Package com.luciad.tea.lightspeed.hypsometry
package com.luciad.tea.lightspeed.hypsometry
Provides support for real-time hypsometric shading for either the terrain layer of
an
ILspView
or an elevation model. The layer builder
can be used to create hypsometric shading layers.- Since:
- 2012.0
-
ClassDescriptionA hypsometry shader that depends on a 2D reference direction.Builder for hypsometric shaders based on a 2D reference direction.A hypsometry shader that depends on a 3D reference direction.Builder for hypsometric shaders based on a 3D reference direction.Base class for the hypsometric shaders.ALspHypsometricShader.Builder<B extends ALspHypsometricShader.Builder<B>>Builder for hypsometric shaders.A shader that computes ridges and valleys.Builder for orientation angle shaders.Defines what should be painted in the hypsometric crease shaderA shader that computes the cosine of the angle between a given 3D reference direction and the normal.Builder for hill shading shaders.A shader that computes the angle between a given reference direction in the xy plane and the direction of steepest descent.TLspHypsometricOrientationAngleShader.Builder<B extends TLspHypsometricOrientationAngleShader.Builder<B>>Builder for orientation angle shaders.A shader that computes the cosine of the angle between a given reference direction in the xy plane and the direction of steepest descent.Builder for orientation shaders.Builder that creates
ILspEditableStyledLayer
instances that perform hypsometric shading.Style for elevation data shaded based on a hypsometric computation.Builder for hypsometric shading styles.A shader that computes the the angle between a given 3D reference direction and the normal.Builder for slope angle shaders.