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LuciadCPillar C# 2024.1.02
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This class generates high-level mouse gesture events from low-level input events. More...
Public Member Functions | |
MouseGestureRecognizer (Luciad.Input.IInputEventCallback callback) | |
Creates a MouseGestureRecognizer that passes the generated high level IInputEvent s to the given callback. More... | |
void | Dispose () |
override bool | Equals (object obj) |
override int | GetHashCode () |
void | OnKeyEvent (Luciad.Input.KeyEvent keyEvent) |
Entry point for the key events of the gesture recognizer. More... | |
void | OnMouseMoveEvent (Luciad.Input.Mouse.MouseMoveEvent mouseMoveEvent) |
Entry point for the mouse move events of the gesture recognizer. More... | |
void | OnMousePressedEvent (Luciad.Input.Mouse.MousePressedEvent mousePressedEvent) |
Entry point for the mouse pressed events of the gesture recognizer. More... | |
void | OnMouseReleasedEvent (Luciad.Input.Mouse.MouseReleasedEvent mouseReleasedEvent) |
Entry point for the mouse released events of the gesture recognizer. More... | |
void | OnScrollEvent (Luciad.Input.ScrollEvent scrollEvent) |
Entry point for the scroll events of the gesture recognizer. More... | |
Properties | |
double | DisplayScale [get, set] |
The display scale factor. More... | |
double | Dpi [get, set] |
The display pixel density, expressed in dots per inch. More... | |
Luciad.Input.ScreenDistance | DragThreshold [get, set] |
The screen distance that is used as threshold to detect if a drag is performed. More... | |
uint | MultiClickInterval [get, set] |
The interval (in milliseconds) used to detect multiple clicks. More... | |
This class generates high-level mouse gesture events from low-level input events.
High level events are subclasses of IInputEvent
such as MouseClickEvent
. Low levels are used to create those high level events and are dropped afterwards.
For example, a mouse pressed + (possibly multiple) mouse moved + a mouse released sequence is recognized as a drag gesture. A mouse pressed + a mouse released sequence is recognized as a click gesture. This class is useful when adding integration with a platform that does not provide these more high-level events.
A typical use of such a class is to wire it to a UI framework specific class (such as Qt , see QQuickMapObject in the sample code) and make the controller react to the high level event instead of every low level event the framework can fire.
The use of the MouseGestureRecognizer
is optional. Events containing MouseButton.unknown()
as the mouse button are not processed. A controller implementation can use custom conversion code if needed, for example if you want to manage the low level events yourself and create other high level IInputEvent
instances.
The events passed to this class are expected to be defined in device independent pixels.
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Creates a MouseGestureRecognizer
that passes the generated high level IInputEvent
s to the given callback.
callback | the callback that receive generated IInputEvent s. Can not be null . |
System.ArgumentNullException | If callback is null . |
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Entry point for the key events of the gesture recognizer.
keyEvent | the low level key event. |
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Entry point for the mouse move events of the gesture recognizer.
mouseMoveEvent | the low level mouse move event. |
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Entry point for the mouse pressed events of the gesture recognizer.
mousePressedEvent | the low level mouse press event. |
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Entry point for the mouse released events of the gesture recognizer.
mouseReleasedEvent | the low level mouse released event. |
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Entry point for the scroll events of the gesture recognizer.
scrollEvent | the low level mouse scroll event. |
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getset |
The display scale factor.
Returns the display scale factor.
Sets the display scale factor. If no value is provided, a scale factor of 1.0 is assumed.
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getset |
The display pixel density, expressed in dots per inch.
Returns the display pixel density, expressed in dots per inch.
Sets the display pixel density, expressed in dots per inch. If no value is provided, the platform standard pixel density is assumed.
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getset |
The screen distance that is used as threshold to detect if a drag is performed.
Returns the screen distance that is used as threshold to detect if a drag is performed. It means that the mouse cursor has to move at least that distance before it can be detected as a drag gesture.
Sets the screen distance that is used as threshold to detect if a drag is performed. It means that the mouse cursor has to move at least that amount of pixels before it can be detected as a drag gesture.
The default value in device independent pixels is 2 pixels.
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getset |
The interval (in milliseconds) used to detect multiple clicks.
Returns the interval (in milliseconds) used to detect multiple clicks.
Sets the interval (in milliseconds) used to detect multiple clicks. The default is 400 ms. If the interval is set to 0, no multiple clicks will be detected.