Interface | Description |
---|---|
ILcdGL | |
ILcdGLBindingLogListener |
Interface for listening to log messages.
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
ILcdGLCapabilities |
Represents the capabilities and framebuffer layout of an ILcdGLDrawable.
|
ILcdGLCapabilitiesChooser |
Interface for a class that chooses an ILcdGLCapabilities to use from the
list of capabilities supported by the underlying graphics hardware.
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
ILcdGLDrawable |
Interface for an OpenGL context that applications can draw into.
|
ILcdGLDrawableFactory |
Factory for creating ILcdGLDrawable instances.
|
ILcdGLEventListener |
Listener for events that applications can respond to by drawing into an
ILcdGLDrawable.
|
ILcdGLExternalDrawable |
Represents an ILcdGLDrawable which is
associated with an externally created OpenGL context.
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
ILcdGLOffScreenDrawable |
ILcdGLDrawable that works on an offscreen image rather than a visible GUI
component.
|
ILcdGLRunnable |
Runnable that can be scheduled on an
ILcdGLDrawable to be executed
when the drawable's OpenGL context is current. |
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
ILcdGLU |
Provides access to the OpenGL Utility (GLU) library.
|
ILcdPointerBuffer<T> |
Class | Description |
---|---|
ALcdGLBinding |
Provides access to an OpenGL binding.
|
ALcdGLEventAdapter | |
|
Deprecated
To be replaced with standard logging framework
|
|
Deprecated
To be replaced with standard logging framework
|
TLcdGLCapabilitiesChooser |
Default implementation of ILcdGLCapabilitiesChooser.
|
TLcdGLDebugGL |
ILcdGL wrapper implementation that performs a glGetError call after each delegated OpenGL
call. |
TLcdGLDrawableHolder |
A container object for an ILcdGLDrawable and its associated GUI component.
|
TLcdGLInformationUtil |
A class that retrieves a variety of information about the OpenGL
implementation in use by an ILcdGLDrawable.
|
TLcdGLNIOBufferFactory |
A factory that creates NIO buffers which are compatible with the
accompanying OpenGL binding.
|
TLcdGLPassThroughGL |
ILcdGL wrapper implementation which simply delegates all OpenGL calls. |
TLcdGLTraceGL |
ILcdGL wrapper implementation which prints the name of each invoked OpenGL call to a given
PrintStream along with the values of its arguments. |
Exception | Description |
---|---|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
TLcdGLDrawableException |
Thrown if an error occurs during the creation of an ILcdGLDrawable.
|
TLcdGLException |
Thrown by TLcdGLDebugGL if an OpenGL error occurs.
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
|
Deprecated
Please use OpenGL API entry points that accept NIO buffers or primitive arrays as input
|
Error | Description |
---|---|
TLcdGLNoBindingError |
Thrown if no ALcdGLBinding implementation could be instantiated.
|
ALcdGLBinding
. It is a
singleton class that has one implementation per supported OpenGL binding. Via
ALcdGLBinding, applications can access an ILcdGLDrawableFactory
which allows
them to create ILcdGLDrawable
objects. An ILcdGLDrawable encapsulates an OpenGL
rendering context that the application can draw into.