Interface ILcdGL

All Known Implementing Classes:
TLcdGLDebugGL, TLcdGLPassThroughGL, TLcdGLTraceGL

public interface ILcdGL
  • Field Details Link icon

  • Method Details Link icon

    • glAccum Link icon

      void glAccum(int op, float value)
    • glActiveShaderProgram Link icon

      void glActiveShaderProgram(int pipeline, int program)
    • glActiveTexture Link icon

      void glActiveTexture(int texture)
    • glAlphaFunc Link icon

      void glAlphaFunc(int func, float ref)
    • glAreTexturesResident Link icon

      boolean glAreTexturesResident(int n, IntBuffer textures, byte[] residences)
    • glAreTexturesResident Link icon

      boolean glAreTexturesResident(int n, int[] textures, byte[] residences)
    • glArrayElement Link icon

      void glArrayElement(int i)
    • glAttachShader Link icon

      void glAttachShader(int program, int shader)
    • glBegin Link icon

      void glBegin(int mode)
    • glBeginConditionalRender Link icon

      void glBeginConditionalRender(int id, int mode)
    • glBeginQuery Link icon

      void glBeginQuery(int target, int id)
    • glBeginQueryIndexed Link icon

      void glBeginQueryIndexed(int target, int index, int id)
    • glBeginTransformFeedback Link icon

      void glBeginTransformFeedback(int primitiveMode)
    • glBindAttribLocation Link icon

      void glBindAttribLocation(int program, int index, String name)
    • glBindBuffer Link icon

      void glBindBuffer(int target, int buffer)
    • glBindBufferBase Link icon

      void glBindBufferBase(int target, int index, int buffer)
    • glBindBufferRange Link icon

      void glBindBufferRange(int target, int index, int buffer, long offset, long size)
    • glBindBuffersBase Link icon

      void glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
    • glBindBuffersBase Link icon

      void glBindBuffersBase(int target, int first, int count, int[] buffers)
    • glBindBuffersRange Link icon

      void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes)
    • glBindBuffersRange Link icon

      void glBindBuffersRange(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes)
    • glBindFragDataLocation Link icon

      void glBindFragDataLocation(int program, int color, String name)
    • glBindFragDataLocationIndexed Link icon

      void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
    • glBindFramebuffer Link icon

      void glBindFramebuffer(int target, int framebuffer)
    • glBindImageTexture Link icon

      void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
    • glBindImageTextures Link icon

      void glBindImageTextures(int first, int count, IntBuffer textures)
    • glBindImageTextures Link icon

      void glBindImageTextures(int first, int count, int[] textures)
    • glBindProgramPipeline Link icon

      void glBindProgramPipeline(int pipeline)
    • glBindRenderbuffer Link icon

      void glBindRenderbuffer(int target, int renderbuffer)
    • glBindSampler Link icon

      void glBindSampler(int unit, int sampler)
    • glBindSamplers Link icon

      void glBindSamplers(int first, int count, IntBuffer samplers)
    • glBindSamplers Link icon

      void glBindSamplers(int first, int count, int[] samplers)
    • glBindTexture Link icon

      void glBindTexture(int target, int texture)
    • glBindTextureUnit Link icon

      void glBindTextureUnit(int unit, int texture)
    • glBindTextures Link icon

      void glBindTextures(int first, int count, IntBuffer textures)
    • glBindTextures Link icon

      void glBindTextures(int first, int count, int[] textures)
    • glBindTransformFeedback Link icon

      void glBindTransformFeedback(int target, int id)
    • glBindVertexArray Link icon

      void glBindVertexArray(int array)
    • glBindVertexBuffer Link icon

      void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
    • glBindVertexBuffers Link icon

      void glBindVertexBuffers(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides)
    • glBindVertexBuffers Link icon

      void glBindVertexBuffers(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides)
    • glBitmap Link icon

      void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
    • glBlendColor Link icon

      void glBlendColor(float red, float green, float blue, float alpha)
    • glBlendEquation Link icon

      void glBlendEquation(int mode)
    • glBlendEquationSeparate Link icon

      void glBlendEquationSeparate(int modeRGB, int modeAlpha)
    • glBlendEquationSeparatei Link icon

      void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
    • glBlendEquationi Link icon

      void glBlendEquationi(int buf, int mode)
    • glBlendFunc Link icon

      void glBlendFunc(int sfactor, int dfactor)
    • glBlendFuncSeparate Link icon

      void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
    • glBlendFuncSeparatei Link icon

      void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
    • glBlendFunci Link icon

      void glBlendFunci(int buf, int src, int dst)
    • glBlitFramebuffer Link icon

      void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBlitNamedFramebuffer Link icon

      void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
    • glBufferData Link icon

      void glBufferData(int target, long size, Buffer data, int usage)
    • glBufferStorage Link icon

      void glBufferStorage(int target, long size, Buffer data, int flags)
    • glBufferSubData Link icon

      void glBufferSubData(int target, long offset, long size, Buffer data)
    • glCallList Link icon

      void glCallList(int list)
    • glCallLists Link icon

      void glCallLists(int n, int type, Buffer lists)
    • glCheckFramebufferStatus Link icon

      int glCheckFramebufferStatus(int target)
    • glCheckNamedFramebufferStatus Link icon

      int glCheckNamedFramebufferStatus(int framebuffer, int target)
    • glClampColor Link icon

      void glClampColor(int target, int clamp)
    • glClear Link icon

      void glClear(int mask)
    • glClearAccum Link icon

      void glClearAccum(float red, float green, float blue, float alpha)
    • glClearBufferData Link icon

      void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
    • glClearBufferSubData Link icon

      void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
    • glClearBufferfi Link icon

      void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
    • glClearBufferfv Link icon

      void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
    • glClearBufferfv Link icon

      void glClearBufferfv(int buffer, int drawbuffer, float[] value)
    • glClearBufferiv Link icon

      void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferiv Link icon

      void glClearBufferiv(int buffer, int drawbuffer, int[] value)
    • glClearBufferuiv Link icon

      void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
    • glClearBufferuiv Link icon

      void glClearBufferuiv(int buffer, int drawbuffer, int[] value)
    • glClearColor Link icon

      void glClearColor(float red, float green, float blue, float alpha)
    • glClearDepth Link icon

      void glClearDepth(double depth)
    • glClearDepthf Link icon

      void glClearDepthf(float d)
    • glClearIndex Link icon

      void glClearIndex(float c)
    • glClearNamedBufferData Link icon

      void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)
    • glClearNamedBufferSubData Link icon

      void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)
    • glClearNamedFramebufferfi Link icon

      void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil)
    • glClearNamedFramebufferfv Link icon

      void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
    • glClearNamedFramebufferfv Link icon

      void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value)
    • glClearNamedFramebufferiv Link icon

      void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
    • glClearNamedFramebufferiv Link icon

      void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value)
    • glClearNamedFramebufferuiv Link icon

      void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
    • glClearNamedFramebufferuiv Link icon

      void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value)
    • glClearStencil Link icon

      void glClearStencil(int s)
    • glClearTexImage Link icon

      void glClearTexImage(int texture, int level, int format, int type, Buffer data)
    • glClearTexSubImage Link icon

      void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
    • glClientActiveTexture Link icon

      void glClientActiveTexture(int texture)
    • glClientWaitSync Link icon

      int glClientWaitSync(long sync, int flags, long timeout)
    • glClipControl Link icon

      void glClipControl(int origin, int depth)
    • glClipPlane Link icon

      void glClipPlane(int plane, DoubleBuffer equation)
    • glClipPlane Link icon

      void glClipPlane(int plane, double[] equation)
    • glColor3b Link icon

      void glColor3b(byte red, byte green, byte blue)
    • glColor3bv Link icon

      void glColor3bv(byte[] v)
    • glColor3d Link icon

      void glColor3d(double red, double green, double blue)
    • glColor3dv Link icon

      void glColor3dv(DoubleBuffer v)
    • glColor3dv Link icon

      void glColor3dv(double[] v)
    • glColor3f Link icon

      void glColor3f(float red, float green, float blue)
    • glColor3fv Link icon

      void glColor3fv(FloatBuffer v)
    • glColor3fv Link icon

      void glColor3fv(float[] v)
    • glColor3i Link icon

      void glColor3i(int red, int green, int blue)
    • glColor3iv Link icon

      void glColor3iv(IntBuffer v)
    • glColor3iv Link icon

      void glColor3iv(int[] v)
    • glColor3s Link icon

      void glColor3s(short red, short green, short blue)
    • glColor3sv Link icon

      void glColor3sv(ShortBuffer v)
    • glColor3sv Link icon

      void glColor3sv(short[] v)
    • glColor3ub Link icon

      void glColor3ub(byte red, byte green, byte blue)
    • glColor3ubv Link icon

      void glColor3ubv(byte[] v)
    • glColor3ui Link icon

      void glColor3ui(int red, int green, int blue)
    • glColor3uiv Link icon

      void glColor3uiv(IntBuffer v)
    • glColor3uiv Link icon

      void glColor3uiv(int[] v)
    • glColor3us Link icon

      void glColor3us(short red, short green, short blue)
    • glColor3usv Link icon

      void glColor3usv(ShortBuffer v)
    • glColor3usv Link icon

      void glColor3usv(short[] v)
    • glColor4b Link icon

      void glColor4b(byte red, byte green, byte blue, byte alpha)
    • glColor4bv Link icon

      void glColor4bv(byte[] v)
    • glColor4d Link icon

      void glColor4d(double red, double green, double blue, double alpha)
    • glColor4dv Link icon

      void glColor4dv(DoubleBuffer v)
    • glColor4dv Link icon

      void glColor4dv(double[] v)
    • glColor4f Link icon

      void glColor4f(float red, float green, float blue, float alpha)
    • glColor4fv Link icon

      void glColor4fv(FloatBuffer v)
    • glColor4fv Link icon

      void glColor4fv(float[] v)
    • glColor4i Link icon

      void glColor4i(int red, int green, int blue, int alpha)
    • glColor4iv Link icon

      void glColor4iv(IntBuffer v)
    • glColor4iv Link icon

      void glColor4iv(int[] v)
    • glColor4s Link icon

      void glColor4s(short red, short green, short blue, short alpha)
    • glColor4sv Link icon

      void glColor4sv(ShortBuffer v)
    • glColor4sv Link icon

      void glColor4sv(short[] v)
    • glColor4ub Link icon

      void glColor4ub(byte red, byte green, byte blue, byte alpha)
    • glColor4ubv Link icon

      void glColor4ubv(byte[] v)
    • glColor4ui Link icon

      void glColor4ui(int red, int green, int blue, int alpha)
    • glColor4uiv Link icon

      void glColor4uiv(IntBuffer v)
    • glColor4uiv Link icon

      void glColor4uiv(int[] v)
    • glColor4us Link icon

      void glColor4us(short red, short green, short blue, short alpha)
    • glColor4usv Link icon

      void glColor4usv(ShortBuffer v)
    • glColor4usv Link icon

      void glColor4usv(short[] v)
    • glColorMask Link icon

      void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    • glColorMaski Link icon

      void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
    • glColorMaterial Link icon

      void glColorMaterial(int face, int mode)
    • glColorP3ui Link icon

      void glColorP3ui(int type, int color)
    • glColorP3uiv Link icon

      void glColorP3uiv(int type, IntBuffer color)
    • glColorP3uiv Link icon

      void glColorP3uiv(int type, int[] color)
    • glColorP4ui Link icon

      void glColorP4ui(int type, int color)
    • glColorP4uiv Link icon

      void glColorP4uiv(int type, IntBuffer color)
    • glColorP4uiv Link icon

      void glColorP4uiv(int type, int[] color)
    • glColorPointer Link icon

      void glColorPointer(int size, int type, int stride, Buffer pointer)
    • glColorPointer Link icon

      void glColorPointer(int size, int type, int stride, long pointer)
    • glCompileShader Link icon

      void glCompileShader(int shader)
    • glCompressedTexImage1D Link icon

      void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
    • glCompressedTexImage2D Link icon

      void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
    • glCompressedTexImage3D Link icon

      void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
    • glCompressedTexSubImage1D Link icon

      void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage2D Link icon

      void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTexSubImage3D Link icon

      void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glCompressedTextureSubImage1D Link icon

      void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)
    • glCompressedTextureSubImage2D Link icon

      void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
    • glCompressedTextureSubImage3D Link icon

      void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
    • glCopyBufferSubData Link icon

      void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
    • glCopyImageSubData Link icon

      void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
    • glCopyNamedBufferSubData Link icon

      void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
    • glCopyPixels Link icon

      void glCopyPixels(int x, int y, int width, int height, int type)
    • glCopyTexImage1D Link icon

      void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
    • glCopyTexImage2D Link icon

      void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
    • glCopyTexSubImage1D Link icon

      void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    • glCopyTexSubImage2D Link icon

      void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTexSubImage3D Link icon

      void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCopyTextureSubImage1D Link icon

      void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
    • glCopyTextureSubImage2D Link icon

      void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    • glCopyTextureSubImage3D Link icon

      void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • glCreateBuffers Link icon

      void glCreateBuffers(int n, IntBuffer buffers)
    • glCreateBuffers Link icon

      void glCreateBuffers(int n, int[] buffers)
    • glCreateFramebuffers Link icon

      void glCreateFramebuffers(int n, IntBuffer framebuffers)
    • glCreateFramebuffers Link icon

      void glCreateFramebuffers(int n, int[] framebuffers)
    • glCreateProgram Link icon

      int glCreateProgram()
    • glCreateProgramPipelines Link icon

      void glCreateProgramPipelines(int n, IntBuffer pipelines)
    • glCreateProgramPipelines Link icon

      void glCreateProgramPipelines(int n, int[] pipelines)
    • glCreateQueries Link icon

      void glCreateQueries(int target, int n, IntBuffer ids)
    • glCreateQueries Link icon

      void glCreateQueries(int target, int n, int[] ids)
    • glCreateRenderbuffers Link icon

      void glCreateRenderbuffers(int n, IntBuffer renderbuffers)
    • glCreateRenderbuffers Link icon

      void glCreateRenderbuffers(int n, int[] renderbuffers)
    • glCreateSamplers Link icon

      void glCreateSamplers(int n, IntBuffer samplers)
    • glCreateSamplers Link icon

      void glCreateSamplers(int n, int[] samplers)
    • glCreateShader Link icon

      int glCreateShader(int type)
    • glCreateShaderProgramv Link icon

      int glCreateShaderProgramv(int type, int count, String[] strings)
    • glCreateTextures Link icon

      void glCreateTextures(int target, int n, IntBuffer textures)
    • glCreateTextures Link icon

      void glCreateTextures(int target, int n, int[] textures)
    • glCreateTransformFeedbacks Link icon

      void glCreateTransformFeedbacks(int n, IntBuffer ids)
    • glCreateTransformFeedbacks Link icon

      void glCreateTransformFeedbacks(int n, int[] ids)
    • glCreateVertexArrays Link icon

      void glCreateVertexArrays(int n, IntBuffer arrays)
    • glCreateVertexArrays Link icon

      void glCreateVertexArrays(int n, int[] arrays)
    • glCullFace Link icon

      void glCullFace(int mode)
    • glDebugMessageCallback Link icon

      void glDebugMessageCallback(long callback, Buffer userParam)
    • glDebugMessageControl Link icon

      void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
    • glDebugMessageControl Link icon

      void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, boolean enabled)
    • glDebugMessageInsert Link icon

      void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)
    • glDeleteBuffers Link icon

      void glDeleteBuffers(int n, IntBuffer buffers)
    • glDeleteBuffers Link icon

      void glDeleteBuffers(int n, int[] buffers)
    • glDeleteFramebuffers Link icon

      void glDeleteFramebuffers(int n, IntBuffer framebuffers)
    • glDeleteFramebuffers Link icon

      void glDeleteFramebuffers(int n, int[] framebuffers)
    • glDeleteLists Link icon

      void glDeleteLists(int list, int range)
    • glDeleteProgram Link icon

      void glDeleteProgram(int program)
    • glDeleteProgramPipelines Link icon

      void glDeleteProgramPipelines(int n, IntBuffer pipelines)
    • glDeleteProgramPipelines Link icon

      void glDeleteProgramPipelines(int n, int[] pipelines)
    • glDeleteQueries Link icon

      void glDeleteQueries(int n, IntBuffer ids)
    • glDeleteQueries Link icon

      void glDeleteQueries(int n, int[] ids)
    • glDeleteRenderbuffers Link icon

      void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
    • glDeleteRenderbuffers Link icon

      void glDeleteRenderbuffers(int n, int[] renderbuffers)
    • glDeleteSamplers Link icon

      void glDeleteSamplers(int count, IntBuffer samplers)
    • glDeleteSamplers Link icon

      void glDeleteSamplers(int count, int[] samplers)
    • glDeleteShader Link icon

      void glDeleteShader(int shader)
    • glDeleteSync Link icon

      void glDeleteSync(long sync)
    • glDeleteTextures Link icon

      void glDeleteTextures(int n, IntBuffer textures)
    • glDeleteTextures Link icon

      void glDeleteTextures(int n, int[] textures)
    • glDeleteTransformFeedbacks Link icon

      void glDeleteTransformFeedbacks(int n, IntBuffer ids)
    • glDeleteTransformFeedbacks Link icon

      void glDeleteTransformFeedbacks(int n, int[] ids)
    • glDeleteVertexArrays Link icon

      void glDeleteVertexArrays(int n, IntBuffer arrays)
    • glDeleteVertexArrays Link icon

      void glDeleteVertexArrays(int n, int[] arrays)
    • glDepthFunc Link icon

      void glDepthFunc(int func)
    • glDepthMask Link icon

      void glDepthMask(boolean flag)
    • glDepthRange Link icon

      void glDepthRange(double n, double f)
    • glDepthRangeArrayv Link icon

      void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
    • glDepthRangeArrayv Link icon

      void glDepthRangeArrayv(int first, int count, double[] v)
    • glDepthRangeIndexed Link icon

      void glDepthRangeIndexed(int index, double n, double f)
    • glDepthRangef Link icon

      void glDepthRangef(float n, float f)
    • glDetachShader Link icon

      void glDetachShader(int program, int shader)
    • glDisable Link icon

      void glDisable(int cap)
    • glDisableClientState Link icon

      void glDisableClientState(int array)
    • glDisableVertexArrayAttrib Link icon

      void glDisableVertexArrayAttrib(int vaobj, int index)
    • glDisableVertexAttribArray Link icon

      void glDisableVertexAttribArray(int index)
    • glDisablei Link icon

      void glDisablei(int target, int index)
    • glDispatchCompute Link icon

      void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
    • glDispatchComputeIndirect Link icon

      void glDispatchComputeIndirect(long indirect)
    • glDrawArrays Link icon

      void glDrawArrays(int mode, int first, int count)
    • glDrawArraysIndirect Link icon

      void glDrawArraysIndirect(int mode, Buffer indirect)
    • glDrawArraysInstanced Link icon

      void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
    • glDrawArraysInstancedBaseInstance Link icon

      void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
    • glDrawBuffer Link icon

      void glDrawBuffer(int buf)
    • glDrawBuffers Link icon

      void glDrawBuffers(int n, IntBuffer bufs)
    • glDrawBuffers Link icon

      void glDrawBuffers(int n, int[] bufs)
    • glDrawElements Link icon

      void glDrawElements(int mode, int count, int type, Buffer indices)
    • glDrawElements Link icon

      void glDrawElements(int mode, int count, int type, long indices)
    • glDrawElementsBaseVertex Link icon

      void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
    • glDrawElementsIndirect Link icon

      void glDrawElementsIndirect(int mode, int type, Buffer indirect)
    • glDrawElementsInstanced Link icon

      void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
    • glDrawElementsInstancedBaseInstance Link icon

      void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
    • glDrawElementsInstancedBaseVertex Link icon

      void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
    • glDrawElementsInstancedBaseVertexBaseInstance Link icon

      void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
    • glDrawPixels Link icon

      void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
    • glDrawRangeElements Link icon

      void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
    • glDrawRangeElementsBaseVertex Link icon

      void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
    • glDrawTransformFeedback Link icon

      void glDrawTransformFeedback(int mode, int id)
    • glDrawTransformFeedbackInstanced Link icon

      void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
    • glDrawTransformFeedbackStream Link icon

      void glDrawTransformFeedbackStream(int mode, int id, int stream)
    • glDrawTransformFeedbackStreamInstanced Link icon

      void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
    • glEdgeFlag Link icon

      void glEdgeFlag(boolean flag)
    • glEdgeFlagPointer Link icon

      void glEdgeFlagPointer(int stride, Buffer pointer)
    • glEdgeFlagv Link icon

      void glEdgeFlagv(byte[] flag)
    • glEnable Link icon

      void glEnable(int cap)
    • glEnableClientState Link icon

      void glEnableClientState(int array)
    • glEnableVertexArrayAttrib Link icon

      void glEnableVertexArrayAttrib(int vaobj, int index)
    • glEnableVertexAttribArray Link icon

      void glEnableVertexAttribArray(int index)
    • glEnablei Link icon

      void glEnablei(int target, int index)
    • glEnd Link icon

      void glEnd()
    • glEndConditionalRender Link icon

      void glEndConditionalRender()
    • glEndList Link icon

      void glEndList()
    • glEndQuery Link icon

      void glEndQuery(int target)
    • glEndQueryIndexed Link icon

      void glEndQueryIndexed(int target, int index)
    • glEndTransformFeedback Link icon

      void glEndTransformFeedback()
    • glEvalCoord1d Link icon

      void glEvalCoord1d(double u)
    • glEvalCoord1dv Link icon

      void glEvalCoord1dv(DoubleBuffer u)
    • glEvalCoord1dv Link icon

      void glEvalCoord1dv(double[] u)
    • glEvalCoord1f Link icon

      void glEvalCoord1f(float u)
    • glEvalCoord1fv Link icon

      void glEvalCoord1fv(FloatBuffer u)
    • glEvalCoord1fv Link icon

      void glEvalCoord1fv(float[] u)
    • glEvalCoord2d Link icon

      void glEvalCoord2d(double u, double v)
    • glEvalCoord2dv Link icon

      void glEvalCoord2dv(DoubleBuffer u)
    • glEvalCoord2dv Link icon

      void glEvalCoord2dv(double[] u)
    • glEvalCoord2f Link icon

      void glEvalCoord2f(float u, float v)
    • glEvalCoord2fv Link icon

      void glEvalCoord2fv(FloatBuffer u)
    • glEvalCoord2fv Link icon

      void glEvalCoord2fv(float[] u)
    • glEvalMesh1 Link icon

      void glEvalMesh1(int mode, int i1, int i2)
    • glEvalMesh2 Link icon

      void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    • glEvalPoint1 Link icon

      void glEvalPoint1(int i)
    • glEvalPoint2 Link icon

      void glEvalPoint2(int i, int j)
    • glFeedbackBuffer Link icon

      void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
    • glFeedbackBuffer Link icon

      void glFeedbackBuffer(int size, int type, float[] buffer)
    • glFenceSync Link icon

      long glFenceSync(int condition, int flags)
    • glFinish Link icon

      void glFinish()
    • glFlush Link icon

      void glFlush()
    • glFlushMappedBufferRange Link icon

      void glFlushMappedBufferRange(int target, long offset, long length)
    • glFlushMappedNamedBufferRange Link icon

      void glFlushMappedNamedBufferRange(int buffer, long offset, long length)
    • glFogCoordPointer Link icon

      void glFogCoordPointer(int type, int stride, Buffer pointer)
    • glFogCoordd Link icon

      void glFogCoordd(double coord)
    • glFogCoorddv Link icon

      void glFogCoorddv(DoubleBuffer coord)
    • glFogCoorddv Link icon

      void glFogCoorddv(double[] coord)
    • glFogCoordf Link icon

      void glFogCoordf(float coord)
    • glFogCoordfv Link icon

      void glFogCoordfv(FloatBuffer coord)
    • glFogCoordfv Link icon

      void glFogCoordfv(float[] coord)
    • glFogf Link icon

      void glFogf(int pname, float param)
    • glFogfv Link icon

      void glFogfv(int pname, FloatBuffer params)
    • glFogfv Link icon

      void glFogfv(int pname, float[] params)
    • glFogi Link icon

      void glFogi(int pname, int param)
    • glFogiv Link icon

      void glFogiv(int pname, IntBuffer params)
    • glFogiv Link icon

      void glFogiv(int pname, int[] params)
    • glFramebufferParameteri Link icon

      void glFramebufferParameteri(int target, int pname, int param)
    • glFramebufferRenderbuffer Link icon

      void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
    • glFramebufferTexture Link icon

      void glFramebufferTexture(int target, int attachment, int texture, int level)
    • glFramebufferTexture1D Link icon

      void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture2D Link icon

      void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
    • glFramebufferTexture3D Link icon

      void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
    • glFramebufferTextureLayer Link icon

      void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
    • glFrontFace Link icon

      void glFrontFace(int mode)
    • glFrustum Link icon

      void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
    • glGenBuffers Link icon

      void glGenBuffers(int n, IntBuffer buffers)
    • glGenBuffers Link icon

      void glGenBuffers(int n, int[] buffers)
    • glGenFramebuffers Link icon

      void glGenFramebuffers(int n, IntBuffer framebuffers)
    • glGenFramebuffers Link icon

      void glGenFramebuffers(int n, int[] framebuffers)
    • glGenLists Link icon

      int glGenLists(int range)
    • glGenProgramPipelines Link icon

      void glGenProgramPipelines(int n, IntBuffer pipelines)
    • glGenProgramPipelines Link icon

      void glGenProgramPipelines(int n, int[] pipelines)
    • glGenQueries Link icon

      void glGenQueries(int n, IntBuffer ids)
    • glGenQueries Link icon

      void glGenQueries(int n, int[] ids)
    • glGenRenderbuffers Link icon

      void glGenRenderbuffers(int n, IntBuffer renderbuffers)
    • glGenRenderbuffers Link icon

      void glGenRenderbuffers(int n, int[] renderbuffers)
    • glGenSamplers Link icon

      void glGenSamplers(int count, IntBuffer samplers)
    • glGenSamplers Link icon

      void glGenSamplers(int count, int[] samplers)
    • glGenTextures Link icon

      void glGenTextures(int n, IntBuffer textures)
    • glGenTextures Link icon

      void glGenTextures(int n, int[] textures)
    • glGenTransformFeedbacks Link icon

      void glGenTransformFeedbacks(int n, IntBuffer ids)
    • glGenTransformFeedbacks Link icon

      void glGenTransformFeedbacks(int n, int[] ids)
    • glGenVertexArrays Link icon

      void glGenVertexArrays(int n, IntBuffer arrays)
    • glGenVertexArrays Link icon

      void glGenVertexArrays(int n, int[] arrays)
    • glGenerateMipmap Link icon

      void glGenerateMipmap(int target)
    • glGenerateTextureMipmap Link icon

      void glGenerateTextureMipmap(int texture)
    • glGetActiveAtomicCounterBufferiv Link icon

      void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
    • glGetActiveAtomicCounterBufferiv Link icon

      void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params)
    • glGetActiveAttrib Link icon

      void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
    • glGetActiveAttrib Link icon

      void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
    • glGetActiveSubroutineName Link icon

      void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
    • glGetActiveSubroutineName Link icon

      void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name)
    • glGetActiveSubroutineUniformName Link icon

      void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
    • glGetActiveSubroutineUniformName Link icon

      void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name)
    • glGetActiveSubroutineUniformiv Link icon

      void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
    • glGetActiveSubroutineUniformiv Link icon

      void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values)
    • glGetActiveUniform Link icon

      void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
    • glGetActiveUniform Link icon

      void glGetActiveUniform(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
    • glGetActiveUniformBlockName Link icon

      void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
    • glGetActiveUniformBlockName Link icon

      void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, byte[] uniformBlockName)
    • glGetActiveUniformBlockiv Link icon

      void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
    • glGetActiveUniformBlockiv Link icon

      void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params)
    • glGetActiveUniformName Link icon

      void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
    • glGetActiveUniformName Link icon

      void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, byte[] uniformName)
    • glGetActiveUniformsiv Link icon

      void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
    • glGetActiveUniformsiv Link icon

      void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int pname, int[] params)
    • glGetAttachedShaders Link icon

      void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
    • glGetAttachedShaders Link icon

      void glGetAttachedShaders(int program, int maxCount, int[] count, int[] shaders)
    • glGetAttribLocation Link icon

      int glGetAttribLocation(int program, String name)
    • glGetBooleani_v Link icon

      void glGetBooleani_v(int target, int index, byte[] data)
    • glGetBooleanv Link icon

      void glGetBooleanv(int pname, byte[] data)
    • glGetBufferParameteri64v Link icon

      void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
    • glGetBufferParameteri64v Link icon

      void glGetBufferParameteri64v(int target, int pname, long[] params)
    • glGetBufferParameteriv Link icon

      void glGetBufferParameteriv(int target, int pname, IntBuffer params)
    • glGetBufferParameteriv Link icon

      void glGetBufferParameteriv(int target, int pname, int[] params)
    • glGetBufferPointerv Link icon

      void glGetBufferPointerv(int target, int pname, ILcdPointerBuffer params)
    • glGetBufferSubData Link icon

      void glGetBufferSubData(int target, long offset, long size, Buffer data)
    • glGetClipPlane Link icon

      void glGetClipPlane(int plane, DoubleBuffer equation)
    • glGetClipPlane Link icon

      void glGetClipPlane(int plane, double[] equation)
    • glGetCompressedTexImage Link icon

      void glGetCompressedTexImage(int target, int level, Buffer img)
    • glGetCompressedTextureImage Link icon

      void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)
    • glGetCompressedTextureSubImage Link icon

      void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)
    • glGetDebugMessageLog Link icon

      int glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
    • glGetDebugMessageLog Link icon

      int glGetDebugMessageLog(int count, int bufSize, int[] sources, int[] types, int[] ids, int[] severities, int[] lengths, byte[] messageLog)
    • glGetDoublei_v Link icon

      void glGetDoublei_v(int target, int index, DoubleBuffer data)
    • glGetDoublei_v Link icon

      void glGetDoublei_v(int target, int index, double[] data)
    • glGetDoublev Link icon

      void glGetDoublev(int pname, DoubleBuffer data)
    • glGetDoublev Link icon

      void glGetDoublev(int pname, double[] data)
    • glGetError Link icon

      int glGetError()
    • glGetFloati_v Link icon

      void glGetFloati_v(int target, int index, FloatBuffer data)
    • glGetFloati_v Link icon

      void glGetFloati_v(int target, int index, float[] data)
    • glGetFloatv Link icon

      void glGetFloatv(int pname, FloatBuffer data)
    • glGetFloatv Link icon

      void glGetFloatv(int pname, float[] data)
    • glGetFragDataIndex Link icon

      int glGetFragDataIndex(int program, String name)
    • glGetFragDataLocation Link icon

      int glGetFragDataLocation(int program, String name)
    • glGetFramebufferAttachmentParameteriv Link icon

      void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
    • glGetFramebufferAttachmentParameteriv Link icon

      void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params)
    • glGetFramebufferParameteriv Link icon

      void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
    • glGetFramebufferParameteriv Link icon

      void glGetFramebufferParameteriv(int target, int pname, int[] params)
    • glGetGraphicsResetStatus Link icon

      int glGetGraphicsResetStatus()
    • glGetInteger64i_v Link icon

      void glGetInteger64i_v(int target, int index, LongBuffer data)
    • glGetInteger64i_v Link icon

      void glGetInteger64i_v(int target, int index, long[] data)
    • glGetInteger64v Link icon

      void glGetInteger64v(int pname, LongBuffer data)
    • glGetInteger64v Link icon

      void glGetInteger64v(int pname, long[] data)
    • glGetIntegeri_v Link icon

      void glGetIntegeri_v(int target, int index, IntBuffer data)
    • glGetIntegeri_v Link icon

      void glGetIntegeri_v(int target, int index, int[] data)
    • glGetIntegerv Link icon

      void glGetIntegerv(int pname, IntBuffer data)
    • glGetIntegerv Link icon

      void glGetIntegerv(int pname, int[] data)
    • glGetInternalformati64v Link icon

      void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
    • glGetInternalformati64v Link icon

      void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params)
    • glGetInternalformativ Link icon

      void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
    • glGetInternalformativ Link icon

      void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params)
    • glGetLightfv Link icon

      void glGetLightfv(int light, int pname, FloatBuffer params)
    • glGetLightfv Link icon

      void glGetLightfv(int light, int pname, float[] params)
    • glGetLightiv Link icon

      void glGetLightiv(int light, int pname, IntBuffer params)
    • glGetLightiv Link icon

      void glGetLightiv(int light, int pname, int[] params)
    • glGetMapdv Link icon

      void glGetMapdv(int target, int query, DoubleBuffer v)
    • glGetMapdv Link icon

      void glGetMapdv(int target, int query, double[] v)
    • glGetMapfv Link icon

      void glGetMapfv(int target, int query, FloatBuffer v)
    • glGetMapfv Link icon

      void glGetMapfv(int target, int query, float[] v)
    • glGetMapiv Link icon

      void glGetMapiv(int target, int query, IntBuffer v)
    • glGetMapiv Link icon

      void glGetMapiv(int target, int query, int[] v)
    • glGetMaterialfv Link icon

      void glGetMaterialfv(int face, int pname, FloatBuffer params)
    • glGetMaterialfv Link icon

      void glGetMaterialfv(int face, int pname, float[] params)
    • glGetMaterialiv Link icon

      void glGetMaterialiv(int face, int pname, IntBuffer params)
    • glGetMaterialiv Link icon

      void glGetMaterialiv(int face, int pname, int[] params)
    • glGetMultisamplefv Link icon

      void glGetMultisamplefv(int pname, int index, FloatBuffer val)
    • glGetMultisamplefv Link icon

      void glGetMultisamplefv(int pname, int index, float[] val)
    • glGetNamedBufferParameteri64v Link icon

      void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
    • glGetNamedBufferParameteri64v Link icon

      void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params)
    • glGetNamedBufferParameteriv Link icon

      void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
    • glGetNamedBufferParameteriv Link icon

      void glGetNamedBufferParameteriv(int buffer, int pname, int[] params)
    • glGetNamedBufferPointerv Link icon

      void glGetNamedBufferPointerv(int buffer, int pname, ILcdPointerBuffer params)
    • glGetNamedBufferSubData Link icon

      void glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data)
    • glGetNamedFramebufferAttachmentParameteriv Link icon

      void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
    • glGetNamedFramebufferAttachmentParameteriv Link icon

      void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params)
    • glGetNamedFramebufferParameteriv Link icon

      void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)
    • glGetNamedFramebufferParameteriv Link icon

      void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param)
    • glGetNamedRenderbufferParameteriv Link icon

      void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
    • glGetNamedRenderbufferParameteriv Link icon

      void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params)
    • glGetObjectLabel Link icon

      void glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)
    • glGetObjectLabel Link icon

      void glGetObjectLabel(int identifier, int name, int bufSize, int[] length, byte[] label)
    • glGetObjectPtrLabel Link icon

      void glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)
    • glGetObjectPtrLabel Link icon

      void glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, byte[] label)
    • glGetPixelMapfv Link icon

      void glGetPixelMapfv(int map, FloatBuffer values)
    • glGetPixelMapfv Link icon

      void glGetPixelMapfv(int map, float[] values)
    • glGetPixelMapuiv Link icon

      void glGetPixelMapuiv(int map, IntBuffer values)
    • glGetPixelMapuiv Link icon

      void glGetPixelMapuiv(int map, int[] values)
    • glGetPixelMapusv Link icon

      void glGetPixelMapusv(int map, ShortBuffer values)
    • glGetPixelMapusv Link icon

      void glGetPixelMapusv(int map, short[] values)
    • glGetPointerv Link icon

      void glGetPointerv(int pname, ILcdPointerBuffer params)
    • glGetPolygonStipple Link icon

      void glGetPolygonStipple(byte[] mask)
    • glGetProgramBinary Link icon

      void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
    • glGetProgramBinary Link icon

      void glGetProgramBinary(int program, int bufSize, int[] length, int[] binaryFormat, Buffer binary)
    • glGetProgramInfoLog Link icon

      void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
    • glGetProgramInfoLog Link icon

      void glGetProgramInfoLog(int program, int bufSize, int[] length, byte[] infoLog)
    • glGetProgramInterfaceiv Link icon

      void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
    • glGetProgramInterfaceiv Link icon

      void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)
    • glGetProgramPipelineInfoLog Link icon

      void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
    • glGetProgramPipelineInfoLog Link icon

      void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, byte[] infoLog)
    • glGetProgramPipelineiv Link icon

      void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
    • glGetProgramPipelineiv Link icon

      void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
    • glGetProgramResourceIndex Link icon

      int glGetProgramResourceIndex(int program, int programInterface, String name)
    • glGetProgramResourceLocation Link icon

      int glGetProgramResourceLocation(int program, int programInterface, String name)
    • glGetProgramResourceLocationIndex Link icon

      int glGetProgramResourceLocationIndex(int program, int programInterface, String name)
    • glGetProgramResourceName Link icon

      void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name)
    • glGetProgramResourceName Link icon

      void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, byte[] name)
    • glGetProgramResourceiv Link icon

      void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
    • glGetProgramResourceiv Link icon

      void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int bufSize, int[] length, int[] params)
    • glGetProgramStageiv Link icon

      void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
    • glGetProgramStageiv Link icon

      void glGetProgramStageiv(int program, int shadertype, int pname, int[] values)
    • glGetProgramiv Link icon

      void glGetProgramiv(int program, int pname, IntBuffer params)
    • glGetProgramiv Link icon

      void glGetProgramiv(int program, int pname, int[] params)
    • glGetQueryBufferObjecti64v Link icon

      void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset)
    • glGetQueryBufferObjectiv Link icon

      void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset)
    • glGetQueryBufferObjectui64v Link icon

      void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset)
    • glGetQueryBufferObjectuiv Link icon

      void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset)
    • glGetQueryIndexediv Link icon

      void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
    • glGetQueryIndexediv Link icon

      void glGetQueryIndexediv(int target, int index, int pname, int[] params)
    • glGetQueryObjecti64v Link icon

      void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
    • glGetQueryObjecti64v Link icon

      void glGetQueryObjecti64v(int id, int pname, long[] params)
    • glGetQueryObjectiv Link icon

      void glGetQueryObjectiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectiv Link icon

      void glGetQueryObjectiv(int id, int pname, int[] params)
    • glGetQueryObjectui64v Link icon

      void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
    • glGetQueryObjectui64v Link icon

      void glGetQueryObjectui64v(int id, int pname, long[] params)
    • glGetQueryObjectuiv Link icon

      void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
    • glGetQueryObjectuiv Link icon

      void glGetQueryObjectuiv(int id, int pname, int[] params)
    • glGetQueryiv Link icon

      void glGetQueryiv(int target, int pname, IntBuffer params)
    • glGetQueryiv Link icon

      void glGetQueryiv(int target, int pname, int[] params)
    • glGetRenderbufferParameteriv Link icon

      void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
    • glGetRenderbufferParameteriv Link icon

      void glGetRenderbufferParameteriv(int target, int pname, int[] params)
    • glGetSamplerParameterIiv Link icon

      void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIiv Link icon

      void glGetSamplerParameterIiv(int sampler, int pname, int[] params)
    • glGetSamplerParameterIuiv Link icon

      void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameterIuiv Link icon

      void glGetSamplerParameterIuiv(int sampler, int pname, int[] params)
    • glGetSamplerParameterfv Link icon

      void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
    • glGetSamplerParameterfv Link icon

      void glGetSamplerParameterfv(int sampler, int pname, float[] params)
    • glGetSamplerParameteriv Link icon

      void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
    • glGetSamplerParameteriv Link icon

      void glGetSamplerParameteriv(int sampler, int pname, int[] params)
    • glGetShaderInfoLog Link icon

      void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
    • glGetShaderInfoLog Link icon

      void glGetShaderInfoLog(int shader, int bufSize, int[] length, byte[] infoLog)
    • glGetShaderPrecisionFormat Link icon

      void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
    • glGetShaderPrecisionFormat Link icon

      void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
    • glGetShaderSource Link icon

      void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
    • glGetShaderSource Link icon

      void glGetShaderSource(int shader, int bufSize, int[] length, byte[] source)
    • glGetShaderiv Link icon

      void glGetShaderiv(int shader, int pname, IntBuffer params)
    • glGetShaderiv Link icon

      void glGetShaderiv(int shader, int pname, int[] params)
    • glGetString Link icon

      String glGetString(int name)
    • glGetStringi Link icon

      String glGetStringi(int name, int index)
    • glGetSubroutineIndex Link icon

      int glGetSubroutineIndex(int program, int shadertype, String name)
    • glGetSubroutineUniformLocation Link icon

      int glGetSubroutineUniformLocation(int program, int shadertype, String name)
    • glGetSynciv Link icon

      void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
    • glGetSynciv Link icon

      void glGetSynciv(long sync, int pname, int bufSize, int[] length, int[] values)
    • glGetTexEnvfv Link icon

      void glGetTexEnvfv(int target, int pname, FloatBuffer params)
    • glGetTexEnvfv Link icon

      void glGetTexEnvfv(int target, int pname, float[] params)
    • glGetTexEnviv Link icon

      void glGetTexEnviv(int target, int pname, IntBuffer params)
    • glGetTexEnviv Link icon

      void glGetTexEnviv(int target, int pname, int[] params)
    • glGetTexGendv Link icon

      void glGetTexGendv(int coord, int pname, DoubleBuffer params)
    • glGetTexGendv Link icon

      void glGetTexGendv(int coord, int pname, double[] params)
    • glGetTexGenfv Link icon

      void glGetTexGenfv(int coord, int pname, FloatBuffer params)
    • glGetTexGenfv Link icon

      void glGetTexGenfv(int coord, int pname, float[] params)
    • glGetTexGeniv Link icon

      void glGetTexGeniv(int coord, int pname, IntBuffer params)
    • glGetTexGeniv Link icon

      void glGetTexGeniv(int coord, int pname, int[] params)
    • glGetTexImage Link icon

      void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
    • glGetTexLevelParameterfv Link icon

      void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
    • glGetTexLevelParameterfv Link icon

      void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
    • glGetTexLevelParameteriv Link icon

      void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
    • glGetTexLevelParameteriv Link icon

      void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
    • glGetTexParameterIiv Link icon

      void glGetTexParameterIiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIiv Link icon

      void glGetTexParameterIiv(int target, int pname, int[] params)
    • glGetTexParameterIuiv Link icon

      void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
    • glGetTexParameterIuiv Link icon

      void glGetTexParameterIuiv(int target, int pname, int[] params)
    • glGetTexParameterfv Link icon

      void glGetTexParameterfv(int target, int pname, FloatBuffer params)
    • glGetTexParameterfv Link icon

      void glGetTexParameterfv(int target, int pname, float[] params)
    • glGetTexParameteriv Link icon

      void glGetTexParameteriv(int target, int pname, IntBuffer params)
    • glGetTexParameteriv Link icon

      void glGetTexParameteriv(int target, int pname, int[] params)
    • glGetTextureImage Link icon

      void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)
    • glGetTextureLevelParameterfv Link icon

      void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
    • glGetTextureLevelParameterfv Link icon

      void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params)
    • glGetTextureLevelParameteriv Link icon

      void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
    • glGetTextureLevelParameteriv Link icon

      void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params)
    • glGetTextureParameterIiv Link icon

      void glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
    • glGetTextureParameterIiv Link icon

      void glGetTextureParameterIiv(int texture, int pname, int[] params)
    • glGetTextureParameterIuiv Link icon

      void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
    • glGetTextureParameterIuiv Link icon

      void glGetTextureParameterIuiv(int texture, int pname, int[] params)
    • glGetTextureParameterfv Link icon

      void glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
    • glGetTextureParameterfv Link icon

      void glGetTextureParameterfv(int texture, int pname, float[] params)
    • glGetTextureParameteriv Link icon

      void glGetTextureParameteriv(int texture, int pname, IntBuffer params)
    • glGetTextureParameteriv Link icon

      void glGetTextureParameteriv(int texture, int pname, int[] params)
    • glGetTextureSubImage Link icon

      void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)
    • glGetTransformFeedbackVarying Link icon

      void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
    • glGetTransformFeedbackVarying Link icon

      void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name)
    • glGetTransformFeedbacki64_v Link icon

      void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
    • glGetTransformFeedbacki64_v Link icon

      void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param)
    • glGetTransformFeedbacki_v Link icon

      void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
    • glGetTransformFeedbacki_v Link icon

      void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param)
    • glGetTransformFeedbackiv Link icon

      void glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
    • glGetTransformFeedbackiv Link icon

      void glGetTransformFeedbackiv(int xfb, int pname, int[] param)
    • glGetUniformBlockIndex Link icon

      int glGetUniformBlockIndex(int program, String uniformBlockName)
    • glGetUniformIndices Link icon

      void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
    • glGetUniformIndices Link icon

      void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices)
    • glGetUniformLocation Link icon

      int glGetUniformLocation(int program, String name)
    • glGetUniformSubroutineuiv Link icon

      void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
    • glGetUniformSubroutineuiv Link icon

      void glGetUniformSubroutineuiv(int shadertype, int location, int[] params)
    • glGetUniformdv Link icon

      void glGetUniformdv(int program, int location, DoubleBuffer params)
    • glGetUniformdv Link icon

      void glGetUniformdv(int program, int location, double[] params)
    • glGetUniformfv Link icon

      void glGetUniformfv(int program, int location, FloatBuffer params)
    • glGetUniformfv Link icon

      void glGetUniformfv(int program, int location, float[] params)
    • glGetUniformiv Link icon

      void glGetUniformiv(int program, int location, IntBuffer params)
    • glGetUniformiv Link icon

      void glGetUniformiv(int program, int location, int[] params)
    • glGetUniformuiv Link icon

      void glGetUniformuiv(int program, int location, IntBuffer params)
    • glGetUniformuiv Link icon

      void glGetUniformuiv(int program, int location, int[] params)
    • glGetVertexArrayIndexed64iv Link icon

      void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
    • glGetVertexArrayIndexed64iv Link icon

      void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param)
    • glGetVertexArrayIndexediv Link icon

      void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
    • glGetVertexArrayIndexediv Link icon

      void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param)
    • glGetVertexArrayiv Link icon

      void glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
    • glGetVertexArrayiv Link icon

      void glGetVertexArrayiv(int vaobj, int pname, int[] param)
    • glGetVertexAttribIiv Link icon

      void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIiv Link icon

      void glGetVertexAttribIiv(int index, int pname, int[] params)
    • glGetVertexAttribIuiv Link icon

      void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribIuiv Link icon

      void glGetVertexAttribIuiv(int index, int pname, int[] params)
    • glGetVertexAttribLdv Link icon

      void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribLdv Link icon

      void glGetVertexAttribLdv(int index, int pname, double[] params)
    • glGetVertexAttribPointerv Link icon

      void glGetVertexAttribPointerv(int index, int pname, ILcdPointerBuffer pointer)
    • glGetVertexAttribdv Link icon

      void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
    • glGetVertexAttribdv Link icon

      void glGetVertexAttribdv(int index, int pname, double[] params)
    • glGetVertexAttribfv Link icon

      void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
    • glGetVertexAttribfv Link icon

      void glGetVertexAttribfv(int index, int pname, float[] params)
    • glGetVertexAttribiv Link icon

      void glGetVertexAttribiv(int index, int pname, IntBuffer params)
    • glGetVertexAttribiv Link icon

      void glGetVertexAttribiv(int index, int pname, int[] params)
    • glGetnColorTable Link icon

      void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)
    • glGetnCompressedTexImage Link icon

      void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
    • glGetnConvolutionFilter Link icon

      void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)
    • glGetnHistogram Link icon

      void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)
    • glGetnMapdv Link icon

      void glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)
    • glGetnMapdv Link icon

      void glGetnMapdv(int target, int query, int bufSize, double[] v)
    • glGetnMapfv Link icon

      void glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)
    • glGetnMapfv Link icon

      void glGetnMapfv(int target, int query, int bufSize, float[] v)
    • glGetnMapiv Link icon

      void glGetnMapiv(int target, int query, int bufSize, IntBuffer v)
    • glGetnMapiv Link icon

      void glGetnMapiv(int target, int query, int bufSize, int[] v)
    • glGetnMinmax Link icon

      void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)
    • glGetnPixelMapfv Link icon

      void glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)
    • glGetnPixelMapfv Link icon

      void glGetnPixelMapfv(int map, int bufSize, float[] values)
    • glGetnPixelMapuiv Link icon

      void glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)
    • glGetnPixelMapuiv Link icon

      void glGetnPixelMapuiv(int map, int bufSize, int[] values)
    • glGetnPixelMapusv Link icon

      void glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)
    • glGetnPixelMapusv Link icon

      void glGetnPixelMapusv(int map, int bufSize, short[] values)
    • glGetnPolygonStipple Link icon

      void glGetnPolygonStipple(int bufSize, byte[] pattern)
    • glGetnSeparableFilter Link icon

      void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
    • glGetnTexImage Link icon

      void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
    • glGetnUniformdv Link icon

      void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
    • glGetnUniformdv Link icon

      void glGetnUniformdv(int program, int location, int bufSize, double[] params)
    • glGetnUniformfv Link icon

      void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
    • glGetnUniformfv Link icon

      void glGetnUniformfv(int program, int location, int bufSize, float[] params)
    • glGetnUniformiv Link icon

      void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
    • glGetnUniformiv Link icon

      void glGetnUniformiv(int program, int location, int bufSize, int[] params)
    • glGetnUniformuiv Link icon

      void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
    • glGetnUniformuiv Link icon

      void glGetnUniformuiv(int program, int location, int bufSize, int[] params)
    • glHint Link icon

      void glHint(int target, int mode)
    • glIndexMask Link icon

      void glIndexMask(int mask)
    • glIndexPointer Link icon

      void glIndexPointer(int type, int stride, Buffer pointer)
    • glIndexd Link icon

      void glIndexd(double c)
    • glIndexdv Link icon

      void glIndexdv(DoubleBuffer c)
    • glIndexdv Link icon

      void glIndexdv(double[] c)
    • glIndexf Link icon

      void glIndexf(float c)
    • glIndexfv Link icon

      void glIndexfv(FloatBuffer c)
    • glIndexfv Link icon

      void glIndexfv(float[] c)
    • glIndexi Link icon

      void glIndexi(int c)
    • glIndexiv Link icon

      void glIndexiv(IntBuffer c)
    • glIndexiv Link icon

      void glIndexiv(int[] c)
    • glIndexs Link icon

      void glIndexs(short c)
    • glIndexsv Link icon

      void glIndexsv(ShortBuffer c)
    • glIndexsv Link icon

      void glIndexsv(short[] c)
    • glIndexub Link icon

      void glIndexub(byte c)
    • glIndexubv Link icon

      void glIndexubv(byte[] c)
    • glInitNames Link icon

      void glInitNames()
    • glInterleavedArrays Link icon

      void glInterleavedArrays(int format, int stride, Buffer pointer)
    • glInterleavedArrays Link icon

      void glInterleavedArrays(int format, int stride, long pointer)
    • glInvalidateBufferData Link icon

      void glInvalidateBufferData(int buffer)
    • glInvalidateBufferSubData Link icon

      void glInvalidateBufferSubData(int buffer, long offset, long length)
    • glInvalidateFramebuffer Link icon

      void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
    • glInvalidateFramebuffer Link icon

      void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments)
    • glInvalidateNamedFramebufferData Link icon

      void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)
    • glInvalidateNamedFramebufferData Link icon

      void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, int[] attachments)
    • glInvalidateNamedFramebufferSubData Link icon

      void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
    • glInvalidateNamedFramebufferSubData Link icon

      void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, int[] attachments, int x, int y, int width, int height)
    • glInvalidateSubFramebuffer Link icon

      void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
    • glInvalidateSubFramebuffer Link icon

      void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int x, int y, int width, int height)
    • glInvalidateTexImage Link icon

      void glInvalidateTexImage(int texture, int level)
    • glInvalidateTexSubImage Link icon

      void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
    • glIsBuffer Link icon

      boolean glIsBuffer(int buffer)
    • glIsEnabled Link icon

      boolean glIsEnabled(int cap)
    • glIsEnabledi Link icon

      boolean glIsEnabledi(int target, int index)
    • glIsFramebuffer Link icon

      boolean glIsFramebuffer(int framebuffer)
    • glIsList Link icon

      boolean glIsList(int list)
    • glIsProgram Link icon

      boolean glIsProgram(int program)
    • glIsProgramPipeline Link icon

      boolean glIsProgramPipeline(int pipeline)
    • glIsQuery Link icon

      boolean glIsQuery(int id)
    • glIsRenderbuffer Link icon

      boolean glIsRenderbuffer(int renderbuffer)
    • glIsSampler Link icon

      boolean glIsSampler(int sampler)
    • glIsShader Link icon

      boolean glIsShader(int shader)
    • glIsSync Link icon

      boolean glIsSync(long sync)
    • glIsTexture Link icon

      boolean glIsTexture(int texture)
    • glIsTransformFeedback Link icon

      boolean glIsTransformFeedback(int id)
    • glIsVertexArray Link icon

      boolean glIsVertexArray(int array)
    • glLightModelf Link icon

      void glLightModelf(int pname, float param)
    • glLightModelfv Link icon

      void glLightModelfv(int pname, FloatBuffer params)
    • glLightModelfv Link icon

      void glLightModelfv(int pname, float[] params)
    • glLightModeli Link icon

      void glLightModeli(int pname, int param)
    • glLightModeliv Link icon

      void glLightModeliv(int pname, IntBuffer params)
    • glLightModeliv Link icon

      void glLightModeliv(int pname, int[] params)
    • glLightf Link icon

      void glLightf(int light, int pname, float param)
    • glLightfv Link icon

      void glLightfv(int light, int pname, FloatBuffer params)
    • glLightfv Link icon

      void glLightfv(int light, int pname, float[] params)
    • glLighti Link icon

      void glLighti(int light, int pname, int param)
    • glLightiv Link icon

      void glLightiv(int light, int pname, IntBuffer params)
    • glLightiv Link icon

      void glLightiv(int light, int pname, int[] params)
    • glLineStipple Link icon

      void glLineStipple(int factor, short pattern)
    • glLineWidth Link icon

      void glLineWidth(float width)
    • glLinkProgram Link icon

      void glLinkProgram(int program)
    • glListBase Link icon

      void glListBase(int base)
    • glLoadIdentity Link icon

      void glLoadIdentity()
    • glLoadMatrixd Link icon

      void glLoadMatrixd(DoubleBuffer m)
    • glLoadMatrixd Link icon

      void glLoadMatrixd(double[] m)
    • glLoadMatrixf Link icon

      void glLoadMatrixf(FloatBuffer m)
    • glLoadMatrixf Link icon

      void glLoadMatrixf(float[] m)
    • glLoadName Link icon

      void glLoadName(int name)
    • glLoadTransposeMatrixd Link icon

      void glLoadTransposeMatrixd(DoubleBuffer m)
    • glLoadTransposeMatrixd Link icon

      void glLoadTransposeMatrixd(double[] m)
    • glLoadTransposeMatrixf Link icon

      void glLoadTransposeMatrixf(FloatBuffer m)
    • glLoadTransposeMatrixf Link icon

      void glLoadTransposeMatrixf(float[] m)
    • glLogicOp Link icon

      void glLogicOp(int opcode)
    • glMap1d Link icon

      void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
    • glMap1d Link icon

      void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
    • glMap1f Link icon

      void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
    • glMap1f Link icon

      void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
    • glMap2d Link icon

      void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
    • glMap2d Link icon

      void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
    • glMap2f Link icon

      void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
    • glMap2f Link icon

      void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
    • glMapBuffer Link icon

      ByteBuffer glMapBuffer(int target, int access)
    • glMapBufferRange Link icon

      ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
    • glMapGrid1d Link icon

      void glMapGrid1d(int un, double u1, double u2)
    • glMapGrid1f Link icon

      void glMapGrid1f(int un, float u1, float u2)
    • glMapGrid2d Link icon

      void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
    • glMapGrid2f Link icon

      void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
    • glMapNamedBuffer Link icon

      ByteBuffer glMapNamedBuffer(int buffer, int access)
    • glMapNamedBufferRange Link icon

      ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access)
    • glMaterialf Link icon

      void glMaterialf(int face, int pname, float param)
    • glMaterialfv Link icon

      void glMaterialfv(int face, int pname, FloatBuffer params)
    • glMaterialfv Link icon

      void glMaterialfv(int face, int pname, float[] params)
    • glMateriali Link icon

      void glMateriali(int face, int pname, int param)
    • glMaterialiv Link icon

      void glMaterialiv(int face, int pname, IntBuffer params)
    • glMaterialiv Link icon

      void glMaterialiv(int face, int pname, int[] params)
    • glMatrixMode Link icon

      void glMatrixMode(int mode)
    • glMemoryBarrier Link icon

      void glMemoryBarrier(int barriers)
    • glMemoryBarrierByRegion Link icon

      void glMemoryBarrierByRegion(int barriers)
    • glMinSampleShading Link icon

      void glMinSampleShading(float value)
    • glMultMatrixd Link icon

      void glMultMatrixd(DoubleBuffer m)
    • glMultMatrixd Link icon

      void glMultMatrixd(double[] m)
    • glMultMatrixf Link icon

      void glMultMatrixf(FloatBuffer m)
    • glMultMatrixf Link icon

      void glMultMatrixf(float[] m)
    • glMultTransposeMatrixd Link icon

      void glMultTransposeMatrixd(DoubleBuffer m)
    • glMultTransposeMatrixd Link icon

      void glMultTransposeMatrixd(double[] m)
    • glMultTransposeMatrixf Link icon

      void glMultTransposeMatrixf(FloatBuffer m)
    • glMultTransposeMatrixf Link icon

      void glMultTransposeMatrixf(float[] m)
    • glMultiDrawArrays Link icon

      void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
    • glMultiDrawArrays Link icon

      void glMultiDrawArrays(int mode, int[] first, int[] count, int drawcount)
    • glMultiDrawArraysIndirect Link icon

      void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
    • glMultiDrawArraysIndirectCount Link icon

      void glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride)
    • glMultiDrawElements Link icon

      void glMultiDrawElements(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount)
    • glMultiDrawElements Link icon

      void glMultiDrawElements(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount)
    • glMultiDrawElementsBaseVertex Link icon

      void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex)
    • glMultiDrawElementsBaseVertex Link icon

      void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex)
    • glMultiDrawElementsIndirect Link icon

      void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride)
    • glMultiDrawElementsIndirectCount Link icon

      void glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride)
    • glMultiTexCoord1d Link icon

      void glMultiTexCoord1d(int target, double s)
    • glMultiTexCoord1dv Link icon

      void glMultiTexCoord1dv(int target, DoubleBuffer v)
    • glMultiTexCoord1dv Link icon

      void glMultiTexCoord1dv(int target, double[] v)
    • glMultiTexCoord1f Link icon

      void glMultiTexCoord1f(int target, float s)
    • glMultiTexCoord1fv Link icon

      void glMultiTexCoord1fv(int target, FloatBuffer v)
    • glMultiTexCoord1fv Link icon

      void glMultiTexCoord1fv(int target, float[] v)
    • glMultiTexCoord1i Link icon

      void glMultiTexCoord1i(int target, int s)
    • glMultiTexCoord1iv Link icon

      void glMultiTexCoord1iv(int target, IntBuffer v)
    • glMultiTexCoord1iv Link icon

      void glMultiTexCoord1iv(int target, int[] v)
    • glMultiTexCoord1s Link icon

      void glMultiTexCoord1s(int target, short s)
    • glMultiTexCoord1sv Link icon

      void glMultiTexCoord1sv(int target, ShortBuffer v)
    • glMultiTexCoord1sv Link icon

      void glMultiTexCoord1sv(int target, short[] v)
    • glMultiTexCoord2d Link icon

      void glMultiTexCoord2d(int target, double s, double t)
    • glMultiTexCoord2dv Link icon

      void glMultiTexCoord2dv(int target, DoubleBuffer v)
    • glMultiTexCoord2dv Link icon

      void glMultiTexCoord2dv(int target, double[] v)
    • glMultiTexCoord2f Link icon

      void glMultiTexCoord2f(int target, float s, float t)
    • glMultiTexCoord2fv Link icon

      void glMultiTexCoord2fv(int target, FloatBuffer v)
    • glMultiTexCoord2fv Link icon

      void glMultiTexCoord2fv(int target, float[] v)
    • glMultiTexCoord2i Link icon

      void glMultiTexCoord2i(int target, int s, int t)
    • glMultiTexCoord2iv Link icon

      void glMultiTexCoord2iv(int target, IntBuffer v)
    • glMultiTexCoord2iv Link icon

      void glMultiTexCoord2iv(int target, int[] v)
    • glMultiTexCoord2s Link icon

      void glMultiTexCoord2s(int target, short s, short t)
    • glMultiTexCoord2sv Link icon

      void glMultiTexCoord2sv(int target, ShortBuffer v)
    • glMultiTexCoord2sv Link icon

      void glMultiTexCoord2sv(int target, short[] v)
    • glMultiTexCoord3d Link icon

      void glMultiTexCoord3d(int target, double s, double t, double r)
    • glMultiTexCoord3dv Link icon

      void glMultiTexCoord3dv(int target, DoubleBuffer v)
    • glMultiTexCoord3dv Link icon

      void glMultiTexCoord3dv(int target, double[] v)
    • glMultiTexCoord3f Link icon

      void glMultiTexCoord3f(int target, float s, float t, float r)
    • glMultiTexCoord3fv Link icon

      void glMultiTexCoord3fv(int target, FloatBuffer v)
    • glMultiTexCoord3fv Link icon

      void glMultiTexCoord3fv(int target, float[] v)
    • glMultiTexCoord3i Link icon

      void glMultiTexCoord3i(int target, int s, int t, int r)
    • glMultiTexCoord3iv Link icon

      void glMultiTexCoord3iv(int target, IntBuffer v)
    • glMultiTexCoord3iv Link icon

      void glMultiTexCoord3iv(int target, int[] v)
    • glMultiTexCoord3s Link icon

      void glMultiTexCoord3s(int target, short s, short t, short r)
    • glMultiTexCoord3sv Link icon

      void glMultiTexCoord3sv(int target, ShortBuffer v)
    • glMultiTexCoord3sv Link icon

      void glMultiTexCoord3sv(int target, short[] v)
    • glMultiTexCoord4d Link icon

      void glMultiTexCoord4d(int target, double s, double t, double r, double q)
    • glMultiTexCoord4dv Link icon

      void glMultiTexCoord4dv(int target, DoubleBuffer v)
    • glMultiTexCoord4dv Link icon

      void glMultiTexCoord4dv(int target, double[] v)
    • glMultiTexCoord4f Link icon

      void glMultiTexCoord4f(int target, float s, float t, float r, float q)
    • glMultiTexCoord4fv Link icon

      void glMultiTexCoord4fv(int target, FloatBuffer v)
    • glMultiTexCoord4fv Link icon

      void glMultiTexCoord4fv(int target, float[] v)
    • glMultiTexCoord4i Link icon

      void glMultiTexCoord4i(int target, int s, int t, int r, int q)
    • glMultiTexCoord4iv Link icon

      void glMultiTexCoord4iv(int target, IntBuffer v)
    • glMultiTexCoord4iv Link icon

      void glMultiTexCoord4iv(int target, int[] v)
    • glMultiTexCoord4s Link icon

      void glMultiTexCoord4s(int target, short s, short t, short r, short q)
    • glMultiTexCoord4sv Link icon

      void glMultiTexCoord4sv(int target, ShortBuffer v)
    • glMultiTexCoord4sv Link icon

      void glMultiTexCoord4sv(int target, short[] v)
    • glMultiTexCoordP1ui Link icon

      void glMultiTexCoordP1ui(int texture, int type, int coords)
    • glMultiTexCoordP1uiv Link icon

      void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP1uiv Link icon

      void glMultiTexCoordP1uiv(int texture, int type, int[] coords)
    • glMultiTexCoordP2ui Link icon

      void glMultiTexCoordP2ui(int texture, int type, int coords)
    • glMultiTexCoordP2uiv Link icon

      void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP2uiv Link icon

      void glMultiTexCoordP2uiv(int texture, int type, int[] coords)
    • glMultiTexCoordP3ui Link icon

      void glMultiTexCoordP3ui(int texture, int type, int coords)
    • glMultiTexCoordP3uiv Link icon

      void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP3uiv Link icon

      void glMultiTexCoordP3uiv(int texture, int type, int[] coords)
    • glMultiTexCoordP4ui Link icon

      void glMultiTexCoordP4ui(int texture, int type, int coords)
    • glMultiTexCoordP4uiv Link icon

      void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
    • glMultiTexCoordP4uiv Link icon

      void glMultiTexCoordP4uiv(int texture, int type, int[] coords)
    • glNamedBufferData Link icon

      void glNamedBufferData(int buffer, long size, Buffer data, int usage)
    • glNamedBufferStorage Link icon

      void glNamedBufferStorage(int buffer, long size, Buffer data, int flags)
    • glNamedBufferSubData Link icon

      void glNamedBufferSubData(int buffer, long offset, long size, Buffer data)
    • glNamedFramebufferDrawBuffer Link icon

      void glNamedFramebufferDrawBuffer(int framebuffer, int buf)
    • glNamedFramebufferDrawBuffers Link icon

      void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)
    • glNamedFramebufferDrawBuffers Link icon

      void glNamedFramebufferDrawBuffers(int framebuffer, int n, int[] bufs)
    • glNamedFramebufferParameteri Link icon

      void glNamedFramebufferParameteri(int framebuffer, int pname, int param)
    • glNamedFramebufferReadBuffer Link icon

      void glNamedFramebufferReadBuffer(int framebuffer, int src)
    • glNamedFramebufferRenderbuffer Link icon

      void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
    • glNamedFramebufferTexture Link icon

      void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
    • glNamedFramebufferTextureLayer Link icon

      void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
    • glNamedRenderbufferStorage Link icon

      void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
    • glNamedRenderbufferStorageMultisample Link icon

      void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
    • glNewList Link icon

      void glNewList(int list, int mode)
    • glNormal3b Link icon

      void glNormal3b(byte nx, byte ny, byte nz)
    • glNormal3bv Link icon

      void glNormal3bv(byte[] v)
    • glNormal3d Link icon

      void glNormal3d(double nx, double ny, double nz)
    • glNormal3dv Link icon

      void glNormal3dv(DoubleBuffer v)
    • glNormal3dv Link icon

      void glNormal3dv(double[] v)
    • glNormal3f Link icon

      void glNormal3f(float nx, float ny, float nz)
    • glNormal3fv Link icon

      void glNormal3fv(FloatBuffer v)
    • glNormal3fv Link icon

      void glNormal3fv(float[] v)
    • glNormal3i Link icon

      void glNormal3i(int nx, int ny, int nz)
    • glNormal3iv Link icon

      void glNormal3iv(IntBuffer v)
    • glNormal3iv Link icon

      void glNormal3iv(int[] v)
    • glNormal3s Link icon

      void glNormal3s(short nx, short ny, short nz)
    • glNormal3sv Link icon

      void glNormal3sv(ShortBuffer v)
    • glNormal3sv Link icon

      void glNormal3sv(short[] v)
    • glNormalP3ui Link icon

      void glNormalP3ui(int type, int coords)
    • glNormalP3uiv Link icon

      void glNormalP3uiv(int type, IntBuffer coords)
    • glNormalP3uiv Link icon

      void glNormalP3uiv(int type, int[] coords)
    • glNormalPointer Link icon

      void glNormalPointer(int type, int stride, Buffer pointer)
    • glNormalPointer Link icon

      void glNormalPointer(int type, int stride, long pointer)
    • glObjectLabel Link icon

      void glObjectLabel(int identifier, int name, int length, String label)
    • glObjectPtrLabel Link icon

      void glObjectPtrLabel(Buffer ptr, int length, String label)
    • glOrtho Link icon

      void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
    • glPassThrough Link icon

      void glPassThrough(float token)
    • glPatchParameterfv Link icon

      void glPatchParameterfv(int pname, FloatBuffer values)
    • glPatchParameterfv Link icon

      void glPatchParameterfv(int pname, float[] values)
    • glPatchParameteri Link icon

      void glPatchParameteri(int pname, int value)
    • glPauseTransformFeedback Link icon

      void glPauseTransformFeedback()
    • glPixelMapfv Link icon

      void glPixelMapfv(int map, int mapsize, FloatBuffer values)
    • glPixelMapfv Link icon

      void glPixelMapfv(int map, int mapsize, float[] values)
    • glPixelMapuiv Link icon

      void glPixelMapuiv(int map, int mapsize, IntBuffer values)
    • glPixelMapuiv Link icon

      void glPixelMapuiv(int map, int mapsize, int[] values)
    • glPixelMapusv Link icon

      void glPixelMapusv(int map, int mapsize, ShortBuffer values)
    • glPixelMapusv Link icon

      void glPixelMapusv(int map, int mapsize, short[] values)
    • glPixelStoref Link icon

      void glPixelStoref(int pname, float param)
    • glPixelStorei Link icon

      void glPixelStorei(int pname, int param)
    • glPixelTransferf Link icon

      void glPixelTransferf(int pname, float param)
    • glPixelTransferi Link icon

      void glPixelTransferi(int pname, int param)
    • glPixelZoom Link icon

      void glPixelZoom(float xfactor, float yfactor)
    • glPointParameterf Link icon

      void glPointParameterf(int pname, float param)
    • glPointParameterfv Link icon

      void glPointParameterfv(int pname, FloatBuffer params)
    • glPointParameterfv Link icon

      void glPointParameterfv(int pname, float[] params)
    • glPointParameteri Link icon

      void glPointParameteri(int pname, int param)
    • glPointParameteriv Link icon

      void glPointParameteriv(int pname, IntBuffer params)
    • glPointParameteriv Link icon

      void glPointParameteriv(int pname, int[] params)
    • glPointSize Link icon

      void glPointSize(float size)
    • glPolygonMode Link icon

      void glPolygonMode(int face, int mode)
    • glPolygonOffset Link icon

      void glPolygonOffset(float factor, float units)
    • glPolygonOffsetClamp Link icon

      void glPolygonOffsetClamp(float factor, float units, float clamp)
    • glPolygonStipple Link icon

      void glPolygonStipple(byte[] mask)
    • glPopAttrib Link icon

      void glPopAttrib()
    • glPopClientAttrib Link icon

      void glPopClientAttrib()
    • glPopDebugGroup Link icon

      void glPopDebugGroup()
    • glPopMatrix Link icon

      void glPopMatrix()
    • glPopName Link icon

      void glPopName()
    • glPrimitiveRestartIndex Link icon

      void glPrimitiveRestartIndex(int index)
    • glPrioritizeTextures Link icon

      void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
    • glPrioritizeTextures Link icon

      void glPrioritizeTextures(int n, int[] textures, float[] priorities)
    • glProgramBinary Link icon

      void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
    • glProgramParameteri Link icon

      void glProgramParameteri(int program, int pname, int value)
    • glProgramUniform1d Link icon

      void glProgramUniform1d(int program, int location, double v0)
    • glProgramUniform1dv Link icon

      void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform1dv Link icon

      void glProgramUniform1dv(int program, int location, int count, double[] value)
    • glProgramUniform1f Link icon

      void glProgramUniform1f(int program, int location, float v0)
    • glProgramUniform1fv Link icon

      void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform1fv Link icon

      void glProgramUniform1fv(int program, int location, int count, float[] value)
    • glProgramUniform1i Link icon

      void glProgramUniform1i(int program, int location, int v0)
    • glProgramUniform1iv Link icon

      void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1iv Link icon

      void glProgramUniform1iv(int program, int location, int count, int[] value)
    • glProgramUniform1ui Link icon

      void glProgramUniform1ui(int program, int location, int v0)
    • glProgramUniform1uiv Link icon

      void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform1uiv Link icon

      void glProgramUniform1uiv(int program, int location, int count, int[] value)
    • glProgramUniform2d Link icon

      void glProgramUniform2d(int program, int location, double v0, double v1)
    • glProgramUniform2dv Link icon

      void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform2dv Link icon

      void glProgramUniform2dv(int program, int location, int count, double[] value)
    • glProgramUniform2f Link icon

      void glProgramUniform2f(int program, int location, float v0, float v1)
    • glProgramUniform2fv Link icon

      void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform2fv Link icon

      void glProgramUniform2fv(int program, int location, int count, float[] value)
    • glProgramUniform2i Link icon

      void glProgramUniform2i(int program, int location, int v0, int v1)
    • glProgramUniform2iv Link icon

      void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2iv Link icon

      void glProgramUniform2iv(int program, int location, int count, int[] value)
    • glProgramUniform2ui Link icon

      void glProgramUniform2ui(int program, int location, int v0, int v1)
    • glProgramUniform2uiv Link icon

      void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform2uiv Link icon

      void glProgramUniform2uiv(int program, int location, int count, int[] value)
    • glProgramUniform3d Link icon

      void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
    • glProgramUniform3dv Link icon

      void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform3dv Link icon

      void glProgramUniform3dv(int program, int location, int count, double[] value)
    • glProgramUniform3f Link icon

      void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
    • glProgramUniform3fv Link icon

      void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform3fv Link icon

      void glProgramUniform3fv(int program, int location, int count, float[] value)
    • glProgramUniform3i Link icon

      void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3iv Link icon

      void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3iv Link icon

      void glProgramUniform3iv(int program, int location, int count, int[] value)
    • glProgramUniform3ui Link icon

      void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
    • glProgramUniform3uiv Link icon

      void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform3uiv Link icon

      void glProgramUniform3uiv(int program, int location, int count, int[] value)
    • glProgramUniform4d Link icon

      void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
    • glProgramUniform4dv Link icon

      void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
    • glProgramUniform4dv Link icon

      void glProgramUniform4dv(int program, int location, int count, double[] value)
    • glProgramUniform4f Link icon

      void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
    • glProgramUniform4fv Link icon

      void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
    • glProgramUniform4fv Link icon

      void glProgramUniform4fv(int program, int location, int count, float[] value)
    • glProgramUniform4i Link icon

      void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4iv Link icon

      void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4iv Link icon

      void glProgramUniform4iv(int program, int location, int count, int[] value)
    • glProgramUniform4ui Link icon

      void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
    • glProgramUniform4uiv Link icon

      void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
    • glProgramUniform4uiv Link icon

      void glProgramUniform4uiv(int program, int location, int count, int[] value)
    • glProgramUniformMatrix2dv Link icon

      void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2dv Link icon

      void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix2fv Link icon

      void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2fv Link icon

      void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix2x3dv Link icon

      void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x3dv Link icon

      void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix2x3fv Link icon

      void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x3fv Link icon

      void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix2x4dv Link icon

      void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix2x4dv Link icon

      void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix2x4fv Link icon

      void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix2x4fv Link icon

      void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix3dv Link icon

      void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3dv Link icon

      void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix3fv Link icon

      void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3fv Link icon

      void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix3x2dv Link icon

      void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x2dv Link icon

      void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix3x2fv Link icon

      void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x2fv Link icon

      void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix3x4dv Link icon

      void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix3x4dv Link icon

      void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix3x4fv Link icon

      void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix3x4fv Link icon

      void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix4dv Link icon

      void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4dv Link icon

      void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix4fv Link icon

      void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4fv Link icon

      void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix4x2dv Link icon

      void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x2dv Link icon

      void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix4x2fv Link icon

      void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x2fv Link icon

      void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value)
    • glProgramUniformMatrix4x3dv Link icon

      void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
    • glProgramUniformMatrix4x3dv Link icon

      void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value)
    • glProgramUniformMatrix4x3fv Link icon

      void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
    • glProgramUniformMatrix4x3fv Link icon

      void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value)
    • glProvokingVertex Link icon

      void glProvokingVertex(int mode)
    • glPushAttrib Link icon

      void glPushAttrib(int mask)
    • glPushClientAttrib Link icon

      void glPushClientAttrib(int mask)
    • glPushDebugGroup Link icon

      void glPushDebugGroup(int source, int id, int length, String message)
    • glPushMatrix Link icon

      void glPushMatrix()
    • glPushName Link icon

      void glPushName(int name)
    • glQueryCounter Link icon

      void glQueryCounter(int id, int target)
    • glRasterPos2d Link icon

      void glRasterPos2d(double x, double y)
    • glRasterPos2dv Link icon

      void glRasterPos2dv(DoubleBuffer v)
    • glRasterPos2dv Link icon

      void glRasterPos2dv(double[] v)
    • glRasterPos2f Link icon

      void glRasterPos2f(float x, float y)
    • glRasterPos2fv Link icon

      void glRasterPos2fv(FloatBuffer v)
    • glRasterPos2fv Link icon

      void glRasterPos2fv(float[] v)
    • glRasterPos2i Link icon

      void glRasterPos2i(int x, int y)
    • glRasterPos2iv Link icon

      void glRasterPos2iv(IntBuffer v)
    • glRasterPos2iv Link icon

      void glRasterPos2iv(int[] v)
    • glRasterPos2s Link icon

      void glRasterPos2s(short x, short y)
    • glRasterPos2sv Link icon

      void glRasterPos2sv(ShortBuffer v)
    • glRasterPos2sv Link icon

      void glRasterPos2sv(short[] v)
    • glRasterPos3d Link icon

      void glRasterPos3d(double x, double y, double z)
    • glRasterPos3dv Link icon

      void glRasterPos3dv(DoubleBuffer v)
    • glRasterPos3dv Link icon

      void glRasterPos3dv(double[] v)
    • glRasterPos3f Link icon

      void glRasterPos3f(float x, float y, float z)
    • glRasterPos3fv Link icon

      void glRasterPos3fv(FloatBuffer v)
    • glRasterPos3fv Link icon

      void glRasterPos3fv(float[] v)
    • glRasterPos3i Link icon

      void glRasterPos3i(int x, int y, int z)
    • glRasterPos3iv Link icon

      void glRasterPos3iv(IntBuffer v)
    • glRasterPos3iv Link icon

      void glRasterPos3iv(int[] v)
    • glRasterPos3s Link icon

      void glRasterPos3s(short x, short y, short z)
    • glRasterPos3sv Link icon

      void glRasterPos3sv(ShortBuffer v)
    • glRasterPos3sv Link icon

      void glRasterPos3sv(short[] v)
    • glRasterPos4d Link icon

      void glRasterPos4d(double x, double y, double z, double w)
    • glRasterPos4dv Link icon

      void glRasterPos4dv(DoubleBuffer v)
    • glRasterPos4dv Link icon

      void glRasterPos4dv(double[] v)
    • glRasterPos4f Link icon

      void glRasterPos4f(float x, float y, float z, float w)
    • glRasterPos4fv Link icon

      void glRasterPos4fv(FloatBuffer v)
    • glRasterPos4fv Link icon

      void glRasterPos4fv(float[] v)
    • glRasterPos4i Link icon

      void glRasterPos4i(int x, int y, int z, int w)
    • glRasterPos4iv Link icon

      void glRasterPos4iv(IntBuffer v)
    • glRasterPos4iv Link icon

      void glRasterPos4iv(int[] v)
    • glRasterPos4s Link icon

      void glRasterPos4s(short x, short y, short z, short w)
    • glRasterPos4sv Link icon

      void glRasterPos4sv(ShortBuffer v)
    • glRasterPos4sv Link icon

      void glRasterPos4sv(short[] v)
    • glReadBuffer Link icon

      void glReadBuffer(int src)
    • glReadPixels Link icon

      void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
    • glReadPixels Link icon

      void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels)
    • glReadnPixels Link icon

      void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
    • glRectd Link icon

      void glRectd(double x1, double y1, double x2, double y2)
    • glRectdv Link icon

      void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
    • glRectdv Link icon

      void glRectdv(double[] v1, double[] v2)
    • glRectf Link icon

      void glRectf(float x1, float y1, float x2, float y2)
    • glRectfv Link icon

      void glRectfv(FloatBuffer v1, FloatBuffer v2)
    • glRectfv Link icon

      void glRectfv(float[] v1, float[] v2)
    • glRecti Link icon

      void glRecti(int x1, int y1, int x2, int y2)
    • glRectiv Link icon

      void glRectiv(IntBuffer v1, IntBuffer v2)
    • glRectiv Link icon

      void glRectiv(int[] v1, int[] v2)
    • glRects Link icon

      void glRects(short x1, short y1, short x2, short y2)
    • glRectsv Link icon

      void glRectsv(ShortBuffer v1, ShortBuffer v2)
    • glRectsv Link icon

      void glRectsv(short[] v1, short[] v2)
    • glReleaseShaderCompiler Link icon

      void glReleaseShaderCompiler()
    • glRenderMode Link icon

      int glRenderMode(int mode)
    • glRenderbufferStorage Link icon

      void glRenderbufferStorage(int target, int internalformat, int width, int height)
    • glRenderbufferStorageMultisample Link icon

      void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
    • glResumeTransformFeedback Link icon

      void glResumeTransformFeedback()
    • glRotated Link icon

      void glRotated(double angle, double x, double y, double z)
    • glRotatef Link icon

      void glRotatef(float angle, float x, float y, float z)
    • glSampleCoverage Link icon

      void glSampleCoverage(float value, boolean invert)
    • glSampleMaski Link icon

      void glSampleMaski(int maskNumber, int mask)
    • glSamplerParameterIiv Link icon

      void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIiv Link icon

      void glSamplerParameterIiv(int sampler, int pname, int[] param)
    • glSamplerParameterIuiv Link icon

      void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
    • glSamplerParameterIuiv Link icon

      void glSamplerParameterIuiv(int sampler, int pname, int[] param)
    • glSamplerParameterf Link icon

      void glSamplerParameterf(int sampler, int pname, float param)
    • glSamplerParameterfv Link icon

      void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
    • glSamplerParameterfv Link icon

      void glSamplerParameterfv(int sampler, int pname, float[] param)
    • glSamplerParameteri Link icon

      void glSamplerParameteri(int sampler, int pname, int param)
    • glSamplerParameteriv Link icon

      void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
    • glSamplerParameteriv Link icon

      void glSamplerParameteriv(int sampler, int pname, int[] param)
    • glScaled Link icon

      void glScaled(double x, double y, double z)
    • glScalef Link icon

      void glScalef(float x, float y, float z)
    • glScissor Link icon

      void glScissor(int x, int y, int width, int height)
    • glScissorArrayv Link icon

      void glScissorArrayv(int first, int count, IntBuffer v)
    • glScissorArrayv Link icon

      void glScissorArrayv(int first, int count, int[] v)
    • glScissorIndexed Link icon

      void glScissorIndexed(int index, int left, int bottom, int width, int height)
    • glScissorIndexedv Link icon

      void glScissorIndexedv(int index, IntBuffer v)
    • glScissorIndexedv Link icon

      void glScissorIndexedv(int index, int[] v)
    • glSecondaryColor3b Link icon

      void glSecondaryColor3b(byte red, byte green, byte blue)
    • glSecondaryColor3bv Link icon

      void glSecondaryColor3bv(byte[] v)
    • glSecondaryColor3d Link icon

      void glSecondaryColor3d(double red, double green, double blue)
    • glSecondaryColor3dv Link icon

      void glSecondaryColor3dv(DoubleBuffer v)
    • glSecondaryColor3dv Link icon

      void glSecondaryColor3dv(double[] v)
    • glSecondaryColor3f Link icon

      void glSecondaryColor3f(float red, float green, float blue)
    • glSecondaryColor3fv Link icon

      void glSecondaryColor3fv(FloatBuffer v)
    • glSecondaryColor3fv Link icon

      void glSecondaryColor3fv(float[] v)
    • glSecondaryColor3i Link icon

      void glSecondaryColor3i(int red, int green, int blue)
    • glSecondaryColor3iv Link icon

      void glSecondaryColor3iv(IntBuffer v)
    • glSecondaryColor3iv Link icon

      void glSecondaryColor3iv(int[] v)
    • glSecondaryColor3s Link icon

      void glSecondaryColor3s(short red, short green, short blue)
    • glSecondaryColor3sv Link icon

      void glSecondaryColor3sv(ShortBuffer v)
    • glSecondaryColor3sv Link icon

      void glSecondaryColor3sv(short[] v)
    • glSecondaryColor3ub Link icon

      void glSecondaryColor3ub(byte red, byte green, byte blue)
    • glSecondaryColor3ubv Link icon

      void glSecondaryColor3ubv(byte[] v)
    • glSecondaryColor3ui Link icon

      void glSecondaryColor3ui(int red, int green, int blue)
    • glSecondaryColor3uiv Link icon

      void glSecondaryColor3uiv(IntBuffer v)
    • glSecondaryColor3uiv Link icon

      void glSecondaryColor3uiv(int[] v)
    • glSecondaryColor3us Link icon

      void glSecondaryColor3us(short red, short green, short blue)
    • glSecondaryColor3usv Link icon

      void glSecondaryColor3usv(ShortBuffer v)
    • glSecondaryColor3usv Link icon

      void glSecondaryColor3usv(short[] v)
    • glSecondaryColorP3ui Link icon

      void glSecondaryColorP3ui(int type, int color)
    • glSecondaryColorP3uiv Link icon

      void glSecondaryColorP3uiv(int type, IntBuffer color)
    • glSecondaryColorP3uiv Link icon

      void glSecondaryColorP3uiv(int type, int[] color)
    • glSecondaryColorPointer Link icon

      void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
    • glSelectBuffer Link icon

      void glSelectBuffer(int size, IntBuffer buffer)
    • glSelectBuffer Link icon

      void glSelectBuffer(int size, int[] buffer)
    • glShadeModel Link icon

      void glShadeModel(int mode)
    • glShaderBinary Link icon

      void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length)
    • glShaderBinary Link icon

      void glShaderBinary(int count, int[] shaders, int binaryformat, Buffer binary, int length)
    • glShaderSource Link icon

      void glShaderSource(int shader, int count, String[] string, IntBuffer length)
    • glShaderSource Link icon

      void glShaderSource(int shader, int count, String[] string, int[] length)
    • glShaderStorageBlockBinding Link icon

      void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
    • glSpecializeShader Link icon

      void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue)
    • glSpecializeShader Link icon

      void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, int[] pConstantIndex, int[] pConstantValue)
    • glStencilFunc Link icon

      void glStencilFunc(int func, int ref, int mask)
    • glStencilFuncSeparate Link icon

      void glStencilFuncSeparate(int face, int func, int ref, int mask)
    • glStencilMask Link icon

      void glStencilMask(int mask)
    • glStencilMaskSeparate Link icon

      void glStencilMaskSeparate(int face, int mask)
    • glStencilOp Link icon

      void glStencilOp(int fail, int zfail, int zpass)
    • glStencilOpSeparate Link icon

      void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
    • glTexBuffer Link icon

      void glTexBuffer(int target, int internalformat, int buffer)
    • glTexBufferRange Link icon

      void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
    • glTexCoord1d Link icon

      void glTexCoord1d(double s)
    • glTexCoord1dv Link icon

      void glTexCoord1dv(DoubleBuffer v)
    • glTexCoord1dv Link icon

      void glTexCoord1dv(double[] v)
    • glTexCoord1f Link icon

      void glTexCoord1f(float s)
    • glTexCoord1fv Link icon

      void glTexCoord1fv(FloatBuffer v)
    • glTexCoord1fv Link icon

      void glTexCoord1fv(float[] v)
    • glTexCoord1i Link icon

      void glTexCoord1i(int s)
    • glTexCoord1iv Link icon

      void glTexCoord1iv(IntBuffer v)
    • glTexCoord1iv Link icon

      void glTexCoord1iv(int[] v)
    • glTexCoord1s Link icon

      void glTexCoord1s(short s)
    • glTexCoord1sv Link icon

      void glTexCoord1sv(ShortBuffer v)
    • glTexCoord1sv Link icon

      void glTexCoord1sv(short[] v)
    • glTexCoord2d Link icon

      void glTexCoord2d(double s, double t)
    • glTexCoord2dv Link icon

      void glTexCoord2dv(DoubleBuffer v)
    • glTexCoord2dv Link icon

      void glTexCoord2dv(double[] v)
    • glTexCoord2f Link icon

      void glTexCoord2f(float s, float t)
    • glTexCoord2fv Link icon

      void glTexCoord2fv(FloatBuffer v)
    • glTexCoord2fv Link icon

      void glTexCoord2fv(float[] v)
    • glTexCoord2i Link icon

      void glTexCoord2i(int s, int t)
    • glTexCoord2iv Link icon

      void glTexCoord2iv(IntBuffer v)
    • glTexCoord2iv Link icon

      void glTexCoord2iv(int[] v)
    • glTexCoord2s Link icon

      void glTexCoord2s(short s, short t)
    • glTexCoord2sv Link icon

      void glTexCoord2sv(ShortBuffer v)
    • glTexCoord2sv Link icon

      void glTexCoord2sv(short[] v)
    • glTexCoord3d Link icon

      void glTexCoord3d(double s, double t, double r)
    • glTexCoord3dv Link icon

      void glTexCoord3dv(DoubleBuffer v)
    • glTexCoord3dv Link icon

      void glTexCoord3dv(double[] v)
    • glTexCoord3f Link icon

      void glTexCoord3f(float s, float t, float r)
    • glTexCoord3fv Link icon

      void glTexCoord3fv(FloatBuffer v)
    • glTexCoord3fv Link icon

      void glTexCoord3fv(float[] v)
    • glTexCoord3i Link icon

      void glTexCoord3i(int s, int t, int r)
    • glTexCoord3iv Link icon

      void glTexCoord3iv(IntBuffer v)
    • glTexCoord3iv Link icon

      void glTexCoord3iv(int[] v)
    • glTexCoord3s Link icon

      void glTexCoord3s(short s, short t, short r)
    • glTexCoord3sv Link icon

      void glTexCoord3sv(ShortBuffer v)
    • glTexCoord3sv Link icon

      void glTexCoord3sv(short[] v)
    • glTexCoord4d Link icon

      void glTexCoord4d(double s, double t, double r, double q)
    • glTexCoord4dv Link icon

      void glTexCoord4dv(DoubleBuffer v)
    • glTexCoord4dv Link icon

      void glTexCoord4dv(double[] v)
    • glTexCoord4f Link icon

      void glTexCoord4f(float s, float t, float r, float q)
    • glTexCoord4fv Link icon

      void glTexCoord4fv(FloatBuffer v)
    • glTexCoord4fv Link icon

      void glTexCoord4fv(float[] v)
    • glTexCoord4i Link icon

      void glTexCoord4i(int s, int t, int r, int q)
    • glTexCoord4iv Link icon

      void glTexCoord4iv(IntBuffer v)
    • glTexCoord4iv Link icon

      void glTexCoord4iv(int[] v)
    • glTexCoord4s Link icon

      void glTexCoord4s(short s, short t, short r, short q)
    • glTexCoord4sv Link icon

      void glTexCoord4sv(ShortBuffer v)
    • glTexCoord4sv Link icon

      void glTexCoord4sv(short[] v)
    • glTexCoordP1ui Link icon

      void glTexCoordP1ui(int type, int coords)
    • glTexCoordP1uiv Link icon

      void glTexCoordP1uiv(int type, IntBuffer coords)
    • glTexCoordP1uiv Link icon

      void glTexCoordP1uiv(int type, int[] coords)
    • glTexCoordP2ui Link icon

      void glTexCoordP2ui(int type, int coords)
    • glTexCoordP2uiv Link icon

      void glTexCoordP2uiv(int type, IntBuffer coords)
    • glTexCoordP2uiv Link icon

      void glTexCoordP2uiv(int type, int[] coords)
    • glTexCoordP3ui Link icon

      void glTexCoordP3ui(int type, int coords)
    • glTexCoordP3uiv Link icon

      void glTexCoordP3uiv(int type, IntBuffer coords)
    • glTexCoordP3uiv Link icon

      void glTexCoordP3uiv(int type, int[] coords)
    • glTexCoordP4ui Link icon

      void glTexCoordP4ui(int type, int coords)
    • glTexCoordP4uiv Link icon

      void glTexCoordP4uiv(int type, IntBuffer coords)
    • glTexCoordP4uiv Link icon

      void glTexCoordP4uiv(int type, int[] coords)
    • glTexCoordPointer Link icon

      void glTexCoordPointer(int size, int type, int stride, Buffer pointer)
    • glTexCoordPointer Link icon

      void glTexCoordPointer(int size, int type, int stride, long pointer)
    • glTexEnvf Link icon

      void glTexEnvf(int target, int pname, float param)
    • glTexEnvfv Link icon

      void glTexEnvfv(int target, int pname, FloatBuffer params)
    • glTexEnvfv Link icon

      void glTexEnvfv(int target, int pname, float[] params)
    • glTexEnvi Link icon

      void glTexEnvi(int target, int pname, int param)
    • glTexEnviv Link icon

      void glTexEnviv(int target, int pname, IntBuffer params)
    • glTexEnviv Link icon

      void glTexEnviv(int target, int pname, int[] params)
    • glTexGend Link icon

      void glTexGend(int coord, int pname, double param)
    • glTexGendv Link icon

      void glTexGendv(int coord, int pname, DoubleBuffer params)
    • glTexGendv Link icon

      void glTexGendv(int coord, int pname, double[] params)
    • glTexGenf Link icon

      void glTexGenf(int coord, int pname, float param)
    • glTexGenfv Link icon

      void glTexGenfv(int coord, int pname, FloatBuffer params)
    • glTexGenfv Link icon

      void glTexGenfv(int coord, int pname, float[] params)
    • glTexGeni Link icon

      void glTexGeni(int coord, int pname, int param)
    • glTexGeniv Link icon

      void glTexGeniv(int coord, int pname, IntBuffer params)
    • glTexGeniv Link icon

      void glTexGeniv(int coord, int pname, int[] params)
    • glTexImage1D Link icon

      void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
    • glTexImage1D Link icon

      void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels)
    • glTexImage2D Link icon

      void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
    • glTexImage2D Link icon

      void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels)
    • glTexImage2DMultisample Link icon

      void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexImage3D Link icon

      void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
    • glTexImage3D Link icon

      void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
    • glTexImage3DMultisample Link icon

      void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexParameterIiv Link icon

      void glTexParameterIiv(int target, int pname, IntBuffer params)
    • glTexParameterIiv Link icon

      void glTexParameterIiv(int target, int pname, int[] params)
    • glTexParameterIuiv Link icon

      void glTexParameterIuiv(int target, int pname, IntBuffer params)
    • glTexParameterIuiv Link icon

      void glTexParameterIuiv(int target, int pname, int[] params)
    • glTexParameterf Link icon

      void glTexParameterf(int target, int pname, float param)
    • glTexParameterfv Link icon

      void glTexParameterfv(int target, int pname, FloatBuffer params)
    • glTexParameterfv Link icon

      void glTexParameterfv(int target, int pname, float[] params)
    • glTexParameteri Link icon

      void glTexParameteri(int target, int pname, int param)
    • glTexParameteriv Link icon

      void glTexParameteriv(int target, int pname, IntBuffer params)
    • glTexParameteriv Link icon

      void glTexParameteriv(int target, int pname, int[] params)
    • glTexStorage1D Link icon

      void glTexStorage1D(int target, int levels, int internalformat, int width)
    • glTexStorage2D Link icon

      void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
    • glTexStorage2DMultisample Link icon

      void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTexStorage3D Link icon

      void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
    • glTexStorage3DMultisample Link icon

      void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTexSubImage1D Link icon

      void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTexSubImage2D Link icon

      void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTexSubImage3D Link icon

      void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTextureBarrier Link icon

      void glTextureBarrier()
    • glTextureBuffer Link icon

      void glTextureBuffer(int texture, int internalformat, int buffer)
    • glTextureBufferRange Link icon

      void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size)
    • glTextureParameterIiv Link icon

      void glTextureParameterIiv(int texture, int pname, IntBuffer params)
    • glTextureParameterIiv Link icon

      void glTextureParameterIiv(int texture, int pname, int[] params)
    • glTextureParameterIuiv Link icon

      void glTextureParameterIuiv(int texture, int pname, IntBuffer params)
    • glTextureParameterIuiv Link icon

      void glTextureParameterIuiv(int texture, int pname, int[] params)
    • glTextureParameterf Link icon

      void glTextureParameterf(int texture, int pname, float param)
    • glTextureParameterfv Link icon

      void glTextureParameterfv(int texture, int pname, FloatBuffer param)
    • glTextureParameterfv Link icon

      void glTextureParameterfv(int texture, int pname, float[] param)
    • glTextureParameteri Link icon

      void glTextureParameteri(int texture, int pname, int param)
    • glTextureParameteriv Link icon

      void glTextureParameteriv(int texture, int pname, IntBuffer param)
    • glTextureParameteriv Link icon

      void glTextureParameteriv(int texture, int pname, int[] param)
    • glTextureStorage1D Link icon

      void glTextureStorage1D(int texture, int levels, int internalformat, int width)
    • glTextureStorage2D Link icon

      void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
    • glTextureStorage2DMultisample Link icon

      void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
    • glTextureStorage3D Link icon

      void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
    • glTextureStorage3DMultisample Link icon

      void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
    • glTextureSubImage1D Link icon

      void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)
    • glTextureSubImage2D Link icon

      void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
    • glTextureSubImage3D Link icon

      void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
    • glTextureView Link icon

      void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
    • glTransformFeedbackBufferBase Link icon

      void glTransformFeedbackBufferBase(int xfb, int index, int buffer)
    • glTransformFeedbackBufferRange Link icon

      void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size)
    • glTransformFeedbackVaryings Link icon

      void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
    • glTranslated Link icon

      void glTranslated(double x, double y, double z)
    • glTranslatef Link icon

      void glTranslatef(float x, float y, float z)
    • glUniform1d Link icon

      void glUniform1d(int location, double x)
    • glUniform1dv Link icon

      void glUniform1dv(int location, int count, DoubleBuffer value)
    • glUniform1dv Link icon

      void glUniform1dv(int location, int count, double[] value)
    • glUniform1f Link icon

      void glUniform1f(int location, float v0)
    • glUniform1fv Link icon

      void glUniform1fv(int location, int count, FloatBuffer value)
    • glUniform1fv Link icon

      void glUniform1fv(int location, int count, float[] value)
    • glUniform1i Link icon

      void glUniform1i(int location, int v0)
    • glUniform1iv Link icon

      void glUniform1iv(int location, int count, IntBuffer value)
    • glUniform1iv Link icon

      void glUniform1iv(int location, int count, int[] value)
    • glUniform1ui Link icon

      void glUniform1ui(int location, int v0)
    • glUniform1uiv Link icon

      void glUniform1uiv(int location, int count, IntBuffer value)
    • glUniform1uiv Link icon

      void glUniform1uiv(int location, int count, int[] value)
    • glUniform2d Link icon

      void glUniform2d(int location, double x, double y)
    • glUniform2dv Link icon

      void glUniform2dv(int location, int count, DoubleBuffer value)
    • glUniform2dv Link icon

      void glUniform2dv(int location, int count, double[] value)
    • glUniform2f Link icon

      void glUniform2f(int location, float v0, float v1)
    • glUniform2fv Link icon

      void glUniform2fv(int location, int count, FloatBuffer value)
    • glUniform2fv Link icon

      void glUniform2fv(int location, int count, float[] value)
    • glUniform2i Link icon

      void glUniform2i(int location, int v0, int v1)
    • glUniform2iv Link icon

      void glUniform2iv(int location, int count, IntBuffer value)
    • glUniform2iv Link icon

      void glUniform2iv(int location, int count, int[] value)
    • glUniform2ui Link icon

      void glUniform2ui(int location, int v0, int v1)
    • glUniform2uiv Link icon

      void glUniform2uiv(int location, int count, IntBuffer value)
    • glUniform2uiv Link icon

      void glUniform2uiv(int location, int count, int[] value)
    • glUniform3d Link icon

      void glUniform3d(int location, double x, double y, double z)
    • glUniform3dv Link icon

      void glUniform3dv(int location, int count, DoubleBuffer value)
    • glUniform3dv Link icon

      void glUniform3dv(int location, int count, double[] value)
    • glUniform3f Link icon

      void glUniform3f(int location, float v0, float v1, float v2)
    • glUniform3fv Link icon

      void glUniform3fv(int location, int count, FloatBuffer value)
    • glUniform3fv Link icon

      void glUniform3fv(int location, int count, float[] value)
    • glUniform3i Link icon

      void glUniform3i(int location, int v0, int v1, int v2)
    • glUniform3iv Link icon

      void glUniform3iv(int location, int count, IntBuffer value)
    • glUniform3iv Link icon

      void glUniform3iv(int location, int count, int[] value)
    • glUniform3ui Link icon

      void glUniform3ui(int location, int v0, int v1, int v2)
    • glUniform3uiv Link icon

      void glUniform3uiv(int location, int count, IntBuffer value)
    • glUniform3uiv Link icon

      void glUniform3uiv(int location, int count, int[] value)
    • glUniform4d Link icon

      void glUniform4d(int location, double x, double y, double z, double w)
    • glUniform4dv Link icon

      void glUniform4dv(int location, int count, DoubleBuffer value)
    • glUniform4dv Link icon

      void glUniform4dv(int location, int count, double[] value)
    • glUniform4f Link icon

      void glUniform4f(int location, float v0, float v1, float v2, float v3)
    • glUniform4fv Link icon

      void glUniform4fv(int location, int count, FloatBuffer value)
    • glUniform4fv Link icon

      void glUniform4fv(int location, int count, float[] value)
    • glUniform4i Link icon

      void glUniform4i(int location, int v0, int v1, int v2, int v3)
    • glUniform4iv Link icon

      void glUniform4iv(int location, int count, IntBuffer value)
    • glUniform4iv Link icon

      void glUniform4iv(int location, int count, int[] value)
    • glUniform4ui Link icon

      void glUniform4ui(int location, int v0, int v1, int v2, int v3)
    • glUniform4uiv Link icon

      void glUniform4uiv(int location, int count, IntBuffer value)
    • glUniform4uiv Link icon

      void glUniform4uiv(int location, int count, int[] value)
    • glUniformBlockBinding Link icon

      void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
    • glUniformMatrix2dv Link icon

      void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2dv Link icon

      void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix2fv Link icon

      void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2fv Link icon

      void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix2x3dv Link icon

      void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x3dv Link icon

      void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix2x3fv Link icon

      void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x3fv Link icon

      void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix2x4dv Link icon

      void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix2x4dv Link icon

      void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix2x4fv Link icon

      void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix2x4fv Link icon

      void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix3dv Link icon

      void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3dv Link icon

      void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix3fv Link icon

      void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3fv Link icon

      void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix3x2dv Link icon

      void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x2dv Link icon

      void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix3x2fv Link icon

      void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x2fv Link icon

      void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix3x4dv Link icon

      void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix3x4dv Link icon

      void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix3x4fv Link icon

      void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix3x4fv Link icon

      void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix4dv Link icon

      void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4dv Link icon

      void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix4fv Link icon

      void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4fv Link icon

      void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix4x2dv Link icon

      void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x2dv Link icon

      void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix4x2fv Link icon

      void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x2fv Link icon

      void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value)
    • glUniformMatrix4x3dv Link icon

      void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
    • glUniformMatrix4x3dv Link icon

      void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value)
    • glUniformMatrix4x3fv Link icon

      void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
    • glUniformMatrix4x3fv Link icon

      void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value)
    • glUniformSubroutinesuiv Link icon

      void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
    • glUniformSubroutinesuiv Link icon

      void glUniformSubroutinesuiv(int shadertype, int count, int[] indices)
    • glUnmapBuffer Link icon

      boolean glUnmapBuffer(int target)
    • glUnmapNamedBuffer Link icon

      boolean glUnmapNamedBuffer(int buffer)
    • glUseProgram Link icon

      void glUseProgram(int program)
    • glUseProgramStages Link icon

      void glUseProgramStages(int pipeline, int stages, int program)
    • glValidateProgram Link icon

      void glValidateProgram(int program)
    • glValidateProgramPipeline Link icon

      void glValidateProgramPipeline(int pipeline)
    • glVertex2d Link icon

      void glVertex2d(double x, double y)
    • glVertex2dv Link icon

      void glVertex2dv(DoubleBuffer v)
    • glVertex2dv Link icon

      void glVertex2dv(double[] v)
    • glVertex2f Link icon

      void glVertex2f(float x, float y)
    • glVertex2fv Link icon

      void glVertex2fv(FloatBuffer v)
    • glVertex2fv Link icon

      void glVertex2fv(float[] v)
    • glVertex2i Link icon

      void glVertex2i(int x, int y)
    • glVertex2iv Link icon

      void glVertex2iv(IntBuffer v)
    • glVertex2iv Link icon

      void glVertex2iv(int[] v)
    • glVertex2s Link icon

      void glVertex2s(short x, short y)
    • glVertex2sv Link icon

      void glVertex2sv(ShortBuffer v)
    • glVertex2sv Link icon

      void glVertex2sv(short[] v)
    • glVertex3d Link icon

      void glVertex3d(double x, double y, double z)
    • glVertex3dv Link icon

      void glVertex3dv(DoubleBuffer v)
    • glVertex3dv Link icon

      void glVertex3dv(double[] v)
    • glVertex3f Link icon

      void glVertex3f(float x, float y, float z)
    • glVertex3fv Link icon

      void glVertex3fv(FloatBuffer v)
    • glVertex3fv Link icon

      void glVertex3fv(float[] v)
    • glVertex3i Link icon

      void glVertex3i(int x, int y, int z)
    • glVertex3iv Link icon

      void glVertex3iv(IntBuffer v)
    • glVertex3iv Link icon

      void glVertex3iv(int[] v)
    • glVertex3s Link icon

      void glVertex3s(short x, short y, short z)
    • glVertex3sv Link icon

      void glVertex3sv(ShortBuffer v)
    • glVertex3sv Link icon

      void glVertex3sv(short[] v)
    • glVertex4d Link icon

      void glVertex4d(double x, double y, double z, double w)
    • glVertex4dv Link icon

      void glVertex4dv(DoubleBuffer v)
    • glVertex4dv Link icon

      void glVertex4dv(double[] v)
    • glVertex4f Link icon

      void glVertex4f(float x, float y, float z, float w)
    • glVertex4fv Link icon

      void glVertex4fv(FloatBuffer v)
    • glVertex4fv Link icon

      void glVertex4fv(float[] v)
    • glVertex4i Link icon

      void glVertex4i(int x, int y, int z, int w)
    • glVertex4iv Link icon

      void glVertex4iv(IntBuffer v)
    • glVertex4iv Link icon

      void glVertex4iv(int[] v)
    • glVertex4s Link icon

      void glVertex4s(short x, short y, short z, short w)
    • glVertex4sv Link icon

      void glVertex4sv(ShortBuffer v)
    • glVertex4sv Link icon

      void glVertex4sv(short[] v)
    • glVertexArrayAttribBinding Link icon

      void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
    • glVertexArrayAttribFormat Link icon

      void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
    • glVertexArrayAttribIFormat Link icon

      void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
    • glVertexArrayAttribLFormat Link icon

      void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
    • glVertexArrayBindingDivisor Link icon

      void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
    • glVertexArrayElementBuffer Link icon

      void glVertexArrayElementBuffer(int vaobj, int buffer)
    • glVertexArrayVertexBuffer Link icon

      void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
    • glVertexArrayVertexBuffers Link icon

      void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides)
    • glVertexArrayVertexBuffers Link icon

      void glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides)
    • glVertexAttrib1d Link icon

      void glVertexAttrib1d(int index, double x)
    • glVertexAttrib1dv Link icon

      void glVertexAttrib1dv(int index, DoubleBuffer v)
    • glVertexAttrib1dv Link icon

      void glVertexAttrib1dv(int index, double[] v)
    • glVertexAttrib1f Link icon

      void glVertexAttrib1f(int index, float x)
    • glVertexAttrib1fv Link icon

      void glVertexAttrib1fv(int index, FloatBuffer v)
    • glVertexAttrib1fv Link icon

      void glVertexAttrib1fv(int index, float[] v)
    • glVertexAttrib1s Link icon

      void glVertexAttrib1s(int index, short x)
    • glVertexAttrib1sv Link icon

      void glVertexAttrib1sv(int index, ShortBuffer v)
    • glVertexAttrib1sv Link icon

      void glVertexAttrib1sv(int index, short[] v)
    • glVertexAttrib2d Link icon

      void glVertexAttrib2d(int index, double x, double y)
    • glVertexAttrib2dv Link icon

      void glVertexAttrib2dv(int index, DoubleBuffer v)
    • glVertexAttrib2dv Link icon

      void glVertexAttrib2dv(int index, double[] v)
    • glVertexAttrib2f Link icon

      void glVertexAttrib2f(int index, float x, float y)
    • glVertexAttrib2fv Link icon

      void glVertexAttrib2fv(int index, FloatBuffer v)
    • glVertexAttrib2fv Link icon

      void glVertexAttrib2fv(int index, float[] v)
    • glVertexAttrib2s Link icon

      void glVertexAttrib2s(int index, short x, short y)
    • glVertexAttrib2sv Link icon

      void glVertexAttrib2sv(int index, ShortBuffer v)
    • glVertexAttrib2sv Link icon

      void glVertexAttrib2sv(int index, short[] v)
    • glVertexAttrib3d Link icon

      void glVertexAttrib3d(int index, double x, double y, double z)
    • glVertexAttrib3dv Link icon

      void glVertexAttrib3dv(int index, DoubleBuffer v)
    • glVertexAttrib3dv Link icon

      void glVertexAttrib3dv(int index, double[] v)
    • glVertexAttrib3f Link icon

      void glVertexAttrib3f(int index, float x, float y, float z)
    • glVertexAttrib3fv Link icon

      void glVertexAttrib3fv(int index, FloatBuffer v)
    • glVertexAttrib3fv Link icon

      void glVertexAttrib3fv(int index, float[] v)
    • glVertexAttrib3s Link icon

      void glVertexAttrib3s(int index, short x, short y, short z)
    • glVertexAttrib3sv Link icon

      void glVertexAttrib3sv(int index, ShortBuffer v)
    • glVertexAttrib3sv Link icon

      void glVertexAttrib3sv(int index, short[] v)
    • glVertexAttrib4Nbv Link icon

      void glVertexAttrib4Nbv(int index, byte[] v)
    • glVertexAttrib4Niv Link icon

      void glVertexAttrib4Niv(int index, IntBuffer v)
    • glVertexAttrib4Niv Link icon

      void glVertexAttrib4Niv(int index, int[] v)
    • glVertexAttrib4Nsv Link icon

      void glVertexAttrib4Nsv(int index, ShortBuffer v)
    • glVertexAttrib4Nsv Link icon

      void glVertexAttrib4Nsv(int index, short[] v)
    • glVertexAttrib4Nub Link icon

      void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
    • glVertexAttrib4Nubv Link icon

      void glVertexAttrib4Nubv(int index, byte[] v)
    • glVertexAttrib4Nuiv Link icon

      void glVertexAttrib4Nuiv(int index, IntBuffer v)
    • glVertexAttrib4Nuiv Link icon

      void glVertexAttrib4Nuiv(int index, int[] v)
    • glVertexAttrib4Nusv Link icon

      void glVertexAttrib4Nusv(int index, ShortBuffer v)
    • glVertexAttrib4Nusv Link icon

      void glVertexAttrib4Nusv(int index, short[] v)
    • glVertexAttrib4bv Link icon

      void glVertexAttrib4bv(int index, byte[] v)
    • glVertexAttrib4d Link icon

      void glVertexAttrib4d(int index, double x, double y, double z, double w)
    • glVertexAttrib4dv Link icon

      void glVertexAttrib4dv(int index, DoubleBuffer v)
    • glVertexAttrib4dv Link icon

      void glVertexAttrib4dv(int index, double[] v)
    • glVertexAttrib4f Link icon

      void glVertexAttrib4f(int index, float x, float y, float z, float w)
    • glVertexAttrib4fv Link icon

      void glVertexAttrib4fv(int index, FloatBuffer v)
    • glVertexAttrib4fv Link icon

      void glVertexAttrib4fv(int index, float[] v)
    • glVertexAttrib4iv Link icon

      void glVertexAttrib4iv(int index, IntBuffer v)
    • glVertexAttrib4iv Link icon

      void glVertexAttrib4iv(int index, int[] v)
    • glVertexAttrib4s Link icon

      void glVertexAttrib4s(int index, short x, short y, short z, short w)
    • glVertexAttrib4sv Link icon

      void glVertexAttrib4sv(int index, ShortBuffer v)
    • glVertexAttrib4sv Link icon

      void glVertexAttrib4sv(int index, short[] v)
    • glVertexAttrib4ubv Link icon

      void glVertexAttrib4ubv(int index, byte[] v)
    • glVertexAttrib4uiv Link icon

      void glVertexAttrib4uiv(int index, IntBuffer v)
    • glVertexAttrib4uiv Link icon

      void glVertexAttrib4uiv(int index, int[] v)
    • glVertexAttrib4usv Link icon

      void glVertexAttrib4usv(int index, ShortBuffer v)
    • glVertexAttrib4usv Link icon

      void glVertexAttrib4usv(int index, short[] v)
    • glVertexAttribBinding Link icon

      void glVertexAttribBinding(int attribindex, int bindingindex)
    • glVertexAttribDivisor Link icon

      void glVertexAttribDivisor(int index, int divisor)
    • glVertexAttribFormat Link icon

      void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
    • glVertexAttribI1i Link icon

      void glVertexAttribI1i(int index, int x)
    • glVertexAttribI1iv Link icon

      void glVertexAttribI1iv(int index, IntBuffer v)
    • glVertexAttribI1iv Link icon

      void glVertexAttribI1iv(int index, int[] v)
    • glVertexAttribI1ui Link icon

      void glVertexAttribI1ui(int index, int x)
    • glVertexAttribI1uiv Link icon

      void glVertexAttribI1uiv(int index, IntBuffer v)
    • glVertexAttribI1uiv Link icon

      void glVertexAttribI1uiv(int index, int[] v)
    • glVertexAttribI2i Link icon

      void glVertexAttribI2i(int index, int x, int y)
    • glVertexAttribI2iv Link icon

      void glVertexAttribI2iv(int index, IntBuffer v)
    • glVertexAttribI2iv Link icon

      void glVertexAttribI2iv(int index, int[] v)
    • glVertexAttribI2ui Link icon

      void glVertexAttribI2ui(int index, int x, int y)
    • glVertexAttribI2uiv Link icon

      void glVertexAttribI2uiv(int index, IntBuffer v)
    • glVertexAttribI2uiv Link icon

      void glVertexAttribI2uiv(int index, int[] v)
    • glVertexAttribI3i Link icon

      void glVertexAttribI3i(int index, int x, int y, int z)
    • glVertexAttribI3iv Link icon

      void glVertexAttribI3iv(int index, IntBuffer v)
    • glVertexAttribI3iv Link icon

      void glVertexAttribI3iv(int index, int[] v)
    • glVertexAttribI3ui Link icon

      void glVertexAttribI3ui(int index, int x, int y, int z)
    • glVertexAttribI3uiv Link icon

      void glVertexAttribI3uiv(int index, IntBuffer v)
    • glVertexAttribI3uiv Link icon

      void glVertexAttribI3uiv(int index, int[] v)
    • glVertexAttribI4bv Link icon

      void glVertexAttribI4bv(int index, byte[] v)
    • glVertexAttribI4i Link icon

      void glVertexAttribI4i(int index, int x, int y, int z, int w)
    • glVertexAttribI4iv Link icon

      void glVertexAttribI4iv(int index, IntBuffer v)
    • glVertexAttribI4iv Link icon

      void glVertexAttribI4iv(int index, int[] v)
    • glVertexAttribI4sv Link icon

      void glVertexAttribI4sv(int index, ShortBuffer v)
    • glVertexAttribI4sv Link icon

      void glVertexAttribI4sv(int index, short[] v)
    • glVertexAttribI4ubv Link icon

      void glVertexAttribI4ubv(int index, byte[] v)
    • glVertexAttribI4ui Link icon

      void glVertexAttribI4ui(int index, int x, int y, int z, int w)
    • glVertexAttribI4uiv Link icon

      void glVertexAttribI4uiv(int index, IntBuffer v)
    • glVertexAttribI4uiv Link icon

      void glVertexAttribI4uiv(int index, int[] v)
    • glVertexAttribI4usv Link icon

      void glVertexAttribI4usv(int index, ShortBuffer v)
    • glVertexAttribI4usv Link icon

      void glVertexAttribI4usv(int index, short[] v)
    • glVertexAttribIFormat Link icon

      void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribIPointer Link icon

      void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribL1d Link icon

      void glVertexAttribL1d(int index, double x)
    • glVertexAttribL1dv Link icon

      void glVertexAttribL1dv(int index, DoubleBuffer v)
    • glVertexAttribL1dv Link icon

      void glVertexAttribL1dv(int index, double[] v)
    • glVertexAttribL2d Link icon

      void glVertexAttribL2d(int index, double x, double y)
    • glVertexAttribL2dv Link icon

      void glVertexAttribL2dv(int index, DoubleBuffer v)
    • glVertexAttribL2dv Link icon

      void glVertexAttribL2dv(int index, double[] v)
    • glVertexAttribL3d Link icon

      void glVertexAttribL3d(int index, double x, double y, double z)
    • glVertexAttribL3dv Link icon

      void glVertexAttribL3dv(int index, DoubleBuffer v)
    • glVertexAttribL3dv Link icon

      void glVertexAttribL3dv(int index, double[] v)
    • glVertexAttribL4d Link icon

      void glVertexAttribL4d(int index, double x, double y, double z, double w)
    • glVertexAttribL4dv Link icon

      void glVertexAttribL4dv(int index, DoubleBuffer v)
    • glVertexAttribL4dv Link icon

      void glVertexAttribL4dv(int index, double[] v)
    • glVertexAttribLFormat Link icon

      void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
    • glVertexAttribLPointer Link icon

      void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
    • glVertexAttribP1ui Link icon

      void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP1uiv Link icon

      void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP1uiv Link icon

      void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribP2ui Link icon

      void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP2uiv Link icon

      void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP2uiv Link icon

      void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribP3ui Link icon

      void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP3uiv Link icon

      void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP3uiv Link icon

      void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribP4ui Link icon

      void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
    • glVertexAttribP4uiv Link icon

      void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
    • glVertexAttribP4uiv Link icon

      void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value)
    • glVertexAttribPointer Link icon

      void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
    • glVertexAttribPointer Link icon

      void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
    • glVertexBindingDivisor Link icon

      void glVertexBindingDivisor(int bindingindex, int divisor)
    • glVertexP2ui Link icon

      void glVertexP2ui(int type, int value)
    • glVertexP2uiv Link icon

      void glVertexP2uiv(int type, IntBuffer value)
    • glVertexP2uiv Link icon

      void glVertexP2uiv(int type, int[] value)
    • glVertexP3ui Link icon

      void glVertexP3ui(int type, int value)
    • glVertexP3uiv Link icon

      void glVertexP3uiv(int type, IntBuffer value)
    • glVertexP3uiv Link icon

      void glVertexP3uiv(int type, int[] value)
    • glVertexP4ui Link icon

      void glVertexP4ui(int type, int value)
    • glVertexP4uiv Link icon

      void glVertexP4uiv(int type, IntBuffer value)
    • glVertexP4uiv Link icon

      void glVertexP4uiv(int type, int[] value)
    • glVertexPointer Link icon

      void glVertexPointer(int size, int type, int stride, Buffer pointer)
    • glVertexPointer Link icon

      void glVertexPointer(int size, int type, int stride, long pointer)
    • glViewport Link icon

      void glViewport(int x, int y, int width, int height)
    • glViewportArrayv Link icon

      void glViewportArrayv(int first, int count, FloatBuffer v)
    • glViewportArrayv Link icon

      void glViewportArrayv(int first, int count, float[] v)
    • glViewportIndexedf Link icon

      void glViewportIndexedf(int index, float x, float y, float w, float h)
    • glViewportIndexedfv Link icon

      void glViewportIndexedfv(int index, FloatBuffer v)
    • glViewportIndexedfv Link icon

      void glViewportIndexedfv(int index, float[] v)
    • glWaitSync Link icon

      void glWaitSync(long sync, int flags, long timeout)
    • glWindowPos2d Link icon

      void glWindowPos2d(double x, double y)
    • glWindowPos2dv Link icon

      void glWindowPos2dv(DoubleBuffer v)
    • glWindowPos2dv Link icon

      void glWindowPos2dv(double[] v)
    • glWindowPos2f Link icon

      void glWindowPos2f(float x, float y)
    • glWindowPos2fv Link icon

      void glWindowPos2fv(FloatBuffer v)
    • glWindowPos2fv Link icon

      void glWindowPos2fv(float[] v)
    • glWindowPos2i Link icon

      void glWindowPos2i(int x, int y)
    • glWindowPos2iv Link icon

      void glWindowPos2iv(IntBuffer v)
    • glWindowPos2iv Link icon

      void glWindowPos2iv(int[] v)
    • glWindowPos2s Link icon

      void glWindowPos2s(short x, short y)
    • glWindowPos2sv Link icon

      void glWindowPos2sv(ShortBuffer v)
    • glWindowPos2sv Link icon

      void glWindowPos2sv(short[] v)
    • glWindowPos3d Link icon

      void glWindowPos3d(double x, double y, double z)
    • glWindowPos3dv Link icon

      void glWindowPos3dv(DoubleBuffer v)
    • glWindowPos3dv Link icon

      void glWindowPos3dv(double[] v)
    • glWindowPos3f Link icon

      void glWindowPos3f(float x, float y, float z)
    • glWindowPos3fv Link icon

      void glWindowPos3fv(FloatBuffer v)
    • glWindowPos3fv Link icon

      void glWindowPos3fv(float[] v)
    • glWindowPos3i Link icon

      void glWindowPos3i(int x, int y, int z)
    • glWindowPos3iv Link icon

      void glWindowPos3iv(IntBuffer v)
    • glWindowPos3iv Link icon

      void glWindowPos3iv(int[] v)
    • glWindowPos3s Link icon

      void glWindowPos3s(short x, short y, short z)
    • glWindowPos3sv Link icon

      void glWindowPos3sv(ShortBuffer v)
    • glWindowPos3sv Link icon

      void glWindowPos3sv(short[] v)
    • isExtensionAvailable Link icon

      boolean isExtensionAvailable(String arg0)
    • setSwapInterval Link icon

      void setSwapInterval(int arg1)