ILspView
or an elevation model.See: Description
Class | Description |
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ALspHypsometric2DDirectionShader |
A hypsometry shader that depends on a 2D reference direction.
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ALspHypsometric2DDirectionShader.Builder<B extends ALspHypsometric2DDirectionShader.Builder<B>> |
Builder for hypsometric shaders based on a 2D reference direction.
|
ALspHypsometric3DDirectionShader |
A hypsometry shader that depends on a 3D reference direction.
|
ALspHypsometric3DDirectionShader.Builder<B extends ALspHypsometric3DDirectionShader.Builder<B>> |
Builder for hypsometric shaders based on a 3D reference direction.
|
ALspHypsometricShader |
Base class for the hypsometric shaders.
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ALspHypsometricShader.Builder<B extends ALspHypsometricShader.Builder<B>> |
Builder for hypsometric shaders.
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TLspHypsometricCreaseShader |
A shader that computes ridges and valleys.
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TLspHypsometricCreaseShader.Builder<B extends TLspHypsometricCreaseShader.Builder<B>> |
Builder for orientation angle shaders.
|
TLspHypsometricHillShadingShader |
A shader that computes the cosine of the angle between a given 3D reference direction
and the normal.
|
TLspHypsometricHillShadingShader.Builder<B extends TLspHypsometricHillShadingShader.Builder<B>> |
Builder for hill shading shaders.
|
TLspHypsometricOrientationAngleShader |
A shader that computes the angle between a given reference direction in the xy plane
and the direction of steepest descent.
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TLspHypsometricOrientationAngleShader.Builder<B extends TLspHypsometricOrientationAngleShader.Builder<B>> |
Builder for orientation angle shaders.
|
TLspHypsometricOrientationShader |
A shader that computes the cosine of the angle between a given reference direction
in the xy plane and the direction of steepest descent.
|
TLspHypsometricOrientationShader.Builder<B extends TLspHypsometricOrientationShader.Builder<B>> |
Builder for orientation shaders.
|
TLspHypsometricShadingLayerBuilder |
Builder that creates
ILspEditableStyledLayer instances that perform hypsometric shading. |
TLspHypsometricShadingStyle |
Style for elevation data shaded based on a hypsometric computation.
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TLspHypsometricShadingStyle.Builder<B extends TLspHypsometricShadingStyle.Builder<B>> |
Builder for hypsometric shading styles.
|
TLspHypsometricSlopeAngleShader |
A shader that computes the the angle between a given 3D reference direction and the normal.
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TLspHypsometricSlopeAngleShader.Builder<B extends TLspHypsometricSlopeAngleShader.Builder<B>> |
Builder for slope angle shaders.
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Enum | Description |
---|---|
TLspHypsometricCreaseShader.Type |
Defines what should be painted in the hypsometric crease shader
|
ILspView
or an elevation model. The layer builder
can be used to create hypsometric shading layers.