LuciadCPillar C# 2023.1.04
Luciad.Input.Touch Namespace Reference

Classes

class  TouchDownEvent
 Implementation of luciad::IInputEvent that represents a pointer (typically a finger) being pressed on a touch surface. More...
 
class  TouchDragEvent
 Implementation of luciad::IInputEvent that represents a touch drag gesture. More...
 
class  TouchGestureRecognizer
 This class generates high-level touch gesture events from low-level input events. More...
 
class  TouchLongPressEvent
 Implementation of luciad::IInputEvent representing a long press touch event. More...
 
class  TouchPinchRotateEvent
 Implementation of luciad::IInputEvent representing a 2 pointers gesture. More...
 
struct  TouchPoint
 Touch point that results from a user touch interaction. More...
 
class  TouchPointEvent
 Touch point event, containing a collection of touch points. More...
 
class  TouchTapEvent
 Specialization of the luciad::ClickEvent class for touch events. More...
 
class  TouchUpEvent
 Implementation of luciad::IInputEvent that represents a pointer being released from a touch surface. More...
 

Enumerations

enum  TouchPointState { Pressed , Moved , Released , Stationary }
 Indicates the state of a touch point. More...
 

Enumeration Type Documentation

◆ TouchPointState

Indicates the state of a touch point.

luciad/input/touch/TouchPointState.h 2022.0

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::TouchPointState.
Enumerator
Pressed 

Used to indicate that the touch point is pressed.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::TouchPointState::Pressed.
Moved 

Used to indicate that the touch point moved.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::TouchPointState::Moved.
Released 

Used to indicate that the touch point was released.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::TouchPointState::Released.
Stationary 

Used to indicate that the touch point did not move.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::TouchPointState::Stationary.