LuciadCPillar C# 2023.1.04
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Classes | |
class | TouchDownEvent |
Implementation of luciad::IInputEvent that represents a pointer (typically a finger) being pressed on a touch surface. More... | |
class | TouchDragEvent |
Implementation of luciad::IInputEvent that represents a touch drag gesture. More... | |
class | TouchGestureRecognizer |
This class generates high-level touch gesture events from low-level input events. More... | |
class | TouchLongPressEvent |
Implementation of luciad::IInputEvent representing a long press touch event. More... | |
class | TouchPinchRotateEvent |
Implementation of luciad::IInputEvent representing a 2 pointers gesture. More... | |
struct | TouchPoint |
Touch point that results from a user touch interaction. More... | |
class | TouchPointEvent |
Touch point event, containing a collection of touch points. More... | |
class | TouchTapEvent |
Specialization of the luciad::ClickEvent class for touch events. More... | |
class | TouchUpEvent |
Implementation of luciad::IInputEvent that represents a pointer being released from a touch surface. More... | |
Enumerations | |
enum | TouchPointState { Pressed , Moved , Released , Stationary } |
Indicates the state of a touch point. More... | |
Indicates the state of a touch point.
luciad/input/touch/TouchPointState.h 2022.0
Enumerator | |
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Pressed | Used to indicate that the touch point is pressed.
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Moved | Used to indicate that the touch point moved.
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Released | Used to indicate that the touch point was released.
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Stationary | Used to indicate that the touch point did not move.
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