LuciadCPillar 2023.1.03
luciad::Map Class Referenceabstract

A map for showing geo-spatial data. More...

#include <luciad/maps/Map.h>

Classes

class  Builder
 Builder to create a Map. More...
 
class  FeatureQuery
 A query specifies which features you are interested in. More...
 
class  HeightProvider
 A height provider based on the map layers order and visibility. More...
 
class  IRendererCallback
 This callback can be used to execute tasks on the render thread right before or right after the Map is painted by Map::Renderer. More...
 
class  Renderer
 The Map renderer. More...
 
class  ViewMapTransformation
 This class allows to transform between view (pixel coordinates on the screen) and map coordinates. More...
 

Public Types

enum class  LocationMode { ClosestSurface , Terrain }
 Used to determine how the Map::getViewToMapTransformation method determines the point in Map coordinates that corresponds to a given view location. More...
 

Public Member Functions

virtual ~Map ()=default
 
virtual void addObserver (std::shared_ptr< IMapObserver > observer)=0
 Adds an observer that allows to receive change events from this map. More...
 
virtual void addRendererCallback (std::shared_ptr< IRendererCallback > rendererCallback)=0
 Adds the given callback to the Map. More...
 
virtual void deliverNotifications ()=0
 Delivers any pending notifications. More...
 
virtual void destroy ()=0
 Disposes the Map. More...
 
virtual const AnimationManagergetAnimationManager () const =0
 Returns the AnimationManager attached to this map. More...
 
virtual AnimationManagergetAnimationManager ()=0
 Returns the AnimationManager attached to this map. More...
 
virtual Color getBackgroundColor () const =0
 Returns the background color of the map. More...
 
virtual std::shared_ptr< CameragetCamera () const =0
 Returns the camera used by the renderer. More...
 
virtual std::shared_ptr< IControllergetController () const =0
 Returns the active controller of the map. More...
 
virtual MouseCursor getCursor ()=0
 Returns the cursor of the map. More...
 
virtual double getDisplayScale () const =0
 Returns the display scale used to render the map. More...
 
virtual double getDpi () const =0
 Returns the DPI value used to calculate map scales. More...
 
virtual const GraphicsEffectsgetEffects () const =0
 Returns the graphics effects instance that can apply graphics effects on this map. More...
 
virtual GraphicsEffectsgetEffects ()=0
 Returns the graphics effects instance that can apply graphics effects on this map. More...
 
virtual const FeatureStateManagergetFeatureStateManager () const =0
 Returns the FeatureStateManager that keeps track of the feature state (for example selection) for this map. More...
 
virtual FeatureStateManagergetFeatureStateManager ()=0
 Returns the FeatureStateManager that keeps track of the feature state (for example selection) for this map. More...
 
virtual double getHeight () const =0
 Returns the height of the Map in device independent pixels. More...
 
virtual const Map::HeightProvidergetHeightProvider () const =0
 Returns the map based height provider. More...
 
virtual std::shared_ptr< LayerListgetLayerList () const =0
 Returns the list of Layer instances that are visualized in this Map. More...
 
virtual MapNavigatorgetMapNavigator () const =0
 Returns the MapNavigator instance that can manipulate the Camera of this map. More...
 
virtual std::shared_ptr< CoordinateReferencegetReference () const =0
 Returns the reference of this Map. More...
 
virtual RenderergetRenderer () const =0
 Returns the renderer for this Map. More...
 
virtual const ViewMapTransformationgetViewMapTransformation () const =0
 Returns the transformation that can transform view coordinates to map coordinates and vice-versa. More...
 
virtual double getWidth () const =0
 Returns the width of the Map in device independent pixels. More...
 
virtual bool is3D () const =0
 Returns whether this Map is visualized in 3D. More...
 
virtual void queryFeatures (const Map::FeatureQuery &query, const std::shared_ptr< IMapQueryFeaturesCallback > &callback) const =0
 Queries the features under the given pixel bounds, and passes the result to the given callback. More...
 
virtual void removeObserver (const std::shared_ptr< IMapObserver > &observer)=0
 Removes the given observer. More...
 
virtual void removeRendererCallback (const std::shared_ptr< IRendererCallback > &rendererCallback)=0
 Removes the given callback from the Map. More...
 
virtual void resize (double width, double height)=0
 To be called when the host widget resizes, so that the map can adapt its camera, and graphics related resources. More...
 
virtual void setBackgroundColor (luciad::Color color)=0
 Sets the background color of the map. More...
 
virtual void setCamera (const std::shared_ptr< Camera > &camera)=0
 Sets the camera used by the renderer. More...
 
virtual void setController (std::shared_ptr< IController > controller)=0
 Sets the active controller of the map. More...
 
virtual void setCursor (MouseCursor cursor)=0
 Sets the cursor of the map. More...
 
virtual void setDisplayScale (double displayScale)=0
 Sets the display scale used to render the map. More...
 
virtual void setDpi (double dpi)=0
 Sets the DPI value used to calculate map scales. More...
 
virtual void setMapInvalidationCallback (std::shared_ptr< IInvalidationCallback > mapInvalidationCallback)=0
 Sets the given IInvalidationCallback. More...
 
virtual void setMouseCursorCallback (std::shared_ptr< IMouseCursorCallback > mouseCursorCallback)=0
 Sets the given IMouseCursorCallback. More...
 

Static Public Member Functions

static Builder newBuilder ()
 Creates a new builder to create a map. More...
 
static const std::string & propertyBackgroundColor ()
 Property name for the MapEvent that is fired as a result of changing the map's background color. More...
 
static const std::string & propertyCamera ()
 Property name for the MapEvent that is fired as a result of changing the map's camera. More...
 
static const std::string & propertyController ()
 Property name for the MapEvent that is fired as a result of changing the map's controller. More...
 
static const std::string & propertyDisplayScale ()
 Property name for the MapEvent that is fired as a result of changing the map's display scale. More...
 
static const std::string & propertyDpi ()
 Property name for the MapEvent that is fired as a result of changing the map's dpi. More...
 

Detailed Description

A map for showing geo-spatial data.

Data

Data can be added to the map using its LayerList. For rendering, all data is transformed to a common coordinate reference for display. As a consequence, many different types of data can be visualized at the same time: raster data (imagery and elevation) and vector data (Feature instances).

The following article shows, among others, how you can add data to the map: Create your first map application

Navigation

You can navigate the map using MapNavigator. If you want to fully customize map navigation, you can set the Camera directly.

Related articles:

Interacting with Features data

To support interaction with Feature data, it is possible to query which features are present in a given pixel bounds. Feature states, such as selection, can be tracked by the Map's FeatureStateManager .

Threading

Note that Map and its Map::Renderer track on which thread they are constructed. This is done so that, in subsequent calls, they can verify that the same threads are used consistently. When an inconsistency is detected, an assertion is triggered. This means that:

  • All functions on Map, except getRenderer() must be called on the thread on which the Map was constructed (the "UI" thread).
  • All functions on Map::Renderer must be called on the thread on which getRenderer() was called the first time (the "Render" thread).

Related article: Threading rules for the Map

DPI and display scaling

To make sure the Map can be rendered on screens with different DPI's, it is possible to configure:

Related article: Support high-resolution (HiDPI) displays

Integrating the map with your UI toolkit

The map can only be made visible on the screen when integrating it with a UI toolkit. The samples show how this can be done. Next to that, the following article demonstrates how this is done for Qt: Integrate with Qt.

Member Enumeration Documentation

◆ LocationMode

enum class luciad::Map::LocationMode
strong

Used to determine how the Map::getViewToMapTransformation method determines the point in Map coordinates that corresponds to a given view location.

Enumerator
ClosestSurface 

Defines the view-to-map transformation mode where, for a given view point (pixels), a corresponding position (in Map coordinates) on a closest surface is provided.

Terrain 

Defines the view-to-map transformation mode where, for a given view point (pixels) a corresponding position (in Map coordinates) on the terrain is provided.

Constructor & Destructor Documentation

◆ ~Map()

virtual luciad::Map::~Map ( )
virtualdefault

Member Function Documentation

◆ addObserver()

virtual void luciad::Map::addObserver ( std::shared_ptr< IMapObserver observer)
pure virtual

Adds an observer that allows to receive change events from this map.

Adding the same observer twice is forbidden, and will cause an exception to be thrown.

Parameters
observeran observer.
Exceptions
luciad::InvalidArgumentExceptionwhen the observer was already added.
luciad::NullArgumentExceptionwhen the observer is nullptr.
Since
2023.1

◆ addRendererCallback()

virtual void luciad::Map::addRendererCallback ( std::shared_ptr< IRendererCallback rendererCallback)
pure virtual

Adds the given callback to the Map.

After calling this method, the Map::Renderer::paint will start calling the given callback instance.

Parameters
rendererCallbacka renderer callback instance. Cannot be nullptr.
Exceptions
NullArgumentExceptionwhen the renderer call back is nullptr.
Since
2021.1

◆ deliverNotifications()

virtual void luciad::Map::deliverNotifications ( )
pure virtual

Delivers any pending notifications.

The map buffers up notifications for delivery to the user on the UI thread. However, as the map does not have a way to schedule any actions on the UI thread, the user himself should call this function on the appropriate thread. For example, this could be done when the UI toolkit or framework indicates that the widget containing this map should be updated.

◆ destroy()

virtual void luciad::Map::destroy ( )
pure virtual

Disposes the Map.

This method cleans all observers and controllers from the map. This method needs to be called before the Map instance is deleted. If this method is not called, some objects will keep a reference on the map, preventing it to be deleted properly.

Since
2020.1

◆ getAnimationManager() [1/2]

virtual const AnimationManager & luciad::Map::getAnimationManager ( ) const
pure virtual

Returns the AnimationManager attached to this map.

Important notice regarding multi-threading:

  • You can start and stop animations with the AnimationManager from the UI thread.
  • The onStart/onUpdate/onStop methods of IAnimation will be invoked from the render thread. Because of this, animations are for example suitable to animate and update the map's camera.

See the related article: Threading rules for the Map

Returns
the AnimationManager attached to this map.
Since
2021.1

◆ getAnimationManager() [2/2]

virtual AnimationManager & luciad::Map::getAnimationManager ( )
pure virtual

Returns the AnimationManager attached to this map.

Important notice regarding multi-threading:

  • You can start and stop animations with the AnimationManager from the UI thread.
  • The onStart/onUpdate/onStop methods of IAnimation will be invoked from the render thread. Because of this, animations are for example suitable to animate and update the map's camera.

See the related article: Threading rules for the Map

Returns
the AnimationManager attached to this map.
Since
2021.1

◆ getBackgroundColor()

virtual Color luciad::Map::getBackgroundColor ( ) const
pure virtual

Returns the background color of the map.

Returns
the color that is used to render the map background.
Since
2020.1

◆ getCamera()

virtual std::shared_ptr< Camera > luciad::Map::getCamera ( ) const
pure virtual

Returns the camera used by the renderer.

You can call this method on any thread.

Warning: this method returns the camera instance that was last used by the map renderer. This means that if you set the camera on a different thread than the render thread, a call to get the camera immediately after will not necessarily result in the same camera. See the threading article for a more detailed explanation.

Returns
the camera currently used by the renderer.
See also
setCamera for more information.
Since
2021.1

◆ getController()

virtual std::shared_ptr< IController > luciad::Map::getController ( ) const
pure virtual

Returns the active controller of the map.

No default behavior is set.

Returns
nullptr if no controller has been set.

◆ getCursor()

virtual MouseCursor luciad::Map::getCursor ( )
pure virtual

Returns the cursor of the map.

The default value is MouseCursor::defaultCursor.

See also
Map::setCursor
Since
2020.1

◆ getDisplayScale()

virtual double luciad::Map::getDisplayScale ( ) const
pure virtual

Returns the display scale used to render the map.

Returns
the current display scale, will be 1.0 if setDisplayScale has never been called
Since
2022.0

◆ getDpi()

virtual double luciad::Map::getDpi ( ) const
pure virtual

Returns the DPI value used to calculate map scales.

Returns
the current dpi value.
Since
2022.0

◆ getEffects() [1/2]

virtual const GraphicsEffects & luciad::Map::getEffects ( ) const
pure virtual

Returns the graphics effects instance that can apply graphics effects on this map.

Have a look at GraphicsEffects for a list of effects that are available.

Returns
the graphics effects instance that can apply graphics effects on this map.
Since
2022.1

◆ getEffects() [2/2]

virtual GraphicsEffects & luciad::Map::getEffects ( )
pure virtual

Returns the graphics effects instance that can apply graphics effects on this map.

Have a look at GraphicsEffects for a list of effects that are available.

Returns
the graphics effects instance that can apply graphics effects on this map.
Since
2022.1

◆ getFeatureStateManager() [1/2]

virtual const FeatureStateManager & luciad::Map::getFeatureStateManager ( ) const
pure virtual

Returns the FeatureStateManager that keeps track of the feature state (for example selection) for this map.

Apart from inspecting the feature state, you can use the returned object to change the feature state.

Returns
the FeatureStateManager that keeps track of the feature state for this map.

◆ getFeatureStateManager() [2/2]

virtual FeatureStateManager & luciad::Map::getFeatureStateManager ( )
pure virtual

Returns the FeatureStateManager that keeps track of the feature state (for example selection) for this map.

Apart from inspecting the feature state, you can use the returned object to change the feature state.

Returns
the FeatureStateManager that keeps track of the feature state for this map.

◆ getHeight()

virtual double luciad::Map::getHeight ( ) const
pure virtual

Returns the height of the Map in device independent pixels.

Returns
the height of the Map in device independent pixels.

◆ getHeightProvider()

virtual const Map::HeightProvider & luciad::Map::getHeightProvider ( ) const
pure virtual

Returns the map based height provider.

Returns
the map based height provider.
Since
2023.0

◆ getLayerList()

virtual std::shared_ptr< LayerList > luciad::Map::getLayerList ( ) const
pure virtual

Returns the list of Layer instances that are visualized in this Map.

The methods offered on this class can be used to add/move/remove layers.

Returns
the list of Layer instances that are visualized in this Map.

◆ getMapNavigator()

virtual MapNavigator & luciad::Map::getMapNavigator ( ) const
pure virtual

Returns the MapNavigator instance that can manipulate the Camera of this map.

Returns
the MapNavigator instance that can manipulate the Camera of this map.
Since
2021.1

◆ getReference()

virtual std::shared_ptr< CoordinateReference > luciad::Map::getReference ( ) const
pure virtual

Returns the reference of this Map.

This reference determines how the Map is visualized. When a projected (2D) reference is used, all data on the map is painted in this reference. When a (3D) geocentric reference is used, the Map is painted in 3D, and all data is pointed on the globe.

Returns
the reference of this Map.

◆ getRenderer()

virtual Renderer & luciad::Map::getRenderer ( ) const
pure virtual

Returns the renderer for this Map.

The Renderer owns the OpenGL resources related to this Map. It can only be interacted with while the OpenGL context is current.

Returns
the renderer for this Map.

◆ getViewMapTransformation()

virtual const ViewMapTransformation & luciad::Map::getViewMapTransformation ( ) const
pure virtual

Returns the transformation that can transform view coordinates to map coordinates and vice-versa.

Returns
the view <> map transformation.

◆ getWidth()

virtual double luciad::Map::getWidth ( ) const
pure virtual

Returns the width of the Map in device independent pixels.

Returns
the width of the Map in device independent pixels.

◆ is3D()

virtual bool luciad::Map::is3D ( ) const
pure virtual

Returns whether this Map is visualized in 3D.

Currently, this will only be true if the map reference is geocentric.

Having a 2D map limits the navigation, for example the camera can not be tilted and will always be top-down.

Currently, 3D maps always use a perspective camera and 2D maps always use an orthographic camera.

Returns
whether this Map is visualized in 3D.
Since
2021.1

◆ newBuilder()

static Builder luciad::Map::newBuilder ( )
static

Creates a new builder to create a map.

Returns
a new builder to create a map.

◆ propertyBackgroundColor()

static const std::string & luciad::Map::propertyBackgroundColor ( )
static

Property name for the MapEvent that is fired as a result of changing the map's background color.

See also
setBackgroundColor
Since
2023.1

◆ propertyCamera()

static const std::string & luciad::Map::propertyCamera ( )
static

Property name for the MapEvent that is fired as a result of changing the map's camera.

See also
setCamera
Since
2023.1

◆ propertyController()

static const std::string & luciad::Map::propertyController ( )
static

Property name for the MapEvent that is fired as a result of changing the map's controller.

See also
setController
Since
2023.1

◆ propertyDisplayScale()

static const std::string & luciad::Map::propertyDisplayScale ( )
static

Property name for the MapEvent that is fired as a result of changing the map's display scale.

See also
setDisplayScale
Since
2023.1

◆ propertyDpi()

static const std::string & luciad::Map::propertyDpi ( )
static

Property name for the MapEvent that is fired as a result of changing the map's dpi.

See also
setDpi
Since
2023.1

◆ queryFeatures()

virtual void luciad::Map::queryFeatures ( const Map::FeatureQuery query,
const std::shared_ptr< IMapQueryFeaturesCallback > &  callback 
) const
pure virtual

Queries the features under the given pixel bounds, and passes the result to the given callback.

All visible layers are taken into account. The features are sorted using the following criteria:

3D:

  • Labels
  • Top Most feature (unless draped)
  • Layer order
  • Feature Z order in the layer
  • Unspecified Order

2D:

  • Labels
  • Layer order
  • Feature Z order in the layer
  • Unspecified Order

It is possible that the same feature appears multiple times in the result list, once for each part of the feature. When a feature is for example painted using 2 draw calls, all 2 parts of the feature can be returned if they are hit. A typical example is a feature is painted using both a geometry on the map and a label. It is up to the caller of this method to filter out duplicate feature hits if needed.

Parameters
querythe feature query containing the parameters to use to query the visible features
callbacka callback which can handle the result of the query operation. Cannot be nullptr.
Exceptions
NullArgumentExceptionwhen the call back is nullptr.

◆ removeObserver()

virtual void luciad::Map::removeObserver ( const std::shared_ptr< IMapObserver > &  observer)
pure virtual

Removes the given observer.

If the given observer was never added, an exception is thrown.

Parameters
observeran observer.
Exceptions
luciad::InvalidArgumentExceptionwhen the observer is not known.
luciad::NullArgumentExceptionwhen the observer is nullptr.
Since
2023.1

◆ removeRendererCallback()

virtual void luciad::Map::removeRendererCallback ( const std::shared_ptr< IRendererCallback > &  rendererCallback)
pure virtual

Removes the given callback from the Map.

After calling this method, the Map::Renderer::paint will stop calling the given callback instance.

Parameters
rendererCallbacka renderer callback instance. Cannot be nullptr.
Exceptions
NullArgumentExceptionwhen the renderer call back is nullptr.
Since
2021.1

◆ resize()

virtual void luciad::Map::resize ( double  width,
double  height 
)
pure virtual

To be called when the host widget resizes, so that the map can adapt its camera, and graphics related resources.

Parameters
widthThe new map's width expressed in device independent pixels.
heightThe new map's height expressed in device independent pixels.
Exceptions
luciad::InvalidArgumentExceptionwhen the width and/or the height is smaller than or equal to 0.

◆ setBackgroundColor()

virtual void luciad::Map::setBackgroundColor ( luciad::Color  color)
pure virtual

Sets the background color of the map.

Parameters
colorthe new background color.
Since
2021.1

◆ setCamera()

virtual void luciad::Map::setCamera ( const std::shared_ptr< Camera > &  camera)
pure virtual

Sets the camera used by the renderer.

This method is only needed when you want to navigate in a different way than using MapNavigator.

You can call this method on any thread, but its behavior is slightly different:

  • when called on the render thread, the camera is immediately updated. You can for example get access to the render thread using the animation manager, which performs animation updated on the render thread.
  • when called on an other thread, the camera is updated on the next repaint. This is done to prevent camera changes while painting the map.

See the threading article for a more detailed explanation on the threading behavior.

Parameters
camerathe new camera. Cannot be nullptr.
Exceptions
NullArgumentExceptionwhen the camera is nullptr.
Since
2021.1

◆ setController()

virtual void luciad::Map::setController ( std::shared_ptr< IController controller)
pure virtual

Sets the active controller of the map.

This activates a controller, so that it can interact with the map. When a controller is set, the map will call luciad::IController::onActivate to let the controller know it is activated. The previous controller if present will first receive a call to luciad::IController::onDeactivate.

Parameters
controllerThe new active controller. If nullptr is given, that will only deactivate the previous one. Given that, no further interaction will be possible on the map until a controller is set again.

◆ setCursor()

virtual void luciad::Map::setCursor ( MouseCursor  cursor)
pure virtual

Sets the cursor of the map.

Changing the cursor triggers a call to the mouse cursor callback if set.

Parameters
cursorthe new cursor.
See also
Map::setMouseCursorCallback
Since
2020.1

◆ setDisplayScale()

virtual void luciad::Map::setDisplayScale ( double  displayScale)
pure virtual

Sets the display scale used to render the map.

Specify the display scale to allow the renderer to scale the graphics on high DPI displays.

  • display scale > 1: all features are enlarged
  • display scale < 1: all features are made smaller
  • display scale == 1: all features remain unscaled

When a feature is scaled by the display scale, it means that pixel distances are scale. For example:

  • the icon size on the screen is scaled
  • line widths change

This method must be called every time the display or its display scale changes to ensure proper rendering.

You can call this method on any thread, but its behavior is slightly different:

  • when called on the render thread, the DPI is immediately updated.
  • when called on an other thread, the DPI will be updated on the next repaint.

See the threading article for a more detailed explanation on the threading behavior.

The default is 1.0;

Parameters
displayScalethe display scale. A value of 1.0 corresponds with a display scale of 100%.
Since
2022.0

◆ setDpi()

virtual void luciad::Map::setDpi ( double  dpi)
pure virtual

Sets the DPI value used to calculate map scales.

By default, the map uses the default DPI of your platform (96 on Windows/Linux, 72 on MacOS, 160 on Android). The DPI value should be set to the physical DPI value of the display to get accurate results.

You can call this method on any thread, but its behavior is slightly different:

  • when called on the render thread, the DPI is immediately updated.
  • when called on an other thread, the DPI will be updated on the next repaint.

See the threading article for a more detailed explanation on the threading behavior.

Parameters
dpithe dpi value
Since
2022.0

◆ setMapInvalidationCallback()

virtual void luciad::Map::setMapInvalidationCallback ( std::shared_ptr< IInvalidationCallback mapInvalidationCallback)
pure virtual

Sets the given IInvalidationCallback.

This callback is called when the map has changed, and needs to be repainted. Can be nullptr. The callback is owned by the calling code, i.e. typically code that integrates the Map in a UI framework. Beware that this callback should not call (directly or indirectly) the map (for example Map::paint) because it can be called on any thread.

Parameters
mapInvalidationCallbacka callback that is called when the map has changed.

◆ setMouseCursorCallback()

virtual void luciad::Map::setMouseCursorCallback ( std::shared_ptr< IMouseCursorCallback mouseCursorCallback)
pure virtual

Sets the given IMouseCursorCallback.

This callback is called when the map's cursor has changed. Can be nullptr. The callback is owned by the calling code, i.e. typically code that integrates the Map in a UI framework. Beware that this callback should not call (directly or indirectly) the map (for example Map::paint) because it can be called on any thread.

Parameters
mouseCursorCallbacka callback that is called when the map has changed.
Since
2020.1