Browse samples per component: Defense Symbology
This sample shows all supported military symbols for the MS2525 and APP6 standards. The sample allows you to toggle between various parameters and standards, to see what effect they have on styling.
The layer tree shows you these layers:
Use the search bar to look for a specific symbol, either by name or by code. The auto-completion only allows you to search symbols that are visualized on the map.
When the sample runs in a WebGL environment, tactical graphics layers are pre-loaded using skeleton styling, a simplified styling without complex strokes or decorations. The pre-loaded skeletons allow you to start working on the layer (search for a symbol, select, change properties, edit) before the layer is fully loaded. To keep the layer responsive, the symbols are invalidated one by one, and redrawn in their full complexity using body styling. You can track the loading with a progress indicator in the layer tree.
MGRS (Military Grid Reference System) is an alphanumeric multi-level, multi-reference grid used by NATO. The grid starts with 60 zones, plus the north and south pole area. As you zoom in, each zone is refined into 100.000m squares that are defined in a zone-specific reference system. These squares are then further refined up to the meter.
Using the panel on the right you can change the styling options of the grid. The results are applied instantly.
A sample that demonstrates the modeling, visualization, editing and creation of military icons and tactical graphics, for the MS2525 and APP6 standards. See the Military symbology guide for more details.
The sample starts up with a few tactical graphics and icons already initialized on a map. Clicking on a feature
will display a panel containing some of its properties. Modifying the properties can be done in this panel. The
panel itself is part of sample. (Have a look at the
@luciad/ria-sample-milsym-common-ui/properties/SymbologyPropertiesPanel
module).
To create a new icon or graphic, type a symbol name in the creation panel on the top of the view. Selecting an item from that list will show you an instructions panel with a preview image of the symbol as well as some instructions on how to proceed with creation. Click on the map to draw your new military symbol. This panel is also part of sample. (Have a look at the symbology/CreationPanel module).
To edit an existing symbol, right-click the symbol and select edit. For devices that don't support right-click (such as touch-based devices), select a symbol and press "Edit Symbol" in the properties panel.
Not all modifiers that can be edited with the editing panel will change the visual presentation of the symbol. They only change the modifier of the object. This is for example the case for the "Country" modifier. This changes the attributes of the domain object, but does not change the visualization of the object. This is because the symbology standards, such as MS2525b, do not specify a change in visualization for all possible modifiers of the symbol.
This sample also demonstrates how to cluster military symbols. The following rules are applied:
The Common Operational Picture (COP) sample is a showcase of a real-world application built with LuciadRIA and LuciadLightspeed. It combines various capabilities of the two products to provide a COP view for the user.
To learn how to use the COP sample, see the COP user's guide.
The COP client connects to the COP services. A description of the COP services is available here .