The minimum hardware requirement for LuciadRIA is any system that is capable of meeting the software requirements listed in this article.
You can start with these versions of the most commonly used browsers:
Google Chrome’s latest version
Mozilla Firefox’s latest version or latest Extended Support Release (ESR)
Apple Safari’s latest version
Microsoft Edge, based on Chromium, latest version
On Android, Google Chrome Mobile’s latest version
Apple iOS Safari, latest version
Multi-touch events are supported on the aforementioned mobile browsers. Additionally, LuciadRIA touch control works on devices that support both mouse and touch events.
If your browser is not in this list and you want to know whether it is supported, please contact our Product Management via our Support Desk.
To run a LuciadRIA application, you need a web (HTTP) server. Examples are IIS, Jetty, Tomcat, or Glassfish. This is required because most browsers do not allow AJAX requests when pages are opened directly from the file system.
For your convenience, the LuciadRIA distribution is delivered with the Jetty web server to deploy and run the samples.
Note that the Jetty web server is a Java program, so you need to have a working Java Runtime Environment (JRE) installed.
This JRE is not included in the LuciadRIA product.
This JRE is also used by the (optional) installer
For users of Mac computers with Apple silicon
Even though you’re using an ARM-based processor, download and install a JRE for an x86 64-bit architecture instead of an ARM-based JRE.
LuciadRIA TypeScript definitions are generated using the TypeScript 5.2 compiler, and are tested with older TypeScript versions. It’s recommended to keep your TypeScript compiler version up-to-date, to avoid compiler issues.
WebGL 2.0 is required to run LuciadRIA with the hardware-accelerated map in 2D or 3D.
WebGL 2.0 is supported on all modern desktop browsers and recent mobile browsers.
To run a
WebGLMap, the browser must also support WebAssembly. The browsers supported by LuciadRIA all support WebAssembly.
LuciadRIA offers a sample that shows what features of a
WebGLMap are supported on your device and browser.
Navigate to the Samples page and start the
LuciadRIA WebGLMap support sample to get the report.
It gives you an overview of supported features, unsupported features and limitations of a
WebGLMap because of the capabilities of your device and browser.
When you contact our Support Desk services with WebGL problems, please send the information provided by this sample, as well
as the information provided by the browser on the graphics hardware: on Chrome, enter
chrome://gpu in the address bar.
On Firefox, enter
You can also verify whether your platform and browser supports WebGL through websites such as http://webglreport.com/. For more information about troubleshooting WebGL in your browser, see http://superuser.com/questions/836832/how-can-i-enable-webgl-in-my-browser.
Browsers and WebGL evolve quickly. Always make sure to:
On older mobiles or tablets, WebGL support is often not available, or it is supported but fundamentally broken. More recent mobiles and tablets, on the other hand, usually have decent WebGL support and performance.
LuciadRIA WebGL maps are supported on the latest versions of:
We highly recommend Chrome or Firefox on PC desktops and Android devices, and Safari on Apple devices.
In this section, we list capabilities that are not yet available on WebGL maps. We expect all of those limitations to be removed in future releases.
To try out sample changes, follow along in the tutorials, and easily develop your own application using the LuciadRIA libraries,
you need the Node Package Manager (npm) version 7 or higher, and therefore also
Node.js (we recommend the most recent LTS version).
For more information, see https://docs.npmjs.com/downloading-and-installing-node-js-and-npm.
To make the LuciadRIA npm packages available for installation throughout your organization, you can publish them from your own npm registry. See Publishing LuciadRIA to a local or private npm registry.