LuciadCPillar 2024.0.08
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Everything that is used as input to interact with the map with a touch device. More...
Classes | |
class | luciad::TouchDownEvent |
Implementation of luciad::IInputEvent that represents a pointer (typically a finger) being pressed on a touch surface. More... | |
class | luciad::TouchDragEvent |
Implementation of luciad::IInputEvent that represents a touch drag gesture. More... | |
class | luciad::TouchGestureRecognizer |
This class generates high-level touch gesture events from low-level input events. More... | |
class | luciad::TouchLongPressEvent |
Implementation of luciad::IInputEvent representing a long press touch event. More... | |
class | luciad::TouchPinchRotateEvent |
Implementation of luciad::IInputEvent representing a 2 pointers gesture. More... | |
struct | luciad::TouchPoint |
Touch point that results from a user touch interaction. More... | |
class | luciad::TouchPointEvent |
Touch point event, containing a collection of touch points. More... | |
class | luciad::TouchTapEvent |
Specialization of the luciad::ClickEvent class for touch events. More... | |
class | luciad::TouchUpEvent |
Implementation of luciad::IInputEvent that represents a pointer being released from a touch surface. More... | |
Enumerations | |
enum class | luciad::TouchPointState { luciad::TouchPointState::Pressed = 0 , luciad::TouchPointState::Moved , luciad::TouchPointState::Released , luciad::TouchPointState::Stationary } |
Indicates the state of a touch point. More... | |
Everything that is used as input to interact with the map with a touch device.
See related article for an overview of the controller API and how touch events are related to it.
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Indicates the state of a touch point.
luciad/input/touch/TouchPointState.h