Package com.luciad.view.opengl.binding
Class TLcdGLTraceGL
java.lang.Object
com.luciad.view.opengl.binding.TLcdGLTraceGL
- All Implemented Interfaces:
ILcdGL
ILcdGL
wrapper implementation which prints the name of each invoked OpenGL call to a given
PrintStream
along with the values of its arguments. If no stream is passed to the constructor,
System.out
is used.-
Field Summary
Fields inherited from interface com.luciad.view.opengl.binding.ILcdGL
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_VARIABLES, GL_ADD, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_INTEGER, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALREADY_SIGNALED, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_ATTACHED_SHADERS, GL_ATTRIB_STACK_DEPTH, GL_AUTO_GENERATE_MIPMAP, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA, GL_BGRA_INTEGER, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLOCK_INDEX, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_INTEGER, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_STORAGE_FLAGS, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_USAGE, GL_BUFFER_VARIABLE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CAVEAT_SUPPORT, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR, GL_CLEAR, GL_CLEAR_BUFFER, GL_CLEAR_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_STORAGE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_DEPTH_MODE, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIP_ORIGIN, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIPPING_INPUT_PRIMITIVES, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_RENDERABLE, GL_COLOR_SUM, GL_COLOR_WRITEMASK, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMMAND_BARRIER_BIT, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_TO_TEXTURE, GL_COMPATIBLE_SUBROUTINES, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SHADER_INVOCATIONS, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_CONTEXT_PROFILE_MASK, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_COORD_REPLACE, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH, GL_DEPTH_ATTACHMENT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENTS, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_RENDERABLE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DIFFUSE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOUBLE, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_STORAGE_BIT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FILTER, GL_FIRST_VERTEX_CONVENTION, GL_FIXED, GL_FIXED_ONLY, GL_FLAT, GL_FLOAT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_DEPTH, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_INVOCATIONS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GEOMETRY_VERTICES_OUT, GL_GEQUAL, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_INTEGER, GL_GREEN_SCALE, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_HINT_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INNOCENT_CONTEXT_RESET, GL_INT, GL_INT_2_10_10_10_REV, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INTERLEAVED_ATTRIBS, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_INTERPOLATE, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_INDEX, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_KEEP, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINES_ADJACENCY, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOCATION, GL_LOCATION_COMPONENT, GL_LOCATION_INDEX, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LOW_FLOAT, GL_LOW_INT, GL_LOWER_LEFT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAJOR_VERSION, GL_MANUAL_GENERATE_MIPMAP, GL_MAP_COHERENT_BIT, GL_MAP_COLOR, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_STENCIL, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MATRIX_STRIDE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CULL_DISTANCES, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_LENGTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIN, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_MIPMAP, GL_MIRROR_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_N3F_V3F, GL_NAME_LENGTH, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATIVE_ONE_TO_ONE, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_NUM_SHADER_BINARY_FORMATS, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_NUM_SPIR_V_EXTENSIONS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_TYPE, GL_OFFSET, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PARAMETER_BUFFER, GL_PARAMETER_BUFFER_BINDING, GL_PASS_THROUGH_TOKEN, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_CLAMP, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PRIMITIVES_SUBMITTED, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_SEPARABLE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_QUERY, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_NO_WAIT, GL_QUERY_TARGET, GL_QUERY_WAIT, GL_QUERY_WAIT_INVERTED, GL_R, GL_R11F_G11F_B10F, GL_R16, GL_R16_SNORM, GL_R16F, GL_R16I, GL_R16UI, GL_R3_G3_B2, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_READ_ONLY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_READ_WRITE, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_INTEGER, GL_RED_SCALE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFLECTION_MAP, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RESET_NOTIFICATION_STRATEGY, GL_RETURN, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16_SNORM, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB, GL_RGB_INTEGER, GL_RGB_SCALE, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA, GL_RGBA_INTEGER, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA2, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA4, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SAMPLES, GL_SAMPLES_PASSED, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARATE_ATTRIBS, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHADER, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHININESS, GL_SHORT, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPECULAR, GL_SPHERE_MAP, GL_SPIR_V_BINARY, GL_SPIR_V_EXTENSIONS, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_COLOR, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB_READ, GL_SRGB_WRITE, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_COMPONENTS, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_RENDERABLE, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SHADER_PATCHES, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SHADER_INVOCATIONS, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_RESIDENT, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHADOW, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_TARGET, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TIMESTAMP, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRUE, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNALED, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER_INVOCATIONS, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS, GL_WAIT_FAILED, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, GL_XOR, GL_ZERO, GL_ZERO_TO_ONE, GL_ZOOM_X, GL_ZOOM_Y
-
Constructor Summary
ConstructorDescriptionTLcdGLTraceGL
(ILcdGL aDelegate) TLcdGLTraceGL
(ILcdGL aDelegate, PrintStream aPrintStream) -
Method Summary
Modifier and TypeMethodDescriptionvoid
glAccum
(int arg1, float arg2) void
glActiveShaderProgram
(int arg1, int arg2) void
glActiveTexture
(int arg1) void
glAlphaFunc
(int arg1, float arg2) boolean
glAreTexturesResident
(int arg1, int[] arg2, byte[] arg3) boolean
glAreTexturesResident
(int arg1, IntBuffer arg2, byte[] arg3) void
glArrayElement
(int arg1) void
glAttachShader
(int arg1, int arg2) void
glBegin
(int arg1) void
glBeginConditionalRender
(int arg1, int arg2) void
glBeginQuery
(int arg1, int arg2) void
glBeginQueryIndexed
(int arg1, int arg2, int arg3) void
glBeginTransformFeedback
(int arg1) void
glBindAttribLocation
(int arg1, int arg2, String arg3) void
glBindBuffer
(int arg1, int arg2) void
glBindBufferBase
(int arg1, int arg2, int arg3) void
glBindBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glBindBuffersBase
(int arg1, int arg2, int arg3, int[] arg4) void
glBindBuffersBase
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glBindBuffersRange
(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) void
glBindBuffersRange
(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) void
glBindFragDataLocation
(int arg1, int arg2, String arg3) void
glBindFragDataLocationIndexed
(int arg1, int arg2, int arg3, String arg4) void
glBindFramebuffer
(int arg1, int arg2) void
glBindImageTexture
(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7) void
glBindImageTextures
(int arg1, int arg2, int[] arg3) void
glBindImageTextures
(int arg1, int arg2, IntBuffer arg3) void
glBindProgramPipeline
(int arg1) void
glBindRenderbuffer
(int arg1, int arg2) void
glBindSampler
(int arg1, int arg2) void
glBindSamplers
(int arg1, int arg2, int[] arg3) void
glBindSamplers
(int arg1, int arg2, IntBuffer arg3) void
glBindTexture
(int arg1, int arg2) void
glBindTextures
(int arg1, int arg2, int[] arg3) void
glBindTextures
(int arg1, int arg2, IntBuffer arg3) void
glBindTextureUnit
(int arg1, int arg2) void
glBindTransformFeedback
(int arg1, int arg2) void
glBindVertexArray
(int arg1) void
glBindVertexBuffer
(int arg1, int arg2, long arg3, int arg4) void
glBindVertexBuffers
(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5) void
glBindVertexBuffers
(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) void
glBitmap
(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7) void
glBlendColor
(float arg1, float arg2, float arg3, float arg4) void
glBlendEquation
(int arg1) void
glBlendEquationi
(int arg1, int arg2) void
glBlendEquationSeparate
(int arg1, int arg2) void
glBlendEquationSeparatei
(int arg1, int arg2, int arg3) void
glBlendFunc
(int arg1, int arg2) void
glBlendFunci
(int arg1, int arg2, int arg3) void
glBlendFuncSeparate
(int arg1, int arg2, int arg3, int arg4) void
glBlendFuncSeparatei
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glBlitFramebuffer
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) void
glBlitNamedFramebuffer
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12) void
glBufferData
(int arg1, long arg2, Buffer arg3, int arg4) void
glBufferStorage
(int arg1, long arg2, Buffer arg3, int arg4) void
glBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glCallList
(int arg1) void
glCallLists
(int arg1, int arg2, Buffer arg3) int
glCheckFramebufferStatus
(int arg1) int
glCheckNamedFramebufferStatus
(int arg1, int arg2) void
glClampColor
(int arg1, int arg2) void
glClear
(int arg1) void
glClearAccum
(float arg1, float arg2, float arg3, float arg4) void
glClearBufferData
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glClearBufferfi
(int arg1, int arg2, float arg3, int arg4) void
glClearBufferfv
(int arg1, int arg2, float[] arg3) void
glClearBufferfv
(int arg1, int arg2, FloatBuffer arg3) void
glClearBufferiv
(int arg1, int arg2, int[] arg3) void
glClearBufferiv
(int arg1, int arg2, IntBuffer arg3) void
glClearBufferSubData
(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) void
glClearBufferuiv
(int arg1, int arg2, int[] arg3) void
glClearBufferuiv
(int arg1, int arg2, IntBuffer arg3) void
glClearColor
(float arg1, float arg2, float arg3, float arg4) void
glClearDepth
(double arg1) void
glClearDepthf
(float arg1) void
glClearIndex
(float arg1) void
glClearNamedBufferData
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glClearNamedBufferSubData
(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) void
glClearNamedFramebufferfi
(int arg1, int arg2, int arg3, float arg4, int arg5) void
glClearNamedFramebufferfv
(int arg1, int arg2, int arg3, float[] arg4) void
glClearNamedFramebufferfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glClearNamedFramebufferiv
(int arg1, int arg2, int arg3, int[] arg4) void
glClearNamedFramebufferiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glClearNamedFramebufferuiv
(int arg1, int arg2, int arg3, int[] arg4) void
glClearNamedFramebufferuiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glClearStencil
(int arg1) void
glClearTexImage
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glClearTexSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glClientActiveTexture
(int arg1) int
glClientWaitSync
(long arg1, int arg2, long arg3) void
glClipControl
(int arg1, int arg2) void
glClipPlane
(int arg1, double[] arg2) void
glClipPlane
(int arg1, DoubleBuffer arg2) void
glColor3b
(byte arg1, byte arg2, byte arg3) void
glColor3bv
(byte[] arg1) void
glColor3d
(double arg1, double arg2, double arg3) void
glColor3dv
(double[] arg1) void
glColor3dv
(DoubleBuffer arg1) void
glColor3f
(float arg1, float arg2, float arg3) void
glColor3fv
(float[] arg1) void
glColor3fv
(FloatBuffer arg1) void
glColor3i
(int arg1, int arg2, int arg3) void
glColor3iv
(int[] arg1) void
glColor3iv
(IntBuffer arg1) void
glColor3s
(short arg1, short arg2, short arg3) void
glColor3sv
(short[] arg1) void
glColor3sv
(ShortBuffer arg1) void
glColor3ub
(byte arg1, byte arg2, byte arg3) void
glColor3ubv
(byte[] arg1) void
glColor3ui
(int arg1, int arg2, int arg3) void
glColor3uiv
(int[] arg1) void
glColor3uiv
(IntBuffer arg1) void
glColor3us
(short arg1, short arg2, short arg3) void
glColor3usv
(short[] arg1) void
glColor3usv
(ShortBuffer arg1) void
glColor4b
(byte arg1, byte arg2, byte arg3, byte arg4) void
glColor4bv
(byte[] arg1) void
glColor4d
(double arg1, double arg2, double arg3, double arg4) void
glColor4dv
(double[] arg1) void
glColor4dv
(DoubleBuffer arg1) void
glColor4f
(float arg1, float arg2, float arg3, float arg4) void
glColor4fv
(float[] arg1) void
glColor4fv
(FloatBuffer arg1) void
glColor4i
(int arg1, int arg2, int arg3, int arg4) void
glColor4iv
(int[] arg1) void
glColor4iv
(IntBuffer arg1) void
glColor4s
(short arg1, short arg2, short arg3, short arg4) void
glColor4sv
(short[] arg1) void
glColor4sv
(ShortBuffer arg1) void
glColor4ub
(byte arg1, byte arg2, byte arg3, byte arg4) void
glColor4ubv
(byte[] arg1) void
glColor4ui
(int arg1, int arg2, int arg3, int arg4) void
glColor4uiv
(int[] arg1) void
glColor4uiv
(IntBuffer arg1) void
glColor4us
(short arg1, short arg2, short arg3, short arg4) void
glColor4usv
(short[] arg1) void
glColor4usv
(ShortBuffer arg1) void
glColorMask
(boolean arg1, boolean arg2, boolean arg3, boolean arg4) void
glColorMaski
(int arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5) void
glColorMaterial
(int arg1, int arg2) void
glColorP3ui
(int arg1, int arg2) void
glColorP3uiv
(int arg1, int[] arg2) void
glColorP3uiv
(int arg1, IntBuffer arg2) void
glColorP4ui
(int arg1, int arg2) void
glColorP4uiv
(int arg1, int[] arg2) void
glColorP4uiv
(int arg1, IntBuffer arg2) void
glColorPointer
(int arg1, int arg2, int arg3, long arg4) void
glColorPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glCompileShader
(int arg1) void
glCompressedTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glCompressedTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) void
glCompressedTexImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glCompressedTexSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glCompressedTexSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glCompressedTexSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glCompressedTextureSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glCompressedTextureSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glCompressedTextureSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glCopyBufferSubData
(int arg1, int arg2, long arg3, long arg4, long arg5) void
glCopyImageSubData
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15) void
glCopyNamedBufferSubData
(int arg1, int arg2, long arg3, long arg4, long arg5) void
glCopyPixels
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glCopyTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) void
glCopyTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glCopyTexSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glCopyTexSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glCopyTexSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) void
glCopyTextureSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glCopyTextureSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glCopyTextureSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) void
glCreateBuffers
(int arg1, int[] arg2) void
glCreateBuffers
(int arg1, IntBuffer arg2) void
glCreateFramebuffers
(int arg1, int[] arg2) void
glCreateFramebuffers
(int arg1, IntBuffer arg2) int
void
glCreateProgramPipelines
(int arg1, int[] arg2) void
glCreateProgramPipelines
(int arg1, IntBuffer arg2) void
glCreateQueries
(int arg1, int arg2, int[] arg3) void
glCreateQueries
(int arg1, int arg2, IntBuffer arg3) void
glCreateRenderbuffers
(int arg1, int[] arg2) void
glCreateRenderbuffers
(int arg1, IntBuffer arg2) void
glCreateSamplers
(int arg1, int[] arg2) void
glCreateSamplers
(int arg1, IntBuffer arg2) int
glCreateShader
(int arg1) int
glCreateShaderProgramv
(int arg1, int arg2, String[] arg3) void
glCreateTextures
(int arg1, int arg2, int[] arg3) void
glCreateTextures
(int arg1, int arg2, IntBuffer arg3) void
glCreateTransformFeedbacks
(int arg1, int[] arg2) void
glCreateTransformFeedbacks
(int arg1, IntBuffer arg2) void
glCreateVertexArrays
(int arg1, int[] arg2) void
glCreateVertexArrays
(int arg1, IntBuffer arg2) void
glCullFace
(int arg1) void
glDebugMessageCallback
(long arg1, Buffer arg2) void
glDebugMessageControl
(int arg1, int arg2, int arg3, int arg4, int[] arg5, boolean arg6) void
glDebugMessageControl
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, boolean arg6) void
glDebugMessageInsert
(int arg1, int arg2, int arg3, int arg4, int arg5, String arg6) void
glDeleteBuffers
(int arg1, int[] arg2) void
glDeleteBuffers
(int arg1, IntBuffer arg2) void
glDeleteFramebuffers
(int arg1, int[] arg2) void
glDeleteFramebuffers
(int arg1, IntBuffer arg2) void
glDeleteLists
(int arg1, int arg2) void
glDeleteProgram
(int arg1) void
glDeleteProgramPipelines
(int arg1, int[] arg2) void
glDeleteProgramPipelines
(int arg1, IntBuffer arg2) void
glDeleteQueries
(int arg1, int[] arg2) void
glDeleteQueries
(int arg1, IntBuffer arg2) void
glDeleteRenderbuffers
(int arg1, int[] arg2) void
glDeleteRenderbuffers
(int arg1, IntBuffer arg2) void
glDeleteSamplers
(int arg1, int[] arg2) void
glDeleteSamplers
(int arg1, IntBuffer arg2) void
glDeleteShader
(int arg1) void
glDeleteSync
(long arg1) void
glDeleteTextures
(int arg1, int[] arg2) void
glDeleteTextures
(int arg1, IntBuffer arg2) void
glDeleteTransformFeedbacks
(int arg1, int[] arg2) void
glDeleteTransformFeedbacks
(int arg1, IntBuffer arg2) void
glDeleteVertexArrays
(int arg1, int[] arg2) void
glDeleteVertexArrays
(int arg1, IntBuffer arg2) void
glDepthFunc
(int arg1) void
glDepthMask
(boolean arg1) void
glDepthRange
(double arg1, double arg2) void
glDepthRangeArrayv
(int arg1, int arg2, double[] arg3) void
glDepthRangeArrayv
(int arg1, int arg2, DoubleBuffer arg3) void
glDepthRangef
(float arg1, float arg2) void
glDepthRangeIndexed
(int arg1, double arg2, double arg3) void
glDetachShader
(int arg1, int arg2) void
glDisable
(int arg1) void
glDisableClientState
(int arg1) void
glDisablei
(int arg1, int arg2) void
glDisableVertexArrayAttrib
(int arg1, int arg2) void
glDisableVertexAttribArray
(int arg1) void
glDispatchCompute
(int arg1, int arg2, int arg3) void
glDispatchComputeIndirect
(long arg1) void
glDrawArrays
(int arg1, int arg2, int arg3) void
glDrawArraysIndirect
(int arg1, Buffer arg2) void
glDrawArraysInstanced
(int arg1, int arg2, int arg3, int arg4) void
glDrawArraysInstancedBaseInstance
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glDrawBuffer
(int arg1) void
glDrawBuffers
(int arg1, int[] arg2) void
glDrawBuffers
(int arg1, IntBuffer arg2) void
glDrawElements
(int arg1, int arg2, int arg3, long arg4) void
glDrawElements
(int arg1, int arg2, int arg3, Buffer arg4) void
glDrawElementsBaseVertex
(int arg1, int arg2, int arg3, Buffer arg4, int arg5) void
glDrawElementsIndirect
(int arg1, int arg2, Buffer arg3) void
glDrawElementsInstanced
(int arg1, int arg2, int arg3, Buffer arg4, int arg5) void
glDrawElementsInstancedBaseInstance
(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) void
glDrawElementsInstancedBaseVertex
(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) void
glDrawElementsInstancedBaseVertexBaseInstance
(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6, int arg7) void
glDrawPixels
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glDrawRangeElements
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glDrawRangeElementsBaseVertex
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7) void
glDrawTransformFeedback
(int arg1, int arg2) void
glDrawTransformFeedbackInstanced
(int arg1, int arg2, int arg3) void
glDrawTransformFeedbackStream
(int arg1, int arg2, int arg3) void
glDrawTransformFeedbackStreamInstanced
(int arg1, int arg2, int arg3, int arg4) void
glEdgeFlag
(boolean arg1) void
glEdgeFlagPointer
(int arg1, Buffer arg2) void
glEdgeFlagv
(byte[] arg1) void
glEnable
(int arg1) void
glEnableClientState
(int arg1) void
glEnablei
(int arg1, int arg2) void
glEnableVertexArrayAttrib
(int arg1, int arg2) void
glEnableVertexAttribArray
(int arg1) void
glEnd()
void
void
void
glEndQuery
(int arg1) void
glEndQueryIndexed
(int arg1, int arg2) void
void
glEvalCoord1d
(double arg1) void
glEvalCoord1dv
(double[] arg1) void
glEvalCoord1dv
(DoubleBuffer arg1) void
glEvalCoord1f
(float arg1) void
glEvalCoord1fv
(float[] arg1) void
glEvalCoord1fv
(FloatBuffer arg1) void
glEvalCoord2d
(double arg1, double arg2) void
glEvalCoord2dv
(double[] arg1) void
glEvalCoord2dv
(DoubleBuffer arg1) void
glEvalCoord2f
(float arg1, float arg2) void
glEvalCoord2fv
(float[] arg1) void
glEvalCoord2fv
(FloatBuffer arg1) void
glEvalMesh1
(int arg1, int arg2, int arg3) void
glEvalMesh2
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glEvalPoint1
(int arg1) void
glEvalPoint2
(int arg1, int arg2) void
glFeedbackBuffer
(int arg1, int arg2, float[] arg3) void
glFeedbackBuffer
(int arg1, int arg2, FloatBuffer arg3) long
glFenceSync
(int arg1, int arg2) void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange
(int arg1, long arg2, long arg3) void
glFlushMappedNamedBufferRange
(int arg1, long arg2, long arg3) void
glFogCoordd
(double arg1) void
glFogCoorddv
(double[] arg1) void
glFogCoorddv
(DoubleBuffer arg1) void
glFogCoordf
(float arg1) void
glFogCoordfv
(float[] arg1) void
glFogCoordfv
(FloatBuffer arg1) void
glFogCoordPointer
(int arg1, int arg2, Buffer arg3) void
glFogf
(int arg1, float arg2) void
glFogfv
(int arg1, float[] arg2) void
glFogfv
(int arg1, FloatBuffer arg2) void
glFogi
(int arg1, int arg2) void
glFogiv
(int arg1, int[] arg2) void
void
glFramebufferParameteri
(int arg1, int arg2, int arg3) void
glFramebufferRenderbuffer
(int arg1, int arg2, int arg3, int arg4) void
glFramebufferTexture
(int arg1, int arg2, int arg3, int arg4) void
glFramebufferTexture1D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glFramebufferTexture2D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glFramebufferTexture3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glFramebufferTextureLayer
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glFrontFace
(int arg1) void
glFrustum
(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) void
glGenBuffers
(int arg1, int[] arg2) void
glGenBuffers
(int arg1, IntBuffer arg2) void
glGenerateMipmap
(int arg1) void
glGenerateTextureMipmap
(int arg1) void
glGenFramebuffers
(int arg1, int[] arg2) void
glGenFramebuffers
(int arg1, IntBuffer arg2) int
glGenLists
(int arg1) void
glGenProgramPipelines
(int arg1, int[] arg2) void
glGenProgramPipelines
(int arg1, IntBuffer arg2) void
glGenQueries
(int arg1, int[] arg2) void
glGenQueries
(int arg1, IntBuffer arg2) void
glGenRenderbuffers
(int arg1, int[] arg2) void
glGenRenderbuffers
(int arg1, IntBuffer arg2) void
glGenSamplers
(int arg1, int[] arg2) void
glGenSamplers
(int arg1, IntBuffer arg2) void
glGenTextures
(int arg1, int[] arg2) void
glGenTextures
(int arg1, IntBuffer arg2) void
glGenTransformFeedbacks
(int arg1, int[] arg2) void
glGenTransformFeedbacks
(int arg1, IntBuffer arg2) void
glGenVertexArrays
(int arg1, int[] arg2) void
glGenVertexArrays
(int arg1, IntBuffer arg2) void
glGetActiveAtomicCounterBufferiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetActiveAtomicCounterBufferiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetActiveAttrib
(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) void
glGetActiveAttrib
(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) void
glGetActiveSubroutineName
(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) void
glGetActiveSubroutineName
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) void
glGetActiveSubroutineUniformiv
(int arg1, int arg2, int arg3, int arg4, int[] arg5) void
glGetActiveSubroutineUniformiv
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5) void
glGetActiveSubroutineUniformName
(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) void
glGetActiveSubroutineUniformName
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) void
glGetActiveUniform
(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) void
glGetActiveUniform
(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) void
glGetActiveUniformBlockiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetActiveUniformBlockiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetActiveUniformBlockName
(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) void
glGetActiveUniformBlockName
(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) void
glGetActiveUniformName
(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) void
glGetActiveUniformName
(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) void
glGetActiveUniformsiv
(int arg1, int arg2, int[] arg3, int arg4, int[] arg5) void
glGetActiveUniformsiv
(int arg1, int arg2, IntBuffer arg3, int arg4, IntBuffer arg5) void
glGetAttachedShaders
(int arg1, int arg2, int[] arg3, int[] arg4) void
glGetAttachedShaders
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4) int
glGetAttribLocation
(int arg1, String arg2) void
glGetBooleani_v
(int arg1, int arg2, byte[] arg3) void
glGetBooleanv
(int arg1, byte[] arg2) void
glGetBufferParameteri64v
(int arg1, int arg2, long[] arg3) void
glGetBufferParameteri64v
(int arg1, int arg2, LongBuffer arg3) void
glGetBufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetBufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetBufferPointerv
(int arg1, int arg2, ILcdPointerBuffer arg3) void
glGetBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glGetClipPlane
(int arg1, double[] arg2) void
glGetClipPlane
(int arg1, DoubleBuffer arg2) void
glGetCompressedTexImage
(int arg1, int arg2, Buffer arg3) void
glGetCompressedTextureImage
(int arg1, int arg2, int arg3, Buffer arg4) void
glGetCompressedTextureSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) int
glGetDebugMessageLog
(int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5, int[] arg6, int[] arg7, byte[] arg8) int
glGetDebugMessageLog
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, IntBuffer arg7, ByteBuffer arg8) void
glGetDoublei_v
(int arg1, int arg2, double[] arg3) void
glGetDoublei_v
(int arg1, int arg2, DoubleBuffer arg3) void
glGetDoublev
(int arg1, double[] arg2) void
glGetDoublev
(int arg1, DoubleBuffer arg2) int
void
glGetFloati_v
(int arg1, int arg2, float[] arg3) void
glGetFloati_v
(int arg1, int arg2, FloatBuffer arg3) void
glGetFloatv
(int arg1, float[] arg2) void
glGetFloatv
(int arg1, FloatBuffer arg2) int
glGetFragDataIndex
(int arg1, String arg2) int
glGetFragDataLocation
(int arg1, String arg2) void
glGetFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetFramebufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetFramebufferParameteriv
(int arg1, int arg2, IntBuffer arg3) int
void
glGetInteger64i_v
(int arg1, int arg2, long[] arg3) void
glGetInteger64i_v
(int arg1, int arg2, LongBuffer arg3) void
glGetInteger64v
(int arg1, long[] arg2) void
glGetInteger64v
(int arg1, LongBuffer arg2) void
glGetIntegeri_v
(int arg1, int arg2, int[] arg3) void
glGetIntegeri_v
(int arg1, int arg2, IntBuffer arg3) void
glGetIntegerv
(int arg1, int[] arg2) void
glGetIntegerv
(int arg1, IntBuffer arg2) void
glGetInternalformati64v
(int arg1, int arg2, int arg3, int arg4, long[] arg5) void
glGetInternalformati64v
(int arg1, int arg2, int arg3, int arg4, LongBuffer arg5) void
glGetInternalformativ
(int arg1, int arg2, int arg3, int arg4, int[] arg5) void
glGetInternalformativ
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5) void
glGetLightfv
(int arg1, int arg2, float[] arg3) void
glGetLightfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetLightiv
(int arg1, int arg2, int[] arg3) void
glGetLightiv
(int arg1, int arg2, IntBuffer arg3) void
glGetMapdv
(int arg1, int arg2, double[] arg3) void
glGetMapdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetMapfv
(int arg1, int arg2, float[] arg3) void
glGetMapfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetMapiv
(int arg1, int arg2, int[] arg3) void
glGetMapiv
(int arg1, int arg2, IntBuffer arg3) void
glGetMaterialfv
(int arg1, int arg2, float[] arg3) void
glGetMaterialfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetMaterialiv
(int arg1, int arg2, int[] arg3) void
glGetMaterialiv
(int arg1, int arg2, IntBuffer arg3) void
glGetMultisamplefv
(int arg1, int arg2, float[] arg3) void
glGetMultisamplefv
(int arg1, int arg2, FloatBuffer arg3) void
glGetNamedBufferParameteri64v
(int arg1, int arg2, long[] arg3) void
glGetNamedBufferParameteri64v
(int arg1, int arg2, LongBuffer arg3) void
glGetNamedBufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetNamedBufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetNamedBufferPointerv
(int arg1, int arg2, ILcdPointerBuffer arg3) void
glGetNamedBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glGetNamedFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetNamedFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetNamedFramebufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetNamedFramebufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetNamedRenderbufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetNamedRenderbufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetnColorTable
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glGetnCompressedTexImage
(int arg1, int arg2, int arg3, Buffer arg4) void
glGetnConvolutionFilter
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glGetnHistogram
(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetnMapdv
(int arg1, int arg2, int arg3, double[] arg4) void
glGetnMapdv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glGetnMapfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetnMapfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetnMapiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetnMapiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetnMinmax
(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetnPixelMapfv
(int arg1, int arg2, float[] arg3) void
glGetnPixelMapfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetnPixelMapuiv
(int arg1, int arg2, int[] arg3) void
glGetnPixelMapuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetnPixelMapusv
(int arg1, int arg2, short[] arg3) void
glGetnPixelMapusv
(int arg1, int arg2, ShortBuffer arg3) void
glGetnPolygonStipple
(int arg1, byte[] arg2) void
glGetnSeparableFilter
(int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6, Buffer arg7, Buffer arg8) void
glGetnTexImage
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetnUniformdv
(int arg1, int arg2, int arg3, double[] arg4) void
glGetnUniformdv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glGetnUniformfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetnUniformfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetnUniformiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetnUniformiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetnUniformuiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetnUniformuiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetObjectLabel
(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) void
glGetObjectLabel
(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) void
glGetObjectPtrLabel
(Buffer arg1, int arg2, int[] arg3, byte[] arg4) void
glGetObjectPtrLabel
(Buffer arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetPixelMapfv
(int arg1, float[] arg2) void
glGetPixelMapfv
(int arg1, FloatBuffer arg2) void
glGetPixelMapuiv
(int arg1, int[] arg2) void
glGetPixelMapuiv
(int arg1, IntBuffer arg2) void
glGetPixelMapusv
(int arg1, short[] arg2) void
glGetPixelMapusv
(int arg1, ShortBuffer arg2) void
glGetPointerv
(int arg1, ILcdPointerBuffer arg2) void
glGetPolygonStipple
(byte[] arg1) void
glGetProgramBinary
(int arg1, int arg2, int[] arg3, int[] arg4, Buffer arg5) void
glGetProgramBinary
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, Buffer arg5) void
glGetProgramInfoLog
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetProgramInfoLog
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetProgramInterfaceiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetProgramInterfaceiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetProgramiv
(int arg1, int arg2, int[] arg3) void
glGetProgramiv
(int arg1, int arg2, IntBuffer arg3) void
glGetProgramPipelineInfoLog
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetProgramPipelineInfoLog
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetProgramPipelineiv
(int arg1, int arg2, int[] arg3) void
glGetProgramPipelineiv
(int arg1, int arg2, IntBuffer arg3) int
glGetProgramResourceIndex
(int arg1, int arg2, String arg3) void
glGetProgramResourceiv
(int arg1, int arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int[] arg8) void
glGetProgramResourceiv
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, int arg6, IntBuffer arg7, IntBuffer arg8) int
glGetProgramResourceLocation
(int arg1, int arg2, String arg3) int
glGetProgramResourceLocationIndex
(int arg1, int arg2, String arg3) void
glGetProgramResourceName
(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) void
glGetProgramResourceName
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) void
glGetProgramStageiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetProgramStageiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetQueryBufferObjecti64v
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryBufferObjectiv
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryBufferObjectui64v
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryBufferObjectuiv
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryIndexediv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetQueryIndexediv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetQueryiv
(int arg1, int arg2, int[] arg3) void
glGetQueryiv
(int arg1, int arg2, IntBuffer arg3) void
glGetQueryObjecti64v
(int arg1, int arg2, long[] arg3) void
glGetQueryObjecti64v
(int arg1, int arg2, LongBuffer arg3) void
glGetQueryObjectiv
(int arg1, int arg2, int[] arg3) void
glGetQueryObjectiv
(int arg1, int arg2, IntBuffer arg3) void
glGetQueryObjectui64v
(int arg1, int arg2, long[] arg3) void
glGetQueryObjectui64v
(int arg1, int arg2, LongBuffer arg3) void
glGetQueryObjectuiv
(int arg1, int arg2, int[] arg3) void
glGetQueryObjectuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetRenderbufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetRenderbufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetSamplerParameterfv
(int arg1, int arg2, float[] arg3) void
glGetSamplerParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetSamplerParameterIiv
(int arg1, int arg2, int[] arg3) void
glGetSamplerParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetSamplerParameterIuiv
(int arg1, int arg2, int[] arg3) void
glGetSamplerParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetSamplerParameteriv
(int arg1, int arg2, int[] arg3) void
glGetSamplerParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetShaderInfoLog
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetShaderInfoLog
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetShaderiv
(int arg1, int arg2, int[] arg3) void
glGetShaderiv
(int arg1, int arg2, IntBuffer arg3) void
glGetShaderPrecisionFormat
(int arg1, int arg2, int[] arg3, int[] arg4) void
glGetShaderPrecisionFormat
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4) void
glGetShaderSource
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetShaderSource
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) glGetString
(int arg1) glGetStringi
(int arg1, int arg2) int
glGetSubroutineIndex
(int arg1, int arg2, String arg3) int
glGetSubroutineUniformLocation
(int arg1, int arg2, String arg3) void
glGetSynciv
(long arg1, int arg2, int arg3, int[] arg4, int[] arg5) void
glGetSynciv
(long arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5) void
glGetTexEnvfv
(int arg1, int arg2, float[] arg3) void
glGetTexEnvfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTexEnviv
(int arg1, int arg2, int[] arg3) void
glGetTexEnviv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexGendv
(int arg1, int arg2, double[] arg3) void
glGetTexGendv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetTexGenfv
(int arg1, int arg2, float[] arg3) void
glGetTexGenfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTexGeniv
(int arg1, int arg2, int[] arg3) void
glGetTexGeniv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexImage
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glGetTexLevelParameterfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetTexLevelParameterfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetTexLevelParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetTexLevelParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetTexParameterfv
(int arg1, int arg2, float[] arg3) void
glGetTexParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTexParameterIiv
(int arg1, int arg2, int[] arg3) void
glGetTexParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexParameterIuiv
(int arg1, int arg2, int[] arg3) void
glGetTexParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexParameteriv
(int arg1, int arg2, int[] arg3) void
glGetTexParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureImage
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetTextureLevelParameterfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetTextureLevelParameterfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetTextureLevelParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetTextureLevelParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetTextureParameterfv
(int arg1, int arg2, float[] arg3) void
glGetTextureParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTextureParameterIiv
(int arg1, int arg2, int[] arg3) void
glGetTextureParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureParameterIuiv
(int arg1, int arg2, int[] arg3) void
glGetTextureParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureParameteriv
(int arg1, int arg2, int[] arg3) void
glGetTextureParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12) void
glGetTransformFeedbacki_v
(int arg1, int arg2, int arg3, int[] arg4) void
glGetTransformFeedbacki_v
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetTransformFeedbacki64_v
(int arg1, int arg2, int arg3, long[] arg4) void
glGetTransformFeedbacki64_v
(int arg1, int arg2, int arg3, LongBuffer arg4) void
glGetTransformFeedbackiv
(int arg1, int arg2, int[] arg3) void
glGetTransformFeedbackiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTransformFeedbackVarying
(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) void
glGetTransformFeedbackVarying
(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) int
glGetUniformBlockIndex
(int arg1, String arg2) void
glGetUniformdv
(int arg1, int arg2, double[] arg3) void
glGetUniformdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetUniformfv
(int arg1, int arg2, float[] arg3) void
glGetUniformfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetUniformIndices
(int arg1, int arg2, String[] arg3, int[] arg4) void
glGetUniformIndices
(int arg1, int arg2, String[] arg3, IntBuffer arg4) void
glGetUniformiv
(int arg1, int arg2, int[] arg3) void
glGetUniformiv
(int arg1, int arg2, IntBuffer arg3) int
glGetUniformLocation
(int arg1, String arg2) void
glGetUniformSubroutineuiv
(int arg1, int arg2, int[] arg3) void
glGetUniformSubroutineuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetUniformuiv
(int arg1, int arg2, int[] arg3) void
glGetUniformuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexArrayIndexed64iv
(int arg1, int arg2, int arg3, long[] arg4) void
glGetVertexArrayIndexed64iv
(int arg1, int arg2, int arg3, LongBuffer arg4) void
glGetVertexArrayIndexediv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetVertexArrayIndexediv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetVertexArrayiv
(int arg1, int arg2, int[] arg3) void
glGetVertexArrayiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribdv
(int arg1, int arg2, double[] arg3) void
glGetVertexAttribdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetVertexAttribfv
(int arg1, int arg2, float[] arg3) void
glGetVertexAttribfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetVertexAttribIiv
(int arg1, int arg2, int[] arg3) void
glGetVertexAttribIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribIuiv
(int arg1, int arg2, int[] arg3) void
glGetVertexAttribIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribiv
(int arg1, int arg2, int[] arg3) void
glGetVertexAttribiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribLdv
(int arg1, int arg2, double[] arg3) void
glGetVertexAttribLdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetVertexAttribPointerv
(int arg1, int arg2, ILcdPointerBuffer arg3) void
glHint
(int arg1, int arg2) void
glIndexd
(double arg1) void
glIndexdv
(double[] arg1) void
glIndexdv
(DoubleBuffer arg1) void
glIndexf
(float arg1) void
glIndexfv
(float[] arg1) void
glIndexfv
(FloatBuffer arg1) void
glIndexi
(int arg1) void
glIndexiv
(int[] arg1) void
void
glIndexMask
(int arg1) void
glIndexPointer
(int arg1, int arg2, Buffer arg3) void
glIndexs
(short arg1) void
glIndexsv
(short[] arg1) void
glIndexsv
(ShortBuffer arg1) void
glIndexub
(byte arg1) void
glIndexubv
(byte[] arg1) void
void
glInterleavedArrays
(int arg1, int arg2, long arg3) void
glInterleavedArrays
(int arg1, int arg2, Buffer arg3) void
glInvalidateBufferData
(int arg1) void
glInvalidateBufferSubData
(int arg1, long arg2, long arg3) void
glInvalidateFramebuffer
(int arg1, int arg2, int[] arg3) void
glInvalidateFramebuffer
(int arg1, int arg2, IntBuffer arg3) void
glInvalidateNamedFramebufferData
(int arg1, int arg2, int[] arg3) void
glInvalidateNamedFramebufferData
(int arg1, int arg2, IntBuffer arg3) void
glInvalidateNamedFramebufferSubData
(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateNamedFramebufferSubData
(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateSubFramebuffer
(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateSubFramebuffer
(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateTexImage
(int arg1, int arg2) void
glInvalidateTexSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) boolean
glIsBuffer
(int arg1) boolean
glIsEnabled
(int arg1) boolean
glIsEnabledi
(int arg1, int arg2) boolean
glIsFramebuffer
(int arg1) boolean
glIsList
(int arg1) boolean
glIsProgram
(int arg1) boolean
glIsProgramPipeline
(int arg1) boolean
glIsQuery
(int arg1) boolean
glIsRenderbuffer
(int arg1) boolean
glIsSampler
(int arg1) boolean
glIsShader
(int arg1) boolean
glIsSync
(long arg1) boolean
glIsTexture
(int arg1) boolean
glIsTransformFeedback
(int arg1) boolean
glIsVertexArray
(int arg1) void
glLightf
(int arg1, int arg2, float arg3) void
glLightfv
(int arg1, int arg2, float[] arg3) void
glLightfv
(int arg1, int arg2, FloatBuffer arg3) void
glLighti
(int arg1, int arg2, int arg3) void
glLightiv
(int arg1, int arg2, int[] arg3) void
void
glLightModelf
(int arg1, float arg2) void
glLightModelfv
(int arg1, float[] arg2) void
glLightModelfv
(int arg1, FloatBuffer arg2) void
glLightModeli
(int arg1, int arg2) void
glLightModeliv
(int arg1, int[] arg2) void
glLightModeliv
(int arg1, IntBuffer arg2) void
glLineStipple
(int arg1, short arg2) void
glLineWidth
(float arg1) void
glLinkProgram
(int arg1) void
glListBase
(int arg1) void
void
glLoadMatrixd
(double[] arg1) void
glLoadMatrixd
(DoubleBuffer arg1) void
glLoadMatrixf
(float[] arg1) void
glLoadMatrixf
(FloatBuffer arg1) void
glLoadName
(int arg1) void
glLoadTransposeMatrixd
(double[] arg1) void
void
glLoadTransposeMatrixf
(float[] arg1) void
void
glLogicOp
(int arg1) void
glMap1d
(int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6) void
glMap1d
(int arg1, double arg2, double arg3, int arg4, int arg5, DoubleBuffer arg6) void
glMap1f
(int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6) void
glMap1f
(int arg1, float arg2, float arg3, int arg4, int arg5, FloatBuffer arg6) void
glMap2d
(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10) void
glMap2d
(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10) void
glMap2f
(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10) void
glMap2f
(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10) glMapBuffer
(int arg1, int arg2) glMapBufferRange
(int arg1, long arg2, long arg3, int arg4) void
glMapGrid1d
(int arg1, double arg2, double arg3) void
glMapGrid1f
(int arg1, float arg2, float arg3) void
glMapGrid2d
(int arg1, double arg2, double arg3, int arg4, double arg5, double arg6) void
glMapGrid2f
(int arg1, float arg2, float arg3, int arg4, float arg5, float arg6) glMapNamedBuffer
(int arg1, int arg2) glMapNamedBufferRange
(int arg1, long arg2, long arg3, int arg4) void
glMaterialf
(int arg1, int arg2, float arg3) void
glMaterialfv
(int arg1, int arg2, float[] arg3) void
glMaterialfv
(int arg1, int arg2, FloatBuffer arg3) void
glMateriali
(int arg1, int arg2, int arg3) void
glMaterialiv
(int arg1, int arg2, int[] arg3) void
glMaterialiv
(int arg1, int arg2, IntBuffer arg3) void
glMatrixMode
(int arg1) void
glMemoryBarrier
(int arg1) void
glMemoryBarrierByRegion
(int arg1) void
glMinSampleShading
(float arg1) void
glMultiDrawArrays
(int arg1, int[] arg2, int[] arg3, int arg4) void
glMultiDrawArrays
(int arg1, IntBuffer arg2, IntBuffer arg3, int arg4) void
glMultiDrawArraysIndirect
(int arg1, Buffer arg2, int arg3, int arg4) void
glMultiDrawArraysIndirectCount
(int arg1, Buffer arg2, long arg3, int arg4, int arg5) void
glMultiDrawElements
(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5) void
glMultiDrawElements
(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) void
glMultiDrawElementsBaseVertex
(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) void
glMultiDrawElementsBaseVertex
(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) void
glMultiDrawElementsIndirect
(int arg1, int arg2, Buffer arg3, int arg4, int arg5) void
glMultiDrawElementsIndirectCount
(int arg1, int arg2, Buffer arg3, long arg4, int arg5, int arg6) void
glMultiTexCoord1d
(int arg1, double arg2) void
glMultiTexCoord1dv
(int arg1, double[] arg2) void
glMultiTexCoord1dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord1f
(int arg1, float arg2) void
glMultiTexCoord1fv
(int arg1, float[] arg2) void
glMultiTexCoord1fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord1i
(int arg1, int arg2) void
glMultiTexCoord1iv
(int arg1, int[] arg2) void
glMultiTexCoord1iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord1s
(int arg1, short arg2) void
glMultiTexCoord1sv
(int arg1, short[] arg2) void
glMultiTexCoord1sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoord2d
(int arg1, double arg2, double arg3) void
glMultiTexCoord2dv
(int arg1, double[] arg2) void
glMultiTexCoord2dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord2f
(int arg1, float arg2, float arg3) void
glMultiTexCoord2fv
(int arg1, float[] arg2) void
glMultiTexCoord2fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord2i
(int arg1, int arg2, int arg3) void
glMultiTexCoord2iv
(int arg1, int[] arg2) void
glMultiTexCoord2iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord2s
(int arg1, short arg2, short arg3) void
glMultiTexCoord2sv
(int arg1, short[] arg2) void
glMultiTexCoord2sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoord3d
(int arg1, double arg2, double arg3, double arg4) void
glMultiTexCoord3dv
(int arg1, double[] arg2) void
glMultiTexCoord3dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord3f
(int arg1, float arg2, float arg3, float arg4) void
glMultiTexCoord3fv
(int arg1, float[] arg2) void
glMultiTexCoord3fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord3i
(int arg1, int arg2, int arg3, int arg4) void
glMultiTexCoord3iv
(int arg1, int[] arg2) void
glMultiTexCoord3iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord3s
(int arg1, short arg2, short arg3, short arg4) void
glMultiTexCoord3sv
(int arg1, short[] arg2) void
glMultiTexCoord3sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoord4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glMultiTexCoord4dv
(int arg1, double[] arg2) void
glMultiTexCoord4dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord4f
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glMultiTexCoord4fv
(int arg1, float[] arg2) void
glMultiTexCoord4fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord4i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glMultiTexCoord4iv
(int arg1, int[] arg2) void
glMultiTexCoord4iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord4s
(int arg1, short arg2, short arg3, short arg4, short arg5) void
glMultiTexCoord4sv
(int arg1, short[] arg2) void
glMultiTexCoord4sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoordP1ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP1uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP1uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultiTexCoordP2ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP2uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP2uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultiTexCoordP3ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP3uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP3uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultiTexCoordP4ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP4uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP4uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultMatrixd
(double[] arg1) void
glMultMatrixd
(DoubleBuffer arg1) void
glMultMatrixf
(float[] arg1) void
glMultMatrixf
(FloatBuffer arg1) void
glMultTransposeMatrixd
(double[] arg1) void
void
glMultTransposeMatrixf
(float[] arg1) void
void
glNamedBufferData
(int arg1, long arg2, Buffer arg3, int arg4) void
glNamedBufferStorage
(int arg1, long arg2, Buffer arg3, int arg4) void
glNamedBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glNamedFramebufferDrawBuffer
(int arg1, int arg2) void
glNamedFramebufferDrawBuffers
(int arg1, int arg2, int[] arg3) void
glNamedFramebufferDrawBuffers
(int arg1, int arg2, IntBuffer arg3) void
glNamedFramebufferParameteri
(int arg1, int arg2, int arg3) void
glNamedFramebufferReadBuffer
(int arg1, int arg2) void
glNamedFramebufferRenderbuffer
(int arg1, int arg2, int arg3, int arg4) void
glNamedFramebufferTexture
(int arg1, int arg2, int arg3, int arg4) void
glNamedFramebufferTextureLayer
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glNamedRenderbufferStorage
(int arg1, int arg2, int arg3, int arg4) void
glNamedRenderbufferStorageMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glNewList
(int arg1, int arg2) void
glNormal3b
(byte arg1, byte arg2, byte arg3) void
glNormal3bv
(byte[] arg1) void
glNormal3d
(double arg1, double arg2, double arg3) void
glNormal3dv
(double[] arg1) void
glNormal3dv
(DoubleBuffer arg1) void
glNormal3f
(float arg1, float arg2, float arg3) void
glNormal3fv
(float[] arg1) void
glNormal3fv
(FloatBuffer arg1) void
glNormal3i
(int arg1, int arg2, int arg3) void
glNormal3iv
(int[] arg1) void
glNormal3iv
(IntBuffer arg1) void
glNormal3s
(short arg1, short arg2, short arg3) void
glNormal3sv
(short[] arg1) void
glNormal3sv
(ShortBuffer arg1) void
glNormalP3ui
(int arg1, int arg2) void
glNormalP3uiv
(int arg1, int[] arg2) void
glNormalP3uiv
(int arg1, IntBuffer arg2) void
glNormalPointer
(int arg1, int arg2, long arg3) void
glNormalPointer
(int arg1, int arg2, Buffer arg3) void
glObjectLabel
(int arg1, int arg2, int arg3, String arg4) void
glObjectPtrLabel
(Buffer arg1, int arg2, String arg3) void
glOrtho
(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) void
glPassThrough
(float arg1) void
glPatchParameterfv
(int arg1, float[] arg2) void
glPatchParameterfv
(int arg1, FloatBuffer arg2) void
glPatchParameteri
(int arg1, int arg2) void
void
glPixelMapfv
(int arg1, int arg2, float[] arg3) void
glPixelMapfv
(int arg1, int arg2, FloatBuffer arg3) void
glPixelMapuiv
(int arg1, int arg2, int[] arg3) void
glPixelMapuiv
(int arg1, int arg2, IntBuffer arg3) void
glPixelMapusv
(int arg1, int arg2, short[] arg3) void
glPixelMapusv
(int arg1, int arg2, ShortBuffer arg3) void
glPixelStoref
(int arg1, float arg2) void
glPixelStorei
(int arg1, int arg2) void
glPixelTransferf
(int arg1, float arg2) void
glPixelTransferi
(int arg1, int arg2) void
glPixelZoom
(float arg1, float arg2) void
glPointParameterf
(int arg1, float arg2) void
glPointParameterfv
(int arg1, float[] arg2) void
glPointParameterfv
(int arg1, FloatBuffer arg2) void
glPointParameteri
(int arg1, int arg2) void
glPointParameteriv
(int arg1, int[] arg2) void
glPointParameteriv
(int arg1, IntBuffer arg2) void
glPointSize
(float arg1) void
glPolygonMode
(int arg1, int arg2) void
glPolygonOffset
(float arg1, float arg2) void
glPolygonOffsetClamp
(float arg1, float arg2, float arg3) void
glPolygonStipple
(byte[] arg1) void
void
void
void
void
void
glPrimitiveRestartIndex
(int arg1) void
glPrioritizeTextures
(int arg1, int[] arg2, float[] arg3) void
glPrioritizeTextures
(int arg1, IntBuffer arg2, FloatBuffer arg3) void
glProgramBinary
(int arg1, int arg2, Buffer arg3, int arg4) void
glProgramParameteri
(int arg1, int arg2, int arg3) void
glProgramUniform1d
(int arg1, int arg2, double arg3) void
glProgramUniform1dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform1dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform1f
(int arg1, int arg2, float arg3) void
glProgramUniform1fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform1fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform1i
(int arg1, int arg2, int arg3) void
glProgramUniform1iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform1iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform1ui
(int arg1, int arg2, int arg3) void
glProgramUniform1uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform1uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform2d
(int arg1, int arg2, double arg3, double arg4) void
glProgramUniform2dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform2dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform2f
(int arg1, int arg2, float arg3, float arg4) void
glProgramUniform2fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform2fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform2i
(int arg1, int arg2, int arg3, int arg4) void
glProgramUniform2iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform2iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform2ui
(int arg1, int arg2, int arg3, int arg4) void
glProgramUniform2uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform2uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform3d
(int arg1, int arg2, double arg3, double arg4, double arg5) void
glProgramUniform3dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform3dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform3f
(int arg1, int arg2, float arg3, float arg4, float arg5) void
glProgramUniform3fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform3fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform3i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glProgramUniform3iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform3iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform3ui
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glProgramUniform3uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform3uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform4d
(int arg1, int arg2, double arg3, double arg4, double arg5, double arg6) void
glProgramUniform4dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform4dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform4f
(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6) void
glProgramUniform4fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform4fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform4i
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glProgramUniform4iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform4iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform4ui
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glProgramUniform4uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform4uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniformMatrix2dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix2dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix2fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix2fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix2x3dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix2x3dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix2x3fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix2x3fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix2x4dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix2x4dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix2x4fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix2x4fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix3dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix3dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix3fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix3fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix3x2dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix3x2dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix3x2fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix3x2fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix3x4dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix3x4dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix3x4fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix3x4fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix4dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix4dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix4fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix4fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix4x2dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix4x2dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix4x2fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix4x2fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix4x3dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix4x3dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix4x3fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix4x3fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProvokingVertex
(int arg1) void
glPushAttrib
(int arg1) void
glPushClientAttrib
(int arg1) void
glPushDebugGroup
(int arg1, int arg2, int arg3, String arg4) void
void
glPushName
(int arg1) void
glQueryCounter
(int arg1, int arg2) void
glRasterPos2d
(double arg1, double arg2) void
glRasterPos2dv
(double[] arg1) void
glRasterPos2dv
(DoubleBuffer arg1) void
glRasterPos2f
(float arg1, float arg2) void
glRasterPos2fv
(float[] arg1) void
glRasterPos2fv
(FloatBuffer arg1) void
glRasterPos2i
(int arg1, int arg2) void
glRasterPos2iv
(int[] arg1) void
glRasterPos2iv
(IntBuffer arg1) void
glRasterPos2s
(short arg1, short arg2) void
glRasterPos2sv
(short[] arg1) void
glRasterPos2sv
(ShortBuffer arg1) void
glRasterPos3d
(double arg1, double arg2, double arg3) void
glRasterPos3dv
(double[] arg1) void
glRasterPos3dv
(DoubleBuffer arg1) void
glRasterPos3f
(float arg1, float arg2, float arg3) void
glRasterPos3fv
(float[] arg1) void
glRasterPos3fv
(FloatBuffer arg1) void
glRasterPos3i
(int arg1, int arg2, int arg3) void
glRasterPos3iv
(int[] arg1) void
glRasterPos3iv
(IntBuffer arg1) void
glRasterPos3s
(short arg1, short arg2, short arg3) void
glRasterPos3sv
(short[] arg1) void
glRasterPos3sv
(ShortBuffer arg1) void
glRasterPos4d
(double arg1, double arg2, double arg3, double arg4) void
glRasterPos4dv
(double[] arg1) void
glRasterPos4dv
(DoubleBuffer arg1) void
glRasterPos4f
(float arg1, float arg2, float arg3, float arg4) void
glRasterPos4fv
(float[] arg1) void
glRasterPos4fv
(FloatBuffer arg1) void
glRasterPos4i
(int arg1, int arg2, int arg3, int arg4) void
glRasterPos4iv
(int[] arg1) void
glRasterPos4iv
(IntBuffer arg1) void
glRasterPos4s
(short arg1, short arg2, short arg3, short arg4) void
glRasterPos4sv
(short[] arg1) void
glRasterPos4sv
(ShortBuffer arg1) void
glReadBuffer
(int arg1) void
glReadnPixels
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) void
glReadPixels
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) void
glReadPixels
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glRectd
(double arg1, double arg2, double arg3, double arg4) void
glRectdv
(double[] arg1, double[] arg2) void
glRectdv
(DoubleBuffer arg1, DoubleBuffer arg2) void
glRectf
(float arg1, float arg2, float arg3, float arg4) void
glRectfv
(float[] arg1, float[] arg2) void
glRectfv
(FloatBuffer arg1, FloatBuffer arg2) void
glRecti
(int arg1, int arg2, int arg3, int arg4) void
glRectiv
(int[] arg1, int[] arg2) void
void
glRects
(short arg1, short arg2, short arg3, short arg4) void
glRectsv
(short[] arg1, short[] arg2) void
glRectsv
(ShortBuffer arg1, ShortBuffer arg2) void
void
glRenderbufferStorage
(int arg1, int arg2, int arg3, int arg4) void
glRenderbufferStorageMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5) int
glRenderMode
(int arg1) void
void
glRotated
(double arg1, double arg2, double arg3, double arg4) void
glRotatef
(float arg1, float arg2, float arg3, float arg4) void
glSampleCoverage
(float arg1, boolean arg2) void
glSampleMaski
(int arg1, int arg2) void
glSamplerParameterf
(int arg1, int arg2, float arg3) void
glSamplerParameterfv
(int arg1, int arg2, float[] arg3) void
glSamplerParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glSamplerParameteri
(int arg1, int arg2, int arg3) void
glSamplerParameterIiv
(int arg1, int arg2, int[] arg3) void
glSamplerParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glSamplerParameterIuiv
(int arg1, int arg2, int[] arg3) void
glSamplerParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glSamplerParameteriv
(int arg1, int arg2, int[] arg3) void
glSamplerParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glScaled
(double arg1, double arg2, double arg3) void
glScalef
(float arg1, float arg2, float arg3) void
glScissor
(int arg1, int arg2, int arg3, int arg4) void
glScissorArrayv
(int arg1, int arg2, int[] arg3) void
glScissorArrayv
(int arg1, int arg2, IntBuffer arg3) void
glScissorIndexed
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glScissorIndexedv
(int arg1, int[] arg2) void
glScissorIndexedv
(int arg1, IntBuffer arg2) void
glSecondaryColor3b
(byte arg1, byte arg2, byte arg3) void
glSecondaryColor3bv
(byte[] arg1) void
glSecondaryColor3d
(double arg1, double arg2, double arg3) void
glSecondaryColor3dv
(double[] arg1) void
void
glSecondaryColor3f
(float arg1, float arg2, float arg3) void
glSecondaryColor3fv
(float[] arg1) void
void
glSecondaryColor3i
(int arg1, int arg2, int arg3) void
glSecondaryColor3iv
(int[] arg1) void
glSecondaryColor3iv
(IntBuffer arg1) void
glSecondaryColor3s
(short arg1, short arg2, short arg3) void
glSecondaryColor3sv
(short[] arg1) void
void
glSecondaryColor3ub
(byte arg1, byte arg2, byte arg3) void
glSecondaryColor3ubv
(byte[] arg1) void
glSecondaryColor3ui
(int arg1, int arg2, int arg3) void
glSecondaryColor3uiv
(int[] arg1) void
void
glSecondaryColor3us
(short arg1, short arg2, short arg3) void
glSecondaryColor3usv
(short[] arg1) void
void
glSecondaryColorP3ui
(int arg1, int arg2) void
glSecondaryColorP3uiv
(int arg1, int[] arg2) void
glSecondaryColorP3uiv
(int arg1, IntBuffer arg2) void
glSecondaryColorPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glSelectBuffer
(int arg1, int[] arg2) void
glSelectBuffer
(int arg1, IntBuffer arg2) void
glShadeModel
(int arg1) void
glShaderBinary
(int arg1, int[] arg2, int arg3, Buffer arg4, int arg5) void
glShaderBinary
(int arg1, IntBuffer arg2, int arg3, Buffer arg4, int arg5) void
glShaderSource
(int arg1, int arg2, String[] arg3, int[] arg4) void
glShaderSource
(int arg1, int arg2, String[] arg3, IntBuffer arg4) void
glShaderStorageBlockBinding
(int arg1, int arg2, int arg3) void
glSpecializeShader
(int arg1, String arg2, int arg3, int[] arg4, int[] arg5) void
glSpecializeShader
(int arg1, String arg2, int arg3, IntBuffer arg4, IntBuffer arg5) void
glStencilFunc
(int arg1, int arg2, int arg3) void
glStencilFuncSeparate
(int arg1, int arg2, int arg3, int arg4) void
glStencilMask
(int arg1) void
glStencilMaskSeparate
(int arg1, int arg2) void
glStencilOp
(int arg1, int arg2, int arg3) void
glStencilOpSeparate
(int arg1, int arg2, int arg3, int arg4) void
glTexBuffer
(int arg1, int arg2, int arg3) void
glTexBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glTexCoord1d
(double arg1) void
glTexCoord1dv
(double[] arg1) void
glTexCoord1dv
(DoubleBuffer arg1) void
glTexCoord1f
(float arg1) void
glTexCoord1fv
(float[] arg1) void
glTexCoord1fv
(FloatBuffer arg1) void
glTexCoord1i
(int arg1) void
glTexCoord1iv
(int[] arg1) void
glTexCoord1iv
(IntBuffer arg1) void
glTexCoord1s
(short arg1) void
glTexCoord1sv
(short[] arg1) void
glTexCoord1sv
(ShortBuffer arg1) void
glTexCoord2d
(double arg1, double arg2) void
glTexCoord2dv
(double[] arg1) void
glTexCoord2dv
(DoubleBuffer arg1) void
glTexCoord2f
(float arg1, float arg2) void
glTexCoord2fv
(float[] arg1) void
glTexCoord2fv
(FloatBuffer arg1) void
glTexCoord2i
(int arg1, int arg2) void
glTexCoord2iv
(int[] arg1) void
glTexCoord2iv
(IntBuffer arg1) void
glTexCoord2s
(short arg1, short arg2) void
glTexCoord2sv
(short[] arg1) void
glTexCoord2sv
(ShortBuffer arg1) void
glTexCoord3d
(double arg1, double arg2, double arg3) void
glTexCoord3dv
(double[] arg1) void
glTexCoord3dv
(DoubleBuffer arg1) void
glTexCoord3f
(float arg1, float arg2, float arg3) void
glTexCoord3fv
(float[] arg1) void
glTexCoord3fv
(FloatBuffer arg1) void
glTexCoord3i
(int arg1, int arg2, int arg3) void
glTexCoord3iv
(int[] arg1) void
glTexCoord3iv
(IntBuffer arg1) void
glTexCoord3s
(short arg1, short arg2, short arg3) void
glTexCoord3sv
(short[] arg1) void
glTexCoord3sv
(ShortBuffer arg1) void
glTexCoord4d
(double arg1, double arg2, double arg3, double arg4) void
glTexCoord4dv
(double[] arg1) void
glTexCoord4dv
(DoubleBuffer arg1) void
glTexCoord4f
(float arg1, float arg2, float arg3, float arg4) void
glTexCoord4fv
(float[] arg1) void
glTexCoord4fv
(FloatBuffer arg1) void
glTexCoord4i
(int arg1, int arg2, int arg3, int arg4) void
glTexCoord4iv
(int[] arg1) void
glTexCoord4iv
(IntBuffer arg1) void
glTexCoord4s
(short arg1, short arg2, short arg3, short arg4) void
glTexCoord4sv
(short[] arg1) void
glTexCoord4sv
(ShortBuffer arg1) void
glTexCoordP1ui
(int arg1, int arg2) void
glTexCoordP1uiv
(int arg1, int[] arg2) void
glTexCoordP1uiv
(int arg1, IntBuffer arg2) void
glTexCoordP2ui
(int arg1, int arg2) void
glTexCoordP2uiv
(int arg1, int[] arg2) void
glTexCoordP2uiv
(int arg1, IntBuffer arg2) void
glTexCoordP3ui
(int arg1, int arg2) void
glTexCoordP3uiv
(int arg1, int[] arg2) void
glTexCoordP3uiv
(int arg1, IntBuffer arg2) void
glTexCoordP4ui
(int arg1, int arg2) void
glTexCoordP4uiv
(int arg1, int[] arg2) void
glTexCoordP4uiv
(int arg1, IntBuffer arg2) void
glTexCoordPointer
(int arg1, int arg2, int arg3, long arg4) void
glTexCoordPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glTexEnvf
(int arg1, int arg2, float arg3) void
glTexEnvfv
(int arg1, int arg2, float[] arg3) void
glTexEnvfv
(int arg1, int arg2, FloatBuffer arg3) void
glTexEnvi
(int arg1, int arg2, int arg3) void
glTexEnviv
(int arg1, int arg2, int[] arg3) void
glTexEnviv
(int arg1, int arg2, IntBuffer arg3) void
glTexGend
(int arg1, int arg2, double arg3) void
glTexGendv
(int arg1, int arg2, double[] arg3) void
glTexGendv
(int arg1, int arg2, DoubleBuffer arg3) void
glTexGenf
(int arg1, int arg2, float arg3) void
glTexGenfv
(int arg1, int arg2, float[] arg3) void
glTexGenfv
(int arg1, int arg2, FloatBuffer arg3) void
glTexGeni
(int arg1, int arg2, int arg3) void
glTexGeniv
(int arg1, int arg2, int[] arg3) void
glTexGeniv
(int arg1, int arg2, IntBuffer arg3) void
glTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) void
glTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) void
glTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) void
glTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glTexImage2DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) void
glTexImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) void
glTexImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) void
glTexImage3DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) void
glTexParameterf
(int arg1, int arg2, float arg3) void
glTexParameterfv
(int arg1, int arg2, float[] arg3) void
glTexParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glTexParameteri
(int arg1, int arg2, int arg3) void
glTexParameterIiv
(int arg1, int arg2, int[] arg3) void
glTexParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glTexParameterIuiv
(int arg1, int arg2, int[] arg3) void
glTexParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glTexParameteriv
(int arg1, int arg2, int[] arg3) void
glTexParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glTexStorage1D
(int arg1, int arg2, int arg3, int arg4) void
glTexStorage2D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glTexStorage2DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) void
glTexStorage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glTexStorage3DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) void
glTexSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glTexSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glTexSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
void
glTextureBuffer
(int arg1, int arg2, int arg3) void
glTextureBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glTextureParameterf
(int arg1, int arg2, float arg3) void
glTextureParameterfv
(int arg1, int arg2, float[] arg3) void
glTextureParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glTextureParameteri
(int arg1, int arg2, int arg3) void
glTextureParameterIiv
(int arg1, int arg2, int[] arg3) void
glTextureParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glTextureParameterIuiv
(int arg1, int arg2, int[] arg3) void
glTextureParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glTextureParameteriv
(int arg1, int arg2, int[] arg3) void
glTextureParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glTextureStorage1D
(int arg1, int arg2, int arg3, int arg4) void
glTextureStorage2D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glTextureStorage2DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) void
glTextureStorage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glTextureStorage3DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) void
glTextureSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glTextureSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glTextureSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glTextureView
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glTransformFeedbackBufferBase
(int arg1, int arg2, int arg3) void
glTransformFeedbackBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glTransformFeedbackVaryings
(int arg1, int arg2, String[] arg3, int arg4) void
glTranslated
(double arg1, double arg2, double arg3) void
glTranslatef
(float arg1, float arg2, float arg3) void
glUniform1d
(int arg1, double arg2) void
glUniform1dv
(int arg1, int arg2, double[] arg3) void
glUniform1dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform1f
(int arg1, float arg2) void
glUniform1fv
(int arg1, int arg2, float[] arg3) void
glUniform1fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform1i
(int arg1, int arg2) void
glUniform1iv
(int arg1, int arg2, int[] arg3) void
glUniform1iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform1ui
(int arg1, int arg2) void
glUniform1uiv
(int arg1, int arg2, int[] arg3) void
glUniform1uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniform2d
(int arg1, double arg2, double arg3) void
glUniform2dv
(int arg1, int arg2, double[] arg3) void
glUniform2dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform2f
(int arg1, float arg2, float arg3) void
glUniform2fv
(int arg1, int arg2, float[] arg3) void
glUniform2fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform2i
(int arg1, int arg2, int arg3) void
glUniform2iv
(int arg1, int arg2, int[] arg3) void
glUniform2iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform2ui
(int arg1, int arg2, int arg3) void
glUniform2uiv
(int arg1, int arg2, int[] arg3) void
glUniform2uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniform3d
(int arg1, double arg2, double arg3, double arg4) void
glUniform3dv
(int arg1, int arg2, double[] arg3) void
glUniform3dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform3f
(int arg1, float arg2, float arg3, float arg4) void
glUniform3fv
(int arg1, int arg2, float[] arg3) void
glUniform3fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform3i
(int arg1, int arg2, int arg3, int arg4) void
glUniform3iv
(int arg1, int arg2, int[] arg3) void
glUniform3iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform3ui
(int arg1, int arg2, int arg3, int arg4) void
glUniform3uiv
(int arg1, int arg2, int[] arg3) void
glUniform3uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniform4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glUniform4dv
(int arg1, int arg2, double[] arg3) void
glUniform4dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform4f
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glUniform4fv
(int arg1, int arg2, float[] arg3) void
glUniform4fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform4i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glUniform4iv
(int arg1, int arg2, int[] arg3) void
glUniform4iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform4ui
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glUniform4uiv
(int arg1, int arg2, int[] arg3) void
glUniform4uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniformBlockBinding
(int arg1, int arg2, int arg3) void
glUniformMatrix2dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix2dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix2fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix2fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix2x3dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix2x3dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix2x3fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix2x3fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix2x4dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix2x4dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix2x4fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix2x4fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix3dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix3dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix3fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix3fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix3x2dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix3x2dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix3x2fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix3x2fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix3x4dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix3x4dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix3x4fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix3x4fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix4dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix4dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix4fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix4fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix4x2dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix4x2dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix4x2fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix4x2fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix4x3dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix4x3dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix4x3fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix4x3fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformSubroutinesuiv
(int arg1, int arg2, int[] arg3) void
glUniformSubroutinesuiv
(int arg1, int arg2, IntBuffer arg3) boolean
glUnmapBuffer
(int arg1) boolean
glUnmapNamedBuffer
(int arg1) void
glUseProgram
(int arg1) void
glUseProgramStages
(int arg1, int arg2, int arg3) void
glValidateProgram
(int arg1) void
glValidateProgramPipeline
(int arg1) void
glVertex2d
(double arg1, double arg2) void
glVertex2dv
(double[] arg1) void
glVertex2dv
(DoubleBuffer arg1) void
glVertex2f
(float arg1, float arg2) void
glVertex2fv
(float[] arg1) void
glVertex2fv
(FloatBuffer arg1) void
glVertex2i
(int arg1, int arg2) void
glVertex2iv
(int[] arg1) void
glVertex2iv
(IntBuffer arg1) void
glVertex2s
(short arg1, short arg2) void
glVertex2sv
(short[] arg1) void
glVertex2sv
(ShortBuffer arg1) void
glVertex3d
(double arg1, double arg2, double arg3) void
glVertex3dv
(double[] arg1) void
glVertex3dv
(DoubleBuffer arg1) void
glVertex3f
(float arg1, float arg2, float arg3) void
glVertex3fv
(float[] arg1) void
glVertex3fv
(FloatBuffer arg1) void
glVertex3i
(int arg1, int arg2, int arg3) void
glVertex3iv
(int[] arg1) void
glVertex3iv
(IntBuffer arg1) void
glVertex3s
(short arg1, short arg2, short arg3) void
glVertex3sv
(short[] arg1) void
glVertex3sv
(ShortBuffer arg1) void
glVertex4d
(double arg1, double arg2, double arg3, double arg4) void
glVertex4dv
(double[] arg1) void
glVertex4dv
(DoubleBuffer arg1) void
glVertex4f
(float arg1, float arg2, float arg3, float arg4) void
glVertex4fv
(float[] arg1) void
glVertex4fv
(FloatBuffer arg1) void
glVertex4i
(int arg1, int arg2, int arg3, int arg4) void
glVertex4iv
(int[] arg1) void
glVertex4iv
(IntBuffer arg1) void
glVertex4s
(short arg1, short arg2, short arg3, short arg4) void
glVertex4sv
(short[] arg1) void
glVertex4sv
(ShortBuffer arg1) void
glVertexArrayAttribBinding
(int arg1, int arg2, int arg3) void
glVertexArrayAttribFormat
(int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6) void
glVertexArrayAttribIFormat
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexArrayAttribLFormat
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexArrayBindingDivisor
(int arg1, int arg2, int arg3) void
glVertexArrayElementBuffer
(int arg1, int arg2) void
glVertexArrayVertexBuffer
(int arg1, int arg2, int arg3, long arg4, int arg5) void
glVertexArrayVertexBuffers
(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) void
glVertexArrayVertexBuffers
(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) void
glVertexAttrib1d
(int arg1, double arg2) void
glVertexAttrib1dv
(int arg1, double[] arg2) void
glVertexAttrib1dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib1f
(int arg1, float arg2) void
glVertexAttrib1fv
(int arg1, float[] arg2) void
glVertexAttrib1fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib1s
(int arg1, short arg2) void
glVertexAttrib1sv
(int arg1, short[] arg2) void
glVertexAttrib1sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib2d
(int arg1, double arg2, double arg3) void
glVertexAttrib2dv
(int arg1, double[] arg2) void
glVertexAttrib2dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib2f
(int arg1, float arg2, float arg3) void
glVertexAttrib2fv
(int arg1, float[] arg2) void
glVertexAttrib2fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib2s
(int arg1, short arg2, short arg3) void
glVertexAttrib2sv
(int arg1, short[] arg2) void
glVertexAttrib2sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib3d
(int arg1, double arg2, double arg3, double arg4) void
glVertexAttrib3dv
(int arg1, double[] arg2) void
glVertexAttrib3dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib3f
(int arg1, float arg2, float arg3, float arg4) void
glVertexAttrib3fv
(int arg1, float[] arg2) void
glVertexAttrib3fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib3s
(int arg1, short arg2, short arg3, short arg4) void
glVertexAttrib3sv
(int arg1, short[] arg2) void
glVertexAttrib3sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4bv
(int arg1, byte[] arg2) void
glVertexAttrib4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glVertexAttrib4dv
(int arg1, double[] arg2) void
glVertexAttrib4dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib4f
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glVertexAttrib4fv
(int arg1, float[] arg2) void
glVertexAttrib4fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib4iv
(int arg1, int[] arg2) void
glVertexAttrib4iv
(int arg1, IntBuffer arg2) void
glVertexAttrib4Nbv
(int arg1, byte[] arg2) void
glVertexAttrib4Niv
(int arg1, int[] arg2) void
glVertexAttrib4Niv
(int arg1, IntBuffer arg2) void
glVertexAttrib4Nsv
(int arg1, short[] arg2) void
glVertexAttrib4Nsv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4Nub
(int arg1, byte arg2, byte arg3, byte arg4, byte arg5) void
glVertexAttrib4Nubv
(int arg1, byte[] arg2) void
glVertexAttrib4Nuiv
(int arg1, int[] arg2) void
glVertexAttrib4Nuiv
(int arg1, IntBuffer arg2) void
glVertexAttrib4Nusv
(int arg1, short[] arg2) void
glVertexAttrib4Nusv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4s
(int arg1, short arg2, short arg3, short arg4, short arg5) void
glVertexAttrib4sv
(int arg1, short[] arg2) void
glVertexAttrib4sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4ubv
(int arg1, byte[] arg2) void
glVertexAttrib4uiv
(int arg1, int[] arg2) void
glVertexAttrib4uiv
(int arg1, IntBuffer arg2) void
glVertexAttrib4usv
(int arg1, short[] arg2) void
glVertexAttrib4usv
(int arg1, ShortBuffer arg2) void
glVertexAttribBinding
(int arg1, int arg2) void
glVertexAttribDivisor
(int arg1, int arg2) void
glVertexAttribFormat
(int arg1, int arg2, int arg3, boolean arg4, int arg5) void
glVertexAttribI1i
(int arg1, int arg2) void
glVertexAttribI1iv
(int arg1, int[] arg2) void
glVertexAttribI1iv
(int arg1, IntBuffer arg2) void
glVertexAttribI1ui
(int arg1, int arg2) void
glVertexAttribI1uiv
(int arg1, int[] arg2) void
glVertexAttribI1uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI2i
(int arg1, int arg2, int arg3) void
glVertexAttribI2iv
(int arg1, int[] arg2) void
glVertexAttribI2iv
(int arg1, IntBuffer arg2) void
glVertexAttribI2ui
(int arg1, int arg2, int arg3) void
glVertexAttribI2uiv
(int arg1, int[] arg2) void
glVertexAttribI2uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI3i
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribI3iv
(int arg1, int[] arg2) void
glVertexAttribI3iv
(int arg1, IntBuffer arg2) void
glVertexAttribI3ui
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribI3uiv
(int arg1, int[] arg2) void
glVertexAttribI3uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI4bv
(int arg1, byte[] arg2) void
glVertexAttribI4i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexAttribI4iv
(int arg1, int[] arg2) void
glVertexAttribI4iv
(int arg1, IntBuffer arg2) void
glVertexAttribI4sv
(int arg1, short[] arg2) void
glVertexAttribI4sv
(int arg1, ShortBuffer arg2) void
glVertexAttribI4ubv
(int arg1, byte[] arg2) void
glVertexAttribI4ui
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexAttribI4uiv
(int arg1, int[] arg2) void
glVertexAttribI4uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI4usv
(int arg1, short[] arg2) void
glVertexAttribI4usv
(int arg1, ShortBuffer arg2) void
glVertexAttribIFormat
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribIPointer
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glVertexAttribL1d
(int arg1, double arg2) void
glVertexAttribL1dv
(int arg1, double[] arg2) void
glVertexAttribL1dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribL2d
(int arg1, double arg2, double arg3) void
glVertexAttribL2dv
(int arg1, double[] arg2) void
glVertexAttribL2dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribL3d
(int arg1, double arg2, double arg3, double arg4) void
glVertexAttribL3dv
(int arg1, double[] arg2) void
glVertexAttribL3dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribL4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glVertexAttribL4dv
(int arg1, double[] arg2) void
glVertexAttribL4dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribLFormat
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribLPointer
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glVertexAttribP1ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP1uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP1uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribP2ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP2uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP2uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribP3ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP3uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP3uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribP4ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP4uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP4uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribPointer
(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6) void
glVertexAttribPointer
(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6) void
glVertexBindingDivisor
(int arg1, int arg2) void
glVertexP2ui
(int arg1, int arg2) void
glVertexP2uiv
(int arg1, int[] arg2) void
glVertexP2uiv
(int arg1, IntBuffer arg2) void
glVertexP3ui
(int arg1, int arg2) void
glVertexP3uiv
(int arg1, int[] arg2) void
glVertexP3uiv
(int arg1, IntBuffer arg2) void
glVertexP4ui
(int arg1, int arg2) void
glVertexP4uiv
(int arg1, int[] arg2) void
glVertexP4uiv
(int arg1, IntBuffer arg2) void
glVertexPointer
(int arg1, int arg2, int arg3, long arg4) void
glVertexPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glViewport
(int arg1, int arg2, int arg3, int arg4) void
glViewportArrayv
(int arg1, int arg2, float[] arg3) void
glViewportArrayv
(int arg1, int arg2, FloatBuffer arg3) void
glViewportIndexedf
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glViewportIndexedfv
(int arg1, float[] arg2) void
glViewportIndexedfv
(int arg1, FloatBuffer arg2) void
glWaitSync
(long arg1, int arg2, long arg3) void
glWindowPos2d
(double arg1, double arg2) void
glWindowPos2dv
(double[] arg1) void
glWindowPos2dv
(DoubleBuffer arg1) void
glWindowPos2f
(float arg1, float arg2) void
glWindowPos2fv
(float[] arg1) void
glWindowPos2fv
(FloatBuffer arg1) void
glWindowPos2i
(int arg1, int arg2) void
glWindowPos2iv
(int[] arg1) void
glWindowPos2iv
(IntBuffer arg1) void
glWindowPos2s
(short arg1, short arg2) void
glWindowPos2sv
(short[] arg1) void
glWindowPos2sv
(ShortBuffer arg1) void
glWindowPos3d
(double arg1, double arg2, double arg3) void
glWindowPos3dv
(double[] arg1) void
glWindowPos3dv
(DoubleBuffer arg1) void
glWindowPos3f
(float arg1, float arg2, float arg3) void
glWindowPos3fv
(float[] arg1) void
glWindowPos3fv
(FloatBuffer arg1) void
glWindowPos3i
(int arg1, int arg2, int arg3) void
glWindowPos3iv
(int[] arg1)