![]() |
LuciadCPillar C# 2024.1.04
|
Everything that is used as input to interact with the map with a touch device. More...
Classes | |
class | TouchDownEvent |
Implementation of IInputEvent that represents a pointer (typically a finger) being pressed on a touch surface. More... | |
class | TouchDragEvent |
Implementation of IInputEvent that represents a touch drag gesture. More... | |
class | TouchGestureRecognizer |
This class generates high-level touch gesture events from low-level input events. More... | |
class | TouchLongPressEvent |
Implementation of IInputEvent representing a long press touch event. More... | |
class | TouchPinchRotateEvent |
Implementation of IInputEvent representing a 2 pointers gesture. More... | |
struct | TouchPoint |
Touch point that results from a user touch interaction. More... | |
class | TouchPointEvent |
Touch point event, containing a collection of touch points. More... | |
class | TouchTapEvent |
Specialization of the ClickEvent class for touch events. More... | |
class | TouchUpEvent |
Implementation of IInputEvent that represents a pointer being released from a touch surface. More... | |
Enumerations | |
enum | TouchPointState { Pressed , Moved , Released , Stationary } |
Indicates the state of a touch point. More... | |
Everything that is used as input to interact with the map with a touch device.
See related article for an overview of the controller API and how touch events are related to it.