Uses of Interface
com.luciad.view.opengl.binding.ILcdPointerBuffer
Packages that use ILcdPointerBuffer
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Uses of ILcdPointerBuffer in com.luciad.view.opengl.binding
Methods in com.luciad.view.opengl.binding that return ILcdPointerBufferModifier and TypeMethodDescriptionTLcdGLNIOBufferFactory.newPointerBuffer(int aCapacity) ILcdPointerBuffer.position(int aPosition) ILcdPointerBuffer.put(long aValue) ILcdPointerBuffer.put(long[] aArray, int aOffset, int aLength) ILcdPointerBuffer.rewind()Methods in com.luciad.view.opengl.binding with parameters of type ILcdPointerBufferModifier and TypeMethodDescriptionvoidILcdGL.glBindBuffersRange(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) voidILcdGL.glBindBuffersRange(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) voidTLcdGLDebugGL.glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidTLcdGLDebugGL.glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidTLcdGLPassThroughGL.glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidTLcdGLPassThroughGL.glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidTLcdGLTraceGL.glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidTLcdGLTraceGL.glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidILcdGL.glBindVertexBuffers(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) voidILcdGL.glBindVertexBuffers(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) voidTLcdGLDebugGL.glBindVertexBuffers(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5) voidTLcdGLDebugGL.glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) voidTLcdGLPassThroughGL.glBindVertexBuffers(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5) voidTLcdGLPassThroughGL.glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) voidTLcdGLTraceGL.glBindVertexBuffers(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5) voidTLcdGLTraceGL.glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) voidILcdGL.glGetBufferPointerv(int target, int pname, ILcdPointerBuffer params) voidTLcdGLDebugGL.glGetBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidTLcdGLPassThroughGL.glGetBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidTLcdGLTraceGL.glGetBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidILcdGL.glGetNamedBufferPointerv(int buffer, int pname, ILcdPointerBuffer params) voidTLcdGLDebugGL.glGetNamedBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidTLcdGLPassThroughGL.glGetNamedBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidTLcdGLTraceGL.glGetNamedBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidILcdGL.glGetPointerv(int pname, ILcdPointerBuffer params) voidTLcdGLDebugGL.glGetPointerv(int arg1, ILcdPointerBuffer arg2) voidTLcdGLPassThroughGL.glGetPointerv(int arg1, ILcdPointerBuffer arg2) voidTLcdGLTraceGL.glGetPointerv(int arg1, ILcdPointerBuffer arg2) voidILcdGL.glGetVertexAttribPointerv(int index, int pname, ILcdPointerBuffer pointer) voidTLcdGLDebugGL.glGetVertexAttribPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidTLcdGLPassThroughGL.glGetVertexAttribPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidTLcdGLTraceGL.glGetVertexAttribPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidILcdGL.glMultiDrawElements(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount) voidILcdGL.glMultiDrawElements(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount) voidTLcdGLDebugGL.glMultiDrawElements(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidTLcdGLDebugGL.glMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidTLcdGLPassThroughGL.glMultiDrawElements(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidTLcdGLPassThroughGL.glMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidTLcdGLTraceGL.glMultiDrawElements(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidTLcdGLTraceGL.glMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidILcdGL.glMultiDrawElementsBaseVertex(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex) voidILcdGL.glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex) voidTLcdGLDebugGL.glMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) voidTLcdGLDebugGL.glMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) voidTLcdGLPassThroughGL.glMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) voidTLcdGLPassThroughGL.glMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) voidTLcdGLTraceGL.glMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) voidTLcdGLTraceGL.glMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) voidILcdGL.glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) voidILcdGL.glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) voidTLcdGLDebugGL.glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) voidTLcdGLDebugGL.glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) voidTLcdGLPassThroughGL.glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) voidTLcdGLPassThroughGL.glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) voidTLcdGLTraceGL.glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) voidTLcdGLTraceGL.glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) Method parameters in com.luciad.view.opengl.binding with type arguments of type ILcdPointerBufferModifier and TypeMethodDescriptionvoidTLcdGLNIOBufferFactory.doWithTempPointerBuffer(Buffer[] aBuffers, Consumer<ILcdPointerBuffer> aFunc)