void glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data)
    • glGetNamedFramebufferAttachmentParameteriv

      void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
    • glGetNamedFramebufferAttachmentParameteriv

      void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params)
    • glGetNamedFramebufferParameteriv

      void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)
    • glGetNamedFramebufferParameteriv

      void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param)
    • glGetNamedRenderbufferParameteriv

      void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
    • glGetNamedRenderbufferParameteriv

      void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params)
    • glGetObjectLabel

      void glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)
    • glGetObjectLabel

      void glGetObjectLabel(int identifier, int name, int bufSize, int[] length, byte[] label)
    • glGetObjectPtrLabel

      void glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)
    • glGetObjectPtrLabel

      void glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, byte[] label)
    • glGetPixelMapfv

      void glGetPixelMapfv(int map, FloatBuffer values)
    • glGetPixelMapfv

      void glGetPixelMapfv(int map, float[] values)
    • glGetPixelMapuiv

      void glGetPixelMapuiv(int map, IntBuffer values)
    • glGetPixelMapuiv

      void glGetPixelMapuiv(int map, int[] values)
    • glGetPixelMapusv

      void glGetPixelMapusv(int map, ShortBuffer values)
    • glGetPixelMapusv

      void glGetPixelMapusv(int map, short[] values)
    • glGetPointerv

      void glGetPointerv(int pname, ILcdPointerBuffer params)
    • glGetPolygonStipple

      void glGetPolygonStipple(byte[] mask)
    • glGetProgramBinary

      void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
    • glGetProgramBinary

      void glGetProgramBinary(int program, int bufSize, int[] length, int[] binaryFormat, Buffer binary)
    • glGetProgramInfoLog

      void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
    • glGetProgramInfoLog

      void glGetProgramInfoLog(int program, int bufSize, int[] length, byte[] infoLog)
    • glGetProgramInterfaceiv

      void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
    • glGetProgramInterfaceiv

      void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)
    • glGetProgramPipelineInfoLog

      void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
    • glGetProgramPipelineInfoLog

      void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, byte[] infoLog)
    • glGetProgramPipelineiv

      void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
    • glGetProgramPipelineiv

      void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
    • glGetProgramResourceIndex

      int glGetProgramResourceIndex(int program, int programInterface, String name)
    • glGetProgramResourceLocation

      int glGetProgramResourceLocation(int program, int programInterface, String name)
    • glGetProgramResourceLocationIndex

      int glGetProgramResourceLocationIndex(int program, int programInterface, String name)
    • glGetProgramResourceName

      void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name)
    • glGetProgramResourceName

      void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, byte[] name)
    • glGetProgramResourceiv

      void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
    • glGetProgramResourceiv

      void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int bufSize, int[] length, int[] params)
    • glGetProgramStageiv

      void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    • glGetProgramStageiv

      void glGetProgramStageiv(int program, int shadertype, int pname, int[] values)
    • glGetProgramiv

      void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetProgramiv

      void glGetProgramiv(int program, int pname, int[] params)
    • glGetQueryBufferObjecti64v

      void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset)
    • glGetQueryBufferObjectiv

      void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset)
    • glGetQueryBufferObjectui64v

      void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset)
    • glGetQueryBufferObjectuiv

      void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset)
    • glGetQueryIndexediv

      void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    • glGetQueryIndexediv

      void glGetQueryIndexediv(int target, int index, int pname, int[] params)
    • glGetQueryObjecti64v

      void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    • glGetQueryObjecti64v

      void glGetQueryObjecti64v(int id, int pname, long[] params)
    • glGetQueryObjectiv

      void glGetQueryObjectiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectiv

      void glGetQueryObjectiv(int id, int pname, int[] params)
    • glGetQueryObjectui64v

      void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectui64v

      void glGetQueryObjectui64v(int id, int pname, long[] params)
    • glGetQueryObjectuiv

      void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectuiv

      void glGetQueryObjectuiv(int id, int pname, int[] params)
    • glGetQueryiv

      void glGetQueryiv(int target, int pname, IntBuffer params)
    • glGetQueryiv

      void glGetQueryiv(int target, int pname, int[] params)
    • glGetRenderbufferParameteriv

      void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv

      void glGetRenderbufferParameteriv(int target, int pname, int[] params)
    • glGetSamplerParameterIiv

      void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIiv

      void glGetSamplerParameterIiv(int sampler, int pname, int[] params)
    • glGetSamplerParameterIuiv

      void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIuiv

      void glGetSamplerParameterIuiv(int sampler, int pname, int[] params)
    • glGetSamplerParameterfv

      void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    • glGetSamplerParameterfv

      void glGetSamplerParameterfv(int sampler, int pname, float[] params)
    • glGetSamplerParameteriv

      void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameteriv

      void glGetSamplerParameteriv(int sampler, int pname, int[] params)
    • glGetShaderInfoLog

      void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
    • glGetShaderInfoLog

      void glGetShaderInfoLog(int shader, int bufSize, int[] length, byte[] infoLog)
    • glGetShaderPrecisionFormat

      void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    • glGetShaderPrecisionFormat

      void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
    • glGetShaderSource

      void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
    • glGetShaderSource

      void glGetShaderSource(int shader, int bufSize, int[] length, byte[] source)
    • glGetShaderiv

      void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetShaderiv

      void glGetShaderiv(int shader, int pname, int[] params)
    • glGetString

      String glGetString(int name)
    • glGetStringi

      String glGetStringi(int name, int index)
    • glGetSubroutineIndex

      int glGetSubroutineIndex(int program, int shadertype, String name)
    • glGetSubroutineUniformLocation

      int glGetSubroutineUniformLocation(int program, int shadertype, String name)
    • glGetSynciv

      void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
    • glGetSynciv

      void glGetSynciv(long sync, int pname, int bufSize, int[] length, int[] values)
    • glGetTexEnvfv

      void glGetTexEnvfv(int target, int pname, FloatBuffer params)
    • glGetTexEnvfv

      void glGetTexEnvfv(int target, int pname, float[] params)
    • glGetTexEnviv

      void glGetTexEnviv(int target, int pname, IntBuffer params)
    • glGetTexEnviv

      void glGetTexEnviv(int target, int pname, int[] params)
    • glGetTexGendv

      void glGetTexGendv(int coord, int pname, DoubleBuffer params)
    • glGetTexGendv

      void glGetTexGendv(int coord, int pname, double[] params)
    • glGetTexGenfv

      void glGetTexGenfv(int coord, int pname, FloatBuffer params)
    • glGetTexGenfv

      void glGetTexGenfv(int coord, int pname, float[] params)
    • glGetTexGeniv

      void glGetTexGeniv(int coord, int pname, IntBuffer params)
    • glGetTexGeniv

      void glGetTexGeniv(int coord, int pname, int[] params)
    • glGetTexImage

      void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    • glGetTexLevelParameterfv

      void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameterfv

      void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
    • glGetTexLevelParameteriv

      void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    • glGetTexLevelParameteriv

      void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
    • glGetTexParameterIiv

      void glGetTexParameterIiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIiv

      void glGetTexParameterIiv(int target, int pname, int[] params)
    • glGetTexParameterIuiv

      void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIuiv

      void glGetTexParameterIuiv(int target, int pname, int[] params)
    • glGetTexParameterfv

      void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameterfv

      void glGetTexParameterfv(int target, int pname, float[] params)
    • glGetTexParameteriv

      void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetTexParameteriv

      void glGetTexParameteriv(int target, int pname, int[] params)
    • glGetTextureImage

      void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)
    • glGetTextureLevelParameterfv

      void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
    • glGetTextureLevelParameterfv

      void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params)
    • glGetTextureLevelParameteriv

      void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
    • glGetTextureLevelParameteriv

      void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params)
    • glGetTextureParameterIiv

      void glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
    • glGetTextureParameterIiv

      void glGetTextureParameterIiv(int texture, int pname, int[] params)
    • glGetTextureParameterIuiv

      void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
    • glGetTextureParameterIuiv

      void glGetTextureParameterIuiv(int texture, int pname, int[] params)
    • glGetTextureParameterfv

      void glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
    • glGetTextureParameterfv

      void glGetTextureParameterfv(int texture, int pname, float[] params)
    • glGetTextureParameteriv

      void glGetTextureParameteriv(int texture, int pname, IntBuffer params)
    • glGetTextureParameteriv

      void glGetTextureParameteriv(int texture, int pname, int[] params)
    • glGetTextureSubImage

      void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)
    • glGetTransformFeedbackVarying

      void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
    • glGetTransformFeedbackVarying

      void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
    • glGetTransformFeedbacki64_v

      void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
    • glGetTransformFeedbacki64_v

      void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param)
    • glGetTransformFeedbacki_v

      void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
    • glGetTransformFeedbacki_v

      void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param)
    • glGetTransformFeedbackiv

      void glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
    • glGetTransformFeedbackiv

      void glGetTransformFeedbackiv(int xfb, int pname, int[] param)
    • glGetUniformBlockIndex

      int glGetUniformBlockIndex(int program, String uniformBlockName)
    • glGetUniformIndices

      void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
    • glGetUniformIndices

      void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices)
    • glGetUniformLocation

      int glGetUniformLocation(int program, String name)
    • glGetUniformSubroutineuiv

      void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    • glGetUniformSubroutineuiv

      void glGetUniformSubroutineuiv(int shadertype, int location, int[] params)
    • glGetUniformdv

      void glGetUniformdv(int program, int location, DoubleBuffer params)
    • glGetUniformdv

      void glGetUniformdv(int program, int location, double[] params)
    • glGetUniformfv

      void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformfv

      void glGetUniformfv(int program, int location, float[] params)
    • glGetUniformiv

      void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetUniformiv

      void glGetUniformiv(int program, int location, int[] params)
    • glGetUniformuiv

      void glGetUniformuiv(int program, int location, IntBuffer params)
    • glGetUniformuiv

      void glGetUniformuiv(int program, int location, int[] params)
    • glGetVertexArrayIndexed64iv

      void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
    • glGetVertexArrayIndexed64iv

      void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param)
    • glGetVertexArrayIndexediv

      void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
    • glGetVertexArrayIndexediv

      void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param)
    • glGetVertexArrayiv

      void glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
    • glGetVertexArrayiv

      void glGetVertexArrayiv(int vaobj, int pname, int[] param)
    • glGetVertexAttribIiv

      void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIiv

      void glGetVertexAttribIiv(int index, int pname, int[] params)
    • glGetVertexAttribIuiv

      void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIuiv

      void glGetVertexAttribIuiv(int index, int pname, int[] params)
    • glGetVertexAttribLdv

      void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribLdv

      void glGetVertexAttribLdv(int index, int pname, double[] params)
    • glGetVertexAttribPointerv

      void glGetVertexAttribPointerv(int index, int pname, ILcdPointerBuffer pointer)
    • glGetVertexAttribdv

      void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribdv

      void glGetVertexAttribdv(int index, int pname, double[] params)
    • glGetVertexAttribfv

      void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribfv

      void glGetVertexAttribfv(int index, int pname, float[] params)
    • glGetVertexAttribiv

      void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribiv

      void glGetVertexAttribiv(int index, int pname, int[] params)
    • glGetnColorTable

      void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)
    • glGetnCompressedTexImage

      void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
    • glGetnConvolutionFilter

      void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)
    • glGetnHistogram

      void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)
    • glGetnMapdv

      void glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)
    • glGetnMapdv

      void glGetnMapdv(int target, int query, int bufSize, double[] v)
    • glGetnMapfv

      void glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)
    • glGetnMapfv

      void glGetnMapfv(int target, int query, int bufSize, float[] v)
    • glGetnMapiv

      void glGetnMapiv(int target, int query, int bufSize, IntBuffer v)
    • glGetnMapiv

      void glGetnMapiv(int target, int query, int bufSize, int[] v)
    • glGetnMinmax

      void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)
    • glGetnPixelMapfv

      void glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)
    • glGetnPixelMapfv

      void glGetnPixelMapfv(int map, int bufSize, float[] values)
    • glGetnPixelMapuiv

      void glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)
    • glGetnPixelMapuiv

      void glGetnPixelMapuiv(int map, int bufSize, int[] values)
    • glGetnPixelMapusv

      void glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)
    • glGetnPixelMapusv

      void glGetnPixelMapusv(int map, int bufSize, short[] values)
    • glGetnPolygonStipple

      void glGetnPolygonStipple(int bufSize, byte[] pattern)
    • glGetnSeparableFilter

      void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
    • glGetnTexImage

      void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
    • glGetnUniformdv

      void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
    • glGetnUniformdv

      void glGetnUniformdv(int program, int location, int bufSize, double[] params)
    • glGetnUniformfv

      void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
    • glGetnUniformfv

      void glGetnUniformfv(int program, int location, int bufSize, float[] params)
    • glGetnUniformiv

      void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
    • glGetnUniformiv

      void glGetnUniformiv(int program, int location, int bufSize, int[] params)
    • glGetnUniformuiv

      void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
    • glGetnUniformuiv

      void glGetnUniformuiv(int program, int location, int bufSize, int[] params)
    • glHint

      void glHint(int target, int mode)
    • glIndexMask

      void glIndexMask(int mask)
    • glIndexPointer

      void glIndexPointer(int type, int stride, Buffer pointer)
    • glIndexd

      void glIndexd(double c)
    • glIndexdv

      void glIndexdv(DoubleBuffer c)
    • glIndexdv

      void glIndexdv(double[] c)
    • glIndexf

      void glIndexf(float c)
    • glIndexfv

      void glIndexfv(FloatBuffer c)
    • glIndexfv

      void glIndexfv(float[] c)
    • glIndexi

      void glIndexi(int c)
    • glIndexiv

      void glIndexiv(IntBuffer c)
    • glIndexiv

      void glIndexiv(int[] c)
    • glIndexs

      void glIndexs(short c)
    • glIndexsv

      void glIndexsv(ShortBuffer c)
    • glIndexsv

      void glIndexsv(short[] c)
    • glIndexub

      void glIndexub(byte c)
    • glIndexubv

      void glIndexubv(byte[] c)
    • glInitNames

      void glInitNames()
    • glInterleavedArrays

      void glInterleavedArrays(int format, int stride, Buffer pointer)
    • glInterleavedArrays

      void glInterleavedArrays(int format, int stride, long pointer)
    • glInvalidateBufferData

      void glInvalidateBufferData(int buffer)
    • glInvalidateBufferSubData

      void glInvalidateBufferSubData(int buffer, long offset, long length)
    • glInvalidateFramebuffer

      void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
    • glInvalidateFramebuffer

      void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments)
    • glInvalidateNamedFramebufferData

      void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)
    • glInvalidateNamedFramebufferData

      void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, int[] attachments)
    • glInvalidateNamedFramebufferSubData

      void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
    • glInvalidateNamedFramebufferSubData

      void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, int[] attachments, int x, int y, int width, int height)
    • glInvalidateSubFramebuffer

      void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
    • glInvalidateSubFramebuffer

      void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int x, int y, int width, int height)
    • glInvalidateTexImage

      void glInvalidateTexImage(int texture, int level)
    • glInvalidateTexSubImage

      void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
    • glIsBuffer

      boolean glIsBuffer(int buffer)
    • glIsEnabled

      boolean glIsEnabled(int cap)
    • glIsEnabledi

      boolean glIsEnabledi(int target, int index)
    • glIsFramebuffer

      boolean glIsFramebuffer(int framebuffer)
    • glIsList

      boolean glIsList(int list)
    • glIsProgram

      boolean glIsProgram(int program)
    • glIsProgramPipeline

      boolean glIsProgramPipeline(int pipeline)
    • glIsQuery

      boolean glIsQuery(int id)
    • glIsRenderbuffer

      boolean glIsRenderbuffer(int renderbuffer)
    • glIsSampler

      boolean glIsSampler(int sampler)
    • glIsShader

      boolean glIsShader(int shader)
    • glIsSync

      boolean glIsSync(long sync)
    • glIsTexture

      boolean glIsTexture(int texture)
    • glIsTransformFeedback

      boolean glIsTransformFeedback(int id)
    • glIsVertexArray

      boolean glIsVertexArray(int array)
    • glLightModelf

      void glLightModelf(int pname, float param)
    • glLightModelfv

      void glLightModelfv(int pname, FloatBuffer params)
    • glLightModelfv

      void glLightModelfv(int pname, float[] params)
    • glLightModeli

      void glLightModeli(int pname, int param)
    • glLightModeliv

      void glLightModeliv(int pname, IntBuffer params)
    • glLightModeliv

      void glLightModeliv(int pname, int[] params)
    • glLightf

      void glLightf(int light, int pname, float param)
    • glLightfv

      void glLightfv(int light, int pname, FloatBuffer params)
    • glLightfv

      void glLightfv(int light, int pname, float[] params)
    • glLighti

      void glLighti(int light, int pname, int param)
    • glLightiv

      void glLightiv(int light, int pname, IntBuffer params)
    • glLightiv

      void glLightiv(int light, int pname, int[] params)
    • glLineStipple

      void glLineStipple(int factor, short pattern)
    • glLineWidth

      void glLineWidth(float width)
    • glLinkProgram

      void glLinkProgram(int program)
    • glListBase

      void glListBase(int base)
    • glLoadIdentity

      void glLoadIdentity()
    • glLoadMatrixd

      void glLoadMatrixd(DoubleBuffer m)
    • glLoadMatrixd

      void glLoadMatrixd(double[] m)
    • glLoadMatrixf

      void glLoadMatrixf(FloatBuffer m)
    • glLoadMatrixf

      void glLoadMatrixf(float[] m)
    • glLoadName

      void glLoadName(int name)
    • glLoadTransposeMatrixd

      void glLoadTransposeMatrixd(DoubleBuffer m)
    • glLoadTransposeMatrixd

      void glLoadTransposeMatrixd(double[] m)
    • glLoadTransposeMatrixf

      void glLoadTransposeMatrixf(FloatBuffer m)
    • glLoadTransposeMatrixf

      void glLoadTransposeMatrixf(float[] m)
    • glLogicOp

      void glLogicOp(int opcode)
    • glMap1d

      void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    • glMap1d

      void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
    • glMap1f

      void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    • glMap1f

      void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
    • glMap2d

      void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    • glMap2d

      void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
    • glMap2f

      void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    • glMap2f

      void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
    • glMapBuffer

      ByteBuffer glMapBuffer(int target, int access)
    • glMapBufferRange

      ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
    • glMapGrid1d

      void glMapGrid1d(int un, double u1, double u2)
    • glMapGrid1f

      void glMapGrid1f(int un, float u1, float u2)
    • glMapGrid2d

      void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    • glMapGrid2f

      void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    • glMapNamedBuffer

      ByteBuffer glMapNamedBuffer(int buffer, int access)
    • glMapNamedBufferRange

      ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access)
    • glMaterialf

      void glMaterialf(int face, int pname, float param)
    • glMaterialfv

      void glMaterialfv(int face, int pname, FloatBuffer params)
    • glMaterialfv

      void glMaterialfv(int face, int pname, float[] params)
    • glMateriali

      void glMateriali(int face, int pname, int param)
    • glMaterialiv

      void glMaterialiv(int face, int pname, IntBuffer params)
    • glMaterialiv

      void glMaterialiv(int face, int pname, int[] params)
    • glMatrixMode

      void glMatrixMode(int mode)
    • glMemoryBarrier

      void glMemoryBarrier(int barriers)
    • glMemoryBarrierByRegion

      void glMemoryBarrierByRegion(int barriers)
    • glMinSampleShading

      void glMinSampleShading(float value)
    • glMultMatrixd

      void glMultMatrixd(DoubleBuffer m)
    • glMultMatrixd

      void glMultMatrixd(double[] m)
    • glMultMatrixf

      void glMultMatrixf(FloatBuffer m)
    • glMultMatrixf

      void glMultMatrixf(float[] m)
    • glMultTransposeMatrixd

      void glMultTransposeMatrixd(DoubleBuffer m)
    • glMultTransposeMatrixd

      void glMultTransposeMatrixd(double[] m)
    • glMultTransposeMatrixf

      void glMultTransposeMatrixf(FloatBuffer m)
    • glMultTransposeMatrixf

      void glMultTransposeMatrixf(float[] m)
    • glMultiDrawArrays

      void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    • glMultiDrawArrays

      void glMultiDrawArrays(int mode, int[] first, int[] count, int drawcount)
    • glMultiDrawArraysIndirect

      void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
    • glMultiDrawArraysIndirectCount

      void glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride)
    • glMultiDrawElements

      void glMultiDrawElements(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount)
    • glMultiDrawElements

      void glMultiDrawElements(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount)
    • glMultiDrawElementsBaseVertex

      void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex)
    • glMultiDrawElementsBaseVertex

      void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex)
    • glMultiDrawElementsIndirect

      void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
    • glMultiDrawElementsIndirectCount

      void glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride)
    • glMultiTexCoord1d

      void glMultiTexCoord1d(int target, double s)
    • glMultiTexCoord1dv

      void glMultiTexCoord1dv(int target, DoubleBuffer v)
    • glMultiTexCoord1dv

      void glMultiTexCoord1dv(int target, double[] v)
    • glMultiTexCoord1f

      void glMultiTexCoord1f(int target, float s)
    • glMultiTexCoord1fv

      void glMultiTexCoord1fv(int target, FloatBuffer v)
    • glMultiTexCoord1fv

      void glMultiTexCoord1fv(int target, float[] v)
    • glMultiTexCoord1i

      void glMultiTexCoord1i(int target, int s)
    • glMultiTexCoord1iv

      void glMultiTexCoord1iv(int target, IntBuffer v)
    • glMultiTexCoord1iv

      void glMultiTexCoord1iv(int target, int[] v)
    • glMultiTexCoord1s

      void glMultiTexCoord1s(int target, short s)
    • glMultiTexCoord1sv

      void glMultiTexCoord1sv(int target, ShortBuffer v)
    • glMultiTexCoord1sv

      void glMultiTexCoord1sv(int target, short[] v)
    • glMultiTexCoord2d

      void glMultiTexCoord2d(int target, double s, double t)
    • glMultiTexCoord2dv

      void glMultiTexCoord2dv(int target, DoubleBuffer v)
    • glMultiTexCoord2dv

      void glMultiTexCoord2dv(int target, double[] v)
    • glMultiTexCoord2f

      void glMultiTexCoord2f(int target, float s, float t)
    • glMultiTexCoord2fv

      void glMultiTexCoord2fv(int target, FloatBuffer v)
    • glMultiTexCoord2fv

      void glMultiTexCoord2fv(int target, float[] v)
    • glMultiTexCoord2i

      void glMultiTexCoord2i(int target, int s, int t)
    • glMultiTexCoord2iv

      void glMultiTexCoord2iv(int target, IntBuffer v)
    • glMultiTexCoord2iv

      void glMultiTexCoord2iv(int target, int[] v)
    • glMultiTexCoord2s

      void glMultiTexCoord2s(int target, short s, short t)
    • glMultiTexCoord2sv

      void glMultiTexCoord2sv(int target, ShortBuffer v)
    • glMultiTexCoord2sv

      void glMultiTexCoord2sv(int target, short[] v)
    • glMultiTexCoord3d

      void glMultiTexCoord3d(int target, double s, double t, double r)
    • glMultiTexCoord3dv

      void glMultiTexCoord3dv(int target, DoubleBuffer v)
    • glMultiTexCoord3dv

      void glMultiTexCoord3dv(int target, double[] v)
    • glMultiTexCoord3f

      void glMultiTexCoord3f(int target, float s, float t, float r)
    • glMultiTexCoord3fv

      void glMultiTexCoord3fv(int target, FloatBuffer v)
    • glMultiTexCoord3fv

      void glMultiTexCoord3fv(int target, float[] v)
    • glMultiTexCoord3i

      void glMultiTexCoord3i(int target, int s, int t, int r)
    • glMultiTexCoord3iv

      void glMultiTexCoord3iv(int target, IntBuffer v)
    • glMultiTexCoord3iv

      void glMultiTexCoord3iv(int target, int[] v)
    • glMultiTexCoord3s

      void glMultiTexCoord3s(int target, short s, short t, short r)
    • glMultiTexCoord3sv

      void glMultiTexCoord3sv(int target, ShortBuffer v)
    • glMultiTexCoord3sv

      void glMultiTexCoord3sv(int target, short[] v)
    • glMultiTexCoord4d

      void glMultiTexCoord4d(int target, double s, double t, double r, double q)
    • glMultiTexCoord4dv

      void glMultiTexCoord4dv(int target, DoubleBuffer v)
    • glMultiTexCoord4dv

      void glMultiTexCoord4dv(int target, double[] v)
    • glMultiTexCoord4f

      void glMultiTexCoord4f(int target, float s, float t, float r, float q)
    • glMultiTexCoord4fv

      void glMultiTexCoord4fv(int target, FloatBuffer v)
    • glMultiTexCoord4fv

      void glMultiTexCoord4fv(int target, float[] v)
    • glMultiTexCoord4i

      void glMultiTexCoord4i(int target, int s, int t, int r, int q)
    • glMultiTexCoord4iv

      void glMultiTexCoord4iv(int target, IntBuffer v)
    • glMultiTexCoord4iv

      void glMultiTexCoord4iv(int target, int[] v)
    • glMultiTexCoord4s

      void glMultiTexCoord4s(int target, short s, short t, short r, short q)
    • glMultiTexCoord4sv

      void glMultiTexCoord4sv(int target, ShortBuffer v)
    • glMultiTexCoord4sv

      void glMultiTexCoord4sv(int target, short[] v)
    • glMultiTexCoordP1ui

      void glMultiTexCoordP1ui(int texture, int type, int coords)
    • glMultiTexCoordP1uiv

      void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP1uiv

      void glMultiTexCoordP1uiv(int texture, int type, int[] coords)
    • glMultiTexCoordP2ui

      void glMultiTexCoordP2ui(int texture, int type, int coords)
    • glMultiTexCoordP2uiv

      void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP2uiv

      void glMultiTexCoordP2uiv(int texture, int type, int[] coords)
    • glMultiTexCoordP3ui

      void glMultiTexCoordP3ui(int texture, int type, int coords)
    • glMultiTexCoordP3uiv

      void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP3uiv

      void glMultiTexCoordP3uiv(int texture, int type, int[] coords)
    • glMultiTexCoordP4ui

      void glMultiTexCoordP4ui(int texture, int type, int coords)
    • glMultiTexCoordP4uiv

      void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP4uiv

      void glMultiTexCoordP4uiv(int texture, int type, int[] coords)
    • glNamedBufferData

      void glNamedBufferData(int buffer, long size, Buffer data, int usage)
    • glNamedBufferStorage

      void glNamedBufferStorage(int buffer, long size, Buffer data, int flags)
    • glNamedBufferSubData

      void glNamedBufferSubData(int buffer, long offset, long size, Buffer data)
    • glNamedFramebufferDrawBuffer

      void glNamedFramebufferDrawBuffer(int framebuffer, int buf)
    • glNamedFramebufferDrawBuffers

      void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)
    • glNamedFramebufferDrawBuffers

      void glNamedFramebufferDrawBuffers(int framebuffer, int n, int[] bufs)
    • glNamedFramebufferParameteri

      void glNamedFramebufferParameteri(int framebuffer, int pname, int param)
    • glNamedFramebufferReadBuffer

      void glNamedFramebufferReadBuffer(int framebuffer, int src)
    • glNamedFramebufferRenderbuffer

      void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
    • glNamedFramebufferTexture

      void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
    • glNamedFramebufferTextureLayer

      void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
    • glNamedRenderbufferStorage

      void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
    • glNamedRenderbufferStorageMultisample

      void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
    • glNewList

      void glNewList(int list, int mode)
    • glNormal3b

      void glNormal3b(byte nx, byte ny, byte nz)
    • glNormal3bv

      void glNormal3bv(byte[] v)
    • glNormal3d

      void glNormal3d(double nx, double ny, double nz)
    • glNormal3dv

      void glNormal3dv(DoubleBuffer v)
    • glNormal3dv

      void glNormal3dv(double[] v)
    • glNormal3f

      void glNormal3f(float nx, float ny, float nz)
    • glNormal3fv

      void glNormal3fv(FloatBuffer v)
    • glNormal3fv

      void glNormal3fv(float[] v)
    • glNormal3i

      void glNormal3i(int nx, int ny, int nz)
    • glNormal3iv

      void glNormal3iv(IntBuffer v)
    • glNormal3iv

      void glNormal3iv(int[] v)
    • glNormal3s

      void glNormal3s(short nx, short ny, short nz)
    • glNormal3sv

      void glNormal3sv(ShortBuffer v)
    • glNormal3sv

      void glNormal3sv(short[] v)
    • glNormalP3ui

      void glNormalP3ui(int type, int coords)
    • glNormalP3uiv

      void glNormalP3uiv(int type, IntBuffer coords)
    • glNormalP3uiv

      void glNormalP3uiv(int type, int[] coords)
    • glNormalPointer

      void glNormalPointer(int type, int stride, Buffer pointer)
    • glNormalPointer

      void glNormalPointer(int type, int stride, long pointer)
    • glObjectLabel

      void glObjectLabel(int identifier, int name, int length, String label)
    • glObjectPtrLabel

      void glObjectPtrLabel(Buffer ptr, int length, String label)
    • glOrtho

      void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    • glPassThrough

      void glPassThrough(float token)
    • glPatchParameterfv

      void glPatchParameterfv(int pname, FloatBuffer values)
    • glPatchParameterfv

      void glPatchParameterfv(int pname, float[] values)
    • glPatchParameteri

      void glPatchParameteri(int pname, int value)
    • glPauseTransformFeedback

      void glPauseTransformFeedback()
    • glPixelMapfv

      void glPixelMapfv(int map, int mapsize, FloatBuffer values)
    • glPixelMapfv

      void glPixelMapfv(int map, int mapsize, float[] values)
    • glPixelMapuiv

      void glPixelMapuiv(int map, int mapsize, IntBuffer values)
    • glPixelMapuiv

      void glPixelMapuiv(int map, int mapsize, int[] values)
    • glPixelMapusv

      void glPixelMapusv(int map, int mapsize, ShortBuffer values)
    • glPixelMapusv

      void glPixelMapusv(int map, int mapsize, short[] values)
    • glPixelStoref

      void glPixelStoref(int pname, float param)
    • glPixelStorei

      void glPixelStorei(int pname, int param)
    • glPixelTransferf

      void glPixelTransferf(int pname, float param)
    • glPixelTransferi

      void glPixelTransferi(int pname, int param)
    • glPixelZoom

      void glPixelZoom(float xfactor, float yfactor)
    • glPointParameterf

      void glPointParameterf(int pname, float param)
    • glPointParameterfv

      void glPointParameterfv(int pname, FloatBuffer params)
    • glPointParameterfv

      void glPointParameterfv(int pname, float[] params)
    • glPointParameteri

      void glPointParameteri(int pname, int param)
    • glPointParameteriv

      void glPointParameteriv(int pname, IntBuffer params)
    • glPointParameteriv

      void glPointParameteriv(int pname, int[] params)
    • glPointSize

      void glPointSize(float size)
    • glPolygonMode

      void glPolygonMode(int face, int mode)
    • glPolygonOffset

      void glPolygonOffset(float factor, float units)
    • glPolygonOffsetClamp

      void glPolygonOffsetClamp(float factor, float units, float clamp)
    • glPolygonStipple

      void glPolygonStipple(byte[] mask)
    • glPopAttrib

      void glPopAttrib()
    • glPopClientAttrib

      void glPopClientAttrib()
    • glPopDebugGroup

      void glPopDebugGroup()
    • glPopMatrix

      void glPopMatrix()
    • glPopName

      void glPopName()
    • glPrimitiveRestartIndex

      void glPrimitiveRestartIndex(int index)
    • glPrioritizeTextures

      void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
    • glPrioritizeTextures

      void glPrioritizeTextures(int n, int[] textures, float[] priorities)
    • glProgramBinary

      void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
    • glProgramParameteri

      void glProgramParameteri(int program, int pname, int value)
    • glProgramUniform1d

      void glProgramUniform1d(int program, int location, double v0)
    • glProgramUniform1dv

      void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform1dv

      void glProgramUniform1dv(int program, int location, int count, double[] value)
    • glProgramUniform1f

      void glProgramUniform1f(int program, int location, float v0)
    • glProgramUniform1fv

      void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform1fv

      void glProgramUniform1fv(int program, int location, int count, float[] value)
    • glProgramUniform1i

      void glProgramUniform1i(int program, int location, int v0)
    • glProgramUniform1iv

      void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1iv

      void glProgramUniform1iv(int program, int location, int count, int[] value)
    • glProgramUniform1ui

      void glProgramUniform1ui(int program, int location, int v0)
    • glProgramUniform1uiv

      void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1uiv

      void glProgramUniform1uiv(int program, int location, int count, int[] value)
    • glProgramUniform2d

      void glProgramUniform2d(int program, int location, double v0, double v1)
    • glProgramUniform2dv

      void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform2dv

      void glProgramUniform2dv(int program, int location, int count, double[] value)
    • glProgramUniform2f

      void glProgramUniform2f(int program, int location, float v0, float v1)
    • glProgramUniform2fv

      void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform2fv

      void glProgramUniform2fv(int program, int location, int count, float[] value)
    • glProgramUniform2i

      void glProgramUniform2i(int program, int location, int v0, int v1)
    • glProgramUniform2iv

      void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2iv

      void glProgramUniform2iv(int program, int location, int count, int[] value)
    • glProgramUniform2ui

      void glProgramUniform2ui(int program, int location, int v0, int v1)
    • glProgramUniform2uiv

      void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2uiv

      void glProgramUniform2uiv(int program, int location, int count, int[] value)
    • glProgramUniform3d

      void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
    • glProgramUniform3dv

      void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform3dv

      void glProgramUniform3dv(int program, int location, int count, double[] value)
    • glProgramUniform3f

      void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
    • glProgramUniform3fv

      void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform3fv

      void glProgramUniform3fv(int program, int location, int count, float[] value)
    • glProgramUniform3i

      void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3iv

      void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3iv

      void glProgramUniform3iv(int program, int location, int count, int[] value)
    • glProgramUniform3ui

      void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3uiv

      void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3uiv

      void glProgramUniform3uiv(int program, int location, int count, int[] value)
    • glProgramUniform4d

      void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
    • glProgramUniform4dv

      void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform4dv

      void glProgramUniform4dv(int program, int location, int count, double[] value)
    • glProgramUniform4f

      void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
    • glProgramUniform4fv

      void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform4fv

      void glProgramUniform4fv(int program, int location, int count, float[] value)
    • glProgramUniform4i

      void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4iv

      void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4iv

      void glProgramUniform4iv(int program, int location, int count, int[] value)
    • glProgramUniform4ui

      void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4uiv

      void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4uiv

      void glProgramUniform4uiv(int program, int location, int count, int[] value)
    • glProgramUniformMatrix2dv

      void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2dv

      void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix2fv

      void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2fv

      void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix2x3dv

      void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x3dv

      void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix2x3fv

      void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x3fv

      void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix2x4dv

      void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x4dv

      void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix2x4fv

      void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x4fv

      void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix3dv

      void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3dv

      void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix3fv

      void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3fv

      void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix3x2dv

      void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x2dv

      void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix3x2fv

      void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x2fv

      void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix3x4dv

      void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x4dv

      void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix3x4fv

      void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x4fv

      void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix4dv

      void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4dv

      void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix4fv

      void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4fv

      void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix4x2dv

      void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x2dv

      void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix4x2fv

      void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x2fv

      void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix4x3dv

      void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x3dv

      void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix4x3fv

      void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x3fv

      void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value)
    • glProvokingVertex

      void glProvokingVertex(int mode)
    • glPushAttrib

      void glPushAttrib(int mask)
    • glPushClientAttrib

      void glPushClientAttrib(int mask)
    • glPushDebugGroup

      void glPushDebugGroup(int source, int id, int length, String message)
    • glPushMatrix

      void glPushMatrix()
    • glPushName

      void glPushName(int name)
    • glQueryCounter

      void glQueryCounter(int id, int target)
    • glRasterPos2d

      void glRasterPos2d(double x, double y)
    • glRasterPos2dv

      void glRasterPos2dv(DoubleBuffer v)
    • glRasterPos2dv

      void glRasterPos2dv(double[] v)
    • glRasterPos2f

      void glRasterPos2f(float x, float y)
    • glRasterPos2fv

      void glRasterPos2fv(FloatBuffer v)
    • glRasterPos2fv

      void glRasterPos2fv(float[] v)
    • glRasterPos2i

      void glRasterPos2i(int x, int y)
    • glRasterPos2iv

      void glRasterPos2iv(IntBuffer v)
    • glRasterPos2iv

      void glRasterPos2iv(int[] v)
    • glRasterPos2s

      void glRasterPos2s(short x, short y)
    • glRasterPos2sv

      void glRasterPos2sv(ShortBuffer v)
    • glRasterPos2sv

      void glRasterPos2sv(short[] v)
    • glRasterPos3d

      void glRasterPos3d(double x, double y, double z)
    • glRasterPos3dv

      void glRasterPos3dv(DoubleBuffer v)
    • glRasterPos3dv

      void glRasterPos3dv(double[] v)
    • glRasterPos3f

      void glRasterPos3f(float x, float y, float z)
    • glRasterPos3fv

      void glRasterPos3fv(FloatBuffer v)
    • glRasterPos3fv

      void glRasterPos3fv(float[] v)
    • glRasterPos3i

      void glRasterPos3i(int x, int y, int z)
    • glRasterPos3iv

      void glRasterPos3iv(IntBuffer v)
    • glRasterPos3iv

      void glRasterPos3iv(int[] v)
    • glRasterPos3s

      void glRasterPos3s(short x, short y, short z)
    • glRasterPos3sv

      void glRasterPos3sv(ShortBuffer v)
    • glRasterPos3sv

      void glRasterPos3sv(short[] v)
    • glRasterPos4d

      void glRasterPos4d(double x, double y, double z, double w)
    • glRasterPos4dv

      void glRasterPos4dv(DoubleBuffer v)
    • glRasterPos4dv

      void glRasterPos4dv(double[] v)
    • glRasterPos4f

      void glRasterPos4f(float x, float y, float z, float w)
    • glRasterPos4fv

      void glRasterPos4fv(FloatBuffer v)
    • glRasterPos4fv

      void glRasterPos4fv(float[] v)
    • glRasterPos4i

      void glRasterPos4i(int x, int y, int z, int w)
    • glRasterPos4iv

      void glRasterPos4iv(IntBuffer v)
    • glRasterPos4iv

      void glRasterPos4iv(int[] v)
    • glRasterPos4s

      void glRasterPos4s(short x, short y, short z, short w)
    • glRasterPos4sv

      void glRasterPos4sv(ShortBuffer v)
    • glRasterPos4sv

      void glRasterPos4sv(short[] v)
    • glReadBuffer

      void glReadBuffer(int src)
    • glReadPixels

      void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glReadPixels

      void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
    • glReadnPixels

      void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
    • glRectd

      void glRectd(double x1, double y1, double x2, double y2)
    • glRectdv

      void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
    • glRectdv

      void glRectdv(double[] v1, double[] v2)
    • glRectf

      void glRectf(float x1, float y1, float x2, float y2)
    • glRectfv

      void glRectfv(FloatBuffer v1, FloatBuffer v2)
    • glRectfv

      void glRectfv(float[] v1, float[] v2)
    • glRecti

      void glRecti(int x1, int y1, int x2, int y2)
    • glRectiv

      void glRectiv(IntBuffer v1, IntBuffer v2)
    • glRectiv

      void glRectiv(int[] v1, int[] v2)
    • glRects

      void glRects(short x1, short y1, short x2, short y2)
    • glRectsv

      void glRectsv(ShortBuffer v1, ShortBuffer v2)
    • glRectsv

      void glRectsv(short[] v1, short[] v2)
    • glReleaseShaderCompiler

      void glReleaseShaderCompiler()
    • glRenderMode

      int glRenderMode(int mode)
    • glRenderbufferStorage

      void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glRenderbufferStorageMultisample

      void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    • glResumeTransformFeedback

      void glResumeTransformFeedback()
    • glRotated

      void glRotated(double angle, double x, double y, double z)
    • glRotatef

      void glRotatef(float angle, float x, float y, float z)
    • glSampleCoverage

      void glSampleCoverage(float value, boolean invert)
    • glSampleMaski

      void glSampleMaski(int maskNumber, int mask)
    • glSamplerParameterIiv

      void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIiv

      void glSamplerParameterIiv(int sampler, int pname, int[] param)
    • glSamplerParameterIuiv

      void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIuiv

      void glSamplerParameterIuiv(int sampler, int pname, int[] param)
    • glSamplerParameterf

      void glSamplerParameterf(int sampler, int pname, float param)
    • glSamplerParameterfv

      void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    • glSamplerParameterfv

      void glSamplerParameterfv(int sampler, int pname, float[] param)
    • glSamplerParameteri

      void glSamplerParameteri(int sampler, int pname, int param)
    • glSamplerParameteriv

      void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    • glSamplerParameteriv

      void glSamplerParameteriv(int sampler, int pname, int[] param)
    • glScaled

      void glScaled(double x, double y, double z)
    • glScalef

      void glScalef(float x, float y, float z)
    • glScissor

      void glScissor(int x, int y, int width, int height)
    • glScissorArrayv

      void glScissorArrayv(int first, int count, IntBuffer v)
    • glScissorArrayv

      void glScissorArrayv(int first, int count, int[] v)
    • glScissorIndexed

      void glScissorIndexed(int index, int left, int bottom, int width, int height)
    • glScissorIndexedv

      void glScissorIndexedv(int index, IntBuffer v)
    • glScissorIndexedv

      void glScissorIndexedv(int index, int[] v)
    • glSecondaryColor3b

      void glSecondaryColor3b(byte red, byte green, byte blue)
    • glSecondaryColor3bv

      void glSecondaryColor3bv(byte[] v)
    • glSecondaryColor3d

      void glSecondaryColor3d(double red, double green, double blue)
    • glSecondaryColor3dv

      void glSecondaryColor3dv(DoubleBuffer v)
    • glSecondaryColor3dv

      void glSecondaryColor3dv(double[] v)
    • glSecondaryColor3f

      void glSecondaryColor3f(float red, float green, float blue)
    • glSecondaryColor3fv

      void glSecondaryColor3fv(FloatBuffer v)
    • glSecondaryColor3fv

      void glSecondaryColor3fv(float[] v)
    • glSecondaryColor3i

      void glSecondaryColor3i(int red, int green, int blue)
    • glSecondaryColor3iv

      void glSecondaryColor3iv(IntBuffer v)
    • glSecondaryColor3iv

      void glSecondaryColor3iv(int[] v)
    • glSecondaryColor3s

      void glSecondaryColor3s(short red, short green, short blue)
    • glSecondaryColor3sv

      void glSecondaryColor3sv(ShortBuffer v)
    • glSecondaryColor3sv

      void glSecondaryColor3sv(short[] v)
    • glSecondaryColor3ub

      void glSecondaryColor3ub(byte red, byte green, byte blue)
    • glSecondaryColor3ubv

      void glSecondaryColor3ubv(byte[] v)
    • glSecondaryColor3ui

      void glSecondaryColor3ui(int red, int green, int blue)
    • glSecondaryColor3uiv

      void glSecondaryColor3uiv(IntBuffer v)
    • glSecondaryColor3uiv

      void glSecondaryColor3uiv(int[] v)
    • glSecondaryColor3us

      void glSecondaryColor3us(short red, short green, short blue)
    • glSecondaryColor3usv

      void glSecondaryColor3usv(ShortBuffer v)
    • glSecondaryColor3usv

      void glSecondaryColor3usv(short[] v)
    • glSecondaryColorP3ui

      void glSecondaryColorP3ui(int type, int color)
    • glSecondaryColorP3uiv

      void glSecondaryColorP3uiv(int type, IntBuffer color)
    • glSecondaryColorP3uiv

      void glSecondaryColorP3uiv(int type, int[] color)
    • glSecondaryColorPointer

      void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
    • glSelectBuffer

      void glSelectBuffer(int size, IntBuffer buffer)
    • glSelectBuffer

      void glSelectBuffer(int size, int[] buffer)
    • glShadeModel

      void glShadeModel(int mode)
    • glShaderBinary

      void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    • glShaderBinary

      void glShaderBinary(int count, int[] shaders, int binaryformat, Buffer binary, int length)
    • glShaderSource

      void glShaderSource(int shader, int count, String[] string, IntBuffer length)
    • glShaderSource

      void glShaderSource(int shader, int count, String[] string, int[] length)
    • glShaderStorageBlockBinding

      void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
    • glSpecializeShader

      void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue)
    • glSpecializeShader

      void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, int[] pConstantIndex, int[] pConstantValue)
    • glStencilFunc

      void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate

      void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask

      void glStencilMask(int mask)
    • glStencilMaskSeparate

      void glStencilMaskSeparate(int face, int mask)
    • glStencilOp

      void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate

      void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    • glTexBuffer

      void glTexBuffer(int target, int internalformat, int buffer)
    • glTexBufferRange

      void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
    • glTexCoord1d

      void glTexCoord1d(double s)
    • glTexCoord1dv

      void glTexCoord1dv(DoubleBuffer v)
    • glTexCoord1dv

      void glTexCoord1dv(double[] v)
    • glTexCoord1f

      void glTexCoord1f(float s)
    • glTexCoord1fv

      void glTexCoord1fv(FloatBuffer v)
    • glTexCoord1fv

      void glTexCoord1fv(float[] v)
    • glTexCoord1i

      void glTexCoord1i(int s)
    • glTexCoord1iv

      void glTexCoord1iv(IntBuffer v)
    • glTexCoord1iv

      void glTexCoord1iv(int[] v)
    • glTexCoord1s

      void glTexCoord1s(short s)
    • glTexCoord1sv

      void glTexCoord1sv(ShortBuffer v)
    • glTexCoord1sv

      void glTexCoord1sv(short[] v)
    • glTexCoord2d

      void glTexCoord2d(double s, double t)
    • glTexCoord2dv

      void glTexCoord2dv(DoubleBuffer v)
    • glTexCoord2dv

      void glTexCoord2dv(double[] v)
    • glTexCoord2f

      void glTexCoord2f(float s, float t)
    • glTexCoord2fv

      void glTexCoord2fv(FloatBuffer v)
    • glTexCoord2fv

      void glTexCoord2fv(float[] v)
    • glTexCoord2i

      void glTexCoord2i(int s, int t)
    • glTexCoord2iv

      void glTexCoord2iv(IntBuffer v)
    • glTexCoord2iv

      void glTexCoord2iv(int[] v)
    • glTexCoord2s

      void glTexCoord2s(short s, short t)
    • glTexCoord2sv

      void glTexCoord2sv(ShortBuffer v)
    • glTexCoord2sv

      void glTexCoord2sv(short[] v)
    • glTexCoord3d

      void glTexCoord3d(double s, double t, double r)
    • glTexCoord3dv

      void glTexCoord3dv(DoubleBuffer v)
    • glTexCoord3dv

      void glTexCoord3dv(double[] v)
    • glTexCoord3f

      void glTexCoord3f(float s, float t, float r)
    • glTexCoord3fv

      void glTexCoord3fv(FloatBuffer v)
    • glTexCoord3fv

      void glTexCoord3fv(float[] v)
    • glTexCoord3i

      void glTexCoord3i(int s, int t, int r)
    • glTexCoord3iv

      void glTexCoord3iv(IntBuffer v)
    • glTexCoord3iv

      void glTexCoord3iv(int[] v)
    • glTexCoord3s

      void glTexCoord3s(short s, short t, short r)
    • glTexCoord3sv

      void glTexCoord3sv(ShortBuffer v)
    • glTexCoord3sv

      void glTexCoord3sv(short[] v)
    • glTexCoord4d

      void glTexCoord4d(double s, double t, double r, double q)
    • glTexCoord4dv

      void glTexCoord4dv(DoubleBuffer v)
    • glTexCoord4dv

      void glTexCoord4dv(double[] v)
    • glTexCoord4f

      void glTexCoord4f(float s, float t, float r, float q)
    • glTexCoord4fv

      void glTexCoord4fv(FloatBuffer v)
    • glTexCoord4fv

      void glTexCoord4fv(float[] v)
    • glTexCoord4i

      void glTexCoord4i(int s, int t, int r, int q)
    • glTexCoord4iv

      void glTexCoord4iv(IntBuffer v)
    • glTexCoord4iv

      void glTexCoord4iv(int[] v)
    • glTexCoord4s

      void glTexCoord4s(short s, short t, short r, short q)
    • glTexCoord4sv

      void glTexCoord4sv(ShortBuffer v)
    • glTexCoord4sv

      void glTexCoord4sv(short[] v)
    • glTexCoordP1ui

      void glTexCoordP1ui(int type, int coords)
    • glTexCoordP1uiv

      void glTexCoordP1uiv(int type, IntBuffer coords)
    • glTexCoordP1uiv

      void glTexCoordP1uiv(int type, int[] coords)
    • glTexCoordP2ui

      void glTexCoordP2ui(int type, int coords)
    • glTexCoordP2uiv

      void glTexCoordP2uiv(int type, IntBuffer coords)
    • glTexCoordP2uiv

      void glTexCoordP2uiv(int type, int[] coords)
    • glTexCoordP3ui

      void glTexCoordP3ui(int type, int coords)
    • glTexCoordP3uiv

      void glTexCoordP3uiv(int type, IntBuffer coords)
    • glTexCoordP3uiv

      void glTexCoordP3uiv(int type, int[] coords)
    • glTexCoordP4ui

      void glTexCoordP4ui(int type, int coords)
    • glTexCoordP4uiv

      void glTexCoordP4uiv(int type, IntBuffer coords)
    • glTexCoordP4uiv

      void glTexCoordP4uiv(int type, int[] coords)
    • glTexCoordPointer

      void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
    • glTexCoordPointer

      void glTexCoordPointer(int size, int type, int stride, long pointer)
    • glTexEnvf

      void glTexEnvf(int target, int pname, float param)
    • glTexEnvfv

      void glTexEnvfv(int target, int pname, FloatBuffer params)
    • glTexEnvfv

      void glTexEnvfv(int target, int pname, float[] params)
    • glTexEnvi

      void glTexEnvi(int target, int pname, int param)
    • glTexEnviv

      void glTexEnviv(int target, int pname, IntBuffer params)
    • glTexEnviv

      void glTexEnviv(int target, int pname, int[] params)
    • glTexGend

      void glTexGend(int coord, int pname, double param)
    • glTexGendv

      void glTexGendv(int coord, int pname, DoubleBuffer params)
    • glTexGendv

      void glTexGendv(int coord, int pname, double[] params)
    • glTexGenf

      void glTexGenf(int coord, int pname, float param)
    • glTexGenfv

      void glTexGenfv(int coord, int pname, FloatBuffer params)
    • glTexGenfv

      void glTexGenfv(int coord, int pname, float[] params)
    • glTexGeni

      void glTexGeni(int coord, int pname, int param)
    • glTexGeniv

      void glTexGeniv(int coord, int pname, IntBuffer params)
    • glTexGeniv

      void glTexGeniv(int coord, int pname, int[] params)
    • glTexImage1D

      void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    • glTexImage1D

      void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
    • glTexImage2D

      void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexImage2D

      void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
    • glTexImage2DMultisample

      void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexImage3D

      void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    • glTexImage3D

      void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
    • glTexImage3DMultisample

      void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexParameterIiv

      void glTexParameterIiv(int target, int pname, IntBuffer params)
    • glTexParameterIiv

      void glTexParameterIiv(int target, int pname, int[] params)
    • glTexParameterIuiv

      void glTexParameterIuiv(int target, int pname, IntBuffer params)
    • glTexParameterIuiv

      void glTexParameterIuiv(int target, int pname, int[] params)
    • glTexParameterf

      void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv

      void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameterfv

      void glTexParameterfv(int target, int pname, float[] params)
    • glTexParameteri

      void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv

      void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexParameteriv

      void glTexParameteriv(int target, int pname, int[] params)
    • glTexStorage1D

      void glTexStorage1D(int target, int levels, int internalformat, int width)
    • glTexStorage2D

      void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
    • glTexStorage2DMultisample

      void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexStorage3D

      void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
    • glTexStorage3DMultisample

      void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexSubImage1D

      void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTexSubImage2D

      void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTexSubImage3D

      void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTextureBarrier

      void glTextureBarrier()
    • glTextureBuffer

      void glTextureBuffer(int texture, int internalformat, int buffer)
    • glTextureBufferRange

      void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size)
    • glTextureParameterIiv

      void glTextureParameterIiv(int texture, int pname, IntBuffer params)
    • glTextureParameterIiv

      void glTextureParameterIiv(int texture, int pname, int[] params)
    • glTextureParameterIuiv

      void glTextureParameterIuiv(int texture, int pname, IntBuffer params)
    • glTextureParameterIuiv

      void glTextureParameterIuiv(int texture, int pname, int[] params)
    • glTextureParameterf

      void glTextureParameterf(int texture, int pname, float param)
    • glTextureParameterfv

      void glTextureParameterfv(int texture, int pname, FloatBuffer param)
    • glTextureParameterfv

      void glTextureParameterfv(int texture, int pname, float[] param)
    • glTextureParameteri

      void glTextureParameteri(int texture, int pname, int param)
    • glTextureParameteriv

      void glTextureParameteriv(int texture, int pname, IntBuffer param)
    • glTextureParameteriv

      void glTextureParameteriv(int texture, int pname, int[] param)
    • glTextureStorage1D

      void glTextureStorage1D(int texture, int levels, int internalformat, int width)
    • glTextureStorage2D

      void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
    • glTextureStorage2DMultisample

      void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTextureStorage3D

      void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
    • glTextureStorage3DMultisample

      void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTextureSubImage1D

      void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTextureSubImage2D

      void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTextureSubImage3D

      void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTextureView

      void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
    • glTransformFeedbackBufferBase

      void glTransformFeedbackBufferBase(int xfb, int index, int buffer)
    • glTransformFeedbackBufferRange

      void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size)
    • glTransformFeedbackVaryings

      void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
    • glTranslated

      void glTranslated(double x, double y, double z)
    • glTranslatef

      void glTranslatef(float x, float y, float z)
    • glUniform1d

      void glUniform1d(int location, double x)
    • glUniform1dv

      void glUniform1dv(int location, int count, DoubleBuffer value)
    • glUniform1dv

      void glUniform1dv(int location, int count, double[] value)
    • glUniform1f

      void glUniform1f(int location, float v0)
    • glUniform1fv

      void glUniform1fv(int location, int count, FloatBuffer value)
    • glUniform1fv

      void glUniform1fv(int location, int count, float[] value)
    • glUniform1i

      void glUniform1i(int location, int v0)
    • glUniform1iv

      void glUniform1iv(int location, int count, IntBuffer value)
    • glUniform1iv

      void glUniform1iv(int location, int count, int[] value)
    • glUniform1ui

      void glUniform1ui(int location, int v0)
    • glUniform1uiv

      void glUniform1uiv(int location, int count, IntBuffer value)
    • glUniform1uiv

      void glUniform1uiv(int location, int count, int[] value)
    • glUniform2d

      void glUniform2d(int location, double x, double y)
    • glUniform2dv

      void glUniform2dv(int location, int count, DoubleBuffer value)
    • glUniform2dv

      void glUniform2dv(int location, int count, double[] value)
    • glUniform2f

      void glUniform2f(int location, float v0, float v1)
    • glUniform2fv

      void glUniform2fv(int location, int count, FloatBuffer value)
    • glUniform2fv

      void glUniform2fv(int location, int count, float[] value)
    • glUniform2i

      void glUniform2i(int location, int v0, int v1)
    • glUniform2iv

      void glUniform2iv(int location, int count, IntBuffer value)
    • glUniform2iv

      void glUniform2iv(int location, int count, int[] value)
    • glUniform2ui

      void glUniform2ui(int location, int v0, int v1)
    • glUniform2uiv

      void glUniform2uiv(int location, int count, IntBuffer value)
    • glUniform2uiv

      void glUniform2uiv(int location, int count, int[] value)
    • glUniform3d

      void glUniform3d(int location, double x, double y, double z)
    • glUniform3dv

      void glUniform3dv(int location, int count, DoubleBuffer value)
    • glUniform3dv

      void glUniform3dv(int location, int count, double[] value)
    • glUniform3f

      void glUniform3f(int location, float v0, float v1, float v2)
    • glUniform3fv

      void glUniform3fv(int location, int count, FloatBuffer value)
    • glUniform3fv

      void glUniform3fv(int location, int count, float[] value)
    • glUniform3i

      void glUniform3i(int location, int v0, int v1, int v2)
    • glUniform3iv

      void glUniform3iv(int location, int count, IntBuffer value)
    • glUniform3iv

      void glUniform3iv(int location, int count, int[] value)
    • glUniform3ui

      void glUniform3ui(int location, int v0, int v1, int v2)
    • glUniform3uiv

      void glUniform3uiv(int location, int count, IntBuffer value)
    • glUniform3uiv

      void glUniform3uiv(int location, int count, int[] value)
    • glUniform4d

      void glUniform4d(int location, double x, double y, double z, double w)
    • glUniform4dv

      void glUniform4dv(int location, int count, DoubleBuffer value)
    • glUniform4dv

      void glUniform4dv(int location, int count, double[] value)
    • glUniform4f

      void glUniform4f(int location, float v0, float v1, float v2, float v3)
    • glUniform4fv

      void glUniform4fv(int location, int count, FloatBuffer value)
    • glUniform4fv

      void glUniform4fv(int location, int count, float[] value)
    • glUniform4i

      void glUniform4i(int location, int v0, int v1, int v2, int v3)
    • glUniform4iv

      void glUniform4iv(int location, int count, IntBuffer value)
    • glUniform4iv

      void glUniform4iv(int location, int count, int[] value)
    • glUniform4ui

      void glUniform4ui(int location, int v0, int v1, int v2, int v3)
    • glUniform4uiv

      void glUniform4uiv(int location, int count, IntBuffer value)
    • glUniform4uiv

      void glUniform4uiv(int location, int count, int[] value)
    • glUniformBlockBinding

      void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    • glUniformMatrix2dv

      void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2dv

      void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix2fv

      void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2fv

      void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix2x3dv

      void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x3dv

      void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix2x3fv

      void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x3fv

      void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix2x4dv

      void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x4dv

      void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix2x4fv

      void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x4fv

      void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix3dv

      void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3dv

      void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix3fv

      void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3fv

      void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix3x2dv

      void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x2dv

      void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix3x2fv

      void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x2fv

      void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix3x4dv

      void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x4dv

      void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix3x4fv

      void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x4fv

      void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix4dv

      void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4dv

      void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix4fv

      void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4fv

      void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix4x2dv

      void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x2dv

      void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix4x2fv

      void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x2fv

      void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix4x3dv

      void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x3dv

      void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix4x3fv

      void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x3fv

      void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value)
    • glUniformSubroutinesuiv

      void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    • glUniformSubroutinesuiv

      void glUniformSubroutinesuiv(int shadertype, int count, int[] indices)
    • glUnmapBuffer

      boolean glUnmapBuffer(int target)
    • glUnmapNamedBuffer

      boolean glUnmapNamedBuffer(int buffer)
    • glUseProgram

      void glUseProgram(int program)
    • glUseProgramStages

      void glUseProgramStages(int pipeline, int stages, int program)
    • glValidateProgram

      void glValidateProgram(int program)
    • glValidateProgramPipeline

      void glValidateProgramPipeline(int pipeline)
    • glVertex2d

      void glVertex2d(double x, double y)
    • glVertex2dv

      void glVertex2dv(DoubleBuffer v)
    • glVertex2dv

      void glVertex2dv(double[] v)
    • glVertex2f

      void glVertex2f(float x, float y)
    • glVertex2fv

      void glVertex2fv(FloatBuffer v)
    • glVertex2fv

      void glVertex2fv(float[] v)
    • glVertex2i

      void glVertex2i(int x, int y)
    • glVertex2iv

      void glVertex2iv(IntBuffer v)
    • glVertex2iv

      void glVertex2iv(int[] v)
    • glVertex2s

      void glVertex2s(short x, short y)
    • glVertex2sv

      void glVertex2sv(ShortBuffer v)
    • glVertex2sv

      void glVertex2sv(short[] v)
    • glVertex3d

      void glVertex3d(double x, double y, double z)
    • glVertex3dv

      void glVertex3dv(DoubleBuffer v)
    • glVertex3dv

      void glVertex3dv(double[] v)
    • glVertex3f

      void glVertex3f(float x, float y, float z)
    • glVertex3fv

      void glVertex3fv(FloatBuffer v)
    • glVertex3fv

      void glVertex3fv(float[] v)
    • glVertex3i

      void glVertex3i(int x, int y, int z)
    • glVertex3iv

      void glVertex3iv(IntBuffer v)
    • glVertex3iv

      void glVertex3iv(int[] v)
    • glVertex3s

      void glVertex3s(short x, short y, short z)
    • glVertex3sv

      void glVertex3sv(ShortBuffer v)
    • glVertex3sv

      void glVertex3sv(short[] v)
    • glVertex4d

      void glVertex4d(double x, double y, double z, double w)
    • glVertex4dv

      void glVertex4dv(DoubleBuffer v)
    • glVertex4dv

      void glVertex4dv(double[] v)
    • glVertex4f

      void glVertex4f(float x, float y, float z, float w)
    • glVertex4fv

      void glVertex4fv(FloatBuffer v)
    • glVertex4fv

      void glVertex4fv(float[] v)
    • glVertex4i

      void glVertex4i(int x, int y, int z, int w)
    • glVertex4iv

      void glVertex4iv(IntBuffer v)
    • glVertex4iv

      void glVertex4iv(int[] v)
    • glVertex4s

      void glVertex4s(short x, short y, short z, short w)
    • glVertex4sv

      void glVertex4sv(ShortBuffer v)
    • glVertex4sv

      void glVertex4sv(short[] v)
    • glVertexArrayAttribBinding

      void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
    • glVertexArrayAttribFormat

      void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
    • glVertexArrayAttribIFormat

      void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
    • glVertexArrayAttribLFormat

      void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
    • glVertexArrayBindingDivisor

      void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
    • glVertexArrayElementBuffer

      void glVertexArrayElementBuffer(int vaobj, int buffer)
    • glVertexArrayVertexBuffer

      void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
    • glVertexArrayVertexBuffers

      void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides)
    • glVertexArrayVertexBuffers

      void glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides)
    • glVertexAttrib1d

      void glVertexAttrib1d(int index, double x)
    • glVertexAttrib1dv

      void glVertexAttrib1dv(int index, DoubleBuffer v)
    • glVertexAttrib1dv

      void glVertexAttrib1dv(int index, double[] v)
    • glVertexAttrib1f

      void glVertexAttrib1f(int index, float x)
    • glVertexAttrib1fv

      void glVertexAttrib1fv(int index, FloatBuffer v)
    • glVertexAttrib1fv

      void glVertexAttrib1fv(int index, float[] v)
    • glVertexAttrib1s

      void glVertexAttrib1s(int index, short x)
    • glVertexAttrib1sv

      void glVertexAttrib1sv(int index, ShortBuffer v)
    • glVertexAttrib1sv

      void glVertexAttrib1sv(int index, short[] v)
    • glVertexAttrib2d

      void glVertexAttrib2d(int index, double x, double y)
    • glVertexAttrib2dv

      void glVertexAttrib2dv(int index, DoubleBuffer v)
    • glVertexAttrib2dv

      void glVertexAttrib2dv(int index, double[] v)
    • glVertexAttrib2f

      void glVertexAttrib2f(int index, float x, float y)
    • glVertexAttrib2fv

      void glVertexAttrib2fv(int index, FloatBuffer v)
    • glVertexAttrib2fv

      void glVertexAttrib2fv(int index, float[] v)
    • glVertexAttrib2s

      void glVertexAttrib2s(int index, short x, short y)
    • glVertexAttrib2sv

      void glVertexAttrib2sv(int index, ShortBuffer v)
    • glVertexAttrib2sv

      void glVertexAttrib2sv(int index, short[] v)
    • glVertexAttrib3d

      void glVertexAttrib3d(int index, double x, double y, double z)
    • glVertexAttrib3dv

      void glVertexAttrib3dv(int index, DoubleBuffer v)
    • glVertexAttrib3dv

      void glVertexAttrib3dv(int index, double[] v)
    • glVertexAttrib3f

      void glVertexAttrib3f(int index, float x, float y, float z)
    • glVertexAttrib3fv

      void glVertexAttrib3fv(int index, FloatBuffer v)
    • glVertexAttrib3fv

      void glVertexAttrib3fv(int index, float[] v)
    • glVertexAttrib3s

      void glVertexAttrib3s(int index, short x, short y, short z)
    • glVertexAttrib3sv

      void glVertexAttrib3sv(int index, ShortBuffer v)
    • glVertexAttrib3sv

      void glVertexAttrib3sv(int index, short[] v)
    • glVertexAttrib4Nbv

      void glVertexAttrib4Nbv(int index, byte[] v)
    • glVertexAttrib4Niv

      void glVertexAttrib4Niv(int index, IntBuffer v)
    • glVertexAttrib4Niv

      void glVertexAttrib4Niv(int index, int[] v)
    • glVertexAttrib4Nsv

      void glVertexAttrib4Nsv(int index, ShortBuffer v)
    • glVertexAttrib4Nsv

      void glVertexAttrib4Nsv(int index, short[] v)
    • glVertexAttrib4Nub

      void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
    • glVertexAttrib4Nubv

      void glVertexAttrib4Nubv(int index, byte[] v)
    • glVertexAttrib4Nuiv

      void glVertexAttrib4Nuiv(int index, IntBuffer v)
    • glVertexAttrib4Nuiv

      void glVertexAttrib4Nuiv(int index, int[] v)
    • glVertexAttrib4Nusv

      void glVertexAttrib4Nusv(int index, ShortBuffer v)
    • glVertexAttrib4Nusv

      void glVertexAttrib4Nusv(int index, short[] v)
    • glVertexAttrib4bv

      void glVertexAttrib4bv(int index, byte[] v)
    • glVertexAttrib4d

      void glVertexAttrib4d(int index, double x, double y, double z, double w)
    • glVertexAttrib4dv

      void glVertexAttrib4dv(int index, DoubleBuffer v)
    • glVertexAttrib4dv

      void glVertexAttrib4dv(int index, double[] v)
    • glVertexAttrib4f

      void glVertexAttrib4f(int index, float x, float y, float z, float w)
    • glVertexAttrib4fv

      void glVertexAttrib4fv(int index, FloatBuffer v)
    • glVertexAttrib4fv

      void glVertexAttrib4fv(int index, float[] v)
    • glVertexAttrib4iv

      void glVertexAttrib4iv(int index, IntBuffer v)
    • glVertexAttrib4iv

      void glVertexAttrib4iv(int index, int[] v)
    • glVertexAttrib4s

      void glVertexAttrib4s(int index, short x, short y, short z, short w)
    • glVertexAttrib4sv

      void glVertexAttrib4sv(int index, ShortBuffer v)
    • glVertexAttrib4sv

      void glVertexAttrib4sv(int index, short[] v)
    • glVertexAttrib4ubv

      void glVertexAttrib4ubv(int index, byte[] v)
    • glVertexAttrib4uiv

      void glVertexAttrib4uiv(int index, IntBuffer v)
    • glVertexAttrib4uiv

      void glVertexAttrib4uiv(int index, int[] v)
    • glVertexAttrib4usv

      void glVertexAttrib4usv(int index, ShortBuffer v)
    • glVertexAttrib4usv

      void glVertexAttrib4usv(int index, short[] v)
    • glVertexAttribBinding

      void glVertexAttribBinding(int attribindex, int bindingindex)
    • glVertexAttribDivisor

      void glVertexAttribDivisor(int index, int divisor)
    • glVertexAttribFormat

      void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
    • glVertexAttribI1i

      void glVertexAttribI1i(int index, int x)
    • glVertexAttribI1iv

      void glVertexAttribI1iv(int index, IntBuffer v)
    • glVertexAttribI1iv

      void glVertexAttribI1iv(int index, int[] v)
    • glVertexAttribI1ui

      void glVertexAttribI1ui(int index, int x)
    • glVertexAttribI1uiv

      void glVertexAttribI1uiv(int index, IntBuffer v)
    • glVertexAttribI1uiv

      void glVertexAttribI1uiv(int index, int[] v)
    • glVertexAttribI2i

      void glVertexAttribI2i(int index, int x, int y)
    • glVertexAttribI2iv

      void glVertexAttribI2iv(int index, IntBuffer v)
    • glVertexAttribI2iv

      void glVertexAttribI2iv(int index, int[] v)
    • glVertexAttribI2ui

      void glVertexAttribI2ui(int index, int x, int y)
    • glVertexAttribI2uiv

      void glVertexAttribI2uiv(int index, IntBuffer v)
    • glVertexAttribI2uiv

      void glVertexAttribI2uiv(int index, int[] v)
    • glVertexAttribI3i

      void glVertexAttribI3i(int index, int x, int y, int z)
    • glVertexAttribI3iv

      void glVertexAttribI3iv(int index, IntBuffer v)
    • glVertexAttribI3iv

      void glVertexAttribI3iv(int index, int[] v)
    • glVertexAttribI3ui

      void glVertexAttribI3ui(int index, int x, int y, int z)
    • glVertexAttribI3uiv

      void glVertexAttribI3uiv(int index, IntBuffer v)
    • glVertexAttribI3uiv

      void glVertexAttribI3uiv(int index, int[] v)
    • glVertexAttribI4bv

      void glVertexAttribI4bv(int index, byte[] v)
    • glVertexAttribI4i

      void glVertexAttribI4i(int index, int x, int y, int z, int w)
    • glVertexAttribI4iv

      void glVertexAttribI4iv(int index, IntBuffer v)
    • glVertexAttribI4iv

      void glVertexAttribI4iv(int index, int[] v)
    • glVertexAttribI4sv

      void glVertexAttribI4sv(int index, ShortBuffer v)
    • glVertexAttribI4sv

      void glVertexAttribI4sv(int index, short[] v)
    • glVertexAttribI4ubv

      void glVertexAttribI4ubv(int index, byte[] v)
    • glVertexAttribI4ui

      void glVertexAttribI4ui(int index, int x, int y, int z, int w)
    • glVertexAttribI4uiv

      void glVertexAttribI4uiv(int index, IntBuffer v)
    • glVertexAttribI4uiv

      void glVertexAttribI4uiv(int index, int[] v)
    • glVertexAttribI4usv

      void glVertexAttribI4usv(int index, ShortBuffer v)
    • glVertexAttribI4usv

      void glVertexAttribI4usv(int index, short[] v)
    • glVertexAttribIFormat

      void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribIPointer

      void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribL1d

      void glVertexAttribL1d(int index, double x)
    • glVertexAttribL1dv

      void glVertexAttribL1dv(int index, DoubleBuffer v)
    • glVertexAttribL1dv

      void glVertexAttribL1dv(int index, double[] v)
    • glVertexAttribL2d

      void glVertexAttribL2d(int index, double x, double y)
    • glVertexAttribL2dv

      void glVertexAttribL2dv(int index, DoubleBuffer v)
    • glVertexAttribL2dv

      void glVertexAttribL2dv(int index, double[] v)
    • glVertexAttribL3d

      void glVertexAttribL3d(int index, double x, double y, double z)
    • glVertexAttribL3dv

      void glVertexAttribL3dv(int index, DoubleBuffer v)
    • glVertexAttribL3dv

      void glVertexAttribL3dv(int index, double[] v)
    • glVertexAttribL4d

      void glVertexAttribL4d(int index, double x, double y, double z, double w)
    • glVertexAttribL4dv

      void glVertexAttribL4dv(int index, DoubleBuffer v)
    • glVertexAttribL4dv

      void glVertexAttribL4dv(int index, double[] v)
    • glVertexAttribLFormat

      void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribLPointer

      void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribP1ui

      void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP1uiv

      void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP1uiv

      void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribP2ui

      void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP2uiv

      void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP2uiv

      void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribP3ui

      void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP3uiv

      void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP3uiv

      void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribP4ui

      void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP4uiv

      void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP4uiv

      void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribPointer

      void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    • glVertexAttribPointer

      void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
    • glVertexBindingDivisor

      void glVertexBindingDivisor(int bindingindex, int divisor)
    • glVertexP2ui

      void glVertexP2ui(int type, int value)
    • glVertexP2uiv

      void glVertexP2uiv(int type, IntBuffer value)
    • glVertexP2uiv

      void glVertexP2uiv(int type, int[] value)
    • glVertexP3ui

      void glVertexP3ui(int type, int value)
    • glVertexP3uiv

      void glVertexP3uiv(int type, IntBuffer value)
    • glVertexP3uiv

      void glVertexP3uiv(int type, int[] value)
    • glVertexP4ui

      void glVertexP4ui(int type, int value)
    • glVertexP4uiv

      void glVertexP4uiv(int type, IntBuffer value)
    • glVertexP4uiv

      void glVertexP4uiv(int type, int[] value)
    • glVertexPointer

      void glVertexPointer(int size, int type, int stride, Buffer pointer)
    • glVertexPointer

      void glVertexPointer(int size, int type, int stride, long pointer)
    • glViewport

      void glViewport(int x, int y, int width, int height)
    • glViewportArrayv

      void glViewportArrayv(int first, int count, FloatBuffer v)
    • glViewportArrayv

      void glViewportArrayv(int first, int count, float[] v)
    • glViewportIndexedf

      void glViewportIndexedf(int index, float x, float y, float w, float h)
    • glViewportIndexedfv

      void glViewportIndexedfv(int index, FloatBuffer v)
    • glViewportIndexedfv

      void glViewportIndexedfv(int index, float[] v)
    • glWaitSync

      void glWaitSync(long sync, int flags, long timeout)
    • glWindowPos2d

      void glWindowPos2d(double x, double y)
    • glWindowPos2dv

      void glWindowPos2dv(DoubleBuffer v)
    • glWindowPos2dv

      void glWindowPos2dv(double[] v)
    • glWindowPos2f

      void glWindowPos2f(float x, float y)
    • glWindowPos2fv

      void glWindowPos2fv(FloatBuffer v)
    • glWindowPos2fv

      void glWindowPos2fv(float[] v)
    • glWindowPos2i

      void glWindowPos2i(int x, int y)
    • glWindowPos2iv

      void glWindowPos2iv(IntBuffer v)
    • glWindowPos2iv

      void glWindowPos2iv(int[] v)
    • glWindowPos2s

      void glWindowPos2s(short x, short y)
    • glWindowPos2sv

      void glWindowPos2sv(ShortBuffer v)
    • glWindowPos2sv

      void glWindowPos2sv(short[] v)
    • glWindowPos3d

      void glWindowPos3d(double x, double y, double z)
    • glWindowPos3dv

      void glWindowPos3dv(DoubleBuffer v)
    • glWindowPos3dv

      void glWindowPos3dv(double[] v)
    • glWindowPos3f

      void glWindowPos3f(float x, float y, float z)
    • glWindowPos3fv

      void glWindowPos3fv(FloatBuffer v)
    • glWindowPos3fv

      void glWindowPos3fv(float[] v)
    • glWindowPos3i

      void glWindowPos3i(int x, int y, int z)
    • glWindowPos3iv

      void glWindowPos3iv(IntBuffer v)
    • glWindowPos3iv

      void glWindowPos3iv(int[] v)
    • glWindowPos3s

      void glWindowPos3s(short x, short y, short z)
    • glWindowPos3sv

      void glWindowPos3sv(ShortBuffer v)
    • glWindowPos3sv

      void glWindowPos3sv(short[] v)
    • isExtensionAvailable

      boolean isExtensionAvailable(String arg0)
    • setSwapInterval

      void setSwapInterval(int arg1)