Getting Started
Changed in 2024.0
Installation
Finish your installation and set up your IDE to start developing.What's new
The feature highlights of this version.Basic application
Write your first basic LuciadCPillar application.Product reference information
Discover the data types supported in LuciadCPillar and other reference information.Troubleshooting
Find information to resolve common problems.Architecture and development principles
Core concepts
Find out how the API supports the development of a Model-View-Controller (MVC) application, and how to approach models and map views starting from those MVC principles.Logging
Set up your logging framework.Threading rules
Rules and expectations for threading in LuciadCPillar.Code conventions used in the API
Learn about the conventions used in the API for all supported languages.Models
Handling vector data
Learn how to work with vector data in LuciadCPillar.Handling raster data
Learn how to work with raster data in LuciadCPillar.Geometries
Working with geometries.Handling elevation data
Decode elevation data.Maps
Changed in 2024.0
Working with the Map
Set up and customize the Map.Interacting with the map
Learn how to use controllers to interact with the map.Visualizing feature data
Visualize, style and label feature data on the mapVisualizing raster data
Visualize raster dataVisualizing terrain
Visualize elevation data as terrain.Visualizing point cloud data
Learn how to display and style large-scale point cloud data.Visualizing tiled mesh data
Learn how to display and style large-scale 3D mesh data.Grids
Add a grid to the view.Geodesy and geometry
Geodesy
Geodesy and core geometry principles in LuciadCPillar.Data Formats
DMED/DTED
Decode and visualize Digital Terrain Elevation Data (DTED).GeoTIFF
Decode and visualize data in the GeoTIFF format (*.tif, *.tiff).glTF
Decode and visualize 3D meshes in the glTF format.HSPC
Load and visualize point clouds in the Hexagon Smart Point Cloud (HSPC) format.New in 2024.0
MBTiles
Decode and visualize data in the MBTiles format (*.mbtiles and TileJSON endpoints).OGC 3D Tiles
Point Cloud data (PNTS) and Reality meshes (the B3DM or Batched 3D Model format, GLB, glTF) served using the OGC 3D Tiles protocol.Changed in 2024.0