Package com.luciad.view.opengl.binding
Interface ILcdGL
- All Known Implementing Classes:
TLcdGLDebugGL
,TLcdGLPassThroughGL
,TLcdGLTraceGL
public interface ILcdGL
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionvoid
glAccum
(int op, float value) void
glActiveShaderProgram
(int pipeline, int program) void
glActiveTexture
(int texture) void
glAlphaFunc
(int func, float ref) boolean
glAreTexturesResident
(int n, int[] textures, byte[] residences) boolean
glAreTexturesResident
(int n, IntBuffer textures, byte[] residences) void
glArrayElement
(int i) void
glAttachShader
(int program, int shader) void
glBegin
(int mode) void
glBeginConditionalRender
(int id, int mode) void
glBeginQuery
(int target, int id) void
glBeginQueryIndexed
(int target, int index, int id) void
glBeginTransformFeedback
(int primitiveMode) void
glBindAttribLocation
(int program, int index, String name) void
glBindBuffer
(int target, int buffer) void
glBindBufferBase
(int target, int index, int buffer) void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) void
glBindBuffersBase
(int target, int first, int count, int[] buffers) void
glBindBuffersBase
(int target, int first, int count, IntBuffer buffers) void
glBindBuffersRange
(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) void
glBindBuffersRange
(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) void
glBindFragDataLocation
(int program, int color, String name) void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, String name) void
glBindFramebuffer
(int target, int framebuffer) void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) void
glBindImageTextures
(int first, int count, int[] textures) void
glBindImageTextures
(int first, int count, IntBuffer textures) void
glBindProgramPipeline
(int pipeline) void
glBindRenderbuffer
(int target, int renderbuffer) void
glBindSampler
(int unit, int sampler) void
glBindSamplers
(int first, int count, int[] samplers) void
glBindSamplers
(int first, int count, IntBuffer samplers) void
glBindTexture
(int target, int texture) void
glBindTextures
(int first, int count, int[] textures) void
glBindTextures
(int first, int count, IntBuffer textures) void
glBindTextureUnit
(int unit, int texture) void
glBindTransformFeedback
(int target, int id) void
glBindVertexArray
(int array) void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) void
glBindVertexBuffers
(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) void
glBindVertexBuffers
(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) void
glBlendColor
(float red, float green, float blue, float alpha) void
glBlendEquation
(int mode) void
glBlendEquationi
(int buf, int mode) void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) void
glBlendFunc
(int sfactor, int dfactor) void
glBlendFunci
(int buf, int src, int dst) void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glBlitNamedFramebuffer
(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glBufferData
(int target, long size, Buffer data, int usage) void
glBufferStorage
(int target, long size, Buffer data, int flags) void
glBufferSubData
(int target, long offset, long size, Buffer data) void
glCallList
(int list) void
glCallLists
(int n, int type, Buffer lists) int
glCheckFramebufferStatus
(int target) int
glCheckNamedFramebufferStatus
(int framebuffer, int target) void
glClampColor
(int target, int clamp) void
glClear
(int mask) void
glClearAccum
(float red, float green, float blue, float alpha) void
glClearBufferData
(int target, int internalformat, int format, int type, Buffer data) void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void
glClearBufferfv
(int buffer, int drawbuffer, float[] value) void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) void
glClearBufferiv
(int buffer, int drawbuffer, int[] value) void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, Buffer data) void
glClearBufferuiv
(int buffer, int drawbuffer, int[] value) void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) void
glClearColor
(float red, float green, float blue, float alpha) void
glClearDepth
(double depth) void
glClearDepthf
(float d) void
glClearIndex
(float c) void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, Buffer data) void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data) void
glClearNamedFramebufferfi
(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, float[] value) void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, int[] value) void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, int[] value) void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void
glClearStencil
(int s) void
glClearTexImage
(int texture, int level, int format, int type, Buffer data) void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) void
glClientActiveTexture
(int texture) int
glClientWaitSync
(long sync, int flags, long timeout) void
glClipControl
(int origin, int depth) void
glClipPlane
(int plane, double[] equation) void
glClipPlane
(int plane, DoubleBuffer equation) void
glColor3b
(byte red, byte green, byte blue) void
glColor3bv
(byte[] v) void
glColor3d
(double red, double green, double blue) void
glColor3dv
(double[] v) void
void
glColor3f
(float red, float green, float blue) void
glColor3fv
(float[] v) void
void
glColor3i
(int red, int green, int blue) void
glColor3iv
(int[] v) void
void
glColor3s
(short red, short green, short blue) void
glColor3sv
(short[] v) void
void
glColor3ub
(byte red, byte green, byte blue) void
glColor3ubv
(byte[] v) void
glColor3ui
(int red, int green, int blue) void
glColor3uiv
(int[] v) void
void
glColor3us
(short red, short green, short blue) void
glColor3usv
(short[] v) void
void
glColor4b
(byte red, byte green, byte blue, byte alpha) void
glColor4bv
(byte[] v) void
glColor4d
(double red, double green, double blue, double alpha) void
glColor4dv
(double[] v) void
void
glColor4f
(float red, float green, float blue, float alpha) void
glColor4fv
(float[] v) void
void
glColor4i
(int red, int green, int blue, int alpha) void
glColor4iv
(int[] v) void
void
glColor4s
(short red, short green, short blue, short alpha) void
glColor4sv
(short[] v) void
void
glColor4ub
(byte red, byte green, byte blue, byte alpha) void
glColor4ubv
(byte[] v) void
glColor4ui
(int red, int green, int blue, int alpha) void
glColor4uiv
(int[] v) void
void
glColor4us
(short red, short green, short blue, short alpha) void
glColor4usv
(short[] v) void
void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) void
glColorMaterial
(int face, int mode) void
glColorP3ui
(int type, int color) void
glColorP3uiv
(int type, int[] color) void
glColorP3uiv
(int type, IntBuffer color) void
glColorP4ui
(int type, int color) void
glColorP4uiv
(int type, int[] color) void
glColorP4uiv
(int type, IntBuffer color) void
glColorPointer
(int size, int type, int stride, long pointer) void
glColorPointer
(int size, int type, int stride, Buffer pointer) void
glCompileShader
(int shader) void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) void
glCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) void
glCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) void
glCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void
glCopyNamedBufferSubData
(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void
glCopyPixels
(int x, int y, int width, int height, int type) void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyTextureSubImage1D
(int texture, int level, int xoffset, int x, int y, int width) void
glCopyTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCreateBuffers
(int n, int[] buffers) void
glCreateBuffers
(int n, IntBuffer buffers) void
glCreateFramebuffers
(int n, int[] framebuffers) void
glCreateFramebuffers
(int n, IntBuffer framebuffers) int
void
glCreateProgramPipelines
(int n, int[] pipelines) void
glCreateProgramPipelines
(int n, IntBuffer pipelines) void
glCreateQueries
(int target, int n, int[] ids) void
glCreateQueries
(int target, int n, IntBuffer ids) void
glCreateRenderbuffers
(int n, int[] renderbuffers) void
glCreateRenderbuffers
(int n, IntBuffer renderbuffers) void
glCreateSamplers
(int n, int[] samplers) void
glCreateSamplers
(int n, IntBuffer samplers) int
glCreateShader
(int type) int
glCreateShaderProgramv
(int type, int count, String[] strings) void
glCreateTextures
(int target, int n, int[] textures) void
glCreateTextures
(int target, int n, IntBuffer textures) void
glCreateTransformFeedbacks
(int n, int[] ids) void
glCreateTransformFeedbacks
(int n, IntBuffer ids) void
glCreateVertexArrays
(int n, int[] arrays) void
glCreateVertexArrays
(int n, IntBuffer arrays) void
glCullFace
(int mode) void
glDebugMessageCallback
(long callback, Buffer userParam) void
glDebugMessageControl
(int source, int type, int severity, int count, int[] ids, boolean enabled) void
glDebugMessageControl
(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) void
glDebugMessageInsert
(int source, int type, int id, int severity, int length, String buf) void
glDeleteBuffers
(int n, int[] buffers) void
glDeleteBuffers
(int n, IntBuffer buffers) void
glDeleteFramebuffers
(int n, int[] framebuffers) void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) void
glDeleteLists
(int list, int range) void
glDeleteProgram
(int program) void
glDeleteProgramPipelines
(int n, int[] pipelines) void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) void
glDeleteQueries
(int n, int[] ids) void
glDeleteQueries
(int n, IntBuffer ids) void
glDeleteRenderbuffers
(int n, int[] renderbuffers) void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) void
glDeleteSamplers
(int count, int[] samplers) void
glDeleteSamplers
(int count, IntBuffer samplers) void
glDeleteShader
(int shader) void
glDeleteSync
(long sync) void
glDeleteTextures
(int n, int[] textures) void
glDeleteTextures
(int n, IntBuffer textures) void
glDeleteTransformFeedbacks
(int n, int[] ids) void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) void
glDeleteVertexArrays
(int n, int[] arrays) void
glDeleteVertexArrays
(int n, IntBuffer arrays) void
glDepthFunc
(int func) void
glDepthMask
(boolean flag) void
glDepthRange
(double n, double f) void
glDepthRangeArrayv
(int first, int count, double[] v) void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) void
glDepthRangef
(float n, float f) void
glDepthRangeIndexed
(int index, double n, double f) void
glDetachShader
(int program, int shader) void
glDisable
(int cap) void
glDisableClientState
(int array) void
glDisablei
(int target, int index) void
glDisableVertexArrayAttrib
(int vaobj, int index) void
glDisableVertexAttribArray
(int index) void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) void
glDispatchComputeIndirect
(long indirect) void
glDrawArrays
(int mode, int first, int count) void
glDrawArraysIndirect
(int mode, Buffer indirect) void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) void
glDrawBuffer
(int buf) void
glDrawBuffers
(int n, int[] bufs) void
glDrawBuffers
(int n, IntBuffer bufs) void
glDrawElements
(int mode, int count, int type, long indices) void
glDrawElements
(int mode, int count, int type, Buffer indices) void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) void
glDrawTransformFeedback
(int mode, int id) void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) void
glDrawTransformFeedbackStream
(int mode, int id, int stream) void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) void
glEdgeFlag
(boolean flag) void
glEdgeFlagPointer
(int stride, Buffer pointer) void
glEdgeFlagv
(byte[] flag) void
glEnable
(int cap) void
glEnableClientState
(int array) void
glEnablei
(int target, int index) void
glEnableVertexArrayAttrib
(int vaobj, int index) void
glEnableVertexAttribArray
(int index) void
glEnd()
void
void
void
glEndQuery
(int target) void
glEndQueryIndexed
(int target, int index) void
void
glEvalCoord1d
(double u) void
glEvalCoord1dv
(double[] u) void
void
glEvalCoord1f
(float u) void
glEvalCoord1fv
(float[] u) void
void
glEvalCoord2d
(double u, double v) void
glEvalCoord2dv
(double[] u) void
void
glEvalCoord2f
(float u, float v) void
glEvalCoord2fv
(float[] u) void
void
glEvalMesh1
(int mode, int i1, int i2) void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) void
glEvalPoint1
(int i) void
glEvalPoint2
(int i, int j) void
glFeedbackBuffer
(int size, int type, float[] buffer) void
glFeedbackBuffer
(int size, int type, FloatBuffer buffer) long
glFenceSync
(int condition, int flags) void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange
(int target, long offset, long length) void
glFlushMappedNamedBufferRange
(int buffer, long offset, long length) void
glFogCoordd
(double coord) void
glFogCoorddv
(double[] coord) void
glFogCoorddv
(DoubleBuffer coord) void
glFogCoordf
(float coord) void
glFogCoordfv
(float[] coord) void
glFogCoordfv
(FloatBuffer coord) void
glFogCoordPointer
(int type, int stride, Buffer pointer) void
glFogf
(int pname, float param) void
glFogfv
(int pname, float[] params) void
glFogfv
(int pname, FloatBuffer params) void
glFogi
(int pname, int param) void
glFogiv
(int pname, int[] params) void
void
glFramebufferParameteri
(int target, int pname, int param) void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) void
glFramebufferTexture
(int target, int attachment, int texture, int level) void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void
glFrontFace
(int mode) void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) void
glGenBuffers
(int n, int[] buffers) void
glGenBuffers
(int n, IntBuffer buffers) void
glGenerateMipmap
(int target) void
glGenerateTextureMipmap
(int texture) void
glGenFramebuffers
(int n, int[] framebuffers) void
glGenFramebuffers
(int n, IntBuffer framebuffers) int
glGenLists
(int range) void
glGenProgramPipelines
(int n, int[] pipelines) void
glGenProgramPipelines
(int n, IntBuffer pipelines) void
glGenQueries
(int n, int[] ids) void
glGenQueries
(int n, IntBuffer ids) void
glGenRenderbuffers
(int n, int[] renderbuffers) void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) void
glGenSamplers
(int count, int[] samplers) void
glGenSamplers
(int count, IntBuffer samplers) void
glGenTextures
(int n, int[] textures) void
glGenTextures
(int n, IntBuffer textures) void
glGenTransformFeedbacks
(int n, int[] ids) void
glGenTransformFeedbacks
(int n, IntBuffer ids) void
glGenVertexArrays
(int n, int[] arrays) void
glGenVertexArrays
(int n, IntBuffer arrays) void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, int[] params) void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) void
glGetActiveAttrib
(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, int[] length, byte[] name) void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, int[] values) void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, int[] length, byte[] name) void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) void
glGetActiveUniform
(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, int[] params) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, int[] length, byte[] uniformBlockName) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, int[] length, byte[] uniformName) void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) void
glGetActiveUniformsiv
(int program, int uniformCount, int[] uniformIndices, int pname, int[] params) void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) void
glGetAttachedShaders
(int program, int maxCount, int[] count, int[] shaders) void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer shaders) int
glGetAttribLocation
(int program, String name) void
glGetBooleani_v
(int target, int index, byte[] data) void
glGetBooleanv
(int pname, byte[] data) void
glGetBufferParameteri64v
(int target, int pname, long[] params) void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) void
glGetBufferParameteriv
(int target, int pname, int[] params) void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) void
glGetBufferPointerv
(int target, int pname, ILcdPointerBuffer params) void
glGetBufferSubData
(int target, long offset, long size, Buffer data) void
glGetClipPlane
(int plane, double[] equation) void
glGetClipPlane
(int plane, DoubleBuffer equation) void
glGetCompressedTexImage
(int target, int level, Buffer img) void
glGetCompressedTextureImage
(int texture, int level, int bufSize, Buffer pixels) void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) int
glGetDebugMessageLog
(int count, int bufSize, int[] sources, int[] types, int[] ids, int[] severities, int[] lengths, byte[] messageLog) int
glGetDebugMessageLog
(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog) void
glGetDoublei_v
(int target, int index, double[] data) void
glGetDoublei_v
(int target, int index, DoubleBuffer data) void
glGetDoublev
(int pname, double[] data) void
glGetDoublev
(int pname, DoubleBuffer data) int
void
glGetFloati_v
(int target, int index, float[] data) void
glGetFloati_v
(int target, int index, FloatBuffer data) void
glGetFloatv
(int pname, float[] data) void
glGetFloatv
(int pname, FloatBuffer data) int
glGetFragDataIndex
(int program, String name) int
glGetFragDataLocation
(int program, String name) void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, int[] params) void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) void
glGetFramebufferParameteriv
(int target, int pname, int[] params) void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) int
void
glGetInteger64i_v
(int target, int index, long[] data) void
glGetInteger64i_v
(int target, int index, LongBuffer data) void
glGetInteger64v
(int pname, long[] data) void
glGetInteger64v
(int pname, LongBuffer data) void
glGetIntegeri_v
(int target, int index, int[] data) void
glGetIntegeri_v
(int target, int index, IntBuffer data) void
glGetIntegerv
(int pname, int[] data) void
glGetIntegerv
(int pname, IntBuffer data) void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, long[] params) void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, LongBuffer params) void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, int[] params) void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) void
glGetLightfv
(int light, int pname, float[] params) void
glGetLightfv
(int light, int pname, FloatBuffer params) void
glGetLightiv
(int light, int pname, int[] params) void
glGetLightiv
(int light, int pname, IntBuffer params) void
glGetMapdv
(int target, int query, double[] v) void
glGetMapdv
(int target, int query, DoubleBuffer v) void
glGetMapfv
(int target, int query, float[] v) void
glGetMapfv
(int target, int query, FloatBuffer v) void
glGetMapiv
(int target, int query, int[] v) void
glGetMapiv
(int target, int query, IntBuffer v) void
glGetMaterialfv
(int face, int pname, float[] params) void
glGetMaterialfv
(int face, int pname, FloatBuffer params) void
glGetMaterialiv
(int face, int pname, int[] params) void
glGetMaterialiv
(int face, int pname, IntBuffer params) void
glGetMultisamplefv
(int pname, int index, float[] val) void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) void
glGetNamedBufferParameteri64v
(int buffer, int pname, long[] params) void
glGetNamedBufferParameteri64v
(int buffer, int pname, LongBuffer params) void
glGetNamedBufferParameteriv
(int buffer, int pname, int[] params) void
glGetNamedBufferParameteriv
(int buffer, int pname, IntBuffer params) void
glGetNamedBufferPointerv
(int buffer, int pname, ILcdPointerBuffer params) void
glGetNamedBufferSubData
(int buffer, long offset, long size, Buffer data) void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, int[] params) void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, IntBuffer params) void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, int[] param) void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, IntBuffer param) void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, int[] params) void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, IntBuffer params) void
glGetnColorTable
(int target, int format, int type, int bufSize, Buffer table) void
glGetnCompressedTexImage
(int target, int lod, int bufSize, Buffer pixels) void
glGetnConvolutionFilter
(int target, int format, int type, int bufSize, Buffer image) void
glGetnHistogram
(int target, boolean reset, int format, int type, int bufSize, Buffer values) void
glGetnMapdv
(int target, int query, int bufSize, double[] v) void
glGetnMapdv
(int target, int query, int bufSize, DoubleBuffer v) void
glGetnMapfv
(int target, int query, int bufSize, float[] v) void
glGetnMapfv
(int target, int query, int bufSize, FloatBuffer v) void
glGetnMapiv
(int target, int query, int bufSize, int[] v) void
glGetnMapiv
(int target, int query, int bufSize, IntBuffer v) void
glGetnMinmax
(int target, boolean reset, int format, int type, int bufSize, Buffer values) void
glGetnPixelMapfv
(int map, int bufSize, float[] values) void
glGetnPixelMapfv
(int map, int bufSize, FloatBuffer values) void
glGetnPixelMapuiv
(int map, int bufSize, int[] values) void
glGetnPixelMapuiv
(int map, int bufSize, IntBuffer values) void
glGetnPixelMapusv
(int map, int bufSize, short[] values) void
glGetnPixelMapusv
(int map, int bufSize, ShortBuffer values) void
glGetnPolygonStipple
(int bufSize, byte[] pattern) void
glGetnSeparableFilter
(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span) void
glGetnTexImage
(int target, int level, int format, int type, int bufSize, Buffer pixels) void
glGetnUniformdv
(int program, int location, int bufSize, double[] params) void
glGetnUniformdv
(int program, int location, int bufSize, DoubleBuffer params) void
glGetnUniformfv
(int program, int location, int bufSize, float[] params) void
glGetnUniformfv
(int program, int location, int bufSize, FloatBuffer params) void
glGetnUniformiv
(int program, int location, int bufSize, int[] params) void
glGetnUniformiv
(int program, int location, int bufSize, IntBuffer params) void
glGetnUniformuiv
(int program, int location, int bufSize, int[] params) void
glGetnUniformuiv
(int program, int location, int bufSize, IntBuffer params) void
glGetObjectLabel
(int identifier, int name, int bufSize, int[] length, byte[] label) void
glGetObjectLabel
(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label) void
glGetObjectPtrLabel
(Buffer ptr, int bufSize, int[] length, byte[] label) void
glGetObjectPtrLabel
(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label) void
glGetPixelMapfv
(int map, float[] values) void
glGetPixelMapfv
(int map, FloatBuffer values) void
glGetPixelMapuiv
(int map, int[] values) void
glGetPixelMapuiv
(int map, IntBuffer values) void
glGetPixelMapusv
(int map, short[] values) void
glGetPixelMapusv
(int map, ShortBuffer values) void
glGetPointerv
(int pname, ILcdPointerBuffer params) void
glGetPolygonStipple
(byte[] mask) void
glGetProgramBinary
(int program, int bufSize, int[] length, int[] binaryFormat, Buffer binary) void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) void
glGetProgramInfoLog
(int program, int bufSize, int[] length, byte[] infoLog) void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, int[] params) void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) void
glGetProgramiv
(int program, int pname, int[] params) void
glGetProgramiv
(int program, int pname, IntBuffer params) void
glGetProgramPipelineInfoLog
(int pipeline, int bufSize, int[] length, byte[] infoLog) void
glGetProgramPipelineInfoLog
(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog) void
glGetProgramPipelineiv
(int pipeline, int pname, int[] params) void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) int
glGetProgramResourceIndex
(int program, int programInterface, String name) void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, int[] props, int bufSize, int[] length, int[] params) void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) int
glGetProgramResourceLocation
(int program, int programInterface, String name) int
glGetProgramResourceLocationIndex
(int program, int programInterface, String name) void
glGetProgramResourceName
(int program, int programInterface, int index, int bufSize, int[] length, byte[] name) void
glGetProgramResourceName
(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) void
glGetProgramStageiv
(int program, int shadertype, int pname, int[] values) void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) void
glGetQueryBufferObjecti64v
(int id, int buffer, int pname, long offset) void
glGetQueryBufferObjectiv
(int id, int buffer, int pname, long offset) void
glGetQueryBufferObjectui64v
(int id, int buffer, int pname, long offset) void
glGetQueryBufferObjectuiv
(int id, int buffer, int pname, long offset) void
glGetQueryIndexediv
(int target, int index, int pname, int[] params) void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) void
glGetQueryiv
(int target, int pname, int[] params) void
glGetQueryiv
(int target, int pname, IntBuffer params) void
glGetQueryObjecti64v
(int id, int pname, long[] params) void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) void
glGetQueryObjectiv
(int id, int pname, int[] params) void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) void
glGetQueryObjectui64v
(int id, int pname, long[] params) void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) void
glGetQueryObjectuiv
(int id, int pname, int[] params) void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) void
glGetRenderbufferParameteriv
(int target, int pname, int[] params) void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) void
glGetSamplerParameterfv
(int sampler, int pname, float[] params) void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void
glGetSamplerParameterIiv
(int sampler, int pname, int[] params) void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) void
glGetSamplerParameterIuiv
(int sampler, int pname, int[] params) void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) void
glGetSamplerParameteriv
(int sampler, int pname, int[] params) void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) void
glGetShaderInfoLog
(int shader, int bufSize, int[] length, byte[] infoLog) void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog) void
glGetShaderiv
(int shader, int pname, int[] params) void
glGetShaderiv
(int shader, int pname, IntBuffer params) void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int[] precision) void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void
glGetShaderSource
(int shader, int bufSize, int[] length, byte[] source) void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, ByteBuffer source) glGetString
(int name) glGetStringi
(int name, int index) int
glGetSubroutineIndex
(int program, int shadertype, String name) int
glGetSubroutineUniformLocation
(int program, int shadertype, String name) void
glGetSynciv
(long sync, int pname, int bufSize, int[] length, int[] values) void
glGetSynciv
(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) void
glGetTexEnvfv
(int target, int pname, float[] params) void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) void
glGetTexEnviv
(int target, int pname, int[] params) void
glGetTexEnviv
(int target, int pname, IntBuffer params) void
glGetTexGendv
(int coord, int pname, double[] params) void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) void
glGetTexGenfv
(int coord, int pname, float[] params) void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) void
glGetTexGeniv
(int coord, int pname, int[] params) void
glGetTexGeniv
(int coord, int pname, IntBuffer params) void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) void
glGetTexLevelParameterfv
(int target, int level, int pname, float[] params) void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) void
glGetTexLevelParameteriv
(int target, int level, int pname, int[] params) void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) void
glGetTexParameterfv
(int target, int pname, float[] params) void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) void
glGetTexParameterIiv
(int target, int pname, int[] params) void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) void
glGetTexParameterIuiv
(int target, int pname, int[] params) void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) void
glGetTexParameteriv
(int target, int pname, int[] params) void
glGetTexParameteriv
(int target, int pname, IntBuffer params) void
glGetTextureImage
(int texture, int level, int format, int type, int bufSize, Buffer pixels) void
glGetTextureLevelParameterfv
(int texture, int level, int pname, float[] params) void
glGetTextureLevelParameterfv
(int texture, int level, int pname, FloatBuffer params) void
glGetTextureLevelParameteriv
(int texture, int level, int pname, int[] params) void
glGetTextureLevelParameteriv
(int texture, int level, int pname, IntBuffer params) void
glGetTextureParameterfv
(int texture, int pname, float[] params) void
glGetTextureParameterfv
(int texture, int pname, FloatBuffer params) void
glGetTextureParameterIiv
(int texture, int pname, int[] params) void
glGetTextureParameterIiv
(int texture, int pname, IntBuffer params) void
glGetTextureParameterIuiv
(int texture, int pname, int[] params) void
glGetTextureParameterIuiv
(int texture, int pname, IntBuffer params) void
glGetTextureParameteriv
(int texture, int pname, int[] params) void
glGetTextureParameteriv
(int texture, int pname, IntBuffer params) void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, int[] param) void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, IntBuffer param) void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, long[] param) void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, LongBuffer param) void
glGetTransformFeedbackiv
(int xfb, int pname, int[] param) void
glGetTransformFeedbackiv
(int xfb, int pname, IntBuffer param) void
glGetTransformFeedbackVarying
(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) void
glGetTransformFeedbackVarying
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) int
glGetUniformBlockIndex
(int program, String uniformBlockName) void
glGetUniformdv
(int program, int location, double[] params) void
glGetUniformdv
(int program, int location, DoubleBuffer params) void
glGetUniformfv
(int program, int location, float[] params) void
glGetUniformfv
(int program, int location, FloatBuffer params) void
glGetUniformIndices
(int program, int uniformCount, String[] uniformNames, int[] uniformIndices) void
glGetUniformIndices
(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices) void
glGetUniformiv
(int program, int location, int[] params) void
glGetUniformiv
(int program, int location, IntBuffer params) int
glGetUniformLocation
(int program, String name) void
glGetUniformSubroutineuiv
(int shadertype, int location, int[] params) void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) void
glGetUniformuiv
(int program, int location, int[] params) void
glGetUniformuiv
(int program, int location, IntBuffer params) void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, long[] param) void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, LongBuffer param) void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, int[] param) void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, IntBuffer param) void
glGetVertexArrayiv
(int vaobj, int pname, int[] param) void
glGetVertexArrayiv
(int vaobj, int pname, IntBuffer param) void
glGetVertexAttribdv
(int index, int pname, double[] params) void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) void
glGetVertexAttribfv
(int index, int pname, float[] params) void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) void
glGetVertexAttribIiv
(int index, int pname, int[] params) void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribIuiv
(int index, int pname, int[] params) void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribiv
(int index, int pname, int[] params) void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribLdv
(int index, int pname, double[] params) void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) void
glGetVertexAttribPointerv
(int index, int pname, ILcdPointerBuffer pointer) void
glHint
(int target, int mode) void
glIndexd
(double c) void
glIndexdv
(double[] c) void
void
glIndexf
(float c) void
glIndexfv
(float[] c) void
void
glIndexi
(int c) void
glIndexiv
(int[] c) void
void
glIndexMask
(int mask) void
glIndexPointer
(int type, int stride, Buffer pointer) void
glIndexs
(short c) void
glIndexsv
(short[] c) void
void
glIndexub
(byte c) void
glIndexubv
(byte[] c) void
void
glInterleavedArrays
(int format, int stride, long pointer) void
glInterleavedArrays
(int format, int stride, Buffer pointer) void
glInvalidateBufferData
(int buffer) void
glInvalidateBufferSubData
(int buffer, long offset, long length) void
glInvalidateFramebuffer
(int target, int numAttachments, int[] attachments) void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) void
glInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, int[] attachments) void
glInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, IntBuffer attachments) void
glInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, int[] attachments, int x, int y, int width, int height) void
glInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) void
glInvalidateSubFramebuffer
(int target, int numAttachments, int[] attachments, int x, int y, int width, int height) void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) void
glInvalidateTexImage
(int texture, int level) void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) boolean
glIsBuffer
(int buffer) boolean
glIsEnabled
(int cap) boolean
glIsEnabledi
(int target, int index) boolean
glIsFramebuffer
(int framebuffer) boolean
glIsList
(int list) boolean
glIsProgram
(int program) boolean
glIsProgramPipeline
(int pipeline) boolean
glIsQuery
(int id) boolean
glIsRenderbuffer
(int renderbuffer) boolean
glIsSampler
(int sampler) boolean
glIsShader
(int shader) boolean
glIsSync
(long sync) boolean
glIsTexture
(int texture) boolean
glIsTransformFeedback
(int id) boolean
glIsVertexArray
(int array) void
glLightf
(int light, int pname, float param) void
glLightfv
(int light, int pname, float[] params) void
glLightfv
(int light, int pname, FloatBuffer params) void
glLighti
(int light, int pname, int param) void
glLightiv
(int light, int pname, int[] params) void
void
glLightModelf
(int pname, float param) void
glLightModelfv
(int pname, float[] params) void
glLightModelfv
(int pname, FloatBuffer params) void
glLightModeli
(int pname, int param) void
glLightModeliv
(int pname, int[] params) void
glLightModeliv
(int pname, IntBuffer params) void
glLineStipple
(int factor, short pattern) void
glLineWidth
(float width) void
glLinkProgram
(int program) void
glListBase
(int base) void
void
glLoadMatrixd
(double[] m) void
void
glLoadMatrixf
(float[] m) void
void
glLoadName
(int name) void
glLoadTransposeMatrixd
(double[] m) void
void
glLoadTransposeMatrixf
(float[] m) void
void
glLogicOp
(int opcode) void
glMap1d
(int target, double u1, double u2, int stride, int order, double[] points) void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) void
glMap1f
(int target, float u1, float u2, int stride, int order, float[] points) void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) glMapBuffer
(int target, int access) glMapBufferRange
(int target, long offset, long length, int access) void
glMapGrid1d
(int un, double u1, double u2) void
glMapGrid1f
(int un, float u1, float u2) void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) glMapNamedBuffer
(int buffer, int access) glMapNamedBufferRange
(int buffer, long offset, long length, int access) void
glMaterialf
(int face, int pname, float param) void
glMaterialfv
(int face, int pname, float[] params) void
glMaterialfv
(int face, int pname, FloatBuffer params) void
glMateriali
(int face, int pname, int param) void
glMaterialiv
(int face, int pname, int[] params) void
glMaterialiv
(int face, int pname, IntBuffer params) void
glMatrixMode
(int mode) void
glMemoryBarrier
(int barriers) void
glMemoryBarrierByRegion
(int barriers) void
glMinSampleShading
(float value) void
glMultiDrawArrays
(int mode, int[] first, int[] count, int drawcount) void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) void
glMultiDrawArraysIndirect
(int mode, Buffer indirect, int drawcount, int stride) void
glMultiDrawArraysIndirectCount
(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawElements
(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount) void
glMultiDrawElements
(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount) void
glMultiDrawElementsBaseVertex
(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex) void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex) void
glMultiDrawElementsIndirect
(int mode, int type, Buffer indirect, int drawcount, int stride) void
glMultiDrawElementsIndirectCount
(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride) void
glMultiTexCoord1d
(int target, double s) void
glMultiTexCoord1dv
(int target, double[] v) void
glMultiTexCoord1dv
(int target, DoubleBuffer v) void
glMultiTexCoord1f
(int target, float s) void
glMultiTexCoord1fv
(int target, float[] v) void
glMultiTexCoord1fv
(int target, FloatBuffer v) void
glMultiTexCoord1i
(int target, int s) void
glMultiTexCoord1iv
(int target, int[] v) void
glMultiTexCoord1iv
(int target, IntBuffer v) void
glMultiTexCoord1s
(int target, short s) void
glMultiTexCoord1sv
(int target, short[] v) void
glMultiTexCoord1sv
(int target, ShortBuffer v) void
glMultiTexCoord2d
(int target, double s, double t) void
glMultiTexCoord2dv
(int target, double[] v) void
glMultiTexCoord2dv
(int target, DoubleBuffer v) void
glMultiTexCoord2f
(int target, float s, float t) void
glMultiTexCoord2fv
(int target, float[] v) void
glMultiTexCoord2fv
(int target, FloatBuffer v) void
glMultiTexCoord2i
(int target, int s, int t) void
glMultiTexCoord2iv
(int target, int[] v) void
glMultiTexCoord2iv
(int target, IntBuffer v) void
glMultiTexCoord2s
(int target, short s, short t) void
glMultiTexCoord2sv
(int target, short[] v) void
glMultiTexCoord2sv
(int target, ShortBuffer v) void
glMultiTexCoord3d
(int target, double s, double t, double r) void
glMultiTexCoord3dv
(int target, double[] v) void
glMultiTexCoord3dv
(int target, DoubleBuffer v) void
glMultiTexCoord3f
(int target, float s, float t, float r) void
glMultiTexCoord3fv
(int target, float[] v) void
glMultiTexCoord3fv
(int target, FloatBuffer v) void
glMultiTexCoord3i
(int target, int s, int t, int r) void
glMultiTexCoord3iv
(int target, int[] v) void
glMultiTexCoord3iv
(int target, IntBuffer v) void
glMultiTexCoord3s
(int target, short s, short t, short r) void
glMultiTexCoord3sv
(int target, short[] v) void
glMultiTexCoord3sv
(int target, ShortBuffer v) void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) void
glMultiTexCoord4dv
(int target, double[] v) void
glMultiTexCoord4dv
(int target, DoubleBuffer v) void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) void
glMultiTexCoord4fv
(int target, float[] v) void
glMultiTexCoord4fv
(int target, FloatBuffer v) void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) void
glMultiTexCoord4iv
(int target, int[] v) void
glMultiTexCoord4iv
(int target, IntBuffer v) void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) void
glMultiTexCoord4sv
(int target, short[] v) void
glMultiTexCoord4sv
(int target, ShortBuffer v) void
glMultiTexCoordP1ui
(int texture, int type, int coords) void
glMultiTexCoordP1uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) void
glMultiTexCoordP2ui
(int texture, int type, int coords) void
glMultiTexCoordP2uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) void
glMultiTexCoordP3ui
(int texture, int type, int coords) void
glMultiTexCoordP3uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) void
glMultiTexCoordP4ui
(int texture, int type, int coords) void
glMultiTexCoordP4uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) void
glMultMatrixd
(double[] m) void
void
glMultMatrixf
(float[] m) void
void
glMultTransposeMatrixd
(double[] m) void
void
glMultTransposeMatrixf
(float[] m) void
void
glNamedBufferData
(int buffer, long size, Buffer data, int usage) void
glNamedBufferStorage
(int buffer, long size, Buffer data, int flags) void
glNamedBufferSubData
(int buffer, long offset, long size, Buffer data) void
glNamedFramebufferDrawBuffer
(int framebuffer, int buf) void
glNamedFramebufferDrawBuffers
(int framebuffer, int n, int[] bufs) void
glNamedFramebufferDrawBuffers
(int framebuffer, int n, IntBuffer bufs) void
glNamedFramebufferParameteri
(int framebuffer, int pname, int param) void
glNamedFramebufferReadBuffer
(int framebuffer, int src) void
glNamedFramebufferRenderbuffer
(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) void
glNamedFramebufferTexture
(int framebuffer, int attachment, int texture, int level) void
glNamedFramebufferTextureLayer
(int framebuffer, int attachment, int texture, int level, int layer) void
glNamedRenderbufferStorage
(int renderbuffer, int internalformat, int width, int height) void
glNamedRenderbufferStorageMultisample
(int renderbuffer, int samples, int internalformat, int width, int height) void
glNewList
(int list, int mode) void
glNormal3b
(byte nx, byte ny, byte nz) void
glNormal3bv
(byte[] v) void
glNormal3d
(double nx, double ny, double nz) void
glNormal3dv
(double[] v) void
void
glNormal3f
(float nx, float ny, float nz) void
glNormal3fv
(float[] v) void
void
glNormal3i
(int nx, int ny, int nz) void
glNormal3iv
(int[] v) void
void
glNormal3s
(short nx, short ny, short nz) void
glNormal3sv
(short[] v) void
void
glNormalP3ui
(int type, int coords) void
glNormalP3uiv
(int type, int[] coords) void
glNormalP3uiv
(int type, IntBuffer coords) void
glNormalPointer
(int type, int stride, long pointer) void
glNormalPointer
(int type, int stride, Buffer pointer) void
glObjectLabel
(int identifier, int name, int length, String label) void
glObjectPtrLabel
(Buffer ptr, int length, String label) void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) void
glPassThrough
(float token) void
glPatchParameterfv
(int pname, float[] values) void
glPatchParameterfv
(int pname, FloatBuffer values) void
glPatchParameteri
(int pname, int value) void
void
glPixelMapfv
(int map, int mapsize, float[] values) void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) void
glPixelMapuiv
(int map, int mapsize, int[] values) void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) void
glPixelMapusv
(int map, int mapsize, short[] values) void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) void
glPixelStoref
(int pname, float param) void
glPixelStorei
(int pname, int param) void
glPixelTransferf
(int pname, float param) void
glPixelTransferi
(int pname, int param) void
glPixelZoom
(float xfactor, float yfactor) void
glPointParameterf
(int pname, float param) void
glPointParameterfv
(int pname, float[] params) void
glPointParameterfv
(int pname, FloatBuffer params) void
glPointParameteri
(int pname, int param) void
glPointParameteriv
(int pname, int[] params) void
glPointParameteriv
(int pname, IntBuffer params) void
glPointSize
(float size) void
glPolygonMode
(int face, int mode) void
glPolygonOffset
(float factor, float units) void
glPolygonOffsetClamp
(float factor, float units, float clamp) void
glPolygonStipple
(byte[] mask) void
void
void
void
void
void
glPrimitiveRestartIndex
(int index) void
glPrioritizeTextures
(int n, int[] textures, float[] priorities) void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) void
glProgramParameteri
(int program, int pname, int value) void
glProgramUniform1d
(int program, int location, double v0) void
glProgramUniform1dv
(int program, int location, int count, double[] value) void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform1f
(int program, int location, float v0) void
glProgramUniform1fv
(int program, int location, int count, float[] value) void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform1i
(int program, int location, int v0) void
glProgramUniform1iv
(int program, int location, int count, int[] value) void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform1ui
(int program, int location, int v0) void
glProgramUniform1uiv
(int program, int location, int count, int[] value) void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniform2d
(int program, int location, double v0, double v1) void
glProgramUniform2dv
(int program, int location, int count, double[] value) void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform2f
(int program, int location, float v0, float v1) void
glProgramUniform2fv
(int program, int location, int count, float[] value) void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform2i
(int program, int location, int v0, int v1) void
glProgramUniform2iv
(int program, int location, int count, int[] value) void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform2ui
(int program, int location, int v0, int v1) void
glProgramUniform2uiv
(int program, int location, int count, int[] value) void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) void
glProgramUniform3dv
(int program, int location, int count, double[] value) void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) void
glProgramUniform3fv
(int program, int location, int count, float[] value) void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3iv
(int program, int location, int count, int[] value) void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3uiv
(int program, int location, int count, int[] value) void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) void
glProgramUniform4dv
(int program, int location, int count, double[] value) void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) void
glProgramUniform4fv
(int program, int location, int count, float[] value) void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4iv
(int program, int location, int count, int[] value) void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4uiv
(int program, int location, int count, int[] value) void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix2x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix2x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix2x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix3x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix3x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix3x4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix3x4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix4dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix4fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix4x2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix4x2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix4x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix4x3fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProvokingVertex
(int mode) void
glPushAttrib
(int mask) void
glPushClientAttrib
(int mask) void
glPushDebugGroup
(int source, int id, int length, String message) void
void
glPushName
(int name) void
glQueryCounter
(int id, int target) void
glRasterPos2d
(double x, double y) void
glRasterPos2dv
(double[] v) void
void
glRasterPos2f
(float x, float y) void
glRasterPos2fv
(float[] v) void
void
glRasterPos2i
(int x, int y) void
glRasterPos2iv
(int[] v) void
void
glRasterPos2s
(short x, short y) void
glRasterPos2sv
(short[] v) void
void
glRasterPos3d
(double x, double y, double z) void
glRasterPos3dv
(double[] v) void
void
glRasterPos3f
(float x, float y, float z) void
glRasterPos3fv
(float[] v) void
void
glRasterPos3i
(int x, int y, int z) void
glRasterPos3iv
(int[] v) void
void
glRasterPos3s
(short x, short y, short z) void
glRasterPos3sv
(short[] v) void
void
glRasterPos4d
(double x, double y, double z, double w) void
glRasterPos4dv
(double[] v) void
void
glRasterPos4f
(float x, float y, float z, float w) void
glRasterPos4fv
(float[] v) void
void
glRasterPos4i
(int x, int y, int z, int w) void
glRasterPos4iv
(int[] v) void
void
glRasterPos4s
(short x, short y, short z, short w) void
glRasterPos4sv
(short[] v) void
void
glReadBuffer
(int src) void
glReadnPixels
(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) void
glReadPixels
(int x, int y, int width, int height, int format, int type, long pixels) void
glReadPixels
(int x, int y, int width, int height, int format, int type, Buffer pixels) void
glRectd
(double x1, double y1, double x2, double y2) void
glRectdv
(double[] v1, double[] v2) void
glRectdv
(DoubleBuffer v1, DoubleBuffer v2) void
glRectf
(float x1, float y1, float x2, float y2) void
glRectfv
(float[] v1, float[] v2) void
glRectfv
(FloatBuffer v1, FloatBuffer v2) void
glRecti
(int x1, int y1, int x2, int y2) void
glRectiv
(int[] v1, int[] v2) void
void
glRects
(short x1, short y1, short x2, short y2) void
glRectsv
(short[] v1, short[] v2) void
glRectsv
(ShortBuffer v1, ShortBuffer v2) void
void
glRenderbufferStorage
(int target, int internalformat, int width, int height) void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) int
glRenderMode
(int mode) void
void
glRotated
(double angle, double x, double y, double z) void
glRotatef
(float angle, float x, float y, float z) void
glSampleCoverage
(float value, boolean invert) void
glSampleMaski
(int maskNumber, int mask) void
glSamplerParameterf
(int sampler, int pname, float param) void
glSamplerParameterfv
(int sampler, int pname, float[] param) void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) void
glSamplerParameteri
(int sampler, int pname, int param) void
glSamplerParameterIiv
(int sampler, int pname, int[] param) void
glSamplerParameterIiv
(int sampler, int pname, IntBuffer param) void
glSamplerParameterIuiv
(int sampler, int pname, int[] param) void
glSamplerParameterIuiv
(int sampler, int pname, IntBuffer param) void
glSamplerParameteriv
(int sampler, int pname, int[] param) void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) void
glScaled
(double x, double y, double z) void
glScalef
(float x, float y, float z) void
glScissor
(int x, int y, int width, int height) void
glScissorArrayv
(int first, int count, int[] v) void
glScissorArrayv
(int first, int count, IntBuffer v) void
glScissorIndexed
(int index, int left, int bottom, int width, int height) void
glScissorIndexedv
(int index, int[] v) void
glScissorIndexedv
(int index, IntBuffer v) void
glSecondaryColor3b
(byte red, byte green, byte blue) void
glSecondaryColor3bv
(byte[] v) void
glSecondaryColor3d
(double red, double green, double blue) void
glSecondaryColor3dv
(double[] v) void
void
glSecondaryColor3f
(float red, float green, float blue) void
glSecondaryColor3fv
(float[] v) void
void
glSecondaryColor3i
(int red, int green, int blue) void
glSecondaryColor3iv
(int[] v) void
void
glSecondaryColor3s
(short red, short green, short blue) void
glSecondaryColor3sv
(short[] v) void
void
glSecondaryColor3ub
(byte red, byte green, byte blue) void
glSecondaryColor3ubv
(byte[] v) void
glSecondaryColor3ui
(int red, int green, int blue) void
glSecondaryColor3uiv
(int[] v) void
void
glSecondaryColor3us
(short red, short green, short blue) void
glSecondaryColor3usv
(short[] v) void
void
glSecondaryColorP3ui
(int type, int color) void
glSecondaryColorP3uiv
(int type, int[] color) void
glSecondaryColorP3uiv
(int type, IntBuffer color) void
glSecondaryColorPointer
(int size, int type, int stride, Buffer pointer) void
glSelectBuffer
(int size, int[] buffer) void
glSelectBuffer
(int size, IntBuffer buffer) void
glShadeModel
(int mode) void
glShaderBinary
(int count, int[] shaders, int binaryformat, Buffer binary, int length) void
glShaderBinary
(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) void
glShaderSource
(int shader, int count, String[] string, int[] length) void
glShaderSource
(int shader, int count, String[] string, IntBuffer length) void
glShaderStorageBlockBinding
(int program, int storageBlockIndex, int storageBlockBinding) void
glSpecializeShader
(int shader, String pEntryPoint, int numSpecializationConstants, int[] pConstantIndex, int[] pConstantValue) void
glSpecializeShader
(int shader, String pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue) void
glStencilFunc
(int func, int ref, int mask) void
glStencilFuncSeparate
(int face, int func, int ref, int mask) void
glStencilMask
(int mask) void
glStencilMaskSeparate
(int face, int mask) void
glStencilOp
(int fail, int zfail, int zpass) void
glStencilOpSeparate
(int face, int sfail, int dpfail, int dppass) void
glTexBuffer
(int target, int internalformat, int buffer) void
glTexBufferRange
(int target, int internalformat, int buffer, long offset, long size) void
glTexCoord1d
(double s) void
glTexCoord1dv
(double[] v) void
void
glTexCoord1f
(float s) void
glTexCoord1fv
(float[] v) void
void
glTexCoord1i
(int s) void
glTexCoord1iv
(int[] v) void
void
glTexCoord1s
(short s) void
glTexCoord1sv
(short[] v) void
void
glTexCoord2d
(double s, double t) void
glTexCoord2dv
(double[] v) void
void
glTexCoord2f
(float s, float t) void
glTexCoord2fv
(float[] v) void
void
glTexCoord2i
(int s, int t) void
glTexCoord2iv
(int[] v) void
void
glTexCoord2s
(short s, short t) void
glTexCoord2sv
(short[] v) void
void
glTexCoord3d
(double s, double t, double r) void
glTexCoord3dv
(double[] v) void
void
glTexCoord3f
(float s, float t, float r) void
glTexCoord3fv
(float[] v) void
void
glTexCoord3i
(int s, int t, int r) void
glTexCoord3iv
(int[] v) void
void
glTexCoord3s
(short s, short t, short r) void
glTexCoord3sv
(short[] v) void
void
glTexCoord4d
(double s, double t, double r, double q) void
glTexCoord4dv
(double[] v) void
void
glTexCoord4f
(float s, float t, float r, float q) void
glTexCoord4fv
(float[] v) void
void
glTexCoord4i
(int s, int t, int r, int q) void
glTexCoord4iv
(int[] v) void
void
glTexCoord4s
(short s, short t, short r, short q) void
glTexCoord4sv
(short[] v) void
void
glTexCoordP1ui
(int type, int coords) void
glTexCoordP1uiv
(int type, int[] coords) void
glTexCoordP1uiv
(int type, IntBuffer coords) void
glTexCoordP2ui
(int type, int coords) void
glTexCoordP2uiv
(int type, int[] coords) void
glTexCoordP2uiv
(int type, IntBuffer coords) void
glTexCoordP3ui
(int type, int coords) void
glTexCoordP3uiv
(int type, int[] coords) void
glTexCoordP3uiv
(int type, IntBuffer coords) void
glTexCoordP4ui
(int type, int coords) void
glTexCoordP4uiv
(int type, int[] coords) void
glTexCoordP4uiv
(int type, IntBuffer coords) void
glTexCoordPointer
(int size, int type, int stride, long pointer) void
glTexCoordPointer
(int size, int type, int stride, Buffer pointer) void
glTexEnvf
(int target, int pname, float param) void
glTexEnvfv
(int target, int pname, float[] params) void
glTexEnvfv
(int target, int pname, FloatBuffer params) void
glTexEnvi
(int target, int pname, int param) void
glTexEnviv
(int target, int pname, int[] params) void
glTexEnviv
(int target, int pname, IntBuffer params) void
glTexGend
(int coord, int pname, double param) void
glTexGendv
(int coord, int pname, double[] params) void
glTexGendv
(int coord, int pname, DoubleBuffer params) void
glTexGenf
(int coord, int pname, float param) void
glTexGenfv
(int coord, int pname, float[] params) void
glTexGenfv
(int coord, int pname, FloatBuffer params) void
glTexGeni
(int coord, int pname, int param) void
glTexGeniv
(int coord, int pname, int[] params) void
glTexGeniv
(int coord, int pname, IntBuffer params) void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) void
glTexImage1D
(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) void
glTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) void
glTexImage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) void
glTexImage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTexParameterf
(int target, int pname, float param) void
glTexParameterfv
(int target, int pname, float[] params) void
glTexParameterfv
(int target, int pname, FloatBuffer params) void
glTexParameteri
(int target, int pname, int param) void
glTexParameterIiv
(int target, int pname, int[] params) void
glTexParameterIiv
(int target, int pname, IntBuffer params) void
glTexParameterIuiv
(int target, int pname, int[] params) void
glTexParameterIuiv
(int target, int pname, IntBuffer params) void
glTexParameteriv
(int target, int pname, int[] params) void
glTexParameteriv
(int target, int pname, IntBuffer params) void
glTexStorage1D
(int target, int levels, int internalformat, int width) void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) void
glTexStorage2DMultisample
(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) void
glTexStorage3DMultisample
(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTexSubImage1D
(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) void
glTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) void
void
glTextureBuffer
(int texture, int internalformat, int buffer) void
glTextureBufferRange
(int texture, int internalformat, int buffer, long offset, long size) void
glTextureParameterf
(int texture, int pname, float param) void
glTextureParameterfv
(int texture, int pname, float[] param) void
glTextureParameterfv
(int texture, int pname, FloatBuffer param) void
glTextureParameteri
(int texture, int pname, int param) void
glTextureParameterIiv
(int texture, int pname, int[] params) void
glTextureParameterIiv
(int texture, int pname, IntBuffer params) void
glTextureParameterIuiv
(int texture, int pname, int[] params) void
glTextureParameterIuiv
(int texture, int pname, IntBuffer params) void
glTextureParameteriv
(int texture, int pname, int[] param) void
glTextureParameteriv
(int texture, int pname, IntBuffer param) void
glTextureStorage1D
(int texture, int levels, int internalformat, int width) void
glTextureStorage2D
(int texture, int levels, int internalformat, int width, int height) void
glTextureStorage2DMultisample
(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void
glTextureStorage3D
(int texture, int levels, int internalformat, int width, int height, int depth) void
glTextureStorage3DMultisample
(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void
glTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) void
glTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) void
glTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) void
glTextureView
(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) void
glTransformFeedbackBufferBase
(int xfb, int index, int buffer) void
glTransformFeedbackBufferRange
(int xfb, int index, int buffer, long offset, long size) void
glTransformFeedbackVaryings
(int program, int count, String[] varyings, int bufferMode) void
glTranslated
(double x, double y, double z) void
glTranslatef
(float x, float y, float z) void
glUniform1d
(int location, double x) void
glUniform1dv
(int location, int count, double[] value) void
glUniform1dv
(int location, int count, DoubleBuffer value) void
glUniform1f
(int location, float v0) void
glUniform1fv
(int location, int count, float[] value) void
glUniform1fv
(int location, int count, FloatBuffer value) void
glUniform1i
(int location, int v0) void
glUniform1iv
(int location, int count, int[] value) void
glUniform1iv
(int location, int count, IntBuffer value) void
glUniform1ui
(int location, int v0) void
glUniform1uiv
(int location, int count, int[] value) void
glUniform1uiv
(int location, int count, IntBuffer value) void
glUniform2d
(int location, double x, double y) void
glUniform2dv
(int location, int count, double[] value) void
glUniform2dv
(int location, int count, DoubleBuffer value) void
glUniform2f
(int location, float v0, float v1) void
glUniform2fv
(int location, int count, float[] value) void
glUniform2fv
(int location, int count, FloatBuffer value) void
glUniform2i
(int location, int v0, int v1) void
glUniform2iv
(int location, int count, int[] value) void
glUniform2iv
(int location, int count, IntBuffer value) void
glUniform2ui
(int location, int v0, int v1) void
glUniform2uiv
(int location, int count, int[] value) void
glUniform2uiv
(int location, int count, IntBuffer value) void
glUniform3d
(int location, double x, double y, double z) void
glUniform3dv
(int location, int count, double[] value) void
glUniform3dv
(int location, int count, DoubleBuffer value) void
glUniform3f
(int location, float v0, float v1, float v2) void
glUniform3fv
(int location, int count, float[] value) void
glUniform3fv
(int location, int count, FloatBuffer value) void
glUniform3i
(int location, int v0, int v1, int v2) void
glUniform3iv
(int location, int count, int[] value) void
glUniform3iv
(int location, int count, IntBuffer value) void
glUniform3ui
(int location, int v0, int v1, int v2) void
glUniform3uiv
(int location, int count, int[] value) void
glUniform3uiv
(int location, int count, IntBuffer value) void
glUniform4d
(int location, double x, double y, double z, double w) void
glUniform4dv
(int location, int count, double[] value) void
glUniform4dv
(int location, int count, DoubleBuffer value) void
glUniform4f
(int location, float v0, float v1, float v2, float v3) void
glUniform4fv
(int location, int count, float[] value) void
glUniform4fv
(int location, int count, FloatBuffer value) void
glUniform4i
(int location, int v0, int v1, int v2, int v3) void
glUniform4iv
(int location, int count, int[] value) void
glUniform4iv
(int location, int count, IntBuffer value) void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) void
glUniform4uiv
(int location, int count, int[] value) void
glUniform4uiv
(int location, int count, IntBuffer value) void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) void
glUniformMatrix2dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix2dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix2fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix2x3dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix2x3fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix2x4dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix2x4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix3dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix3fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix3fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix3x2dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix3x2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix3x4dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix3x4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix4dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix4fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix4fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix4x2dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix4x2fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, double[] value) void
glUniformMatrix4x3dv
(int location, int count, boolean transpose, DoubleBuffer value) void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, float[] value) void
glUniformMatrix4x3fv
(int location, int count, boolean transpose, FloatBuffer value) void
glUniformSubroutinesuiv
(int shadertype, int count, int[] indices) void
glUniformSubroutinesuiv
(int shadertype, int count, IntBuffer indices) boolean
glUnmapBuffer
(int target) boolean
glUnmapNamedBuffer
(int buffer) void
glUseProgram
(int program) void
glUseProgramStages
(int pipeline, int stages, int program) void
glValidateProgram
(int program) void
glValidateProgramPipeline
(int pipeline) void
glVertex2d
(double x, double y) void
glVertex2dv
(double[] v) void
void
glVertex2f
(float x, float y) void
glVertex2fv
(float[] v) void
void
glVertex2i
(int x, int y) void
glVertex2iv
(int[] v) void
void
glVertex2s
(short x, short y) void
glVertex2sv
(short[] v) void
void
glVertex3d
(double x, double y, double z) void
glVertex3dv
(double[] v) void
void
glVertex3f
(float x, float y, float z) void
glVertex3fv
(float[] v) void
void
glVertex3i
(int x, int y, int z) void
glVertex3iv
(int[] v) void
void
glVertex3s
(short x, short y, short z) void
glVertex3sv
(short[] v) void
void
glVertex4d
(double x, double y, double z, double w) void
glVertex4dv
(double[] v) void
void
glVertex4f
(float x, float y, float z, float w) void
glVertex4fv
(float[] v) void
void
glVertex4i
(int x, int y, int z, int w) void
glVertex4iv
(int[] v) void
void
glVertex4s
(short x, short y, short z, short w) void
glVertex4sv
(short[] v) void
void
glVertexArrayAttribBinding
(int vaobj, int attribindex, int bindingindex) void
glVertexArrayAttribFormat
(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) void
glVertexArrayAttribIFormat
(int vaobj, int attribindex, int size, int type, int relativeoffset) void
glVertexArrayAttribLFormat
(int vaobj, int attribindex, int size, int type, int relativeoffset) void
glVertexArrayBindingDivisor
(int vaobj, int bindingindex, int divisor) void
glVertexArrayElementBuffer
(int vaobj, int buffer) void
glVertexArrayVertexBuffer
(int vaobj, int bindingindex, int buffer, long offset, int stride) void
glVertexArrayVertexBuffers
(int vaobj, int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) void
glVertexArrayVertexBuffers
(int vaobj, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) void
glVertexAttrib1d
(int index, double x) void
glVertexAttrib1dv
(int index, double[] v) void
glVertexAttrib1dv
(int index, DoubleBuffer v) void
glVertexAttrib1f
(int index, float x) void
glVertexAttrib1fv
(int index, float[] v) void
glVertexAttrib1fv
(int index, FloatBuffer v) void
glVertexAttrib1s
(int index, short x) void
glVertexAttrib1sv
(int index, short[] v) void
glVertexAttrib1sv
(int index, ShortBuffer v) void
glVertexAttrib2d
(int index, double x, double y) void
glVertexAttrib2dv
(int index, double[] v) void
glVertexAttrib2dv
(int index, DoubleBuffer v) void
glVertexAttrib2f
(int index, float x, float y) void
glVertexAttrib2fv
(int index, float[] v) void
glVertexAttrib2fv
(int index, FloatBuffer v) void
glVertexAttrib2s
(int index, short x, short y) void
glVertexAttrib2sv
(int index, short[] v) void
glVertexAttrib2sv
(int index, ShortBuffer v) void
glVertexAttrib3d
(int index, double x, double y, double z) void
glVertexAttrib3dv
(int index, double[] v) void
glVertexAttrib3dv
(int index, DoubleBuffer v) void
glVertexAttrib3f
(int index, float x, float y, float z) void
glVertexAttrib3fv
(int index, float[] v) void
glVertexAttrib3fv
(int index, FloatBuffer v) void
glVertexAttrib3s
(int index, short x, short y, short z) void
glVertexAttrib3sv
(int index, short[] v) void
glVertexAttrib3sv
(int index, ShortBuffer v) void
glVertexAttrib4bv
(int index, byte[] v) void
glVertexAttrib4d
(int index, double x, double y, double z, double w) void
glVertexAttrib4dv
(int index, double[] v) void
glVertexAttrib4dv
(int index, DoubleBuffer v) void
glVertexAttrib4f
(int index, float x, float y, float z, float w) void
glVertexAttrib4fv
(int index, float[] v) void
glVertexAttrib4fv
(int index, FloatBuffer v) void
glVertexAttrib4iv
(int index, int[] v) void
glVertexAttrib4iv
(int index, IntBuffer v) void
glVertexAttrib4Nbv
(int index, byte[] v) void
glVertexAttrib4Niv
(int index, int[] v) void
glVertexAttrib4Niv
(int index, IntBuffer v) void
glVertexAttrib4Nsv
(int index, short[] v) void
glVertexAttrib4Nsv
(int index, ShortBuffer v) void
glVertexAttrib4Nub
(int index, byte x, byte y, byte z, byte w) void
glVertexAttrib4Nubv
(int index, byte[] v) void
glVertexAttrib4Nuiv
(int index, int[] v) void
glVertexAttrib4Nuiv
(int index, IntBuffer v) void
glVertexAttrib4Nusv
(int index, short[] v) void
glVertexAttrib4Nusv
(int index, ShortBuffer v) void
glVertexAttrib4s
(int index, short x, short y, short z, short w) void
glVertexAttrib4sv
(int index, short[] v) void
glVertexAttrib4sv
(int index, ShortBuffer v) void
glVertexAttrib4ubv
(int index, byte[] v) void
glVertexAttrib4uiv
(int index, int[] v) void
glVertexAttrib4uiv
(int index, IntBuffer v) void
glVertexAttrib4usv
(int index, short[] v) void
glVertexAttrib4usv
(int index, ShortBuffer v) void
glVertexAttribBinding
(int attribindex, int bindingindex) void
glVertexAttribDivisor
(int index, int divisor) void
glVertexAttribFormat
(int attribindex, int size, int type, boolean normalized, int relativeoffset) void
glVertexAttribI1i
(int index, int x) void
glVertexAttribI1iv
(int index, int[] v) void
glVertexAttribI1iv
(int index, IntBuffer v) void
glVertexAttribI1ui
(int index, int x) void
glVertexAttribI1uiv
(int index, int[] v) void
glVertexAttribI1uiv
(int index, IntBuffer v) void
glVertexAttribI2i
(int index, int x, int y) void
glVertexAttribI2iv
(int index, int[] v) void
glVertexAttribI2iv
(int index, IntBuffer v) void
glVertexAttribI2ui
(int index, int x, int y) void
glVertexAttribI2uiv
(int index, int[] v) void
glVertexAttribI2uiv
(int index, IntBuffer v) void
glVertexAttribI3i
(int index, int x, int y, int z) void
glVertexAttribI3iv
(int index, int[] v) void
glVertexAttribI3iv
(int index, IntBuffer v) void
glVertexAttribI3ui
(int index, int x, int y, int z) void
glVertexAttribI3uiv
(int index, int[] v) void
glVertexAttribI3uiv
(int index, IntBuffer v) void
glVertexAttribI4bv
(int index, byte[] v) void
glVertexAttribI4i
(int index, int x, int y, int z, int w) void
glVertexAttribI4iv
(int index, int[] v) void
glVertexAttribI4iv
(int index, IntBuffer v) void
glVertexAttribI4sv
(int index, short[] v) void
glVertexAttribI4sv
(int index, ShortBuffer v) void
glVertexAttribI4ubv
(int index, byte[] v) void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) void
glVertexAttribI4uiv
(int index, int[] v) void
glVertexAttribI4uiv
(int index, IntBuffer v) void
glVertexAttribI4usv
(int index, short[] v) void
glVertexAttribI4usv
(int index, ShortBuffer v) void
glVertexAttribIFormat
(int attribindex, int size, int type, int relativeoffset) void
glVertexAttribIPointer
(int index, int size, int type, int stride, Buffer pointer) void
glVertexAttribL1d
(int index, double x) void
glVertexAttribL1dv
(int index, double[] v) void
glVertexAttribL1dv
(int index, DoubleBuffer v) void
glVertexAttribL2d
(int index, double x, double y) void
glVertexAttribL2dv
(int index, double[] v) void
glVertexAttribL2dv
(int index, DoubleBuffer v) void
glVertexAttribL3d
(int index, double x, double y, double z) void
glVertexAttribL3dv
(int index, double[] v) void
glVertexAttribL3dv
(int index, DoubleBuffer v) void
glVertexAttribL4d
(int index, double x, double y, double z, double w) void
glVertexAttribL4dv
(int index, double[] v) void
glVertexAttribL4dv
(int index, DoubleBuffer v) void
glVertexAttribLFormat
(int attribindex, int size, int type, int relativeoffset) void
glVertexAttribLPointer
(int index, int size, int type, int stride, Buffer pointer) void
glVertexAttribP1ui
(int index, int type, boolean normalized, int value) void
glVertexAttribP1uiv
(int index, int type, boolean normalized, int[] value) void
glVertexAttribP1uiv
(int index, int type, boolean normalized, IntBuffer value) void
glVertexAttribP2ui
(int index, int type, boolean normalized, int value) void
glVertexAttribP2uiv
(int index, int type, boolean normalized, int[] value) void
glVertexAttribP2uiv
(int index, int type, boolean normalized, IntBuffer value) void
glVertexAttribP3ui
(int index, int type, boolean normalized, int value) void
glVertexAttribP3uiv
(int index, int type, boolean normalized, int[] value) void
glVertexAttribP3uiv
(int index, int type, boolean normalized, IntBuffer value) void
glVertexAttribP4ui
(int index, int type, boolean normalized, int value) void
glVertexAttribP4uiv
(int index, int type, boolean normalized, int[] value) void
glVertexAttribP4uiv
(int index, int type, boolean normalized, IntBuffer value) void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, long pointer) void
glVertexAttribPointer
(int index, int size, int type, boolean normalized, int stride, Buffer pointer) void
glVertexBindingDivisor
(int bindingindex, int divisor) void
glVertexP2ui
(int type, int value) void
glVertexP2uiv
(int type, int[] value) void
glVertexP2uiv
(int type, IntBuffer value) void
glVertexP3ui
(int type, int value) void
glVertexP3uiv
(int type, int[] value) void
glVertexP3uiv
(int type, IntBuffer value) void
glVertexP4ui
(int type, int value) void
glVertexP4uiv
(int type, int[] value) void
glVertexP4uiv
(int type, IntBuffer value) void
glVertexPointer
(int size, int type, int stride, long pointer) void
glVertexPointer
(int size, int type, int stride, Buffer pointer) void
glViewport
(int x, int y, int width, int height) void
glViewportArrayv
(int first, int count, float[] v) void
glViewportArrayv
(int first, int count, FloatBuffer v) void
glViewportIndexedf
(int index, float x, float y, float w, float h) void
glViewportIndexedfv
(int index, float[] v) void
glViewportIndexedfv
(int index, FloatBuffer v) void
glWaitSync
(long sync, int flags, long timeout) void
glWindowPos2d
(double x, double y) void
glWindowPos2dv
(double[] v) void
void
glWindowPos2f
(float x, float y) void
glWindowPos2fv
(float[] v) void
void
glWindowPos2i
(int x, int y) void
glWindowPos2iv
(int[] v) void
void
glWindowPos2s
(short x, short y) void
glWindowPos2sv
(short[] v) void
void
glWindowPos3d
(double x, double y, double z) void
glWindowPos3dv
(double[] v) void
void
glWindowPos3f
(float x, float y, float z) void
glWindowPos3fv
(float[] v) void
void
glWindowPos3i
(int x, int y, int z) void
glWindowPos3iv
(int[] v) void
void
glWindowPos3s
(short x, short y, short z) void
glWindowPos3sv
(short[] v) void
boolean
isExtensionAvailable
(String arg0) void
setSwapInterval
(int arg1)
-
Field Details
-
GL_2D
static final int GL_2D- See Also:
-
GL_2_BYTES
static final int GL_2_BYTES- See Also:
-
GL_3D
static final int GL_3D- See Also:
-
GL_3D_COLOR
static final int GL_3D_COLOR- See Also:
-
GL_3D_COLOR_TEXTURE
static final int GL_3D_COLOR_TEXTURE- See Also:
-
GL_3_BYTES
static final int GL_3_BYTES- See Also:
-
GL_4D_COLOR_TEXTURE
static final int GL_4D_COLOR_TEXTURE- See Also:
-
GL_4_BYTES
static final int GL_4_BYTES- See Also:
-
GL_ACCUM
static final int GL_ACCUM- See Also:
-
GL_ACCUM_ALPHA_BITS
static final int GL_ACCUM_ALPHA_BITS- See Also:
-
GL_ACCUM_BLUE_BITS
static final int GL_ACCUM_BLUE_BITS- See Also:
-
GL_ACCUM_BUFFER_BIT
static final int GL_ACCUM_BUFFER_BIT- See Also:
-
GL_ACCUM_CLEAR_VALUE
static final int GL_ACCUM_CLEAR_VALUE- See Also:
-
GL_ACCUM_GREEN_BITS
static final int GL_ACCUM_GREEN_BITS- See Also:
-
GL_ACCUM_RED_BITS
static final int GL_ACCUM_RED_BITS- See Also:
-
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_ACTIVE_ATTRIBUTES
static final int GL_ACTIVE_ATTRIBUTES- See Also:
-
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH- See Also:
-
GL_ACTIVE_PROGRAM
static final int GL_ACTIVE_PROGRAM- See Also:
-
GL_ACTIVE_RESOURCES
static final int GL_ACTIVE_RESOURCES- See Also:
-
GL_ACTIVE_SUBROUTINES
static final int GL_ACTIVE_SUBROUTINES- See Also:
-
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH- See Also:
-
GL_ACTIVE_SUBROUTINE_UNIFORMS
static final int GL_ACTIVE_SUBROUTINE_UNIFORMS- See Also:
-
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS- See Also:
-
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH- See Also:
-
GL_ACTIVE_TEXTURE
static final int GL_ACTIVE_TEXTURE- See Also:
-
GL_ACTIVE_UNIFORMS
static final int GL_ACTIVE_UNIFORMS- See Also:
-
GL_ACTIVE_UNIFORM_BLOCKS
static final int GL_ACTIVE_UNIFORM_BLOCKS- See Also:
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH- See Also:
-
GL_ACTIVE_UNIFORM_MAX_LENGTH
static final int GL_ACTIVE_UNIFORM_MAX_LENGTH- See Also:
-
GL_ACTIVE_VARIABLES
static final int GL_ACTIVE_VARIABLES- See Also:
-
GL_ADD
static final int GL_ADD- See Also:
-
GL_ADD_SIGNED
static final int GL_ADD_SIGNED- See Also:
-
GL_ALIASED_LINE_WIDTH_RANGE
static final int GL_ALIASED_LINE_WIDTH_RANGE- See Also:
-
GL_ALIASED_POINT_SIZE_RANGE
static final int GL_ALIASED_POINT_SIZE_RANGE- See Also:
-
GL_ALL_ATTRIB_BITS
static final int GL_ALL_ATTRIB_BITS- See Also:
-
GL_ALL_BARRIER_BITS
static final int GL_ALL_BARRIER_BITS- See Also:
-
GL_ALL_SHADER_BITS
static final int GL_ALL_SHADER_BITS- See Also:
-
GL_ALPHA
static final int GL_ALPHA- See Also:
-
GL_ALPHA12
static final int GL_ALPHA12- See Also:
-
GL_ALPHA16
static final int GL_ALPHA16- See Also:
-
GL_ALPHA4
static final int GL_ALPHA4- See Also:
-
GL_ALPHA8
static final int GL_ALPHA8- See Also:
-
GL_ALPHA_BIAS
static final int GL_ALPHA_BIAS- See Also:
-
GL_ALPHA_BITS
static final int GL_ALPHA_BITS- See Also:
-
GL_ALPHA_INTEGER
static final int GL_ALPHA_INTEGER- See Also:
-
GL_ALPHA_SCALE
static final int GL_ALPHA_SCALE- See Also:
-
GL_ALPHA_TEST
static final int GL_ALPHA_TEST- See Also:
-
GL_ALPHA_TEST_FUNC
static final int GL_ALPHA_TEST_FUNC- See Also:
-
GL_ALPHA_TEST_REF
static final int GL_ALPHA_TEST_REF- See Also:
-
GL_ALREADY_SIGNALED
static final int GL_ALREADY_SIGNALED- See Also:
-
GL_ALWAYS
static final int GL_ALWAYS- See Also:
-
GL_AMBIENT
static final int GL_AMBIENT- See Also:
-
GL_AMBIENT_AND_DIFFUSE
static final int GL_AMBIENT_AND_DIFFUSE- See Also:
-
GL_AND
static final int GL_AND- See Also:
-
GL_AND_INVERTED
static final int GL_AND_INVERTED- See Also:
-
GL_AND_REVERSE
static final int GL_AND_REVERSE- See Also:
-
GL_ANY_SAMPLES_PASSED
static final int GL_ANY_SAMPLES_PASSED- See Also:
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE- See Also:
-
GL_ARRAY_BUFFER
static final int GL_ARRAY_BUFFER- See Also:
-
GL_ARRAY_BUFFER_BINDING
static final int GL_ARRAY_BUFFER_BINDING- See Also:
-
GL_ARRAY_SIZE
static final int GL_ARRAY_SIZE- See Also:
-
GL_ARRAY_STRIDE
static final int GL_ARRAY_STRIDE- See Also:
-
GL_ATOMIC_COUNTER_BARRIER_BIT
static final int GL_ATOMIC_COUNTER_BARRIER_BIT- See Also:
-
GL_ATOMIC_COUNTER_BUFFER
static final int GL_ATOMIC_COUNTER_BUFFER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_BINDING
static final int GL_ATOMIC_COUNTER_BUFFER_BINDING- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
-
GL_ATOMIC_COUNTER_BUFFER_START
static final int GL_ATOMIC_COUNTER_BUFFER_START- See Also:
-
GL_ATTACHED_SHADERS
static final int GL_ATTACHED_SHADERS- See Also:
-
GL_ATTRIB_STACK_DEPTH
static final int GL_ATTRIB_STACK_DEPTH- See Also:
-
GL_AUTO_GENERATE_MIPMAP
static final int GL_AUTO_GENERATE_MIPMAP- See Also:
-
GL_AUTO_NORMAL
static final int GL_AUTO_NORMAL- See Also:
-
GL_AUX0
static final int GL_AUX0- See Also:
-
GL_AUX1
static final int GL_AUX1- See Also:
-
GL_AUX2
static final int GL_AUX2- See Also:
-
GL_AUX3
static final int GL_AUX3- See Also:
-
GL_AUX_BUFFERS
static final int GL_AUX_BUFFERS- See Also:
-
GL_BACK
static final int GL_BACK- See Also:
-
GL_BACK_LEFT
static final int GL_BACK_LEFT- See Also:
-
GL_BACK_RIGHT
static final int GL_BACK_RIGHT- See Also:
-
GL_BGR
static final int GL_BGR- See Also:
-
GL_BGRA
static final int GL_BGRA- See Also:
-
GL_BGRA_INTEGER
static final int GL_BGRA_INTEGER- See Also:
-
GL_BGR_INTEGER
static final int GL_BGR_INTEGER- See Also:
-
GL_BITMAP
static final int GL_BITMAP- See Also:
-
GL_BITMAP_TOKEN
static final int GL_BITMAP_TOKEN- See Also:
-
GL_BLEND
static final int GL_BLEND- See Also:
-
GL_BLEND_COLOR
static final int GL_BLEND_COLOR- See Also:
-
GL_BLEND_DST
static final int GL_BLEND_DST- See Also:
-
GL_BLEND_DST_ALPHA
static final int GL_BLEND_DST_ALPHA- See Also:
-
GL_BLEND_DST_RGB
static final int GL_BLEND_DST_RGB- See Also:
-
GL_BLEND_EQUATION
static final int GL_BLEND_EQUATION- See Also:
-
GL_BLEND_EQUATION_ALPHA
static final int GL_BLEND_EQUATION_ALPHA- See Also:
-
GL_BLEND_EQUATION_RGB
static final int GL_BLEND_EQUATION_RGB- See Also:
-
GL_BLEND_SRC
static final int GL_BLEND_SRC- See Also:
-
GL_BLEND_SRC_ALPHA
static final int GL_BLEND_SRC_ALPHA- See Also:
-
GL_BLEND_SRC_RGB
static final int GL_BLEND_SRC_RGB- See Also:
-
GL_BLOCK_INDEX
static final int GL_BLOCK_INDEX- See Also:
-
GL_BLUE
static final int GL_BLUE- See Also:
-
GL_BLUE_BIAS
static final int GL_BLUE_BIAS- See Also:
-
GL_BLUE_BITS
static final int GL_BLUE_BITS- See Also:
-
GL_BLUE_INTEGER
static final int GL_BLUE_INTEGER- See Also:
-
GL_BLUE_SCALE
static final int GL_BLUE_SCALE- See Also:
-
GL_BOOL
static final int GL_BOOL- See Also:
-
GL_BOOL_VEC2
static final int GL_BOOL_VEC2- See Also:
-
GL_BOOL_VEC3
static final int GL_BOOL_VEC3- See Also:
-
GL_BOOL_VEC4
static final int GL_BOOL_VEC4- See Also:
-
GL_BUFFER
static final int GL_BUFFER- See Also:
-
GL_BUFFER_ACCESS
static final int GL_BUFFER_ACCESS- See Also:
-
GL_BUFFER_ACCESS_FLAGS
static final int GL_BUFFER_ACCESS_FLAGS- See Also:
-
GL_BUFFER_BINDING
static final int GL_BUFFER_BINDING- See Also:
-
GL_BUFFER_DATA_SIZE
static final int GL_BUFFER_DATA_SIZE- See Also:
-
GL_BUFFER_IMMUTABLE_STORAGE
static final int GL_BUFFER_IMMUTABLE_STORAGE- See Also:
-
GL_BUFFER_MAPPED
static final int GL_BUFFER_MAPPED- See Also:
-
GL_BUFFER_MAP_LENGTH
static final int GL_BUFFER_MAP_LENGTH- See Also:
-
GL_BUFFER_MAP_OFFSET
static final int GL_BUFFER_MAP_OFFSET- See Also:
-
GL_BUFFER_MAP_POINTER
static final int GL_BUFFER_MAP_POINTER- See Also:
-
GL_BUFFER_SIZE
static final int GL_BUFFER_SIZE- See Also:
-
GL_BUFFER_STORAGE_FLAGS
static final int GL_BUFFER_STORAGE_FLAGS- See Also:
-
GL_BUFFER_UPDATE_BARRIER_BIT
static final int GL_BUFFER_UPDATE_BARRIER_BIT- See Also:
-
GL_BUFFER_USAGE
static final int GL_BUFFER_USAGE- See Also:
-
GL_BUFFER_VARIABLE
static final int GL_BUFFER_VARIABLE- See Also:
-
GL_BYTE
static final int GL_BYTE- See Also:
-
GL_C3F_V3F
static final int GL_C3F_V3F- See Also:
-
GL_C4F_N3F_V3F
static final int GL_C4F_N3F_V3F- See Also:
-
GL_C4UB_V2F
static final int GL_C4UB_V2F- See Also:
-
GL_C4UB_V3F
static final int GL_C4UB_V3F- See Also:
-
GL_CAVEAT_SUPPORT
static final int GL_CAVEAT_SUPPORT- See Also:
-
GL_CCW
static final int GL_CCW- See Also:
-
GL_CLAMP
static final int GL_CLAMP- See Also:
-
GL_CLAMP_FRAGMENT_COLOR
static final int GL_CLAMP_FRAGMENT_COLOR- See Also:
-
GL_CLAMP_READ_COLOR
static final int GL_CLAMP_READ_COLOR- See Also:
-
GL_CLAMP_TO_BORDER
static final int GL_CLAMP_TO_BORDER- See Also:
-
GL_CLAMP_TO_EDGE
static final int GL_CLAMP_TO_EDGE- See Also:
-
GL_CLAMP_VERTEX_COLOR
static final int GL_CLAMP_VERTEX_COLOR- See Also:
-
GL_CLEAR
static final int GL_CLEAR- See Also:
-
GL_CLEAR_BUFFER
static final int GL_CLEAR_BUFFER- See Also:
-
GL_CLEAR_TEXTURE
static final int GL_CLEAR_TEXTURE- See Also:
-
GL_CLIENT_ACTIVE_TEXTURE
static final int GL_CLIENT_ACTIVE_TEXTURE- See Also:
-
GL_CLIENT_ALL_ATTRIB_BITS
static final int GL_CLIENT_ALL_ATTRIB_BITS- See Also:
-
GL_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_CLIENT_ATTRIB_STACK_DEPTH- See Also:
-
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT- See Also:
-
GL_CLIENT_PIXEL_STORE_BIT
static final int GL_CLIENT_PIXEL_STORE_BIT- See Also:
-
GL_CLIENT_STORAGE_BIT
static final int GL_CLIENT_STORAGE_BIT- See Also:
-
GL_CLIENT_VERTEX_ARRAY_BIT
static final int GL_CLIENT_VERTEX_ARRAY_BIT- See Also:
-
GL_CLIPPING_INPUT_PRIMITIVES
static final int GL_CLIPPING_INPUT_PRIMITIVES- See Also:
-
GL_CLIPPING_OUTPUT_PRIMITIVES
static final int GL_CLIPPING_OUTPUT_PRIMITIVES- See Also:
-
GL_CLIP_DEPTH_MODE
static final int GL_CLIP_DEPTH_MODE- See Also:
-
GL_CLIP_DISTANCE0
static final int GL_CLIP_DISTANCE0- See Also:
-
GL_CLIP_DISTANCE1
static final int GL_CLIP_DISTANCE1- See Also:
-
GL_CLIP_DISTANCE2
static final int GL_CLIP_DISTANCE2- See Also:
-
GL_CLIP_DISTANCE3
static final int GL_CLIP_DISTANCE3- See Also:
-
GL_CLIP_DISTANCE4
static final int GL_CLIP_DISTANCE4- See Also:
-
GL_CLIP_DISTANCE5
static final int GL_CLIP_DISTANCE5- See Also:
-
GL_CLIP_DISTANCE6
static final int GL_CLIP_DISTANCE6- See Also:
-
GL_CLIP_DISTANCE7
static final int GL_CLIP_DISTANCE7- See Also:
-
GL_CLIP_ORIGIN
static final int GL_CLIP_ORIGIN- See Also:
-
GL_CLIP_PLANE0
static final int GL_CLIP_PLANE0- See Also:
-
GL_CLIP_PLANE1
static final int GL_CLIP_PLANE1- See Also:
-
GL_CLIP_PLANE2
static final int GL_CLIP_PLANE2- See Also:
-
GL_CLIP_PLANE3
static final int GL_CLIP_PLANE3- See Also:
-
GL_CLIP_PLANE4
static final int GL_CLIP_PLANE4- See Also:
-
GL_CLIP_PLANE5
static final int GL_CLIP_PLANE5- See Also:
-
GL_COEFF
static final int GL_COEFF- See Also:
-
GL_COLOR
static final int GL_COLOR- See Also:
-
GL_COLOR_ARRAY
static final int GL_COLOR_ARRAY- See Also:
-
GL_COLOR_ARRAY_BUFFER_BINDING
static final int GL_COLOR_ARRAY_BUFFER_BINDING- See Also:
-
GL_COLOR_ARRAY_POINTER
static final int GL_COLOR_ARRAY_POINTER- See Also:
-
GL_COLOR_ARRAY_SIZE
static final int GL_COLOR_ARRAY_SIZE- See Also:
-
GL_COLOR_ARRAY_STRIDE
static final int GL_COLOR_ARRAY_STRIDE- See Also:
-
GL_COLOR_ARRAY_TYPE
static final int GL_COLOR_ARRAY_TYPE- See Also:
-
GL_COLOR_ATTACHMENT0
static final int GL_COLOR_ATTACHMENT0- See Also:
-
GL_COLOR_ATTACHMENT1
static final int GL_COLOR_ATTACHMENT1- See Also:
-
GL_COLOR_ATTACHMENT10
static final int GL_COLOR_ATTACHMENT10- See Also:
-
GL_COLOR_ATTACHMENT11
static final int GL_COLOR_ATTACHMENT11- See Also:
-
GL_COLOR_ATTACHMENT12
static final int GL_COLOR_ATTACHMENT12- See Also:
-
GL_COLOR_ATTACHMENT13
static final int GL_COLOR_ATTACHMENT13- See Also:
-
GL_COLOR_ATTACHMENT14
static final int GL_COLOR_ATTACHMENT14- See Also:
-
GL_COLOR_ATTACHMENT15
static final int GL_COLOR_ATTACHMENT15- See Also:
-
GL_COLOR_ATTACHMENT16
static final int GL_COLOR_ATTACHMENT16- See Also:
-
GL_COLOR_ATTACHMENT17
static final int GL_COLOR_ATTACHMENT17- See Also:
-
GL_COLOR_ATTACHMENT18
static final int GL_COLOR_ATTACHMENT18- See Also:
-
GL_COLOR_ATTACHMENT19
static final int GL_COLOR_ATTACHMENT19- See Also:
-
GL_COLOR_ATTACHMENT2
static final int GL_COLOR_ATTACHMENT2- See Also:
-
GL_COLOR_ATTACHMENT20
static final int GL_COLOR_ATTACHMENT20- See Also:
-
GL_COLOR_ATTACHMENT21
static final int GL_COLOR_ATTACHMENT21- See Also:
-
GL_COLOR_ATTACHMENT22
static final int GL_COLOR_ATTACHMENT22- See Also:
-
GL_COLOR_ATTACHMENT23
static final int GL_COLOR_ATTACHMENT23- See Also:
-
GL_COLOR_ATTACHMENT24
static final int GL_COLOR_ATTACHMENT24- See Also:
-
GL_COLOR_ATTACHMENT25
static final int GL_COLOR_ATTACHMENT25- See Also:
-
GL_COLOR_ATTACHMENT26
static final int GL_COLOR_ATTACHMENT26- See Also:
-
GL_COLOR_ATTACHMENT27
static final int GL_COLOR_ATTACHMENT27- See Also:
-
GL_COLOR_ATTACHMENT28
static final int GL_COLOR_ATTACHMENT28- See Also:
-
GL_COLOR_ATTACHMENT29
static final int GL_COLOR_ATTACHMENT29- See Also:
-
GL_COLOR_ATTACHMENT3
static final int GL_COLOR_ATTACHMENT3- See Also:
-
GL_COLOR_ATTACHMENT30
static final int GL_COLOR_ATTACHMENT30- See Also:
-
GL_COLOR_ATTACHMENT31
static final int GL_COLOR_ATTACHMENT31- See Also:
-
GL_COLOR_ATTACHMENT4
static final int GL_COLOR_ATTACHMENT4- See Also:
-
GL_COLOR_ATTACHMENT5
static final int GL_COLOR_ATTACHMENT5- See Also:
-
GL_COLOR_ATTACHMENT6
static final int GL_COLOR_ATTACHMENT6- See Also:
-
GL_COLOR_ATTACHMENT7
static final int GL_COLOR_ATTACHMENT7- See Also:
-
GL_COLOR_ATTACHMENT8
static final int GL_COLOR_ATTACHMENT8- See Also:
-
GL_COLOR_ATTACHMENT9
static final int GL_COLOR_ATTACHMENT9- See Also:
-
GL_COLOR_BUFFER_BIT
static final int GL_COLOR_BUFFER_BIT- See Also:
-
GL_COLOR_CLEAR_VALUE
static final int GL_COLOR_CLEAR_VALUE- See Also:
-
GL_COLOR_COMPONENTS
static final int GL_COLOR_COMPONENTS- See Also:
-
GL_COLOR_ENCODING
static final int GL_COLOR_ENCODING- See Also:
-
GL_COLOR_INDEX
static final int GL_COLOR_INDEX- See Also:
-
GL_COLOR_INDEXES
static final int GL_COLOR_INDEXES- See Also:
-
GL_COLOR_LOGIC_OP
static final int GL_COLOR_LOGIC_OP- See Also:
-
GL_COLOR_MATERIAL
static final int GL_COLOR_MATERIAL- See Also:
-
GL_COLOR_MATERIAL_FACE
static final int GL_COLOR_MATERIAL_FACE- See Also:
-
GL_COLOR_MATERIAL_PARAMETER
static final int GL_COLOR_MATERIAL_PARAMETER- See Also:
-
GL_COLOR_RENDERABLE
static final int GL_COLOR_RENDERABLE- See Also:
-
GL_COLOR_SUM
static final int GL_COLOR_SUM- See Also:
-
GL_COLOR_WRITEMASK
static final int GL_COLOR_WRITEMASK- See Also:
-
GL_COMBINE
static final int GL_COMBINE- See Also:
-
GL_COMBINE_ALPHA
static final int GL_COMBINE_ALPHA- See Also:
-
GL_COMBINE_RGB
static final int GL_COMBINE_RGB- See Also:
-
GL_COMMAND_BARRIER_BIT
static final int GL_COMMAND_BARRIER_BIT- See Also:
-
GL_COMPARE_REF_TO_TEXTURE
static final int GL_COMPARE_REF_TO_TEXTURE- See Also:
-
GL_COMPARE_R_TO_TEXTURE
static final int GL_COMPARE_R_TO_TEXTURE- See Also:
-
GL_COMPATIBLE_SUBROUTINES
static final int GL_COMPATIBLE_SUBROUTINES- See Also:
-
GL_COMPILE
static final int GL_COMPILE- See Also:
-
GL_COMPILE_AND_EXECUTE
static final int GL_COMPILE_AND_EXECUTE- See Also:
-
GL_COMPILE_STATUS
static final int GL_COMPILE_STATUS- See Also:
-
GL_COMPRESSED_ALPHA
static final int GL_COMPRESSED_ALPHA- See Also:
-
GL_COMPRESSED_INTENSITY
static final int GL_COMPRESSED_INTENSITY- See Also:
-
GL_COMPRESSED_LUMINANCE
static final int GL_COMPRESSED_LUMINANCE- See Also:
-
GL_COMPRESSED_LUMINANCE_ALPHA
static final int GL_COMPRESSED_LUMINANCE_ALPHA- See Also:
-
GL_COMPRESSED_R11_EAC
static final int GL_COMPRESSED_R11_EAC- See Also:
-
GL_COMPRESSED_RED
static final int GL_COMPRESSED_RED- See Also:
-
GL_COMPRESSED_RED_RGTC1
static final int GL_COMPRESSED_RED_RGTC1- See Also:
-
GL_COMPRESSED_RG
static final int GL_COMPRESSED_RG- See Also:
-
GL_COMPRESSED_RG11_EAC
static final int GL_COMPRESSED_RG11_EAC- See Also:
-
GL_COMPRESSED_RGB
static final int GL_COMPRESSED_RGB- See Also:
-
GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_RGB8_ETC2- See Also:
-
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
-
GL_COMPRESSED_RGBA
static final int GL_COMPRESSED_RGBA- See Also:
-
GL_COMPRESSED_RGBA8_ETC2_EAC
static final int GL_COMPRESSED_RGBA8_ETC2_EAC- See Also:
-
GL_COMPRESSED_RGBA_BPTC_UNORM
static final int GL_COMPRESSED_RGBA_BPTC_UNORM- See Also:
-
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- See Also:
-
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- See Also:
-
GL_COMPRESSED_RG_RGTC2
static final int GL_COMPRESSED_RG_RGTC2- See Also:
-
GL_COMPRESSED_SIGNED_R11_EAC
static final int GL_COMPRESSED_SIGNED_R11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_RED_RGTC1
static final int GL_COMPRESSED_SIGNED_RED_RGTC1- See Also:
-
GL_COMPRESSED_SIGNED_RG11_EAC
static final int GL_COMPRESSED_SIGNED_RG11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_RG_RGTC2
static final int GL_COMPRESSED_SIGNED_RG_RGTC2- See Also:
-
GL_COMPRESSED_SLUMINANCE
static final int GL_COMPRESSED_SLUMINANCE- See Also:
-
GL_COMPRESSED_SLUMINANCE_ALPHA
static final int GL_COMPRESSED_SLUMINANCE_ALPHA- See Also:
-
GL_COMPRESSED_SRGB
static final int GL_COMPRESSED_SRGB- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC- See Also:
-
GL_COMPRESSED_SRGB8_ETC2
static final int GL_COMPRESSED_SRGB8_ETC2- See Also:
-
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
-
GL_COMPRESSED_SRGB_ALPHA
static final int GL_COMPRESSED_SRGB_ALPHA- See Also:
-
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- See Also:
-
GL_COMPRESSED_TEXTURE_FORMATS
static final int GL_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_COMPUTE_SHADER
static final int GL_COMPUTE_SHADER- See Also:
-
GL_COMPUTE_SHADER_BIT
static final int GL_COMPUTE_SHADER_BIT- See Also:
-
GL_COMPUTE_SHADER_INVOCATIONS
static final int GL_COMPUTE_SHADER_INVOCATIONS- See Also:
-
GL_COMPUTE_SUBROUTINE
static final int GL_COMPUTE_SUBROUTINE- See Also:
-
GL_COMPUTE_SUBROUTINE_UNIFORM
static final int GL_COMPUTE_SUBROUTINE_UNIFORM- See Also:
-
GL_COMPUTE_TEXTURE
static final int GL_COMPUTE_TEXTURE- See Also:
-
GL_COMPUTE_WORK_GROUP_SIZE
static final int GL_COMPUTE_WORK_GROUP_SIZE- See Also:
-
GL_CONDITION_SATISFIED
static final int GL_CONDITION_SATISFIED- See Also:
-
GL_CONSTANT
static final int GL_CONSTANT- See Also:
-
GL_CONSTANT_ALPHA
static final int GL_CONSTANT_ALPHA- See Also:
-
GL_CONSTANT_ATTENUATION
static final int GL_CONSTANT_ATTENUATION- See Also:
-
GL_CONSTANT_COLOR
static final int GL_CONSTANT_COLOR- See Also:
-
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT- See Also:
-
GL_CONTEXT_CORE_PROFILE_BIT
static final int GL_CONTEXT_CORE_PROFILE_BIT- See Also:
-
GL_CONTEXT_FLAGS
static final int GL_CONTEXT_FLAGS- See Also:
-
GL_CONTEXT_FLAG_DEBUG_BIT
static final int GL_CONTEXT_FLAG_DEBUG_BIT- See Also:
-
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT- See Also:
-
GL_CONTEXT_FLAG_NO_ERROR_BIT
static final int GL_CONTEXT_FLAG_NO_ERROR_BIT- See Also:
-
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT- See Also:
-
GL_CONTEXT_LOST
static final int GL_CONTEXT_LOST- See Also:
-
GL_CONTEXT_PROFILE_MASK
static final int GL_CONTEXT_PROFILE_MASK- See Also:
-
GL_CONTEXT_RELEASE_BEHAVIOR
static final int GL_CONTEXT_RELEASE_BEHAVIOR- See Also:
-
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH- See Also:
-
GL_COORD_REPLACE
static final int GL_COORD_REPLACE- See Also:
-
GL_COPY
static final int GL_COPY- See Also:
-
GL_COPY_INVERTED
static final int GL_COPY_INVERTED- See Also:
-
GL_COPY_PIXEL_TOKEN
static final int GL_COPY_PIXEL_TOKEN- See Also:
-
GL_COPY_READ_BUFFER
static final int GL_COPY_READ_BUFFER- See Also:
-
GL_COPY_READ_BUFFER_BINDING
static final int GL_COPY_READ_BUFFER_BINDING- See Also:
-
GL_COPY_WRITE_BUFFER
static final int GL_COPY_WRITE_BUFFER- See Also:
-
GL_COPY_WRITE_BUFFER_BINDING
static final int GL_COPY_WRITE_BUFFER_BINDING- See Also:
-
GL_CULL_FACE
static final int GL_CULL_FACE- See Also:
-
GL_CULL_FACE_MODE
static final int GL_CULL_FACE_MODE- See Also:
-
GL_CURRENT_BIT
static final int GL_CURRENT_BIT- See Also:
-
GL_CURRENT_COLOR
static final int GL_CURRENT_COLOR- See Also:
-
GL_CURRENT_FOG_COORD
static final int GL_CURRENT_FOG_COORD- See Also:
-
GL_CURRENT_FOG_COORDINATE
static final int GL_CURRENT_FOG_COORDINATE- See Also:
-
GL_CURRENT_INDEX
static final int GL_CURRENT_INDEX- See Also:
-
GL_CURRENT_NORMAL
static final int GL_CURRENT_NORMAL- See Also:
-
GL_CURRENT_PROGRAM
static final int GL_CURRENT_PROGRAM- See Also:
-
GL_CURRENT_QUERY
static final int GL_CURRENT_QUERY- See Also:
-
GL_CURRENT_RASTER_COLOR
static final int GL_CURRENT_RASTER_COLOR- See Also:
-
GL_CURRENT_RASTER_DISTANCE
static final int GL_CURRENT_RASTER_DISTANCE- See Also:
-
GL_CURRENT_RASTER_INDEX
static final int GL_CURRENT_RASTER_INDEX- See Also:
-
GL_CURRENT_RASTER_POSITION
static final int GL_CURRENT_RASTER_POSITION- See Also:
-
GL_CURRENT_RASTER_POSITION_VALID
static final int GL_CURRENT_RASTER_POSITION_VALID- See Also:
-
GL_CURRENT_RASTER_SECONDARY_COLOR
static final int GL_CURRENT_RASTER_SECONDARY_COLOR- See Also:
-
GL_CURRENT_RASTER_TEXTURE_COORDS
static final int GL_CURRENT_RASTER_TEXTURE_COORDS- See Also:
-
GL_CURRENT_SECONDARY_COLOR
static final int GL_CURRENT_SECONDARY_COLOR- See Also:
-
GL_CURRENT_TEXTURE_COORDS
static final int GL_CURRENT_TEXTURE_COORDS- See Also:
-
GL_CURRENT_VERTEX_ATTRIB
static final int GL_CURRENT_VERTEX_ATTRIB- See Also:
-
GL_CW
static final int GL_CW- See Also:
-
GL_DEBUG_CALLBACK_FUNCTION
static final int GL_DEBUG_CALLBACK_FUNCTION- See Also:
-
GL_DEBUG_CALLBACK_USER_PARAM
static final int GL_DEBUG_CALLBACK_USER_PARAM- See Also:
-
GL_DEBUG_GROUP_STACK_DEPTH
static final int GL_DEBUG_GROUP_STACK_DEPTH- See Also:
-
GL_DEBUG_LOGGED_MESSAGES
static final int GL_DEBUG_LOGGED_MESSAGES- See Also:
-
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH- See Also:
-
GL_DEBUG_OUTPUT
static final int GL_DEBUG_OUTPUT- See Also:
-
GL_DEBUG_OUTPUT_SYNCHRONOUS
static final int GL_DEBUG_OUTPUT_SYNCHRONOUS- See Also:
-
GL_DEBUG_SEVERITY_HIGH
static final int GL_DEBUG_SEVERITY_HIGH- See Also:
-
GL_DEBUG_SEVERITY_LOW
static final int GL_DEBUG_SEVERITY_LOW- See Also:
-
GL_DEBUG_SEVERITY_MEDIUM
static final int GL_DEBUG_SEVERITY_MEDIUM- See Also:
-
GL_DEBUG_SEVERITY_NOTIFICATION
static final int GL_DEBUG_SEVERITY_NOTIFICATION- See Also:
-
GL_DEBUG_SOURCE_API
static final int GL_DEBUG_SOURCE_API- See Also:
-
GL_DEBUG_SOURCE_APPLICATION
static final int GL_DEBUG_SOURCE_APPLICATION- See Also:
-
GL_DEBUG_SOURCE_OTHER
static final int GL_DEBUG_SOURCE_OTHER- See Also:
-
GL_DEBUG_SOURCE_SHADER_COMPILER
static final int GL_DEBUG_SOURCE_SHADER_COMPILER- See Also:
-
GL_DEBUG_SOURCE_THIRD_PARTY
static final int GL_DEBUG_SOURCE_THIRD_PARTY- See Also:
-
GL_DEBUG_SOURCE_WINDOW_SYSTEM
static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM- See Also:
-
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR- See Also:
-
GL_DEBUG_TYPE_ERROR
static final int GL_DEBUG_TYPE_ERROR- See Also:
-
GL_DEBUG_TYPE_MARKER
static final int GL_DEBUG_TYPE_MARKER- See Also:
-
GL_DEBUG_TYPE_OTHER
static final int GL_DEBUG_TYPE_OTHER- See Also:
-
GL_DEBUG_TYPE_PERFORMANCE
static final int GL_DEBUG_TYPE_PERFORMANCE- See Also:
-
GL_DEBUG_TYPE_POP_GROUP
static final int GL_DEBUG_TYPE_POP_GROUP- See Also:
-
GL_DEBUG_TYPE_PORTABILITY
static final int GL_DEBUG_TYPE_PORTABILITY- See Also:
-
GL_DEBUG_TYPE_PUSH_GROUP
static final int GL_DEBUG_TYPE_PUSH_GROUP- See Also:
-
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR- See Also:
-
GL_DECAL
static final int GL_DECAL- See Also:
-
GL_DECR
static final int GL_DECR- See Also:
-
GL_DECR_WRAP
static final int GL_DECR_WRAP- See Also:
-
GL_DELETE_STATUS
static final int GL_DELETE_STATUS- See Also:
-
GL_DEPTH
static final int GL_DEPTH- See Also:
-
GL_DEPTH24_STENCIL8
static final int GL_DEPTH24_STENCIL8- See Also:
-
GL_DEPTH32F_STENCIL8
static final int GL_DEPTH32F_STENCIL8- See Also:
-
GL_DEPTH_ATTACHMENT
static final int GL_DEPTH_ATTACHMENT- See Also:
-
GL_DEPTH_BIAS
static final int GL_DEPTH_BIAS- See Also:
-
GL_DEPTH_BITS
static final int GL_DEPTH_BITS- See Also:
-
GL_DEPTH_BUFFER_BIT
static final int GL_DEPTH_BUFFER_BIT- See Also:
-
GL_DEPTH_CLAMP
static final int GL_DEPTH_CLAMP- See Also:
-
GL_DEPTH_CLEAR_VALUE
static final int GL_DEPTH_CLEAR_VALUE- See Also:
-
GL_DEPTH_COMPONENT
static final int GL_DEPTH_COMPONENT- See Also:
-
GL_DEPTH_COMPONENT16
static final int GL_DEPTH_COMPONENT16- See Also:
-
GL_DEPTH_COMPONENT24
static final int GL_DEPTH_COMPONENT24- See Also:
-
GL_DEPTH_COMPONENT32
static final int GL_DEPTH_COMPONENT32- See Also:
-
GL_DEPTH_COMPONENT32F
static final int GL_DEPTH_COMPONENT32F- See Also:
-
GL_DEPTH_COMPONENTS
static final int GL_DEPTH_COMPONENTS- See Also:
-
GL_DEPTH_FUNC
static final int GL_DEPTH_FUNC- See Also:
-
GL_DEPTH_RANGE
static final int GL_DEPTH_RANGE- See Also:
-
GL_DEPTH_RENDERABLE
static final int GL_DEPTH_RENDERABLE- See Also:
-
GL_DEPTH_SCALE
static final int GL_DEPTH_SCALE- See Also:
-
GL_DEPTH_STENCIL
static final int GL_DEPTH_STENCIL- See Also:
-
GL_DEPTH_STENCIL_ATTACHMENT
static final int GL_DEPTH_STENCIL_ATTACHMENT- See Also:
-
GL_DEPTH_STENCIL_TEXTURE_MODE
static final int GL_DEPTH_STENCIL_TEXTURE_MODE- See Also:
-
GL_DEPTH_TEST
static final int GL_DEPTH_TEST- See Also:
-
GL_DEPTH_TEXTURE_MODE
static final int GL_DEPTH_TEXTURE_MODE- See Also:
-
GL_DEPTH_WRITEMASK
static final int GL_DEPTH_WRITEMASK- See Also:
-
GL_DIFFUSE
static final int GL_DIFFUSE- See Also:
-
GL_DISPATCH_INDIRECT_BUFFER
static final int GL_DISPATCH_INDIRECT_BUFFER- See Also:
-
GL_DISPATCH_INDIRECT_BUFFER_BINDING
static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING- See Also:
-
GL_DISPLAY_LIST
static final int GL_DISPLAY_LIST- See Also:
-
GL_DITHER
static final int GL_DITHER- See Also:
-
GL_DOMAIN
static final int GL_DOMAIN- See Also:
-
GL_DONT_CARE
static final int GL_DONT_CARE- See Also:
-
GL_DOT3_RGB
static final int GL_DOT3_RGB- See Also:
-
GL_DOT3_RGBA
static final int GL_DOT3_RGBA- See Also:
-
GL_DOUBLE
static final int GL_DOUBLE- See Also:
-
GL_DOUBLEBUFFER
static final int GL_DOUBLEBUFFER- See Also:
-
GL_DOUBLE_MAT2
static final int GL_DOUBLE_MAT2- See Also:
-
GL_DOUBLE_MAT2x3
static final int GL_DOUBLE_MAT2x3- See Also:
-
GL_DOUBLE_MAT2x4
static final int GL_DOUBLE_MAT2x4- See Also:
-
GL_DOUBLE_MAT3
static final int GL_DOUBLE_MAT3- See Also:
-
GL_DOUBLE_MAT3x2
static final int GL_DOUBLE_MAT3x2- See Also:
-
GL_DOUBLE_MAT3x4
static final int GL_DOUBLE_MAT3x4- See Also:
-
GL_DOUBLE_MAT4
static final int GL_DOUBLE_MAT4- See Also:
-
GL_DOUBLE_MAT4x2
static final int GL_DOUBLE_MAT4x2- See Also:
-
GL_DOUBLE_MAT4x3
static final int GL_DOUBLE_MAT4x3- See Also:
-
GL_DOUBLE_VEC2
static final int GL_DOUBLE_VEC2- See Also:
-
GL_DOUBLE_VEC3
static final int GL_DOUBLE_VEC3- See Also:
-
GL_DOUBLE_VEC4
static final int GL_DOUBLE_VEC4- See Also:
-
GL_DRAW_BUFFER
static final int GL_DRAW_BUFFER- See Also:
-
GL_DRAW_BUFFER0
static final int GL_DRAW_BUFFER0- See Also:
-
GL_DRAW_BUFFER1
static final int GL_DRAW_BUFFER1- See Also:
-
GL_DRAW_BUFFER10
static final int GL_DRAW_BUFFER10- See Also:
-
GL_DRAW_BUFFER11
static final int GL_DRAW_BUFFER11- See Also:
-
GL_DRAW_BUFFER12
static final int GL_DRAW_BUFFER12- See Also:
-
GL_DRAW_BUFFER13
static final int GL_DRAW_BUFFER13- See Also:
-
GL_DRAW_BUFFER14
static final int GL_DRAW_BUFFER14- See Also:
-
GL_DRAW_BUFFER15
static final int GL_DRAW_BUFFER15- See Also:
-
GL_DRAW_BUFFER2
static final int GL_DRAW_BUFFER2- See Also:
-
GL_DRAW_BUFFER3
static final int GL_DRAW_BUFFER3- See Also:
-
GL_DRAW_BUFFER4
static final int GL_DRAW_BUFFER4- See Also:
-
GL_DRAW_BUFFER5
static final int GL_DRAW_BUFFER5- See Also:
-
GL_DRAW_BUFFER6
static final int GL_DRAW_BUFFER6- See Also:
-
GL_DRAW_BUFFER7
static final int GL_DRAW_BUFFER7- See Also:
-
GL_DRAW_BUFFER8
static final int GL_DRAW_BUFFER8- See Also:
-
GL_DRAW_BUFFER9
static final int GL_DRAW_BUFFER9- See Also:
-
GL_DRAW_FRAMEBUFFER
static final int GL_DRAW_FRAMEBUFFER- See Also:
-
GL_DRAW_FRAMEBUFFER_BINDING
static final int GL_DRAW_FRAMEBUFFER_BINDING- See Also:
-
GL_DRAW_INDIRECT_BUFFER
static final int GL_DRAW_INDIRECT_BUFFER- See Also:
-
GL_DRAW_INDIRECT_BUFFER_BINDING
static final int GL_DRAW_INDIRECT_BUFFER_BINDING- See Also:
-
GL_DRAW_PIXEL_TOKEN
static final int GL_DRAW_PIXEL_TOKEN- See Also:
-
GL_DST_ALPHA
static final int GL_DST_ALPHA- See Also:
-
GL_DST_COLOR
static final int GL_DST_COLOR- See Also:
-
GL_DYNAMIC_COPY
static final int GL_DYNAMIC_COPY- See Also:
-
GL_DYNAMIC_DRAW
static final int GL_DYNAMIC_DRAW- See Also:
-
GL_DYNAMIC_READ
static final int GL_DYNAMIC_READ- See Also:
-
GL_DYNAMIC_STORAGE_BIT
static final int GL_DYNAMIC_STORAGE_BIT- See Also:
-
GL_EDGE_FLAG
static final int GL_EDGE_FLAG- See Also:
-
GL_EDGE_FLAG_ARRAY
static final int GL_EDGE_FLAG_ARRAY- See Also:
-
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING- See Also:
-
GL_EDGE_FLAG_ARRAY_POINTER
static final int GL_EDGE_FLAG_ARRAY_POINTER- See Also:
-
GL_EDGE_FLAG_ARRAY_STRIDE
static final int GL_EDGE_FLAG_ARRAY_STRIDE- See Also:
-
GL_ELEMENT_ARRAY_BARRIER_BIT
static final int GL_ELEMENT_ARRAY_BARRIER_BIT- See Also:
-
GL_ELEMENT_ARRAY_BUFFER
static final int GL_ELEMENT_ARRAY_BUFFER- See Also:
-
GL_ELEMENT_ARRAY_BUFFER_BINDING
static final int GL_ELEMENT_ARRAY_BUFFER_BINDING- See Also:
-
GL_EMISSION
static final int GL_EMISSION- See Also:
-
GL_ENABLE_BIT
static final int GL_ENABLE_BIT- See Also:
-
GL_EQUAL
static final int GL_EQUAL- See Also:
-
GL_EQUIV
static final int GL_EQUIV- See Also:
-
GL_EVAL_BIT
static final int GL_EVAL_BIT- See Also:
-
GL_EXP
static final int GL_EXP- See Also:
-
GL_EXP2
static final int GL_EXP2- See Also:
-
GL_EXTENSIONS
static final int GL_EXTENSIONS- See Also:
-
GL_EYE_LINEAR
static final int GL_EYE_LINEAR- See Also:
-
GL_EYE_PLANE
static final int GL_EYE_PLANE- See Also:
-
GL_FALSE
static final int GL_FALSE- See Also:
-
GL_FASTEST
static final int GL_FASTEST- See Also:
-
GL_FEEDBACK
static final int GL_FEEDBACK- See Also:
-
GL_FEEDBACK_BUFFER_POINTER
static final int GL_FEEDBACK_BUFFER_POINTER- See Also:
-
GL_FEEDBACK_BUFFER_SIZE
static final int GL_FEEDBACK_BUFFER_SIZE- See Also:
-
GL_FEEDBACK_BUFFER_TYPE
static final int GL_FEEDBACK_BUFFER_TYPE- See Also:
-
GL_FILL
static final int GL_FILL- See Also:
-
GL_FILTER
static final int GL_FILTER- See Also:
-
GL_FIRST_VERTEX_CONVENTION
static final int GL_FIRST_VERTEX_CONVENTION- See Also:
-
GL_FIXED
static final int GL_FIXED- See Also:
-
GL_FIXED_ONLY
static final int GL_FIXED_ONLY- See Also:
-
GL_FLAT
static final int GL_FLAT- See Also:
-
GL_FLOAT
static final int GL_FLOAT- See Also:
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV- See Also:
-
GL_FLOAT_MAT2
static final int GL_FLOAT_MAT2- See Also:
-
GL_FLOAT_MAT2x3
static final int GL_FLOAT_MAT2x3- See Also:
-
GL_FLOAT_MAT2x4
static final int GL_FLOAT_MAT2x4- See Also:
-
GL_FLOAT_MAT3
static final int GL_FLOAT_MAT3- See Also:
-
GL_FLOAT_MAT3x2
static final int GL_FLOAT_MAT3x2- See Also:
-
GL_FLOAT_MAT3x4
static final int GL_FLOAT_MAT3x4- See Also:
-
GL_FLOAT_MAT4
static final int GL_FLOAT_MAT4- See Also:
-
GL_FLOAT_MAT4x2
static final int GL_FLOAT_MAT4x2- See Also:
-
GL_FLOAT_MAT4x3
static final int GL_FLOAT_MAT4x3- See Also:
-
GL_FLOAT_VEC2
static final int GL_FLOAT_VEC2- See Also:
-
GL_FLOAT_VEC3
static final int GL_FLOAT_VEC3- See Also:
-
GL_FLOAT_VEC4
static final int GL_FLOAT_VEC4- See Also:
-
GL_FOG
static final int GL_FOG- See Also:
-
GL_FOG_BIT
static final int GL_FOG_BIT- See Also:
-
GL_FOG_COLOR
static final int GL_FOG_COLOR- See Also:
-
GL_FOG_COORD
static final int GL_FOG_COORD- See Also:
-
GL_FOG_COORDINATE
static final int GL_FOG_COORDINATE- See Also:
-
GL_FOG_COORDINATE_ARRAY
static final int GL_FOG_COORDINATE_ARRAY- See Also:
-
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING- See Also:
-
GL_FOG_COORDINATE_ARRAY_POINTER
static final int GL_FOG_COORDINATE_ARRAY_POINTER- See Also:
-
GL_FOG_COORDINATE_ARRAY_STRIDE
static final int GL_FOG_COORDINATE_ARRAY_STRIDE- See Also:
-
GL_FOG_COORDINATE_ARRAY_TYPE
static final int GL_FOG_COORDINATE_ARRAY_TYPE- See Also:
-
GL_FOG_COORDINATE_SOURCE
static final int GL_FOG_COORDINATE_SOURCE- See Also:
-
GL_FOG_COORD_ARRAY
static final int GL_FOG_COORD_ARRAY- See Also:
-
GL_FOG_COORD_ARRAY_BUFFER_BINDING
static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING- See Also:
-
GL_FOG_COORD_ARRAY_POINTER
static final int GL_FOG_COORD_ARRAY_POINTER- See Also:
-
GL_FOG_COORD_ARRAY_STRIDE
static final int GL_FOG_COORD_ARRAY_STRIDE- See Also:
-
GL_FOG_COORD_ARRAY_TYPE
static final int GL_FOG_COORD_ARRAY_TYPE- See Also:
-
GL_FOG_COORD_SRC
static final int GL_FOG_COORD_SRC- See Also:
-
GL_FOG_DENSITY
static final int GL_FOG_DENSITY- See Also:
-
GL_FOG_END
static final int GL_FOG_END- See Also:
-
GL_FOG_HINT
static final int GL_FOG_HINT- See Also:
-
GL_FOG_INDEX
static final int GL_FOG_INDEX- See Also:
-
GL_FOG_MODE
static final int GL_FOG_MODE- See Also:
-
GL_FOG_START
static final int GL_FOG_START- See Also:
-
GL_FRACTIONAL_EVEN
static final int GL_FRACTIONAL_EVEN- See Also:
-
GL_FRACTIONAL_ODD
static final int GL_FRACTIONAL_ODD- See Also:
-
GL_FRAGMENT_DEPTH
static final int GL_FRAGMENT_DEPTH- See Also:
-
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS- See Also:
-
GL_FRAGMENT_SHADER
static final int GL_FRAGMENT_SHADER- See Also:
-
GL_FRAGMENT_SHADER_BIT
static final int GL_FRAGMENT_SHADER_BIT- See Also:
-
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT- See Also:
-
GL_FRAGMENT_SHADER_INVOCATIONS
static final int GL_FRAGMENT_SHADER_INVOCATIONS- See Also:
-
GL_FRAGMENT_SUBROUTINE
static final int GL_FRAGMENT_SUBROUTINE- See Also:
-
GL_FRAGMENT_SUBROUTINE_UNIFORM
static final int GL_FRAGMENT_SUBROUTINE_UNIFORM- See Also:
-
GL_FRAGMENT_TEXTURE
static final int GL_FRAGMENT_TEXTURE- See Also:
-
GL_FRAMEBUFFER
static final int GL_FRAMEBUFFER- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL- See Also:
-
GL_FRAMEBUFFER_BARRIER_BIT
static final int GL_FRAMEBUFFER_BARRIER_BIT- See Also:
-
GL_FRAMEBUFFER_BINDING
static final int GL_FRAMEBUFFER_BINDING- See Also:
-
GL_FRAMEBUFFER_BLEND
static final int GL_FRAMEBUFFER_BLEND- See Also:
-
GL_FRAMEBUFFER_COMPLETE
static final int GL_FRAMEBUFFER_COMPLETE- See Also:
-
GL_FRAMEBUFFER_DEFAULT
static final int GL_FRAMEBUFFER_DEFAULT- See Also:
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_HEIGHT
static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT- See Also:
-
GL_FRAMEBUFFER_DEFAULT_LAYERS
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS- See Also:
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES
static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES- See Also:
-
GL_FRAMEBUFFER_DEFAULT_WIDTH
static final int GL_FRAMEBUFFER_DEFAULT_WIDTH- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER- See Also:
-
GL_FRAMEBUFFER_RENDERABLE
static final int GL_FRAMEBUFFER_RENDERABLE- See Also:
-
GL_FRAMEBUFFER_RENDERABLE_LAYERED
static final int GL_FRAMEBUFFER_RENDERABLE_LAYERED- See Also:
-
GL_FRAMEBUFFER_SRGB
static final int GL_FRAMEBUFFER_SRGB- See Also:
-
GL_FRAMEBUFFER_UNDEFINED
static final int GL_FRAMEBUFFER_UNDEFINED- See Also:
-
GL_FRAMEBUFFER_UNSUPPORTED
static final int GL_FRAMEBUFFER_UNSUPPORTED- See Also:
-
GL_FRONT
static final int GL_FRONT- See Also:
-
GL_FRONT_AND_BACK
static final int GL_FRONT_AND_BACK- See Also:
-
GL_FRONT_FACE
static final int GL_FRONT_FACE- See Also:
-
GL_FRONT_LEFT
static final int GL_FRONT_LEFT- See Also:
-
GL_FRONT_RIGHT
static final int GL_FRONT_RIGHT- See Also:
-
GL_FULL_SUPPORT
static final int GL_FULL_SUPPORT- See Also:
-
GL_FUNC_ADD
static final int GL_FUNC_ADD- See Also:
-
GL_FUNC_REVERSE_SUBTRACT
static final int GL_FUNC_REVERSE_SUBTRACT- See Also:
-
GL_FUNC_SUBTRACT
static final int GL_FUNC_SUBTRACT- See Also:
-
GL_GENERATE_MIPMAP
static final int GL_GENERATE_MIPMAP- See Also:
-
GL_GENERATE_MIPMAP_HINT
static final int GL_GENERATE_MIPMAP_HINT- See Also:
-
GL_GEOMETRY_INPUT_TYPE
static final int GL_GEOMETRY_INPUT_TYPE- See Also:
-
GL_GEOMETRY_OUTPUT_TYPE
static final int GL_GEOMETRY_OUTPUT_TYPE- See Also:
-
GL_GEOMETRY_SHADER
static final int GL_GEOMETRY_SHADER- See Also:
-
GL_GEOMETRY_SHADER_BIT
static final int GL_GEOMETRY_SHADER_BIT- See Also:
-
GL_GEOMETRY_SHADER_INVOCATIONS
static final int GL_GEOMETRY_SHADER_INVOCATIONS- See Also:
-
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
static final int GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED- See Also:
-
GL_GEOMETRY_SUBROUTINE
static final int GL_GEOMETRY_SUBROUTINE- See Also:
-
GL_GEOMETRY_SUBROUTINE_UNIFORM
static final int GL_GEOMETRY_SUBROUTINE_UNIFORM- See Also:
-
GL_GEOMETRY_TEXTURE
static final int GL_GEOMETRY_TEXTURE- See Also:
-
GL_GEOMETRY_VERTICES_OUT
static final int GL_GEOMETRY_VERTICES_OUT- See Also:
-
GL_GEQUAL
static final int GL_GEQUAL- See Also:
-
GL_GET_TEXTURE_IMAGE_FORMAT
static final int GL_GET_TEXTURE_IMAGE_FORMAT- See Also:
-
GL_GET_TEXTURE_IMAGE_TYPE
static final int GL_GET_TEXTURE_IMAGE_TYPE- See Also:
-
GL_GREATER
static final int GL_GREATER- See Also:
-
GL_GREEN
static final int GL_GREEN- See Also:
-
GL_GREEN_BIAS
static final int GL_GREEN_BIAS- See Also:
-
GL_GREEN_BITS
static final int GL_GREEN_BITS- See Also:
-
GL_GREEN_INTEGER
static final int GL_GREEN_INTEGER- See Also:
-
GL_GREEN_SCALE
static final int GL_GREEN_SCALE- See Also:
-
GL_GUILTY_CONTEXT_RESET
static final int GL_GUILTY_CONTEXT_RESET- See Also:
-
GL_HALF_FLOAT
static final int GL_HALF_FLOAT- See Also:
-
GL_HIGH_FLOAT
static final int GL_HIGH_FLOAT- See Also:
-
GL_HIGH_INT
static final int GL_HIGH_INT- See Also:
-
GL_HINT_BIT
static final int GL_HINT_BIT- See Also:
-
GL_IMAGE_1D
static final int GL_IMAGE_1D- See Also:
-
GL_IMAGE_1D_ARRAY
static final int GL_IMAGE_1D_ARRAY- See Also:
-
GL_IMAGE_2D
static final int GL_IMAGE_2D- See Also:
-
GL_IMAGE_2D_ARRAY
static final int GL_IMAGE_2D_ARRAY- See Also:
-
GL_IMAGE_2D_MULTISAMPLE
static final int GL_IMAGE_2D_MULTISAMPLE- See Also:
-
GL_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_IMAGE_2D_RECT
static final int GL_IMAGE_2D_RECT- See Also:
-
GL_IMAGE_3D
static final int GL_IMAGE_3D- See Also:
-
GL_IMAGE_BINDING_ACCESS
static final int GL_IMAGE_BINDING_ACCESS- See Also:
-
GL_IMAGE_BINDING_FORMAT
static final int GL_IMAGE_BINDING_FORMAT- See Also:
-
GL_IMAGE_BINDING_LAYER
static final int GL_IMAGE_BINDING_LAYER- See Also:
-
GL_IMAGE_BINDING_LAYERED
static final int GL_IMAGE_BINDING_LAYERED- See Also:
-
GL_IMAGE_BINDING_LEVEL
static final int GL_IMAGE_BINDING_LEVEL- See Also:
-
GL_IMAGE_BINDING_NAME
static final int GL_IMAGE_BINDING_NAME- See Also:
-
GL_IMAGE_BUFFER
static final int GL_IMAGE_BUFFER- See Also:
-
GL_IMAGE_CLASS_10_10_10_2
static final int GL_IMAGE_CLASS_10_10_10_2- See Also:
-
GL_IMAGE_CLASS_11_11_10
static final int GL_IMAGE_CLASS_11_11_10- See Also:
-
GL_IMAGE_CLASS_1_X_16
static final int GL_IMAGE_CLASS_1_X_16- See Also:
-
GL_IMAGE_CLASS_1_X_32
static final int GL_IMAGE_CLASS_1_X_32- See Also:
-
GL_IMAGE_CLASS_1_X_8
static final int GL_IMAGE_CLASS_1_X_8- See Also:
-
GL_IMAGE_CLASS_2_X_16
static final int GL_IMAGE_CLASS_2_X_16- See Also:
-
GL_IMAGE_CLASS_2_X_32
static final int GL_IMAGE_CLASS_2_X_32- See Also:
-
GL_IMAGE_CLASS_2_X_8
static final int GL_IMAGE_CLASS_2_X_8- See Also:
-
GL_IMAGE_CLASS_4_X_16
static final int GL_IMAGE_CLASS_4_X_16- See Also:
-
GL_IMAGE_CLASS_4_X_32
static final int GL_IMAGE_CLASS_4_X_32- See Also:
-
GL_IMAGE_CLASS_4_X_8
static final int GL_IMAGE_CLASS_4_X_8- See Also:
-
GL_IMAGE_COMPATIBILITY_CLASS
static final int GL_IMAGE_COMPATIBILITY_CLASS- See Also:
-
GL_IMAGE_CUBE
static final int GL_IMAGE_CUBE- See Also:
-
GL_IMAGE_CUBE_MAP_ARRAY
static final int GL_IMAGE_CUBE_MAP_ARRAY- See Also:
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS- See Also:
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE- See Also:
-
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE- See Also:
-
GL_IMAGE_PIXEL_FORMAT
static final int GL_IMAGE_PIXEL_FORMAT- See Also:
-
GL_IMAGE_PIXEL_TYPE
static final int GL_IMAGE_PIXEL_TYPE- See Also:
-
GL_IMAGE_TEXEL_SIZE
static final int GL_IMAGE_TEXEL_SIZE- See Also:
-
GL_IMPLEMENTATION_COLOR_READ_FORMAT
static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT- See Also:
-
GL_IMPLEMENTATION_COLOR_READ_TYPE
static final int GL_IMPLEMENTATION_COLOR_READ_TYPE- See Also:
-
GL_INCR
static final int GL_INCR- See Also:
-
GL_INCR_WRAP
static final int GL_INCR_WRAP- See Also:
-
GL_INDEX
static final int GL_INDEX- See Also:
-
GL_INDEX_ARRAY
static final int GL_INDEX_ARRAY- See Also:
-
GL_INDEX_ARRAY_BUFFER_BINDING
static final int GL_INDEX_ARRAY_BUFFER_BINDING- See Also:
-
GL_INDEX_ARRAY_POINTER
static final int GL_INDEX_ARRAY_POINTER- See Also:
-
GL_INDEX_ARRAY_STRIDE
static final int GL_INDEX_ARRAY_STRIDE- See Also:
-
GL_INDEX_ARRAY_TYPE
static final int GL_INDEX_ARRAY_TYPE- See Also:
-
GL_INDEX_BITS
static final int GL_INDEX_BITS- See Also:
-
GL_INDEX_CLEAR_VALUE
static final int GL_INDEX_CLEAR_VALUE- See Also:
-
GL_INDEX_LOGIC_OP
static final int GL_INDEX_LOGIC_OP- See Also:
-
GL_INDEX_MODE
static final int GL_INDEX_MODE- See Also:
-
GL_INDEX_OFFSET
static final int GL_INDEX_OFFSET- See Also:
-
GL_INDEX_SHIFT
static final int GL_INDEX_SHIFT- See Also:
-
GL_INDEX_WRITEMASK
static final int GL_INDEX_WRITEMASK- See Also:
-
GL_INFO_LOG_LENGTH
static final int GL_INFO_LOG_LENGTH- See Also:
-
GL_INNOCENT_CONTEXT_RESET
static final int GL_INNOCENT_CONTEXT_RESET- See Also:
-
GL_INT
static final int GL_INT- See Also:
-
GL_INTENSITY
static final int GL_INTENSITY- See Also:
-
GL_INTENSITY12
static final int GL_INTENSITY12- See Also:
-
GL_INTENSITY16
static final int GL_INTENSITY16- See Also:
-
GL_INTENSITY4
static final int GL_INTENSITY4- See Also:
-
GL_INTENSITY8
static final int GL_INTENSITY8- See Also:
-
GL_INTERLEAVED_ATTRIBS
static final int GL_INTERLEAVED_ATTRIBS- See Also:
-
GL_INTERNALFORMAT_ALPHA_SIZE
static final int GL_INTERNALFORMAT_ALPHA_SIZE- See Also:
-
GL_INTERNALFORMAT_ALPHA_TYPE
static final int GL_INTERNALFORMAT_ALPHA_TYPE- See Also:
-
GL_INTERNALFORMAT_BLUE_SIZE
static final int GL_INTERNALFORMAT_BLUE_SIZE- See Also:
-
GL_INTERNALFORMAT_BLUE_TYPE
static final int GL_INTERNALFORMAT_BLUE_TYPE- See Also:
-
GL_INTERNALFORMAT_DEPTH_SIZE
static final int GL_INTERNALFORMAT_DEPTH_SIZE- See Also:
-
GL_INTERNALFORMAT_DEPTH_TYPE
static final int GL_INTERNALFORMAT_DEPTH_TYPE- See Also:
-
GL_INTERNALFORMAT_GREEN_SIZE
static final int GL_INTERNALFORMAT_GREEN_SIZE- See Also:
-
GL_INTERNALFORMAT_GREEN_TYPE
static final int GL_INTERNALFORMAT_GREEN_TYPE- See Also:
-
GL_INTERNALFORMAT_PREFERRED
static final int GL_INTERNALFORMAT_PREFERRED- See Also:
-
GL_INTERNALFORMAT_RED_SIZE
static final int GL_INTERNALFORMAT_RED_SIZE- See Also:
-
GL_INTERNALFORMAT_RED_TYPE
static final int GL_INTERNALFORMAT_RED_TYPE- See Also:
-
GL_INTERNALFORMAT_SHARED_SIZE
static final int GL_INTERNALFORMAT_SHARED_SIZE- See Also:
-
GL_INTERNALFORMAT_STENCIL_SIZE
static final int GL_INTERNALFORMAT_STENCIL_SIZE- See Also:
-
GL_INTERNALFORMAT_STENCIL_TYPE
static final int GL_INTERNALFORMAT_STENCIL_TYPE- See Also:
-
GL_INTERNALFORMAT_SUPPORTED
static final int GL_INTERNALFORMAT_SUPPORTED- See Also:
-
GL_INTERPOLATE
static final int GL_INTERPOLATE- See Also:
-
GL_INT_2_10_10_10_REV
static final int GL_INT_2_10_10_10_REV- See Also:
-
GL_INT_IMAGE_1D
static final int GL_INT_IMAGE_1D- See Also:
-
GL_INT_IMAGE_1D_ARRAY
static final int GL_INT_IMAGE_1D_ARRAY- See Also:
-
GL_INT_IMAGE_2D
static final int GL_INT_IMAGE_2D- See Also:
-
GL_INT_IMAGE_2D_ARRAY
static final int GL_INT_IMAGE_2D_ARRAY- See Also:
-
GL_INT_IMAGE_2D_MULTISAMPLE
static final int GL_INT_IMAGE_2D_MULTISAMPLE- See Also:
-
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_INT_IMAGE_2D_RECT
static final int GL_INT_IMAGE_2D_RECT- See Also:
-
GL_INT_IMAGE_3D
static final int GL_INT_IMAGE_3D- See Also:
-
GL_INT_IMAGE_BUFFER
static final int GL_INT_IMAGE_BUFFER- See Also:
-
GL_INT_IMAGE_CUBE
static final int GL_INT_IMAGE_CUBE- See Also:
-
GL_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_INT_IMAGE_CUBE_MAP_ARRAY- See Also:
-
GL_INT_SAMPLER_1D
static final int GL_INT_SAMPLER_1D- See Also:
-
GL_INT_SAMPLER_1D_ARRAY
static final int GL_INT_SAMPLER_1D_ARRAY- See Also:
-
GL_INT_SAMPLER_2D
static final int GL_INT_SAMPLER_2D- See Also:
-
GL_INT_SAMPLER_2D_ARRAY
static final int GL_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_INT_SAMPLER_2D_MULTISAMPLE- See Also:
-
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_INT_SAMPLER_2D_RECT
static final int GL_INT_SAMPLER_2D_RECT- See Also:
-
GL_INT_SAMPLER_3D
static final int GL_INT_SAMPLER_3D- See Also:
-
GL_INT_SAMPLER_BUFFER
static final int GL_INT_SAMPLER_BUFFER- See Also:
-
GL_INT_SAMPLER_CUBE
static final int GL_INT_SAMPLER_CUBE- See Also:
-
GL_INT_SAMPLER_CUBE_MAP_ARRAY
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_INT_VEC2
static final int GL_INT_VEC2- See Also:
-
GL_INT_VEC3
static final int GL_INT_VEC3- See Also:
-
GL_INT_VEC4
static final int GL_INT_VEC4- See Also:
-
GL_INVALID_ENUM
static final int GL_INVALID_ENUM- See Also:
-
GL_INVALID_FRAMEBUFFER_OPERATION
static final int GL_INVALID_FRAMEBUFFER_OPERATION- See Also:
-
GL_INVALID_INDEX
static final int GL_INVALID_INDEX- See Also:
-
GL_INVALID_OPERATION
static final int GL_INVALID_OPERATION- See Also:
-
GL_INVALID_VALUE
static final int GL_INVALID_VALUE- See Also:
-
GL_INVERT
static final int GL_INVERT- See Also:
-
GL_ISOLINES
static final int GL_ISOLINES- See Also:
-
GL_IS_PER_PATCH
static final int GL_IS_PER_PATCH- See Also:
-
GL_IS_ROW_MAJOR
static final int GL_IS_ROW_MAJOR- See Also:
-
GL_KEEP
static final int GL_KEEP- See Also:
-
GL_LAST_VERTEX_CONVENTION
static final int GL_LAST_VERTEX_CONVENTION- See Also:
-
GL_LAYER_PROVOKING_VERTEX
static final int GL_LAYER_PROVOKING_VERTEX- See Also:
-
GL_LEFT
static final int GL_LEFT- See Also:
-
GL_LEQUAL
static final int GL_LEQUAL- See Also:
-
GL_LESS
static final int GL_LESS- See Also:
-
GL_LIGHT0
static final int GL_LIGHT0- See Also:
-
GL_LIGHT1
static final int GL_LIGHT1- See Also:
-
GL_LIGHT2
static final int GL_LIGHT2- See Also:
-
GL_LIGHT3
static final int GL_LIGHT3- See Also:
-
GL_LIGHT4
static final int GL_LIGHT4- See Also:
-
GL_LIGHT5
static final int GL_LIGHT5- See Also:
-
GL_LIGHT6
static final int GL_LIGHT6- See Also:
-
GL_LIGHT7
static final int GL_LIGHT7- See Also:
-
GL_LIGHTING
static final int GL_LIGHTING- See Also:
-
GL_LIGHTING_BIT
static final int GL_LIGHTING_BIT- See Also:
-
GL_LIGHT_MODEL_AMBIENT
static final int GL_LIGHT_MODEL_AMBIENT- See Also:
-
GL_LIGHT_MODEL_COLOR_CONTROL
static final int GL_LIGHT_MODEL_COLOR_CONTROL- See Also:
-
GL_LIGHT_MODEL_LOCAL_VIEWER
static final int GL_LIGHT_MODEL_LOCAL_VIEWER- See Also:
-
GL_LIGHT_MODEL_TWO_SIDE
static final int GL_LIGHT_MODEL_TWO_SIDE- See Also:
-
GL_LINE
static final int GL_LINE- See Also:
-
GL_LINEAR
static final int GL_LINEAR- See Also:
-
GL_LINEAR_ATTENUATION
static final int GL_LINEAR_ATTENUATION- See Also:
-
GL_LINEAR_MIPMAP_LINEAR
static final int GL_LINEAR_MIPMAP_LINEAR- See Also:
-
GL_LINEAR_MIPMAP_NEAREST
static final int GL_LINEAR_MIPMAP_NEAREST- See Also:
-
GL_LINES
static final int GL_LINES- See Also:
-
GL_LINES_ADJACENCY
static final int GL_LINES_ADJACENCY- See Also:
-
GL_LINE_BIT
static final int GL_LINE_BIT- See Also:
-
GL_LINE_LOOP
static final int GL_LINE_LOOP- See Also:
-
GL_LINE_RESET_TOKEN
static final int GL_LINE_RESET_TOKEN- See Also:
-
GL_LINE_SMOOTH
static final int GL_LINE_SMOOTH- See Also:
-
GL_LINE_SMOOTH_HINT
static final int GL_LINE_SMOOTH_HINT- See Also:
-
GL_LINE_STIPPLE
static final int GL_LINE_STIPPLE- See Also:
-
GL_LINE_STIPPLE_PATTERN
static final int GL_LINE_STIPPLE_PATTERN- See Also:
-
GL_LINE_STIPPLE_REPEAT
static final int GL_LINE_STIPPLE_REPEAT- See Also:
-
GL_LINE_STRIP
static final int GL_LINE_STRIP- See Also:
-
GL_LINE_STRIP_ADJACENCY
static final int GL_LINE_STRIP_ADJACENCY- See Also:
-
GL_LINE_TOKEN
static final int GL_LINE_TOKEN- See Also:
-
GL_LINE_WIDTH
static final int GL_LINE_WIDTH- See Also:
-
GL_LINE_WIDTH_GRANULARITY
static final int GL_LINE_WIDTH_GRANULARITY- See Also:
-
GL_LINE_WIDTH_RANGE
static final int GL_LINE_WIDTH_RANGE- See Also:
-
GL_LINK_STATUS
static final int GL_LINK_STATUS- See Also:
-
GL_LIST_BASE
static final int GL_LIST_BASE- See Also:
-
GL_LIST_BIT
static final int GL_LIST_BIT- See Also:
-
GL_LIST_INDEX
static final int GL_LIST_INDEX- See Also:
-
GL_LIST_MODE
static final int GL_LIST_MODE- See Also:
-
GL_LOAD
static final int GL_LOAD- See Also:
-
GL_LOCATION
static final int GL_LOCATION- See Also:
-
GL_LOCATION_COMPONENT
static final int GL_LOCATION_COMPONENT- See Also:
-
GL_LOCATION_INDEX
static final int GL_LOCATION_INDEX- See Also:
-
GL_LOGIC_OP
static final int GL_LOGIC_OP- See Also:
-
GL_LOGIC_OP_MODE
static final int GL_LOGIC_OP_MODE- See Also:
-
GL_LOSE_CONTEXT_ON_RESET
static final int GL_LOSE_CONTEXT_ON_RESET- See Also:
-
GL_LOWER_LEFT
static final int GL_LOWER_LEFT- See Also:
-
GL_LOW_FLOAT
static final int GL_LOW_FLOAT- See Also:
-
GL_LOW_INT
static final int GL_LOW_INT- See Also:
-
GL_LUMINANCE
static final int GL_LUMINANCE- See Also:
-
GL_LUMINANCE12
static final int GL_LUMINANCE12- See Also:
-
GL_LUMINANCE12_ALPHA12
static final int GL_LUMINANCE12_ALPHA12- See Also:
-
GL_LUMINANCE12_ALPHA4
static final int GL_LUMINANCE12_ALPHA4- See Also:
-
GL_LUMINANCE16
static final int GL_LUMINANCE16- See Also:
-
GL_LUMINANCE16_ALPHA16
static final int GL_LUMINANCE16_ALPHA16- See Also:
-
GL_LUMINANCE4
static final int GL_LUMINANCE4- See Also:
-
GL_LUMINANCE4_ALPHA4
static final int GL_LUMINANCE4_ALPHA4- See Also:
-
GL_LUMINANCE6_ALPHA2
static final int GL_LUMINANCE6_ALPHA2- See Also:
-
GL_LUMINANCE8
static final int GL_LUMINANCE8- See Also:
-
GL_LUMINANCE8_ALPHA8
static final int GL_LUMINANCE8_ALPHA8- See Also:
-
GL_LUMINANCE_ALPHA
static final int GL_LUMINANCE_ALPHA- See Also:
-
GL_MAJOR_VERSION
static final int GL_MAJOR_VERSION- See Also:
-
GL_MANUAL_GENERATE_MIPMAP
static final int GL_MANUAL_GENERATE_MIPMAP- See Also:
-
GL_MAP1_COLOR_4
static final int GL_MAP1_COLOR_4- See Also:
-
GL_MAP1_GRID_DOMAIN
static final int GL_MAP1_GRID_DOMAIN- See Also:
-
GL_MAP1_GRID_SEGMENTS
static final int GL_MAP1_GRID_SEGMENTS- See Also:
-
GL_MAP1_INDEX
static final int GL_MAP1_INDEX- See Also:
-
GL_MAP1_NORMAL
static final int GL_MAP1_NORMAL- See Also:
-
GL_MAP1_TEXTURE_COORD_1
static final int GL_MAP1_TEXTURE_COORD_1- See Also:
-
GL_MAP1_TEXTURE_COORD_2
static final int GL_MAP1_TEXTURE_COORD_2- See Also:
-
GL_MAP1_TEXTURE_COORD_3
static final int GL_MAP1_TEXTURE_COORD_3- See Also:
-
GL_MAP1_TEXTURE_COORD_4
static final int GL_MAP1_TEXTURE_COORD_4- See Also:
-
GL_MAP1_VERTEX_3
static final int GL_MAP1_VERTEX_3- See Also:
-
GL_MAP1_VERTEX_4
static final int GL_MAP1_VERTEX_4- See Also:
-
GL_MAP2_COLOR_4
static final int GL_MAP2_COLOR_4- See Also:
-
GL_MAP2_GRID_DOMAIN
static final int GL_MAP2_GRID_DOMAIN- See Also:
-
GL_MAP2_GRID_SEGMENTS
static final int GL_MAP2_GRID_SEGMENTS- See Also:
-
GL_MAP2_INDEX
static final int GL_MAP2_INDEX- See Also:
-
GL_MAP2_NORMAL
static final int GL_MAP2_NORMAL- See Also:
-
GL_MAP2_TEXTURE_COORD_1
static final int GL_MAP2_TEXTURE_COORD_1- See Also:
-
GL_MAP2_TEXTURE_COORD_2
static final int GL_MAP2_TEXTURE_COORD_2- See Also:
-
GL_MAP2_TEXTURE_COORD_3
static final int GL_MAP2_TEXTURE_COORD_3- See Also:
-
GL_MAP2_TEXTURE_COORD_4
static final int GL_MAP2_TEXTURE_COORD_4- See Also:
-
GL_MAP2_VERTEX_3
static final int GL_MAP2_VERTEX_3- See Also:
-
GL_MAP2_VERTEX_4
static final int GL_MAP2_VERTEX_4- See Also:
-
GL_MAP_COHERENT_BIT
static final int GL_MAP_COHERENT_BIT- See Also:
-
GL_MAP_COLOR
static final int GL_MAP_COLOR- See Also:
-
GL_MAP_FLUSH_EXPLICIT_BIT
static final int GL_MAP_FLUSH_EXPLICIT_BIT- See Also:
-
GL_MAP_INVALIDATE_BUFFER_BIT
static final int GL_MAP_INVALIDATE_BUFFER_BIT- See Also:
-
GL_MAP_INVALIDATE_RANGE_BIT
static final int GL_MAP_INVALIDATE_RANGE_BIT- See Also:
-
GL_MAP_PERSISTENT_BIT
static final int GL_MAP_PERSISTENT_BIT- See Also:
-
GL_MAP_READ_BIT
static final int GL_MAP_READ_BIT- See Also:
-
GL_MAP_STENCIL
static final int GL_MAP_STENCIL- See Also:
-
GL_MAP_UNSYNCHRONIZED_BIT
static final int GL_MAP_UNSYNCHRONIZED_BIT- See Also:
-
GL_MAP_WRITE_BIT
static final int GL_MAP_WRITE_BIT- See Also:
-
GL_MATRIX_MODE
static final int GL_MATRIX_MODE- See Also:
-
GL_MATRIX_STRIDE
static final int GL_MATRIX_STRIDE- See Also:
-
GL_MAX
static final int GL_MAX- See Also:
-
GL_MAX_3D_TEXTURE_SIZE
static final int GL_MAX_3D_TEXTURE_SIZE- See Also:
-
GL_MAX_ARRAY_TEXTURE_LAYERS
static final int GL_MAX_ARRAY_TEXTURE_LAYERS- See Also:
-
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS- See Also:
-
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE- See Also:
-
GL_MAX_ATTRIB_STACK_DEPTH
static final int GL_MAX_ATTRIB_STACK_DEPTH- See Also:
-
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH- See Also:
-
GL_MAX_CLIP_DISTANCES
static final int GL_MAX_CLIP_DISTANCES- See Also:
-
GL_MAX_CLIP_PLANES
static final int GL_MAX_CLIP_PLANES- See Also:
-
GL_MAX_COLOR_ATTACHMENTS
static final int GL_MAX_COLOR_ATTACHMENTS- See Also:
-
GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_COLOR_TEXTURE_SAMPLES- See Also:
-
GL_MAX_COMBINED_ATOMIC_COUNTERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTERS- See Also:
-
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES- See Also:
-
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_DIMENSIONS
static final int GL_MAX_COMBINED_DIMENSIONS- See Also:
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_IMAGE_UNIFORMS
static final int GL_MAX_COMBINED_IMAGE_UNIFORMS- See Also:
-
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS- See Also:
-
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES- See Also:
-
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMPUTE_ATOMIC_COUNTERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS- See Also:
-
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_COMPUTE_IMAGE_UNIFORMS
static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS- See Also:
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE- See Also:
-
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_COMPUTE_UNIFORM_BLOCKS
static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_COUNT
static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS- See Also:
-
GL_MAX_COMPUTE_WORK_GROUP_SIZE
static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE- See Also:
-
GL_MAX_CUBE_MAP_TEXTURE_SIZE
static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE- See Also:
-
GL_MAX_CULL_DISTANCES
static final int GL_MAX_CULL_DISTANCES- See Also:
-
GL_MAX_DEBUG_GROUP_STACK_DEPTH
static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH- See Also:
-
GL_MAX_DEBUG_LOGGED_MESSAGES
static final int GL_MAX_DEBUG_LOGGED_MESSAGES- See Also:
-
GL_MAX_DEBUG_MESSAGE_LENGTH
static final int GL_MAX_DEBUG_MESSAGE_LENGTH- See Also:
-
GL_MAX_DEPTH
static final int GL_MAX_DEPTH- See Also:
-
GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES- See Also:
-
GL_MAX_DRAW_BUFFERS
static final int GL_MAX_DRAW_BUFFERS- See Also:
-
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS- See Also:
-
GL_MAX_ELEMENTS_INDICES
static final int GL_MAX_ELEMENTS_INDICES- See Also:
-
GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_ELEMENTS_VERTICES- See Also:
-
GL_MAX_ELEMENT_INDEX
static final int GL_MAX_ELEMENT_INDEX- See Also:
-
GL_MAX_EVAL_ORDER
static final int GL_MAX_EVAL_ORDER- See Also:
-
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS- See Also:
-
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS- See Also:
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS- See Also:
-
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET- See Also:
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_VECTORS
static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS- See Also:
-
GL_MAX_FRAMEBUFFER_HEIGHT
static final int GL_MAX_FRAMEBUFFER_HEIGHT- See Also:
-
GL_MAX_FRAMEBUFFER_LAYERS
static final int GL_MAX_FRAMEBUFFER_LAYERS- See Also:
-
GL_MAX_FRAMEBUFFER_SAMPLES
static final int GL_MAX_FRAMEBUFFER_SAMPLES- See Also:
-
GL_MAX_FRAMEBUFFER_WIDTH
static final int GL_MAX_FRAMEBUFFER_WIDTH- See Also:
-
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS- See Also:
-
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS- See Also:
-
GL_MAX_GEOMETRY_INPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_OUTPUT_VERTICES
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES- See Also:
-
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS- See Also:
-
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS- See Also:
-
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_HEIGHT
static final int GL_MAX_HEIGHT- See Also:
-
GL_MAX_IMAGE_SAMPLES
static final int GL_MAX_IMAGE_SAMPLES- See Also:
-
GL_MAX_IMAGE_UNITS
static final int GL_MAX_IMAGE_UNITS- See Also:
-
GL_MAX_INTEGER_SAMPLES
static final int GL_MAX_INTEGER_SAMPLES- See Also:
-
GL_MAX_LABEL_LENGTH
static final int GL_MAX_LABEL_LENGTH- See Also:
-
GL_MAX_LAYERS
static final int GL_MAX_LAYERS- See Also:
-
GL_MAX_LIGHTS
static final int GL_MAX_LIGHTS- See Also:
-
GL_MAX_LIST_NESTING
static final int GL_MAX_LIST_NESTING- See Also:
-
GL_MAX_MODELVIEW_STACK_DEPTH
static final int GL_MAX_MODELVIEW_STACK_DEPTH- See Also:
-
GL_MAX_NAME_LENGTH
static final int GL_MAX_NAME_LENGTH- See Also:
-
GL_MAX_NAME_STACK_DEPTH
static final int GL_MAX_NAME_STACK_DEPTH- See Also:
-
GL_MAX_NUM_ACTIVE_VARIABLES
static final int GL_MAX_NUM_ACTIVE_VARIABLES- See Also:
-
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
static final int GL_MAX_NUM_COMPATIBLE_SUBROUTINES- See Also:
-
GL_MAX_PATCH_VERTICES
static final int GL_MAX_PATCH_VERTICES- See Also:
-
GL_MAX_PIXEL_MAP_TABLE
static final int GL_MAX_PIXEL_MAP_TABLE- See Also:
-
GL_MAX_PROGRAM_TEXEL_OFFSET
static final int GL_MAX_PROGRAM_TEXEL_OFFSET- See Also:
-
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
-
GL_MAX_PROJECTION_STACK_DEPTH
static final int GL_MAX_PROJECTION_STACK_DEPTH- See Also:
-
GL_MAX_RECTANGLE_TEXTURE_SIZE
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE- See Also:
-
GL_MAX_RENDERBUFFER_SIZE
static final int GL_MAX_RENDERBUFFER_SIZE- See Also:
-
GL_MAX_SAMPLES
static final int GL_MAX_SAMPLES- See Also:
-
GL_MAX_SAMPLE_MASK_WORDS
static final int GL_MAX_SAMPLE_MASK_WORDS- See Also:
-
GL_MAX_SERVER_WAIT_TIMEOUT
static final int GL_MAX_SERVER_WAIT_TIMEOUT- See Also:
-
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE- See Also:
-
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS- See Also:
-
GL_MAX_SUBROUTINES
static final int GL_MAX_SUBROUTINES- See Also:
-
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS- See Also:
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS- See Also:
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS- See Also:
-
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS- See Also:
-
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS- See Also:
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS- See Also:
-
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_GEN_LEVEL
static final int GL_MAX_TESS_GEN_LEVEL- See Also:
-
GL_MAX_TESS_PATCH_COMPONENTS
static final int GL_MAX_TESS_PATCH_COMPONENTS- See Also:
-
GL_MAX_TEXTURE_BUFFER_SIZE
static final int GL_MAX_TEXTURE_BUFFER_SIZE- See Also:
-
GL_MAX_TEXTURE_COORDS
static final int GL_MAX_TEXTURE_COORDS- See Also:
-
GL_MAX_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TEXTURE_LOD_BIAS
static final int GL_MAX_TEXTURE_LOD_BIAS- See Also:
-
GL_MAX_TEXTURE_MAX_ANISOTROPY
static final int GL_MAX_TEXTURE_MAX_ANISOTROPY- See Also:
-
GL_MAX_TEXTURE_SIZE
static final int GL_MAX_TEXTURE_SIZE- See Also:
-
GL_MAX_TEXTURE_STACK_DEPTH
static final int GL_MAX_TEXTURE_STACK_DEPTH- See Also:
-
GL_MAX_TEXTURE_UNITS
static final int GL_MAX_TEXTURE_UNITS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS- See Also:
-
GL_MAX_UNIFORM_BLOCK_SIZE
static final int GL_MAX_UNIFORM_BLOCK_SIZE- See Also:
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS- See Also:
-
GL_MAX_UNIFORM_LOCATIONS
static final int GL_MAX_UNIFORM_LOCATIONS- See Also:
-
GL_MAX_VARYING_COMPONENTS
static final int GL_MAX_VARYING_COMPONENTS- See Also:
-
GL_MAX_VARYING_FLOATS
static final int GL_MAX_VARYING_FLOATS- See Also:
-
GL_MAX_VARYING_VECTORS
static final int GL_MAX_VARYING_VECTORS- See Also:
-
GL_MAX_VERTEX_ATOMIC_COUNTERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTERS- See Also:
-
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS- See Also:
-
GL_MAX_VERTEX_ATTRIBS
static final int GL_MAX_VERTEX_ATTRIBS- See Also:
-
GL_MAX_VERTEX_ATTRIB_BINDINGS
static final int GL_MAX_VERTEX_ATTRIB_BINDINGS- See Also:
-
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
-
GL_MAX_VERTEX_ATTRIB_STRIDE
static final int GL_MAX_VERTEX_ATTRIB_STRIDE- See Also:
-
GL_MAX_VERTEX_IMAGE_UNIFORMS
static final int GL_MAX_VERTEX_IMAGE_UNIFORMS- See Also:
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS- See Also:
-
GL_MAX_VERTEX_STREAMS
static final int GL_MAX_VERTEX_STREAMS- See Also:
-
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS- See Also:
-
GL_MAX_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_VERTEX_UNIFORM_VECTORS
static final int GL_MAX_VERTEX_UNIFORM_VECTORS- See Also:
-
GL_MAX_VIEWPORTS
static final int GL_MAX_VIEWPORTS- See Also:
-
GL_MAX_VIEWPORT_DIMS
static final int GL_MAX_VIEWPORT_DIMS- See Also:
-
GL_MAX_WIDTH
static final int GL_MAX_WIDTH- See Also:
-
GL_MEDIUM_FLOAT
static final int GL_MEDIUM_FLOAT- See Also:
-
GL_MEDIUM_INT
static final int GL_MEDIUM_INT- See Also:
-
GL_MIN
static final int GL_MIN- See Also:
-
GL_MINOR_VERSION
static final int GL_MINOR_VERSION- See Also:
-
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET- See Also:
-
GL_MIN_MAP_BUFFER_ALIGNMENT
static final int GL_MIN_MAP_BUFFER_ALIGNMENT- See Also:
-
GL_MIN_PROGRAM_TEXEL_OFFSET
static final int GL_MIN_PROGRAM_TEXEL_OFFSET- See Also:
-
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
-
GL_MIN_SAMPLE_SHADING_VALUE
static final int GL_MIN_SAMPLE_SHADING_VALUE- See Also:
-
GL_MIPMAP
static final int GL_MIPMAP- See Also:
-
GL_MIRRORED_REPEAT
static final int GL_MIRRORED_REPEAT- See Also:
-
GL_MIRROR_CLAMP_TO_EDGE
static final int GL_MIRROR_CLAMP_TO_EDGE- See Also:
-
GL_MODELVIEW
static final int GL_MODELVIEW- See Also:
-
GL_MODELVIEW_MATRIX
static final int GL_MODELVIEW_MATRIX- See Also:
-
GL_MODELVIEW_STACK_DEPTH
static final int GL_MODELVIEW_STACK_DEPTH- See Also:
-
GL_MODULATE
static final int GL_MODULATE- See Also:
-
GL_MULT
static final int GL_MULT- See Also:
-
GL_MULTISAMPLE
static final int GL_MULTISAMPLE- See Also:
-
GL_MULTISAMPLE_BIT
static final int GL_MULTISAMPLE_BIT- See Also:
-
GL_N3F_V3F
static final int GL_N3F_V3F- See Also:
-
GL_NAME_LENGTH
static final int GL_NAME_LENGTH- See Also:
-
GL_NAME_STACK_DEPTH
static final int GL_NAME_STACK_DEPTH- See Also:
-
GL_NAND
static final int GL_NAND- See Also:
-
GL_NEAREST
static final int GL_NEAREST- See Also:
-
GL_NEAREST_MIPMAP_LINEAR
static final int GL_NEAREST_MIPMAP_LINEAR- See Also:
-
GL_NEAREST_MIPMAP_NEAREST
static final int GL_NEAREST_MIPMAP_NEAREST- See Also:
-
GL_NEGATIVE_ONE_TO_ONE
static final int GL_NEGATIVE_ONE_TO_ONE- See Also:
-
GL_NEVER
static final int GL_NEVER- See Also:
-
GL_NICEST
static final int GL_NICEST- See Also:
-
GL_NONE
static final int GL_NONE- See Also:
-
GL_NOOP
static final int GL_NOOP- See Also:
-
GL_NOR
static final int GL_NOR- See Also:
-
GL_NORMALIZE
static final int GL_NORMALIZE- See Also:
-
GL_NORMAL_ARRAY
static final int GL_NORMAL_ARRAY- See Also:
-
GL_NORMAL_ARRAY_BUFFER_BINDING
static final int GL_NORMAL_ARRAY_BUFFER_BINDING- See Also:
-
GL_NORMAL_ARRAY_POINTER
static final int GL_NORMAL_ARRAY_POINTER- See Also:
-
GL_NORMAL_ARRAY_STRIDE
static final int GL_NORMAL_ARRAY_STRIDE- See Also:
-
GL_NORMAL_ARRAY_TYPE
static final int GL_NORMAL_ARRAY_TYPE- See Also:
-
GL_NORMAL_MAP
static final int GL_NORMAL_MAP- See Also:
-
GL_NOTEQUAL
static final int GL_NOTEQUAL- See Also:
-
GL_NO_ERROR
static final int GL_NO_ERROR- See Also:
-
GL_NO_RESET_NOTIFICATION
static final int GL_NO_RESET_NOTIFICATION- See Also:
-
GL_NUM_ACTIVE_VARIABLES
static final int GL_NUM_ACTIVE_VARIABLES- See Also:
-
GL_NUM_COMPATIBLE_SUBROUTINES
static final int GL_NUM_COMPATIBLE_SUBROUTINES- See Also:
-
GL_NUM_COMPRESSED_TEXTURE_FORMATS
static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS- See Also:
-
GL_NUM_EXTENSIONS
static final int GL_NUM_EXTENSIONS- See Also:
-
GL_NUM_PROGRAM_BINARY_FORMATS
static final int GL_NUM_PROGRAM_BINARY_FORMATS- See Also:
-
GL_NUM_SAMPLE_COUNTS
static final int GL_NUM_SAMPLE_COUNTS- See Also:
-
GL_NUM_SHADER_BINARY_FORMATS
static final int GL_NUM_SHADER_BINARY_FORMATS- See Also:
-
GL_NUM_SHADING_LANGUAGE_VERSIONS
static final int GL_NUM_SHADING_LANGUAGE_VERSIONS- See Also:
-
GL_NUM_SPIR_V_EXTENSIONS
static final int GL_NUM_SPIR_V_EXTENSIONS- See Also:
-
GL_OBJECT_LINEAR
static final int GL_OBJECT_LINEAR- See Also:
-
GL_OBJECT_PLANE
static final int GL_OBJECT_PLANE- See Also:
-
GL_OBJECT_TYPE
static final int GL_OBJECT_TYPE- See Also:
-
GL_OFFSET
static final int GL_OFFSET- See Also:
-
GL_ONE
static final int GL_ONE- See Also:
-
GL_ONE_MINUS_CONSTANT_ALPHA
static final int GL_ONE_MINUS_CONSTANT_ALPHA- See Also:
-
GL_ONE_MINUS_CONSTANT_COLOR
static final int GL_ONE_MINUS_CONSTANT_COLOR- See Also:
-
GL_ONE_MINUS_DST_ALPHA
static final int GL_ONE_MINUS_DST_ALPHA- See Also:
-
GL_ONE_MINUS_DST_COLOR
static final int GL_ONE_MINUS_DST_COLOR- See Also:
-
GL_ONE_MINUS_SRC1_ALPHA
static final int GL_ONE_MINUS_SRC1_ALPHA- See Also:
-
GL_ONE_MINUS_SRC1_COLOR
static final int GL_ONE_MINUS_SRC1_COLOR- See Also:
-
GL_ONE_MINUS_SRC_ALPHA
static final int GL_ONE_MINUS_SRC_ALPHA- See Also:
-
GL_ONE_MINUS_SRC_COLOR
static final int GL_ONE_MINUS_SRC_COLOR- See Also:
-
GL_OPERAND0_ALPHA
static final int GL_OPERAND0_ALPHA- See Also:
-
GL_OPERAND0_RGB
static final int GL_OPERAND0_RGB- See Also:
-
GL_OPERAND1_ALPHA
static final int GL_OPERAND1_ALPHA- See Also:
-
GL_OPERAND1_RGB
static final int GL_OPERAND1_RGB- See Also:
-
GL_OPERAND2_ALPHA
static final int GL_OPERAND2_ALPHA- See Also:
-
GL_OPERAND2_RGB
static final int GL_OPERAND2_RGB- See Also:
-
GL_OR
static final int GL_OR- See Also:
-
GL_ORDER
static final int GL_ORDER- See Also:
-
GL_OR_INVERTED
static final int GL_OR_INVERTED- See Also:
-
GL_OR_REVERSE
static final int GL_OR_REVERSE- See Also:
-
GL_OUT_OF_MEMORY
static final int GL_OUT_OF_MEMORY- See Also:
-
GL_PACK_ALIGNMENT
static final int GL_PACK_ALIGNMENT- See Also:
-
GL_PACK_COMPRESSED_BLOCK_DEPTH
static final int GL_PACK_COMPRESSED_BLOCK_DEPTH- See Also:
-
GL_PACK_COMPRESSED_BLOCK_HEIGHT
static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT- See Also:
-
GL_PACK_COMPRESSED_BLOCK_SIZE
static final int GL_PACK_COMPRESSED_BLOCK_SIZE- See Also:
-
GL_PACK_COMPRESSED_BLOCK_WIDTH
static final int GL_PACK_COMPRESSED_BLOCK_WIDTH- See Also:
-
GL_PACK_IMAGE_HEIGHT
static final int GL_PACK_IMAGE_HEIGHT- See Also:
-
GL_PACK_LSB_FIRST
static final int GL_PACK_LSB_FIRST- See Also:
-
GL_PACK_ROW_LENGTH
static final int GL_PACK_ROW_LENGTH- See Also:
-
GL_PACK_SKIP_IMAGES
static final int GL_PACK_SKIP_IMAGES- See Also:
-
GL_PACK_SKIP_PIXELS
static final int GL_PACK_SKIP_PIXELS- See Also:
-
GL_PACK_SKIP_ROWS
static final int GL_PACK_SKIP_ROWS- See Also:
-
GL_PACK_SWAP_BYTES
static final int GL_PACK_SWAP_BYTES- See Also:
-
GL_PARAMETER_BUFFER
static final int GL_PARAMETER_BUFFER- See Also:
-
GL_PARAMETER_BUFFER_BINDING
static final int GL_PARAMETER_BUFFER_BINDING- See Also:
-
GL_PASS_THROUGH_TOKEN
static final int GL_PASS_THROUGH_TOKEN- See Also:
-
GL_PATCHES
static final int GL_PATCHES- See Also:
-
GL_PATCH_DEFAULT_INNER_LEVEL
static final int GL_PATCH_DEFAULT_INNER_LEVEL- See Also:
-
GL_PATCH_DEFAULT_OUTER_LEVEL
static final int GL_PATCH_DEFAULT_OUTER_LEVEL- See Also:
-
GL_PATCH_VERTICES
static final int GL_PATCH_VERTICES- See Also:
-
GL_PERSPECTIVE_CORRECTION_HINT
static final int GL_PERSPECTIVE_CORRECTION_HINT- See Also:
-
GL_PIXEL_BUFFER_BARRIER_BIT
static final int GL_PIXEL_BUFFER_BARRIER_BIT- See Also:
-
GL_PIXEL_MAP_A_TO_A
static final int GL_PIXEL_MAP_A_TO_A- See Also:
-
GL_PIXEL_MAP_A_TO_A_SIZE
static final int GL_PIXEL_MAP_A_TO_A_SIZE- See Also:
-
GL_PIXEL_MAP_B_TO_B
static final int GL_PIXEL_MAP_B_TO_B- See Also:
-
GL_PIXEL_MAP_B_TO_B_SIZE
static final int GL_PIXEL_MAP_B_TO_B_SIZE- See Also:
-
GL_PIXEL_MAP_G_TO_G
static final int GL_PIXEL_MAP_G_TO_G- See Also:
-
GL_PIXEL_MAP_G_TO_G_SIZE
static final int GL_PIXEL_MAP_G_TO_G_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_A
static final int GL_PIXEL_MAP_I_TO_A- See Also:
-
GL_PIXEL_MAP_I_TO_A_SIZE
static final int GL_PIXEL_MAP_I_TO_A_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_B
static final int GL_PIXEL_MAP_I_TO_B- See Also:
-
GL_PIXEL_MAP_I_TO_B_SIZE
static final int GL_PIXEL_MAP_I_TO_B_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_G
static final int GL_PIXEL_MAP_I_TO_G- See Also:
-
GL_PIXEL_MAP_I_TO_G_SIZE
static final int GL_PIXEL_MAP_I_TO_G_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_I
static final int GL_PIXEL_MAP_I_TO_I- See Also:
-
GL_PIXEL_MAP_I_TO_I_SIZE
static final int GL_PIXEL_MAP_I_TO_I_SIZE- See Also:
-
GL_PIXEL_MAP_I_TO_R
static final int GL_PIXEL_MAP_I_TO_R- See Also:
-
GL_PIXEL_MAP_I_TO_R_SIZE
static final int GL_PIXEL_MAP_I_TO_R_SIZE- See Also:
-
GL_PIXEL_MAP_R_TO_R
static final int GL_PIXEL_MAP_R_TO_R- See Also:
-
GL_PIXEL_MAP_R_TO_R_SIZE
static final int GL_PIXEL_MAP_R_TO_R_SIZE- See Also:
-
GL_PIXEL_MAP_S_TO_S
static final int GL_PIXEL_MAP_S_TO_S- See Also:
-
GL_PIXEL_MAP_S_TO_S_SIZE
static final int GL_PIXEL_MAP_S_TO_S_SIZE- See Also:
-
GL_PIXEL_MODE_BIT
static final int GL_PIXEL_MODE_BIT- See Also:
-
GL_PIXEL_PACK_BUFFER
static final int GL_PIXEL_PACK_BUFFER- See Also:
-
GL_PIXEL_PACK_BUFFER_BINDING
static final int GL_PIXEL_PACK_BUFFER_BINDING- See Also:
-
GL_PIXEL_UNPACK_BUFFER
static final int GL_PIXEL_UNPACK_BUFFER- See Also:
-
GL_PIXEL_UNPACK_BUFFER_BINDING
static final int GL_PIXEL_UNPACK_BUFFER_BINDING- See Also:
-
GL_POINT
static final int GL_POINT- See Also:
-
GL_POINTS
static final int GL_POINTS- See Also:
-
GL_POINT_BIT
static final int GL_POINT_BIT- See Also:
-
GL_POINT_DISTANCE_ATTENUATION
static final int GL_POINT_DISTANCE_ATTENUATION- See Also:
-
GL_POINT_FADE_THRESHOLD_SIZE
static final int GL_POINT_FADE_THRESHOLD_SIZE- See Also:
-
GL_POINT_SIZE
static final int GL_POINT_SIZE- See Also:
-
GL_POINT_SIZE_GRANULARITY
static final int GL_POINT_SIZE_GRANULARITY- See Also:
-
GL_POINT_SIZE_MAX
static final int GL_POINT_SIZE_MAX- See Also:
-
GL_POINT_SIZE_MIN
static final int GL_POINT_SIZE_MIN- See Also:
-
GL_POINT_SIZE_RANGE
static final int GL_POINT_SIZE_RANGE- See Also:
-
GL_POINT_SMOOTH
static final int GL_POINT_SMOOTH- See Also:
-
GL_POINT_SMOOTH_HINT
static final int GL_POINT_SMOOTH_HINT- See Also:
-
GL_POINT_SPRITE
static final int GL_POINT_SPRITE- See Also:
-
GL_POINT_SPRITE_COORD_ORIGIN
static final int GL_POINT_SPRITE_COORD_ORIGIN- See Also:
-
GL_POINT_TOKEN
static final int GL_POINT_TOKEN- See Also:
-
GL_POLYGON
static final int GL_POLYGON- See Also:
-
GL_POLYGON_BIT
static final int GL_POLYGON_BIT- See Also:
-
GL_POLYGON_MODE
static final int GL_POLYGON_MODE- See Also:
-
GL_POLYGON_OFFSET_CLAMP
static final int GL_POLYGON_OFFSET_CLAMP- See Also:
-
GL_POLYGON_OFFSET_FACTOR
static final int GL_POLYGON_OFFSET_FACTOR- See Also:
-
GL_POLYGON_OFFSET_FILL
static final int GL_POLYGON_OFFSET_FILL- See Also:
-
GL_POLYGON_OFFSET_LINE
static final int GL_POLYGON_OFFSET_LINE- See Also:
-
GL_POLYGON_OFFSET_POINT
static final int GL_POLYGON_OFFSET_POINT- See Also:
-
GL_POLYGON_OFFSET_UNITS
static final int GL_POLYGON_OFFSET_UNITS- See Also:
-
GL_POLYGON_SMOOTH
static final int GL_POLYGON_SMOOTH- See Also:
-
GL_POLYGON_SMOOTH_HINT
static final int GL_POLYGON_SMOOTH_HINT- See Also:
-
GL_POLYGON_STIPPLE
static final int GL_POLYGON_STIPPLE- See Also:
-
GL_POLYGON_STIPPLE_BIT
static final int GL_POLYGON_STIPPLE_BIT- See Also:
-
GL_POLYGON_TOKEN
static final int GL_POLYGON_TOKEN- See Also:
-
GL_POSITION
static final int GL_POSITION- See Also:
-
GL_PREVIOUS
static final int GL_PREVIOUS- See Also:
-
GL_PRIMARY_COLOR
static final int GL_PRIMARY_COLOR- See Also:
-
GL_PRIMITIVES_GENERATED
static final int GL_PRIMITIVES_GENERATED- See Also:
-
GL_PRIMITIVES_SUBMITTED
static final int GL_PRIMITIVES_SUBMITTED- See Also:
-
GL_PRIMITIVE_RESTART
static final int GL_PRIMITIVE_RESTART- See Also:
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
-
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED- See Also:
-
GL_PRIMITIVE_RESTART_INDEX
static final int GL_PRIMITIVE_RESTART_INDEX- See Also:
-
GL_PROGRAM
static final int GL_PROGRAM- See Also:
-
GL_PROGRAM_BINARY_FORMATS
static final int GL_PROGRAM_BINARY_FORMATS- See Also:
-
GL_PROGRAM_BINARY_LENGTH
static final int GL_PROGRAM_BINARY_LENGTH- See Also:
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT- See Also:
-
GL_PROGRAM_INPUT
static final int GL_PROGRAM_INPUT- See Also:
-
GL_PROGRAM_OUTPUT
static final int GL_PROGRAM_OUTPUT- See Also:
-
GL_PROGRAM_PIPELINE
static final int GL_PROGRAM_PIPELINE- See Also:
-
GL_PROGRAM_PIPELINE_BINDING
static final int GL_PROGRAM_PIPELINE_BINDING- See Also:
-
GL_PROGRAM_POINT_SIZE
static final int GL_PROGRAM_POINT_SIZE- See Also:
-
GL_PROGRAM_SEPARABLE
static final int GL_PROGRAM_SEPARABLE- See Also:
-
GL_PROJECTION
static final int GL_PROJECTION- See Also:
-
GL_PROJECTION_MATRIX
static final int GL_PROJECTION_MATRIX- See Also:
-
GL_PROJECTION_STACK_DEPTH
static final int GL_PROJECTION_STACK_DEPTH- See Also:
-
GL_PROVOKING_VERTEX
static final int GL_PROVOKING_VERTEX- See Also:
-
GL_PROXY_TEXTURE_1D
static final int GL_PROXY_TEXTURE_1D- See Also:
-
GL_PROXY_TEXTURE_1D_ARRAY
static final int GL_PROXY_TEXTURE_1D_ARRAY- See Also:
-
GL_PROXY_TEXTURE_2D
static final int GL_PROXY_TEXTURE_2D- See Also:
-
GL_PROXY_TEXTURE_2D_ARRAY
static final int GL_PROXY_TEXTURE_2D_ARRAY- See Also:
-
GL_PROXY_TEXTURE_2D_MULTISAMPLE
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE- See Also:
-
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_PROXY_TEXTURE_3D
static final int GL_PROXY_TEXTURE_3D- See Also:
-
GL_PROXY_TEXTURE_CUBE_MAP
static final int GL_PROXY_TEXTURE_CUBE_MAP- See Also:
-
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY- See Also:
-
GL_PROXY_TEXTURE_RECTANGLE
static final int GL_PROXY_TEXTURE_RECTANGLE- See Also:
-
GL_Q
static final int GL_Q- See Also:
-
GL_QUADRATIC_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION- See Also:
-
GL_QUADS
static final int GL_QUADS- See Also:
-
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION- See Also:
-
GL_QUAD_STRIP
static final int GL_QUAD_STRIP- See Also:
-
GL_QUERY
static final int GL_QUERY- See Also:
-
GL_QUERY_BUFFER
static final int GL_QUERY_BUFFER- See Also:
-
GL_QUERY_BUFFER_BARRIER_BIT
static final int GL_QUERY_BUFFER_BARRIER_BIT- See Also:
-
GL_QUERY_BUFFER_BINDING
static final int GL_QUERY_BUFFER_BINDING- See Also:
-
GL_QUERY_BY_REGION_NO_WAIT
static final int GL_QUERY_BY_REGION_NO_WAIT- See Also:
-
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED- See Also:
-
GL_QUERY_BY_REGION_WAIT
static final int GL_QUERY_BY_REGION_WAIT- See Also:
-
GL_QUERY_BY_REGION_WAIT_INVERTED
static final int GL_QUERY_BY_REGION_WAIT_INVERTED- See Also:
-
GL_QUERY_COUNTER_BITS
static final int GL_QUERY_COUNTER_BITS- See Also:
-
GL_QUERY_NO_WAIT
static final int GL_QUERY_NO_WAIT- See Also:
-
GL_QUERY_NO_WAIT_INVERTED
static final int GL_QUERY_NO_WAIT_INVERTED- See Also:
-
GL_QUERY_RESULT
static final int GL_QUERY_RESULT- See Also:
-
GL_QUERY_RESULT_AVAILABLE
static final int GL_QUERY_RESULT_AVAILABLE- See Also:
-
GL_QUERY_RESULT_NO_WAIT
static final int GL_QUERY_RESULT_NO_WAIT- See Also:
-
GL_QUERY_TARGET
static final int GL_QUERY_TARGET- See Also:
-
GL_QUERY_WAIT
static final int GL_QUERY_WAIT- See Also:
-
GL_QUERY_WAIT_INVERTED
static final int GL_QUERY_WAIT_INVERTED- See Also:
-
GL_R
static final int GL_R- See Also:
-
GL_R11F_G11F_B10F
static final int GL_R11F_G11F_B10F- See Also:
-
GL_R16
static final int GL_R16- See Also:
-
GL_R16F
static final int GL_R16F- See Also:
-
GL_R16I
static final int GL_R16I- See Also:
-
GL_R16UI
static final int GL_R16UI- See Also:
-
GL_R16_SNORM
static final int GL_R16_SNORM- See Also:
-
GL_R32F
static final int GL_R32F- See Also:
-
GL_R32I
static final int GL_R32I- See Also:
-
GL_R32UI
static final int GL_R32UI- See Also:
-
GL_R3_G3_B2
static final int GL_R3_G3_B2- See Also:
-
GL_R8
static final int GL_R8- See Also:
-
GL_R8I
static final int GL_R8I- See Also:
-
GL_R8UI
static final int GL_R8UI- See Also:
-
GL_R8_SNORM
static final int GL_R8_SNORM- See Also:
-
GL_RASTERIZER_DISCARD
static final int GL_RASTERIZER_DISCARD- See Also:
-
GL_READ_BUFFER
static final int GL_READ_BUFFER- See Also:
-
GL_READ_FRAMEBUFFER
static final int GL_READ_FRAMEBUFFER- See Also:
-
GL_READ_FRAMEBUFFER_BINDING
static final int GL_READ_FRAMEBUFFER_BINDING- See Also:
-
GL_READ_ONLY
static final int GL_READ_ONLY- See Also:
-
GL_READ_PIXELS
static final int GL_READ_PIXELS- See Also:
-
GL_READ_PIXELS_FORMAT
static final int GL_READ_PIXELS_FORMAT- See Also:
-
GL_READ_PIXELS_TYPE
static final int GL_READ_PIXELS_TYPE- See Also:
-
GL_READ_WRITE
static final int GL_READ_WRITE- See Also:
-
GL_RED
static final int GL_RED- See Also:
-
GL_RED_BIAS
static final int GL_RED_BIAS- See Also:
-
GL_RED_BITS
static final int GL_RED_BITS- See Also:
-
GL_RED_INTEGER
static final int GL_RED_INTEGER- See Also:
-
GL_RED_SCALE
static final int GL_RED_SCALE- See Also:
-
GL_REFERENCED_BY_COMPUTE_SHADER
static final int GL_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_REFERENCED_BY_GEOMETRY_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_REFERENCED_BY_VERTEX_SHADER
static final int GL_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_REFLECTION_MAP
static final int GL_REFLECTION_MAP- See Also:
-
GL_RENDER
static final int GL_RENDER- See Also:
-
GL_RENDERBUFFER
static final int GL_RENDERBUFFER- See Also:
-
GL_RENDERBUFFER_ALPHA_SIZE
static final int GL_RENDERBUFFER_ALPHA_SIZE- See Also:
-
GL_RENDERBUFFER_BINDING
static final int GL_RENDERBUFFER_BINDING- See Also:
-
GL_RENDERBUFFER_BLUE_SIZE
static final int GL_RENDERBUFFER_BLUE_SIZE- See Also:
-
GL_RENDERBUFFER_DEPTH_SIZE
static final int GL_RENDERBUFFER_DEPTH_SIZE- See Also:
-
GL_RENDERBUFFER_GREEN_SIZE
static final int GL_RENDERBUFFER_GREEN_SIZE- See Also:
-
GL_RENDERBUFFER_HEIGHT
static final int GL_RENDERBUFFER_HEIGHT- See Also:
-
GL_RENDERBUFFER_INTERNAL_FORMAT
static final int GL_RENDERBUFFER_INTERNAL_FORMAT- See Also:
-
GL_RENDERBUFFER_RED_SIZE
static final int GL_RENDERBUFFER_RED_SIZE- See Also:
-
GL_RENDERBUFFER_SAMPLES
static final int GL_RENDERBUFFER_SAMPLES- See Also:
-
GL_RENDERBUFFER_STENCIL_SIZE
static final int GL_RENDERBUFFER_STENCIL_SIZE- See Also:
-
GL_RENDERBUFFER_WIDTH
static final int GL_RENDERBUFFER_WIDTH- See Also:
-
GL_RENDERER
static final int GL_RENDERER- See Also:
-
GL_RENDER_MODE
static final int GL_RENDER_MODE- See Also:
-
GL_REPEAT
static final int GL_REPEAT- See Also:
-
GL_REPLACE
static final int GL_REPLACE- See Also:
-
GL_RESCALE_NORMAL
static final int GL_RESCALE_NORMAL- See Also:
-
GL_RESET_NOTIFICATION_STRATEGY
static final int GL_RESET_NOTIFICATION_STRATEGY- See Also:
-
GL_RETURN
static final int GL_RETURN- See Also:
-
GL_RG
static final int GL_RG- See Also:
-
GL_RG16
static final int GL_RG16- See Also:
-
GL_RG16F
static final int GL_RG16F- See Also:
-
GL_RG16I
static final int GL_RG16I- See Also:
-
GL_RG16UI
static final int GL_RG16UI- See Also:
-
GL_RG16_SNORM
static final int GL_RG16_SNORM- See Also:
-
GL_RG32F
static final int GL_RG32F- See Also:
-
GL_RG32I
static final int GL_RG32I- See Also:
-
GL_RG32UI
static final int GL_RG32UI- See Also:
-
GL_RG8
static final int GL_RG8- See Also:
-
GL_RG8I
static final int GL_RG8I- See Also:
-
GL_RG8UI
static final int GL_RG8UI- See Also:
-
GL_RG8_SNORM
static final int GL_RG8_SNORM- See Also:
-
GL_RGB
static final int GL_RGB- See Also:
-
GL_RGB10
static final int GL_RGB10- See Also:
-
GL_RGB10_A2
static final int GL_RGB10_A2- See Also:
-
GL_RGB10_A2UI
static final int GL_RGB10_A2UI- See Also:
-
GL_RGB12
static final int GL_RGB12- See Also:
-
GL_RGB16
static final int GL_RGB16- See Also:
-
GL_RGB16F
static final int GL_RGB16F- See Also:
-
GL_RGB16I
static final int GL_RGB16I- See Also:
-
GL_RGB16UI
static final int GL_RGB16UI- See Also:
-
GL_RGB16_SNORM
static final int GL_RGB16_SNORM- See Also:
-
GL_RGB32F
static final int GL_RGB32F- See Also:
-
GL_RGB32I
static final int GL_RGB32I- See Also:
-
GL_RGB32UI
static final int GL_RGB32UI- See Also:
-
GL_RGB4
static final int GL_RGB4- See Also:
-
GL_RGB5
static final int GL_RGB5- See Also:
-
GL_RGB565
static final int GL_RGB565- See Also:
-
GL_RGB5_A1
static final int GL_RGB5_A1- See Also:
-
GL_RGB8
static final int GL_RGB8- See Also:
-
GL_RGB8I
static final int GL_RGB8I- See Also:
-
GL_RGB8UI
static final int GL_RGB8UI- See Also:
-
GL_RGB8_SNORM
static final int GL_RGB8_SNORM- See Also:
-
GL_RGB9_E5
static final int GL_RGB9_E5- See Also:
-
GL_RGBA
static final int GL_RGBA- See Also:
-
GL_RGBA12
static final int GL_RGBA12- See Also:
-
GL_RGBA16
static final int GL_RGBA16- See Also:
-
GL_RGBA16F
static final int GL_RGBA16F- See Also:
-
GL_RGBA16I
static final int GL_RGBA16I- See Also:
-
GL_RGBA16UI
static final int GL_RGBA16UI- See Also:
-
GL_RGBA16_SNORM
static final int GL_RGBA16_SNORM- See Also:
-
GL_RGBA2
static final int GL_RGBA2- See Also:
-
GL_RGBA32F
static final int GL_RGBA32F- See Also:
-
GL_RGBA32I
static final int GL_RGBA32I- See Also:
-
GL_RGBA32UI
static final int GL_RGBA32UI- See Also:
-
GL_RGBA4
static final int GL_RGBA4- See Also:
-
GL_RGBA8
static final int GL_RGBA8- See Also:
-
GL_RGBA8I
static final int GL_RGBA8I- See Also:
-
GL_RGBA8UI
static final int GL_RGBA8UI- See Also:
-
GL_RGBA8_SNORM
static final int GL_RGBA8_SNORM- See Also:
-
GL_RGBA_INTEGER
static final int GL_RGBA_INTEGER- See Also:
-
GL_RGBA_MODE
static final int GL_RGBA_MODE- See Also:
-
GL_RGB_INTEGER
static final int GL_RGB_INTEGER- See Also:
-
GL_RGB_SCALE
static final int GL_RGB_SCALE- See Also:
-
GL_RG_INTEGER
static final int GL_RG_INTEGER- See Also:
-
GL_RIGHT
static final int GL_RIGHT- See Also:
-
GL_S
static final int GL_S- See Also:
-
GL_SAMPLER
static final int GL_SAMPLER- See Also:
-
GL_SAMPLER_1D
static final int GL_SAMPLER_1D- See Also:
-
GL_SAMPLER_1D_ARRAY
static final int GL_SAMPLER_1D_ARRAY- See Also:
-
GL_SAMPLER_1D_ARRAY_SHADOW
static final int GL_SAMPLER_1D_ARRAY_SHADOW- See Also:
-
GL_SAMPLER_1D_SHADOW
static final int GL_SAMPLER_1D_SHADOW- See Also:
-
GL_SAMPLER_2D
static final int GL_SAMPLER_2D- See Also:
-
GL_SAMPLER_2D_ARRAY
static final int GL_SAMPLER_2D_ARRAY- See Also:
-
GL_SAMPLER_2D_ARRAY_SHADOW
static final int GL_SAMPLER_2D_ARRAY_SHADOW- See Also:
-
GL_SAMPLER_2D_MULTISAMPLE
static final int GL_SAMPLER_2D_MULTISAMPLE- See Also:
-
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_SAMPLER_2D_RECT
static final int GL_SAMPLER_2D_RECT- See Also:
-
GL_SAMPLER_2D_RECT_SHADOW
static final int GL_SAMPLER_2D_RECT_SHADOW- See Also:
-
GL_SAMPLER_2D_SHADOW
static final int GL_SAMPLER_2D_SHADOW- See Also:
-
GL_SAMPLER_3D
static final int GL_SAMPLER_3D- See Also:
-
GL_SAMPLER_BINDING
static final int GL_SAMPLER_BINDING- See Also:
-
GL_SAMPLER_BUFFER
static final int GL_SAMPLER_BUFFER- See Also:
-
GL_SAMPLER_CUBE
static final int GL_SAMPLER_CUBE- See Also:
-
GL_SAMPLER_CUBE_MAP_ARRAY
static final int GL_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW- See Also:
-
GL_SAMPLER_CUBE_SHADOW
static final int GL_SAMPLER_CUBE_SHADOW- See Also:
-
GL_SAMPLES
static final int GL_SAMPLES- See Also:
-
GL_SAMPLES_PASSED
static final int GL_SAMPLES_PASSED- See Also:
-
GL_SAMPLE_ALPHA_TO_COVERAGE
static final int GL_SAMPLE_ALPHA_TO_COVERAGE- See Also:
-
GL_SAMPLE_ALPHA_TO_ONE
static final int GL_SAMPLE_ALPHA_TO_ONE- See Also:
-
GL_SAMPLE_BUFFERS
static final int GL_SAMPLE_BUFFERS- See Also:
-
GL_SAMPLE_COVERAGE
static final int GL_SAMPLE_COVERAGE- See Also:
-
GL_SAMPLE_COVERAGE_INVERT
static final int GL_SAMPLE_COVERAGE_INVERT- See Also:
-
GL_SAMPLE_COVERAGE_VALUE
static final int GL_SAMPLE_COVERAGE_VALUE- See Also:
-
GL_SAMPLE_MASK
static final int GL_SAMPLE_MASK- See Also:
-
GL_SAMPLE_MASK_VALUE
static final int GL_SAMPLE_MASK_VALUE- See Also:
-
GL_SAMPLE_POSITION
static final int GL_SAMPLE_POSITION- See Also:
-
GL_SAMPLE_SHADING
static final int GL_SAMPLE_SHADING- See Also:
-
GL_SCISSOR_BIT
static final int GL_SCISSOR_BIT- See Also:
-
GL_SCISSOR_BOX
static final int GL_SCISSOR_BOX- See Also:
-
GL_SCISSOR_TEST
static final int GL_SCISSOR_TEST- See Also:
-
GL_SECONDARY_COLOR_ARRAY
static final int GL_SECONDARY_COLOR_ARRAY- See Also:
-
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING- See Also:
-
GL_SECONDARY_COLOR_ARRAY_POINTER
static final int GL_SECONDARY_COLOR_ARRAY_POINTER- See Also:
-
GL_SECONDARY_COLOR_ARRAY_SIZE
static final int GL_SECONDARY_COLOR_ARRAY_SIZE- See Also:
-
GL_SECONDARY_COLOR_ARRAY_STRIDE
static final int GL_SECONDARY_COLOR_ARRAY_STRIDE- See Also:
-
GL_SECONDARY_COLOR_ARRAY_TYPE
static final int GL_SECONDARY_COLOR_ARRAY_TYPE- See Also:
-
GL_SELECT
static final int GL_SELECT- See Also:
-
GL_SELECTION_BUFFER_POINTER
static final int GL_SELECTION_BUFFER_POINTER- See Also:
-
GL_SELECTION_BUFFER_SIZE
static final int GL_SELECTION_BUFFER_SIZE- See Also:
-
GL_SEPARATE_ATTRIBS
static final int GL_SEPARATE_ATTRIBS- See Also:
-
GL_SEPARATE_SPECULAR_COLOR
static final int GL_SEPARATE_SPECULAR_COLOR- See Also:
-
GL_SET
static final int GL_SET- See Also:
-
GL_SHADER
static final int GL_SHADER- See Also:
-
GL_SHADER_BINARY_FORMATS
static final int GL_SHADER_BINARY_FORMATS- See Also:
-
GL_SHADER_BINARY_FORMAT_SPIR_V
static final int GL_SHADER_BINARY_FORMAT_SPIR_V- See Also:
-
GL_SHADER_COMPILER
static final int GL_SHADER_COMPILER- See Also:
-
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT- See Also:
-
GL_SHADER_IMAGE_ATOMIC
static final int GL_SHADER_IMAGE_ATOMIC- See Also:
-
GL_SHADER_IMAGE_LOAD
static final int GL_SHADER_IMAGE_LOAD- See Also:
-
GL_SHADER_IMAGE_STORE
static final int GL_SHADER_IMAGE_STORE- See Also:
-
GL_SHADER_SOURCE_LENGTH
static final int GL_SHADER_SOURCE_LENGTH- See Also:
-
GL_SHADER_STORAGE_BARRIER_BIT
static final int GL_SHADER_STORAGE_BARRIER_BIT- See Also:
-
GL_SHADER_STORAGE_BLOCK
static final int GL_SHADER_STORAGE_BLOCK- See Also:
-
GL_SHADER_STORAGE_BUFFER
static final int GL_SHADER_STORAGE_BUFFER- See Also:
-
GL_SHADER_STORAGE_BUFFER_BINDING
static final int GL_SHADER_STORAGE_BUFFER_BINDING- See Also:
-
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_SHADER_STORAGE_BUFFER_SIZE
static final int GL_SHADER_STORAGE_BUFFER_SIZE- See Also:
-
GL_SHADER_STORAGE_BUFFER_START
static final int GL_SHADER_STORAGE_BUFFER_START- See Also:
-
GL_SHADER_TYPE
static final int GL_SHADER_TYPE- See Also:
-
GL_SHADE_MODEL
static final int GL_SHADE_MODEL- See Also:
-
GL_SHADING_LANGUAGE_VERSION
static final int GL_SHADING_LANGUAGE_VERSION- See Also:
-
GL_SHININESS
static final int GL_SHININESS- See Also:
-
GL_SHORT
static final int GL_SHORT- See Also:
-
GL_SIGNALED
static final int GL_SIGNALED- See Also:
-
GL_SIGNED_NORMALIZED
static final int GL_SIGNED_NORMALIZED- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
static final int GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST- See Also:
-
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
static final int GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE- See Also:
-
GL_SINGLE_COLOR
static final int GL_SINGLE_COLOR- See Also:
-
GL_SLUMINANCE
static final int GL_SLUMINANCE- See Also:
-
GL_SLUMINANCE8
static final int GL_SLUMINANCE8- See Also:
-
GL_SLUMINANCE8_ALPHA8
static final int GL_SLUMINANCE8_ALPHA8- See Also:
-
GL_SLUMINANCE_ALPHA
static final int GL_SLUMINANCE_ALPHA- See Also:
-
GL_SMOOTH
static final int GL_SMOOTH- See Also:
-
GL_SMOOTH_LINE_WIDTH_GRANULARITY
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY- See Also:
-
GL_SMOOTH_LINE_WIDTH_RANGE
static final int GL_SMOOTH_LINE_WIDTH_RANGE- See Also:
-
GL_SMOOTH_POINT_SIZE_GRANULARITY
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY- See Also:
-
GL_SMOOTH_POINT_SIZE_RANGE
static final int GL_SMOOTH_POINT_SIZE_RANGE- See Also:
-
GL_SOURCE0_ALPHA
static final int GL_SOURCE0_ALPHA- See Also:
-
GL_SOURCE0_RGB
static final int GL_SOURCE0_RGB- See Also:
-
GL_SOURCE1_ALPHA
static final int GL_SOURCE1_ALPHA- See Also:
-
GL_SOURCE1_RGB
static final int GL_SOURCE1_RGB- See Also:
-
GL_SOURCE2_ALPHA
static final int GL_SOURCE2_ALPHA- See Also:
-
GL_SOURCE2_RGB
static final int GL_SOURCE2_RGB- See Also:
-
GL_SPECULAR
static final int GL_SPECULAR- See Also:
-
GL_SPHERE_MAP
static final int GL_SPHERE_MAP- See Also:
-
GL_SPIR_V_BINARY
static final int GL_SPIR_V_BINARY- See Also:
-
GL_SPIR_V_EXTENSIONS
static final int GL_SPIR_V_EXTENSIONS- See Also:
-
GL_SPOT_CUTOFF
static final int GL_SPOT_CUTOFF- See Also:
-
GL_SPOT_DIRECTION
static final int GL_SPOT_DIRECTION- See Also:
-
GL_SPOT_EXPONENT
static final int GL_SPOT_EXPONENT- See Also:
-
GL_SRC0_ALPHA
static final int GL_SRC0_ALPHA- See Also:
-
GL_SRC0_RGB
static final int GL_SRC0_RGB- See Also:
-
GL_SRC1_ALPHA
static final int GL_SRC1_ALPHA- See Also:
-
GL_SRC1_COLOR
static final int GL_SRC1_COLOR- See Also:
-
GL_SRC1_RGB
static final int GL_SRC1_RGB- See Also:
-
GL_SRC2_ALPHA
static final int GL_SRC2_ALPHA- See Also:
-
GL_SRC2_RGB
static final int GL_SRC2_RGB- See Also:
-
GL_SRC_ALPHA
static final int GL_SRC_ALPHA- See Also:
-
GL_SRC_ALPHA_SATURATE
static final int GL_SRC_ALPHA_SATURATE- See Also:
-
GL_SRC_COLOR
static final int GL_SRC_COLOR- See Also:
-
GL_SRGB
static final int GL_SRGB- See Also:
-
GL_SRGB8
static final int GL_SRGB8- See Also:
-
GL_SRGB8_ALPHA8
static final int GL_SRGB8_ALPHA8- See Also:
-
GL_SRGB_ALPHA
static final int GL_SRGB_ALPHA- See Also:
-
GL_SRGB_READ
static final int GL_SRGB_READ- See Also:
-
GL_SRGB_WRITE
static final int GL_SRGB_WRITE- See Also:
-
GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW- See Also:
-
GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW- See Also:
-
GL_STATIC_COPY
static final int GL_STATIC_COPY- See Also:
-
GL_STATIC_DRAW
static final int GL_STATIC_DRAW- See Also:
-
GL_STATIC_READ
static final int GL_STATIC_READ- See Also:
-
GL_STENCIL
static final int GL_STENCIL- See Also:
-
GL_STENCIL_ATTACHMENT
static final int GL_STENCIL_ATTACHMENT- See Also:
-
GL_STENCIL_BACK_FAIL
static final int GL_STENCIL_BACK_FAIL- See Also:
-
GL_STENCIL_BACK_FUNC
static final int GL_STENCIL_BACK_FUNC- See Also:
-
GL_STENCIL_BACK_PASS_DEPTH_FAIL
static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_BACK_PASS_DEPTH_PASS
static final int GL_STENCIL_BACK_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_BACK_REF
static final int GL_STENCIL_BACK_REF- See Also:
-
GL_STENCIL_BACK_VALUE_MASK
static final int GL_STENCIL_BACK_VALUE_MASK- See Also:
-
GL_STENCIL_BACK_WRITEMASK
static final int GL_STENCIL_BACK_WRITEMASK- See Also:
-
GL_STENCIL_BITS
static final int GL_STENCIL_BITS- See Also:
-
GL_STENCIL_BUFFER_BIT
static final int GL_STENCIL_BUFFER_BIT- See Also:
-
GL_STENCIL_CLEAR_VALUE
static final int GL_STENCIL_CLEAR_VALUE- See Also:
-
GL_STENCIL_COMPONENTS
static final int GL_STENCIL_COMPONENTS- See Also:
-
GL_STENCIL_FAIL
static final int GL_STENCIL_FAIL- See Also:
-
GL_STENCIL_FUNC
static final int GL_STENCIL_FUNC- See Also:
-
GL_STENCIL_INDEX
static final int GL_STENCIL_INDEX- See Also:
-
GL_STENCIL_INDEX1
static final int GL_STENCIL_INDEX1- See Also:
-
GL_STENCIL_INDEX16
static final int GL_STENCIL_INDEX16- See Also:
-
GL_STENCIL_INDEX4
static final int GL_STENCIL_INDEX4- See Also:
-
GL_STENCIL_INDEX8
static final int GL_STENCIL_INDEX8- See Also:
-
GL_STENCIL_PASS_DEPTH_FAIL
static final int GL_STENCIL_PASS_DEPTH_FAIL- See Also:
-
GL_STENCIL_PASS_DEPTH_PASS
static final int GL_STENCIL_PASS_DEPTH_PASS- See Also:
-
GL_STENCIL_REF
static final int GL_STENCIL_REF- See Also:
-
GL_STENCIL_RENDERABLE
static final int GL_STENCIL_RENDERABLE- See Also:
-
GL_STENCIL_TEST
static final int GL_STENCIL_TEST- See Also:
-
GL_STENCIL_VALUE_MASK
static final int GL_STENCIL_VALUE_MASK- See Also:
-
GL_STENCIL_WRITEMASK
static final int GL_STENCIL_WRITEMASK- See Also:
-
GL_STEREO
static final int GL_STEREO- See Also:
-
GL_STREAM_COPY
static final int GL_STREAM_COPY- See Also:
-
GL_STREAM_DRAW
static final int GL_STREAM_DRAW- See Also:
-
GL_STREAM_READ
static final int GL_STREAM_READ- See Also:
-
GL_SUBPIXEL_BITS
static final int GL_SUBPIXEL_BITS- See Also:
-
GL_SUBTRACT
static final int GL_SUBTRACT- See Also:
-
GL_SYNC_CONDITION
static final int GL_SYNC_CONDITION- See Also:
-
GL_SYNC_FENCE
static final int GL_SYNC_FENCE- See Also:
-
GL_SYNC_FLAGS
static final int GL_SYNC_FLAGS- See Also:
-
GL_SYNC_FLUSH_COMMANDS_BIT
static final int GL_SYNC_FLUSH_COMMANDS_BIT- See Also:
-
GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_SYNC_GPU_COMMANDS_COMPLETE- See Also:
-
GL_SYNC_STATUS
static final int GL_SYNC_STATUS- See Also:
-
GL_T
static final int GL_T- See Also:
-
GL_T2F_C3F_V3F
static final int GL_T2F_C3F_V3F- See Also:
-
GL_T2F_C4F_N3F_V3F
static final int GL_T2F_C4F_N3F_V3F- See Also:
-
GL_T2F_C4UB_V3F
static final int GL_T2F_C4UB_V3F- See Also:
-
GL_T2F_N3F_V3F
static final int GL_T2F_N3F_V3F- See Also:
-
GL_T2F_V3F
static final int GL_T2F_V3F- See Also:
-
GL_T4F_C4F_N3F_V4F
static final int GL_T4F_C4F_N3F_V4F- See Also:
-
GL_T4F_V4F
static final int GL_T4F_V4F- See Also:
-
GL_TESS_CONTROL_OUTPUT_VERTICES
static final int GL_TESS_CONTROL_OUTPUT_VERTICES- See Also:
-
GL_TESS_CONTROL_SHADER
static final int GL_TESS_CONTROL_SHADER- See Also:
-
GL_TESS_CONTROL_SHADER_BIT
static final int GL_TESS_CONTROL_SHADER_BIT- See Also:
-
GL_TESS_CONTROL_SHADER_PATCHES
static final int GL_TESS_CONTROL_SHADER_PATCHES- See Also:
-
GL_TESS_CONTROL_SUBROUTINE
static final int GL_TESS_CONTROL_SUBROUTINE- See Also:
-
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
static final int GL_TESS_CONTROL_SUBROUTINE_UNIFORM- See Also:
-
GL_TESS_CONTROL_TEXTURE
static final int GL_TESS_CONTROL_TEXTURE- See Also:
-
GL_TESS_EVALUATION_SHADER
static final int GL_TESS_EVALUATION_SHADER- See Also:
-
GL_TESS_EVALUATION_SHADER_BIT
static final int GL_TESS_EVALUATION_SHADER_BIT- See Also:
-
GL_TESS_EVALUATION_SHADER_INVOCATIONS
static final int GL_TESS_EVALUATION_SHADER_INVOCATIONS- See Also:
-
GL_TESS_EVALUATION_SUBROUTINE
static final int GL_TESS_EVALUATION_SUBROUTINE- See Also:
-
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
static final int GL_TESS_EVALUATION_SUBROUTINE_UNIFORM- See Also:
-
GL_TESS_EVALUATION_TEXTURE
static final int GL_TESS_EVALUATION_TEXTURE- See Also:
-
GL_TESS_GEN_MODE
static final int GL_TESS_GEN_MODE- See Also:
-
GL_TESS_GEN_POINT_MODE
static final int GL_TESS_GEN_POINT_MODE- See Also:
-
GL_TESS_GEN_SPACING
static final int GL_TESS_GEN_SPACING- See Also:
-
GL_TESS_GEN_VERTEX_ORDER
static final int GL_TESS_GEN_VERTEX_ORDER- See Also:
-
GL_TEXTURE
static final int GL_TEXTURE- See Also:
-
GL_TEXTURE0
static final int GL_TEXTURE0- See Also:
-
GL_TEXTURE1
static final int GL_TEXTURE1- See Also:
-
GL_TEXTURE10
static final int GL_TEXTURE10- See Also:
-
GL_TEXTURE11
static final int GL_TEXTURE11- See Also:
-
GL_TEXTURE12
static final int GL_TEXTURE12- See Also:
-
GL_TEXTURE13
static final int GL_TEXTURE13- See Also:
-
GL_TEXTURE14
static final int GL_TEXTURE14- See Also:
-
GL_TEXTURE15
static final int GL_TEXTURE15- See Also:
-
GL_TEXTURE16
static final int GL_TEXTURE16- See Also:
-
GL_TEXTURE17
static final int GL_TEXTURE17- See Also:
-
GL_TEXTURE18
static final int GL_TEXTURE18- See Also:
-
GL_TEXTURE19
static final int GL_TEXTURE19- See Also:
-
GL_TEXTURE2
static final int GL_TEXTURE2- See Also:
-
GL_TEXTURE20
static final int GL_TEXTURE20- See Also:
-
GL_TEXTURE21
static final int GL_TEXTURE21- See Also:
-
GL_TEXTURE22
static final int GL_TEXTURE22- See Also:
-
GL_TEXTURE23
static final int GL_TEXTURE23- See Also:
-
GL_TEXTURE24
static final int GL_TEXTURE24- See Also:
-
GL_TEXTURE25
static final int GL_TEXTURE25- See Also:
-
GL_TEXTURE26
static final int GL_TEXTURE26- See Also:
-
GL_TEXTURE27
static final int GL_TEXTURE27- See Also:
-
GL_TEXTURE28
static final int GL_TEXTURE28- See Also:
-
GL_TEXTURE29
static final int GL_TEXTURE29- See Also:
-
GL_TEXTURE3
static final int GL_TEXTURE3- See Also:
-
GL_TEXTURE30
static final int GL_TEXTURE30- See Also:
-
GL_TEXTURE31
static final int GL_TEXTURE31- See Also:
-
GL_TEXTURE4
static final int GL_TEXTURE4- See Also:
-
GL_TEXTURE5
static final int GL_TEXTURE5- See Also:
-
GL_TEXTURE6
static final int GL_TEXTURE6- See Also:
-
GL_TEXTURE7
static final int GL_TEXTURE7- See Also:
-
GL_TEXTURE8
static final int GL_TEXTURE8- See Also:
-
GL_TEXTURE9
static final int GL_TEXTURE9- See Also:
-
GL_TEXTURE_1D
static final int GL_TEXTURE_1D- See Also:
-
GL_TEXTURE_1D_ARRAY
static final int GL_TEXTURE_1D_ARRAY- See Also:
-
GL_TEXTURE_2D
static final int GL_TEXTURE_2D- See Also:
-
GL_TEXTURE_2D_ARRAY
static final int GL_TEXTURE_2D_ARRAY- See Also:
-
GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE- See Also:
-
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_TEXTURE_3D
static final int GL_TEXTURE_3D- See Also:
-
GL_TEXTURE_ALPHA_SIZE
static final int GL_TEXTURE_ALPHA_SIZE- See Also:
-
GL_TEXTURE_ALPHA_TYPE
static final int GL_TEXTURE_ALPHA_TYPE- See Also:
-
GL_TEXTURE_BASE_LEVEL
static final int GL_TEXTURE_BASE_LEVEL- See Also:
-
GL_TEXTURE_BINDING_1D
static final int GL_TEXTURE_BINDING_1D- See Also:
-
GL_TEXTURE_BINDING_1D_ARRAY
static final int GL_TEXTURE_BINDING_1D_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D
static final int GL_TEXTURE_BINDING_2D- See Also:
-
GL_TEXTURE_BINDING_2D_ARRAY
static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE- See Also:
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_TEXTURE_BINDING_3D
static final int GL_TEXTURE_BINDING_3D- See Also:
-
GL_TEXTURE_BINDING_BUFFER
static final int GL_TEXTURE_BINDING_BUFFER- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP
static final int GL_TEXTURE_BINDING_CUBE_MAP- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY- See Also:
-
GL_TEXTURE_BINDING_RECTANGLE
static final int GL_TEXTURE_BINDING_RECTANGLE- See Also:
-
GL_TEXTURE_BIT
static final int GL_TEXTURE_BIT- See Also:
-
GL_TEXTURE_BLUE_SIZE
static final int GL_TEXTURE_BLUE_SIZE- See Also:
-
GL_TEXTURE_BLUE_TYPE
static final int GL_TEXTURE_BLUE_TYPE- See Also:
-
GL_TEXTURE_BORDER
static final int GL_TEXTURE_BORDER- See Also:
-
GL_TEXTURE_BORDER_COLOR
static final int GL_TEXTURE_BORDER_COLOR- See Also:
-
GL_TEXTURE_BUFFER
static final int GL_TEXTURE_BUFFER- See Also:
-
GL_TEXTURE_BUFFER_BINDING
static final int GL_TEXTURE_BUFFER_BINDING- See Also:
-
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING- See Also:
-
GL_TEXTURE_BUFFER_OFFSET
static final int GL_TEXTURE_BUFFER_OFFSET- See Also:
-
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_TEXTURE_BUFFER_SIZE
static final int GL_TEXTURE_BUFFER_SIZE- See Also:
-
GL_TEXTURE_COMPARE_FUNC
static final int GL_TEXTURE_COMPARE_FUNC- See Also:
-
GL_TEXTURE_COMPARE_MODE
static final int GL_TEXTURE_COMPARE_MODE- See Also:
-
GL_TEXTURE_COMPONENTS
static final int GL_TEXTURE_COMPONENTS- See Also:
-
GL_TEXTURE_COMPRESSED
static final int GL_TEXTURE_COMPRESSED- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
static final int GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
static final int GL_TEXTURE_COMPRESSED_BLOCK_SIZE- See Also:
-
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
static final int GL_TEXTURE_COMPRESSED_BLOCK_WIDTH- See Also:
-
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE- See Also:
-
GL_TEXTURE_COMPRESSION_HINT
static final int GL_TEXTURE_COMPRESSION_HINT- See Also:
-
GL_TEXTURE_COORD_ARRAY
static final int GL_TEXTURE_COORD_ARRAY- See Also:
-
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING- See Also:
-
GL_TEXTURE_COORD_ARRAY_POINTER
static final int GL_TEXTURE_COORD_ARRAY_POINTER- See Also:
-
GL_TEXTURE_COORD_ARRAY_SIZE
static final int GL_TEXTURE_COORD_ARRAY_SIZE- See Also:
-
GL_TEXTURE_COORD_ARRAY_STRIDE
static final int GL_TEXTURE_COORD_ARRAY_STRIDE- See Also:
-
GL_TEXTURE_COORD_ARRAY_TYPE
static final int GL_TEXTURE_COORD_ARRAY_TYPE- See Also:
-
GL_TEXTURE_CUBE_MAP
static final int GL_TEXTURE_CUBE_MAP- See Also:
-
GL_TEXTURE_CUBE_MAP_ARRAY
static final int GL_TEXTURE_CUBE_MAP_ARRAY- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_X
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y- See Also:
-
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z- See Also:
-
GL_TEXTURE_CUBE_MAP_SEAMLESS
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS- See Also:
-
GL_TEXTURE_DEPTH
static final int GL_TEXTURE_DEPTH- See Also:
-
GL_TEXTURE_DEPTH_SIZE
static final int GL_TEXTURE_DEPTH_SIZE- See Also:
-
GL_TEXTURE_DEPTH_TYPE
static final int GL_TEXTURE_DEPTH_TYPE- See Also:
-
GL_TEXTURE_ENV
static final int GL_TEXTURE_ENV- See Also:
-
GL_TEXTURE_ENV_COLOR
static final int GL_TEXTURE_ENV_COLOR- See Also:
-
GL_TEXTURE_ENV_MODE
static final int GL_TEXTURE_ENV_MODE- See Also:
-
GL_TEXTURE_FETCH_BARRIER_BIT
static final int GL_TEXTURE_FETCH_BARRIER_BIT- See Also:
-
GL_TEXTURE_FILTER_CONTROL
static final int GL_TEXTURE_FILTER_CONTROL- See Also:
-
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS- See Also:
-
GL_TEXTURE_GATHER
static final int GL_TEXTURE_GATHER- See Also:
-
GL_TEXTURE_GATHER_SHADOW
static final int GL_TEXTURE_GATHER_SHADOW- See Also:
-
GL_TEXTURE_GEN_MODE
static final int GL_TEXTURE_GEN_MODE- See Also:
-
GL_TEXTURE_GEN_Q
static final int GL_TEXTURE_GEN_Q- See Also:
-
GL_TEXTURE_GEN_R
static final int GL_TEXTURE_GEN_R- See Also:
-
GL_TEXTURE_GEN_S
static final int GL_TEXTURE_GEN_S- See Also:
-
GL_TEXTURE_GEN_T
static final int GL_TEXTURE_GEN_T- See Also:
-
GL_TEXTURE_GREEN_SIZE
static final int GL_TEXTURE_GREEN_SIZE- See Also:
-
GL_TEXTURE_GREEN_TYPE
static final int GL_TEXTURE_GREEN_TYPE- See Also:
-
GL_TEXTURE_HEIGHT
static final int GL_TEXTURE_HEIGHT- See Also:
-
GL_TEXTURE_IMAGE_FORMAT
static final int GL_TEXTURE_IMAGE_FORMAT- See Also:
-
GL_TEXTURE_IMAGE_TYPE
static final int GL_TEXTURE_IMAGE_TYPE- See Also:
-
GL_TEXTURE_IMMUTABLE_FORMAT
static final int GL_TEXTURE_IMMUTABLE_FORMAT- See Also:
-
GL_TEXTURE_IMMUTABLE_LEVELS
static final int GL_TEXTURE_IMMUTABLE_LEVELS- See Also:
-
GL_TEXTURE_INTENSITY_SIZE
static final int GL_TEXTURE_INTENSITY_SIZE- See Also:
-
GL_TEXTURE_INTENSITY_TYPE
static final int GL_TEXTURE_INTENSITY_TYPE- See Also:
-
GL_TEXTURE_INTERNAL_FORMAT
static final int GL_TEXTURE_INTERNAL_FORMAT- See Also:
-
GL_TEXTURE_LOD_BIAS
static final int GL_TEXTURE_LOD_BIAS- See Also:
-
GL_TEXTURE_LUMINANCE_SIZE
static final int GL_TEXTURE_LUMINANCE_SIZE- See Also:
-
GL_TEXTURE_LUMINANCE_TYPE
static final int GL_TEXTURE_LUMINANCE_TYPE- See Also:
-
GL_TEXTURE_MAG_FILTER
static final int GL_TEXTURE_MAG_FILTER- See Also:
-
GL_TEXTURE_MATRIX
static final int GL_TEXTURE_MATRIX- See Also:
-
GL_TEXTURE_MAX_ANISOTROPY
static final int GL_TEXTURE_MAX_ANISOTROPY- See Also:
-
GL_TEXTURE_MAX_LEVEL
static final int GL_TEXTURE_MAX_LEVEL- See Also:
-
GL_TEXTURE_MAX_LOD
static final int GL_TEXTURE_MAX_LOD- See Also:
-
GL_TEXTURE_MIN_FILTER
static final int GL_TEXTURE_MIN_FILTER- See Also:
-
GL_TEXTURE_MIN_LOD
static final int GL_TEXTURE_MIN_LOD- See Also:
-
GL_TEXTURE_PRIORITY
static final int GL_TEXTURE_PRIORITY- See Also:
-
GL_TEXTURE_RECTANGLE
static final int GL_TEXTURE_RECTANGLE- See Also:
-
GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE_RED_SIZE- See Also:
-
GL_TEXTURE_RED_TYPE
static final int GL_TEXTURE_RED_TYPE- See Also:
-
GL_TEXTURE_RESIDENT
static final int GL_TEXTURE_RESIDENT- See Also:
-
GL_TEXTURE_SAMPLES
static final int GL_TEXTURE_SAMPLES- See Also:
-
GL_TEXTURE_SHADOW
static final int GL_TEXTURE_SHADOW- See Also:
-
GL_TEXTURE_SHARED_SIZE
static final int GL_TEXTURE_SHARED_SIZE- See Also:
-
GL_TEXTURE_STACK_DEPTH
static final int GL_TEXTURE_STACK_DEPTH- See Also:
-
GL_TEXTURE_STENCIL_SIZE
static final int GL_TEXTURE_STENCIL_SIZE- See Also:
-
GL_TEXTURE_SWIZZLE_A
static final int GL_TEXTURE_SWIZZLE_A- See Also:
-
GL_TEXTURE_SWIZZLE_B
static final int GL_TEXTURE_SWIZZLE_B- See Also:
-
GL_TEXTURE_SWIZZLE_G
static final int GL_TEXTURE_SWIZZLE_G- See Also:
-
GL_TEXTURE_SWIZZLE_R
static final int GL_TEXTURE_SWIZZLE_R- See Also:
-
GL_TEXTURE_SWIZZLE_RGBA
static final int GL_TEXTURE_SWIZZLE_RGBA- See Also:
-
GL_TEXTURE_TARGET
static final int GL_TEXTURE_TARGET- See Also:
-
GL_TEXTURE_UPDATE_BARRIER_BIT
static final int GL_TEXTURE_UPDATE_BARRIER_BIT- See Also:
-
GL_TEXTURE_VIEW
static final int GL_TEXTURE_VIEW- See Also:
-
GL_TEXTURE_VIEW_MIN_LAYER
static final int GL_TEXTURE_VIEW_MIN_LAYER- See Also:
-
GL_TEXTURE_VIEW_MIN_LEVEL
static final int GL_TEXTURE_VIEW_MIN_LEVEL- See Also:
-
GL_TEXTURE_VIEW_NUM_LAYERS
static final int GL_TEXTURE_VIEW_NUM_LAYERS- See Also:
-
GL_TEXTURE_VIEW_NUM_LEVELS
static final int GL_TEXTURE_VIEW_NUM_LEVELS- See Also:
-
GL_TEXTURE_WIDTH
static final int GL_TEXTURE_WIDTH- See Also:
-
GL_TEXTURE_WRAP_R
static final int GL_TEXTURE_WRAP_R- See Also:
-
GL_TEXTURE_WRAP_S
static final int GL_TEXTURE_WRAP_S- See Also:
-
GL_TEXTURE_WRAP_T
static final int GL_TEXTURE_WRAP_T- See Also:
-
GL_TIMEOUT_EXPIRED
static final int GL_TIMEOUT_EXPIRED- See Also:
-
GL_TIMEOUT_IGNORED
static final int GL_TIMEOUT_IGNORED- See Also:
-
GL_TIMESTAMP
static final int GL_TIMESTAMP- See Also:
-
GL_TIME_ELAPSED
static final int GL_TIME_ELAPSED- See Also:
-
GL_TOP_LEVEL_ARRAY_SIZE
static final int GL_TOP_LEVEL_ARRAY_SIZE- See Also:
-
GL_TOP_LEVEL_ARRAY_STRIDE
static final int GL_TOP_LEVEL_ARRAY_STRIDE- See Also:
-
GL_TRANSFORM_BIT
static final int GL_TRANSFORM_BIT- See Also:
-
GL_TRANSFORM_FEEDBACK
static final int GL_TRANSFORM_FEEDBACK- See Also:
-
GL_TRANSFORM_FEEDBACK_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_ACTIVE- See Also:
-
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT- See Also:
-
GL_TRANSFORM_FEEDBACK_BINDING
static final int GL_TRANSFORM_FEEDBACK_BINDING- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER
static final int GL_TRANSFORM_FEEDBACK_BUFFER- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
static final int GL_TRANSFORM_FEEDBACK_BUFFER_INDEX- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_START
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
static final int GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE- See Also:
-
GL_TRANSFORM_FEEDBACK_OVERFLOW
static final int GL_TRANSFORM_FEEDBACK_OVERFLOW- See Also:
-
GL_TRANSFORM_FEEDBACK_PAUSED
static final int GL_TRANSFORM_FEEDBACK_PAUSED- See Also:
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN- See Also:
-
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
static final int GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING
static final int GL_TRANSFORM_FEEDBACK_VARYING- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYINGS
static final int GL_TRANSFORM_FEEDBACK_VARYINGS- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH- See Also:
-
GL_TRANSPOSE_COLOR_MATRIX
static final int GL_TRANSPOSE_COLOR_MATRIX- See Also:
-
GL_TRANSPOSE_MODELVIEW_MATRIX
static final int GL_TRANSPOSE_MODELVIEW_MATRIX- See Also:
-
GL_TRANSPOSE_PROJECTION_MATRIX
static final int GL_TRANSPOSE_PROJECTION_MATRIX- See Also:
-
GL_TRANSPOSE_TEXTURE_MATRIX
static final int GL_TRANSPOSE_TEXTURE_MATRIX- See Also:
-
GL_TRIANGLES
static final int GL_TRIANGLES- See Also:
-
GL_TRIANGLES_ADJACENCY
static final int GL_TRIANGLES_ADJACENCY- See Also:
-
GL_TRIANGLE_FAN
static final int GL_TRIANGLE_FAN- See Also:
-
GL_TRIANGLE_STRIP
static final int GL_TRIANGLE_STRIP- See Also:
-
GL_TRIANGLE_STRIP_ADJACENCY
static final int GL_TRIANGLE_STRIP_ADJACENCY- See Also:
-
GL_TRUE
static final int GL_TRUE- See Also:
-
GL_TYPE
static final int GL_TYPE- See Also:
-
GL_UNDEFINED_VERTEX
static final int GL_UNDEFINED_VERTEX- See Also:
-
GL_UNIFORM
static final int GL_UNIFORM- See Also:
-
GL_UNIFORM_ARRAY_STRIDE
static final int GL_UNIFORM_ARRAY_STRIDE- See Also:
-
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX- See Also:
-
GL_UNIFORM_BARRIER_BIT
static final int GL_UNIFORM_BARRIER_BIT- See Also:
-
GL_UNIFORM_BLOCK
static final int GL_UNIFORM_BLOCK- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES- See Also:
-
GL_UNIFORM_BLOCK_BINDING
static final int GL_UNIFORM_BLOCK_BINDING- See Also:
-
GL_UNIFORM_BLOCK_DATA_SIZE
static final int GL_UNIFORM_BLOCK_DATA_SIZE- See Also:
-
GL_UNIFORM_BLOCK_INDEX
static final int GL_UNIFORM_BLOCK_INDEX- See Also:
-
GL_UNIFORM_BLOCK_NAME_LENGTH
static final int GL_UNIFORM_BLOCK_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_UNIFORM_BUFFER
static final int GL_UNIFORM_BUFFER- See Also:
-
GL_UNIFORM_BUFFER_BINDING
static final int GL_UNIFORM_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_UNIFORM_BUFFER_SIZE
static final int GL_UNIFORM_BUFFER_SIZE- See Also:
-
GL_UNIFORM_BUFFER_START
static final int GL_UNIFORM_BUFFER_START- See Also:
-
GL_UNIFORM_IS_ROW_MAJOR
static final int GL_UNIFORM_IS_ROW_MAJOR- See Also:
-
GL_UNIFORM_MATRIX_STRIDE
static final int GL_UNIFORM_MATRIX_STRIDE- See Also:
-
GL_UNIFORM_NAME_LENGTH
static final int GL_UNIFORM_NAME_LENGTH- See Also:
-
GL_UNIFORM_OFFSET
static final int GL_UNIFORM_OFFSET- See Also:
-
GL_UNIFORM_SIZE
static final int GL_UNIFORM_SIZE- See Also:
-
GL_UNIFORM_TYPE
static final int GL_UNIFORM_TYPE- See Also:
-
GL_UNKNOWN_CONTEXT_RESET
static final int GL_UNKNOWN_CONTEXT_RESET- See Also:
-
GL_UNPACK_ALIGNMENT
static final int GL_UNPACK_ALIGNMENT- See Also:
-
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH- See Also:
-
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT- See Also:
-
GL_UNPACK_COMPRESSED_BLOCK_SIZE
static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE- See Also:
-
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH- See Also:
-
GL_UNPACK_IMAGE_HEIGHT
static final int GL_UNPACK_IMAGE_HEIGHT- See Also:
-
GL_UNPACK_LSB_FIRST
static final int GL_UNPACK_LSB_FIRST- See Also:
-
GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_ROW_LENGTH- See Also:
-
GL_UNPACK_SKIP_IMAGES
static final int GL_UNPACK_SKIP_IMAGES- See Also:
-
GL_UNPACK_SKIP_PIXELS
static final int GL_UNPACK_SKIP_PIXELS- See Also:
-
GL_UNPACK_SKIP_ROWS
static final int GL_UNPACK_SKIP_ROWS- See Also:
-
GL_UNPACK_SWAP_BYTES
static final int GL_UNPACK_SWAP_BYTES- See Also:
-
GL_UNSIGNALED
static final int GL_UNSIGNALED- See Also:
-
GL_UNSIGNED_BYTE
static final int GL_UNSIGNED_BYTE- See Also:
-
GL_UNSIGNED_BYTE_2_3_3_REV
static final int GL_UNSIGNED_BYTE_2_3_3_REV- See Also:
-
GL_UNSIGNED_BYTE_3_3_2
static final int GL_UNSIGNED_BYTE_3_3_2- See Also:
-
GL_UNSIGNED_INT
static final int GL_UNSIGNED_INT- See Also:
-
GL_UNSIGNED_INT_10F_11F_11F_REV
static final int GL_UNSIGNED_INT_10F_11F_11F_REV- See Also:
-
GL_UNSIGNED_INT_10_10_10_2
static final int GL_UNSIGNED_INT_10_10_10_2- See Also:
-
GL_UNSIGNED_INT_24_8
static final int GL_UNSIGNED_INT_24_8- See Also:
-
GL_UNSIGNED_INT_2_10_10_10_REV
static final int GL_UNSIGNED_INT_2_10_10_10_REV- See Also:
-
GL_UNSIGNED_INT_5_9_9_9_REV
static final int GL_UNSIGNED_INT_5_9_9_9_REV- See Also:
-
GL_UNSIGNED_INT_8_8_8_8
static final int GL_UNSIGNED_INT_8_8_8_8- See Also:
-
GL_UNSIGNED_INT_8_8_8_8_REV
static final int GL_UNSIGNED_INT_8_8_8_8_REV- See Also:
-
GL_UNSIGNED_INT_ATOMIC_COUNTER
static final int GL_UNSIGNED_INT_ATOMIC_COUNTER- See Also:
-
GL_UNSIGNED_INT_IMAGE_1D
static final int GL_UNSIGNED_INT_IMAGE_1D- See Also:
-
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D
static final int GL_UNSIGNED_INT_IMAGE_2D- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_UNSIGNED_INT_IMAGE_2D_RECT
static final int GL_UNSIGNED_INT_IMAGE_2D_RECT- See Also:
-
GL_UNSIGNED_INT_IMAGE_3D
static final int GL_UNSIGNED_INT_IMAGE_3D- See Also:
-
GL_UNSIGNED_INT_IMAGE_BUFFER
static final int GL_UNSIGNED_INT_IMAGE_BUFFER- See Also:
-
GL_UNSIGNED_INT_IMAGE_CUBE
static final int GL_UNSIGNED_INT_IMAGE_CUBE- See Also:
-
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_1D
static final int GL_UNSIGNED_INT_SAMPLER_1D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D
static final int GL_UNSIGNED_INT_SAMPLER_2D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_RECT
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT- See Also:
-
GL_UNSIGNED_INT_SAMPLER_3D
static final int GL_UNSIGNED_INT_SAMPLER_3D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_BUFFER
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE
static final int GL_UNSIGNED_INT_SAMPLER_CUBE- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_UNSIGNED_INT_VEC2
static final int GL_UNSIGNED_INT_VEC2- See Also:
-
GL_UNSIGNED_INT_VEC3
static final int GL_UNSIGNED_INT_VEC3- See Also:
-
GL_UNSIGNED_INT_VEC4
static final int GL_UNSIGNED_INT_VEC4- See Also:
-
GL_UNSIGNED_NORMALIZED
static final int GL_UNSIGNED_NORMALIZED- See Also:
-
GL_UNSIGNED_SHORT
static final int GL_UNSIGNED_SHORT- See Also:
-
GL_UNSIGNED_SHORT_1_5_5_5_REV
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV- See Also:
-
GL_UNSIGNED_SHORT_4_4_4_4
static final int GL_UNSIGNED_SHORT_4_4_4_4- See Also:
-
GL_UNSIGNED_SHORT_4_4_4_4_REV
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV- See Also:
-
GL_UNSIGNED_SHORT_5_5_5_1
static final int GL_UNSIGNED_SHORT_5_5_5_1- See Also:
-
GL_UNSIGNED_SHORT_5_6_5
static final int GL_UNSIGNED_SHORT_5_6_5- See Also:
-
GL_UNSIGNED_SHORT_5_6_5_REV
static final int GL_UNSIGNED_SHORT_5_6_5_REV- See Also:
-
GL_UPPER_LEFT
static final int GL_UPPER_LEFT- See Also:
-
GL_V2F
static final int GL_V2F- See Also:
-
GL_V3F
static final int GL_V3F- See Also:
-
GL_VALIDATE_STATUS
static final int GL_VALIDATE_STATUS- See Also:
-
GL_VENDOR
static final int GL_VENDOR- See Also:
-
GL_VERSION
static final int GL_VERSION- See Also:
-
GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY- See Also:
-
GL_VERTEX_ARRAY_BINDING
static final int GL_VERTEX_ARRAY_BINDING- See Also:
-
GL_VERTEX_ARRAY_BUFFER_BINDING
static final int GL_VERTEX_ARRAY_BUFFER_BINDING- See Also:
-
GL_VERTEX_ARRAY_POINTER
static final int GL_VERTEX_ARRAY_POINTER- See Also:
-
GL_VERTEX_ARRAY_SIZE
static final int GL_VERTEX_ARRAY_SIZE- See Also:
-
GL_VERTEX_ARRAY_STRIDE
static final int GL_VERTEX_ARRAY_STRIDE- See Also:
-
GL_VERTEX_ARRAY_TYPE
static final int GL_VERTEX_ARRAY_TYPE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_ENABLED
static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_INTEGER
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_LONG
static final int GL_VERTEX_ATTRIB_ARRAY_LONG- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_POINTER
static final int GL_VERTEX_ATTRIB_ARRAY_POINTER- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_SIZE
static final int GL_VERTEX_ATTRIB_ARRAY_SIZE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_STRIDE
static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_TYPE
static final int GL_VERTEX_ATTRIB_ARRAY_TYPE- See Also:
-
GL_VERTEX_ATTRIB_BINDING
static final int GL_VERTEX_ATTRIB_BINDING- See Also:
-
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET- See Also:
-
GL_VERTEX_BINDING_BUFFER
static final int GL_VERTEX_BINDING_BUFFER- See Also:
-
GL_VERTEX_BINDING_DIVISOR
static final int GL_VERTEX_BINDING_DIVISOR- See Also:
-
GL_VERTEX_BINDING_OFFSET
static final int GL_VERTEX_BINDING_OFFSET- See Also:
-
GL_VERTEX_BINDING_STRIDE
static final int GL_VERTEX_BINDING_STRIDE- See Also:
-
GL_VERTEX_PROGRAM_POINT_SIZE
static final int GL_VERTEX_PROGRAM_POINT_SIZE- See Also:
-
GL_VERTEX_PROGRAM_TWO_SIDE
static final int GL_VERTEX_PROGRAM_TWO_SIDE- See Also:
-
GL_VERTEX_SHADER
static final int GL_VERTEX_SHADER- See Also:
-
GL_VERTEX_SHADER_BIT
static final int GL_VERTEX_SHADER_BIT- See Also:
-
GL_VERTEX_SHADER_INVOCATIONS
static final int GL_VERTEX_SHADER_INVOCATIONS- See Also:
-
GL_VERTEX_SUBROUTINE
static final int GL_VERTEX_SUBROUTINE- See Also:
-
GL_VERTEX_SUBROUTINE_UNIFORM
static final int GL_VERTEX_SUBROUTINE_UNIFORM- See Also:
-
GL_VERTEX_TEXTURE
static final int GL_VERTEX_TEXTURE- See Also:
-
GL_VERTICES_SUBMITTED
static final int GL_VERTICES_SUBMITTED- See Also:
-
GL_VIEWPORT
static final int GL_VIEWPORT- See Also:
-
GL_VIEWPORT_BIT
static final int GL_VIEWPORT_BIT- See Also:
-
GL_VIEWPORT_BOUNDS_RANGE
static final int GL_VIEWPORT_BOUNDS_RANGE- See Also:
-
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX- See Also:
-
GL_VIEWPORT_SUBPIXEL_BITS
static final int GL_VIEWPORT_SUBPIXEL_BITS- See Also:
-
GL_VIEW_CLASS_128_BITS
static final int GL_VIEW_CLASS_128_BITS- See Also:
-
GL_VIEW_CLASS_16_BITS
static final int GL_VIEW_CLASS_16_BITS- See Also:
-
GL_VIEW_CLASS_24_BITS
static final int GL_VIEW_CLASS_24_BITS- See Also:
-
GL_VIEW_CLASS_32_BITS
static final int GL_VIEW_CLASS_32_BITS- See Also:
-
GL_VIEW_CLASS_48_BITS
static final int GL_VIEW_CLASS_48_BITS- See Also:
-
GL_VIEW_CLASS_64_BITS
static final int GL_VIEW_CLASS_64_BITS- See Also:
-
GL_VIEW_CLASS_8_BITS
static final int GL_VIEW_CLASS_8_BITS- See Also:
-
GL_VIEW_CLASS_96_BITS
static final int GL_VIEW_CLASS_96_BITS- See Also:
-
GL_VIEW_CLASS_BPTC_FLOAT
static final int GL_VIEW_CLASS_BPTC_FLOAT- See Also:
-
GL_VIEW_CLASS_BPTC_UNORM
static final int GL_VIEW_CLASS_BPTC_UNORM- See Also:
-
GL_VIEW_CLASS_RGTC1_RED
static final int GL_VIEW_CLASS_RGTC1_RED- See Also:
-
GL_VIEW_CLASS_RGTC2_RG
static final int GL_VIEW_CLASS_RGTC2_RG- See Also:
-
GL_VIEW_CLASS_S3TC_DXT1_RGB
static final int GL_VIEW_CLASS_S3TC_DXT1_RGB- See Also:
-
GL_VIEW_CLASS_S3TC_DXT1_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT1_RGBA- See Also:
-
GL_VIEW_CLASS_S3TC_DXT3_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT3_RGBA- See Also:
-
GL_VIEW_CLASS_S3TC_DXT5_RGBA
static final int GL_VIEW_CLASS_S3TC_DXT5_RGBA- See Also:
-
GL_VIEW_COMPATIBILITY_CLASS
static final int GL_VIEW_COMPATIBILITY_CLASS- See Also:
-
GL_WAIT_FAILED
static final int GL_WAIT_FAILED- See Also:
-
GL_WEIGHT_ARRAY_BUFFER_BINDING
static final int GL_WEIGHT_ARRAY_BUFFER_BINDING- See Also:
-
GL_WRITE_ONLY
static final int GL_WRITE_ONLY- See Also:
-
GL_XOR
static final int GL_XOR- See Also:
-
GL_ZERO
static final int GL_ZERO- See Also:
-
GL_ZERO_TO_ONE
static final int GL_ZERO_TO_ONE- See Also:
-
GL_ZOOM_X
static final int GL_ZOOM_X- See Also:
-
GL_ZOOM_Y
static final int GL_ZOOM_Y- See Also:
-
-
Method Details
-
glAccum
void glAccum(int op, float value) -
glActiveShaderProgram
void glActiveShaderProgram(int pipeline, int program) -
glActiveTexture
void glActiveTexture(int texture) -
glAlphaFunc
void glAlphaFunc(int func, float ref) -
glAreTexturesResident
-
glAreTexturesResident
boolean glAreTexturesResident(int n, int[] textures, byte[] residences) -
glArrayElement
void glArrayElement(int i) -
glAttachShader
void glAttachShader(int program, int shader) -
glBegin
void glBegin(int mode) -
glBeginConditionalRender
void glBeginConditionalRender(int id, int mode) -
glBeginQuery
void glBeginQuery(int target, int id) -
glBeginQueryIndexed
void glBeginQueryIndexed(int target, int index, int id) -
glBeginTransformFeedback
void glBeginTransformFeedback(int primitiveMode) -
glBindAttribLocation
-
glBindBuffer
void glBindBuffer(int target, int buffer) -
glBindBufferBase
void glBindBufferBase(int target, int index, int buffer) -
glBindBufferRange
void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindBuffersBase
-
glBindBuffersBase
void glBindBuffersBase(int target, int first, int count, int[] buffers) -
glBindBuffersRange
void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) -
glBindBuffersRange
void glBindBuffersRange(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) -
glBindFragDataLocation
-
glBindFragDataLocationIndexed
-
glBindFramebuffer
void glBindFramebuffer(int target, int framebuffer) -
glBindImageTexture
void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glBindImageTextures
-
glBindImageTextures
void glBindImageTextures(int first, int count, int[] textures) -
glBindProgramPipeline
void glBindProgramPipeline(int pipeline) -
glBindRenderbuffer
void glBindRenderbuffer(int target, int renderbuffer) -
glBindSampler
void glBindSampler(int unit, int sampler) -
glBindSamplers
-
glBindSamplers
void glBindSamplers(int first, int count, int[] samplers) -
glBindTexture
void glBindTexture(int target, int texture) -
glBindTextureUnit
void glBindTextureUnit(int unit, int texture) -
glBindTextures
-
glBindTextures
void glBindTextures(int first, int count, int[] textures) -
glBindTransformFeedback
void glBindTransformFeedback(int target, int id) -
glBindVertexArray
void glBindVertexArray(int array) -
glBindVertexBuffer
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glBindVertexBuffers
void glBindVertexBuffers(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) -
glBindVertexBuffers
void glBindVertexBuffers(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) -
glBitmap
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) -
glBlendColor
void glBlendColor(float red, float green, float blue, float alpha) -
glBlendEquation
void glBlendEquation(int mode) -
glBlendEquationSeparate
void glBlendEquationSeparate(int modeRGB, int modeAlpha) -
glBlendEquationSeparatei
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) -
glBlendEquationi
void glBlendEquationi(int buf, int mode) -
glBlendFunc
void glBlendFunc(int sfactor, int dfactor) -
glBlendFuncSeparate
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
void glBlendFunci(int buf, int src, int dst) -
glBlitFramebuffer
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBlitNamedFramebuffer
void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
-
glBufferStorage
-
glBufferSubData
-
glCallList
void glCallList(int list) -
glCallLists
-
glCheckFramebufferStatus
int glCheckFramebufferStatus(int target) -
glCheckNamedFramebufferStatus
int glCheckNamedFramebufferStatus(int framebuffer, int target) -
glClampColor
void glClampColor(int target, int clamp) -
glClear
void glClear(int mask) -
glClearAccum
void glClearAccum(float red, float green, float blue, float alpha) -
glClearBufferData
-
glClearBufferSubData
void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) -
glClearBufferfi
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
-
glClearBufferfv
void glClearBufferfv(int buffer, int drawbuffer, float[] value) -
glClearBufferiv
-
glClearBufferiv
void glClearBufferiv(int buffer, int drawbuffer, int[] value) -
glClearBufferuiv
-
glClearBufferuiv
void glClearBufferuiv(int buffer, int drawbuffer, int[] value) -
glClearColor
void glClearColor(float red, float green, float blue, float alpha) -
glClearDepth
void glClearDepth(double depth) -
glClearDepthf
void glClearDepthf(float d) -
glClearIndex
void glClearIndex(float c) -
glClearNamedBufferData
-
glClearNamedBufferSubData
void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data) -
glClearNamedFramebufferfi
void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) -
glClearNamedFramebufferfv
-
glClearNamedFramebufferfv
void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value) -
glClearNamedFramebufferiv
-
glClearNamedFramebufferiv
void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value) -
glClearNamedFramebufferuiv
-
glClearNamedFramebufferuiv
void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value) -
glClearStencil
void glClearStencil(int s) -
glClearTexImage
-
glClearTexSubImage
void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) -
glClientActiveTexture
void glClientActiveTexture(int texture) -
glClientWaitSync
int glClientWaitSync(long sync, int flags, long timeout) -
glClipControl
void glClipControl(int origin, int depth) -
glClipPlane
-
glClipPlane
void glClipPlane(int plane, double[] equation) -
glColor3b
void glColor3b(byte red, byte green, byte blue) -
glColor3bv
void glColor3bv(byte[] v) -
glColor3d
void glColor3d(double red, double green, double blue) -
glColor3dv
-
glColor3dv
void glColor3dv(double[] v) -
glColor3f
void glColor3f(float red, float green, float blue) -
glColor3fv
-
glColor3fv
void glColor3fv(float[] v) -
glColor3i
void glColor3i(int red, int green, int blue) -
glColor3iv
-
glColor3iv
void glColor3iv(int[] v) -
glColor3s
void glColor3s(short red, short green, short blue) -
glColor3sv
-
glColor3sv
void glColor3sv(short[] v) -
glColor3ub
void glColor3ub(byte red, byte green, byte blue) -
glColor3ubv
void glColor3ubv(byte[] v) -
glColor3ui
void glColor3ui(int red, int green, int blue) -
glColor3uiv
-
glColor3uiv
void glColor3uiv(int[] v) -
glColor3us
void glColor3us(short red, short green, short blue) -
glColor3usv
-
glColor3usv
void glColor3usv(short[] v) -
glColor4b
void glColor4b(byte red, byte green, byte blue, byte alpha) -
glColor4bv
void glColor4bv(byte[] v) -
glColor4d
void glColor4d(double red, double green, double blue, double alpha) -
glColor4dv
-
glColor4dv
void glColor4dv(double[] v) -
glColor4f
void glColor4f(float red, float green, float blue, float alpha) -
glColor4fv
-
glColor4fv
void glColor4fv(float[] v) -
glColor4i
void glColor4i(int red, int green, int blue, int alpha) -
glColor4iv
-
glColor4iv
void glColor4iv(int[] v) -
glColor4s
void glColor4s(short red, short green, short blue, short alpha) -
glColor4sv
-
glColor4sv
void glColor4sv(short[] v) -
glColor4ub
void glColor4ub(byte red, byte green, byte blue, byte alpha) -
glColor4ubv
void glColor4ubv(byte[] v) -
glColor4ui
void glColor4ui(int red, int green, int blue, int alpha) -
glColor4uiv
-
glColor4uiv
void glColor4uiv(int[] v) -
glColor4us
void glColor4us(short red, short green, short blue, short alpha) -
glColor4usv
-
glColor4usv
void glColor4usv(short[] v) -
glColorMask
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaterial
void glColorMaterial(int face, int mode) -
glColorP3ui
void glColorP3ui(int type, int color) -
glColorP3uiv
-
glColorP3uiv
void glColorP3uiv(int type, int[] color) -
glColorP4ui
void glColorP4ui(int type, int color) -
glColorP4uiv
-
glColorP4uiv
void glColorP4uiv(int type, int[] color) -
glColorPointer
-
glColorPointer
void glColorPointer(int size, int type, int stride, long pointer) -
glCompileShader
void glCompileShader(int shader) -
glCompressedTexImage1D
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCompressedTextureSubImage1D
void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTextureSubImage2D
void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTextureSubImage3D
void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCopyBufferSubData
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyImageSubData
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyNamedBufferSubData
void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) -
glCopyPixels
void glCopyPixels(int x, int y, int width, int height, int type) -
glCopyTexImage1D
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCopyTextureSubImage1D
void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) -
glCopyTextureSubImage2D
void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTextureSubImage3D
void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateBuffers
-
glCreateBuffers
void glCreateBuffers(int n, int[] buffers) -
glCreateFramebuffers
-
glCreateFramebuffers
void glCreateFramebuffers(int n, int[] framebuffers) -
glCreateProgram
int glCreateProgram() -
glCreateProgramPipelines
-
glCreateProgramPipelines
void glCreateProgramPipelines(int n, int[] pipelines) -
glCreateQueries
-
glCreateQueries
void glCreateQueries(int target, int n, int[] ids) -
glCreateRenderbuffers
-
glCreateRenderbuffers
void glCreateRenderbuffers(int n, int[] renderbuffers) -
glCreateSamplers
-
glCreateSamplers
void glCreateSamplers(int n, int[] samplers) -
glCreateShader
int glCreateShader(int type) -
glCreateShaderProgramv
-
glCreateTextures
-
glCreateTextures
void glCreateTextures(int target, int n, int[] textures) -
glCreateTransformFeedbacks
-
glCreateTransformFeedbacks
void glCreateTransformFeedbacks(int n, int[] ids) -
glCreateVertexArrays
-
glCreateVertexArrays
void glCreateVertexArrays(int n, int[] arrays) -
glCullFace
void glCullFace(int mode) -
glDebugMessageCallback
-
glDebugMessageControl
void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) -
glDebugMessageControl
void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, boolean enabled) -
glDebugMessageInsert
-
glDeleteBuffers
-
glDeleteBuffers
void glDeleteBuffers(int n, int[] buffers) -
glDeleteFramebuffers
-
glDeleteFramebuffers
void glDeleteFramebuffers(int n, int[] framebuffers) -
glDeleteLists
void glDeleteLists(int list, int range) -
glDeleteProgram
void glDeleteProgram(int program) -
glDeleteProgramPipelines
-
glDeleteProgramPipelines
void glDeleteProgramPipelines(int n, int[] pipelines) -
glDeleteQueries
-
glDeleteQueries
void glDeleteQueries(int n, int[] ids) -
glDeleteRenderbuffers
-
glDeleteRenderbuffers
void glDeleteRenderbuffers(int n, int[] renderbuffers) -
glDeleteSamplers
-
glDeleteSamplers
void glDeleteSamplers(int count, int[] samplers) -
glDeleteShader
void glDeleteShader(int shader) -
glDeleteSync
void glDeleteSync(long sync) -
glDeleteTextures
-
glDeleteTextures
void glDeleteTextures(int n, int[] textures) -
glDeleteTransformFeedbacks
-
glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks(int n, int[] ids) -
glDeleteVertexArrays
-
glDeleteVertexArrays
void glDeleteVertexArrays(int n, int[] arrays) -
glDepthFunc
void glDepthFunc(int func) -
glDepthMask
void glDepthMask(boolean flag) -
glDepthRange
void glDepthRange(double n, double f) -
glDepthRangeArrayv
-
glDepthRangeArrayv
void glDepthRangeArrayv(int first, int count, double[] v) -
glDepthRangeIndexed
void glDepthRangeIndexed(int index, double n, double f) -
glDepthRangef
void glDepthRangef(float n, float f) -
glDetachShader
void glDetachShader(int program, int shader) -
glDisable
void glDisable(int cap) -
glDisableClientState
void glDisableClientState(int array) -
glDisableVertexArrayAttrib
void glDisableVertexArrayAttrib(int vaobj, int index) -
glDisableVertexAttribArray
void glDisableVertexAttribArray(int index) -
glDisablei
void glDisablei(int target, int index) -
glDispatchCompute
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
void glDispatchComputeIndirect(long indirect) -
glDrawArrays
void glDrawArrays(int mode, int first, int count) -
glDrawArraysIndirect
-
glDrawArraysInstanced
void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawArraysInstancedBaseInstance
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawBuffer
void glDrawBuffer(int buf) -
glDrawBuffers
-
glDrawBuffers
void glDrawBuffers(int n, int[] bufs) -
glDrawElements
-
glDrawElements
void glDrawElements(int mode, int count, int type, long indices) -
glDrawElementsBaseVertex
-
glDrawElementsIndirect
-
glDrawElementsInstanced
-
glDrawElementsInstancedBaseInstance
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) -
glDrawPixels
-
glDrawRangeElements
-
glDrawRangeElementsBaseVertex
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
void glDrawTransformFeedback(int mode, int id) -
glDrawTransformFeedbackInstanced
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStream
void glDrawTransformFeedbackStream(int mode, int id, int stream) -
glDrawTransformFeedbackStreamInstanced
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) -
glEdgeFlag
void glEdgeFlag(boolean flag) -
glEdgeFlagPointer
-
glEdgeFlagv
void glEdgeFlagv(byte[] flag) -
glEnable
void glEnable(int cap) -
glEnableClientState
void glEnableClientState(int array) -
glEnableVertexArrayAttrib
void glEnableVertexArrayAttrib(int vaobj, int index) -
glEnableVertexAttribArray
void glEnableVertexAttribArray(int index) -
glEnablei
void glEnablei(int target, int index) -
glEnd
void glEnd() -
glEndConditionalRender
void glEndConditionalRender() -
glEndList
void glEndList() -
glEndQuery
void glEndQuery(int target) -
glEndQueryIndexed
void glEndQueryIndexed(int target, int index) -
glEndTransformFeedback
void glEndTransformFeedback() -
glEvalCoord1d
void glEvalCoord1d(double u) -
glEvalCoord1dv
-
glEvalCoord1dv
void glEvalCoord1dv(double[] u) -
glEvalCoord1f
void glEvalCoord1f(float u) -
glEvalCoord1fv
-
glEvalCoord1fv
void glEvalCoord1fv(float[] u) -
glEvalCoord2d
void glEvalCoord2d(double u, double v) -
glEvalCoord2dv
-
glEvalCoord2dv
void glEvalCoord2dv(double[] u) -
glEvalCoord2f
void glEvalCoord2f(float u, float v) -
glEvalCoord2fv
-
glEvalCoord2fv
void glEvalCoord2fv(float[] u) -
glEvalMesh1
void glEvalMesh1(int mode, int i1, int i2) -
glEvalMesh2
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) -
glEvalPoint1
void glEvalPoint1(int i) -
glEvalPoint2
void glEvalPoint2(int i, int j) -
glFeedbackBuffer
-
glFeedbackBuffer
void glFeedbackBuffer(int size, int type, float[] buffer) -
glFenceSync
long glFenceSync(int condition, int flags) -
glFinish
void glFinish() -
glFlush
void glFlush() -
glFlushMappedBufferRange
void glFlushMappedBufferRange(int target, long offset, long length) -
glFlushMappedNamedBufferRange
void glFlushMappedNamedBufferRange(int buffer, long offset, long length) -
glFogCoordPointer
-
glFogCoordd
void glFogCoordd(double coord) -
glFogCoorddv
-
glFogCoorddv
void glFogCoorddv(double[] coord) -
glFogCoordf
void glFogCoordf(float coord) -
glFogCoordfv
-
glFogCoordfv
void glFogCoordfv(float[] coord) -
glFogf
void glFogf(int pname, float param) -
glFogfv
-
glFogfv
void glFogfv(int pname, float[] params) -
glFogi
void glFogi(int pname, int param) -
glFogiv
-
glFogiv
void glFogiv(int pname, int[] params) -
glFramebufferParameteri
void glFramebufferParameteri(int target, int pname, int param) -
glFramebufferRenderbuffer
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
void glFrontFace(int mode) -
glFrustum
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenBuffers
-
glGenBuffers
void glGenBuffers(int n, int[] buffers) -
glGenFramebuffers
-
glGenFramebuffers
void glGenFramebuffers(int n, int[] framebuffers) -
glGenLists
int glGenLists(int range) -
glGenProgramPipelines
-
glGenProgramPipelines
void glGenProgramPipelines(int n, int[] pipelines) -
glGenQueries
-
glGenQueries
void glGenQueries(int n, int[] ids) -
glGenRenderbuffers
-
glGenRenderbuffers
void glGenRenderbuffers(int n, int[] renderbuffers) -
glGenSamplers
-
glGenSamplers
void glGenSamplers(int count, int[] samplers) -
glGenTextures
-
glGenTextures
void glGenTextures(int n, int[] textures) -
glGenTransformFeedbacks
-
glGenTransformFeedbacks
void glGenTransformFeedbacks(int n, int[] ids) -
glGenVertexArrays
-
glGenVertexArrays
void glGenVertexArrays(int n, int[] arrays) -
glGenerateMipmap
void glGenerateMipmap(int target) -
glGenerateTextureMipmap
void glGenerateTextureMipmap(int texture) -
glGetActiveAtomicCounterBufferiv
-
glGetActiveAtomicCounterBufferiv
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params) -
glGetActiveAttrib
void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) -
glGetActiveAttrib
void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) -
glGetActiveSubroutineName
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) -
glGetActiveSubroutineName
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name) -
glGetActiveSubroutineUniformName
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) -
glGetActiveSubroutineUniformName
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, byte[] name) -
glGetActiveSubroutineUniformiv
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveSubroutineUniformiv
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values) -
glGetActiveUniform
void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) -
glGetActiveUniform
void glGetActiveUniform(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) -
glGetActiveUniformBlockName
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) -
glGetActiveUniformBlockName
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, byte[] uniformBlockName) -
glGetActiveUniformBlockiv
-
glGetActiveUniformBlockiv
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params) -
glGetActiveUniformName
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) -
glGetActiveUniformName
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, byte[] uniformName) -
glGetActiveUniformsiv
-
glGetActiveUniformsiv
void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int pname, int[] params) -
glGetAttachedShaders
-
glGetAttachedShaders
void glGetAttachedShaders(int program, int maxCount, int[] count, int[] shaders) -
glGetAttribLocation
-
glGetBooleani_v
void glGetBooleani_v(int target, int index, byte[] data) -
glGetBooleanv
void glGetBooleanv(int pname, byte[] data) -
glGetBufferParameteri64v
-
glGetBufferParameteri64v
void glGetBufferParameteri64v(int target, int pname, long[] params) -
glGetBufferParameteriv
-
glGetBufferParameteriv
void glGetBufferParameteriv(int target, int pname, int[] params) -
glGetBufferPointerv
-
glGetBufferSubData
-
glGetClipPlane
-
glGetClipPlane
void glGetClipPlane(int plane, double[] equation) -
glGetCompressedTexImage
-
glGetCompressedTextureImage
-
glGetCompressedTextureSubImage
void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) -
glGetDebugMessageLog
-
glGetDebugMessageLog
int glGetDebugMessageLog(int count, int bufSize, int[] sources, int[] types, int[] ids, int[] severities, int[] lengths, byte[] messageLog) -
glGetDoublei_v
-
glGetDoublei_v
void glGetDoublei_v(int target, int index, double[] data) -
glGetDoublev
-
glGetDoublev
void glGetDoublev(int pname, double[] data) -
glGetError
int glGetError() -
glGetFloati_v
-
glGetFloati_v
void glGetFloati_v(int target, int index, float[] data) -
glGetFloatv
-
glGetFloatv
void glGetFloatv(int pname, float[] data) -
glGetFragDataIndex
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
-
glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params) -
glGetFramebufferParameteriv
-
glGetFramebufferParameteriv
void glGetFramebufferParameteriv(int target, int pname, int[] params) -
glGetGraphicsResetStatus
int glGetGraphicsResetStatus() -
glGetInteger64i_v
-
glGetInteger64i_v
void glGetInteger64i_v(int target, int index, long[] data) -
glGetInteger64v
-
glGetInteger64v
void glGetInteger64v(int pname, long[] data) -
glGetIntegeri_v
-
glGetIntegeri_v
void glGetIntegeri_v(int target, int index, int[] data) -
glGetIntegerv
-
glGetIntegerv
void glGetIntegerv(int pname, int[] data) -
glGetInternalformati64v
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) -
glGetInternalformati64v
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params) -
glGetInternalformativ
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) -
glGetInternalformativ
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params) -
glGetLightfv
-
glGetLightfv
void glGetLightfv(int light, int pname, float[] params) -
glGetLightiv
-
glGetLightiv
void glGetLightiv(int light, int pname, int[] params) -
glGetMapdv
-
glGetMapdv
void glGetMapdv(int target, int query, double[] v) -
glGetMapfv
-
glGetMapfv
void glGetMapfv(int target, int query, float[] v) -
glGetMapiv
-
glGetMapiv
void glGetMapiv(int target, int query, int[] v) -
glGetMaterialfv
-
glGetMaterialfv
void glGetMaterialfv(int face, int pname, float[] params) -
glGetMaterialiv
-
glGetMaterialiv
void glGetMaterialiv(int face, int pname, int[] params) -
glGetMultisamplefv
-
glGetMultisamplefv
void glGetMultisamplefv(int pname, int index, float[] val) -
glGetNamedBufferParameteri64v
-
glGetNamedBufferParameteri64v
void glGetNamedBufferParameteri64v(int buffer, int pname, long[] params) -
glGetNamedBufferParameteriv
-
glGetNamedBufferParameteriv
void glGetNamedBufferParameteriv(int buffer, int pname, int[] params) -
glGetNamedBufferPointerv
-
glGetNamedBufferSubData
-
glGetNamedFramebufferAttachmentParameteriv
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) -
glGetNamedFramebufferAttachmentParameteriv
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params) -
glGetNamedFramebufferParameteriv
-
glGetNamedFramebufferParameteriv
void glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param) -
glGetNamedRenderbufferParameteriv
-
glGetNamedRenderbufferParameteriv
void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params) -
glGetObjectLabel
-
glGetObjectLabel
void glGetObjectLabel(int identifier, int name, int bufSize, int[] length, byte[] label) -
glGetObjectPtrLabel
-
glGetObjectPtrLabel
-
glGetPixelMapfv
-
glGetPixelMapfv
void glGetPixelMapfv(int map, float[] values) -
glGetPixelMapuiv
-
glGetPixelMapuiv
void glGetPixelMapuiv(int map, int[] values) -
glGetPixelMapusv
-
glGetPixelMapusv
void glGetPixelMapusv(int map, short[] values) -
glGetPointerv
-
glGetPolygonStipple
void glGetPolygonStipple(byte[] mask) -
glGetProgramBinary
-
glGetProgramBinary
-
glGetProgramInfoLog
-
glGetProgramInfoLog
void glGetProgramInfoLog(int program, int bufSize, int[] length, byte[] infoLog) -
glGetProgramInterfaceiv
-
glGetProgramInterfaceiv
void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params) -
glGetProgramPipelineInfoLog
-
glGetProgramPipelineInfoLog
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, byte[] infoLog) -
glGetProgramPipelineiv
-
glGetProgramPipelineiv
void glGetProgramPipelineiv(int pipeline, int pname, int[] params) -
glGetProgramResourceIndex
-
glGetProgramResourceLocation
-
glGetProgramResourceLocationIndex
-
glGetProgramResourceName
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) -
glGetProgramResourceName
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, byte[] name) -
glGetProgramResourceiv
-
glGetProgramResourceiv
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int bufSize, int[] length, int[] params) -
glGetProgramStageiv
-
glGetProgramStageiv
void glGetProgramStageiv(int program, int shadertype, int pname, int[] values) -
glGetProgramiv
-
glGetProgramiv
void glGetProgramiv(int program, int pname, int[] params) -
glGetQueryBufferObjecti64v
void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) -
glGetQueryBufferObjectiv
void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) -
glGetQueryBufferObjectui64v
void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) -
glGetQueryBufferObjectuiv
void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) -
glGetQueryIndexediv
-
glGetQueryIndexediv
void glGetQueryIndexediv(int target, int index, int pname, int[] params) -
glGetQueryObjecti64v
-
glGetQueryObjecti64v
void glGetQueryObjecti64v(int id, int pname, long[] params) -
glGetQueryObjectiv
-
glGetQueryObjectiv
void glGetQueryObjectiv(int id, int pname, int[] params) -
glGetQueryObjectui64v
-
glGetQueryObjectui64v
void glGetQueryObjectui64v(int id, int pname, long[] params) -
glGetQueryObjectuiv
-
glGetQueryObjectuiv
void glGetQueryObjectuiv(int id, int pname, int[] params) -
glGetQueryiv
-
glGetQueryiv
void glGetQueryiv(int target, int pname, int[] params) -
glGetRenderbufferParameteriv
-
glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv(int target, int pname, int[] params) -
glGetSamplerParameterIiv
-
glGetSamplerParameterIiv
void glGetSamplerParameterIiv(int sampler, int pname, int[] params) -
glGetSamplerParameterIuiv
-
glGetSamplerParameterIuiv
void glGetSamplerParameterIuiv(int sampler, int pname, int[] params) -
glGetSamplerParameterfv
-
glGetSamplerParameterfv
void glGetSamplerParameterfv(int sampler, int pname, float[] params) -
glGetSamplerParameteriv
-
glGetSamplerParameteriv
void glGetSamplerParameteriv(int sampler, int pname, int[] params) -
glGetShaderInfoLog
-
glGetShaderInfoLog
void glGetShaderInfoLog(int shader, int bufSize, int[] length, byte[] infoLog) -
glGetShaderPrecisionFormat
-
glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) -
glGetShaderSource
-
glGetShaderSource
void glGetShaderSource(int shader, int bufSize, int[] length, byte[] source) -
glGetShaderiv
-
glGetShaderiv
void glGetShaderiv(int shader, int pname, int[] params) -
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
-
glGetSynciv
-
glGetSynciv
void glGetSynciv(long sync, int pname, int bufSize, int[] length, int[] values) -
glGetTexEnvfv
-
glGetTexEnvfv
void glGetTexEnvfv(int target, int pname, float[] params) -
glGetTexEnviv
-
glGetTexEnviv
void glGetTexEnviv(int target, int pname, int[] params) -
glGetTexGendv
-
glGetTexGendv
void glGetTexGendv(int coord, int pname, double[] params) -
glGetTexGenfv
-
glGetTexGenfv
void glGetTexGenfv(int coord, int pname, float[] params) -
glGetTexGeniv
-
glGetTexGeniv
void glGetTexGeniv(int coord, int pname, int[] params) -
glGetTexImage
-
glGetTexLevelParameterfv
-
glGetTexLevelParameterfv
void glGetTexLevelParameterfv(int target, int level, int pname, float[] params) -
glGetTexLevelParameteriv
-
glGetTexLevelParameteriv
void glGetTexLevelParameteriv(int target, int level, int pname, int[] params) -
glGetTexParameterIiv
-
glGetTexParameterIiv
void glGetTexParameterIiv(int target, int pname, int[] params) -
glGetTexParameterIuiv
-
glGetTexParameterIuiv
void glGetTexParameterIuiv(int target, int pname, int[] params) -
glGetTexParameterfv
-
glGetTexParameterfv
void glGetTexParameterfv(int target, int pname, float[] params) -
glGetTexParameteriv
-
glGetTexParameteriv
void glGetTexParameteriv(int target, int pname, int[] params) -
glGetTextureImage
-
glGetTextureLevelParameterfv
-
glGetTextureLevelParameterfv
void glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params) -
glGetTextureLevelParameteriv
-
glGetTextureLevelParameteriv
void glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params) -
glGetTextureParameterIiv
-
glGetTextureParameterIiv
void glGetTextureParameterIiv(int texture, int pname, int[] params) -
glGetTextureParameterIuiv
-
glGetTextureParameterIuiv
void glGetTextureParameterIuiv(int texture, int pname, int[] params) -
glGetTextureParameterfv
-
glGetTextureParameterfv
void glGetTextureParameterfv(int texture, int pname, float[] params) -
glGetTextureParameteriv
-
glGetTextureParameteriv
void glGetTextureParameteriv(int texture, int pname, int[] params) -
glGetTextureSubImage
void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) -
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) -
glGetTransformFeedbackVarying
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) -
glGetTransformFeedbacki64_v
-
glGetTransformFeedbacki64_v
void glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param) -
glGetTransformFeedbacki_v
-
glGetTransformFeedbacki_v
void glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param) -
glGetTransformFeedbackiv
-
glGetTransformFeedbackiv
void glGetTransformFeedbackiv(int xfb, int pname, int[] param) -
glGetUniformBlockIndex
-
glGetUniformIndices
-
glGetUniformIndices
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformSubroutineuiv
-
glGetUniformSubroutineuiv
void glGetUniformSubroutineuiv(int shadertype, int location, int[] params) -
glGetUniformdv
-
glGetUniformdv
void glGetUniformdv(int program, int location, double[] params) -
glGetUniformfv
-
glGetUniformfv
void glGetUniformfv(int program, int location, float[] params) -
glGetUniformiv
-
glGetUniformiv
void glGetUniformiv(int program, int location, int[] params) -
glGetUniformuiv
-
glGetUniformuiv
void glGetUniformuiv(int program, int location, int[] params) -
glGetVertexArrayIndexed64iv
-
glGetVertexArrayIndexed64iv
void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param) -
glGetVertexArrayIndexediv
-
glGetVertexArrayIndexediv
void glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param) -
glGetVertexArrayiv
-
glGetVertexArrayiv
void glGetVertexArrayiv(int vaobj, int pname, int[] param) -
glGetVertexAttribIiv
-
glGetVertexAttribIiv
void glGetVertexAttribIiv(int index, int pname, int[] params) -
glGetVertexAttribIuiv
-
glGetVertexAttribIuiv
void glGetVertexAttribIuiv(int index, int pname, int[] params) -
glGetVertexAttribLdv
-
glGetVertexAttribLdv
void glGetVertexAttribLdv(int index, int pname, double[] params) -
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribdv
void glGetVertexAttribdv(int index, int pname, double[] params) -
glGetVertexAttribfv
-
glGetVertexAttribfv
void glGetVertexAttribfv(int index, int pname, float[] params) -
glGetVertexAttribiv
-
glGetVertexAttribiv
void glGetVertexAttribiv(int index, int pname, int[] params) -
glGetnColorTable
-
glGetnCompressedTexImage
-
glGetnConvolutionFilter
-
glGetnHistogram
-
glGetnMapdv
-
glGetnMapdv
void glGetnMapdv(int target, int query, int bufSize, double[] v) -
glGetnMapfv
-
glGetnMapfv
void glGetnMapfv(int target, int query, int bufSize, float[] v) -
glGetnMapiv
-
glGetnMapiv
void glGetnMapiv(int target, int query, int bufSize, int[] v) -
glGetnMinmax
-
glGetnPixelMapfv
-
glGetnPixelMapfv
void glGetnPixelMapfv(int map, int bufSize, float[] values) -
glGetnPixelMapuiv
-
glGetnPixelMapuiv
void glGetnPixelMapuiv(int map, int bufSize, int[] values) -
glGetnPixelMapusv
-
glGetnPixelMapusv
void glGetnPixelMapusv(int map, int bufSize, short[] values) -
glGetnPolygonStipple
void glGetnPolygonStipple(int bufSize, byte[] pattern) -
glGetnSeparableFilter
-
glGetnTexImage
-
glGetnUniformdv
-
glGetnUniformdv
void glGetnUniformdv(int program, int location, int bufSize, double[] params) -
glGetnUniformfv
-
glGetnUniformfv
void glGetnUniformfv(int program, int location, int bufSize, float[] params) -
glGetnUniformiv
-
glGetnUniformiv
void glGetnUniformiv(int program, int location, int bufSize, int[] params) -
glGetnUniformuiv
-
glGetnUniformuiv
void glGetnUniformuiv(int program, int location, int bufSize, int[] params) -
glHint
void glHint(int target, int mode) -
glIndexMask
void glIndexMask(int mask) -
glIndexPointer
-
glIndexd
void glIndexd(double c) -
glIndexdv
-
glIndexdv
void glIndexdv(double[] c) -
glIndexf
void glIndexf(float c) -
glIndexfv
-
glIndexfv
void glIndexfv(float[] c) -
glIndexi
void glIndexi(int c) -
glIndexiv
-
glIndexiv
void glIndexiv(int[] c) -
glIndexs
void glIndexs(short c) -
glIndexsv
-
glIndexsv
void glIndexsv(short[] c) -
glIndexub
void glIndexub(byte c) -
glIndexubv
void glIndexubv(byte[] c) -
glInitNames
void glInitNames() -
glInterleavedArrays
-
glInterleavedArrays
void glInterleavedArrays(int format, int stride, long pointer) -
glInvalidateBufferData
void glInvalidateBufferData(int buffer) -
glInvalidateBufferSubData
void glInvalidateBufferSubData(int buffer, long offset, long length) -
glInvalidateFramebuffer
-
glInvalidateFramebuffer
void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments) -
glInvalidateNamedFramebufferData
-
glInvalidateNamedFramebufferData
void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, int[] attachments) -
glInvalidateNamedFramebufferSubData
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateNamedFramebufferSubData
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, int[] attachments, int x, int y, int width, int height) -
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int x, int y, int width, int height) -
glInvalidateTexImage
void glInvalidateTexImage(int texture, int level) -
glInvalidateTexSubImage
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glIsBuffer
boolean glIsBuffer(int buffer) -
glIsEnabled
boolean glIsEnabled(int cap) -
glIsEnabledi
boolean glIsEnabledi(int target, int index) -
glIsFramebuffer
boolean glIsFramebuffer(int framebuffer) -
glIsList
boolean glIsList(int list) -
glIsProgram
boolean glIsProgram(int program) -
glIsProgramPipeline
boolean glIsProgramPipeline(int pipeline) -
glIsQuery
boolean glIsQuery(int id) -
glIsRenderbuffer
boolean glIsRenderbuffer(int renderbuffer) -
glIsSampler
boolean glIsSampler(int sampler) -
glIsShader
boolean glIsShader(int shader) -
glIsSync
boolean glIsSync(long sync) -
glIsTexture
boolean glIsTexture(int texture) -
glIsTransformFeedback
boolean glIsTransformFeedback(int id) -
glIsVertexArray
boolean glIsVertexArray(int array) -
glLightModelf
void glLightModelf(int pname, float param) -
glLightModelfv
-
glLightModelfv
void glLightModelfv(int pname, float[] params) -
glLightModeli
void glLightModeli(int pname, int param) -
glLightModeliv
-
glLightModeliv
void glLightModeliv(int pname, int[] params) -
glLightf
void glLightf(int light, int pname, float param) -
glLightfv
-
glLightfv
void glLightfv(int light, int pname, float[] params) -
glLighti
void glLighti(int light, int pname, int param) -
glLightiv
-
glLightiv
void glLightiv(int light, int pname, int[] params) -
glLineStipple
void glLineStipple(int factor, short pattern) -
glLineWidth
void glLineWidth(float width) -
glLinkProgram
void glLinkProgram(int program) -
glListBase
void glListBase(int base) -
glLoadIdentity
void glLoadIdentity() -
glLoadMatrixd
-
glLoadMatrixd
void glLoadMatrixd(double[] m) -
glLoadMatrixf
-
glLoadMatrixf
void glLoadMatrixf(float[] m) -
glLoadName
void glLoadName(int name) -
glLoadTransposeMatrixd
-
glLoadTransposeMatrixd
void glLoadTransposeMatrixd(double[] m) -
glLoadTransposeMatrixf
-
glLoadTransposeMatrixf
void glLoadTransposeMatrixf(float[] m) -
glLogicOp
void glLogicOp(int opcode) -
glMap1d
-
glMap1d
void glMap1d(int target, double u1, double u2, int stride, int order, double[] points) -
glMap1f
-
glMap1f
void glMap1f(int target, float u1, float u2, int stride, int order, float[] points) -
glMap2d
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2d
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) -
glMap2f
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMap2f
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) -
glMapBuffer
-
glMapBufferRange
-
glMapGrid1d
void glMapGrid1d(int un, double u1, double u2) -
glMapGrid1f
void glMapGrid1f(int un, float u1, float u2) -
glMapGrid2d
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMapNamedBuffer
-
glMapNamedBufferRange
-
glMaterialf
void glMaterialf(int face, int pname, float param) -
glMaterialfv
-
glMaterialfv
void glMaterialfv(int face, int pname, float[] params) -
glMateriali
void glMateriali(int face, int pname, int param) -
glMaterialiv
-
glMaterialiv
void glMaterialiv(int face, int pname, int[] params) -
glMatrixMode
void glMatrixMode(int mode) -
glMemoryBarrier
void glMemoryBarrier(int barriers) -
glMemoryBarrierByRegion
void glMemoryBarrierByRegion(int barriers) -
glMinSampleShading
void glMinSampleShading(float value) -
glMultMatrixd
-
glMultMatrixd
void glMultMatrixd(double[] m) -
glMultMatrixf
-
glMultMatrixf
void glMultMatrixf(float[] m) -
glMultTransposeMatrixd
-
glMultTransposeMatrixd
void glMultTransposeMatrixd(double[] m) -
glMultTransposeMatrixf
-
glMultTransposeMatrixf
void glMultTransposeMatrixf(float[] m) -
glMultiDrawArrays
-
glMultiDrawArrays
void glMultiDrawArrays(int mode, int[] first, int[] count, int drawcount) -
glMultiDrawArraysIndirect
-
glMultiDrawArraysIndirectCount
void glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride) -
glMultiDrawElements
void glMultiDrawElements(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount) -
glMultiDrawElements
-
glMultiDrawElementsBaseVertex
void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex) -
glMultiDrawElementsBaseVertex
void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex) -
glMultiDrawElementsIndirect
-
glMultiDrawElementsIndirectCount
void glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride) -
glMultiTexCoord1d
void glMultiTexCoord1d(int target, double s) -
glMultiTexCoord1dv
-
glMultiTexCoord1dv
void glMultiTexCoord1dv(int target, double[] v) -
glMultiTexCoord1f
void glMultiTexCoord1f(int target, float s) -
glMultiTexCoord1fv
-
glMultiTexCoord1fv
void glMultiTexCoord1fv(int target, float[] v) -
glMultiTexCoord1i
void glMultiTexCoord1i(int target, int s) -
glMultiTexCoord1iv
-
glMultiTexCoord1iv
void glMultiTexCoord1iv(int target, int[] v) -
glMultiTexCoord1s
void glMultiTexCoord1s(int target, short s) -
glMultiTexCoord1sv
-
glMultiTexCoord1sv
void glMultiTexCoord1sv(int target, short[] v) -
glMultiTexCoord2d
void glMultiTexCoord2d(int target, double s, double t) -
glMultiTexCoord2dv
-
glMultiTexCoord2dv
void glMultiTexCoord2dv(int target, double[] v) -
glMultiTexCoord2f
void glMultiTexCoord2f(int target, float s, float t) -
glMultiTexCoord2fv
-
glMultiTexCoord2fv
void glMultiTexCoord2fv(int target, float[] v) -
glMultiTexCoord2i
void glMultiTexCoord2i(int target, int s, int t) -
glMultiTexCoord2iv
-
glMultiTexCoord2iv
void glMultiTexCoord2iv(int target, int[] v) -
glMultiTexCoord2s
void glMultiTexCoord2s(int target, short s, short t) -
glMultiTexCoord2sv
-
glMultiTexCoord2sv
void glMultiTexCoord2sv(int target, short[] v) -
glMultiTexCoord3d
void glMultiTexCoord3d(int target, double s, double t, double r) -
glMultiTexCoord3dv
-
glMultiTexCoord3dv
void glMultiTexCoord3dv(int target, double[] v) -
glMultiTexCoord3f
void glMultiTexCoord3f(int target, float s, float t, float r) -
glMultiTexCoord3fv
-
glMultiTexCoord3fv
void glMultiTexCoord3fv(int target, float[] v) -
glMultiTexCoord3i
void glMultiTexCoord3i(int target, int s, int t, int r) -
glMultiTexCoord3iv
-
glMultiTexCoord3iv
void glMultiTexCoord3iv(int target, int[] v) -
glMultiTexCoord3s
void glMultiTexCoord3s(int target, short s, short t, short r) -
glMultiTexCoord3sv
-
glMultiTexCoord3sv
void glMultiTexCoord3sv(int target, short[] v) -
glMultiTexCoord4d
void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4dv
void glMultiTexCoord4dv(int target, double[] v) -
glMultiTexCoord4f
void glMultiTexCoord4f(int target, float s, float t, float r, float q) -
glMultiTexCoord4fv
-
glMultiTexCoord4fv
void glMultiTexCoord4fv(int target, float[] v) -
glMultiTexCoord4i
void glMultiTexCoord4i(int target, int s, int t, int r, int q) -
glMultiTexCoord4iv
-
glMultiTexCoord4iv
void glMultiTexCoord4iv(int target, int[] v) -
glMultiTexCoord4s
void glMultiTexCoord4s(int target, short s, short t, short r, short q) -
glMultiTexCoord4sv
-
glMultiTexCoord4sv
void glMultiTexCoord4sv(int target, short[] v) -
glMultiTexCoordP1ui
void glMultiTexCoordP1ui(int texture, int type, int coords) -
glMultiTexCoordP1uiv
-
glMultiTexCoordP1uiv
void glMultiTexCoordP1uiv(int texture, int type, int[] coords) -
glMultiTexCoordP2ui
void glMultiTexCoordP2ui(int texture, int type, int coords) -
glMultiTexCoordP2uiv
-
glMultiTexCoordP2uiv
void glMultiTexCoordP2uiv(int texture, int type, int[] coords) -
glMultiTexCoordP3ui
void glMultiTexCoordP3ui(int texture, int type, int coords) -
glMultiTexCoordP3uiv
-
glMultiTexCoordP3uiv
void glMultiTexCoordP3uiv(int texture, int type, int[] coords) -
glMultiTexCoordP4ui
void glMultiTexCoordP4ui(int texture, int type, int coords) -
glMultiTexCoordP4uiv
-
glMultiTexCoordP4uiv
void glMultiTexCoordP4uiv(int texture, int type, int[] coords) -
glNamedBufferData
-
glNamedBufferStorage
-
glNamedBufferSubData
-
glNamedFramebufferDrawBuffer
void glNamedFramebufferDrawBuffer(int framebuffer, int buf) -
glNamedFramebufferDrawBuffers
-
glNamedFramebufferDrawBuffers
void glNamedFramebufferDrawBuffers(int framebuffer, int n, int[] bufs) -
glNamedFramebufferParameteri
void glNamedFramebufferParameteri(int framebuffer, int pname, int param) -
glNamedFramebufferReadBuffer
void glNamedFramebufferReadBuffer(int framebuffer, int src) -
glNamedFramebufferRenderbuffer
void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) -
glNamedFramebufferTexture
void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) -
glNamedFramebufferTextureLayer
void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) -
glNamedRenderbufferStorage
void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) -
glNamedRenderbufferStorageMultisample
void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) -
glNewList
void glNewList(int list, int mode) -
glNormal3b
void glNormal3b(byte nx, byte ny, byte nz) -
glNormal3bv
void glNormal3bv(byte[] v) -
glNormal3d
void glNormal3d(double nx, double ny, double nz) -
glNormal3dv
-
glNormal3dv
void glNormal3dv(double[] v) -
glNormal3f
void glNormal3f(float nx, float ny, float nz) -
glNormal3fv
-
glNormal3fv
void glNormal3fv(float[] v) -
glNormal3i
void glNormal3i(int nx, int ny, int nz) -
glNormal3iv
-
glNormal3iv
void glNormal3iv(int[] v) -
glNormal3s
void glNormal3s(short nx, short ny, short nz) -
glNormal3sv
-
glNormal3sv
void glNormal3sv(short[] v) -
glNormalP3ui
void glNormalP3ui(int type, int coords) -
glNormalP3uiv
-
glNormalP3uiv
void glNormalP3uiv(int type, int[] coords) -
glNormalPointer
-
glNormalPointer
void glNormalPointer(int type, int stride, long pointer) -
glObjectLabel
-
glObjectPtrLabel
-
glOrtho
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
void glPassThrough(float token) -
glPatchParameterfv
-
glPatchParameterfv
void glPatchParameterfv(int pname, float[] values) -
glPatchParameteri
void glPatchParameteri(int pname, int value) -
glPauseTransformFeedback
void glPauseTransformFeedback() -
glPixelMapfv
-
glPixelMapfv
void glPixelMapfv(int map, int mapsize, float[] values) -
glPixelMapuiv
-
glPixelMapuiv
void glPixelMapuiv(int map, int mapsize, int[] values) -
glPixelMapusv
-
glPixelMapusv
void glPixelMapusv(int map, int mapsize, short[] values) -
glPixelStoref
void glPixelStoref(int pname, float param) -
glPixelStorei
void glPixelStorei(int pname, int param) -
glPixelTransferf
void glPixelTransferf(int pname, float param) -
glPixelTransferi
void glPixelTransferi(int pname, int param) -
glPixelZoom
void glPixelZoom(float xfactor, float yfactor) -
glPointParameterf
void glPointParameterf(int pname, float param) -
glPointParameterfv
-
glPointParameterfv
void glPointParameterfv(int pname, float[] params) -
glPointParameteri
void glPointParameteri(int pname, int param) -
glPointParameteriv
-
glPointParameteriv
void glPointParameteriv(int pname, int[] params) -
glPointSize
void glPointSize(float size) -
glPolygonMode
void glPolygonMode(int face, int mode) -
glPolygonOffset
void glPolygonOffset(float factor, float units) -
glPolygonOffsetClamp
void glPolygonOffsetClamp(float factor, float units, float clamp) -
glPolygonStipple
void glPolygonStipple(byte[] mask) -
glPopAttrib
void glPopAttrib() -
glPopClientAttrib
void glPopClientAttrib() -
glPopDebugGroup
void glPopDebugGroup() -
glPopMatrix
void glPopMatrix() -
glPopName
void glPopName() -
glPrimitiveRestartIndex
void glPrimitiveRestartIndex(int index) -
glPrioritizeTextures
-
glPrioritizeTextures
void glPrioritizeTextures(int n, int[] textures, float[] priorities) -
glProgramBinary
-
glProgramParameteri
void glProgramParameteri(int program, int pname, int value) -
glProgramUniform1d
void glProgramUniform1d(int program, int location, double v0) -
glProgramUniform1dv
-
glProgramUniform1dv
void glProgramUniform1dv(int program, int location, int count, double[] value) -
glProgramUniform1f
void glProgramUniform1f(int program, int location, float v0) -
glProgramUniform1fv
-
glProgramUniform1fv
void glProgramUniform1fv(int program, int location, int count, float[] value) -
glProgramUniform1i
void glProgramUniform1i(int program, int location, int v0) -
glProgramUniform1iv
-
glProgramUniform1iv
void glProgramUniform1iv(int program, int location, int count, int[] value) -
glProgramUniform1ui
void glProgramUniform1ui(int program, int location, int v0) -
glProgramUniform1uiv
-
glProgramUniform1uiv
void glProgramUniform1uiv(int program, int location, int count, int[] value) -
glProgramUniform2d
void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dv
-
glProgramUniform2dv
void glProgramUniform2dv(int program, int location, int count, double[] value) -
glProgramUniform2f
void glProgramUniform2f(int program, int location, float v0, float v1) -
glProgramUniform2fv
-
glProgramUniform2fv
void glProgramUniform2fv(int program, int location, int count, float[] value) -
glProgramUniform2i
void glProgramUniform2i(int program, int location, int v0, int v1) -
glProgramUniform2iv
-
glProgramUniform2iv
void glProgramUniform2iv(int program, int location, int count, int[] value) -
glProgramUniform2ui
void glProgramUniform2ui(int program, int location, int v0, int v1) -
glProgramUniform2uiv
-
glProgramUniform2uiv
void glProgramUniform2uiv(int program, int location, int count, int[] value) -
glProgramUniform3d
void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dv
-
glProgramUniform3dv
void glProgramUniform3dv(int program, int location, int count, double[] value) -
glProgramUniform3f
void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
-
glProgramUniform3fv
void glProgramUniform3fv(int program, int location, int count, float[] value) -
glProgramUniform3i
void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
-
glProgramUniform3iv
void glProgramUniform3iv(int program, int location, int count, int[] value) -
glProgramUniform3ui
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
-
glProgramUniform3uiv
void glProgramUniform3uiv(int program, int location, int count, int[] value) -
glProgramUniform4d
void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dv
-
glProgramUniform4dv
void glProgramUniform4dv(int program, int location, int count, double[] value) -
glProgramUniform4f
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
-
glProgramUniform4fv
void glProgramUniform4fv(int program, int location, int count, float[] value) -
glProgramUniform4i
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
-
glProgramUniform4iv
void glProgramUniform4iv(int program, int location, int count, int[] value) -
glProgramUniform4ui
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
-
glProgramUniform4uiv
void glProgramUniform4uiv(int program, int location, int count, int[] value) -
glProgramUniformMatrix2dv
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2dv
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix2fv
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2fv
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix2x3dv
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3dv
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix2x3fv
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3fv
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix2x4dv
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4dv
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix2x4fv
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4fv
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix3dv
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3dv
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix3fv
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3fv
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix3x2dv
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2dv
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix3x2fv
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2fv
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix3x4dv
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4dv
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix3x4fv
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4fv
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix4dv
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4dv
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix4fv
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4fv
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix4x2dv
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2dv
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix4x2fv
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2fv
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value) -
glProgramUniformMatrix4x3dv
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3dv
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value) -
glProgramUniformMatrix4x3fv
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3fv
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value) -
glProvokingVertex
void glProvokingVertex(int mode) -
glPushAttrib
void glPushAttrib(int mask) -
glPushClientAttrib
void glPushClientAttrib(int mask) -
glPushDebugGroup
-
glPushMatrix
void glPushMatrix() -
glPushName
void glPushName(int name) -
glQueryCounter
void glQueryCounter(int id, int target) -
glRasterPos2d
void glRasterPos2d(double x, double y) -
glRasterPos2dv
-
glRasterPos2dv
void glRasterPos2dv(double[] v) -
glRasterPos2f
void glRasterPos2f(float x, float y) -
glRasterPos2fv
-
glRasterPos2fv
void glRasterPos2fv(float[] v) -
glRasterPos2i
void glRasterPos2i(int x, int y) -
glRasterPos2iv
-
glRasterPos2iv
void glRasterPos2iv(int[] v) -
glRasterPos2s
void glRasterPos2s(short x, short y) -
glRasterPos2sv
-
glRasterPos2sv
void glRasterPos2sv(short[] v) -
glRasterPos3d
void glRasterPos3d(double x, double y, double z) -
glRasterPos3dv
-
glRasterPos3dv
void glRasterPos3dv(double[] v) -
glRasterPos3f
void glRasterPos3f(float x, float y, float z) -
glRasterPos3fv
-
glRasterPos3fv
void glRasterPos3fv(float[] v) -
glRasterPos3i
void glRasterPos3i(int x, int y, int z) -
glRasterPos3iv
-
glRasterPos3iv
void glRasterPos3iv(int[] v) -
glRasterPos3s
void glRasterPos3s(short x, short y, short z) -
glRasterPos3sv
-
glRasterPos3sv
void glRasterPos3sv(short[] v) -
glRasterPos4d
void glRasterPos4d(double x, double y, double z, double w) -
glRasterPos4dv
-
glRasterPos4dv
void glRasterPos4dv(double[] v) -
glRasterPos4f
void glRasterPos4f(float x, float y, float z, float w) -
glRasterPos4fv
-
glRasterPos4fv
void glRasterPos4fv(float[] v) -
glRasterPos4i
void glRasterPos4i(int x, int y, int z, int w) -
glRasterPos4iv
-
glRasterPos4iv
void glRasterPos4iv(int[] v) -
glRasterPos4s
void glRasterPos4s(short x, short y, short z, short w) -
glRasterPos4sv
-
glRasterPos4sv
void glRasterPos4sv(short[] v) -
glReadBuffer
void glReadBuffer(int src) -
glReadPixels
-
glReadPixels
void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels) -
glReadnPixels
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) -
glRectd
void glRectd(double x1, double y1, double x2, double y2) -
glRectdv
-
glRectdv
void glRectdv(double[] v1, double[] v2) -
glRectf
void glRectf(float x1, float y1, float x2, float y2) -
glRectfv
-
glRectfv
void glRectfv(float[] v1, float[] v2) -
glRecti
void glRecti(int x1, int y1, int x2, int y2) -
glRectiv
-
glRectiv
void glRectiv(int[] v1, int[] v2) -
glRects
void glRects(short x1, short y1, short x2, short y2) -
glRectsv
-
glRectsv
void glRectsv(short[] v1, short[] v2) -
glReleaseShaderCompiler
void glReleaseShaderCompiler() -
glRenderMode
int glRenderMode(int mode) -
glRenderbufferStorage
void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResumeTransformFeedback
void glResumeTransformFeedback() -
glRotated
void glRotated(double angle, double x, double y, double z) -
glRotatef
void glRotatef(float angle, float x, float y, float z) -
glSampleCoverage
void glSampleCoverage(float value, boolean invert) -
glSampleMaski
void glSampleMaski(int maskNumber, int mask) -
glSamplerParameterIiv
-
glSamplerParameterIiv
void glSamplerParameterIiv(int sampler, int pname, int[] param) -
glSamplerParameterIuiv
-
glSamplerParameterIuiv
void glSamplerParameterIuiv(int sampler, int pname, int[] param) -
glSamplerParameterf
void glSamplerParameterf(int sampler, int pname, float param) -
glSamplerParameterfv
-
glSamplerParameterfv
void glSamplerParameterfv(int sampler, int pname, float[] param) -
glSamplerParameteri
void glSamplerParameteri(int sampler, int pname, int param) -
glSamplerParameteriv
-
glSamplerParameteriv
void glSamplerParameteriv(int sampler, int pname, int[] param) -
glScaled
void glScaled(double x, double y, double z) -
glScalef
void glScalef(float x, float y, float z) -
glScissor
void glScissor(int x, int y, int width, int height) -
glScissorArrayv
-
glScissorArrayv
void glScissorArrayv(int first, int count, int[] v) -
glScissorIndexed
void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
-
glScissorIndexedv
void glScissorIndexedv(int index, int[] v) -
glSecondaryColor3b
void glSecondaryColor3b(byte red, byte green, byte blue) -
glSecondaryColor3bv
void glSecondaryColor3bv(byte[] v) -
glSecondaryColor3d
void glSecondaryColor3d(double red, double green, double blue) -
glSecondaryColor3dv
-
glSecondaryColor3dv
void glSecondaryColor3dv(double[] v) -
glSecondaryColor3f
void glSecondaryColor3f(float red, float green, float blue) -
glSecondaryColor3fv
-
glSecondaryColor3fv
void glSecondaryColor3fv(float[] v) -
glSecondaryColor3i
void glSecondaryColor3i(int red, int green, int blue) -
glSecondaryColor3iv
-
glSecondaryColor3iv
void glSecondaryColor3iv(int[] v) -
glSecondaryColor3s
void glSecondaryColor3s(short red, short green, short blue) -
glSecondaryColor3sv
-
glSecondaryColor3sv
void glSecondaryColor3sv(short[] v) -
glSecondaryColor3ub
void glSecondaryColor3ub(byte red, byte green, byte blue) -
glSecondaryColor3ubv
void glSecondaryColor3ubv(byte[] v) -
glSecondaryColor3ui
void glSecondaryColor3ui(int red, int green, int blue) -
glSecondaryColor3uiv
-
glSecondaryColor3uiv
void glSecondaryColor3uiv(int[] v) -
glSecondaryColor3us
void glSecondaryColor3us(short red, short green, short blue) -
glSecondaryColor3usv
-
glSecondaryColor3usv
void glSecondaryColor3usv(short[] v) -
glSecondaryColorP3ui
void glSecondaryColorP3ui(int type, int color) -
glSecondaryColorP3uiv
-
glSecondaryColorP3uiv
void glSecondaryColorP3uiv(int type, int[] color) -
glSecondaryColorPointer
-
glSelectBuffer
-
glSelectBuffer
void glSelectBuffer(int size, int[] buffer) -
glShadeModel
void glShadeModel(int mode) -
glShaderBinary
-
glShaderBinary
-
glShaderSource
-
glShaderSource
-
glShaderStorageBlockBinding
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glSpecializeShader
-
glSpecializeShader
void glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, int[] pConstantIndex, int[] pConstantValue) -
glStencilFunc
void glStencilFunc(int func, int ref, int mask) -
glStencilFuncSeparate
void glStencilFuncSeparate(int face, int func, int ref, int mask) -
glStencilMask
void glStencilMask(int mask) -
glStencilMaskSeparate
void glStencilMaskSeparate(int face, int mask) -
glStencilOp
void glStencilOp(int fail, int zfail, int zpass) -
glStencilOpSeparate
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) -
glTexBuffer
void glTexBuffer(int target, int internalformat, int buffer) -
glTexBufferRange
void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) -
glTexCoord1d
void glTexCoord1d(double s) -
glTexCoord1dv
-
glTexCoord1dv
void glTexCoord1dv(double[] v) -
glTexCoord1f
void glTexCoord1f(float s) -
glTexCoord1fv
-
glTexCoord1fv
void glTexCoord1fv(float[] v) -
glTexCoord1i
void glTexCoord1i(int s) -
glTexCoord1iv
-
glTexCoord1iv
void glTexCoord1iv(int[] v) -
glTexCoord1s
void glTexCoord1s(short s) -
glTexCoord1sv
-
glTexCoord1sv
void glTexCoord1sv(short[] v) -
glTexCoord2d
void glTexCoord2d(double s, double t) -
glTexCoord2dv
-
glTexCoord2dv
void glTexCoord2dv(double[] v) -
glTexCoord2f
void glTexCoord2f(float s, float t) -
glTexCoord2fv
-
glTexCoord2fv
void glTexCoord2fv(float[] v) -
glTexCoord2i
void glTexCoord2i(int s, int t) -
glTexCoord2iv
-
glTexCoord2iv
void glTexCoord2iv(int[] v) -
glTexCoord2s
void glTexCoord2s(short s, short t) -
glTexCoord2sv
-
glTexCoord2sv
void glTexCoord2sv(short[] v) -
glTexCoord3d
void glTexCoord3d(double s, double t, double r) -
glTexCoord3dv
-
glTexCoord3dv
void glTexCoord3dv(double[] v) -
glTexCoord3f
void glTexCoord3f(float s, float t, float r) -
glTexCoord3fv
-
glTexCoord3fv
void glTexCoord3fv(float[] v) -
glTexCoord3i
void glTexCoord3i(int s, int t, int r) -
glTexCoord3iv
-
glTexCoord3iv
void glTexCoord3iv(int[] v) -
glTexCoord3s
void glTexCoord3s(short s, short t, short r) -
glTexCoord3sv
-
glTexCoord3sv
void glTexCoord3sv(short[] v) -
glTexCoord4d
void glTexCoord4d(double s, double t, double r, double q) -
glTexCoord4dv
-
glTexCoord4dv
void glTexCoord4dv(double[] v) -
glTexCoord4f
void glTexCoord4f(float s, float t, float r, float q) -
glTexCoord4fv
-
glTexCoord4fv
void glTexCoord4fv(float[] v) -
glTexCoord4i
void glTexCoord4i(int s, int t, int r, int q) -
glTexCoord4iv
-
glTexCoord4iv
void glTexCoord4iv(int[] v) -
glTexCoord4s
void glTexCoord4s(short s, short t, short r, short q) -
glTexCoord4sv
-
glTexCoord4sv
void glTexCoord4sv(short[] v) -
glTexCoordP1ui
void glTexCoordP1ui(int type, int coords) -
glTexCoordP1uiv
-
glTexCoordP1uiv
void glTexCoordP1uiv(int type, int[] coords) -
glTexCoordP2ui
void glTexCoordP2ui(int type, int coords) -
glTexCoordP2uiv
-
glTexCoordP2uiv
void glTexCoordP2uiv(int type, int[] coords) -
glTexCoordP3ui
void glTexCoordP3ui(int type, int coords) -
glTexCoordP3uiv
-
glTexCoordP3uiv
void glTexCoordP3uiv(int type, int[] coords) -
glTexCoordP4ui
void glTexCoordP4ui(int type, int coords) -
glTexCoordP4uiv
-
glTexCoordP4uiv
void glTexCoordP4uiv(int type, int[] coords) -
glTexCoordPointer
-
glTexCoordPointer
void glTexCoordPointer(int size, int type, int stride, long pointer) -
glTexEnvf
void glTexEnvf(int target, int pname, float param) -
glTexEnvfv
-
glTexEnvfv
void glTexEnvfv(int target, int pname, float[] params) -
glTexEnvi
void glTexEnvi(int target, int pname, int param) -
glTexEnviv
-
glTexEnviv
void glTexEnviv(int target, int pname, int[] params) -
glTexGend
void glTexGend(int coord, int pname, double param) -
glTexGendv
-
glTexGendv
void glTexGendv(int coord, int pname, double[] params) -
glTexGenf
void glTexGenf(int coord, int pname, float param) -
glTexGenfv
-
glTexGenfv
void glTexGenfv(int coord, int pname, float[] params) -
glTexGeni
void glTexGeni(int coord, int pname, int param) -
glTexGeniv
-
glTexGeniv
void glTexGeniv(int coord, int pname, int[] params) -
glTexImage1D
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage1D
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels) -
glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels) -
glTexImage2DMultisample
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3D
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) -
glTexImage3DMultisample
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIiv
void glTexParameterIiv(int target, int pname, int[] params) -
glTexParameterIuiv
-
glTexParameterIuiv
void glTexParameterIuiv(int target, int pname, int[] params) -
glTexParameterf
void glTexParameterf(int target, int pname, float param) -
glTexParameterfv
-
glTexParameterfv
void glTexParameterfv(int target, int pname, float[] params) -
glTexParameteri
void glTexParameteri(int target, int pname, int param) -
glTexParameteriv
-
glTexParameteriv
void glTexParameteriv(int target, int pname, int[] params) -
glTexStorage1D
void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage2DMultisample
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexStorage3D
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glTexStorage3DMultisample
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexSubImage1D
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureBarrier
void glTextureBarrier() -
glTextureBuffer
void glTextureBuffer(int texture, int internalformat, int buffer) -
glTextureBufferRange
void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) -
glTextureParameterIiv
-
glTextureParameterIiv
void glTextureParameterIiv(int texture, int pname, int[] params) -
glTextureParameterIuiv
-
glTextureParameterIuiv
void glTextureParameterIuiv(int texture, int pname, int[] params) -
glTextureParameterf
void glTextureParameterf(int texture, int pname, float param) -
glTextureParameterfv
-
glTextureParameterfv
void glTextureParameterfv(int texture, int pname, float[] param) -
glTextureParameteri
void glTextureParameteri(int texture, int pname, int param) -
glTextureParameteriv
-
glTextureParameteriv
void glTextureParameteriv(int texture, int pname, int[] param) -
glTextureStorage1D
void glTextureStorage1D(int texture, int levels, int internalformat, int width) -
glTextureStorage2D
void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) -
glTextureStorage2DMultisample
void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTextureStorage3D
void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) -
glTextureStorage3DMultisample
void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTextureSubImage1D
void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTextureSubImage2D
void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTextureSubImage3D
void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureView
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTransformFeedbackBufferBase
void glTransformFeedbackBufferBase(int xfb, int index, int buffer) -
glTransformFeedbackBufferRange
void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) -
glTransformFeedbackVaryings
-
glTranslated
void glTranslated(double x, double y, double z) -
glTranslatef
void glTranslatef(float x, float y, float z) -
glUniform1d
void glUniform1d(int location, double x) -
glUniform1dv
-
glUniform1dv
void glUniform1dv(int location, int count, double[] value) -
glUniform1f
void glUniform1f(int location, float v0) -
glUniform1fv
-
glUniform1fv
void glUniform1fv(int location, int count, float[] value) -
glUniform1i
void glUniform1i(int location, int v0) -
glUniform1iv
-
glUniform1iv
void glUniform1iv(int location, int count, int[] value) -
glUniform1ui
void glUniform1ui(int location, int v0) -
glUniform1uiv
-
glUniform1uiv
void glUniform1uiv(int location, int count, int[] value) -
glUniform2d
void glUniform2d(int location, double x, double y) -
glUniform2dv
-
glUniform2dv
void glUniform2dv(int location, int count, double[] value) -
glUniform2f
void glUniform2f(int location, float v0, float v1) -
glUniform2fv
-
glUniform2fv
void glUniform2fv(int location, int count, float[] value) -
glUniform2i
void glUniform2i(int location, int v0, int v1) -
glUniform2iv
-
glUniform2iv
void glUniform2iv(int location, int count, int[] value) -
glUniform2ui
void glUniform2ui(int location, int v0, int v1) -
glUniform2uiv
-
glUniform2uiv
void glUniform2uiv(int location, int count, int[] value) -
glUniform3d
void glUniform3d(int location, double x, double y, double z) -
glUniform3dv
-
glUniform3dv
void glUniform3dv(int location, int count, double[] value) -
glUniform3f
void glUniform3f(int location, float v0, float v1, float v2) -
glUniform3fv
-
glUniform3fv
void glUniform3fv(int location, int count, float[] value) -
glUniform3i
void glUniform3i(int location, int v0, int v1, int v2) -
glUniform3iv
-
glUniform3iv
void glUniform3iv(int location, int count, int[] value) -
glUniform3ui
void glUniform3ui(int location, int v0, int v1, int v2) -
glUniform3uiv
-
glUniform3uiv
void glUniform3uiv(int location, int count, int[] value) -
glUniform4d
void glUniform4d(int location, double x, double y, double z, double w) -
glUniform4dv
-
glUniform4dv
void glUniform4dv(int location, int count, double[] value) -
glUniform4f
void glUniform4f(int location, float v0, float v1, float v2, float v3) -
glUniform4fv
-
glUniform4fv
void glUniform4fv(int location, int count, float[] value) -
glUniform4i
void glUniform4i(int location, int v0, int v1, int v2, int v3) -
glUniform4iv
-
glUniform4iv
void glUniform4iv(int location, int count, int[] value) -
glUniform4ui
void glUniform4ui(int location, int v0, int v1, int v2, int v3) -
glUniform4uiv
-
glUniform4uiv
void glUniform4uiv(int location, int count, int[] value) -
glUniformBlockBinding
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
-
glUniformMatrix2dv
void glUniformMatrix2dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix2fv
-
glUniformMatrix2fv
void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix2x3dv
-
glUniformMatrix2x3dv
void glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix2x3fv
-
glUniformMatrix2x3fv
void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix2x4dv
-
glUniformMatrix2x4dv
void glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix2x4fv
-
glUniformMatrix2x4fv
void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix3dv
-
glUniformMatrix3dv
void glUniformMatrix3dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix3fv
-
glUniformMatrix3fv
void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix3x2dv
-
glUniformMatrix3x2dv
void glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix3x2fv
-
glUniformMatrix3x2fv
void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix3x4dv
-
glUniformMatrix3x4dv
void glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix3x4fv
-
glUniformMatrix3x4fv
void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix4dv
-
glUniformMatrix4dv
void glUniformMatrix4dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix4fv
-
glUniformMatrix4fv
void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix4x2dv
-
glUniformMatrix4x2dv
void glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix4x2fv
-
glUniformMatrix4x2fv
void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value) -
glUniformMatrix4x3dv
-
glUniformMatrix4x3dv
void glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value) -
glUniformMatrix4x3fv
-
glUniformMatrix4x3fv
void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value) -
glUniformSubroutinesuiv
-
glUniformSubroutinesuiv
void glUniformSubroutinesuiv(int shadertype, int count, int[] indices) -
glUnmapBuffer
boolean glUnmapBuffer(int target) -
glUnmapNamedBuffer
boolean glUnmapNamedBuffer(int buffer) -
glUseProgram
void glUseProgram(int program) -
glUseProgramStages
void glUseProgramStages(int pipeline, int stages, int program) -
glValidateProgram
void glValidateProgram(int program) -
glValidateProgramPipeline
void glValidateProgramPipeline(int pipeline) -
glVertex2d
void glVertex2d(double x, double y) -
glVertex2dv
-
glVertex2dv
void glVertex2dv(double[] v) -
glVertex2f
void glVertex2f(float x, float y) -
glVertex2fv
-
glVertex2fv
void glVertex2fv(float[] v) -
glVertex2i
void glVertex2i(int x, int y) -
glVertex2iv
-
glVertex2iv
void glVertex2iv(int[] v) -
glVertex2s
void glVertex2s(short x, short y) -
glVertex2sv
-
glVertex2sv
void glVertex2sv(short[] v) -
glVertex3d
void glVertex3d(double x, double y, double z) -
glVertex3dv
-
glVertex3dv
void glVertex3dv(double[] v) -
glVertex3f
void glVertex3f(float x, float y, float z) -
glVertex3fv
-
glVertex3fv
void glVertex3fv(float[] v) -
glVertex3i
void glVertex3i(int x, int y, int z) -
glVertex3iv
-
glVertex3iv
void glVertex3iv(int[] v) -
glVertex3s
void glVertex3s(short x, short y, short z) -
glVertex3sv
-
glVertex3sv
void glVertex3sv(short[] v) -
glVertex4d
void glVertex4d(double x, double y, double z, double w) -
glVertex4dv
-
glVertex4dv
void glVertex4dv(double[] v) -
glVertex4f
void glVertex4f(float x, float y, float z, float w) -
glVertex4fv
-
glVertex4fv
void glVertex4fv(float[] v) -
glVertex4i
void glVertex4i(int x, int y, int z, int w) -
glVertex4iv
-
glVertex4iv
void glVertex4iv(int[] v) -
glVertex4s
void glVertex4s(short x, short y, short z, short w) -
glVertex4sv
-
glVertex4sv
void glVertex4sv(short[] v) -
glVertexArrayAttribBinding
void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) -
glVertexArrayAttribFormat
void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexArrayAttribIFormat
void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) -
glVertexArrayAttribLFormat
void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) -
glVertexArrayBindingDivisor
void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) -
glVertexArrayElementBuffer
void glVertexArrayElementBuffer(int vaobj, int buffer) -
glVertexArrayVertexBuffer
void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) -
glVertexArrayVertexBuffers
void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) -
glVertexArrayVertexBuffers
void glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) -
glVertexAttrib1d
void glVertexAttrib1d(int index, double x) -
glVertexAttrib1dv
-
glVertexAttrib1dv
void glVertexAttrib1dv(int index, double[] v) -
glVertexAttrib1f
void glVertexAttrib1f(int index, float x) -
glVertexAttrib1fv
-
glVertexAttrib1fv
void glVertexAttrib1fv(int index, float[] v) -
glVertexAttrib1s
void glVertexAttrib1s(int index, short x) -
glVertexAttrib1sv
-
glVertexAttrib1sv
void glVertexAttrib1sv(int index, short[] v) -
glVertexAttrib2d
void glVertexAttrib2d(int index, double x, double y) -
glVertexAttrib2dv
-
glVertexAttrib2dv
void glVertexAttrib2dv(int index, double[] v) -
glVertexAttrib2f
void glVertexAttrib2f(int index, float x, float y) -
glVertexAttrib2fv
-
glVertexAttrib2fv
void glVertexAttrib2fv(int index, float[] v) -
glVertexAttrib2s
void glVertexAttrib2s(int index, short x, short y) -
glVertexAttrib2sv
-
glVertexAttrib2sv
void glVertexAttrib2sv(int index, short[] v) -
glVertexAttrib3d
void glVertexAttrib3d(int index, double x, double y, double z) -
glVertexAttrib3dv
-
glVertexAttrib3dv
void glVertexAttrib3dv(int index, double[] v) -
glVertexAttrib3f
void glVertexAttrib3f(int index, float x, float y, float z) -
glVertexAttrib3fv
-
glVertexAttrib3fv
void glVertexAttrib3fv(int index, float[] v) -
glVertexAttrib3s
void glVertexAttrib3s(int index, short x, short y, short z) -
glVertexAttrib3sv
-
glVertexAttrib3sv
void glVertexAttrib3sv(int index, short[] v) -
glVertexAttrib4Nbv
void glVertexAttrib4Nbv(int index, byte[] v) -
glVertexAttrib4Niv
-
glVertexAttrib4Niv
void glVertexAttrib4Niv(int index, int[] v) -
glVertexAttrib4Nsv
-
glVertexAttrib4Nsv
void glVertexAttrib4Nsv(int index, short[] v) -
glVertexAttrib4Nub
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) -
glVertexAttrib4Nubv
void glVertexAttrib4Nubv(int index, byte[] v) -
glVertexAttrib4Nuiv
-
glVertexAttrib4Nuiv
void glVertexAttrib4Nuiv(int index, int[] v) -
glVertexAttrib4Nusv
-
glVertexAttrib4Nusv
void glVertexAttrib4Nusv(int index, short[] v) -
glVertexAttrib4bv
void glVertexAttrib4bv(int index, byte[] v) -
glVertexAttrib4d
void glVertexAttrib4d(int index, double x, double y, double z, double w) -
glVertexAttrib4dv
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glVertexAttrib4dv
void glVertexAttrib4dv(int index, double[] v) -
glVertexAttrib4f
void glVertexAttrib4f(int index, float x, float y, float z, float w) -
glVertexAttrib4fv
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glVertexAttrib4fv
void glVertexAttrib4fv(int index, float[] v) -
glVertexAttrib4iv
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glVertexAttrib4iv
void glVertexAttrib4iv(int index, int[] v) -
glVertexAttrib4s
void glVertexAttrib4s(int index, short x, short y, short z, short w) -
glVertexAttrib4sv
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glVertexAttrib4sv
void glVertexAttrib4sv(int index, short[] v) -
glVertexAttrib4ubv
void glVertexAttrib4ubv(int index, byte[] v) -
glVertexAttrib4uiv
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glVertexAttrib4uiv
void glVertexAttrib4uiv(int index, int[] v) -
glVertexAttrib4usv
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glVertexAttrib4usv
void glVertexAttrib4usv(int index, short[] v) -
glVertexAttribBinding
void glVertexAttribBinding(int attribindex, int bindingindex) -
glVertexAttribDivisor
void glVertexAttribDivisor(int index, int divisor) -
glVertexAttribFormat
void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexAttribI1i
void glVertexAttribI1i(int index, int x) -
glVertexAttribI1iv
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glVertexAttribI1iv
void glVertexAttribI1iv(int index, int[] v) -
glVertexAttribI1ui
void glVertexAttribI1ui(int index, int x) -
glVertexAttribI1uiv
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glVertexAttribI1uiv
void glVertexAttribI1uiv(int index, int[] v) -
glVertexAttribI2i
void glVertexAttribI2i(int index, int x, int y) -
glVertexAttribI2iv
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glVertexAttribI2iv
void glVertexAttribI2iv(int index, int[] v) -
glVertexAttribI2ui
void glVertexAttribI2ui(int index, int x, int y) -
glVertexAttribI2uiv
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glVertexAttribI2uiv
void glVertexAttribI2uiv(int index, int[] v) -
glVertexAttribI3i
void glVertexAttribI3i(int index, int x, int y, int z) -
glVertexAttribI3iv
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glVertexAttribI3iv
void glVertexAttribI3iv(int index, int[] v) -
glVertexAttribI3ui
void glVertexAttribI3ui(int index, int x, int y, int z) -
glVertexAttribI3uiv
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glVertexAttribI3uiv
void glVertexAttribI3uiv(int index, int[] v) -
glVertexAttribI4bv
void glVertexAttribI4bv(int index, byte[] v) -
glVertexAttribI4i
void glVertexAttribI4i(int index, int x, int y, int z, int w) -
glVertexAttribI4iv
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glVertexAttribI4iv
void glVertexAttribI4iv(int index, int[] v) -
glVertexAttribI4sv
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glVertexAttribI4sv
void glVertexAttribI4sv(int index, short[] v) -
glVertexAttribI4ubv
void glVertexAttribI4ubv(int index, byte[] v) -
glVertexAttribI4ui
void glVertexAttribI4ui(int index, int x, int y, int z, int w) -
glVertexAttribI4uiv
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glVertexAttribI4uiv
void glVertexAttribI4uiv(int index, int[] v) -
glVertexAttribI4usv
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glVertexAttribI4usv
void glVertexAttribI4usv(int index, short[] v) -
glVertexAttribIFormat
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribIPointer
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glVertexAttribL1d
void glVertexAttribL1d(int index, double x) -
glVertexAttribL1dv
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glVertexAttribL1dv
void glVertexAttribL1dv(int index, double[] v) -
glVertexAttribL2d
void glVertexAttribL2d(int index, double x, double y) -
glVertexAttribL2dv
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glVertexAttribL2dv
void glVertexAttribL2dv(int index, double[] v) -
glVertexAttribL3d
void glVertexAttribL3d(int index, double x, double y, double z) -
glVertexAttribL3dv
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glVertexAttribL3dv
void glVertexAttribL3dv(int index, double[] v) -
glVertexAttribL4d
void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
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glVertexAttribL4dv
void glVertexAttribL4dv(int index, double[] v) -
glVertexAttribLFormat
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribLPointer
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glVertexAttribP1ui
void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
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glVertexAttribP1uiv
void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value) -
glVertexAttribP2ui
void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
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glVertexAttribP2uiv
void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value) -
glVertexAttribP3ui
void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
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glVertexAttribP3uiv
void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value) -
glVertexAttribP4ui
void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
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glVertexAttribP4uiv
void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value) -
glVertexAttribPointer
void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexAttribPointer
void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) -
glVertexBindingDivisor
void glVertexBindingDivisor(int bindingindex, int divisor) -
glVertexP2ui
void glVertexP2ui(int type, int value) -
glVertexP2uiv
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glVertexP2uiv
void glVertexP2uiv(int type, int[] value) -
glVertexP3ui
void glVertexP3ui(int type, int value) -
glVertexP3uiv
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glVertexP3uiv
void glVertexP3uiv(int type, int[] value) -
glVertexP4ui
void glVertexP4ui(int type, int value) -
glVertexP4uiv
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glVertexP4uiv
void glVertexP4uiv(int type, int[] value) -
glVertexPointer
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glVertexPointer
void glVertexPointer(int size, int type, int stride, long pointer) -
glViewport
void glViewport(int x, int y, int width, int height) -
glViewportArrayv
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glViewportArrayv
void glViewportArrayv(int first, int count, float[] v) -
glViewportIndexedf
void glViewportIndexedf(int index, float x, float y, float w, float h) -
glViewportIndexedfv
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glViewportIndexedfv
void glViewportIndexedfv(int index, float[] v) -
glWaitSync
void glWaitSync(long sync, int flags, long timeout) -
glWindowPos2d
void glWindowPos2d(double x, double y) -
glWindowPos2dv
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glWindowPos2dv
void glWindowPos2dv(double[] v) -
glWindowPos2f
void glWindowPos2f(float x, float y) -
glWindowPos2fv
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glWindowPos2fv
void glWindowPos2fv(float[] v) -
glWindowPos2i
void glWindowPos2i(int x, int y) -
glWindowPos2iv
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glWindowPos2iv
void glWindowPos2iv(int[] v) -
glWindowPos2s
void glWindowPos2s(short x, short y) -
glWindowPos2sv
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glWindowPos2sv
void glWindowPos2sv(short[] v) -
glWindowPos3d
void glWindowPos3d(double x, double y, double z) -
glWindowPos3dv
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glWindowPos3dv
void glWindowPos3dv(double[] v) -
glWindowPos3f
void glWindowPos3f(float x, float y, float z) -
glWindowPos3fv
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glWindowPos3fv
void glWindowPos3fv(float[] v) -
glWindowPos3i
void glWindowPos3i(int x, int y, int z) -
glWindowPos3iv
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glWindowPos3iv
void glWindowPos3iv(int[] v) -
glWindowPos3s
void glWindowPos3s(short x, short y, short z) -
glWindowPos3sv
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glWindowPos3sv
void glWindowPos3sv(short[] v) -
isExtensionAvailable
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setSwapInterval
void setSwapInterval(int arg1)
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