Package com.luciad.view.opengl.binding
Class TLcdGLDebugGL
java.lang.Object
com.luciad.view.opengl.binding.TLcdGLDebugGL
- All Implemented Interfaces:
ILcdGL
ILcdGL wrapper implementation that performs a glGetError call after each delegated OpenGL
call. If an error is encountered, it is converted into a TLcdGLException.-
Field Summary
Fields inherited from interface com.luciad.view.opengl.binding.ILcdGL
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_VARIABLES, GL_ADD, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_INTEGER, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALREADY_SIGNALED, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_ATTACHED_SHADERS, GL_ATTRIB_STACK_DEPTH, GL_AUTO_GENERATE_MIPMAP, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA, GL_BGRA_INTEGER, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLOCK_INDEX, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_INTEGER, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_STORAGE_FLAGS, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_USAGE, GL_BUFFER_VARIABLE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CAVEAT_SUPPORT, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR, GL_CLEAR, GL_CLEAR_BUFFER, GL_CLEAR_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_STORAGE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_DEPTH_MODE, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIP_ORIGIN, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIPPING_INPUT_PRIMITIVES, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_RENDERABLE, GL_COLOR_SUM, GL_COLOR_WRITEMASK, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMMAND_BARRIER_BIT, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_TO_TEXTURE, GL_COMPATIBLE_SUBROUTINES, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SHADER_INVOCATIONS, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_CONTEXT_PROFILE_MASK, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_COORD_REPLACE, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH, GL_DEPTH_ATTACHMENT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENTS, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_RENDERABLE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DIFFUSE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOUBLE, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_STORAGE_BIT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FILTER, GL_FIRST_VERTEX_CONVENTION, GL_FIXED, GL_FIXED_ONLY, GL_FLAT, GL_FLOAT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_DEPTH, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_INVOCATIONS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GEOMETRY_VERTICES_OUT, GL_GEQUAL, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_INTEGER, GL_GREEN_SCALE, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_HINT_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INNOCENT_CONTEXT_RESET, GL_INT, GL_INT_2_10_10_10_REV, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INTERLEAVED_ATTRIBS, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_INTERPOLATE, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_INDEX, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_KEEP, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINES_ADJACENCY, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOCATION, GL_LOCATION_COMPONENT, GL_LOCATION_INDEX, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LOW_FLOAT, GL_LOW_INT, GL_LOWER_LEFT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAJOR_VERSION, GL_MANUAL_GENERATE_MIPMAP, GL_MAP_COHERENT_BIT, GL_MAP_COLOR, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_STENCIL, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MATRIX_STRIDE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CULL_DISTANCES, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_LENGTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIN, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_MIPMAP, GL_MIRROR_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_N3F_V3F, GL_NAME_LENGTH, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATIVE_ONE_TO_ONE, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_NUM_SHADER_BINARY_FORMATS, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_NUM_SPIR_V_EXTENSIONS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_TYPE, GL_OFFSET, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PARAMETER_BUFFER, GL_PARAMETER_BUFFER_BINDING, GL_PASS_THROUGH_TOKEN, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_CLAMP, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PRIMITIVES_SUBMITTED, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_SEPARABLE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_QUERY, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_NO_WAIT, GL_QUERY_TARGET, GL_QUERY_WAIT, GL_QUERY_WAIT_INVERTED, GL_R, GL_R11F_G11F_B10F, GL_R16, GL_R16_SNORM, GL_R16F, GL_R16I, GL_R16UI, GL_R3_G3_B2, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_READ_ONLY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_READ_WRITE, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_INTEGER, GL_RED_SCALE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFLECTION_MAP, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RESET_NOTIFICATION_STRATEGY, GL_RETURN, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16_SNORM, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB, GL_RGB_INTEGER, GL_RGB_SCALE, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA, GL_RGBA_INTEGER, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA2, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA4, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SAMPLES, GL_SAMPLES_PASSED, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARATE_ATTRIBS, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHADER, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHININESS, GL_SHORT, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPECULAR, GL_SPHERE_MAP, GL_SPIR_V_BINARY, GL_SPIR_V_EXTENSIONS, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_COLOR, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB_READ, GL_SRGB_WRITE, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_COMPONENTS, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_RENDERABLE, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SHADER_PATCHES, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SHADER_INVOCATIONS, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_RESIDENT, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHADOW, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_TARGET, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TIMESTAMP, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRUE, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNALED, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER_INVOCATIONS, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS, GL_WAIT_FAILED, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, GL_XOR, GL_ZERO, GL_ZERO_TO_ONE, GL_ZOOM_X, GL_ZOOM_Y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidglAccum(int arg1, float arg2) voidglActiveShaderProgram(int arg1, int arg2) voidglActiveTexture(int arg1) voidglAlphaFunc(int arg1, float arg2) booleanglAreTexturesResident(int arg1, int[] arg2, byte[] arg3) booleanglAreTexturesResident(int arg1, IntBuffer arg2, byte[] arg3) voidglArrayElement(int arg1) voidglAttachShader(int arg1, int arg2) voidglBegin(int arg1) voidglBeginConditionalRender(int arg1, int arg2) voidglBeginQuery(int arg1, int arg2) voidglBeginQueryIndexed(int arg1, int arg2, int arg3) voidglBeginTransformFeedback(int arg1) voidglBindAttribLocation(int arg1, int arg2, String arg3) voidglBindBuffer(int arg1, int arg2) voidglBindBufferBase(int arg1, int arg2, int arg3) voidglBindBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) voidglBindBuffersBase(int arg1, int arg2, int arg3, int[] arg4) voidglBindBuffersBase(int arg1, int arg2, int arg3, IntBuffer arg4) voidglBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidglBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) voidglBindFragDataLocation(int arg1, int arg2, String arg3) voidglBindFragDataLocationIndexed(int arg1, int arg2, int arg3, String arg4) voidglBindFramebuffer(int arg1, int arg2) voidglBindImageTexture(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7) voidglBindImageTextures(int arg1, int arg2, int[] arg3) voidglBindImageTextures(int arg1, int arg2, IntBuffer arg3) voidglBindProgramPipeline(int arg1) voidglBindRenderbuffer(int arg1, int arg2) voidglBindSampler(int arg1, int arg2) voidglBindSamplers(int arg1, int arg2, int[] arg3) voidglBindSamplers(int arg1, int arg2, IntBuffer arg3) voidglBindTexture(int arg1, int arg2) voidglBindTextures(int arg1, int arg2, int[] arg3) voidglBindTextures(int arg1, int arg2, IntBuffer arg3) voidglBindTextureUnit(int arg1, int arg2) voidglBindTransformFeedback(int arg1, int arg2) voidglBindVertexArray(int arg1) voidglBindVertexBuffer(int arg1, int arg2, long arg3, int arg4) voidglBindVertexBuffers(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5) voidglBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) voidglBitmap(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7) voidglBlendColor(float arg1, float arg2, float arg3, float arg4) voidglBlendEquation(int arg1) voidglBlendEquationi(int arg1, int arg2) voidglBlendEquationSeparate(int arg1, int arg2) voidglBlendEquationSeparatei(int arg1, int arg2, int arg3) voidglBlendFunc(int arg1, int arg2) voidglBlendFunci(int arg1, int arg2, int arg3) voidglBlendFuncSeparate(int arg1, int arg2, int arg3, int arg4) voidglBlendFuncSeparatei(int arg1, int arg2, int arg3, int arg4, int arg5) voidglBlitFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) voidglBlitNamedFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12) voidglBufferData(int arg1, long arg2, Buffer arg3, int arg4) voidglBufferStorage(int arg1, long arg2, Buffer arg3, int arg4) voidglBufferSubData(int arg1, long arg2, long arg3, Buffer arg4) voidglCallList(int arg1) voidglCallLists(int arg1, int arg2, Buffer arg3) intglCheckFramebufferStatus(int arg1) intglCheckNamedFramebufferStatus(int arg1, int arg2) voidglClampColor(int arg1, int arg2) voidglClear(int arg1) voidglClearAccum(float arg1, float arg2, float arg3, float arg4) voidglClearBufferData(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglClearBufferfi(int arg1, int arg2, float arg3, int arg4) voidglClearBufferfv(int arg1, int arg2, float[] arg3) voidglClearBufferfv(int arg1, int arg2, FloatBuffer arg3) voidglClearBufferiv(int arg1, int arg2, int[] arg3) voidglClearBufferiv(int arg1, int arg2, IntBuffer arg3) voidglClearBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) voidglClearBufferuiv(int arg1, int arg2, int[] arg3) voidglClearBufferuiv(int arg1, int arg2, IntBuffer arg3) voidglClearColor(float arg1, float arg2, float arg3, float arg4) voidglClearDepth(double arg1) voidglClearDepthf(float arg1) voidglClearIndex(float arg1) voidglClearNamedBufferData(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglClearNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) voidglClearNamedFramebufferfi(int arg1, int arg2, int arg3, float arg4, int arg5) voidglClearNamedFramebufferfv(int arg1, int arg2, int arg3, float[] arg4) voidglClearNamedFramebufferfv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglClearNamedFramebufferiv(int arg1, int arg2, int arg3, int[] arg4) voidglClearNamedFramebufferiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglClearNamedFramebufferuiv(int arg1, int arg2, int arg3, int[] arg4) voidglClearNamedFramebufferuiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglClearStencil(int arg1) voidglClearTexImage(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglClearTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) voidglClientActiveTexture(int arg1) intglClientWaitSync(long arg1, int arg2, long arg3) voidglClipControl(int arg1, int arg2) voidglClipPlane(int arg1, double[] arg2) voidglClipPlane(int arg1, DoubleBuffer arg2) voidglColor3b(byte arg1, byte arg2, byte arg3) voidglColor3bv(byte[] arg1) voidglColor3d(double arg1, double arg2, double arg3) voidglColor3dv(double[] arg1) voidglColor3dv(DoubleBuffer arg1) voidglColor3f(float arg1, float arg2, float arg3) voidglColor3fv(float[] arg1) voidglColor3fv(FloatBuffer arg1) voidglColor3i(int arg1, int arg2, int arg3) voidglColor3iv(int[] arg1) voidglColor3iv(IntBuffer arg1) voidglColor3s(short arg1, short arg2, short arg3) voidglColor3sv(short[] arg1) voidglColor3sv(ShortBuffer arg1) voidglColor3ub(byte arg1, byte arg2, byte arg3) voidglColor3ubv(byte[] arg1) voidglColor3ui(int arg1, int arg2, int arg3) voidglColor3uiv(int[] arg1) voidglColor3uiv(IntBuffer arg1) voidglColor3us(short arg1, short arg2, short arg3) voidglColor3usv(short[] arg1) voidglColor3usv(ShortBuffer arg1) voidglColor4b(byte arg1, byte arg2, byte arg3, byte arg4) voidglColor4bv(byte[] arg1) voidglColor4d(double arg1, double arg2, double arg3, double arg4) voidglColor4dv(double[] arg1) voidglColor4dv(DoubleBuffer arg1) voidglColor4f(float arg1, float arg2, float arg3, float arg4) voidglColor4fv(float[] arg1) voidglColor4fv(FloatBuffer arg1) voidglColor4i(int arg1, int arg2, int arg3, int arg4) voidglColor4iv(int[] arg1) voidglColor4iv(IntBuffer arg1) voidglColor4s(short arg1, short arg2, short arg3, short arg4) voidglColor4sv(short[] arg1) voidglColor4sv(ShortBuffer arg1) voidglColor4ub(byte arg1, byte arg2, byte arg3, byte arg4) voidglColor4ubv(byte[] arg1) voidglColor4ui(int arg1, int arg2, int arg3, int arg4) voidglColor4uiv(int[] arg1) voidglColor4uiv(IntBuffer arg1) voidglColor4us(short arg1, short arg2, short arg3, short arg4) voidglColor4usv(short[] arg1) voidglColor4usv(ShortBuffer arg1) voidglColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4) voidglColorMaski(int arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5) voidglColorMaterial(int arg1, int arg2) voidglColorP3ui(int arg1, int arg2) voidglColorP3uiv(int arg1, int[] arg2) voidglColorP3uiv(int arg1, IntBuffer arg2) voidglColorP4ui(int arg1, int arg2) voidglColorP4uiv(int arg1, int[] arg2) voidglColorP4uiv(int arg1, IntBuffer arg2) voidglColorPointer(int arg1, int arg2, int arg3, long arg4) voidglColorPointer(int arg1, int arg2, int arg3, Buffer arg4) voidglCompileShader(int arg1) voidglCompressedTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) voidglCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) voidglCompressedTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) voidglCompressedTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) voidglCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) voidglCompressedTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) voidglCompressedTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) voidglCompressedTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) voidglCompressedTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) voidglCopyBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5) voidglCopyImageSubData(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15) voidglCopyNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5) voidglCopyPixels(int arg1, int arg2, int arg3, int arg4, int arg5) voidglCopyTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) voidglCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) voidglCopyTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) voidglCopyTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) voidglCopyTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglCopyTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) voidglCopyTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) voidglCreateBuffers(int arg1, int[] arg2) voidglCreateBuffers(int arg1, IntBuffer arg2) voidglCreateFramebuffers(int arg1, int[] arg2) voidglCreateFramebuffers(int arg1, IntBuffer arg2) intvoidglCreateProgramPipelines(int arg1, int[] arg2) voidglCreateProgramPipelines(int arg1, IntBuffer arg2) voidglCreateQueries(int arg1, int arg2, int[] arg3) voidglCreateQueries(int arg1, int arg2, IntBuffer arg3) voidglCreateRenderbuffers(int arg1, int[] arg2) voidglCreateRenderbuffers(int arg1, IntBuffer arg2) voidglCreateSamplers(int arg1, int[] arg2) voidglCreateSamplers(int arg1, IntBuffer arg2) intglCreateShader(int arg1) intglCreateShaderProgramv(int arg1, int arg2, String[] arg3) voidglCreateTextures(int arg1, int arg2, int[] arg3) voidglCreateTextures(int arg1, int arg2, IntBuffer arg3) voidglCreateTransformFeedbacks(int arg1, int[] arg2) voidglCreateTransformFeedbacks(int arg1, IntBuffer arg2) voidglCreateVertexArrays(int arg1, int[] arg2) voidglCreateVertexArrays(int arg1, IntBuffer arg2) voidglCullFace(int arg1) voidglDebugMessageCallback(long arg1, Buffer arg2) voidglDebugMessageControl(int arg1, int arg2, int arg3, int arg4, int[] arg5, boolean arg6) voidglDebugMessageControl(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, boolean arg6) voidglDebugMessageInsert(int arg1, int arg2, int arg3, int arg4, int arg5, String arg6) voidglDeleteBuffers(int arg1, int[] arg2) voidglDeleteBuffers(int arg1, IntBuffer arg2) voidglDeleteFramebuffers(int arg1, int[] arg2) voidglDeleteFramebuffers(int arg1, IntBuffer arg2) voidglDeleteLists(int arg1, int arg2) voidglDeleteProgram(int arg1) voidglDeleteProgramPipelines(int arg1, int[] arg2) voidglDeleteProgramPipelines(int arg1, IntBuffer arg2) voidglDeleteQueries(int arg1, int[] arg2) voidglDeleteQueries(int arg1, IntBuffer arg2) voidglDeleteRenderbuffers(int arg1, int[] arg2) voidglDeleteRenderbuffers(int arg1, IntBuffer arg2) voidglDeleteSamplers(int arg1, int[] arg2) voidglDeleteSamplers(int arg1, IntBuffer arg2) voidglDeleteShader(int arg1) voidglDeleteSync(long arg1) voidglDeleteTextures(int arg1, int[] arg2) voidglDeleteTextures(int arg1, IntBuffer arg2) voidglDeleteTransformFeedbacks(int arg1, int[] arg2) voidglDeleteTransformFeedbacks(int arg1, IntBuffer arg2) voidglDeleteVertexArrays(int arg1, int[] arg2) voidglDeleteVertexArrays(int arg1, IntBuffer arg2) voidglDepthFunc(int arg1) voidglDepthMask(boolean arg1) voidglDepthRange(double arg1, double arg2) voidglDepthRangeArrayv(int arg1, int arg2, double[] arg3) voidglDepthRangeArrayv(int arg1, int arg2, DoubleBuffer arg3) voidglDepthRangef(float arg1, float arg2) voidglDepthRangeIndexed(int arg1, double arg2, double arg3) voidglDetachShader(int arg1, int arg2) voidglDisable(int arg1) voidglDisableClientState(int arg1) voidglDisablei(int arg1, int arg2) voidglDisableVertexArrayAttrib(int arg1, int arg2) voidglDisableVertexAttribArray(int arg1) voidglDispatchCompute(int arg1, int arg2, int arg3) voidglDispatchComputeIndirect(long arg1) voidglDrawArrays(int arg1, int arg2, int arg3) voidglDrawArraysIndirect(int arg1, Buffer arg2) voidglDrawArraysInstanced(int arg1, int arg2, int arg3, int arg4) voidglDrawArraysInstancedBaseInstance(int arg1, int arg2, int arg3, int arg4, int arg5) voidglDrawBuffer(int arg1) voidglDrawBuffers(int arg1, int[] arg2) voidglDrawBuffers(int arg1, IntBuffer arg2) voidglDrawElements(int arg1, int arg2, int arg3, long arg4) voidglDrawElements(int arg1, int arg2, int arg3, Buffer arg4) voidglDrawElementsBaseVertex(int arg1, int arg2, int arg3, Buffer arg4, int arg5) voidglDrawElementsIndirect(int arg1, int arg2, Buffer arg3) voidglDrawElementsInstanced(int arg1, int arg2, int arg3, Buffer arg4, int arg5) voidglDrawElementsInstancedBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) voidglDrawElementsInstancedBaseVertex(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) voidglDrawElementsInstancedBaseVertexBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6, int arg7) voidglDrawPixels(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglDrawRangeElements(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) voidglDrawRangeElementsBaseVertex(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7) voidglDrawTransformFeedback(int arg1, int arg2) voidglDrawTransformFeedbackInstanced(int arg1, int arg2, int arg3) voidglDrawTransformFeedbackStream(int arg1, int arg2, int arg3) voidglDrawTransformFeedbackStreamInstanced(int arg1, int arg2, int arg3, int arg4) voidglEdgeFlag(boolean arg1) voidglEdgeFlagPointer(int arg1, Buffer arg2) voidglEdgeFlagv(byte[] arg1) voidglEnable(int arg1) voidglEnableClientState(int arg1) voidglEnablei(int arg1, int arg2) voidglEnableVertexArrayAttrib(int arg1, int arg2) voidglEnableVertexAttribArray(int arg1) voidglEnd()voidvoidvoidglEndQuery(int arg1) voidglEndQueryIndexed(int arg1, int arg2) voidvoidglEvalCoord1d(double arg1) voidglEvalCoord1dv(double[] arg1) voidglEvalCoord1dv(DoubleBuffer arg1) voidglEvalCoord1f(float arg1) voidglEvalCoord1fv(float[] arg1) voidglEvalCoord1fv(FloatBuffer arg1) voidglEvalCoord2d(double arg1, double arg2) voidglEvalCoord2dv(double[] arg1) voidglEvalCoord2dv(DoubleBuffer arg1) voidglEvalCoord2f(float arg1, float arg2) voidglEvalCoord2fv(float[] arg1) voidglEvalCoord2fv(FloatBuffer arg1) voidglEvalMesh1(int arg1, int arg2, int arg3) voidglEvalMesh2(int arg1, int arg2, int arg3, int arg4, int arg5) voidglEvalPoint1(int arg1) voidglEvalPoint2(int arg1, int arg2) voidglFeedbackBuffer(int arg1, int arg2, float[] arg3) voidglFeedbackBuffer(int arg1, int arg2, FloatBuffer arg3) longglFenceSync(int arg1, int arg2) voidglFinish()voidglFlush()voidglFlushMappedBufferRange(int arg1, long arg2, long arg3) voidglFlushMappedNamedBufferRange(int arg1, long arg2, long arg3) voidglFogCoordd(double arg1) voidglFogCoorddv(double[] arg1) voidglFogCoorddv(DoubleBuffer arg1) voidglFogCoordf(float arg1) voidglFogCoordfv(float[] arg1) voidglFogCoordfv(FloatBuffer arg1) voidglFogCoordPointer(int arg1, int arg2, Buffer arg3) voidglFogf(int arg1, float arg2) voidglFogfv(int arg1, float[] arg2) voidglFogfv(int arg1, FloatBuffer arg2) voidglFogi(int arg1, int arg2) voidglFogiv(int arg1, int[] arg2) voidvoidglFramebufferParameteri(int arg1, int arg2, int arg3) voidglFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4) voidglFramebufferTexture(int arg1, int arg2, int arg3, int arg4) voidglFramebufferTexture1D(int arg1, int arg2, int arg3, int arg4, int arg5) voidglFramebufferTexture2D(int arg1, int arg2, int arg3, int arg4, int arg5) voidglFramebufferTexture3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5) voidglFrontFace(int arg1) voidglFrustum(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) voidglGenBuffers(int arg1, int[] arg2) voidglGenBuffers(int arg1, IntBuffer arg2) voidglGenerateMipmap(int arg1) voidglGenerateTextureMipmap(int arg1) voidglGenFramebuffers(int arg1, int[] arg2) voidglGenFramebuffers(int arg1, IntBuffer arg2) intglGenLists(int arg1) voidglGenProgramPipelines(int arg1, int[] arg2) voidglGenProgramPipelines(int arg1, IntBuffer arg2) voidglGenQueries(int arg1, int[] arg2) voidglGenQueries(int arg1, IntBuffer arg2) voidglGenRenderbuffers(int arg1, int[] arg2) voidglGenRenderbuffers(int arg1, IntBuffer arg2) voidglGenSamplers(int arg1, int[] arg2) voidglGenSamplers(int arg1, IntBuffer arg2) voidglGenTextures(int arg1, int[] arg2) voidglGenTextures(int arg1, IntBuffer arg2) voidglGenTransformFeedbacks(int arg1, int[] arg2) voidglGenTransformFeedbacks(int arg1, IntBuffer arg2) voidglGenVertexArrays(int arg1, int[] arg2) voidglGenVertexArrays(int arg1, IntBuffer arg2) voidglGetActiveAtomicCounterBufferiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetActiveAtomicCounterBufferiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetActiveAttrib(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) voidglGetActiveAttrib(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) voidglGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) voidglGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) voidglGetActiveSubroutineUniformiv(int arg1, int arg2, int arg3, int arg4, int[] arg5) voidglGetActiveSubroutineUniformiv(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5) voidglGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) voidglGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) voidglGetActiveUniform(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) voidglGetActiveUniform(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) voidglGetActiveUniformBlockiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetActiveUniformBlockiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetActiveUniformBlockName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) voidglGetActiveUniformBlockName(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) voidglGetActiveUniformName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) voidglGetActiveUniformName(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) voidglGetActiveUniformsiv(int arg1, int arg2, int[] arg3, int arg4, int[] arg5) voidglGetActiveUniformsiv(int arg1, int arg2, IntBuffer arg3, int arg4, IntBuffer arg5) voidglGetAttachedShaders(int arg1, int arg2, int[] arg3, int[] arg4) voidglGetAttachedShaders(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4) intglGetAttribLocation(int arg1, String arg2) voidglGetBooleani_v(int arg1, int arg2, byte[] arg3) voidglGetBooleanv(int arg1, byte[] arg2) voidglGetBufferParameteri64v(int arg1, int arg2, long[] arg3) voidglGetBufferParameteri64v(int arg1, int arg2, LongBuffer arg3) voidglGetBufferParameteriv(int arg1, int arg2, int[] arg3) voidglGetBufferParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidglGetBufferSubData(int arg1, long arg2, long arg3, Buffer arg4) voidglGetClipPlane(int arg1, double[] arg2) voidglGetClipPlane(int arg1, DoubleBuffer arg2) voidglGetCompressedTexImage(int arg1, int arg2, Buffer arg3) voidglGetCompressedTextureImage(int arg1, int arg2, int arg3, Buffer arg4) voidglGetCompressedTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) intglGetDebugMessageLog(int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5, int[] arg6, int[] arg7, byte[] arg8) intglGetDebugMessageLog(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, IntBuffer arg7, ByteBuffer arg8) voidglGetDoublei_v(int arg1, int arg2, double[] arg3) voidglGetDoublei_v(int arg1, int arg2, DoubleBuffer arg3) voidglGetDoublev(int arg1, double[] arg2) voidglGetDoublev(int arg1, DoubleBuffer arg2) intvoidglGetFloati_v(int arg1, int arg2, float[] arg3) voidglGetFloati_v(int arg1, int arg2, FloatBuffer arg3) voidglGetFloatv(int arg1, float[] arg2) voidglGetFloatv(int arg1, FloatBuffer arg2) intglGetFragDataIndex(int arg1, String arg2) intglGetFragDataLocation(int arg1, String arg2) voidglGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4) voidglGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetFramebufferParameteriv(int arg1, int arg2, int[] arg3) voidglGetFramebufferParameteriv(int arg1, int arg2, IntBuffer arg3) intvoidglGetInteger64i_v(int arg1, int arg2, long[] arg3) voidglGetInteger64i_v(int arg1, int arg2, LongBuffer arg3) voidglGetInteger64v(int arg1, long[] arg2) voidglGetInteger64v(int arg1, LongBuffer arg2) voidglGetIntegeri_v(int arg1, int arg2, int[] arg3) voidglGetIntegeri_v(int arg1, int arg2, IntBuffer arg3) voidglGetIntegerv(int arg1, int[] arg2) voidglGetIntegerv(int arg1, IntBuffer arg2) voidglGetInternalformati64v(int arg1, int arg2, int arg3, int arg4, long[] arg5) voidglGetInternalformati64v(int arg1, int arg2, int arg3, int arg4, LongBuffer arg5) voidglGetInternalformativ(int arg1, int arg2, int arg3, int arg4, int[] arg5) voidglGetInternalformativ(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5) voidglGetLightfv(int arg1, int arg2, float[] arg3) voidglGetLightfv(int arg1, int arg2, FloatBuffer arg3) voidglGetLightiv(int arg1, int arg2, int[] arg3) voidglGetLightiv(int arg1, int arg2, IntBuffer arg3) voidglGetMapdv(int arg1, int arg2, double[] arg3) voidglGetMapdv(int arg1, int arg2, DoubleBuffer arg3) voidglGetMapfv(int arg1, int arg2, float[] arg3) voidglGetMapfv(int arg1, int arg2, FloatBuffer arg3) voidglGetMapiv(int arg1, int arg2, int[] arg3) voidglGetMapiv(int arg1, int arg2, IntBuffer arg3) voidglGetMaterialfv(int arg1, int arg2, float[] arg3) voidglGetMaterialfv(int arg1, int arg2, FloatBuffer arg3) voidglGetMaterialiv(int arg1, int arg2, int[] arg3) voidglGetMaterialiv(int arg1, int arg2, IntBuffer arg3) voidglGetMultisamplefv(int arg1, int arg2, float[] arg3) voidglGetMultisamplefv(int arg1, int arg2, FloatBuffer arg3) voidglGetNamedBufferParameteri64v(int arg1, int arg2, long[] arg3) voidglGetNamedBufferParameteri64v(int arg1, int arg2, LongBuffer arg3) voidglGetNamedBufferParameteriv(int arg1, int arg2, int[] arg3) voidglGetNamedBufferParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetNamedBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidglGetNamedBufferSubData(int arg1, long arg2, long arg3, Buffer arg4) voidglGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4) voidglGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetNamedFramebufferParameteriv(int arg1, int arg2, int[] arg3) voidglGetNamedFramebufferParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetNamedRenderbufferParameteriv(int arg1, int arg2, int[] arg3) voidglGetNamedRenderbufferParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetnColorTable(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglGetnCompressedTexImage(int arg1, int arg2, int arg3, Buffer arg4) voidglGetnConvolutionFilter(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglGetnHistogram(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6) voidglGetnMapdv(int arg1, int arg2, int arg3, double[] arg4) voidglGetnMapdv(int arg1, int arg2, int arg3, DoubleBuffer arg4) voidglGetnMapfv(int arg1, int arg2, int arg3, float[] arg4) voidglGetnMapfv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglGetnMapiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetnMapiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetnMinmax(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6) voidglGetnPixelMapfv(int arg1, int arg2, float[] arg3) voidglGetnPixelMapfv(int arg1, int arg2, FloatBuffer arg3) voidglGetnPixelMapuiv(int arg1, int arg2, int[] arg3) voidglGetnPixelMapuiv(int arg1, int arg2, IntBuffer arg3) voidglGetnPixelMapusv(int arg1, int arg2, short[] arg3) voidglGetnPixelMapusv(int arg1, int arg2, ShortBuffer arg3) voidglGetnPolygonStipple(int arg1, byte[] arg2) voidglGetnSeparableFilter(int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6, Buffer arg7, Buffer arg8) voidglGetnTexImage(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) voidglGetnUniformdv(int arg1, int arg2, int arg3, double[] arg4) voidglGetnUniformdv(int arg1, int arg2, int arg3, DoubleBuffer arg4) voidglGetnUniformfv(int arg1, int arg2, int arg3, float[] arg4) voidglGetnUniformfv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglGetnUniformiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetnUniformiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetnUniformuiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetnUniformuiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetObjectLabel(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) voidglGetObjectLabel(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) voidglGetObjectPtrLabel(Buffer arg1, int arg2, int[] arg3, byte[] arg4) voidglGetObjectPtrLabel(Buffer arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) voidglGetPixelMapfv(int arg1, float[] arg2) voidglGetPixelMapfv(int arg1, FloatBuffer arg2) voidglGetPixelMapuiv(int arg1, int[] arg2) voidglGetPixelMapuiv(int arg1, IntBuffer arg2) voidglGetPixelMapusv(int arg1, short[] arg2) voidglGetPixelMapusv(int arg1, ShortBuffer arg2) voidglGetPointerv(int arg1, ILcdPointerBuffer arg2) voidglGetPolygonStipple(byte[] arg1) voidglGetProgramBinary(int arg1, int arg2, int[] arg3, int[] arg4, Buffer arg5) voidglGetProgramBinary(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, Buffer arg5) voidglGetProgramInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) voidglGetProgramInfoLog(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) voidglGetProgramInterfaceiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetProgramInterfaceiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetProgramiv(int arg1, int arg2, int[] arg3) voidglGetProgramiv(int arg1, int arg2, IntBuffer arg3) voidglGetProgramPipelineInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) voidglGetProgramPipelineInfoLog(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) voidglGetProgramPipelineiv(int arg1, int arg2, int[] arg3) voidglGetProgramPipelineiv(int arg1, int arg2, IntBuffer arg3) intglGetProgramResourceIndex(int arg1, int arg2, String arg3) voidglGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int[] arg8) voidglGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, int arg6, IntBuffer arg7, IntBuffer arg8) intglGetProgramResourceLocation(int arg1, int arg2, String arg3) intglGetProgramResourceLocationIndex(int arg1, int arg2, String arg3) voidglGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) voidglGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) voidglGetProgramStageiv(int arg1, int arg2, int arg3, int[] arg4) voidglGetProgramStageiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetQueryBufferObjecti64v(int arg1, int arg2, int arg3, long arg4) voidglGetQueryBufferObjectiv(int arg1, int arg2, int arg3, long arg4) voidglGetQueryBufferObjectui64v(int arg1, int arg2, int arg3, long arg4) voidglGetQueryBufferObjectuiv(int arg1, int arg2, int arg3, long arg4) voidglGetQueryIndexediv(int arg1, int arg2, int arg3, int[] arg4) voidglGetQueryIndexediv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetQueryiv(int arg1, int arg2, int[] arg3) voidglGetQueryiv(int arg1, int arg2, IntBuffer arg3) voidglGetQueryObjecti64v(int arg1, int arg2, long[] arg3) voidglGetQueryObjecti64v(int arg1, int arg2, LongBuffer arg3) voidglGetQueryObjectiv(int arg1, int arg2, int[] arg3) voidglGetQueryObjectiv(int arg1, int arg2, IntBuffer arg3) voidglGetQueryObjectui64v(int arg1, int arg2, long[] arg3) voidglGetQueryObjectui64v(int arg1, int arg2, LongBuffer arg3) voidglGetQueryObjectuiv(int arg1, int arg2, int[] arg3) voidglGetQueryObjectuiv(int arg1, int arg2, IntBuffer arg3) voidglGetRenderbufferParameteriv(int arg1, int arg2, int[] arg3) voidglGetRenderbufferParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetSamplerParameterfv(int arg1, int arg2, float[] arg3) voidglGetSamplerParameterfv(int arg1, int arg2, FloatBuffer arg3) voidglGetSamplerParameterIiv(int arg1, int arg2, int[] arg3) voidglGetSamplerParameterIiv(int arg1, int arg2, IntBuffer arg3) voidglGetSamplerParameterIuiv(int arg1, int arg2, int[] arg3) voidglGetSamplerParameterIuiv(int arg1, int arg2, IntBuffer arg3) voidglGetSamplerParameteriv(int arg1, int arg2, int[] arg3) voidglGetSamplerParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetShaderInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) voidglGetShaderInfoLog(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) voidglGetShaderiv(int arg1, int arg2, int[] arg3) voidglGetShaderiv(int arg1, int arg2, IntBuffer arg3) voidglGetShaderPrecisionFormat(int arg1, int arg2, int[] arg3, int[] arg4) voidglGetShaderPrecisionFormat(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4) voidglGetShaderSource(int arg1, int arg2, int[] arg3, byte[] arg4) voidglGetShaderSource(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) glGetString(int arg1) glGetStringi(int arg1, int arg2) intglGetSubroutineIndex(int arg1, int arg2, String arg3) intglGetSubroutineUniformLocation(int arg1, int arg2, String arg3) voidglGetSynciv(long arg1, int arg2, int arg3, int[] arg4, int[] arg5) voidglGetSynciv(long arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5) voidglGetTexEnvfv(int arg1, int arg2, float[] arg3) voidglGetTexEnvfv(int arg1, int arg2, FloatBuffer arg3) voidglGetTexEnviv(int arg1, int arg2, int[] arg3) voidglGetTexEnviv(int arg1, int arg2, IntBuffer arg3) voidglGetTexGendv(int arg1, int arg2, double[] arg3) voidglGetTexGendv(int arg1, int arg2, DoubleBuffer arg3) voidglGetTexGenfv(int arg1, int arg2, float[] arg3) voidglGetTexGenfv(int arg1, int arg2, FloatBuffer arg3) voidglGetTexGeniv(int arg1, int arg2, int[] arg3) voidglGetTexGeniv(int arg1, int arg2, IntBuffer arg3) voidglGetTexImage(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglGetTexLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4) voidglGetTexLevelParameterfv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglGetTexLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4) voidglGetTexLevelParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetTexParameterfv(int arg1, int arg2, float[] arg3) voidglGetTexParameterfv(int arg1, int arg2, FloatBuffer arg3) voidglGetTexParameterIiv(int arg1, int arg2, int[] arg3) voidglGetTexParameterIiv(int arg1, int arg2, IntBuffer arg3) voidglGetTexParameterIuiv(int arg1, int arg2, int[] arg3) voidglGetTexParameterIuiv(int arg1, int arg2, IntBuffer arg3) voidglGetTexParameteriv(int arg1, int arg2, int[] arg3) voidglGetTexParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetTextureImage(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) voidglGetTextureLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4) voidglGetTextureLevelParameterfv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglGetTextureLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4) voidglGetTextureLevelParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetTextureParameterfv(int arg1, int arg2, float[] arg3) voidglGetTextureParameterfv(int arg1, int arg2, FloatBuffer arg3) voidglGetTextureParameterIiv(int arg1, int arg2, int[] arg3) voidglGetTextureParameterIiv(int arg1, int arg2, IntBuffer arg3) voidglGetTextureParameterIuiv(int arg1, int arg2, int[] arg3) voidglGetTextureParameterIuiv(int arg1, int arg2, IntBuffer arg3) voidglGetTextureParameteriv(int arg1, int arg2, int[] arg3) voidglGetTextureParameteriv(int arg1, int arg2, IntBuffer arg3) voidglGetTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12) voidglGetTransformFeedbacki_v(int arg1, int arg2, int arg3, int[] arg4) voidglGetTransformFeedbacki_v(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetTransformFeedbacki64_v(int arg1, int arg2, int arg3, long[] arg4) voidglGetTransformFeedbacki64_v(int arg1, int arg2, int arg3, LongBuffer arg4) voidglGetTransformFeedbackiv(int arg1, int arg2, int[] arg3) voidglGetTransformFeedbackiv(int arg1, int arg2, IntBuffer arg3) voidglGetTransformFeedbackVarying(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) voidglGetTransformFeedbackVarying(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) intglGetUniformBlockIndex(int arg1, String arg2) voidglGetUniformdv(int arg1, int arg2, double[] arg3) voidglGetUniformdv(int arg1, int arg2, DoubleBuffer arg3) voidglGetUniformfv(int arg1, int arg2, float[] arg3) voidglGetUniformfv(int arg1, int arg2, FloatBuffer arg3) voidglGetUniformIndices(int arg1, int arg2, String[] arg3, int[] arg4) voidglGetUniformIndices(int arg1, int arg2, String[] arg3, IntBuffer arg4) voidglGetUniformiv(int arg1, int arg2, int[] arg3) voidglGetUniformiv(int arg1, int arg2, IntBuffer arg3) intglGetUniformLocation(int arg1, String arg2) voidglGetUniformSubroutineuiv(int arg1, int arg2, int[] arg3) voidglGetUniformSubroutineuiv(int arg1, int arg2, IntBuffer arg3) voidglGetUniformuiv(int arg1, int arg2, int[] arg3) voidglGetUniformuiv(int arg1, int arg2, IntBuffer arg3) voidglGetVertexArrayIndexed64iv(int arg1, int arg2, int arg3, long[] arg4) voidglGetVertexArrayIndexed64iv(int arg1, int arg2, int arg3, LongBuffer arg4) voidglGetVertexArrayIndexediv(int arg1, int arg2, int arg3, int[] arg4) voidglGetVertexArrayIndexediv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglGetVertexArrayiv(int arg1, int arg2, int[] arg3) voidglGetVertexArrayiv(int arg1, int arg2, IntBuffer arg3) voidglGetVertexAttribdv(int arg1, int arg2, double[] arg3) voidglGetVertexAttribdv(int arg1, int arg2, DoubleBuffer arg3) voidglGetVertexAttribfv(int arg1, int arg2, float[] arg3) voidglGetVertexAttribfv(int arg1, int arg2, FloatBuffer arg3) voidglGetVertexAttribIiv(int arg1, int arg2, int[] arg3) voidglGetVertexAttribIiv(int arg1, int arg2, IntBuffer arg3) voidglGetVertexAttribIuiv(int arg1, int arg2, int[] arg3) voidglGetVertexAttribIuiv(int arg1, int arg2, IntBuffer arg3) voidglGetVertexAttribiv(int arg1, int arg2, int[] arg3) voidglGetVertexAttribiv(int arg1, int arg2, IntBuffer arg3) voidglGetVertexAttribLdv(int arg1, int arg2, double[] arg3) voidglGetVertexAttribLdv(int arg1, int arg2, DoubleBuffer arg3) voidglGetVertexAttribPointerv(int arg1, int arg2, ILcdPointerBuffer arg3) voidglHint(int arg1, int arg2) voidglIndexd(double arg1) voidglIndexdv(double[] arg1) voidglIndexdv(DoubleBuffer arg1) voidglIndexf(float arg1) voidglIndexfv(float[] arg1) voidglIndexfv(FloatBuffer arg1) voidglIndexi(int arg1) voidglIndexiv(int[] arg1) voidvoidglIndexMask(int arg1) voidglIndexPointer(int arg1, int arg2, Buffer arg3) voidglIndexs(short arg1) voidglIndexsv(short[] arg1) voidglIndexsv(ShortBuffer arg1) voidglIndexub(byte arg1) voidglIndexubv(byte[] arg1) voidvoidglInterleavedArrays(int arg1, int arg2, long arg3) voidglInterleavedArrays(int arg1, int arg2, Buffer arg3) voidglInvalidateBufferData(int arg1) voidglInvalidateBufferSubData(int arg1, long arg2, long arg3) voidglInvalidateFramebuffer(int arg1, int arg2, int[] arg3) voidglInvalidateFramebuffer(int arg1, int arg2, IntBuffer arg3) voidglInvalidateNamedFramebufferData(int arg1, int arg2, int[] arg3) voidglInvalidateNamedFramebufferData(int arg1, int arg2, IntBuffer arg3) voidglInvalidateNamedFramebufferSubData(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) voidglInvalidateNamedFramebufferSubData(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) voidglInvalidateSubFramebuffer(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) voidglInvalidateSubFramebuffer(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) voidglInvalidateTexImage(int arg1, int arg2) voidglInvalidateTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) booleanglIsBuffer(int arg1) booleanglIsEnabled(int arg1) booleanglIsEnabledi(int arg1, int arg2) booleanglIsFramebuffer(int arg1) booleanglIsList(int arg1) booleanglIsProgram(int arg1) booleanglIsProgramPipeline(int arg1) booleanglIsQuery(int arg1) booleanglIsRenderbuffer(int arg1) booleanglIsSampler(int arg1) booleanglIsShader(int arg1) booleanglIsSync(long arg1) booleanglIsTexture(int arg1) booleanglIsTransformFeedback(int arg1) booleanglIsVertexArray(int arg1) voidglLightf(int arg1, int arg2, float arg3) voidglLightfv(int arg1, int arg2, float[] arg3) voidglLightfv(int arg1, int arg2, FloatBuffer arg3) voidglLighti(int arg1, int arg2, int arg3) voidglLightiv(int arg1, int arg2, int[] arg3) voidvoidglLightModelf(int arg1, float arg2) voidglLightModelfv(int arg1, float[] arg2) voidglLightModelfv(int arg1, FloatBuffer arg2) voidglLightModeli(int arg1, int arg2) voidglLightModeliv(int arg1, int[] arg2) voidglLightModeliv(int arg1, IntBuffer arg2) voidglLineStipple(int arg1, short arg2) voidglLineWidth(float arg1) voidglLinkProgram(int arg1) voidglListBase(int arg1) voidvoidglLoadMatrixd(double[] arg1) voidglLoadMatrixd(DoubleBuffer arg1) voidglLoadMatrixf(float[] arg1) voidglLoadMatrixf(FloatBuffer arg1) voidglLoadName(int arg1) voidglLoadTransposeMatrixd(double[] arg1) voidvoidglLoadTransposeMatrixf(float[] arg1) voidvoidglLogicOp(int arg1) voidglMap1d(int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6) voidglMap1d(int arg1, double arg2, double arg3, int arg4, int arg5, DoubleBuffer arg6) voidglMap1f(int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6) voidglMap1f(int arg1, float arg2, float arg3, int arg4, int arg5, FloatBuffer arg6) voidglMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10) voidglMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10) voidglMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10) voidglMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10) glMapBuffer(int arg1, int arg2) glMapBufferRange(int arg1, long arg2, long arg3, int arg4) voidglMapGrid1d(int arg1, double arg2, double arg3) voidglMapGrid1f(int arg1, float arg2, float arg3) voidglMapGrid2d(int arg1, double arg2, double arg3, int arg4, double arg5, double arg6) voidglMapGrid2f(int arg1, float arg2, float arg3, int arg4, float arg5, float arg6) glMapNamedBuffer(int arg1, int arg2) glMapNamedBufferRange(int arg1, long arg2, long arg3, int arg4) voidglMaterialf(int arg1, int arg2, float arg3) voidglMaterialfv(int arg1, int arg2, float[] arg3) voidglMaterialfv(int arg1, int arg2, FloatBuffer arg3) voidglMateriali(int arg1, int arg2, int arg3) voidglMaterialiv(int arg1, int arg2, int[] arg3) voidglMaterialiv(int arg1, int arg2, IntBuffer arg3) voidglMatrixMode(int arg1) voidglMemoryBarrier(int arg1) voidglMemoryBarrierByRegion(int arg1) voidglMinSampleShading(float arg1) voidglMultiDrawArrays(int arg1, int[] arg2, int[] arg3, int arg4) voidglMultiDrawArrays(int arg1, IntBuffer arg2, IntBuffer arg3, int arg4) voidglMultiDrawArraysIndirect(int arg1, Buffer arg2, int arg3, int arg4) voidglMultiDrawArraysIndirectCount(int arg1, Buffer arg2, long arg3, int arg4, int arg5) voidglMultiDrawElements(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidglMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) voidglMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) voidglMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) voidglMultiDrawElementsIndirect(int arg1, int arg2, Buffer arg3, int arg4, int arg5) voidglMultiDrawElementsIndirectCount(int arg1, int arg2, Buffer arg3, long arg4, int arg5, int arg6) voidglMultiTexCoord1d(int arg1, double arg2) voidglMultiTexCoord1dv(int arg1, double[] arg2) voidglMultiTexCoord1dv(int arg1, DoubleBuffer arg2) voidglMultiTexCoord1f(int arg1, float arg2) voidglMultiTexCoord1fv(int arg1, float[] arg2) voidglMultiTexCoord1fv(int arg1, FloatBuffer arg2) voidglMultiTexCoord1i(int arg1, int arg2) voidglMultiTexCoord1iv(int arg1, int[] arg2) voidglMultiTexCoord1iv(int arg1, IntBuffer arg2) voidglMultiTexCoord1s(int arg1, short arg2) voidglMultiTexCoord1sv(int arg1, short[] arg2) voidglMultiTexCoord1sv(int arg1, ShortBuffer arg2) voidglMultiTexCoord2d(int arg1, double arg2, double arg3) voidglMultiTexCoord2dv(int arg1, double[] arg2) voidglMultiTexCoord2dv(int arg1, DoubleBuffer arg2) voidglMultiTexCoord2f(int arg1, float arg2, float arg3) voidglMultiTexCoord2fv(int arg1, float[] arg2) voidglMultiTexCoord2fv(int arg1, FloatBuffer arg2) voidglMultiTexCoord2i(int arg1, int arg2, int arg3) voidglMultiTexCoord2iv(int arg1, int[] arg2) voidglMultiTexCoord2iv(int arg1, IntBuffer arg2) voidglMultiTexCoord2s(int arg1, short arg2, short arg3) voidglMultiTexCoord2sv(int arg1, short[] arg2) voidglMultiTexCoord2sv(int arg1, ShortBuffer arg2) voidglMultiTexCoord3d(int arg1, double arg2, double arg3, double arg4) voidglMultiTexCoord3dv(int arg1, double[] arg2) voidglMultiTexCoord3dv(int arg1, DoubleBuffer arg2) voidglMultiTexCoord3f(int arg1, float arg2, float arg3, float arg4) voidglMultiTexCoord3fv(int arg1, float[] arg2) voidglMultiTexCoord3fv(int arg1, FloatBuffer arg2) voidglMultiTexCoord3i(int arg1, int arg2, int arg3, int arg4) voidglMultiTexCoord3iv(int arg1, int[] arg2) voidglMultiTexCoord3iv(int arg1, IntBuffer arg2) voidglMultiTexCoord3s(int arg1, short arg2, short arg3, short arg4) voidglMultiTexCoord3sv(int arg1, short[] arg2) voidglMultiTexCoord3sv(int arg1, ShortBuffer arg2) voidglMultiTexCoord4d(int arg1, double arg2, double arg3, double arg4, double arg5) voidglMultiTexCoord4dv(int arg1, double[] arg2) voidglMultiTexCoord4dv(int arg1, DoubleBuffer arg2) voidglMultiTexCoord4f(int arg1, float arg2, float arg3, float arg4, float arg5) voidglMultiTexCoord4fv(int arg1, float[] arg2) voidglMultiTexCoord4fv(int arg1, FloatBuffer arg2) voidglMultiTexCoord4i(int arg1, int arg2, int arg3, int arg4, int arg5) voidglMultiTexCoord4iv(int arg1, int[] arg2) voidglMultiTexCoord4iv(int arg1, IntBuffer arg2) voidglMultiTexCoord4s(int arg1, short arg2, short arg3, short arg4, short arg5) voidglMultiTexCoord4sv(int arg1, short[] arg2) voidglMultiTexCoord4sv(int arg1, ShortBuffer arg2) voidglMultiTexCoordP1ui(int arg1, int arg2, int arg3) voidglMultiTexCoordP1uiv(int arg1, int arg2, int[] arg3) voidglMultiTexCoordP1uiv(int arg1, int arg2, IntBuffer arg3) voidglMultiTexCoordP2ui(int arg1, int arg2, int arg3) voidglMultiTexCoordP2uiv(int arg1, int arg2, int[] arg3) voidglMultiTexCoordP2uiv(int arg1, int arg2, IntBuffer arg3) voidglMultiTexCoordP3ui(int arg1, int arg2, int arg3) voidglMultiTexCoordP3uiv(int arg1, int arg2, int[] arg3) voidglMultiTexCoordP3uiv(int arg1, int arg2, IntBuffer arg3) voidglMultiTexCoordP4ui(int arg1, int arg2, int arg3) voidglMultiTexCoordP4uiv(int arg1, int arg2, int[] arg3) voidglMultiTexCoordP4uiv(int arg1, int arg2, IntBuffer arg3) voidglMultMatrixd(double[] arg1) voidglMultMatrixd(DoubleBuffer arg1) voidglMultMatrixf(float[] arg1) voidglMultMatrixf(FloatBuffer arg1) voidglMultTransposeMatrixd(double[] arg1) voidvoidglMultTransposeMatrixf(float[] arg1) voidvoidglNamedBufferData(int arg1, long arg2, Buffer arg3, int arg4) voidglNamedBufferStorage(int arg1, long arg2, Buffer arg3, int arg4) voidglNamedBufferSubData(int arg1, long arg2, long arg3, Buffer arg4) voidglNamedFramebufferDrawBuffer(int arg1, int arg2) voidglNamedFramebufferDrawBuffers(int arg1, int arg2, int[] arg3) voidglNamedFramebufferDrawBuffers(int arg1, int arg2, IntBuffer arg3) voidglNamedFramebufferParameteri(int arg1, int arg2, int arg3) voidglNamedFramebufferReadBuffer(int arg1, int arg2) voidglNamedFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4) voidglNamedFramebufferTexture(int arg1, int arg2, int arg3, int arg4) voidglNamedFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5) voidglNamedRenderbufferStorage(int arg1, int arg2, int arg3, int arg4) voidglNamedRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5) voidglNewList(int arg1, int arg2) voidglNormal3b(byte arg1, byte arg2, byte arg3) voidglNormal3bv(byte[] arg1) voidglNormal3d(double arg1, double arg2, double arg3) voidglNormal3dv(double[] arg1) voidglNormal3dv(DoubleBuffer arg1) voidglNormal3f(float arg1, float arg2, float arg3) voidglNormal3fv(float[] arg1) voidglNormal3fv(FloatBuffer arg1) voidglNormal3i(int arg1, int arg2, int arg3) voidglNormal3iv(int[] arg1) voidglNormal3iv(IntBuffer arg1) voidglNormal3s(short arg1, short arg2, short arg3) voidglNormal3sv(short[] arg1) voidglNormal3sv(ShortBuffer arg1) voidglNormalP3ui(int arg1, int arg2) voidglNormalP3uiv(int arg1, int[] arg2) voidglNormalP3uiv(int arg1, IntBuffer arg2) voidglNormalPointer(int arg1, int arg2, long arg3) voidglNormalPointer(int arg1, int arg2, Buffer arg3) voidglObjectLabel(int arg1, int arg2, int arg3, String arg4) voidglObjectPtrLabel(Buffer arg1, int arg2, String arg3) voidglOrtho(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) voidglPassThrough(float arg1) voidglPatchParameterfv(int arg1, float[] arg2) voidglPatchParameterfv(int arg1, FloatBuffer arg2) voidglPatchParameteri(int arg1, int arg2) voidvoidglPixelMapfv(int arg1, int arg2, float[] arg3) voidglPixelMapfv(int arg1, int arg2, FloatBuffer arg3) voidglPixelMapuiv(int arg1, int arg2, int[] arg3) voidglPixelMapuiv(int arg1, int arg2, IntBuffer arg3) voidglPixelMapusv(int arg1, int arg2, short[] arg3) voidglPixelMapusv(int arg1, int arg2, ShortBuffer arg3) voidglPixelStoref(int arg1, float arg2) voidglPixelStorei(int arg1, int arg2) voidglPixelTransferf(int arg1, float arg2) voidglPixelTransferi(int arg1, int arg2) voidglPixelZoom(float arg1, float arg2) voidglPointParameterf(int arg1, float arg2) voidglPointParameterfv(int arg1, float[] arg2) voidglPointParameterfv(int arg1, FloatBuffer arg2) voidglPointParameteri(int arg1, int arg2) voidglPointParameteriv(int arg1, int[] arg2) voidglPointParameteriv(int arg1, IntBuffer arg2) voidglPointSize(float arg1) voidglPolygonMode(int arg1, int arg2) voidglPolygonOffset(float arg1, float arg2) voidglPolygonOffsetClamp(float arg1, float arg2, float arg3) voidglPolygonStipple(byte[] arg1) voidvoidvoidvoidvoidvoidglPrimitiveRestartIndex(int arg1) voidglPrioritizeTextures(int arg1, int[] arg2, float[] arg3) voidglPrioritizeTextures(int arg1, IntBuffer arg2, FloatBuffer arg3) voidglProgramBinary(int arg1, int arg2, Buffer arg3, int arg4) voidglProgramParameteri(int arg1, int arg2, int arg3) voidglProgramUniform1d(int arg1, int arg2, double arg3) voidglProgramUniform1dv(int arg1, int arg2, int arg3, double[] arg4) voidglProgramUniform1dv(int arg1, int arg2, int arg3, DoubleBuffer arg4) voidglProgramUniform1f(int arg1, int arg2, float arg3) voidglProgramUniform1fv(int arg1, int arg2, int arg3, float[] arg4) voidglProgramUniform1fv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglProgramUniform1i(int arg1, int arg2, int arg3) voidglProgramUniform1iv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform1iv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform1ui(int arg1, int arg2, int arg3) voidglProgramUniform1uiv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform1uiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform2d(int arg1, int arg2, double arg3, double arg4) voidglProgramUniform2dv(int arg1, int arg2, int arg3, double[] arg4) voidglProgramUniform2dv(int arg1, int arg2, int arg3, DoubleBuffer arg4) voidglProgramUniform2f(int arg1, int arg2, float arg3, float arg4) voidglProgramUniform2fv(int arg1, int arg2, int arg3, float[] arg4) voidglProgramUniform2fv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglProgramUniform2i(int arg1, int arg2, int arg3, int arg4) voidglProgramUniform2iv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform2iv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform2ui(int arg1, int arg2, int arg3, int arg4) voidglProgramUniform2uiv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform2uiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform3d(int arg1, int arg2, double arg3, double arg4, double arg5) voidglProgramUniform3dv(int arg1, int arg2, int arg3, double[] arg4) voidglProgramUniform3dv(int arg1, int arg2, int arg3, DoubleBuffer arg4) voidglProgramUniform3f(int arg1, int arg2, float arg3, float arg4, float arg5) voidglProgramUniform3fv(int arg1, int arg2, int arg3, float[] arg4) voidglProgramUniform3fv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglProgramUniform3i(int arg1, int arg2, int arg3, int arg4, int arg5) voidglProgramUniform3iv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform3iv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform3ui(int arg1, int arg2, int arg3, int arg4, int arg5) voidglProgramUniform3uiv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform3uiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform4d(int arg1, int arg2, double arg3, double arg4, double arg5, double arg6) voidglProgramUniform4dv(int arg1, int arg2, int arg3, double[] arg4) voidglProgramUniform4dv(int arg1, int arg2, int arg3, DoubleBuffer arg4) voidglProgramUniform4f(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6) voidglProgramUniform4fv(int arg1, int arg2, int arg3, float[] arg4) voidglProgramUniform4fv(int arg1, int arg2, int arg3, FloatBuffer arg4) voidglProgramUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglProgramUniform4iv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform4iv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglProgramUniform4uiv(int arg1, int arg2, int arg3, int[] arg4) voidglProgramUniform4uiv(int arg1, int arg2, int arg3, IntBuffer arg4) voidglProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) voidglProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) voidglProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) voidglProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) voidglProvokingVertex(int arg1) voidglPushAttrib(int arg1) voidglPushClientAttrib(int arg1) voidglPushDebugGroup(int arg1, int arg2, int arg3, String arg4) voidvoidglPushName(int arg1) voidglQueryCounter(int arg1, int arg2) voidglRasterPos2d(double arg1, double arg2) voidglRasterPos2dv(double[] arg1) voidglRasterPos2dv(DoubleBuffer arg1) voidglRasterPos2f(float arg1, float arg2) voidglRasterPos2fv(float[] arg1) voidglRasterPos2fv(FloatBuffer arg1) voidglRasterPos2i(int arg1, int arg2) voidglRasterPos2iv(int[] arg1) voidglRasterPos2iv(IntBuffer arg1) voidglRasterPos2s(short arg1, short arg2) voidglRasterPos2sv(short[] arg1) voidglRasterPos2sv(ShortBuffer arg1) voidglRasterPos3d(double arg1, double arg2, double arg3) voidglRasterPos3dv(double[] arg1) voidglRasterPos3dv(DoubleBuffer arg1) voidglRasterPos3f(float arg1, float arg2, float arg3) voidglRasterPos3fv(float[] arg1) voidglRasterPos3fv(FloatBuffer arg1) voidglRasterPos3i(int arg1, int arg2, int arg3) voidglRasterPos3iv(int[] arg1) voidglRasterPos3iv(IntBuffer arg1) voidglRasterPos3s(short arg1, short arg2, short arg3) voidglRasterPos3sv(short[] arg1) voidglRasterPos3sv(ShortBuffer arg1) voidglRasterPos4d(double arg1, double arg2, double arg3, double arg4) voidglRasterPos4dv(double[] arg1) voidglRasterPos4dv(DoubleBuffer arg1) voidglRasterPos4f(float arg1, float arg2, float arg3, float arg4) voidglRasterPos4fv(float[] arg1) voidglRasterPos4fv(FloatBuffer arg1) voidglRasterPos4i(int arg1, int arg2, int arg3, int arg4) voidglRasterPos4iv(int[] arg1) voidglRasterPos4iv(IntBuffer arg1) voidglRasterPos4s(short arg1, short arg2, short arg3, short arg4) voidglRasterPos4sv(short[] arg1) voidglRasterPos4sv(ShortBuffer arg1) voidglReadBuffer(int arg1) voidglReadnPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) voidglReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) voidglReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) voidglRectd(double arg1, double arg2, double arg3, double arg4) voidglRectdv(double[] arg1, double[] arg2) voidglRectdv(DoubleBuffer arg1, DoubleBuffer arg2) voidglRectf(float arg1, float arg2, float arg3, float arg4) voidglRectfv(float[] arg1, float[] arg2) voidglRectfv(FloatBuffer arg1, FloatBuffer arg2) voidglRecti(int arg1, int arg2, int arg3, int arg4) voidglRectiv(int[] arg1, int[] arg2) voidvoidglRects(short arg1, short arg2, short arg3, short arg4) voidglRectsv(short[] arg1, short[] arg2) voidglRectsv(ShortBuffer arg1, ShortBuffer arg2) voidvoidglRenderbufferStorage(int arg1, int arg2, int arg3, int arg4) voidglRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5) intglRenderMode(int arg1) voidvoidglRotated(double arg1, double arg2, double arg3, double arg4) voidglRotatef(float arg1, float arg2, float arg3, float arg4) voidglSampleCoverage(float arg1, boolean arg2) voidglSampleMaski(int arg1, int arg2) voidglSamplerParameterf(int arg1, int arg2, float arg3) voidglSamplerParameterfv(int arg1, int arg2, float[] arg3) voidglSamplerParameterfv(int arg1, int arg2, FloatBuffer arg3) voidglSamplerParameteri(int arg1, int arg2, int arg3) voidglSamplerParameterIiv(int arg1, int arg2, int[] arg3) voidglSamplerParameterIiv(int arg1, int arg2, IntBuffer arg3) voidglSamplerParameterIuiv(int arg1, int arg2, int[] arg3) voidglSamplerParameterIuiv(int arg1, int arg2, IntBuffer arg3) voidglSamplerParameteriv(int arg1, int arg2, int[] arg3) voidglSamplerParameteriv(int arg1, int arg2, IntBuffer arg3) voidglScaled(double arg1, double arg2, double arg3) voidglScalef(float arg1, float arg2, float arg3) voidglScissor(int arg1, int arg2, int arg3, int arg4) voidglScissorArrayv(int arg1, int arg2, int[] arg3) voidglScissorArrayv(int arg1, int arg2, IntBuffer arg3) voidglScissorIndexed(int arg1, int arg2, int arg3, int arg4, int arg5) voidglScissorIndexedv(int arg1, int[] arg2) voidglScissorIndexedv(int arg1, IntBuffer arg2) voidglSecondaryColor3b(byte arg1, byte arg2, byte arg3) voidglSecondaryColor3bv(byte[] arg1) voidglSecondaryColor3d(double arg1, double arg2, double arg3) voidglSecondaryColor3dv(double[] arg1) voidvoidglSecondaryColor3f(float arg1, float arg2, float arg3) voidglSecondaryColor3fv(float[] arg1) voidvoidglSecondaryColor3i(int arg1, int arg2, int arg3) voidglSecondaryColor3iv(int[] arg1) voidglSecondaryColor3iv(IntBuffer arg1) voidglSecondaryColor3s(short arg1, short arg2, short arg3) voidglSecondaryColor3sv(short[] arg1) voidvoidglSecondaryColor3ub(byte arg1, byte arg2, byte arg3) voidglSecondaryColor3ubv(byte[] arg1) voidglSecondaryColor3ui(int arg1, int arg2, int arg3) voidglSecondaryColor3uiv(int[] arg1) voidvoidglSecondaryColor3us(short arg1, short arg2, short arg3) voidglSecondaryColor3usv(short[] arg1) voidvoidglSecondaryColorP3ui(int arg1, int arg2) voidglSecondaryColorP3uiv(int arg1, int[] arg2) voidglSecondaryColorP3uiv(int arg1, IntBuffer arg2) voidglSecondaryColorPointer(int arg1, int arg2, int arg3, Buffer arg4) voidglSelectBuffer(int arg1, int[] arg2) voidglSelectBuffer(int arg1, IntBuffer arg2) voidglShadeModel(int arg1) voidglShaderBinary(int arg1, int[] arg2, int arg3, Buffer arg4, int arg5) voidglShaderBinary(int arg1, IntBuffer arg2, int arg3, Buffer arg4, int arg5) voidglShaderSource(int arg1, int arg2, String[] arg3, int[] arg4) voidglShaderSource(int arg1, int arg2, String[] arg3, IntBuffer arg4) voidglShaderStorageBlockBinding(int arg1, int arg2, int arg3) voidglSpecializeShader(int arg1, String arg2, int arg3, int[] arg4, int[] arg5) voidglSpecializeShader(int arg1, String arg2, int arg3, IntBuffer arg4, IntBuffer arg5) voidglStencilFunc(int arg1, int arg2, int arg3) voidglStencilFuncSeparate(int arg1, int arg2, int arg3, int arg4) voidglStencilMask(int arg1) voidglStencilMaskSeparate(int arg1, int arg2) voidglStencilOp(int arg1, int arg2, int arg3) voidglStencilOpSeparate(int arg1, int arg2, int arg3, int arg4) voidglTexBuffer(int arg1, int arg2, int arg3) voidglTexBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) voidglTexCoord1d(double arg1) voidglTexCoord1dv(double[] arg1) voidglTexCoord1dv(DoubleBuffer arg1) voidglTexCoord1f(float arg1) voidglTexCoord1fv(float[] arg1) voidglTexCoord1fv(FloatBuffer arg1) voidglTexCoord1i(int arg1) voidglTexCoord1iv(int[] arg1) voidglTexCoord1iv(IntBuffer arg1) voidglTexCoord1s(short arg1) voidglTexCoord1sv(short[] arg1) voidglTexCoord1sv(ShortBuffer arg1) voidglTexCoord2d(double arg1, double arg2) voidglTexCoord2dv(double[] arg1) voidglTexCoord2dv(DoubleBuffer arg1) voidglTexCoord2f(float arg1, float arg2) voidglTexCoord2fv(float[] arg1) voidglTexCoord2fv(FloatBuffer arg1) voidglTexCoord2i(int arg1, int arg2) voidglTexCoord2iv(int[] arg1) voidglTexCoord2iv(IntBuffer arg1) voidglTexCoord2s(short arg1, short arg2) voidglTexCoord2sv(short[] arg1) voidglTexCoord2sv(ShortBuffer arg1) voidglTexCoord3d(double arg1, double arg2, double arg3) voidglTexCoord3dv(double[] arg1) voidglTexCoord3dv(DoubleBuffer arg1) voidglTexCoord3f(float arg1, float arg2, float arg3) voidglTexCoord3fv(float[] arg1) voidglTexCoord3fv(FloatBuffer arg1) voidglTexCoord3i(int arg1, int arg2, int arg3) voidglTexCoord3iv(int[] arg1) voidglTexCoord3iv(IntBuffer arg1) voidglTexCoord3s(short arg1, short arg2, short arg3) voidglTexCoord3sv(short[] arg1) voidglTexCoord3sv(ShortBuffer arg1) voidglTexCoord4d(double arg1, double arg2, double arg3, double arg4) voidglTexCoord4dv(double[] arg1) voidglTexCoord4dv(DoubleBuffer arg1) voidglTexCoord4f(float arg1, float arg2, float arg3, float arg4) voidglTexCoord4fv(float[] arg1) voidglTexCoord4fv(FloatBuffer arg1) voidglTexCoord4i(int arg1, int arg2, int arg3, int arg4) voidglTexCoord4iv(int[] arg1) voidglTexCoord4iv(IntBuffer arg1) voidglTexCoord4s(short arg1, short arg2, short arg3, short arg4) voidglTexCoord4sv(short[] arg1) voidglTexCoord4sv(ShortBuffer arg1) voidglTexCoordP1ui(int arg1, int arg2) voidglTexCoordP1uiv(int arg1, int[] arg2) voidglTexCoordP1uiv(int arg1, IntBuffer arg2) voidglTexCoordP2ui(int arg1, int arg2) voidglTexCoordP2uiv(int arg1, int[] arg2) voidglTexCoordP2uiv(int arg1, IntBuffer arg2) voidglTexCoordP3ui(int arg1, int arg2) voidglTexCoordP3uiv(int arg1, int[] arg2) voidglTexCoordP3uiv(int arg1, IntBuffer arg2) voidglTexCoordP4ui(int arg1, int arg2) voidglTexCoordP4uiv(int arg1, int[] arg2) voidglTexCoordP4uiv(int arg1, IntBuffer arg2) voidglTexCoordPointer(int arg1, int arg2, int arg3, long arg4) voidglTexCoordPointer(int arg1, int arg2, int arg3, Buffer arg4) voidglTexEnvf(int arg1, int arg2, float arg3) voidglTexEnvfv(int arg1, int arg2, float[] arg3) voidglTexEnvfv(int arg1, int arg2, FloatBuffer arg3) voidglTexEnvi(int arg1, int arg2, int arg3) voidglTexEnviv(int arg1, int arg2, int[] arg3) voidglTexEnviv(int arg1, int arg2, IntBuffer arg3) voidglTexGend(int arg1, int arg2, double arg3) voidglTexGendv(int arg1, int arg2, double[] arg3) voidglTexGendv(int arg1, int arg2, DoubleBuffer arg3) voidglTexGenf(int arg1, int arg2, float arg3) voidglTexGenfv(int arg1, int arg2, float[] arg3) voidglTexGenfv(int arg1, int arg2, FloatBuffer arg3) voidglTexGeni(int arg1, int arg2, int arg3) voidglTexGeniv(int arg1, int arg2, int[] arg3) voidglTexGeniv(int arg1, int arg2, IntBuffer arg3) voidglTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) voidglTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) voidglTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) voidglTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) voidglTexImage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) voidglTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) voidglTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) voidglTexImage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) voidglTexParameterf(int arg1, int arg2, float arg3) voidglTexParameterfv(int arg1, int arg2, float[] arg3) voidglTexParameterfv(int arg1, int arg2, FloatBuffer arg3) voidglTexParameteri(int arg1, int arg2, int arg3) voidglTexParameterIiv(int arg1, int arg2, int[] arg3) voidglTexParameterIiv(int arg1, int arg2, IntBuffer arg3) voidglTexParameterIuiv(int arg1, int arg2, int[] arg3) voidglTexParameterIuiv(int arg1, int arg2, IntBuffer arg3) voidglTexParameteriv(int arg1, int arg2, int[] arg3) voidglTexParameteriv(int arg1, int arg2, IntBuffer arg3) voidglTexStorage1D(int arg1, int arg2, int arg3, int arg4) voidglTexStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5) voidglTexStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) voidglTexStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglTexStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) voidglTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) voidglTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) voidglTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) voidvoidglTextureBuffer(int arg1, int arg2, int arg3) voidglTextureBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) voidglTextureParameterf(int arg1, int arg2, float arg3) voidglTextureParameterfv(int arg1, int arg2, float[] arg3) voidglTextureParameterfv(int arg1, int arg2, FloatBuffer arg3) voidglTextureParameteri(int arg1, int arg2, int arg3) voidglTextureParameterIiv(int arg1, int arg2, int[] arg3) voidglTextureParameterIiv(int arg1, int arg2, IntBuffer arg3) voidglTextureParameterIuiv(int arg1, int arg2, int[] arg3) voidglTextureParameterIuiv(int arg1, int arg2, IntBuffer arg3) voidglTextureParameteriv(int arg1, int arg2, int[] arg3) voidglTextureParameteriv(int arg1, int arg2, IntBuffer arg3) voidglTextureStorage1D(int arg1, int arg2, int arg3, int arg4) voidglTextureStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5) voidglTextureStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) voidglTextureStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) voidglTextureStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) voidglTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) voidglTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) voidglTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) voidglTextureView(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) voidglTransformFeedbackBufferBase(int arg1, int arg2, int arg3) voidglTransformFeedbackBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) voidglTransformFeedbackVaryings(int arg1, int arg2, String[] arg3, int arg4) voidglTranslated(double arg1, double arg2, double arg3) voidglTranslatef(float arg1, float arg2, float arg3) voidglUniform1d(int arg1, double arg2) voidglUniform1dv(int arg1, int arg2, double[] arg3) voidglUniform1dv(int arg1, int arg2, DoubleBuffer arg3) voidglUniform1f(int arg1, float arg2) voidglUniform1fv(int arg1, int arg2, float[] arg3) voidglUniform1fv(int arg1, int arg2, FloatBuffer arg3) voidglUniform1i(int arg1, int arg2) voidglUniform1iv(int arg1, int arg2, int[] arg3) voidglUniform1iv(int arg1, int arg2, IntBuffer arg3) voidglUniform1ui(int arg1, int arg2) voidglUniform1uiv(int arg1, int arg2, int[] arg3) voidglUniform1uiv(int arg1, int arg2, IntBuffer arg3) voidglUniform2d(int arg1, double arg2, double arg3) voidglUniform2dv(int arg1, int arg2, double[] arg3) voidglUniform2dv(int arg1, int arg2, DoubleBuffer arg3) voidglUniform2f(int arg1, float arg2, float arg3) voidglUniform2fv(int arg1, int arg2, float[] arg3) voidglUniform2fv(int arg1, int arg2, FloatBuffer arg3) voidglUniform2i(int arg1, int arg2, int arg3) voidglUniform2iv(int arg1, int arg2, int[] arg3) voidglUniform2iv(int arg1, int arg2, IntBuffer arg3) voidglUniform2ui(int arg1, int arg2, int arg3) voidglUniform2uiv(int arg1, int arg2, int[] arg3) voidglUniform2uiv(int arg1, int arg2, IntBuffer arg3) voidglUniform3d(int arg1, double arg2, double arg3, double arg4) voidglUniform3dv(int arg1, int arg2, double[] arg3) voidglUniform3dv(int arg1, int arg2, DoubleBuffer arg3) voidglUniform3f(int arg1, float arg2, float arg3, float arg4) voidglUniform3fv(int arg1, int arg2, float[] arg3) voidglUniform3fv(int arg1, int arg2, FloatBuffer arg3) voidglUniform3i(int arg1, int arg2, int arg3, int arg4) voidglUniform3iv(int arg1, int arg2, int[] arg3) voidglUniform3iv(int arg1, int arg2, IntBuffer arg3) voidglUniform3ui(int arg1, int arg2, int arg3, int arg4) voidglUniform3uiv(int arg1, int arg2, int[] arg3) voidglUniform3uiv(int arg1, int arg2, IntBuffer arg3) voidglUniform4d(int arg1, double arg2, double arg3, double arg4, double arg5) voidglUniform4dv(int arg1, int arg2, double[] arg3) voidglUniform4dv(int arg1, int arg2, DoubleBuffer arg3) voidglUniform4f(int arg1, float arg2, float arg3, float arg4, float arg5) voidglUniform4fv(int arg1, int arg2, float[] arg3) voidglUniform4fv(int arg1, int arg2, FloatBuffer arg3) voidglUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5) voidglUniform4iv(int arg1, int arg2, int[] arg3) voidglUniform4iv(int arg1, int arg2, IntBuffer arg3) voidglUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5) voidglUniform4uiv(int arg1, int arg2, int[] arg3) voidglUniform4uiv(int arg1, int arg2, IntBuffer arg3) voidglUniformBlockBinding(int arg1, int arg2, int arg3) voidglUniformMatrix2dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix2dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix2fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix2fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix2x3dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix2x3dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix2x3fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix2x3fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix2x4dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix2x4dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix2x4fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix2x4fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix3dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix3dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix3fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix3fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix3x2dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix3x2dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix3x2fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix3x2fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix3x4dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix3x4dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix3x4fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix3x4fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix4dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix4dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix4fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix4fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix4x2dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix4x2dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix4x2fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix4x2fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformMatrix4x3dv(int arg1, int arg2, boolean arg3, double[] arg4) voidglUniformMatrix4x3dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) voidglUniformMatrix4x3fv(int arg1, int arg2, boolean arg3, float[] arg4) voidglUniformMatrix4x3fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4) voidglUniformSubroutinesuiv(int arg1, int arg2, int[] arg3) voidglUniformSubroutinesuiv(int arg1, int arg2, IntBuffer arg3) booleanglUnmapBuffer(int arg1) booleanglUnmapNamedBuffer(int arg1) voidglUseProgram(int arg1) voidglUseProgramStages(int arg1, int arg2, int arg3) voidglValidateProgram(int arg1) voidglValidateProgramPipeline(int arg1) voidglVertex2d(double arg1, double arg2) voidglVertex2dv(double[] arg1) voidglVertex2dv(DoubleBuffer arg1) voidglVertex2f(float arg1, float arg2) voidglVertex2fv(float[] arg1) voidglVertex2fv(FloatBuffer arg1) voidglVertex2i(int arg1, int arg2) voidglVertex2iv(int[] arg1) voidglVertex2iv(IntBuffer arg1) voidglVertex2s(short arg1, short arg2) voidglVertex2sv(short[] arg1) voidglVertex2sv(ShortBuffer arg1) voidglVertex3d(double arg1, double arg2, double arg3) voidglVertex3dv(double[] arg1) voidglVertex3dv(DoubleBuffer arg1) voidglVertex3f(float arg1, float arg2, float arg3) voidglVertex3fv(float[] arg1) voidglVertex3fv(FloatBuffer arg1) voidglVertex3i(int arg1, int arg2, int arg3) voidglVertex3iv(int[] arg1) voidglVertex3iv(IntBuffer arg1) voidglVertex3s(short arg1, short arg2, short arg3) voidglVertex3sv(short[] arg1) voidglVertex3sv(ShortBuffer arg1) voidglVertex4d(double arg1, double arg2, double arg3, double arg4) voidglVertex4dv(double[] arg1) voidglVertex4dv(DoubleBuffer arg1) voidglVertex4f(float arg1, float arg2, float arg3, float arg4) voidglVertex4fv(float[] arg1) voidglVertex4fv(FloatBuffer arg1) voidglVertex4i(int arg1, int arg2, int arg3, int arg4) voidglVertex4iv(int[] arg1) voidglVertex4iv(IntBuffer arg1) voidglVertex4s(short arg1, short arg2, short arg3, short arg4) voidglVertex4sv(short[] arg1) voidglVertex4sv(ShortBuffer arg1) voidglVertexArrayAttribBinding(int arg1, int arg2, int arg3) voidglVertexArrayAttribFormat(int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6) voidglVertexArrayAttribIFormat(int arg1, int arg2, int arg3, int arg4, int arg5) voidglVertexArrayAttribLFormat(int arg1, int arg2, int arg3, int arg4, int arg5) voidglVertexArrayBindingDivisor(int arg1, int arg2, int arg3) voidglVertexArrayElementBuffer(int arg1, int arg2) voidglVertexArrayVertexBuffer(int arg1, int arg2, int arg3, long arg4, int arg5) voidglVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) voidglVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) voidglVertexAttrib1d(int arg1, double arg2) voidglVertexAttrib1dv(int arg1, double[] arg2) voidglVertexAttrib1dv(int arg1, DoubleBuffer arg2) voidglVertexAttrib1f(int arg1, float arg2) voidglVertexAttrib1fv(int arg1, float[] arg2) voidglVertexAttrib1fv(int arg1, FloatBuffer arg2) voidglVertexAttrib1s(int arg1, short arg2) voidglVertexAttrib1sv(int arg1, short[] arg2) voidglVertexAttrib1sv(int arg1, ShortBuffer arg2) voidglVertexAttrib2d(int arg1, double arg2, double arg3) voidglVertexAttrib2dv(int arg1, double[] arg2) voidglVertexAttrib2dv(int arg1, DoubleBuffer arg2) voidglVertexAttrib2f(int arg1, float arg2, float arg3) voidglVertexAttrib2fv(int arg1, float[] arg2) voidglVertexAttrib2fv(int arg1, FloatBuffer arg2) voidglVertexAttrib2s(int arg1, short arg2, short arg3) voidglVertexAttrib2sv(int arg1, short[] arg2) voidglVertexAttrib2sv(int arg1, ShortBuffer arg2) voidglVertexAttrib3d(int arg1, double arg2, double arg3, double arg4) voidglVertexAttrib3dv(int arg1, double[] arg2) voidglVertexAttrib3dv(int arg1, DoubleBuffer arg2) voidglVertexAttrib3f(int arg1, float arg2, float arg3, float arg4) voidglVertexAttrib3fv(int arg1, float[] arg2) voidglVertexAttrib3fv(int arg1, FloatBuffer arg2) voidglVertexAttrib3s(int arg1, short arg2, short arg3, short arg4) voidglVertexAttrib3sv(int arg1, short[] arg2) voidglVertexAttrib3sv(int arg1, ShortBuffer arg2) voidglVertexAttrib4bv(int arg1, byte[] arg2) voidglVertexAttrib4d(int arg1, double arg2, double arg3, double arg4, double arg5) voidglVertexAttrib4dv(int arg1, double[] arg2) voidglVertexAttrib4dv(int arg1, DoubleBuffer arg2) voidglVertexAttrib4f(int arg1, float arg2, float arg3, float arg4, float arg5) voidglVertexAttrib4fv(int arg1, float[] arg2) voidglVertexAttrib4fv(int arg1, FloatBuffer arg2) voidglVertexAttrib4iv(int arg1, int[] arg2) voidglVertexAttrib4iv(int arg1, IntBuffer arg2) voidglVertexAttrib4Nbv(int arg1, byte[] arg2) voidglVertexAttrib4Niv(int arg1, int[] arg2) voidglVertexAttrib4Niv(int arg1, IntBuffer arg2) voidglVertexAttrib4Nsv(int arg1, short[] arg2) voidglVertexAttrib4Nsv(int arg1, ShortBuffer arg2) voidglVertexAttrib4Nub(int arg1, byte arg2, byte arg3, byte arg4, byte arg5) voidglVertexAttrib4Nubv(int arg1, byte[] arg2) voidglVertexAttrib4Nuiv(int arg1, int[] arg2) voidglVertexAttrib4Nuiv(int arg1, IntBuffer arg2) voidglVertexAttrib4Nusv(int arg1, short[] arg2) voidglVertexAttrib4Nusv(int arg1, ShortBuffer arg2) voidglVertexAttrib4s(int arg1, short arg2, short arg3, short arg4, short arg5) voidglVertexAttrib4sv(int arg1, short[] arg2) voidglVertexAttrib4sv(int arg1, ShortBuffer arg2) voidglVertexAttrib4ubv(int arg1, byte[] arg2) voidglVertexAttrib4uiv(int arg1, int[] arg2) voidglVertexAttrib4uiv(int arg1, IntBuffer arg2) voidglVertexAttrib4usv(int arg1, short[] arg2) voidglVertexAttrib4usv(int arg1, ShortBuffer arg2) voidglVertexAttribBinding(int arg1, int arg2) voidglVertexAttribDivisor(int arg1, int arg2) voidglVertexAttribFormat(int arg1, int arg2, int arg3, boolean arg4, int arg5) voidglVertexAttribI1i(int arg1, int arg2) voidglVertexAttribI1iv(int arg1, int[] arg2) voidglVertexAttribI1iv(int arg1, IntBuffer arg2) voidglVertexAttribI1ui(int arg1, int arg2) voidglVertexAttribI1uiv(int arg1, int[] arg2) voidglVertexAttribI1uiv(int arg1, IntBuffer arg2) voidglVertexAttribI2i(int arg1, int arg2, int arg3) voidglVertexAttribI2iv(int arg1, int[] arg2) voidglVertexAttribI2iv(int arg1, IntBuffer arg2) voidglVertexAttribI2ui(int arg1, int arg2, int arg3) voidglVertexAttribI2uiv(int arg1, int[] arg2) voidglVertexAttribI2uiv(int arg1, IntBuffer arg2) voidglVertexAttribI3i(int arg1, int arg2, int arg3, int arg4) voidglVertexAttribI3iv(int arg1, int[] arg2) voidglVertexAttribI3iv(int arg1, IntBuffer arg2) voidglVertexAttribI3ui(int arg1, int arg2, int arg3, int arg4) voidglVertexAttribI3uiv(int arg1, int[] arg2) voidglVertexAttribI3uiv(int arg1, IntBuffer arg2) voidglVertexAttribI4bv(int arg1, byte[] arg2) voidglVertexAttribI4i(int arg1, int arg2, int arg3, int arg4, int arg5) voidglVertexAttribI4iv(int arg1, int[] arg2) voidglVertexAttribI4iv(int arg1, IntBuffer arg2) voidglVertexAttribI4sv(int arg1, short[] arg2) voidglVertexAttribI4sv(int arg1, ShortBuffer arg2) voidglVertexAttribI4ubv(int arg1, byte[] arg2) voidglVertexAttribI4ui(int arg1, int arg2, int arg3, int arg4, int arg5) voidglVertexAttribI4uiv(int arg1, int[] arg2) voidglVertexAttribI4uiv(int arg1, IntBuffer arg2) voidglVertexAttribI4usv(int arg1, short[] arg2) voidglVertexAttribI4usv(int arg1, ShortBuffer arg2) voidglVertexAttribIFormat(int arg1, int arg2, int arg3, int arg4) voidglVertexAttribIPointer(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglVertexAttribL1d(int arg1, double arg2) voidglVertexAttribL1dv(int arg1, double[] arg2) voidglVertexAttribL1dv(int arg1, DoubleBuffer arg2) voidglVertexAttribL2d(int arg1, double arg2, double arg3) voidglVertexAttribL2dv(int arg1, double[] arg2) voidglVertexAttribL2dv(int arg1, DoubleBuffer arg2) voidglVertexAttribL3d(int arg1, double arg2, double arg3, double arg4) voidglVertexAttribL3dv(int arg1, double[] arg2) voidglVertexAttribL3dv(int arg1, DoubleBuffer arg2) voidglVertexAttribL4d(int arg1, double arg2, double arg3, double arg4, double arg5) voidglVertexAttribL4dv(int arg1, double[] arg2) voidglVertexAttribL4dv(int arg1, DoubleBuffer arg2) voidglVertexAttribLFormat(int arg1, int arg2, int arg3, int arg4) voidglVertexAttribLPointer(int arg1, int arg2, int arg3, int arg4, Buffer arg5) voidglVertexAttribP1ui(int arg1, int arg2, boolean arg3, int arg4) voidglVertexAttribP1uiv(int arg1, int arg2, boolean arg3, int[] arg4) voidglVertexAttribP1uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4) voidglVertexAttribP2ui(int arg1, int arg2, boolean arg3, int arg4) voidglVertexAttribP2uiv(int arg1, int arg2, boolean arg3, int[] arg4) voidglVertexAttribP2uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4) voidglVertexAttribP3ui(int arg1, int arg2, boolean arg3, int arg4) voidglVertexAttribP3uiv(int arg1, int arg2, boolean arg3, int[] arg4) voidglVertexAttribP3uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4) voidglVertexAttribP4ui(int arg1, int arg2, boolean arg3, int arg4) voidglVertexAttribP4uiv(int arg1, int arg2, boolean arg3, int[] arg4) voidglVertexAttribP4uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4) voidglVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6) voidglVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6) voidglVertexBindingDivisor(int arg1, int arg2) voidglVertexP2ui(int arg1, int arg2) voidglVertexP2uiv(int arg1, int[] arg2) voidglVertexP2uiv(int arg1, IntBuffer arg2) voidglVertexP3ui(int arg1, int arg2) voidglVertexP3uiv(int arg1, int[] arg2) voidglVertexP3uiv(int arg1, IntBuffer arg2) voidglVertexP4ui(int arg1, int arg2) voidglVertexP4uiv(int arg1, int[] arg2) voidglVertexP4uiv(int arg1, IntBuffer arg2) voidglVertexPointer(int arg1, int arg2, int arg3, long arg4) voidglVertexPointer(int arg1, int arg2, int arg3, Buffer arg4) voidglViewport(int arg1, int arg2, int arg3, int arg4) voidglViewportArrayv(int arg1, int arg2, float[] arg3) voidglViewportArrayv(int arg1, int arg2, FloatBuffer arg3) voidglViewportIndexedf(int arg1, float arg2, float arg3, float arg4, float arg5) voidglViewportIndexedfv(int arg1, float[] arg2) voidglViewportIndexedfv(int arg1, FloatBuffer arg2) voidglWaitSync(long arg1, int arg2, long arg3) voidglWindowPos2d(double arg1, double arg2) voidglWindowPos2dv(double[] arg1) voidglWindowPos2dv(DoubleBuffer arg1) voidglWindowPos2f(float arg1, float arg2) voidglWindowPos2fv(float[] arg1) voidglWindowPos2fv(FloatBuffer arg1) voidglWindowPos2i(int arg1, int arg2) voidglWindowPos2iv(int[] arg1) voidglWindowPos2iv(IntBuffer arg1) voidglWindowPos2s(short arg1, short arg2) voidglWindowPos2sv(short[] arg1) voidglWindowPos2sv(ShortBuffer arg1) voidglWindowPos3d(double arg1, double arg2, double arg3) voidglWindowPos3dv(double[] arg1) voidglWindowPos3dv(DoubleBuffer arg1) voidglWindowPos3f(float arg1, float arg2, float arg3) voidglWindowPos3fv(float[] arg1) voidglWindowPos3fv(FloatBuffer arg1) voidglWindowPos3i(int arg1, int arg2, int arg3) voidglWindowPos3iv(int[] arg1) voidglWindowPos3iv(IntBuffer arg1) voidglWindowPos3s(short arg1, short arg2, short arg3) voidglWindowPos3sv(short[] arg1) voidglWindowPos3sv(ShortBuffer arg1) booleanisExtensionAvailable(String arg1) voidsetSwapInterval(int arg1)
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Constructor Details
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TLcdGLDebugGL
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Method Details
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getDelegate
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glBindTexture
public void glBindTexture(int arg1, int arg2) - Specified by:
glBindTexturein interfaceILcdGL
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glBindSampler
public void glBindSampler(int arg1, int arg2) - Specified by:
glBindSamplerin interfaceILcdGL
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glBlendColor
public void glBlendColor(float arg1, float arg2, float arg3, float arg4) - Specified by:
glBlendColorin interfaceILcdGL
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glBlendEquation
public void glBlendEquation(int arg1) - Specified by:
glBlendEquationin interfaceILcdGL
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glBindSamplers
- Specified by:
glBindSamplersin interfaceILcdGL
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glBindSamplers
public void glBindSamplers(int arg1, int arg2, int[] arg3) - Specified by:
glBindSamplersin interfaceILcdGL
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glBlendEquationi
public void glBlendEquationi(int arg1, int arg2) - Specified by:
glBlendEquationiin interfaceILcdGL
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glBitmap
public void glBitmap(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7) -
glBlendFunc
public void glBlendFunc(int arg1, int arg2) - Specified by:
glBlendFuncin interfaceILcdGL
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glArrayElement
public void glArrayElement(int arg1) - Specified by:
glArrayElementin interfaceILcdGL
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glBlendFunci
public void glBlendFunci(int arg1, int arg2, int arg3) - Specified by:
glBlendFunciin interfaceILcdGL
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glBindTextures
public void glBindTextures(int arg1, int arg2, int[] arg3) - Specified by:
glBindTexturesin interfaceILcdGL
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glBindTextures
- Specified by:
glBindTexturesin interfaceILcdGL
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glAccum
public void glAccum(int arg1, float arg2) -
glBufferData
- Specified by:
glBufferDatain interfaceILcdGL
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glBeginQuery
public void glBeginQuery(int arg1, int arg2) - Specified by:
glBeginQueryin interfaceILcdGL
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glActiveTexture
public void glActiveTexture(int arg1) - Specified by:
glActiveTexturein interfaceILcdGL
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glAlphaFunc
public void glAlphaFunc(int arg1, float arg2) - Specified by:
glAlphaFuncin interfaceILcdGL
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glAttachShader
public void glAttachShader(int arg1, int arg2) - Specified by:
glAttachShaderin interfaceILcdGL
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glBindBuffer
public void glBindBuffer(int arg1, int arg2) - Specified by:
glBindBufferin interfaceILcdGL
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glBegin
public void glBegin(int arg1) -
glBindBufferBase
public void glBindBufferBase(int arg1, int arg2, int arg3) - Specified by:
glBindBufferBasein interfaceILcdGL
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glColor3uiv
public void glColor3uiv(int[] arg1) - Specified by:
glColor3uivin interfaceILcdGL
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glColor3uiv
- Specified by:
glColor3uivin interfaceILcdGL
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glBufferSubData
- Specified by:
glBufferSubDatain interfaceILcdGL
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glColor4d
public void glColor4d(double arg1, double arg2, double arg3, double arg4) -
glColor3us
public void glColor3us(short arg1, short arg2, short arg3) - Specified by:
glColor3usin interfaceILcdGL
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glColor3usv
- Specified by:
glColor3usvin interfaceILcdGL
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glColor3usv
public void glColor3usv(short[] arg1) - Specified by:
glColor3usvin interfaceILcdGL
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glClearStencil
public void glClearStencil(int arg1) - Specified by:
glClearStencilin interfaceILcdGL
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glClearBufferuiv
public void glClearBufferuiv(int arg1, int arg2, int[] arg3) - Specified by:
glClearBufferuivin interfaceILcdGL
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glClearBufferuiv
- Specified by:
glClearBufferuivin interfaceILcdGL
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glClearIndex
public void glClearIndex(float arg1) - Specified by:
glClearIndexin interfaceILcdGL
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glClearTexImage
- Specified by:
glClearTexImagein interfaceILcdGL
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glColor3b
public void glColor3b(byte arg1, byte arg2, byte arg3) -
glClear
public void glClear(int arg1) -
glColor3i
public void glColor3i(int arg1, int arg2, int arg3) -
glColor4f
public void glColor4f(float arg1, float arg2, float arg3, float arg4) -
glClearColor
public void glClearColor(float arg1, float arg2, float arg3, float arg4) - Specified by:
glClearColorin interfaceILcdGL
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glColor4fv
- Specified by:
glColor4fvin interfaceILcdGL
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glColor4fv
public void glColor4fv(float[] arg1) - Specified by:
glColor4fvin interfaceILcdGL
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glColor4i
public void glColor4i(int arg1, int arg2, int arg3, int arg4) -
glClientWaitSync
public int glClientWaitSync(long arg1, int arg2, long arg3) - Specified by:
glClientWaitSyncin interfaceILcdGL
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glClearDepthf
public void glClearDepthf(float arg1) - Specified by:
glClearDepthfin interfaceILcdGL
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glColor3ub
public void glColor3ub(byte arg1, byte arg2, byte arg3) - Specified by:
glColor3ubin interfaceILcdGL
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glColor3dv
- Specified by:
glColor3dvin interfaceILcdGL
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glColor3dv
public void glColor3dv(double[] arg1) - Specified by:
glColor3dvin interfaceILcdGL
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glColor4iv
- Specified by:
glColor4ivin interfaceILcdGL
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glColor4iv
public void glColor4iv(int[] arg1) - Specified by:
glColor4ivin interfaceILcdGL
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glColor4s
public void glColor4s(short arg1, short arg2, short arg3, short arg4) -
glColor4sv
public void glColor4sv(short[] arg1) - Specified by:
glColor4svin interfaceILcdGL
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glColor4sv
- Specified by:
glColor4svin interfaceILcdGL
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glBufferStorage
- Specified by:
glBufferStoragein interfaceILcdGL
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glColor3sv
public void glColor3sv(short[] arg1) - Specified by:
glColor3svin interfaceILcdGL
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glColor3sv
- Specified by:
glColor3svin interfaceILcdGL
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glColor4b
public void glColor4b(byte arg1, byte arg2, byte arg3, byte arg4) -
glColor4ub
public void glColor4ub(byte arg1, byte arg2, byte arg3, byte arg4) - Specified by:
glColor4ubin interfaceILcdGL
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glColor4bv
public void glColor4bv(byte[] arg1) - Specified by:
glColor4bvin interfaceILcdGL
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glColor3bv
public void glColor3bv(byte[] arg1) - Specified by:
glColor3bvin interfaceILcdGL
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glColor3d
public void glColor3d(double arg1, double arg2, double arg3) -
glClearBufferfv
public void glClearBufferfv(int arg1, int arg2, float[] arg3) - Specified by:
glClearBufferfvin interfaceILcdGL
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glClearBufferfv
- Specified by:
glClearBufferfvin interfaceILcdGL
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glColor4ubv
public void glColor4ubv(byte[] arg1) - Specified by:
glColor4ubvin interfaceILcdGL
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glColor4uiv
public void glColor4uiv(int[] arg1) - Specified by:
glColor4uivin interfaceILcdGL
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glColor4uiv
- Specified by:
glColor4uivin interfaceILcdGL
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glColor3iv
- Specified by:
glColor3ivin interfaceILcdGL
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glColor3iv
public void glColor3iv(int[] arg1) - Specified by:
glColor3ivin interfaceILcdGL
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glCallList
public void glCallList(int arg1) - Specified by:
glCallListin interfaceILcdGL
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glClearDepth
public void glClearDepth(double arg1) - Specified by:
glClearDepthin interfaceILcdGL
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glColor4dv
public void glColor4dv(double[] arg1) - Specified by:
glColor4dvin interfaceILcdGL
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glColor4dv
- Specified by:
glColor4dvin interfaceILcdGL
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glColor4ui
public void glColor4ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glColor4uiin interfaceILcdGL
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glColor4us
public void glColor4us(short arg1, short arg2, short arg3, short arg4) - Specified by:
glColor4usin interfaceILcdGL
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glCallLists
- Specified by:
glCallListsin interfaceILcdGL
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glClampColor
public void glClampColor(int arg1, int arg2) - Specified by:
glClampColorin interfaceILcdGL
-
glColor3f
public void glColor3f(float arg1, float arg2, float arg3) -
glClipPlane
public void glClipPlane(int arg1, double[] arg2) - Specified by:
glClipPlanein interfaceILcdGL
-
glClipPlane
- Specified by:
glClipPlanein interfaceILcdGL
-
glColor3s
public void glColor3s(short arg1, short arg2, short arg3) -
glColor3fv
- Specified by:
glColor3fvin interfaceILcdGL
-
glColor3fv
public void glColor3fv(float[] arg1) - Specified by:
glColor3fvin interfaceILcdGL
-
glClearBufferfi
public void glClearBufferfi(int arg1, int arg2, float arg3, int arg4) - Specified by:
glClearBufferfiin interfaceILcdGL
-
glClearBufferiv
- Specified by:
glClearBufferivin interfaceILcdGL
-
glClearBufferiv
public void glClearBufferiv(int arg1, int arg2, int[] arg3) - Specified by:
glClearBufferivin interfaceILcdGL
-
glClearAccum
public void glClearAccum(float arg1, float arg2, float arg3, float arg4) - Specified by:
glClearAccumin interfaceILcdGL
-
glClipControl
public void glClipControl(int arg1, int arg2) - Specified by:
glClipControlin interfaceILcdGL
-
glColor3ubv
public void glColor3ubv(byte[] arg1) - Specified by:
glColor3ubvin interfaceILcdGL
-
glColor3ui
public void glColor3ui(int arg1, int arg2, int arg3) - Specified by:
glColor3uiin interfaceILcdGL
-
glDeleteQueries
- Specified by:
glDeleteQueriesin interfaceILcdGL
-
glDeleteQueries
public void glDeleteQueries(int arg1, int[] arg2) - Specified by:
glDeleteQueriesin interfaceILcdGL
-
glDeleteSamplers
- Specified by:
glDeleteSamplersin interfaceILcdGL
-
glDeleteSamplers
public void glDeleteSamplers(int arg1, int[] arg2) - Specified by:
glDeleteSamplersin interfaceILcdGL
-
glDepthFunc
public void glDepthFunc(int arg1) - Specified by:
glDepthFuncin interfaceILcdGL
-
glEdgeFlag
public void glEdgeFlag(boolean arg1) - Specified by:
glEdgeFlagin interfaceILcdGL
-
glColorMaski
public void glColorMaski(int arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5) - Specified by:
glColorMaskiin interfaceILcdGL
-
glCreateQueries
public void glCreateQueries(int arg1, int arg2, int[] arg3) - Specified by:
glCreateQueriesin interfaceILcdGL
-
glCreateQueries
- Specified by:
glCreateQueriesin interfaceILcdGL
-
glCreateShader
public int glCreateShader(int arg1) - Specified by:
glCreateShaderin interfaceILcdGL
-
glDeleteSync
public void glDeleteSync(long arg1) - Specified by:
glDeleteSyncin interfaceILcdGL
-
glDeleteTextures
public void glDeleteTextures(int arg1, int[] arg2) - Specified by:
glDeleteTexturesin interfaceILcdGL
-
glDeleteTextures
- Specified by:
glDeleteTexturesin interfaceILcdGL
-
glDrawArrays
public void glDrawArrays(int arg1, int arg2, int arg3) - Specified by:
glDrawArraysin interfaceILcdGL
-
glColorP4uiv
- Specified by:
glColorP4uivin interfaceILcdGL
-
glColorP4uiv
public void glColorP4uiv(int arg1, int[] arg2) - Specified by:
glColorP4uivin interfaceILcdGL
-
glDrawBuffer
public void glDrawBuffer(int arg1) - Specified by:
glDrawBufferin interfaceILcdGL
-
glEdgeFlagv
public void glEdgeFlagv(byte[] arg1) - Specified by:
glEdgeFlagvin interfaceILcdGL
-
glDepthRange
public void glDepthRange(double arg1, double arg2) - Specified by:
glDepthRangein interfaceILcdGL
-
glDeleteProgram
public void glDeleteProgram(int arg1) - Specified by:
glDeleteProgramin interfaceILcdGL
-
glEnable
public void glEnable(int arg1) -
glEnablei
public void glEnablei(int arg1, int arg2) -
glDeleteBuffers
public void glDeleteBuffers(int arg1, int[] arg2) - Specified by:
glDeleteBuffersin interfaceILcdGL
-
glDeleteBuffers
- Specified by:
glDeleteBuffersin interfaceILcdGL
-
glDrawPixels
- Specified by:
glDrawPixelsin interfaceILcdGL
-
glEnd
public void glEnd() -
glCopyTexImage1D
public void glCopyTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glCopyTexImage1Din interfaceILcdGL
-
glCreateSamplers
- Specified by:
glCreateSamplersin interfaceILcdGL
-
glCreateSamplers
public void glCreateSamplers(int arg1, int[] arg2) - Specified by:
glCreateSamplersin interfaceILcdGL
-
glDetachShader
public void glDetachShader(int arg1, int arg2) - Specified by:
glDetachShaderin interfaceILcdGL
-
glColorP3ui
public void glColorP3ui(int arg1, int arg2) - Specified by:
glColorP3uiin interfaceILcdGL
-
glColor4usv
public void glColor4usv(short[] arg1) - Specified by:
glColor4usvin interfaceILcdGL
-
glColor4usv
- Specified by:
glColor4usvin interfaceILcdGL
-
glColorP3uiv
public void glColorP3uiv(int arg1, int[] arg2) - Specified by:
glColorP3uivin interfaceILcdGL
-
glColorP3uiv
- Specified by:
glColorP3uivin interfaceILcdGL
-
glColorP4ui
public void glColorP4ui(int arg1, int arg2) - Specified by:
glColorP4uiin interfaceILcdGL
-
glCreateTextures
public void glCreateTextures(int arg1, int arg2, int[] arg3) - Specified by:
glCreateTexturesin interfaceILcdGL
-
glCreateTextures
- Specified by:
glCreateTexturesin interfaceILcdGL
-
glColorMask
public void glColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4) - Specified by:
glColorMaskin interfaceILcdGL
-
glCopyPixels
public void glCopyPixels(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glCopyPixelsin interfaceILcdGL
-
glCopyTexImage2D
public void glCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glCopyTexImage2Din interfaceILcdGL
-
glDisable
public void glDisable(int arg1) -
glDrawElements
public void glDrawElements(int arg1, int arg2, int arg3, long arg4) - Specified by:
glDrawElementsin interfaceILcdGL
-
glDrawElements
- Specified by:
glDrawElementsin interfaceILcdGL
-
glCreateBuffers
- Specified by:
glCreateBuffersin interfaceILcdGL
-
glCreateBuffers
public void glCreateBuffers(int arg1, int[] arg2) - Specified by:
glCreateBuffersin interfaceILcdGL
-
glColorMaterial
public void glColorMaterial(int arg1, int arg2) - Specified by:
glColorMaterialin interfaceILcdGL
-
glColorPointer
public void glColorPointer(int arg1, int arg2, int arg3, long arg4) - Specified by:
glColorPointerin interfaceILcdGL
-
glColorPointer
- Specified by:
glColorPointerin interfaceILcdGL
-
glCreateProgram
public int glCreateProgram()- Specified by:
glCreateProgramin interfaceILcdGL
-
glDeleteLists
public void glDeleteLists(int arg1, int arg2) - Specified by:
glDeleteListsin interfaceILcdGL
-
glDeleteShader
public void glDeleteShader(int arg1) - Specified by:
glDeleteShaderin interfaceILcdGL
-
glDepthMask
public void glDepthMask(boolean arg1) - Specified by:
glDepthMaskin interfaceILcdGL
-
glCompileShader
public void glCompileShader(int arg1) - Specified by:
glCompileShaderin interfaceILcdGL
-
glDepthRangef
public void glDepthRangef(float arg1, float arg2) - Specified by:
glDepthRangefin interfaceILcdGL
-
glDisablei
public void glDisablei(int arg1, int arg2) - Specified by:
glDisableiin interfaceILcdGL
-
glDrawBuffers
- Specified by:
glDrawBuffersin interfaceILcdGL
-
glDrawBuffers
public void glDrawBuffers(int arg1, int[] arg2) - Specified by:
glDrawBuffersin interfaceILcdGL
-
glCullFace
public void glCullFace(int arg1) - Specified by:
glCullFacein interfaceILcdGL
-
glDrawElementsInstancedBaseVertexBaseInstance
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6, int arg7) - Specified by:
glDrawElementsInstancedBaseVertexBaseInstancein interfaceILcdGL
-
glGetFramebufferAttachmentParameteriv
- Specified by:
glGetFramebufferAttachmentParameterivin interfaceILcdGL
-
glGetFramebufferAttachmentParameteriv
public void glGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetFramebufferAttachmentParameterivin interfaceILcdGL
-
glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) - Specified by:
glDrawElementsInstancedBaseVertexin interfaceILcdGL
-
glDrawTransformFeedbackStreamInstanced
public void glDrawTransformFeedbackStreamInstanced(int arg1, int arg2, int arg3, int arg4) - Specified by:
glDrawTransformFeedbackStreamInstancedin interfaceILcdGL
-
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4) - Specified by:
glGetNamedFramebufferAttachmentParameterivin interfaceILcdGL
-
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetNamedFramebufferAttachmentParameterivin interfaceILcdGL
-
glGetNamedRenderbufferParameteriv
- Specified by:
glGetNamedRenderbufferParameterivin interfaceILcdGL
-
glGetNamedRenderbufferParameteriv
public void glGetNamedRenderbufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetNamedRenderbufferParameterivin interfaceILcdGL
-
glGetProgramResourceLocationIndex
- Specified by:
glGetProgramResourceLocationIndexin interfaceILcdGL
-
glDrawElementsInstancedBaseInstance
public void glDrawElementsInstancedBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) - Specified by:
glDrawElementsInstancedBaseInstancein interfaceILcdGL
-
glDrawArraysInstancedBaseInstance
public void glDrawArraysInstancedBaseInstance(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glDrawArraysInstancedBaseInstancein interfaceILcdGL
-
glBeginConditionalRender
public void glBeginConditionalRender(int arg1, int arg2) - Specified by:
glBeginConditionalRenderin interfaceILcdGL
-
glBeginTransformFeedback
public void glBeginTransformFeedback(int arg1) - Specified by:
glBeginTransformFeedbackin interfaceILcdGL
-
glBindAttribLocation
- Specified by:
glBindAttribLocationin interfaceILcdGL
-
glBindBuffersBase
- Specified by:
glBindBuffersBasein interfaceILcdGL
-
glBindBuffersBase
public void glBindBuffersBase(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glBindBuffersBasein interfaceILcdGL
-
glBindFragDataLocation
- Specified by:
glBindFragDataLocationin interfaceILcdGL
-
glBindFragDataLocationIndexed
- Specified by:
glBindFragDataLocationIndexedin interfaceILcdGL
-
glBindImageTexture
public void glBindImageTexture(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7) - Specified by:
glBindImageTexturein interfaceILcdGL
-
glBindVertexBuffers
public void glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) - Specified by:
glBindVertexBuffersin interfaceILcdGL
-
glBindVertexBuffers
- Specified by:
glBindVertexBuffersin interfaceILcdGL
-
glBlendEquationSeparate
public void glBlendEquationSeparate(int arg1, int arg2) - Specified by:
glBlendEquationSeparatein interfaceILcdGL
-
glBlendEquationSeparatei
public void glBlendEquationSeparatei(int arg1, int arg2, int arg3) - Specified by:
glBlendEquationSeparateiin interfaceILcdGL
-
glBindVertexArray
public void glBindVertexArray(int arg1) - Specified by:
glBindVertexArrayin interfaceILcdGL
-
glBindImageTextures
public void glBindImageTextures(int arg1, int arg2, int[] arg3) - Specified by:
glBindImageTexturesin interfaceILcdGL
-
glBindImageTextures
- Specified by:
glBindImageTexturesin interfaceILcdGL
-
glBeginQueryIndexed
public void glBeginQueryIndexed(int arg1, int arg2, int arg3) - Specified by:
glBeginQueryIndexedin interfaceILcdGL
-
glBindBufferRange
public void glBindBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glBindBufferRangein interfaceILcdGL
-
glBindBuffersRange
public void glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) - Specified by:
glBindBuffersRangein interfaceILcdGL
-
glBindBuffersRange
public void glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) - Specified by:
glBindBuffersRangein interfaceILcdGL
-
glBindFramebuffer
public void glBindFramebuffer(int arg1, int arg2) - Specified by:
glBindFramebufferin interfaceILcdGL
-
glBindRenderbuffer
public void glBindRenderbuffer(int arg1, int arg2) - Specified by:
glBindRenderbufferin interfaceILcdGL
-
glBindTransformFeedback
public void glBindTransformFeedback(int arg1, int arg2) - Specified by:
glBindTransformFeedbackin interfaceILcdGL
-
glActiveShaderProgram
public void glActiveShaderProgram(int arg1, int arg2) - Specified by:
glActiveShaderProgramin interfaceILcdGL
-
glAreTexturesResident
- Specified by:
glAreTexturesResidentin interfaceILcdGL
-
glAreTexturesResident
public boolean glAreTexturesResident(int arg1, int[] arg2, byte[] arg3) - Specified by:
glAreTexturesResidentin interfaceILcdGL
-
glBindVertexBuffer
public void glBindVertexBuffer(int arg1, int arg2, long arg3, int arg4) - Specified by:
glBindVertexBufferin interfaceILcdGL
-
glBindProgramPipeline
public void glBindProgramPipeline(int arg1) - Specified by:
glBindProgramPipelinein interfaceILcdGL
-
glBindTextureUnit
public void glBindTextureUnit(int arg1, int arg2) - Specified by:
glBindTextureUnitin interfaceILcdGL
-
glBlendFuncSeparate
public void glBlendFuncSeparate(int arg1, int arg2, int arg3, int arg4) - Specified by:
glBlendFuncSeparatein interfaceILcdGL
-
glBlendFuncSeparatei
public void glBlendFuncSeparatei(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glBlendFuncSeparateiin interfaceILcdGL
-
glBlitFramebuffer
public void glBlitFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) - Specified by:
glBlitFramebufferin interfaceILcdGL
-
glBlitNamedFramebuffer
public void glBlitNamedFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12) - Specified by:
glBlitNamedFramebufferin interfaceILcdGL
-
glCompressedTexSubImage1D
public void glCompressedTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glCompressedTexSubImage1Din interfaceILcdGL
-
glCompressedTextureSubImage3D
public void glCompressedTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glCompressedTextureSubImage3Din interfaceILcdGL
-
glClearNamedBufferSubData
public void glClearNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glClearNamedBufferSubDatain interfaceILcdGL
-
glCompressedTexImage2D
public void glCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Specified by:
glCompressedTexImage2Din interfaceILcdGL
-
glCompressedTexImage1D
public void glCompressedTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glCompressedTexImage1Din interfaceILcdGL
-
glCompressedTexImage3D
public void glCompressedTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glCompressedTexImage3Din interfaceILcdGL
-
glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glCompressedTexSubImage3Din interfaceILcdGL
-
glCompressedTextureSubImage2D
public void glCompressedTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glCompressedTextureSubImage2Din interfaceILcdGL
-
glCopyBufferSubData
public void glCopyBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5) - Specified by:
glCopyBufferSubDatain interfaceILcdGL
-
glClearNamedFramebufferfv
- Specified by:
glClearNamedFramebufferfvin interfaceILcdGL
-
glClearNamedFramebufferfv
public void glClearNamedFramebufferfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glClearNamedFramebufferfvin interfaceILcdGL
-
glCompressedTextureSubImage1D
public void glCompressedTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glCompressedTextureSubImage1Din interfaceILcdGL
-
glCopyImageSubData
public void glCopyImageSubData(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15) - Specified by:
glCopyImageSubDatain interfaceILcdGL
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glCompressedTexSubImage2Din interfaceILcdGL
-
glCheckFramebufferStatus
public int glCheckFramebufferStatus(int arg1) - Specified by:
glCheckFramebufferStatusin interfaceILcdGL
-
glCheckNamedFramebufferStatus
public int glCheckNamedFramebufferStatus(int arg1, int arg2) - Specified by:
glCheckNamedFramebufferStatusin interfaceILcdGL
-
glClearNamedFramebufferuiv
public void glClearNamedFramebufferuiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glClearNamedFramebufferuivin interfaceILcdGL
-
glClearNamedFramebufferuiv
- Specified by:
glClearNamedFramebufferuivin interfaceILcdGL
-
glClearTexSubImage
public void glClearTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glClearTexSubImagein interfaceILcdGL
-
glClientActiveTexture
public void glClientActiveTexture(int arg1) - Specified by:
glClientActiveTexturein interfaceILcdGL
-
glClearBufferSubData
public void glClearBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glClearBufferSubDatain interfaceILcdGL
-
glClearNamedBufferData
- Specified by:
glClearNamedBufferDatain interfaceILcdGL
-
glClearBufferData
- Specified by:
glClearBufferDatain interfaceILcdGL
-
glClearNamedFramebufferfi
public void glClearNamedFramebufferfi(int arg1, int arg2, int arg3, float arg4, int arg5) - Specified by:
glClearNamedFramebufferfiin interfaceILcdGL
-
glClearNamedFramebufferiv
public void glClearNamedFramebufferiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glClearNamedFramebufferivin interfaceILcdGL
-
glClearNamedFramebufferiv
- Specified by:
glClearNamedFramebufferivin interfaceILcdGL
-
glCreateProgramPipelines
- Specified by:
glCreateProgramPipelinesin interfaceILcdGL
-
glCreateProgramPipelines
public void glCreateProgramPipelines(int arg1, int[] arg2) - Specified by:
glCreateProgramPipelinesin interfaceILcdGL
-
glDepthRangeArrayv
- Specified by:
glDepthRangeArrayvin interfaceILcdGL
-
glDepthRangeArrayv
public void glDepthRangeArrayv(int arg1, int arg2, double[] arg3) - Specified by:
glDepthRangeArrayvin interfaceILcdGL
-
glDispatchCompute
public void glDispatchCompute(int arg1, int arg2, int arg3) - Specified by:
glDispatchComputein interfaceILcdGL
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int arg1) - Specified by:
glEnableVertexAttribArrayin interfaceILcdGL
-
glFramebufferTexture
public void glFramebufferTexture(int arg1, int arg2, int arg3, int arg4) - Specified by:
glFramebufferTexturein interfaceILcdGL
-
glDebugMessageInsert
- Specified by:
glDebugMessageInsertin interfaceILcdGL
-
glDebugMessageCallback
- Specified by:
glDebugMessageCallbackin interfaceILcdGL
-
glFogCoordPointer
- Specified by:
glFogCoordPointerin interfaceILcdGL
-
glCopyTexSubImage2D
public void glCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glCopyTexSubImage2Din interfaceILcdGL
-
glCopyTextureSubImage1D
public void glCopyTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glCopyTextureSubImage1Din interfaceILcdGL
-
glCreateFramebuffers
- Specified by:
glCreateFramebuffersin interfaceILcdGL
-
glCreateFramebuffers
public void glCreateFramebuffers(int arg1, int[] arg2) - Specified by:
glCreateFramebuffersin interfaceILcdGL
-
glCreateTransformFeedbacks
- Specified by:
glCreateTransformFeedbacksin interfaceILcdGL
-
glCreateTransformFeedbacks
public void glCreateTransformFeedbacks(int arg1, int[] arg2) - Specified by:
glCreateTransformFeedbacksin interfaceILcdGL
-
glCopyTexSubImage1D
public void glCopyTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glCopyTexSubImage1Din interfaceILcdGL
-
glCopyTexSubImage3D
public void glCopyTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) - Specified by:
glCopyTexSubImage3Din interfaceILcdGL
-
glDeleteTransformFeedbacks
- Specified by:
glDeleteTransformFeedbacksin interfaceILcdGL
-
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int arg1, int[] arg2) - Specified by:
glDeleteTransformFeedbacksin interfaceILcdGL
-
glDrawTransformFeedback
public void glDrawTransformFeedback(int arg1, int arg2) - Specified by:
glDrawTransformFeedbackin interfaceILcdGL
-
glCopyNamedBufferSubData
public void glCopyNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5) - Specified by:
glCopyNamedBufferSubDatain interfaceILcdGL
-
glEndTransformFeedback
public void glEndTransformFeedback()- Specified by:
glEndTransformFeedbackin interfaceILcdGL
-
glFlushMappedBufferRange
public void glFlushMappedBufferRange(int arg1, long arg2, long arg3) - Specified by:
glFlushMappedBufferRangein interfaceILcdGL
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4) - Specified by:
glFramebufferRenderbufferin interfaceILcdGL
-
glEdgeFlagPointer
- Specified by:
glEdgeFlagPointerin interfaceILcdGL
-
glDeleteProgramPipelines
- Specified by:
glDeleteProgramPipelinesin interfaceILcdGL
-
glDeleteProgramPipelines
public void glDeleteProgramPipelines(int arg1, int[] arg2) - Specified by:
glDeleteProgramPipelinesin interfaceILcdGL
-
glDeleteRenderbuffers
- Specified by:
glDeleteRenderbuffersin interfaceILcdGL
-
glDeleteRenderbuffers
public void glDeleteRenderbuffers(int arg1, int[] arg2) - Specified by:
glDeleteRenderbuffersin interfaceILcdGL
-
glCopyTextureSubImage2D
public void glCopyTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glCopyTextureSubImage2Din interfaceILcdGL
-
glDebugMessageControl
public void glDebugMessageControl(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, boolean arg6) - Specified by:
glDebugMessageControlin interfaceILcdGL
-
glDebugMessageControl
public void glDebugMessageControl(int arg1, int arg2, int arg3, int arg4, int[] arg5, boolean arg6) - Specified by:
glDebugMessageControlin interfaceILcdGL
-
glCopyTextureSubImage3D
public void glCopyTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) - Specified by:
glCopyTextureSubImage3Din interfaceILcdGL
-
glCreateRenderbuffers
- Specified by:
glCreateRenderbuffersin interfaceILcdGL
-
glCreateRenderbuffers
public void glCreateRenderbuffers(int arg1, int[] arg2) - Specified by:
glCreateRenderbuffersin interfaceILcdGL
-
glCreateShaderProgramv
- Specified by:
glCreateShaderProgramvin interfaceILcdGL
-
glCreateVertexArrays
- Specified by:
glCreateVertexArraysin interfaceILcdGL
-
glCreateVertexArrays
public void glCreateVertexArrays(int arg1, int[] arg2) - Specified by:
glCreateVertexArraysin interfaceILcdGL
-
glDeleteVertexArrays
public void glDeleteVertexArrays(int arg1, int[] arg2) - Specified by:
glDeleteVertexArraysin interfaceILcdGL
-
glDeleteVertexArrays
- Specified by:
glDeleteVertexArraysin interfaceILcdGL
-
glDispatchComputeIndirect
public void glDispatchComputeIndirect(long arg1) - Specified by:
glDispatchComputeIndirectin interfaceILcdGL
-
glDrawArraysIndirect
- Specified by:
glDrawArraysIndirectin interfaceILcdGL
-
glDrawElementsIndirect
- Specified by:
glDrawElementsIndirectin interfaceILcdGL
-
glDrawRangeElements
- Specified by:
glDrawRangeElementsin interfaceILcdGL
-
glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7) - Specified by:
glDrawRangeElementsBaseVertexin interfaceILcdGL
-
glDeleteFramebuffers
public void glDeleteFramebuffers(int arg1, int[] arg2) - Specified by:
glDeleteFramebuffersin interfaceILcdGL
-
glDeleteFramebuffers
- Specified by:
glDeleteFramebuffersin interfaceILcdGL
-
glDrawElementsInstanced
- Specified by:
glDrawElementsInstancedin interfaceILcdGL
-
glDrawTransformFeedbackStream
public void glDrawTransformFeedbackStream(int arg1, int arg2, int arg3) - Specified by:
glDrawTransformFeedbackStreamin interfaceILcdGL
-
glDisableClientState
public void glDisableClientState(int arg1) - Specified by:
glDisableClientStatein interfaceILcdGL
-
glEnableVertexArrayAttrib
public void glEnableVertexArrayAttrib(int arg1, int arg2) - Specified by:
glEnableVertexArrayAttribin interfaceILcdGL
-
glDisableVertexArrayAttrib
public void glDisableVertexArrayAttrib(int arg1, int arg2) - Specified by:
glDisableVertexArrayAttribin interfaceILcdGL
-
glEndQueryIndexed
public void glEndQueryIndexed(int arg1, int arg2) - Specified by:
glEndQueryIndexedin interfaceILcdGL
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int arg1) - Specified by:
glDisableVertexAttribArrayin interfaceILcdGL
-
glDrawTransformFeedbackInstanced
public void glDrawTransformFeedbackInstanced(int arg1, int arg2, int arg3) - Specified by:
glDrawTransformFeedbackInstancedin interfaceILcdGL
-
glEnableClientState
public void glEnableClientState(int arg1) - Specified by:
glEnableClientStatein interfaceILcdGL
-
glDrawArraysInstanced
public void glDrawArraysInstanced(int arg1, int arg2, int arg3, int arg4) - Specified by:
glDrawArraysInstancedin interfaceILcdGL
-
glEndConditionalRender
public void glEndConditionalRender()- Specified by:
glEndConditionalRenderin interfaceILcdGL
-
glDepthRangeIndexed
public void glDepthRangeIndexed(int arg1, double arg2, double arg3) - Specified by:
glDepthRangeIndexedin interfaceILcdGL
-
glFlushMappedNamedBufferRange
public void glFlushMappedNamedBufferRange(int arg1, long arg2, long arg3) - Specified by:
glFlushMappedNamedBufferRangein interfaceILcdGL
-
glDrawElementsBaseVertex
- Specified by:
glDrawElementsBaseVertexin interfaceILcdGL
-
glFramebufferParameteri
public void glFramebufferParameteri(int arg1, int arg2, int arg3) - Specified by:
glFramebufferParameteriin interfaceILcdGL
-
glGetProgramResourceName
public void glGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) - Specified by:
glGetProgramResourceNamein interfaceILcdGL
-
glGetProgramResourceName
public void glGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) - Specified by:
glGetProgramResourceNamein interfaceILcdGL
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int[] arg8) - Specified by:
glGetProgramResourceivin interfaceILcdGL
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, int arg6, IntBuffer arg7, IntBuffer arg8) - Specified by:
glGetProgramResourceivin interfaceILcdGL
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) - Specified by:
glGetActiveUniformBlockNamein interfaceILcdGL
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) - Specified by:
glGetActiveUniformBlockNamein interfaceILcdGL
-
glGetBufferPointerv
- Specified by:
glGetBufferPointervin interfaceILcdGL
-
glGenVertexArrays
public void glGenVertexArrays(int arg1, int[] arg2) - Specified by:
glGenVertexArraysin interfaceILcdGL
-
glGenVertexArrays
- Specified by:
glGenVertexArraysin interfaceILcdGL
-
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetActiveUniformBlockivin interfaceILcdGL
-
glGetActiveUniformBlockiv
- Specified by:
glGetActiveUniformBlockivin interfaceILcdGL
-
glFramebufferTexture2D
public void glFramebufferTexture2D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glFramebufferTexture2Din interfaceILcdGL
-
glGenProgramPipelines
- Specified by:
glGenProgramPipelinesin interfaceILcdGL
-
glGenProgramPipelines
public void glGenProgramPipelines(int arg1, int[] arg2) - Specified by:
glGenProgramPipelinesin interfaceILcdGL
-
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) - Specified by:
glGetActiveSubroutineNamein interfaceILcdGL
-
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) - Specified by:
glGetActiveSubroutineNamein interfaceILcdGL
-
glGetNamedBufferParameteri64v
public void glGetNamedBufferParameteri64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetNamedBufferParameteri64vin interfaceILcdGL
-
glGetNamedBufferParameteri64v
- Specified by:
glGetNamedBufferParameteri64vin interfaceILcdGL
-
glGetNamedBufferPointerv
- Specified by:
glGetNamedBufferPointervin interfaceILcdGL
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5, int[] arg6, int[] arg7, byte[] arg8) - Specified by:
glGetDebugMessageLogin interfaceILcdGL
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, IntBuffer arg7, ByteBuffer arg8) - Specified by:
glGetDebugMessageLogin interfaceILcdGL
-
glGetFragDataLocation
- Specified by:
glGetFragDataLocationin interfaceILcdGL
-
glGenFramebuffers
public void glGenFramebuffers(int arg1, int[] arg2) - Specified by:
glGenFramebuffersin interfaceILcdGL
-
glGenFramebuffers
- Specified by:
glGenFramebuffersin interfaceILcdGL
-
glGetInternalformativ
- Specified by:
glGetInternalformativin interfaceILcdGL
-
glGetInternalformativ
public void glGetInternalformativ(int arg1, int arg2, int arg3, int arg4, int[] arg5) - Specified by:
glGetInternalformativin interfaceILcdGL
-
glGetNamedBufferSubData
- Specified by:
glGetNamedBufferSubDatain interfaceILcdGL
-
glGetNamedFramebufferParameteriv
public void glGetNamedFramebufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetNamedFramebufferParameterivin interfaceILcdGL
-
glGetNamedFramebufferParameteriv
- Specified by:
glGetNamedFramebufferParameterivin interfaceILcdGL
-
glGetActiveSubroutineUniformiv
- Specified by:
glGetActiveSubroutineUniformivin interfaceILcdGL
-
glGetActiveSubroutineUniformiv
public void glGetActiveSubroutineUniformiv(int arg1, int arg2, int arg3, int arg4, int[] arg5) - Specified by:
glGetActiveSubroutineUniformivin interfaceILcdGL
-
glFramebufferTextureLayer
public void glFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glFramebufferTextureLayerin interfaceILcdGL
-
glGetBufferParameteri64v
- Specified by:
glGetBufferParameteri64vin interfaceILcdGL
-
glGetBufferParameteri64v
public void glGetBufferParameteri64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetBufferParameteri64vin interfaceILcdGL
-
glGetActiveAtomicCounterBufferiv
public void glGetActiveAtomicCounterBufferiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetActiveAtomicCounterBufferivin interfaceILcdGL
-
glGetActiveAtomicCounterBufferiv
- Specified by:
glGetActiveAtomicCounterBufferivin interfaceILcdGL
-
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int arg1, int arg2, int[] arg3, int arg4, int[] arg5) - Specified by:
glGetActiveUniformsivin interfaceILcdGL
-
glGetActiveUniformsiv
- Specified by:
glGetActiveUniformsivin interfaceILcdGL
-
glGetProgramInterfaceiv
public void glGetProgramInterfaceiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetProgramInterfaceivin interfaceILcdGL
-
glGetProgramInterfaceiv
- Specified by:
glGetProgramInterfaceivin interfaceILcdGL
-
glGetProgramPipelineiv
- Specified by:
glGetProgramPipelineivin interfaceILcdGL
-
glGetProgramPipelineiv
public void glGetProgramPipelineiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetProgramPipelineivin interfaceILcdGL
-
glGetBufferSubData
- Specified by:
glGetBufferSubDatain interfaceILcdGL
-
glGetObjectPtrLabel
- Specified by:
glGetObjectPtrLabelin interfaceILcdGL
-
glGetObjectPtrLabel
- Specified by:
glGetObjectPtrLabelin interfaceILcdGL
-
glGetProgramPipelineInfoLog
- Specified by:
glGetProgramPipelineInfoLogin interfaceILcdGL
-
glGetProgramPipelineInfoLog
public void glGetProgramPipelineInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetProgramPipelineInfoLogin interfaceILcdGL
-
glGetProgramBinary
- Specified by:
glGetProgramBinaryin interfaceILcdGL
-
glGetProgramBinary
- Specified by:
glGetProgramBinaryin interfaceILcdGL
-
glGetFramebufferParameteriv
public void glGetFramebufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetFramebufferParameterivin interfaceILcdGL
-
glGetFramebufferParameteriv
- Specified by:
glGetFramebufferParameterivin interfaceILcdGL
-
glGetCompressedTexImage
- Specified by:
glGetCompressedTexImagein interfaceILcdGL
-
glGetActiveAttrib
public void glGetActiveAttrib(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) - Specified by:
glGetActiveAttribin interfaceILcdGL
-
glGetActiveAttrib
public void glGetActiveAttrib(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) - Specified by:
glGetActiveAttribin interfaceILcdGL
-
glGetGraphicsResetStatus
public int glGetGraphicsResetStatus()- Specified by:
glGetGraphicsResetStatusin interfaceILcdGL
-
glGetMultisamplefv
public void glGetMultisamplefv(int arg1, int arg2, float[] arg3) - Specified by:
glGetMultisamplefvin interfaceILcdGL
-
glGetMultisamplefv
- Specified by:
glGetMultisamplefvin interfaceILcdGL
-
glGetNamedBufferParameteriv
public void glGetNamedBufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetNamedBufferParameterivin interfaceILcdGL
-
glGetNamedBufferParameteriv
- Specified by:
glGetNamedBufferParameterivin interfaceILcdGL
-
glGetPolygonStipple
public void glGetPolygonStipple(byte[] arg1) - Specified by:
glGetPolygonStipplein interfaceILcdGL
-
glGetProgramInfoLog
- Specified by:
glGetProgramInfoLogin interfaceILcdGL
-
glGetProgramInfoLog
public void glGetProgramInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetProgramInfoLogin interfaceILcdGL
-
glGenRenderbuffers
public void glGenRenderbuffers(int arg1, int[] arg2) - Specified by:
glGenRenderbuffersin interfaceILcdGL
-
glGenRenderbuffers
- Specified by:
glGenRenderbuffersin interfaceILcdGL
-
glGetAttribLocation
- Specified by:
glGetAttribLocationin interfaceILcdGL
-
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) - Specified by:
glGetActiveSubroutineUniformNamein interfaceILcdGL
-
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) - Specified by:
glGetActiveSubroutineUniformNamein interfaceILcdGL
-
glGetActiveUniformName
public void glGetActiveUniformName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) - Specified by:
glGetActiveUniformNamein interfaceILcdGL
-
glGetActiveUniformName
- Specified by:
glGetActiveUniformNamein interfaceILcdGL
-
glGetCompressedTextureSubImage
public void glGetCompressedTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Specified by:
glGetCompressedTextureSubImagein interfaceILcdGL
-
glGetFragDataIndex
- Specified by:
glGetFragDataIndexin interfaceILcdGL
-
glGetInteger64i_v
public void glGetInteger64i_v(int arg1, int arg2, long[] arg3) - Specified by:
glGetInteger64i_vin interfaceILcdGL
-
glGetInteger64i_v
- Specified by:
glGetInteger64i_vin interfaceILcdGL
-
glFramebufferTexture3D
public void glFramebufferTexture3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glFramebufferTexture3Din interfaceILcdGL
-
glGenTransformFeedbacks
- Specified by:
glGenTransformFeedbacksin interfaceILcdGL
-
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int arg1, int[] arg2) - Specified by:
glGenTransformFeedbacksin interfaceILcdGL
-
glGetActiveUniform
public void glGetActiveUniform(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) - Specified by:
glGetActiveUniformin interfaceILcdGL
-
glGetActiveUniform
public void glGetActiveUniform(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) - Specified by:
glGetActiveUniformin interfaceILcdGL
-
glFramebufferTexture1D
public void glFramebufferTexture1D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glFramebufferTexture1Din interfaceILcdGL
-
glGenerateTextureMipmap
public void glGenerateTextureMipmap(int arg1) - Specified by:
glGenerateTextureMipmapin interfaceILcdGL
-
glGetAttachedShaders
- Specified by:
glGetAttachedShadersin interfaceILcdGL
-
glGetAttachedShaders
public void glGetAttachedShaders(int arg1, int arg2, int[] arg3, int[] arg4) - Specified by:
glGetAttachedShadersin interfaceILcdGL
-
glGetBufferParameteriv
public void glGetBufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetBufferParameterivin interfaceILcdGL
-
glGetBufferParameteriv
- Specified by:
glGetBufferParameterivin interfaceILcdGL
-
glGetInternalformati64v
- Specified by:
glGetInternalformati64vin interfaceILcdGL
-
glGetInternalformati64v
public void glGetInternalformati64v(int arg1, int arg2, int arg3, int arg4, long[] arg5) - Specified by:
glGetInternalformati64vin interfaceILcdGL
-
glGetProgramResourceIndex
- Specified by:
glGetProgramResourceIndexin interfaceILcdGL
-
glGetProgramResourceLocation
- Specified by:
glGetProgramResourceLocationin interfaceILcdGL
-
glGetCompressedTextureImage
- Specified by:
glGetCompressedTextureImagein interfaceILcdGL
-
glGetQueryObjectui64v
public void glGetQueryObjectui64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetQueryObjectui64vin interfaceILcdGL
-
glGetQueryObjectui64v
- Specified by:
glGetQueryObjectui64vin interfaceILcdGL
-
glGetRenderbufferParameteriv
public void glGetRenderbufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetRenderbufferParameterivin interfaceILcdGL
-
glGetRenderbufferParameteriv
- Specified by:
glGetRenderbufferParameterivin interfaceILcdGL
-
glGetSamplerParameterIiv
- Specified by:
glGetSamplerParameterIivin interfaceILcdGL
-
glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetSamplerParameterIivin interfaceILcdGL
-
glGetQueryBufferObjectui64v
public void glGetQueryBufferObjectui64v(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjectui64vin interfaceILcdGL
-
glGetShaderSource
public void glGetShaderSource(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetShaderSourcein interfaceILcdGL
-
glGetShaderSource
- Specified by:
glGetShaderSourcein interfaceILcdGL
-
glGetTexParameterIiv
public void glGetTexParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexParameterIivin interfaceILcdGL
-
glGetTexParameterIiv
- Specified by:
glGetTexParameterIivin interfaceILcdGL
-
glGetTexParameterIuiv
- Specified by:
glGetTexParameterIuivin interfaceILcdGL
-
glGetTexParameterIuiv
public void glGetTexParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexParameterIuivin interfaceILcdGL
-
glGetTextureParameterIiv
public void glGetTextureParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTextureParameterIivin interfaceILcdGL
-
glGetTextureParameterIiv
- Specified by:
glGetTextureParameterIivin interfaceILcdGL
-
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) - Specified by:
glGetTransformFeedbackVaryingin interfaceILcdGL
-
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) - Specified by:
glGetTransformFeedbackVaryingin interfaceILcdGL
-
glGetQueryBufferObjectuiv
public void glGetQueryBufferObjectuiv(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjectuivin interfaceILcdGL
-
glGetTransformFeedbacki_v
public void glGetTransformFeedbacki_v(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetTransformFeedbacki_vin interfaceILcdGL
-
glGetTransformFeedbacki_v
- Specified by:
glGetTransformFeedbacki_vin interfaceILcdGL
-
glGetTextureLevelParameteriv
- Specified by:
glGetTextureLevelParameterivin interfaceILcdGL
-
glGetTextureLevelParameteriv
public void glGetTextureLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetTextureLevelParameterivin interfaceILcdGL
-
glGetQueryIndexediv
public void glGetQueryIndexediv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetQueryIndexedivin interfaceILcdGL
-
glGetQueryIndexediv
- Specified by:
glGetQueryIndexedivin interfaceILcdGL
-
glGetVertexAttribPointerv
- Specified by:
glGetVertexAttribPointervin interfaceILcdGL
-
glGetVertexAttribfv
public void glGetVertexAttribfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetVertexAttribfvin interfaceILcdGL
-
glGetVertexAttribfv
- Specified by:
glGetVertexAttribfvin interfaceILcdGL
-
glGetVertexAttribiv
- Specified by:
glGetVertexAttribivin interfaceILcdGL
-
glGetVertexAttribiv
public void glGetVertexAttribiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexAttribivin interfaceILcdGL
-
glGetTransformFeedbacki64_v
public void glGetTransformFeedbacki64_v(int arg1, int arg2, int arg3, long[] arg4) - Specified by:
glGetTransformFeedbacki64_vin interfaceILcdGL
-
glGetTransformFeedbacki64_v
- Specified by:
glGetTransformFeedbacki64_vin interfaceILcdGL
-
glGetQueryObjecti64v
- Specified by:
glGetQueryObjecti64vin interfaceILcdGL
-
glGetQueryObjecti64v
public void glGetQueryObjecti64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetQueryObjecti64vin interfaceILcdGL
-
glGetTextureSubImage
public void glGetTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12) - Specified by:
glGetTextureSubImagein interfaceILcdGL
-
glGetTextureParameterfv
public void glGetTextureParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTextureParameterfvin interfaceILcdGL
-
glGetTextureParameterfv
- Specified by:
glGetTextureParameterfvin interfaceILcdGL
-
glGetVertexAttribIiv
- Specified by:
glGetVertexAttribIivin interfaceILcdGL
-
glGetVertexAttribIiv
public void glGetVertexAttribIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexAttribIivin interfaceILcdGL
-
glGetVertexAttribdv
- Specified by:
glGetVertexAttribdvin interfaceILcdGL
-
glGetVertexAttribdv
public void glGetVertexAttribdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetVertexAttribdvin interfaceILcdGL
-
glGetVertexAttribIuiv
public void glGetVertexAttribIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexAttribIuivin interfaceILcdGL
-
glGetVertexAttribIuiv
- Specified by:
glGetVertexAttribIuivin interfaceILcdGL
-
glGetnCompressedTexImage
- Specified by:
glGetnCompressedTexImagein interfaceILcdGL
-
glGetnPixelMapuiv
- Specified by:
glGetnPixelMapuivin interfaceILcdGL
-
glGetnPixelMapuiv
public void glGetnPixelMapuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetnPixelMapuivin interfaceILcdGL
-
glGetUniformBlockIndex
- Specified by:
glGetUniformBlockIndexin interfaceILcdGL
-
glGetTextureParameterIuiv
public void glGetTextureParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTextureParameterIuivin interfaceILcdGL
-
glGetTextureParameterIuiv
- Specified by:
glGetTextureParameterIuivin interfaceILcdGL
-
glGetnPixelMapusv
- Specified by:
glGetnPixelMapusvin interfaceILcdGL
-
glGetnPixelMapusv
public void glGetnPixelMapusv(int arg1, int arg2, short[] arg3) - Specified by:
glGetnPixelMapusvin interfaceILcdGL
-
glGetQueryObjectiv
- Specified by:
glGetQueryObjectivin interfaceILcdGL
-
glGetQueryObjectiv
public void glGetQueryObjectiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetQueryObjectivin interfaceILcdGL
-
glGetnPolygonStipple
public void glGetnPolygonStipple(int arg1, byte[] arg2) - Specified by:
glGetnPolygonStipplein interfaceILcdGL
-
glGetUniformSubroutineuiv
- Specified by:
glGetUniformSubroutineuivin interfaceILcdGL
-
glGetUniformSubroutineuiv
public void glGetUniformSubroutineuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetUniformSubroutineuivin interfaceILcdGL
-
glGetTextureParameteriv
- Specified by:
glGetTextureParameterivin interfaceILcdGL
-
glGetTextureParameteriv
public void glGetTextureParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTextureParameterivin interfaceILcdGL
-
glGetSamplerParameterIuiv
- Specified by:
glGetSamplerParameterIuivin interfaceILcdGL
-
glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetSamplerParameterIuivin interfaceILcdGL
-
glGetTexParameterfv
public void glGetTexParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTexParameterfvin interfaceILcdGL
-
glGetTexParameterfv
- Specified by:
glGetTexParameterfvin interfaceILcdGL
-
glGetTexLevelParameteriv
public void glGetTexLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetTexLevelParameterivin interfaceILcdGL
-
glGetTexLevelParameteriv
- Specified by:
glGetTexLevelParameterivin interfaceILcdGL
-
glGetTextureLevelParameterfv
public void glGetTextureLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetTextureLevelParameterfvin interfaceILcdGL
-
glGetTextureLevelParameterfv
- Specified by:
glGetTextureLevelParameterfvin interfaceILcdGL
-
glGetUniformIndices
- Specified by:
glGetUniformIndicesin interfaceILcdGL
-
glGetUniformIndices
- Specified by:
glGetUniformIndicesin interfaceILcdGL
-
glGetShaderPrecisionFormat
- Specified by:
glGetShaderPrecisionFormatin interfaceILcdGL
-
glGetShaderPrecisionFormat
public void glGetShaderPrecisionFormat(int arg1, int arg2, int[] arg3, int[] arg4) - Specified by:
glGetShaderPrecisionFormatin interfaceILcdGL
-
glGetTexLevelParameterfv
public void glGetTexLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetTexLevelParameterfvin interfaceILcdGL
-
glGetTexLevelParameterfv
- Specified by:
glGetTexLevelParameterfvin interfaceILcdGL
-
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetSamplerParameterfvin interfaceILcdGL
-
glGetSamplerParameterfv
- Specified by:
glGetSamplerParameterfvin interfaceILcdGL
-
glGetVertexArrayIndexediv
public void glGetVertexArrayIndexediv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetVertexArrayIndexedivin interfaceILcdGL
-
glGetVertexArrayIndexediv
- Specified by:
glGetVertexArrayIndexedivin interfaceILcdGL
-
glGetQueryObjectuiv
- Specified by:
glGetQueryObjectuivin interfaceILcdGL
-
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetQueryObjectuivin interfaceILcdGL
-
glGetVertexArrayiv
- Specified by:
glGetVertexArrayivin interfaceILcdGL
-
glGetVertexArrayiv
public void glGetVertexArrayiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexArrayivin interfaceILcdGL
-
glGetnConvolutionFilter
- Specified by:
glGetnConvolutionFilterin interfaceILcdGL
-
glGetTexParameteriv
- Specified by:
glGetTexParameterivin interfaceILcdGL
-
glGetTexParameteriv
public void glGetTexParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexParameterivin interfaceILcdGL
-
glGetnSeparableFilter
public void glGetnSeparableFilter(int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6, Buffer arg7, Buffer arg8) - Specified by:
glGetnSeparableFilterin interfaceILcdGL
-
glGetQueryBufferObjectiv
public void glGetQueryBufferObjectiv(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjectivin interfaceILcdGL
-
glGetShaderInfoLog
public void glGetShaderInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetShaderInfoLogin interfaceILcdGL
-
glGetShaderInfoLog
- Specified by:
glGetShaderInfoLogin interfaceILcdGL
-
glGetSubroutineIndex
- Specified by:
glGetSubroutineIndexin interfaceILcdGL
-
glGetSubroutineUniformLocation
- Specified by:
glGetSubroutineUniformLocationin interfaceILcdGL
-
glGetTextureImage
- Specified by:
glGetTextureImagein interfaceILcdGL
-
glGetTransformFeedbackiv
- Specified by:
glGetTransformFeedbackivin interfaceILcdGL
-
glGetTransformFeedbackiv
public void glGetTransformFeedbackiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTransformFeedbackivin interfaceILcdGL
-
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetSamplerParameterivin interfaceILcdGL
-
glGetSamplerParameteriv
- Specified by:
glGetSamplerParameterivin interfaceILcdGL
-
glGetUniformLocation
- Specified by:
glGetUniformLocationin interfaceILcdGL
-
glGetVertexArrayIndexed64iv
public void glGetVertexArrayIndexed64iv(int arg1, int arg2, int arg3, long[] arg4) - Specified by:
glGetVertexArrayIndexed64ivin interfaceILcdGL
-
glGetVertexArrayIndexed64iv
- Specified by:
glGetVertexArrayIndexed64ivin interfaceILcdGL
-
glGetVertexAttribLdv
- Specified by:
glGetVertexAttribLdvin interfaceILcdGL
-
glGetVertexAttribLdv
public void glGetVertexAttribLdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetVertexAttribLdvin interfaceILcdGL
-
glGetQueryBufferObjecti64v
public void glGetQueryBufferObjecti64v(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjecti64vin interfaceILcdGL
-
glGetProgramStageiv
public void glGetProgramStageiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetProgramStageivin interfaceILcdGL
-
glGetProgramStageiv
- Specified by:
glGetProgramStageivin interfaceILcdGL
-
glMultiTexCoord4iv
- Specified by:
glMultiTexCoord4ivin interfaceILcdGL
-
glMultiTexCoord4iv
public void glMultiTexCoord4iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord4ivin interfaceILcdGL
-
glMultiTexCoord4s
public void glMultiTexCoord4s(int arg1, short arg2, short arg3, short arg4, short arg5) - Specified by:
glMultiTexCoord4sin interfaceILcdGL
-
glMultiTexCoord4sv
- Specified by:
glMultiTexCoord4svin interfaceILcdGL
-
glMultiTexCoord4sv
public void glMultiTexCoord4sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord4svin interfaceILcdGL
-
glLoadTransposeMatrixf
- Specified by:
glLoadTransposeMatrixfin interfaceILcdGL
-
glLoadTransposeMatrixf
public void glLoadTransposeMatrixf(float[] arg1) - Specified by:
glLoadTransposeMatrixfin interfaceILcdGL
-
glLoadTransposeMatrixd
- Specified by:
glLoadTransposeMatrixdin interfaceILcdGL
-
glLoadTransposeMatrixd
public void glLoadTransposeMatrixd(double[] arg1) - Specified by:
glLoadTransposeMatrixdin interfaceILcdGL
-
glInvalidateNamedFramebufferData
- Specified by:
glInvalidateNamedFramebufferDatain interfaceILcdGL
-
glInvalidateNamedFramebufferData
public void glInvalidateNamedFramebufferData(int arg1, int arg2, int[] arg3) - Specified by:
glInvalidateNamedFramebufferDatain interfaceILcdGL
-
glMultiDrawArrays
public void glMultiDrawArrays(int arg1, int[] arg2, int[] arg3, int arg4) - Specified by:
glMultiDrawArraysin interfaceILcdGL
-
glMultiDrawArrays
- Specified by:
glMultiDrawArraysin interfaceILcdGL
-
glMultiDrawArraysIndirectCount
- Specified by:
glMultiDrawArraysIndirectCountin interfaceILcdGL
-
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) - Specified by:
glMultiDrawElementsBaseVertexin interfaceILcdGL
-
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) - Specified by:
glMultiDrawElementsBaseVertexin interfaceILcdGL
-
glMultiTexCoord1s
public void glMultiTexCoord1s(int arg1, short arg2) - Specified by:
glMultiTexCoord1sin interfaceILcdGL
-
glInterleavedArrays
- Specified by:
glInterleavedArraysin interfaceILcdGL
-
glInterleavedArrays
public void glInterleavedArrays(int arg1, int arg2, long arg3) - Specified by:
glInterleavedArraysin interfaceILcdGL
-
glInvalidateFramebuffer
- Specified by:
glInvalidateFramebufferin interfaceILcdGL
-
glInvalidateFramebuffer
public void glInvalidateFramebuffer(int arg1, int arg2, int[] arg3) - Specified by:
glInvalidateFramebufferin interfaceILcdGL
-
glMinSampleShading
public void glMinSampleShading(float arg1) - Specified by:
glMinSampleShadingin interfaceILcdGL
-
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int arg1) - Specified by:
glMemoryBarrierByRegionin interfaceILcdGL
-
glMultTransposeMatrixf
public void glMultTransposeMatrixf(float[] arg1) - Specified by:
glMultTransposeMatrixfin interfaceILcdGL
-
glMultTransposeMatrixf
- Specified by:
glMultTransposeMatrixfin interfaceILcdGL
-
glMultiDrawArraysIndirect
- Specified by:
glMultiDrawArraysIndirectin interfaceILcdGL
-
glMultiDrawElementsIndirectCount
public void glMultiDrawElementsIndirectCount(int arg1, int arg2, Buffer arg3, long arg4, int arg5, int arg6) - Specified by:
glMultiDrawElementsIndirectCountin interfaceILcdGL
-
glMultiTexCoord1fv
public void glMultiTexCoord1fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord1fvin interfaceILcdGL
-
glMultiTexCoord1fv
- Specified by:
glMultiTexCoord1fvin interfaceILcdGL
-
glMultiTexCoord1i
public void glMultiTexCoord1i(int arg1, int arg2) - Specified by:
glMultiTexCoord1iin interfaceILcdGL
-
glMultiTexCoord2d
public void glMultiTexCoord2d(int arg1, double arg2, double arg3) - Specified by:
glMultiTexCoord2din interfaceILcdGL
-
glMultiTexCoord2dv
- Specified by:
glMultiTexCoord2dvin interfaceILcdGL
-
glMultiTexCoord2dv
public void glMultiTexCoord2dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord2dvin interfaceILcdGL
-
glMultiTexCoord2f
public void glMultiTexCoord2f(int arg1, float arg2, float arg3) - Specified by:
glMultiTexCoord2fin interfaceILcdGL
-
glInvalidateBufferSubData
public void glInvalidateBufferSubData(int arg1, long arg2, long arg3) - Specified by:
glInvalidateBufferSubDatain interfaceILcdGL
-
glMultiTexCoord2iv
- Specified by:
glMultiTexCoord2ivin interfaceILcdGL
-
glMultiTexCoord2iv
public void glMultiTexCoord2iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord2ivin interfaceILcdGL
-
glMultiTexCoord2s
public void glMultiTexCoord2s(int arg1, short arg2, short arg3) - Specified by:
glMultiTexCoord2sin interfaceILcdGL
-
glMultiTexCoord3dv
- Specified by:
glMultiTexCoord3dvin interfaceILcdGL
-
glMultiTexCoord3dv
public void glMultiTexCoord3dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord3dvin interfaceILcdGL
-
glMultiTexCoord2i
public void glMultiTexCoord2i(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoord2iin interfaceILcdGL
-
glMultiDrawElements
public void glMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) - Specified by:
glMultiDrawElementsin interfaceILcdGL
-
glMultiDrawElements
- Specified by:
glMultiDrawElementsin interfaceILcdGL
-
glMultiTexCoord1d
public void glMultiTexCoord1d(int arg1, double arg2) - Specified by:
glMultiTexCoord1din interfaceILcdGL
-
glMultiTexCoord2sv
- Specified by:
glMultiTexCoord2svin interfaceILcdGL
-
glMultiTexCoord2sv
public void glMultiTexCoord2sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord2svin interfaceILcdGL
-
glMapNamedBufferRange
- Specified by:
glMapNamedBufferRangein interfaceILcdGL
-
glInvalidateTexSubImage
public void glInvalidateTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glInvalidateTexSubImagein interfaceILcdGL
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int arg1) - Specified by:
glIsTransformFeedbackin interfaceILcdGL
-
glMultTransposeMatrixd
public void glMultTransposeMatrixd(double[] arg1) - Specified by:
glMultTransposeMatrixdin interfaceILcdGL
-
glMultTransposeMatrixd
- Specified by:
glMultTransposeMatrixdin interfaceILcdGL
-
glMultiDrawElementsIndirect
- Specified by:
glMultiDrawElementsIndirectin interfaceILcdGL
-
glMultiTexCoord1iv
public void glMultiTexCoord1iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord1ivin interfaceILcdGL
-
glMultiTexCoord1iv
- Specified by:
glMultiTexCoord1ivin interfaceILcdGL
-
glInvalidateBufferData
public void glInvalidateBufferData(int arg1) - Specified by:
glInvalidateBufferDatain interfaceILcdGL
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateSubFramebufferin interfaceILcdGL
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateSubFramebufferin interfaceILcdGL
-
glMultiTexCoord1dv
public void glMultiTexCoord1dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord1dvin interfaceILcdGL
-
glMultiTexCoord1dv
- Specified by:
glMultiTexCoord1dvin interfaceILcdGL
-
glMultiTexCoord1sv
- Specified by:
glMultiTexCoord1svin interfaceILcdGL
-
glMultiTexCoord1sv
public void glMultiTexCoord1sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord1svin interfaceILcdGL
-
glMultiTexCoord2fv
public void glMultiTexCoord2fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord2fvin interfaceILcdGL
-
glMultiTexCoord2fv
- Specified by:
glMultiTexCoord2fvin interfaceILcdGL
-
glMultiTexCoord3d
public void glMultiTexCoord3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glMultiTexCoord3din interfaceILcdGL
-
glMultiTexCoord3f
public void glMultiTexCoord3f(int arg1, float arg2, float arg3, float arg4) - Specified by:
glMultiTexCoord3fin interfaceILcdGL
-
glMultiTexCoord3fv
- Specified by:
glMultiTexCoord3fvin interfaceILcdGL
-
glMultiTexCoord3fv
public void glMultiTexCoord3fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord3fvin interfaceILcdGL
-
glMultiTexCoord3i
public void glMultiTexCoord3i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glMultiTexCoord3iin interfaceILcdGL
-
glMultiTexCoord3iv
public void glMultiTexCoord3iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord3ivin interfaceILcdGL
-
glMultiTexCoord3iv
- Specified by:
glMultiTexCoord3ivin interfaceILcdGL
-
glMultiTexCoord3s
public void glMultiTexCoord3s(int arg1, short arg2, short arg3, short arg4) - Specified by:
glMultiTexCoord3sin interfaceILcdGL
-
glMultiTexCoord3sv
- Specified by:
glMultiTexCoord3svin interfaceILcdGL
-
glMultiTexCoord3sv
public void glMultiTexCoord3sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord3svin interfaceILcdGL
-
glMultiTexCoord1f
public void glMultiTexCoord1f(int arg1, float arg2) - Specified by:
glMultiTexCoord1fin interfaceILcdGL
-
glIsProgramPipeline
public boolean glIsProgramPipeline(int arg1) - Specified by:
glIsProgramPipelinein interfaceILcdGL
-
glMultiTexCoord4d
public void glMultiTexCoord4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glMultiTexCoord4din interfaceILcdGL
-
glMultiTexCoord4dv
public void glMultiTexCoord4dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord4dvin interfaceILcdGL
-
glMultiTexCoord4dv
- Specified by:
glMultiTexCoord4dvin interfaceILcdGL
-
glInvalidateTexImage
public void glInvalidateTexImage(int arg1, int arg2) - Specified by:
glInvalidateTexImagein interfaceILcdGL
-
glMultiTexCoord4f
public void glMultiTexCoord4f(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glMultiTexCoord4fin interfaceILcdGL
-
glMultiTexCoord4fv
- Specified by:
glMultiTexCoord4fvin interfaceILcdGL
-
glMultiTexCoord4fv
public void glMultiTexCoord4fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord4fvin interfaceILcdGL
-
glMultiTexCoord4i
public void glMultiTexCoord4i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glMultiTexCoord4iin interfaceILcdGL
-
glProgramUniform2dv
public void glProgramUniform2dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform2dvin interfaceILcdGL
-
glProgramUniform2dv
- Specified by:
glProgramUniform2dvin interfaceILcdGL
-
glProgramParameteri
public void glProgramParameteri(int arg1, int arg2, int arg3) - Specified by:
glProgramParameteriin interfaceILcdGL
-
glPauseTransformFeedback
public void glPauseTransformFeedback()- Specified by:
glPauseTransformFeedbackin interfaceILcdGL
-
glNamedFramebufferDrawBuffer
public void glNamedFramebufferDrawBuffer(int arg1, int arg2) - Specified by:
glNamedFramebufferDrawBufferin interfaceILcdGL
-
glPrimitiveRestartIndex
public void glPrimitiveRestartIndex(int arg1) - Specified by:
glPrimitiveRestartIndexin interfaceILcdGL
-
glProgramUniform3fv
- Specified by:
glProgramUniform3fvin interfaceILcdGL
-
glProgramUniform3fv
public void glProgramUniform3fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform3fvin interfaceILcdGL
-
glNamedFramebufferParameteri
public void glNamedFramebufferParameteri(int arg1, int arg2, int arg3) - Specified by:
glNamedFramebufferParameteriin interfaceILcdGL
-
glProgramUniform3iv
- Specified by:
glProgramUniform3ivin interfaceILcdGL
-
glProgramUniform3iv
public void glProgramUniform3iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform3ivin interfaceILcdGL
-
glMultiTexCoordP2uiv
- Specified by:
glMultiTexCoordP2uivin interfaceILcdGL
-
glMultiTexCoordP2uiv
public void glMultiTexCoordP2uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP2uivin interfaceILcdGL
-
glMultiTexCoordP1ui
public void glMultiTexCoordP1ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP1uiin interfaceILcdGL
-
glNamedBufferSubData
- Specified by:
glNamedBufferSubDatain interfaceILcdGL
-
glNamedFramebufferRenderbuffer
public void glNamedFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4) - Specified by:
glNamedFramebufferRenderbufferin interfaceILcdGL
-
glNamedFramebufferTexture
public void glNamedFramebufferTexture(int arg1, int arg2, int arg3, int arg4) - Specified by:
glNamedFramebufferTexturein interfaceILcdGL
-
glMultiTexCoordP4uiv
- Specified by:
glMultiTexCoordP4uivin interfaceILcdGL
-
glMultiTexCoordP4uiv
public void glMultiTexCoordP4uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP4uivin interfaceILcdGL
-
glProgramUniform1f
public void glProgramUniform1f(int arg1, int arg2, float arg3) - Specified by:
glProgramUniform1fin interfaceILcdGL
-
glProgramUniform2fv
- Specified by:
glProgramUniform2fvin interfaceILcdGL
-
glProgramUniform2fv
public void glProgramUniform2fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform2fvin interfaceILcdGL
-
glProgramUniform1d
public void glProgramUniform1d(int arg1, int arg2, double arg3) - Specified by:
glProgramUniform1din interfaceILcdGL
-
glProgramUniform3f
public void glProgramUniform3f(int arg1, int arg2, float arg3, float arg4, float arg5) - Specified by:
glProgramUniform3fin interfaceILcdGL
-
glProgramUniform3i
public void glProgramUniform3i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glProgramUniform3iin interfaceILcdGL
-
glProgramUniform3uiv
public void glProgramUniform3uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform3uivin interfaceILcdGL
-
glProgramUniform3uiv
- Specified by:
glProgramUniform3uivin interfaceILcdGL
-
glProgramUniform2uiv
public void glProgramUniform2uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform2uivin interfaceILcdGL
-
glProgramUniform2uiv
- Specified by:
glProgramUniform2uivin interfaceILcdGL
-
glProgramUniform4d
public void glProgramUniform4d(int arg1, int arg2, double arg3, double arg4, double arg5, double arg6) - Specified by:
glProgramUniform4din interfaceILcdGL
-
glProgramUniform3d
public void glProgramUniform3d(int arg1, int arg2, double arg3, double arg4, double arg5) - Specified by:
glProgramUniform3din interfaceILcdGL
-
glProgramUniform4f
public void glProgramUniform4f(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6) - Specified by:
glProgramUniform4fin interfaceILcdGL
-
glNamedFramebufferTextureLayer
public void glNamedFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glNamedFramebufferTextureLayerin interfaceILcdGL
-
glProgramUniform4fv
public void glProgramUniform4fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform4fvin interfaceILcdGL
-
glProgramUniform4fv
- Specified by:
glProgramUniform4fvin interfaceILcdGL
-
glPointParameterfv
- Specified by:
glPointParameterfvin interfaceILcdGL
-
glPointParameterfv
public void glPointParameterfv(int arg1, float[] arg2) - Specified by:
glPointParameterfvin interfaceILcdGL
-
glNamedFramebufferReadBuffer
public void glNamedFramebufferReadBuffer(int arg1, int arg2) - Specified by:
glNamedFramebufferReadBufferin interfaceILcdGL
-
glPrioritizeTextures
- Specified by:
glPrioritizeTexturesin interfaceILcdGL
-
glPrioritizeTextures
public void glPrioritizeTextures(int arg1, int[] arg2, float[] arg3) - Specified by:
glPrioritizeTexturesin interfaceILcdGL
-
glMultiTexCoordP2ui
public void glMultiTexCoordP2ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP2uiin interfaceILcdGL
-
glProgramUniform1i
public void glProgramUniform1i(int arg1, int arg2, int arg3) - Specified by:
glProgramUniform1iin interfaceILcdGL
-
glProgramUniform4iv
- Specified by:
glProgramUniform4ivin interfaceILcdGL
-
glProgramUniform4iv
public void glProgramUniform4iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform4ivin interfaceILcdGL
-
glMultiTexCoordP4ui
public void glMultiTexCoordP4ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP4uiin interfaceILcdGL
-
glMultiTexCoordP3uiv
- Specified by:
glMultiTexCoordP3uivin interfaceILcdGL
-
glMultiTexCoordP3uiv
public void glMultiTexCoordP3uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP3uivin interfaceILcdGL
-
glNamedFramebufferDrawBuffers
public void glNamedFramebufferDrawBuffers(int arg1, int arg2, int[] arg3) - Specified by:
glNamedFramebufferDrawBuffersin interfaceILcdGL
-
glNamedFramebufferDrawBuffers
- Specified by:
glNamedFramebufferDrawBuffersin interfaceILcdGL
-
glMultiTexCoordP1uiv
public void glMultiTexCoordP1uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP1uivin interfaceILcdGL
-
glMultiTexCoordP1uiv
- Specified by:
glMultiTexCoordP1uivin interfaceILcdGL
-
glMultiTexCoordP3ui
public void glMultiTexCoordP3ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP3uiin interfaceILcdGL
-
glNamedBufferData
- Specified by:
glNamedBufferDatain interfaceILcdGL
-
glProgramUniform1dv
- Specified by:
glProgramUniform1dvin interfaceILcdGL
-
glProgramUniform1dv
public void glProgramUniform1dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform1dvin interfaceILcdGL
-
glPatchParameteri
public void glPatchParameteri(int arg1, int arg2) - Specified by:
glPatchParameteriin interfaceILcdGL
-
glPointParameterf
public void glPointParameterf(int arg1, float arg2) - Specified by:
glPointParameterfin interfaceILcdGL
-
glProgramUniform1iv
public void glProgramUniform1iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform1ivin interfaceILcdGL
-
glProgramUniform1iv
- Specified by:
glProgramUniform1ivin interfaceILcdGL
-
glProgramUniform1ui
public void glProgramUniform1ui(int arg1, int arg2, int arg3) - Specified by:
glProgramUniform1uiin interfaceILcdGL
-
glProgramUniform2iv
- Specified by:
glProgramUniform2ivin interfaceILcdGL
-
glProgramUniform2iv
public void glProgramUniform2iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform2ivin interfaceILcdGL
-
glProgramUniform2ui
public void glProgramUniform2ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glProgramUniform2uiin interfaceILcdGL
-
glNamedRenderbufferStorage
public void glNamedRenderbufferStorage(int arg1, int arg2, int arg3, int arg4) - Specified by:
glNamedRenderbufferStoragein interfaceILcdGL
-
glPopClientAttrib
public void glPopClientAttrib()- Specified by:
glPopClientAttribin interfaceILcdGL
-
glProgramUniform3ui
public void glProgramUniform3ui(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glProgramUniform3uiin interfaceILcdGL
-
glProgramUniform4ui
public void glProgramUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glProgramUniform4uiin interfaceILcdGL
-
glProgramUniform4dv
- Specified by:
glProgramUniform4dvin interfaceILcdGL
-
glProgramUniform4dv
public void glProgramUniform4dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform4dvin interfaceILcdGL
-
glPatchParameterfv
public void glPatchParameterfv(int arg1, float[] arg2) - Specified by:
glPatchParameterfvin interfaceILcdGL
-
glPatchParameterfv
- Specified by:
glPatchParameterfvin interfaceILcdGL
-
glProgramUniform3dv
- Specified by:
glProgramUniform3dvin interfaceILcdGL
-
glProgramUniform3dv
public void glProgramUniform3dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform3dvin interfaceILcdGL
-
glProgramUniform1fv
public void glProgramUniform1fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform1fvin interfaceILcdGL
-
glProgramUniform1fv
- Specified by:
glProgramUniform1fvin interfaceILcdGL
-
glProgramUniform1uiv
- Specified by:
glProgramUniform1uivin interfaceILcdGL
-
glProgramUniform1uiv
public void glProgramUniform1uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform1uivin interfaceILcdGL
-
glProgramUniform2d
public void glProgramUniform2d(int arg1, int arg2, double arg3, double arg4) - Specified by:
glProgramUniform2din interfaceILcdGL
-
glPointParameteri
public void glPointParameteri(int arg1, int arg2) - Specified by:
glPointParameteriin interfaceILcdGL
-
glProgramUniform4uiv
public void glProgramUniform4uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform4uivin interfaceILcdGL
-
glProgramUniform4uiv
- Specified by:
glProgramUniform4uivin interfaceILcdGL
-
glPointParameteriv
public void glPointParameteriv(int arg1, int[] arg2) - Specified by:
glPointParameterivin interfaceILcdGL
-
glPointParameteriv
- Specified by:
glPointParameterivin interfaceILcdGL
-
glProgramUniform4i
public void glProgramUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glProgramUniform4iin interfaceILcdGL
-
glProgramUniform2f
public void glProgramUniform2f(int arg1, int arg2, float arg3, float arg4) - Specified by:
glProgramUniform2fin interfaceILcdGL
-
glProgramUniform2i
public void glProgramUniform2i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glProgramUniform2iin interfaceILcdGL
-
glPolygonOffsetClamp
public void glPolygonOffsetClamp(float arg1, float arg2, float arg3) - Specified by:
glPolygonOffsetClampin interfaceILcdGL
-
glNamedBufferStorage
- Specified by:
glNamedBufferStoragein interfaceILcdGL
-
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix3x4fvin interfaceILcdGL
-
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix3x4fvin interfaceILcdGL
-
glProgramUniformMatrix4fv
- Specified by:
glProgramUniformMatrix4fvin interfaceILcdGL
-
glProgramUniformMatrix4fv
public void glProgramUniformMatrix4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix4fvin interfaceILcdGL
-
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix2dvin interfaceILcdGL
-
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix2dvin interfaceILcdGL
-
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix4dvin interfaceILcdGL
-
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix4dvin interfaceILcdGL
-
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix3x2fvin interfaceILcdGL
-
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix3x2fvin interfaceILcdGL
-
glProgramUniformMatrix2fv
- Specified by:
glProgramUniformMatrix2fvin interfaceILcdGL
-
glProgramUniformMatrix2fv
public void glProgramUniformMatrix2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix2fvin interfaceILcdGL
-
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix4x2dvin interfaceILcdGL
-
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix4x2dvin interfaceILcdGL
-
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix4x2fvin interfaceILcdGL
-
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix4x2fvin interfaceILcdGL
-
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix4x3dvin interfaceILcdGL
-
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix4x3dvin interfaceILcdGL
-
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix3dvin interfaceILcdGL
-
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix3dvin interfaceILcdGL
-
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix2x3fvin interfaceILcdGL
-
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix2x3fvin interfaceILcdGL
-
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix2x4fvin interfaceILcdGL
-
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix2x4fvin interfaceILcdGL
-
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix2x3dvin interfaceILcdGL
-
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix2x3dvin interfaceILcdGL
-
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix2x4dvin interfaceILcdGL
-
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix2x4dvin interfaceILcdGL
-
glProgramUniformMatrix3fv
- Specified by:
glProgramUniformMatrix3fvin interfaceILcdGL
-
glProgramUniformMatrix3fv
public void glProgramUniformMatrix3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix3fvin interfaceILcdGL
-
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix3x2dvin interfaceILcdGL
-
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix3x2dvin interfaceILcdGL
-
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix3x4dvin interfaceILcdGL
-
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix3x4dvin interfaceILcdGL
-
glGenLists
public int glGenLists(int arg1) - Specified by:
glGenListsin interfaceILcdGL
-
glFogf
public void glFogf(int arg1, float arg2) -
glEvalCoord2fv
- Specified by:
glEvalCoord2fvin interfaceILcdGL
-
glEvalCoord2fv
public void glEvalCoord2fv(float[] arg1) - Specified by:
glEvalCoord2fvin interfaceILcdGL
-
glEvalMesh2
public void glEvalMesh2(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glEvalMesh2in interfaceILcdGL
-
glEvalPoint1
public void glEvalPoint1(int arg1) - Specified by:
glEvalPoint1in interfaceILcdGL
-
glFenceSync
public long glFenceSync(int arg1, int arg2) - Specified by:
glFenceSyncin interfaceILcdGL
-
glFrustum
public void glFrustum(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) -
glEvalCoord2f
public void glEvalCoord2f(float arg1, float arg2) - Specified by:
glEvalCoord2fin interfaceILcdGL
-
glFinish
public void glFinish() -
glEvalCoord2d
public void glEvalCoord2d(double arg1, double arg2) - Specified by:
glEvalCoord2din interfaceILcdGL
-
glGenTextures
- Specified by:
glGenTexturesin interfaceILcdGL
-
glGenTextures
public void glGenTextures(int arg1, int[] arg2) - Specified by:
glGenTexturesin interfaceILcdGL
-
glEvalCoord1fv
public void glEvalCoord1fv(float[] arg1) - Specified by:
glEvalCoord1fvin interfaceILcdGL
-
glEvalCoord1fv
- Specified by:
glEvalCoord1fvin interfaceILcdGL
-
glGenQueries
public void glGenQueries(int arg1, int[] arg2) - Specified by:
glGenQueriesin interfaceILcdGL
-
glGenQueries
- Specified by:
glGenQueriesin interfaceILcdGL
-
glFogCoordf
public void glFogCoordf(float arg1) - Specified by:
glFogCoordfin interfaceILcdGL
-
glGetError
public int glGetError()- Specified by:
glGetErrorin interfaceILcdGL
-
glEvalCoord1d
public void glEvalCoord1d(double arg1) - Specified by:
glEvalCoord1din interfaceILcdGL
-
glGenSamplers
- Specified by:
glGenSamplersin interfaceILcdGL
-
glGenSamplers
public void glGenSamplers(int arg1, int[] arg2) - Specified by:
glGenSamplersin interfaceILcdGL
-
glEvalPoint2
public void glEvalPoint2(int arg1, int arg2) - Specified by:
glEvalPoint2in interfaceILcdGL
-
glGetDoublei_v
public void glGetDoublei_v(int arg1, int arg2, double[] arg3) - Specified by:
glGetDoublei_vin interfaceILcdGL
-
glGetDoublei_v
- Specified by:
glGetDoublei_vin interfaceILcdGL
-
glGetFloati_v
public void glGetFloati_v(int arg1, int arg2, float[] arg3) - Specified by:
glGetFloati_vin interfaceILcdGL
-
glGetFloati_v
- Specified by:
glGetFloati_vin interfaceILcdGL
-
glFogCoordfv
- Specified by:
glFogCoordfvin interfaceILcdGL
-
glFogCoordfv
public void glFogCoordfv(float[] arg1) - Specified by:
glFogCoordfvin interfaceILcdGL
-
glGetBooleanv
public void glGetBooleanv(int arg1, byte[] arg2) - Specified by:
glGetBooleanvin interfaceILcdGL
-
glEndQuery
public void glEndQuery(int arg1) - Specified by:
glEndQueryin interfaceILcdGL
-
glFogi
public void glFogi(int arg1, int arg2) -
glFogiv
-
glFogiv
public void glFogiv(int arg1, int[] arg2) -
glFogCoordd
public void glFogCoordd(double arg1) - Specified by:
glFogCoorddin interfaceILcdGL
-
glEvalMesh1
public void glEvalMesh1(int arg1, int arg2, int arg3) - Specified by:
glEvalMesh1in interfaceILcdGL
-
glGetClipPlane
public void glGetClipPlane(int arg1, double[] arg2) - Specified by:
glGetClipPlanein interfaceILcdGL
-
glGetClipPlane
- Specified by:
glGetClipPlanein interfaceILcdGL
-
glGetDoublev
- Specified by:
glGetDoublevin interfaceILcdGL
-
glGetDoublev
public void glGetDoublev(int arg1, double[] arg2) - Specified by:
glGetDoublevin interfaceILcdGL
-
glGetFloatv
public void glGetFloatv(int arg1, float[] arg2) - Specified by:
glGetFloatvin interfaceILcdGL
-
glGetFloatv
- Specified by:
glGetFloatvin interfaceILcdGL
-
glGenBuffers
- Specified by:
glGenBuffersin interfaceILcdGL
-
glGenBuffers
public void glGenBuffers(int arg1, int[] arg2) - Specified by:
glGenBuffersin interfaceILcdGL
-
glGetInteger64v
- Specified by:
glGetInteger64vin interfaceILcdGL
-
glGetInteger64v
public void glGetInteger64v(int arg1, long[] arg2) - Specified by:
glGetInteger64vin interfaceILcdGL
-
glFeedbackBuffer
- Specified by:
glFeedbackBufferin interfaceILcdGL
-
glFeedbackBuffer
public void glFeedbackBuffer(int arg1, int arg2, float[] arg3) - Specified by:
glFeedbackBufferin interfaceILcdGL
-
glFogfv
public void glFogfv(int arg1, float[] arg2) -
glFogfv
-
glEvalCoord1f
public void glEvalCoord1f(float arg1) - Specified by:
glEvalCoord1fin interfaceILcdGL
-
glFogCoorddv
- Specified by:
glFogCoorddvin interfaceILcdGL
-
glFogCoorddv
public void glFogCoorddv(double[] arg1) - Specified by:
glFogCoorddvin interfaceILcdGL
-
glGenerateMipmap
public void glGenerateMipmap(int arg1) - Specified by:
glGenerateMipmapin interfaceILcdGL
-
glFrontFace
public void glFrontFace(int arg1) - Specified by:
glFrontFacein interfaceILcdGL
-
glGetBooleani_v
public void glGetBooleani_v(int arg1, int arg2, byte[] arg3) - Specified by:
glGetBooleani_vin interfaceILcdGL
-
glFlush
public void glFlush() -
glEndList
public void glEndList() -
glEvalCoord1dv
- Specified by:
glEvalCoord1dvin interfaceILcdGL
-
glEvalCoord1dv
public void glEvalCoord1dv(double[] arg1) - Specified by:
glEvalCoord1dvin interfaceILcdGL
-
glEvalCoord2dv
- Specified by:
glEvalCoord2dvin interfaceILcdGL
-
glEvalCoord2dv
public void glEvalCoord2dv(double[] arg1) - Specified by:
glEvalCoord2dvin interfaceILcdGL
-
glGetPixelMapusv
- Specified by:
glGetPixelMapusvin interfaceILcdGL
-
glGetPixelMapusv
public void glGetPixelMapusv(int arg1, short[] arg2) - Specified by:
glGetPixelMapusvin interfaceILcdGL
-
glGetnTexImage
- Specified by:
glGetnTexImagein interfaceILcdGL
-
glIndexs
public void glIndexs(short arg1) -
glIndexub
public void glIndexub(byte arg1) -
glGetTexImage
- Specified by:
glGetTexImagein interfaceILcdGL
-
glGetLightiv
public void glGetLightiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetLightivin interfaceILcdGL
-
glGetLightiv
- Specified by:
glGetLightivin interfaceILcdGL
-
glGetnHistogram
- Specified by:
glGetnHistogramin interfaceILcdGL
-
glIndexsv
public void glIndexsv(short[] arg1) -
glIndexsv
-
glIndexfv
-
glIndexfv
public void glIndexfv(float[] arg1) -
glGetTexEnvfv
- Specified by:
glGetTexEnvfvin interfaceILcdGL
-
glGetTexEnvfv
public void glGetTexEnvfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTexEnvfvin interfaceILcdGL
-
glGetMaterialiv
- Specified by:
glGetMaterialivin interfaceILcdGL
-
glGetMaterialiv
public void glGetMaterialiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetMaterialivin interfaceILcdGL
-
glGetMaterialfv
public void glGetMaterialfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetMaterialfvin interfaceILcdGL
-
glGetMaterialfv
- Specified by:
glGetMaterialfvin interfaceILcdGL
-
glGetObjectLabel
public void glGetObjectLabel(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) - Specified by:
glGetObjectLabelin interfaceILcdGL
-
glGetObjectLabel
- Specified by:
glGetObjectLabelin interfaceILcdGL
-
glGetPixelMapfv
public void glGetPixelMapfv(int arg1, float[] arg2) - Specified by:
glGetPixelMapfvin interfaceILcdGL
-
glGetPixelMapfv
- Specified by:
glGetPixelMapfvin interfaceILcdGL
-
glGetQueryiv
public void glGetQueryiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetQueryivin interfaceILcdGL
-
glGetQueryiv
- Specified by:
glGetQueryivin interfaceILcdGL
-
glGetUniformuiv
- Specified by:
glGetUniformuivin interfaceILcdGL
-
glGetUniformuiv
public void glGetUniformuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetUniformuivin interfaceILcdGL
-
glGetnColorTable
- Specified by:
glGetnColorTablein interfaceILcdGL
-
glGetnMapiv
- Specified by:
glGetnMapivin interfaceILcdGL
-
glGetnMapiv
public void glGetnMapiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetnMapivin interfaceILcdGL
-
glGetnPixelMapfv
public void glGetnPixelMapfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetnPixelMapfvin interfaceILcdGL
-
glGetnPixelMapfv
- Specified by:
glGetnPixelMapfvin interfaceILcdGL
-
glGetShaderiv
- Specified by:
glGetShaderivin interfaceILcdGL
-
glGetShaderiv
public void glGetShaderiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetShaderivin interfaceILcdGL
-
glIndexd
public void glIndexd(double arg1) -
glIndexiv
public void glIndexiv(int[] arg1) -
glIndexiv
-
glGetnMapdv
- Specified by:
glGetnMapdvin interfaceILcdGL
-
glGetnMapdv
public void glGetnMapdv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glGetnMapdvin interfaceILcdGL
-
glGetTexGendv
- Specified by:
glGetTexGendvin interfaceILcdGL
-
glGetTexGendv
public void glGetTexGendv(int arg1, int arg2, double[] arg3) - Specified by:
glGetTexGendvin interfaceILcdGL
-
glIndexubv
public void glIndexubv(byte[] arg1) - Specified by:
glIndexubvin interfaceILcdGL
-
glGetPointerv
- Specified by:
glGetPointervin interfaceILcdGL
-
glGetProgramiv
- Specified by:
glGetProgramivin interfaceILcdGL
-
glGetProgramiv
public void glGetProgramiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetProgramivin interfaceILcdGL
-
glGetIntegeri_v
public void glGetIntegeri_v(int arg1, int arg2, int[] arg3) - Specified by:
glGetIntegeri_vin interfaceILcdGL
-
glGetIntegeri_v
- Specified by:
glGetIntegeri_vin interfaceILcdGL
-
glGetString
- Specified by:
glGetStringin interfaceILcdGL
-
glGetnMapfv
public void glGetnMapfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetnMapfvin interfaceILcdGL
-
glGetnMapfv
- Specified by:
glGetnMapfvin interfaceILcdGL
-
glGetIntegerv
public void glGetIntegerv(int arg1, int[] arg2) - Specified by:
glGetIntegervin interfaceILcdGL
-
glGetIntegerv
- Specified by:
glGetIntegervin interfaceILcdGL
-
glHint
public void glHint(int arg1, int arg2) -
glGetTexEnviv
public void glGetTexEnviv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexEnvivin interfaceILcdGL
-
glGetTexEnviv
- Specified by:
glGetTexEnvivin interfaceILcdGL
-
glGetnUniformuiv
- Specified by:
glGetnUniformuivin interfaceILcdGL
-
glGetnUniformuiv
public void glGetnUniformuiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetnUniformuivin interfaceILcdGL
-
glGetnUniformfv
- Specified by:
glGetnUniformfvin interfaceILcdGL
-
glGetnUniformfv
public void glGetnUniformfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetnUniformfvin interfaceILcdGL
-
glGetPixelMapuiv
public void glGetPixelMapuiv(int arg1, int[] arg2) - Specified by:
glGetPixelMapuivin interfaceILcdGL
-
glGetPixelMapuiv
- Specified by:
glGetPixelMapuivin interfaceILcdGL
-
glIndexMask
public void glIndexMask(int arg1) - Specified by:
glIndexMaskin interfaceILcdGL
-
glGetMapfv
public void glGetMapfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetMapfvin interfaceILcdGL
-
glGetMapfv
- Specified by:
glGetMapfvin interfaceILcdGL
-
glGetUniformiv
public void glGetUniformiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetUniformivin interfaceILcdGL
-
glGetUniformiv
- Specified by:
glGetUniformivin interfaceILcdGL
-
glGetLightfv
- Specified by:
glGetLightfvin interfaceILcdGL
-
glGetLightfv
public void glGetLightfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetLightfvin interfaceILcdGL
-
glGetStringi
- Specified by:
glGetStringiin interfaceILcdGL
-
glGetnUniformdv
- Specified by:
glGetnUniformdvin interfaceILcdGL
-
glGetnUniformdv
public void glGetnUniformdv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glGetnUniformdvin interfaceILcdGL
-
glGetSynciv
- Specified by:
glGetSyncivin interfaceILcdGL
-
glGetSynciv
public void glGetSynciv(long arg1, int arg2, int arg3, int[] arg4, int[] arg5) - Specified by:
glGetSyncivin interfaceILcdGL
-
glGetnUniformiv
- Specified by:
glGetnUniformivin interfaceILcdGL
-
glGetnUniformiv
public void glGetnUniformiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetnUniformivin interfaceILcdGL
-
glIndexPointer
- Specified by:
glIndexPointerin interfaceILcdGL
-
glIndexi
public void glIndexi(int arg1) -
glIndexf
public void glIndexf(float arg1) -
glGetMapiv
- Specified by:
glGetMapivin interfaceILcdGL
-
glGetMapiv
public void glGetMapiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetMapivin interfaceILcdGL
-
glGetTexGenfv
public void glGetTexGenfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTexGenfvin interfaceILcdGL
-
glGetTexGenfv
- Specified by:
glGetTexGenfvin interfaceILcdGL
-
glGetTexGeniv
- Specified by:
glGetTexGenivin interfaceILcdGL
-
glGetTexGeniv
public void glGetTexGeniv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexGenivin interfaceILcdGL
-
glGetnMinmax
- Specified by:
glGetnMinmaxin interfaceILcdGL
-
glGetMapdv
public void glGetMapdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetMapdvin interfaceILcdGL
-
glGetMapdv
- Specified by:
glGetMapdvin interfaceILcdGL
-
glGetUniformfv
- Specified by:
glGetUniformfvin interfaceILcdGL
-
glGetUniformfv
public void glGetUniformfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetUniformfvin interfaceILcdGL
-
glIndexdv
-
glIndexdv
public void glIndexdv(double[] arg1) -
glGetUniformdv
- Specified by:
glGetUniformdvin interfaceILcdGL
-
glGetUniformdv
public void glGetUniformdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetUniformdvin interfaceILcdGL
-
glMaterialfv
- Specified by:
glMaterialfvin interfaceILcdGL
-
glMaterialfv
public void glMaterialfv(int arg1, int arg2, float[] arg3) - Specified by:
glMaterialfvin interfaceILcdGL
-
glIsSampler
public boolean glIsSampler(int arg1) - Specified by:
glIsSamplerin interfaceILcdGL
-
glIsShader
public boolean glIsShader(int arg1) - Specified by:
glIsShaderin interfaceILcdGL
-
glMapBuffer
- Specified by:
glMapBufferin interfaceILcdGL
-
glIsTexture
public boolean glIsTexture(int arg1) - Specified by:
glIsTexturein interfaceILcdGL
-
glMapGrid1f
public void glMapGrid1f(int arg1, float arg2, float arg3) - Specified by:
glMapGrid1fin interfaceILcdGL
-
glIsBuffer
public boolean glIsBuffer(int arg1) - Specified by:
glIsBufferin interfaceILcdGL
-
glLighti
public void glLighti(int arg1, int arg2, int arg3) -
glIsEnabled
public boolean glIsEnabled(int arg1) - Specified by:
glIsEnabledin interfaceILcdGL
-
glIsSync
public boolean glIsSync(long arg1) -
glMap2d
public void glMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10) -
glMap2d
public void glMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10) -
glMapNamedBuffer
- Specified by:
glMapNamedBufferin interfaceILcdGL
-
glMaterialf
public void glMaterialf(int arg1, int arg2, float arg3) - Specified by:
glMaterialfin interfaceILcdGL
-
glMateriali
public void glMateriali(int arg1, int arg2, int arg3) - Specified by:
glMaterialiin interfaceILcdGL
-
glIsProgram
public boolean glIsProgram(int arg1) - Specified by:
glIsProgramin interfaceILcdGL
-
glLightf
public void glLightf(int arg1, int arg2, float arg3) -
glListBase
public void glListBase(int arg1) - Specified by:
glListBasein interfaceILcdGL
-
glLoadIdentity
public void glLoadIdentity()- Specified by:
glLoadIdentityin interfaceILcdGL
-
glLightModelfv
- Specified by:
glLightModelfvin interfaceILcdGL
-
glLightModelfv
public void glLightModelfv(int arg1, float[] arg2) - Specified by:
glLightModelfvin interfaceILcdGL
-
glMap2f
public void glMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10) -
glMap2f
public void glMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10) -
glMaterialiv
public void glMaterialiv(int arg1, int arg2, int[] arg3) - Specified by:
glMaterialivin interfaceILcdGL
-
glMaterialiv
- Specified by:
glMaterialivin interfaceILcdGL
-
glLineWidth
public void glLineWidth(float arg1) - Specified by:
glLineWidthin interfaceILcdGL
-
glLogicOp
public void glLogicOp(int arg1) -
glLinkProgram
public void glLinkProgram(int arg1) - Specified by:
glLinkProgramin interfaceILcdGL
-
glIsFramebuffer
public boolean glIsFramebuffer(int arg1) - Specified by:
glIsFramebufferin interfaceILcdGL
-
glMapBufferRange
- Specified by:
glMapBufferRangein interfaceILcdGL
-
glIsVertexArray
public boolean glIsVertexArray(int arg1) - Specified by:
glIsVertexArrayin interfaceILcdGL
-
glMapGrid2f
public void glMapGrid2f(int arg1, float arg2, float arg3, int arg4, float arg5, float arg6) - Specified by:
glMapGrid2fin interfaceILcdGL
-
glMap1d
-
glMap1d
public void glMap1d(int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6) -
glMatrixMode
public void glMatrixMode(int arg1) - Specified by:
glMatrixModein interfaceILcdGL
-
glLightModeli
public void glLightModeli(int arg1, int arg2) - Specified by:
glLightModeliin interfaceILcdGL
-
glLightiv
-
glLightiv
public void glLightiv(int arg1, int arg2, int[] arg3) -
glMemoryBarrier
public void glMemoryBarrier(int arg1) - Specified by:
glMemoryBarrierin interfaceILcdGL
-
glLineStipple
public void glLineStipple(int arg1, short arg2) - Specified by:
glLineStipplein interfaceILcdGL
-
glIsEnabledi
public boolean glIsEnabledi(int arg1, int arg2) - Specified by:
glIsEnablediin interfaceILcdGL
-
glIsList
public boolean glIsList(int arg1) -
glLightModelf
public void glLightModelf(int arg1, float arg2) - Specified by:
glLightModelfin interfaceILcdGL
-
glMapGrid1d
public void glMapGrid1d(int arg1, double arg2, double arg3) - Specified by:
glMapGrid1din interfaceILcdGL
-
glMapGrid2d
public void glMapGrid2d(int arg1, double arg2, double arg3, int arg4, double arg5, double arg6) - Specified by:
glMapGrid2din interfaceILcdGL
-
glLightModeliv
- Specified by:
glLightModelivin interfaceILcdGL
-
glLightModeliv
public void glLightModeliv(int arg1, int[] arg2) - Specified by:
glLightModelivin interfaceILcdGL
-
glLoadMatrixd
- Specified by:
glLoadMatrixdin interfaceILcdGL
-
glLoadMatrixd
public void glLoadMatrixd(double[] arg1) - Specified by:
glLoadMatrixdin interfaceILcdGL
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int arg1) - Specified by:
glIsRenderbufferin interfaceILcdGL
-
glLoadMatrixf
- Specified by:
glLoadMatrixfin interfaceILcdGL
-
glLoadMatrixf
public void glLoadMatrixf(float[] arg1) - Specified by:
glLoadMatrixfin interfaceILcdGL
-
glLoadName
public void glLoadName(int arg1) - Specified by:
glLoadNamein interfaceILcdGL
-
glLightfv
-
glLightfv
public void glLightfv(int arg1, int arg2, float[] arg3) -
glInitNames
public void glInitNames()- Specified by:
glInitNamesin interfaceILcdGL
-
glIsQuery
public boolean glIsQuery(int arg1) -
glMap1f
-
glMap1f
public void glMap1f(int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6) -
glNormalP3ui
public void glNormalP3ui(int arg1, int arg2) - Specified by:
glNormalP3uiin interfaceILcdGL
-
glObjectLabel
- Specified by:
glObjectLabelin interfaceILcdGL
-
glObjectPtrLabel
- Specified by:
glObjectPtrLabelin interfaceILcdGL
-
glNormal3fv
public void glNormal3fv(float[] arg1) - Specified by:
glNormal3fvin interfaceILcdGL
-
glNormal3fv
- Specified by:
glNormal3fvin interfaceILcdGL
-
glPixelTransferf
public void glPixelTransferf(int arg1, float arg2) - Specified by:
glPixelTransferfin interfaceILcdGL
-
glPointSize
public void glPointSize(float arg1) - Specified by:
glPointSizein interfaceILcdGL
-
glMultMatrixf
- Specified by:
glMultMatrixfin interfaceILcdGL
-
glMultMatrixf
public void glMultMatrixf(float[] arg1) - Specified by:
glMultMatrixfin interfaceILcdGL
-
glPolygonStipple
public void glPolygonStipple(byte[] arg1) - Specified by:
glPolygonStipplein interfaceILcdGL
-
glNormal3i
public void glNormal3i(int arg1, int arg2, int arg3) - Specified by:
glNormal3iin interfaceILcdGL
-
glPixelZoom
public void glPixelZoom(float arg1, float arg2) - Specified by:
glPixelZoomin interfaceILcdGL
-
glPopName
public void glPopName() -
glNormal3iv
public void glNormal3iv(int[] arg1) - Specified by:
glNormal3ivin interfaceILcdGL
-
glNormal3iv
- Specified by:
glNormal3ivin interfaceILcdGL
-
glNormalPointer
public void glNormalPointer(int arg1, int arg2, long arg3) - Specified by:
glNormalPointerin interfaceILcdGL
-
glNormalPointer
- Specified by:
glNormalPointerin interfaceILcdGL
-
glNormal3s
public void glNormal3s(short arg1, short arg2, short arg3) - Specified by:
glNormal3sin interfaceILcdGL
-
glProgramBinary
- Specified by:
glProgramBinaryin interfaceILcdGL
-
glPushMatrix
public void glPushMatrix()- Specified by:
glPushMatrixin interfaceILcdGL
-
glNewList
public void glNewList(int arg1, int arg2) -
glPixelMapfv
- Specified by:
glPixelMapfvin interfaceILcdGL
-
glPixelMapfv
public void glPixelMapfv(int arg1, int arg2, float[] arg3) - Specified by:
glPixelMapfvin interfaceILcdGL
-
glPushName
public void glPushName(int arg1) - Specified by:
glPushNamein interfaceILcdGL
-
glQueryCounter
public void glQueryCounter(int arg1, int arg2) - Specified by:
glQueryCounterin interfaceILcdGL
-
glRasterPos2d
public void glRasterPos2d(double arg1, double arg2) - Specified by:
glRasterPos2din interfaceILcdGL
-
glNormal3b
public void glNormal3b(byte arg1, byte arg2, byte arg3) - Specified by:
glNormal3bin interfaceILcdGL
-
glNormal3d
public void glNormal3d(double arg1, double arg2, double arg3) - Specified by:
glNormal3din interfaceILcdGL
-
glNormal3sv
public void glNormal3sv(short[] arg1) - Specified by:
glNormal3svin interfaceILcdGL
-
glNormal3sv
- Specified by:
glNormal3svin interfaceILcdGL
-
glPopAttrib
public void glPopAttrib()- Specified by:
glPopAttribin interfaceILcdGL
-
glPopMatrix
public void glPopMatrix()- Specified by:
glPopMatrixin interfaceILcdGL
-
glMultMatrixd
public void glMultMatrixd(double[] arg1) - Specified by:
glMultMatrixdin interfaceILcdGL
-
glMultMatrixd
- Specified by:
glMultMatrixdin interfaceILcdGL
-
glPolygonOffset
public void glPolygonOffset(float arg1, float arg2) - Specified by:
glPolygonOffsetin interfaceILcdGL
-
glPixelTransferi
public void glPixelTransferi(int arg1, int arg2) - Specified by:
glPixelTransferiin interfaceILcdGL
-
glOrtho
public void glOrtho(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) -
glPolygonMode
public void glPolygonMode(int arg1, int arg2) - Specified by:
glPolygonModein interfaceILcdGL
-
glNormalP3uiv
public void glNormalP3uiv(int arg1, int[] arg2) - Specified by:
glNormalP3uivin interfaceILcdGL
-
glNormalP3uiv
- Specified by:
glNormalP3uivin interfaceILcdGL
-
glPushAttrib
public void glPushAttrib(int arg1) - Specified by:
glPushAttribin interfaceILcdGL
-
glNormal3f
public void glNormal3f(float arg1, float arg2, float arg3) - Specified by:
glNormal3fin interfaceILcdGL
-
glPixelMapuiv
- Specified by:
glPixelMapuivin interfaceILcdGL
-
glPixelMapuiv
public void glPixelMapuiv(int arg1, int arg2, int[] arg3) - Specified by:
glPixelMapuivin interfaceILcdGL
-
glPixelMapusv
- Specified by:
glPixelMapusvin interfaceILcdGL
-
glPixelMapusv
public void glPixelMapusv(int arg1, int arg2, short[] arg3) - Specified by:
glPixelMapusvin interfaceILcdGL
-
glPixelStorei
public void glPixelStorei(int arg1, int arg2) - Specified by:
glPixelStoreiin interfaceILcdGL
-
glPixelStoref
public void glPixelStoref(int arg1, float arg2) - Specified by:
glPixelStorefin interfaceILcdGL
-
glPopDebugGroup
public void glPopDebugGroup()- Specified by:
glPopDebugGroupin interfaceILcdGL
-
glPushDebugGroup
- Specified by:
glPushDebugGroupin interfaceILcdGL
-
glPassThrough
public void glPassThrough(float arg1) - Specified by:
glPassThroughin interfaceILcdGL
-
glNormal3dv
- Specified by:
glNormal3dvin interfaceILcdGL
-
glNormal3dv
public void glNormal3dv(double[] arg1) - Specified by:
glNormal3dvin interfaceILcdGL
-
glNormal3bv
public void glNormal3bv(byte[] arg1) - Specified by:
glNormal3bvin interfaceILcdGL
-
glTexCoord1dv
- Specified by:
glTexCoord1dvin interfaceILcdGL
-
glTexCoord1dv
public void glTexCoord1dv(double[] arg1) - Specified by:
glTexCoord1dvin interfaceILcdGL
-
glTexCoord1fv
public void glTexCoord1fv(float[] arg1) - Specified by:
glTexCoord1fvin interfaceILcdGL
-
glTexCoord1fv
- Specified by:
glTexCoord1fvin interfaceILcdGL
-
glRasterPos4dv
- Specified by:
glRasterPos4dvin interfaceILcdGL
-
glRasterPos4dv
public void glRasterPos4dv(double[] arg1) - Specified by:
glRasterPos4dvin interfaceILcdGL
-
glRasterPos4f
public void glRasterPos4f(float arg1, float arg2, float arg3, float arg4) - Specified by:
glRasterPos4fin interfaceILcdGL
-
glRectsv
public void glRectsv(short[] arg1, short[] arg2) -
glRectsv
-
glSampleCoverage
public void glSampleCoverage(float arg1, boolean arg2) - Specified by:
glSampleCoveragein interfaceILcdGL
-
glRasterPos4i
public void glRasterPos4i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glRasterPos4iin interfaceILcdGL
-
glScissorArrayv
public void glScissorArrayv(int arg1, int arg2, int[] arg3) - Specified by:
glScissorArrayvin interfaceILcdGL
-
glScissorArrayv
- Specified by:
glScissorArrayvin interfaceILcdGL
-
glScissorIndexed
public void glScissorIndexed(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glScissorIndexedin interfaceILcdGL
-
glRasterPos3d
public void glRasterPos3d(double arg1, double arg2, double arg3) - Specified by:
glRasterPos3din interfaceILcdGL
-
glStencilFunc
public void glStencilFunc(int arg1, int arg2, int arg3) - Specified by:
glStencilFuncin interfaceILcdGL
-
glStencilMask
public void glStencilMask(int arg1) - Specified by:
glStencilMaskin interfaceILcdGL
-
glRasterPos3dv
- Specified by:
glRasterPos3dvin interfaceILcdGL
-
glRasterPos3dv
public void glRasterPos3dv(double[] arg1) - Specified by:
glRasterPos3dvin interfaceILcdGL
-
glRasterPos2fv
- Specified by:
glRasterPos2fvin interfaceILcdGL
-
glRasterPos2fv
public void glRasterPos2fv(float[] arg1) - Specified by:
glRasterPos2fvin interfaceILcdGL
-
glRasterPos4fv
- Specified by:
glRasterPos4fvin interfaceILcdGL
-
glRasterPos4fv
public void glRasterPos4fv(float[] arg1) - Specified by:
glRasterPos4fvin interfaceILcdGL
-
glRotatef
public void glRotatef(float arg1, float arg2, float arg3, float arg4) -
glShadeModel
public void glShadeModel(int arg1) - Specified by:
glShadeModelin interfaceILcdGL
-
glRotated
public void glRotated(double arg1, double arg2, double arg3, double arg4) -
glSelectBuffer
- Specified by:
glSelectBufferin interfaceILcdGL
-
glSelectBuffer
public void glSelectBuffer(int arg1, int[] arg2) - Specified by:
glSelectBufferin interfaceILcdGL
-
glStencilOp
public void glStencilOp(int arg1, int arg2, int arg3) - Specified by:
glStencilOpin interfaceILcdGL
-
glRasterPos2dv
- Specified by:
glRasterPos2dvin interfaceILcdGL
-
glRasterPos2dv
public void glRasterPos2dv(double[] arg1) - Specified by:
glRasterPos2dvin interfaceILcdGL
-
glRasterPos3iv
- Specified by:
glRasterPos3ivin interfaceILcdGL
-
glRasterPos3iv
public void glRasterPos3iv(int[] arg1) - Specified by:
glRasterPos3ivin interfaceILcdGL
-
glReadnPixels
public void glReadnPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Specified by:
glReadnPixelsin interfaceILcdGL
-
glRecti
public void glRecti(int arg1, int arg2, int arg3, int arg4) -
glRectiv
public void glRectiv(int[] arg1, int[] arg2) -
glRectiv
-
glRasterPos2i
public void glRasterPos2i(int arg1, int arg2) - Specified by:
glRasterPos2iin interfaceILcdGL
-
glReadBuffer
public void glReadBuffer(int arg1) - Specified by:
glReadBufferin interfaceILcdGL
-
glTexBuffer
public void glTexBuffer(int arg1, int arg2, int arg3) - Specified by:
glTexBufferin interfaceILcdGL
-
glTexBufferRange
public void glTexBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glTexBufferRangein interfaceILcdGL
-
glSampleMaski
public void glSampleMaski(int arg1, int arg2) - Specified by:
glSampleMaskiin interfaceILcdGL
-
glTexCoord1f
public void glTexCoord1f(float arg1) - Specified by:
glTexCoord1fin interfaceILcdGL
-
glRasterPos3fv
- Specified by:
glRasterPos3fvin interfaceILcdGL
-
glRasterPos3fv
public void glRasterPos3fv(float[] arg1) - Specified by:
glRasterPos3fvin interfaceILcdGL
-
glRenderMode
public int glRenderMode(int arg1) - Specified by:
glRenderModein interfaceILcdGL
-
glRasterPos2sv
- Specified by:
glRasterPos2svin interfaceILcdGL
-
glRasterPos2sv
public void glRasterPos2sv(short[] arg1) - Specified by:
glRasterPos2svin interfaceILcdGL
-
glRasterPos2iv
public void glRasterPos2iv(int[] arg1) - Specified by:
glRasterPos2ivin interfaceILcdGL
-
glRasterPos2iv
- Specified by:
glRasterPos2ivin interfaceILcdGL
-
glRasterPos4iv
- Specified by:
glRasterPos4ivin interfaceILcdGL
-
glRasterPos4iv
public void glRasterPos4iv(int[] arg1) - Specified by:
glRasterPos4ivin interfaceILcdGL
-
glRasterPos4s
public void glRasterPos4s(short arg1, short arg2, short arg3, short arg4) - Specified by:
glRasterPos4sin interfaceILcdGL
-
glScaled
public void glScaled(double arg1, double arg2, double arg3) -
glReadPixels
- Specified by:
glReadPixelsin interfaceILcdGL
-
glReadPixels
public void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) - Specified by:
glReadPixelsin interfaceILcdGL
-
glRasterPos2s
public void glRasterPos2s(short arg1, short arg2) - Specified by:
glRasterPos2sin interfaceILcdGL
-
glRasterPos2f
public void glRasterPos2f(float arg1, float arg2) - Specified by:
glRasterPos2fin interfaceILcdGL
-
glRasterPos3f
public void glRasterPos3f(float arg1, float arg2, float arg3) - Specified by:
glRasterPos3fin interfaceILcdGL
-
glRasterPos3i
public void glRasterPos3i(int arg1, int arg2, int arg3) - Specified by:
glRasterPos3iin interfaceILcdGL
-
glRasterPos4sv
public void glRasterPos4sv(short[] arg1) - Specified by:
glRasterPos4svin interfaceILcdGL
-
glRasterPos4sv
- Specified by:
glRasterPos4svin interfaceILcdGL
-
glRectf
public void glRectf(float arg1, float arg2, float arg3, float arg4) -
glScalef
public void glScalef(float arg1, float arg2, float arg3) -
glScissor
public void glScissor(int arg1, int arg2, int arg3, int arg4) -
glRectfv
public void glRectfv(float[] arg1, float[] arg2) -
glRectfv
-
glRasterPos4d
public void glRasterPos4d(double arg1, double arg2, double arg3, double arg4) - Specified by:
glRasterPos4din interfaceILcdGL
-
glRectd
public void glRectd(double arg1, double arg2, double arg3, double arg4) -
glRects
public void glRects(short arg1, short arg2, short arg3, short arg4) -
glRasterPos3s
public void glRasterPos3s(short arg1, short arg2, short arg3) - Specified by:
glRasterPos3sin interfaceILcdGL
-
glRectdv
public void glRectdv(double[] arg1, double[] arg2) -
glRectdv
-
glShaderSource
- Specified by:
glShaderSourcein interfaceILcdGL
-
glShaderSource
- Specified by:
glShaderSourcein interfaceILcdGL
-
glRasterPos3sv
- Specified by:
glRasterPos3svin interfaceILcdGL
-
glRasterPos3sv
public void glRasterPos3sv(short[] arg1) - Specified by:
glRasterPos3svin interfaceILcdGL
-
glTexCoord1d
public void glTexCoord1d(double arg1) - Specified by:
glTexCoord1din interfaceILcdGL
-
glShaderBinary
- Specified by:
glShaderBinaryin interfaceILcdGL
-
glShaderBinary
- Specified by:
glShaderBinaryin interfaceILcdGL
-
glTexCoord3iv
- Specified by:
glTexCoord3ivin interfaceILcdGL
-
glTexCoord3iv
public void glTexCoord3iv(int[] arg1) - Specified by:
glTexCoord3ivin interfaceILcdGL
-
glTexCoord1i
public void glTexCoord1i(int arg1) - Specified by:
glTexCoord1iin interfaceILcdGL
-
glTexCoord3dv
public void glTexCoord3dv(double[] arg1) - Specified by:
glTexCoord3dvin interfaceILcdGL
-
glTexCoord3dv
- Specified by:
glTexCoord3dvin interfaceILcdGL
-
glTexCoord4d
public void glTexCoord4d(double arg1, double arg2, double arg3, double arg4) - Specified by:
glTexCoord4din interfaceILcdGL
-
glTexCoord4iv
public void glTexCoord4iv(int[] arg1) - Specified by:
glTexCoord4ivin interfaceILcdGL
-
glTexCoord4iv
- Specified by:
glTexCoord4ivin interfaceILcdGL
-
glTexGenf
public void glTexGenf(int arg1, int arg2, float arg3) -
glTexGenfv
public void glTexGenfv(int arg1, int arg2, float[] arg3) - Specified by:
glTexGenfvin interfaceILcdGL
-
glTexGenfv
- Specified by:
glTexGenfvin interfaceILcdGL
-
glTexGeniv
- Specified by:
glTexGenivin interfaceILcdGL
-
glTexGeniv
public void glTexGeniv(int arg1, int arg2, int[] arg3) - Specified by:
glTexGenivin interfaceILcdGL
-
glTexStorage1D
public void glTexStorage1D(int arg1, int arg2, int arg3, int arg4) - Specified by:
glTexStorage1Din interfaceILcdGL
-
glTexCoord2sv
- Specified by:
glTexCoord2svin interfaceILcdGL
-
glTexCoord2sv
public void glTexCoord2sv(short[] arg1) - Specified by:
glTexCoord2svin interfaceILcdGL
-
glTexCoord4i
public void glTexCoord4i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glTexCoord4iin interfaceILcdGL
-
glTexCoordP4ui
public void glTexCoordP4ui(int arg1, int arg2) - Specified by:
glTexCoordP4uiin interfaceILcdGL
-
glTexCoord3s
public void glTexCoord3s(short arg1, short arg2, short arg3) - Specified by:
glTexCoord3sin interfaceILcdGL
-
glTexCoordP1ui
public void glTexCoordP1ui(int arg1, int arg2) - Specified by:
glTexCoordP1uiin interfaceILcdGL
-
glTexCoord2i
public void glTexCoord2i(int arg1, int arg2) - Specified by:
glTexCoord2iin interfaceILcdGL
-
glTexCoordP4uiv
- Specified by:
glTexCoordP4uivin interfaceILcdGL
-
glTexCoordP4uiv
public void glTexCoordP4uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP4uivin interfaceILcdGL
-
glTexGeni
public void glTexGeni(int arg1, int arg2, int arg3) -
glTexStorage2D
public void glTexStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glTexStorage2Din interfaceILcdGL
-
glTexStorage3D
public void glTexStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glTexStorage3Din interfaceILcdGL
-
glTexSubImage2D
public void glTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glTexSubImage2Din interfaceILcdGL
-
glTexCoord3f
public void glTexCoord3f(float arg1, float arg2, float arg3) - Specified by:
glTexCoord3fin interfaceILcdGL
-
glTexCoord4s
public void glTexCoord4s(short arg1, short arg2, short arg3, short arg4) - Specified by:
glTexCoord4sin interfaceILcdGL
-
glTexEnvi
public void glTexEnvi(int arg1, int arg2, int arg3) -
glTexImage3D
public void glTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Specified by:
glTexImage3Din interfaceILcdGL
-
glTexImage3D
public void glTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) - Specified by:
glTexImage3Din interfaceILcdGL
-
glTexParameteri
public void glTexParameteri(int arg1, int arg2, int arg3) - Specified by:
glTexParameteriin interfaceILcdGL
-
glTexCoordP1uiv
- Specified by:
glTexCoordP1uivin interfaceILcdGL
-
glTexCoordP1uiv
public void glTexCoordP1uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP1uivin interfaceILcdGL
-
glTexCoord3fv
public void glTexCoord3fv(float[] arg1) - Specified by:
glTexCoord3fvin interfaceILcdGL
-
glTexCoord3fv
- Specified by:
glTexCoord3fvin interfaceILcdGL
-
glTexParameteriv
public void glTexParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glTexParameterivin interfaceILcdGL
-
glTexParameteriv
- Specified by:
glTexParameterivin interfaceILcdGL
-
glTexParameterf
public void glTexParameterf(int arg1, int arg2, float arg3) - Specified by:
glTexParameterfin interfaceILcdGL
-
glTexSubImage1D
public void glTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glTexSubImage1Din interfaceILcdGL
-
glTexCoord4dv
public void glTexCoord4dv(double[] arg1) - Specified by:
glTexCoord4dvin interfaceILcdGL
-
glTexCoord4dv
- Specified by:
glTexCoord4dvin interfaceILcdGL
-
glTexCoord2dv
- Specified by:
glTexCoord2dvin interfaceILcdGL
-
glTexCoord2dv
public void glTexCoord2dv(double[] arg1) - Specified by:
glTexCoord2dvin interfaceILcdGL
-
glTexCoord2f
public void glTexCoord2f(float arg1, float arg2) - Specified by:
glTexCoord2fin interfaceILcdGL
-
glTexCoord4fv
- Specified by:
glTexCoord4fvin interfaceILcdGL
-
glTexCoord4fv
public void glTexCoord4fv(float[] arg1) - Specified by:
glTexCoord4fvin interfaceILcdGL
-
glTexCoord3i
public void glTexCoord3i(int arg1, int arg2, int arg3) - Specified by:
glTexCoord3iin interfaceILcdGL
-
glTexCoordP3uiv
- Specified by:
glTexCoordP3uivin interfaceILcdGL
-
glTexCoordP3uiv
public void glTexCoordP3uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP3uivin interfaceILcdGL
-
glTexCoordP2ui
public void glTexCoordP2ui(int arg1, int arg2) - Specified by:
glTexCoordP2uiin interfaceILcdGL
-
glTexEnvf
public void glTexEnvf(int arg1, int arg2, float arg3) -
glTexImage1D
public void glTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Specified by:
glTexImage1Din interfaceILcdGL
-
glTexImage1D
public void glTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) - Specified by:
glTexImage1Din interfaceILcdGL
-
glTexCoord2d
public void glTexCoord2d(double arg1, double arg2) - Specified by:
glTexCoord2din interfaceILcdGL
-
glTexCoord1s
public void glTexCoord1s(short arg1) - Specified by:
glTexCoord1sin interfaceILcdGL
-
glTexCoord4sv
public void glTexCoord4sv(short[] arg1) - Specified by:
glTexCoord4svin interfaceILcdGL
-
glTexCoord4sv
- Specified by:
glTexCoord4svin interfaceILcdGL
-
glTexCoord4f
public void glTexCoord4f(float arg1, float arg2, float arg3, float arg4) - Specified by:
glTexCoord4fin interfaceILcdGL
-
glTexCoordP2uiv
- Specified by:
glTexCoordP2uivin interfaceILcdGL
-
glTexCoordP2uiv
public void glTexCoordP2uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP2uivin interfaceILcdGL
-
glTexEnvfv
- Specified by:
glTexEnvfvin interfaceILcdGL
-
glTexEnvfv
public void glTexEnvfv(int arg1, int arg2, float[] arg3) - Specified by:
glTexEnvfvin interfaceILcdGL
-
glTexCoord3sv
- Specified by:
glTexCoord3svin interfaceILcdGL
-
glTexCoord3sv
public void glTexCoord3sv(short[] arg1) - Specified by:
glTexCoord3svin interfaceILcdGL
-
glTexImage2D
public void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glTexImage2Din interfaceILcdGL
-
glTexImage2D
public void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) - Specified by:
glTexImage2Din interfaceILcdGL
-
glTexCoord1iv
public void glTexCoord1iv(int[] arg1) - Specified by:
glTexCoord1ivin interfaceILcdGL
-
glTexCoord1iv
- Specified by:
glTexCoord1ivin interfaceILcdGL
-
glTexCoord1sv
- Specified by:
glTexCoord1svin interfaceILcdGL
-
glTexCoord1sv
public void glTexCoord1sv(short[] arg1) - Specified by:
glTexCoord1svin interfaceILcdGL
-
glTexCoord2fv
- Specified by:
glTexCoord2fvin interfaceILcdGL
-
glTexCoord2fv
public void glTexCoord2fv(float[] arg1) - Specified by:
glTexCoord2fvin interfaceILcdGL
-
glTexCoord3d
public void glTexCoord3d(double arg1, double arg2, double arg3) - Specified by:
glTexCoord3din interfaceILcdGL
-
glTexGendv
public void glTexGendv(int arg1, int arg2, double[] arg3) - Specified by:
glTexGendvin interfaceILcdGL
-
glTexGendv
- Specified by:
glTexGendvin interfaceILcdGL
-
glTexCoord2s
public void glTexCoord2s(short arg1, short arg2) - Specified by:
glTexCoord2sin interfaceILcdGL
-
glTexEnviv
- Specified by:
glTexEnvivin interfaceILcdGL
-
glTexEnviv
public void glTexEnviv(int arg1, int arg2, int[] arg3) - Specified by:
glTexEnvivin interfaceILcdGL
-
glTexCoord2iv
- Specified by:
glTexCoord2ivin interfaceILcdGL
-
glTexCoord2iv
public void glTexCoord2iv(int[] arg1) - Specified by:
glTexCoord2ivin interfaceILcdGL
-
glTexCoordP3ui
public void glTexCoordP3ui(int arg1, int arg2) - Specified by:
glTexCoordP3uiin interfaceILcdGL
-
glTexGend
public void glTexGend(int arg1, int arg2, double arg3) -
glTexParameterfv
public void glTexParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glTexParameterfvin interfaceILcdGL
-
glTexParameterfv
- Specified by:
glTexParameterfvin interfaceILcdGL
-
glTextureBarrier
public void glTextureBarrier()- Specified by:
glTextureBarrierin interfaceILcdGL
-
glVertex2i
public void glVertex2i(int arg1, int arg2) - Specified by:
glVertex2iin interfaceILcdGL
-
glVertex3iv
- Specified by:
glVertex3ivin interfaceILcdGL
-
glVertex3iv
public void glVertex3iv(int[] arg1) - Specified by:
glVertex3ivin interfaceILcdGL
-
glUniform1d
public void glUniform1d(int arg1, double arg2) - Specified by:
glUniform1din interfaceILcdGL
-
glVertex3d
public void glVertex3d(double arg1, double arg2, double arg3) - Specified by:
glVertex3din interfaceILcdGL
-
glUniform1i
public void glUniform1i(int arg1, int arg2) - Specified by:
glUniform1iin interfaceILcdGL
-
glUniform2ui
public void glUniform2ui(int arg1, int arg2, int arg3) - Specified by:
glUniform2uiin interfaceILcdGL
-
glUniform2fv
public void glUniform2fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform2fvin interfaceILcdGL
-
glUniform2fv
- Specified by:
glUniform2fvin interfaceILcdGL
-
glUniform2uiv
- Specified by:
glUniform2uivin interfaceILcdGL
-
glUniform2uiv
public void glUniform2uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform2uivin interfaceILcdGL
-
glUniform3i
public void glUniform3i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glUniform3iin interfaceILcdGL
-
glUniform2iv
public void glUniform2iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform2ivin interfaceILcdGL
-
glUniform2iv
- Specified by:
glUniform2ivin interfaceILcdGL
-
glUniform4d
public void glUniform4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glUniform4din interfaceILcdGL
-
glUniform2dv
- Specified by:
glUniform2dvin interfaceILcdGL
-
glUniform2dv
public void glUniform2dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform2dvin interfaceILcdGL
-
glUniform2d
public void glUniform2d(int arg1, double arg2, double arg3) - Specified by:
glUniform2din interfaceILcdGL
-
glUniform3f
public void glUniform3f(int arg1, float arg2, float arg3, float arg4) - Specified by:
glUniform3fin interfaceILcdGL
-
glUniform4dv
- Specified by:
glUniform4dvin interfaceILcdGL
-
glUniform4dv
public void glUniform4dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform4dvin interfaceILcdGL
-
glUniform1f
public void glUniform1f(int arg1, float arg2) - Specified by:
glUniform1fin interfaceILcdGL
-
glUniform4ui
public void glUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glUniform4uiin interfaceILcdGL
-
glVertex3dv
- Specified by:
glVertex3dvin interfaceILcdGL
-
glVertex3dv
public void glVertex3dv(double[] arg1) - Specified by:
glVertex3dvin interfaceILcdGL
-
glVertex3f
public void glVertex3f(float arg1, float arg2, float arg3) - Specified by:
glVertex3fin interfaceILcdGL
-
glUniform3fv
- Specified by:
glUniform3fvin interfaceILcdGL
-
glUniform3fv
public void glUniform3fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform3fvin interfaceILcdGL
-
glUniform4fv
- Specified by:
glUniform4fvin interfaceILcdGL
-
glUniform4fv
public void glUniform4fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform4fvin interfaceILcdGL
-
glVertex2f
public void glVertex2f(float arg1, float arg2) - Specified by:
glVertex2fin interfaceILcdGL
-
glVertex3fv
- Specified by:
glVertex3fvin interfaceILcdGL
-
glVertex3fv
public void glVertex3fv(float[] arg1) - Specified by:
glVertex3fvin interfaceILcdGL
-
glVertex3sv
- Specified by:
glVertex3svin interfaceILcdGL
-
glVertex3sv
public void glVertex3sv(short[] arg1) - Specified by:
glVertex3svin interfaceILcdGL
-
glUniform3uiv
- Specified by:
glUniform3uivin interfaceILcdGL
-
glUniform3uiv
public void glUniform3uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform3uivin interfaceILcdGL
-
glUseProgram
public void glUseProgram(int arg1) - Specified by:
glUseProgramin interfaceILcdGL
-
glUniform3dv
public void glUniform3dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform3dvin interfaceILcdGL
-
glUniform3dv
- Specified by:
glUniform3dvin interfaceILcdGL
-
glUniform3iv
- Specified by:
glUniform3ivin interfaceILcdGL
-
glUniform3iv
public void glUniform3iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform3ivin interfaceILcdGL
-
glUniform4iv
- Specified by:
glUniform4ivin interfaceILcdGL
-
glUniform4iv
public void glUniform4iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform4ivin interfaceILcdGL
-
glUniform3ui
public void glUniform3ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glUniform3uiin interfaceILcdGL
-
glUnmapBuffer
public boolean glUnmapBuffer(int arg1) - Specified by:
glUnmapBufferin interfaceILcdGL
-
glUniform1dv
public void glUniform1dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform1dvin interfaceILcdGL
-
glUniform1dv
- Specified by:
glUniform1dvin interfaceILcdGL
-
glTexSubImage3D
public void glTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glTexSubImage3Din interfaceILcdGL
-
glTranslated
public void glTranslated(double arg1, double arg2, double arg3) - Specified by:
glTranslatedin interfaceILcdGL
-
glUniform2i
public void glUniform2i(int arg1, int arg2, int arg3) - Specified by:
glUniform2iin interfaceILcdGL
-
glUniform2f
public void glUniform2f(int arg1, float arg2, float arg3) - Specified by:
glUniform2fin interfaceILcdGL
-
glUniform3d
public void glUniform3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glUniform3din interfaceILcdGL
-
glUniform4i
public void glUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glUniform4iin interfaceILcdGL
-
glUniform4uiv
public void glUniform4uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform4uivin interfaceILcdGL
-
glUniform4uiv
- Specified by:
glUniform4uivin interfaceILcdGL
-
glVertex2fv
- Specified by:
glVertex2fvin interfaceILcdGL
-
glVertex2fv
public void glVertex2fv(float[] arg1) - Specified by:
glVertex2fvin interfaceILcdGL
-
glVertex2iv
public void glVertex2iv(int[] arg1) - Specified by:
glVertex2ivin interfaceILcdGL
-
glVertex2iv
- Specified by:
glVertex2ivin interfaceILcdGL
-
glVertex3i
public void glVertex3i(int arg1, int arg2, int arg3) - Specified by:
glVertex3iin interfaceILcdGL
-
glVertex3s
public void glVertex3s(short arg1, short arg2, short arg3) - Specified by:
glVertex3sin interfaceILcdGL
-
glTextureView
public void glTextureView(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glTextureViewin interfaceILcdGL
-
glUniform1ui
public void glUniform1ui(int arg1, int arg2) - Specified by:
glUniform1uiin interfaceILcdGL
-
glUniform1fv
- Specified by:
glUniform1fvin interfaceILcdGL
-
glUniform1fv
public void glUniform1fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform1fvin interfaceILcdGL
-
glVertex2d
public void glVertex2d(double arg1, double arg2) - Specified by:
glVertex2din interfaceILcdGL
-
glVertex2dv
- Specified by:
glVertex2dvin interfaceILcdGL
-
glVertex2dv
public void glVertex2dv(double[] arg1) - Specified by:
glVertex2dvin interfaceILcdGL
-
glVertex2sv
- Specified by:
glVertex2svin interfaceILcdGL
-
glVertex2sv
public void glVertex2sv(short[] arg1) - Specified by:
glVertex2svin interfaceILcdGL
-
glVertex4d
public void glVertex4d(double arg1, double arg2, double arg3, double arg4) - Specified by:
glVertex4din interfaceILcdGL
-
glVertex4dv
public void glVertex4dv(double[] arg1) - Specified by:
glVertex4dvin interfaceILcdGL
-
glVertex4dv
- Specified by:
glVertex4dvin interfaceILcdGL
-
glVertex4f
public void glVertex4f(float arg1, float arg2, float arg3, float arg4) - Specified by:
glVertex4fin interfaceILcdGL
-
glTranslatef
public void glTranslatef(float arg1, float arg2, float arg3) - Specified by:
glTranslatefin interfaceILcdGL
-
glUniform1uiv
public void glUniform1uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform1uivin interfaceILcdGL
-
glUniform1uiv
- Specified by:
glUniform1uivin interfaceILcdGL
-
glVertex4fv
- Specified by:
glVertex4fvin interfaceILcdGL
-
glVertex4fv
public void glVertex4fv(float[] arg1) - Specified by:
glVertex4fvin interfaceILcdGL
-
glUniform4f
public void glUniform4f(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glUniform4fin interfaceILcdGL
-
glVertex4i
public void glVertex4i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertex4iin interfaceILcdGL
-
glUniform1iv
public void glUniform1iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform1ivin interfaceILcdGL
-
glUniform1iv
- Specified by:
glUniform1ivin interfaceILcdGL
-
glVertex4iv
- Specified by:
glVertex4ivin interfaceILcdGL
-
glVertex4iv
public void glVertex4iv(int[] arg1) - Specified by:
glVertex4ivin interfaceILcdGL
-
glVertex2s
public void glVertex2s(short arg1, short arg2) - Specified by:
glVertex2sin interfaceILcdGL
-
glTextureBuffer
public void glTextureBuffer(int arg1, int arg2, int arg3) - Specified by:
glTextureBufferin interfaceILcdGL
-
glVertexP3uiv
- Specified by:
glVertexP3uivin interfaceILcdGL
-
glVertexP3uiv
public void glVertexP3uiv(int arg1, int[] arg2) - Specified by:
glVertexP3uivin interfaceILcdGL
-
glVertex4sv
public void glVertex4sv(short[] arg1) - Specified by:
glVertex4svin interfaceILcdGL
-
glVertex4sv
- Specified by:
glVertex4svin interfaceILcdGL
-
glWindowPos2fv
public void glWindowPos2fv(float[] arg1) - Specified by:
glWindowPos2fvin interfaceILcdGL
-
glWindowPos2fv
- Specified by:
glWindowPos2fvin interfaceILcdGL
-
glVertexP4ui
public void glVertexP4ui(int arg1, int arg2) - Specified by:
glVertexP4uiin interfaceILcdGL
-
glWindowPos3dv
- Specified by:
glWindowPos3dvin interfaceILcdGL
-
glWindowPos3dv
public void glWindowPos3dv(double[] arg1) - Specified by:
glWindowPos3dvin interfaceILcdGL
-
glWindowPos2i
public void glWindowPos2i(int arg1, int arg2) - Specified by:
glWindowPos2iin interfaceILcdGL
-
glVertexAttrib4f
public void glVertexAttrib4f(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glVertexAttrib4fin interfaceILcdGL
-
glWindowPos3f
public void glWindowPos3f(float arg1, float arg2, float arg3) - Specified by:
glWindowPos3fin interfaceILcdGL
-
glWindowPos3i
public void glWindowPos3i(int arg1, int arg2, int arg3) - Specified by:
glWindowPos3iin interfaceILcdGL
-
glVertexAttrib2s
public void glVertexAttrib2s(int arg1, short arg2, short arg3) - Specified by:
glVertexAttrib2sin interfaceILcdGL
-
glVertexAttrib4s
public void glVertexAttrib4s(int arg1, short arg2, short arg3, short arg4, short arg5) - Specified by:
glVertexAttrib4sin interfaceILcdGL
-
glVertexP3ui
public void glVertexP3ui(int arg1, int arg2) - Specified by:
glVertexP3uiin interfaceILcdGL
-
glWindowPos2s
public void glWindowPos2s(short arg1, short arg2) - Specified by:
glWindowPos2sin interfaceILcdGL
-
glWindowPos3fv
- Specified by:
glWindowPos3fvin interfaceILcdGL
-
glWindowPos3fv
public void glWindowPos3fv(float[] arg1) - Specified by:
glWindowPos3fvin interfaceILcdGL
-
glWindowPos3iv
- Specified by:
glWindowPos3ivin interfaceILcdGL
-
glWindowPos3iv
public void glWindowPos3iv(int[] arg1) - Specified by:
glWindowPos3ivin interfaceILcdGL
-
glWindowPos3s
public void glWindowPos3s(short arg1, short arg2, short arg3) - Specified by:
glWindowPos3sin interfaceILcdGL
-
setSwapInterval
public void setSwapInterval(int arg1) - Specified by:
setSwapIntervalin interfaceILcdGL
-
glWindowPos3sv
- Specified by:
glWindowPos3svin interfaceILcdGL
-
glWindowPos3sv
public void glWindowPos3sv(short[] arg1) - Specified by:
glWindowPos3svin interfaceILcdGL
-
glWaitSync
public void glWaitSync(long arg1, int arg2, long arg3) - Specified by:
glWaitSyncin interfaceILcdGL
-
glVertexAttrib3d
public void glVertexAttrib3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glVertexAttrib3din interfaceILcdGL
-
glVertexP2ui
public void glVertexP2ui(int arg1, int arg2) - Specified by:
glVertexP2uiin interfaceILcdGL
-
glWindowPos3d
public void glWindowPos3d(double arg1, double arg2, double arg3) - Specified by:
glWindowPos3din interfaceILcdGL
-
glVertexAttrib3f
public void glVertexAttrib3f(int arg1, float arg2, float arg3, float arg4) - Specified by:
glVertexAttrib3fin interfaceILcdGL
-
glVertexAttrib3s
public void glVertexAttrib3s(int arg1, short arg2, short arg3, short arg4) - Specified by:
glVertexAttrib3sin interfaceILcdGL
-
glVertexAttrib2d
public void glVertexAttrib2d(int arg1, double arg2, double arg3) - Specified by:
glVertexAttrib2din interfaceILcdGL
-
glVertexP4uiv
- Specified by:
glVertexP4uivin interfaceILcdGL
-
glVertexP4uiv
public void glVertexP4uiv(int arg1, int[] arg2) - Specified by:
glVertexP4uivin interfaceILcdGL
-
glVertex4s
public void glVertex4s(short arg1, short arg2, short arg3, short arg4) - Specified by:
glVertex4sin interfaceILcdGL
-
glVertexAttrib1f
public void glVertexAttrib1f(int arg1, float arg2) - Specified by:
glVertexAttrib1fin interfaceILcdGL
-
glWindowPos2iv
- Specified by:
glWindowPos2ivin interfaceILcdGL
-
glWindowPos2iv
public void glWindowPos2iv(int[] arg1) - Specified by:
glWindowPos2ivin interfaceILcdGL
-
glVertexPointer
public void glVertexPointer(int arg1, int arg2, int arg3, long arg4) - Specified by:
glVertexPointerin interfaceILcdGL
-
glVertexPointer
- Specified by:
glVertexPointerin interfaceILcdGL
-
glWindowPos2sv
public void glWindowPos2sv(short[] arg1) - Specified by:
glWindowPos2svin interfaceILcdGL
-
glWindowPos2sv
- Specified by:
glWindowPos2svin interfaceILcdGL
-
glWindowPos2d
public void glWindowPos2d(double arg1, double arg2) - Specified by:
glWindowPos2din interfaceILcdGL
-
glViewportArrayv
public void glViewportArrayv(int arg1, int arg2, float[] arg3) - Specified by:
glViewportArrayvin interfaceILcdGL
-
glViewportArrayv
- Specified by:
glViewportArrayvin interfaceILcdGL
-
glVertexAttrib2f
public void glVertexAttrib2f(int arg1, float arg2, float arg3) - Specified by:
glVertexAttrib2fin interfaceILcdGL
-
glVertexAttrib4d
public void glVertexAttrib4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glVertexAttrib4din interfaceILcdGL
-
glWindowPos2dv
public void glWindowPos2dv(double[] arg1) - Specified by:
glWindowPos2dvin interfaceILcdGL
-
glWindowPos2dv
- Specified by:
glWindowPos2dvin interfaceILcdGL
-
glVertexAttrib1d
public void glVertexAttrib1d(int arg1, double arg2) - Specified by:
glVertexAttrib1din interfaceILcdGL
-
glViewport
public void glViewport(int arg1, int arg2, int arg3, int arg4) - Specified by:
glViewportin interfaceILcdGL
-
glWindowPos2f
public void glWindowPos2f(float arg1, float arg2) - Specified by:
glWindowPos2fin interfaceILcdGL
-
glVertexAttrib1s
public void glVertexAttrib1s(int arg1, short arg2) - Specified by:
glVertexAttrib1sin interfaceILcdGL
-
glVertexP2uiv
- Specified by:
glVertexP2uivin interfaceILcdGL
-
glVertexP2uiv
public void glVertexP2uiv(int arg1, int[] arg2) - Specified by:
glVertexP2uivin interfaceILcdGL
-
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateNamedFramebufferSubDatain interfaceILcdGL
-
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateNamedFramebufferSubDatain interfaceILcdGL
-
glNamedRenderbufferStorageMultisample
public void glNamedRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glNamedRenderbufferStorageMultisamplein interfaceILcdGL
-
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix4x3fvin interfaceILcdGL
-
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix4x3fvin interfaceILcdGL
-
glPushClientAttrib
public void glPushClientAttrib(int arg1) - Specified by:
glPushClientAttribin interfaceILcdGL
-
glRenderbufferStorage
public void glRenderbufferStorage(int arg1, int arg2, int arg3, int arg4) - Specified by:
glRenderbufferStoragein interfaceILcdGL
-
glSecondaryColor3dv
public void glSecondaryColor3dv(double[] arg1) - Specified by:
glSecondaryColor3dvin interfaceILcdGL
-
glSecondaryColor3dv
- Specified by:
glSecondaryColor3dvin interfaceILcdGL
-
glSamplerParameteriv
public void glSamplerParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glSamplerParameterivin interfaceILcdGL
-
glSamplerParameteriv
- Specified by:
glSamplerParameterivin interfaceILcdGL
-
glSecondaryColor3iv
- Specified by:
glSecondaryColor3ivin interfaceILcdGL
-
glSecondaryColor3iv
public void glSecondaryColor3iv(int[] arg1) - Specified by:
glSecondaryColor3ivin interfaceILcdGL
-
glSamplerParameterIiv
- Specified by:
glSamplerParameterIivin interfaceILcdGL
-
glSamplerParameterIiv
public void glSamplerParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glSamplerParameterIivin interfaceILcdGL
-
glSecondaryColor3s
public void glSecondaryColor3s(short arg1, short arg2, short arg3) - Specified by:
glSecondaryColor3sin interfaceILcdGL
-
glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int arg1, int arg2, int arg3) - Specified by:
glShaderStorageBlockBindingin interfaceILcdGL
-
glSpecializeShader
- Specified by:
glSpecializeShaderin interfaceILcdGL
-
glSpecializeShader
- Specified by:
glSpecializeShaderin interfaceILcdGL
-
glStencilOpSeparate
public void glStencilOpSeparate(int arg1, int arg2, int arg3, int arg4) - Specified by:
glStencilOpSeparatein interfaceILcdGL
-
glProvokingVertex
public void glProvokingVertex(int arg1) - Specified by:
glProvokingVertexin interfaceILcdGL
-
glSecondaryColor3ubv
public void glSecondaryColor3ubv(byte[] arg1) - Specified by:
glSecondaryColor3ubvin interfaceILcdGL
-
glTexImage3DMultisample
public void glTexImage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) - Specified by:
glTexImage3DMultisamplein interfaceILcdGL
-
glSamplerParameteri
public void glSamplerParameteri(int arg1, int arg2, int arg3) - Specified by:
glSamplerParameteriin interfaceILcdGL
-
glSecondaryColor3fv
- Specified by:
glSecondaryColor3fvin interfaceILcdGL
-
glSecondaryColor3fv
public void glSecondaryColor3fv(float[] arg1) - Specified by:
glSecondaryColor3fvin interfaceILcdGL
-
glTexStorage3DMultisample
public void glTexStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) - Specified by:
glTexStorage3DMultisamplein interfaceILcdGL
-
glTextureParameterIiv
public void glTextureParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glTextureParameterIivin interfaceILcdGL
-
glTextureParameterIiv
- Specified by:
glTextureParameterIivin interfaceILcdGL
-
glTextureParameterIuiv
public void glTextureParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glTextureParameterIuivin interfaceILcdGL
-
glTextureParameterIuiv
- Specified by:
glTextureParameterIuivin interfaceILcdGL
-
glSecondaryColor3usv
- Specified by:
glSecondaryColor3usvin interfaceILcdGL
-
glSecondaryColor3usv
public void glSecondaryColor3usv(short[] arg1) - Specified by:
glSecondaryColor3usvin interfaceILcdGL
-
glTextureParameterf
public void glTextureParameterf(int arg1, int arg2, float arg3) - Specified by:
glTextureParameterfin interfaceILcdGL
-
glSecondaryColorP3ui
public void glSecondaryColorP3ui(int arg1, int arg2) - Specified by:
glSecondaryColorP3uiin interfaceILcdGL
-
glTextureParameterfv
public void glTextureParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glTextureParameterfvin interfaceILcdGL
-
glTextureParameterfv
- Specified by:
glTextureParameterfvin interfaceILcdGL
-
glSamplerParameterf
public void glSamplerParameterf(int arg1, int arg2, float arg3) - Specified by:
glSamplerParameterfin interfaceILcdGL
-
glTextureParameteri
public void glTextureParameteri(int arg1, int arg2, int arg3) - Specified by:
glTextureParameteriin interfaceILcdGL
-
glTextureStorage1D
public void glTextureStorage1D(int arg1, int arg2, int arg3, int arg4) - Specified by:
glTextureStorage1Din interfaceILcdGL
-
glTextureStorage2DMultisample
public void glTextureStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) - Specified by:
glTextureStorage2DMultisamplein interfaceILcdGL
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int arg1, int arg2, int arg3, int arg4) - Specified by:
glStencilFuncSeparatein interfaceILcdGL
-
glTextureStorage3D
public void glTextureStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glTextureStorage3Din interfaceILcdGL
-
glTextureStorage3DMultisample
public void glTextureStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) - Specified by:
glTextureStorage3DMultisamplein interfaceILcdGL
-
glSecondaryColor3b
public void glSecondaryColor3b(byte arg1, byte arg2, byte arg3) - Specified by:
glSecondaryColor3bin interfaceILcdGL
-
glSecondaryColor3uiv
public void glSecondaryColor3uiv(int[] arg1) - Specified by:
glSecondaryColor3uivin interfaceILcdGL
-
glSecondaryColor3uiv
- Specified by:
glSecondaryColor3uivin interfaceILcdGL
-
glTextureParameteriv
public void glTextureParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glTextureParameterivin interfaceILcdGL
-
glTextureParameteriv
- Specified by:
glTextureParameterivin interfaceILcdGL
-
glSecondaryColor3f
public void glSecondaryColor3f(float arg1, float arg2, float arg3) - Specified by:
glSecondaryColor3fin interfaceILcdGL
-
glSecondaryColor3bv
public void glSecondaryColor3bv(byte[] arg1) - Specified by:
glSecondaryColor3bvin interfaceILcdGL
-
glTextureSubImage1D
public void glTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glTextureSubImage1Din interfaceILcdGL
-
glTextureSubImage2D
public void glTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glTextureSubImage2Din interfaceILcdGL
-
glTextureSubImage3D
public void glTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glTextureSubImage3Din interfaceILcdGL
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- Specified by:
glReleaseShaderCompilerin interfaceILcdGL
-
glTransformFeedbackBufferBase
public void glTransformFeedbackBufferBase(int arg1, int arg2, int arg3) - Specified by:
glTransformFeedbackBufferBasein interfaceILcdGL
-
glTexImage2DMultisample
public void glTexImage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) - Specified by:
glTexImage2DMultisamplein interfaceILcdGL
-
glSecondaryColor3us
public void glSecondaryColor3us(short arg1, short arg2, short arg3) - Specified by:
glSecondaryColor3usin interfaceILcdGL
-
glTransformFeedbackBufferRange
public void glTransformFeedbackBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glTransformFeedbackBufferRangein interfaceILcdGL
-
glResumeTransformFeedback
public void glResumeTransformFeedback()- Specified by:
glResumeTransformFeedbackin interfaceILcdGL
-
glScissorIndexedv
- Specified by:
glScissorIndexedvin interfaceILcdGL
-
glScissorIndexedv
public void glScissorIndexedv(int arg1, int[] arg2) - Specified by:
glScissorIndexedvin interfaceILcdGL
-
glSecondaryColor3ub
public void glSecondaryColor3ub(byte arg1, byte arg2, byte arg3) - Specified by:
glSecondaryColor3ubin interfaceILcdGL
-
glTexCoordPointer
public void glTexCoordPointer(int arg1, int arg2, int arg3, long arg4) - Specified by:
glTexCoordPointerin interfaceILcdGL
-
glTexCoordPointer
- Specified by:
glTexCoordPointerin interfaceILcdGL
-
glSamplerParameterfv
- Specified by:
glSamplerParameterfvin interfaceILcdGL
-
glSamplerParameterfv
public void glSamplerParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glSamplerParameterfvin interfaceILcdGL
-
glSecondaryColor3i
public void glSecondaryColor3i(int arg1, int arg2, int arg3) - Specified by:
glSecondaryColor3iin interfaceILcdGL
-
glTexParameterIiv
- Specified by:
glTexParameterIivin interfaceILcdGL
-
glTexParameterIiv
public void glTexParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glTexParameterIivin interfaceILcdGL
-
glSecondaryColorPointer
- Specified by:
glSecondaryColorPointerin interfaceILcdGL
-
glSamplerParameterIuiv
public void glSamplerParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glSamplerParameterIuivin interfaceILcdGL
-
glSamplerParameterIuiv
- Specified by:
glSamplerParameterIuivin interfaceILcdGL
-
glTexParameterIuiv
public void glTexParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glTexParameterIuivin interfaceILcdGL
-
glTexParameterIuiv
- Specified by:
glTexParameterIuivin interfaceILcdGL
-
glSecondaryColor3d
public void glSecondaryColor3d(double arg1, double arg2, double arg3) - Specified by:
glSecondaryColor3din interfaceILcdGL
-
glTexStorage2DMultisample
public void glTexStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) - Specified by:
glTexStorage2DMultisamplein interfaceILcdGL
-
glTextureBufferRange
public void glTextureBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glTextureBufferRangein interfaceILcdGL
-
glTextureStorage2D
public void glTextureStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glTextureStorage2Din interfaceILcdGL
-
glStencilMaskSeparate
public void glStencilMaskSeparate(int arg1, int arg2) - Specified by:
glStencilMaskSeparatein interfaceILcdGL
-
glSecondaryColor3sv
- Specified by:
glSecondaryColor3svin interfaceILcdGL
-
glSecondaryColor3sv
public void glSecondaryColor3sv(short[] arg1) - Specified by:
glSecondaryColor3svin interfaceILcdGL
-
glSecondaryColor3ui
public void glSecondaryColor3ui(int arg1, int arg2, int arg3) - Specified by:
glSecondaryColor3uiin interfaceILcdGL
-
glSecondaryColorP3uiv
- Specified by:
glSecondaryColorP3uivin interfaceILcdGL
-
glSecondaryColorP3uiv
public void glSecondaryColorP3uiv(int arg1, int[] arg2) - Specified by:
glSecondaryColorP3uivin interfaceILcdGL
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glRenderbufferStorageMultisamplein interfaceILcdGL
-
glUniformMatrix3dv
- Specified by:
glUniformMatrix3dvin interfaceILcdGL
-
glUniformMatrix3dv
public void glUniformMatrix3dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix3dvin interfaceILcdGL
-
glVertexAttrib1sv
- Specified by:
glVertexAttrib1svin interfaceILcdGL
-
glVertexAttrib1sv
public void glVertexAttrib1sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib1svin interfaceILcdGL
-
glVertexArrayElementBuffer
public void glVertexArrayElementBuffer(int arg1, int arg2) - Specified by:
glVertexArrayElementBufferin interfaceILcdGL
-
glUniformSubroutinesuiv
- Specified by:
glUniformSubroutinesuivin interfaceILcdGL
-
glUniformSubroutinesuiv
public void glUniformSubroutinesuiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniformSubroutinesuivin interfaceILcdGL
-
glVertexAttrib1dv
- Specified by:
glVertexAttrib1dvin interfaceILcdGL
-
glVertexAttrib1dv
public void glVertexAttrib1dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib1dvin interfaceILcdGL
-
glVertexAttrib2sv
public void glVertexAttrib2sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib2svin interfaceILcdGL
-
glVertexAttrib2sv
- Specified by:
glVertexAttrib2svin interfaceILcdGL
-
glUnmapNamedBuffer
public boolean glUnmapNamedBuffer(int arg1) - Specified by:
glUnmapNamedBufferin interfaceILcdGL
-
glVertexAttrib3sv
- Specified by:
glVertexAttrib3svin interfaceILcdGL
-
glVertexAttrib3sv
public void glVertexAttrib3sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib3svin interfaceILcdGL
-
glUniformMatrix3x4dv
public void glUniformMatrix3x4dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix3x4dvin interfaceILcdGL
-
glUniformMatrix3x4dv
- Specified by:
glUniformMatrix3x4dvin interfaceILcdGL
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix3fvin interfaceILcdGL
-
glUniformMatrix3fv
- Specified by:
glUniformMatrix3fvin interfaceILcdGL
-
glUniformMatrix4x3fv
- Specified by:
glUniformMatrix4x3fvin interfaceILcdGL
-
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix4x3fvin interfaceILcdGL
-
glUseProgramStages
public void glUseProgramStages(int arg1, int arg2, int arg3) - Specified by:
glUseProgramStagesin interfaceILcdGL
-
glUniformMatrix2x4dv
- Specified by:
glUniformMatrix2x4dvin interfaceILcdGL
-
glUniformMatrix2x4dv
public void glUniformMatrix2x4dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix2x4dvin interfaceILcdGL
-
glUniformMatrix4x2dv
public void glUniformMatrix4x2dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix4x2dvin interfaceILcdGL
-
glUniformMatrix4x2dv
- Specified by:
glUniformMatrix4x2dvin interfaceILcdGL
-
glUniformMatrix2dv
public void glUniformMatrix2dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix2dvin interfaceILcdGL
-
glUniformMatrix2dv
- Specified by:
glUniformMatrix2dvin interfaceILcdGL
-
glValidateProgram
public void glValidateProgram(int arg1) - Specified by:
glValidateProgramin interfaceILcdGL
-
glVertexAttrib3fv
- Specified by:
glVertexAttrib3fvin interfaceILcdGL
-
glVertexAttrib3fv
public void glVertexAttrib3fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib3fvin interfaceILcdGL
-
glVertexAttrib3dv
- Specified by:
glVertexAttrib3dvin interfaceILcdGL
-
glVertexAttrib3dv
public void glVertexAttrib3dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib3dvin interfaceILcdGL
-
glVertexAttrib4Nbv
public void glVertexAttrib4Nbv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4Nbvin interfaceILcdGL
-
glVertexAttrib4Nub
public void glVertexAttrib4Nub(int arg1, byte arg2, byte arg3, byte arg4, byte arg5) - Specified by:
glVertexAttrib4Nubin interfaceILcdGL
-
glVertexArrayAttribBinding
public void glVertexArrayAttribBinding(int arg1, int arg2, int arg3) - Specified by:
glVertexArrayAttribBindingin interfaceILcdGL
-
glVertexAttrib4sv
- Specified by:
glVertexAttrib4svin interfaceILcdGL
-
glVertexAttrib4sv
public void glVertexAttrib4sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4svin interfaceILcdGL
-
glValidateProgramPipeline
public void glValidateProgramPipeline(int arg1) - Specified by:
glValidateProgramPipelinein interfaceILcdGL
-
glVertexAttrib4ubv
public void glVertexAttrib4ubv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4ubvin interfaceILcdGL
-
glVertexAttribBinding
public void glVertexAttribBinding(int arg1, int arg2) - Specified by:
glVertexAttribBindingin interfaceILcdGL
-
glVertexAttrib4Nubv
public void glVertexAttrib4Nubv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4Nubvin interfaceILcdGL
-
glVertexAttrib4iv
- Specified by:
glVertexAttrib4ivin interfaceILcdGL
-
glVertexAttrib4iv
public void glVertexAttrib4iv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4ivin interfaceILcdGL
-
glUniformMatrix3x2fv
- Specified by:
glUniformMatrix3x2fvin interfaceILcdGL
-
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix3x2fvin interfaceILcdGL
-
glVertexAttrib4uiv
public void glVertexAttrib4uiv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4uivin interfaceILcdGL
-
glVertexAttrib4uiv
- Specified by:
glVertexAttrib4uivin interfaceILcdGL
-
glUniformBlockBinding
public void glUniformBlockBinding(int arg1, int arg2, int arg3) - Specified by:
glUniformBlockBindingin interfaceILcdGL
-
glUniformMatrix4dv
public void glUniformMatrix4dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix4dvin interfaceILcdGL
-
glUniformMatrix4dv
- Specified by:
glUniformMatrix4dvin interfaceILcdGL
-
glUniformMatrix2x3dv
public void glUniformMatrix2x3dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix2x3dvin interfaceILcdGL
-
glUniformMatrix2x3dv
- Specified by:
glUniformMatrix2x3dvin interfaceILcdGL
-
glUniformMatrix3x2dv
public void glUniformMatrix3x2dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix3x2dvin interfaceILcdGL
-
glUniformMatrix3x2dv
- Specified by:
glUniformMatrix3x2dvin interfaceILcdGL
-
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix3x4fvin interfaceILcdGL
-
glUniformMatrix3x4fv
- Specified by:
glUniformMatrix3x4fvin interfaceILcdGL
-
glUniformMatrix4fv
- Specified by:
glUniformMatrix4fvin interfaceILcdGL
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix4fvin interfaceILcdGL
-
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix4x2fvin interfaceILcdGL
-
glUniformMatrix4x2fv
- Specified by:
glUniformMatrix4x2fvin interfaceILcdGL
-
glVertexArrayAttribFormat
public void glVertexArrayAttribFormat(int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6) - Specified by:
glVertexArrayAttribFormatin interfaceILcdGL
-
glVertexArrayVertexBuffer
public void glVertexArrayVertexBuffer(int arg1, int arg2, int arg3, long arg4, int arg5) - Specified by:
glVertexArrayVertexBufferin interfaceILcdGL
-
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) - Specified by:
glVertexArrayVertexBuffersin interfaceILcdGL
-
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) - Specified by:
glVertexArrayVertexBuffersin interfaceILcdGL
-
glVertexAttrib1fv
public void glVertexAttrib1fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib1fvin interfaceILcdGL
-
glVertexAttrib1fv
- Specified by:
glVertexAttrib1fvin interfaceILcdGL
-
glVertexAttrib2fv
public void glVertexAttrib2fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib2fvin interfaceILcdGL
-
glVertexAttrib2fv
- Specified by:
glVertexAttrib2fvin interfaceILcdGL
-
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix2x3fvin interfaceILcdGL
-
glUniformMatrix2x3fv
- Specified by:
glUniformMatrix2x3fvin interfaceILcdGL
-
glTransformFeedbackVaryings
- Specified by:
glTransformFeedbackVaryingsin interfaceILcdGL
-
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix2x4fvin interfaceILcdGL
-
glUniformMatrix2x4fv
- Specified by:
glUniformMatrix2x4fvin interfaceILcdGL
-
glVertexAttrib2dv
public void glVertexAttrib2dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib2dvin interfaceILcdGL
-
glVertexAttrib2dv
- Specified by:
glVertexAttrib2dvin interfaceILcdGL
-
glVertexAttrib4Nsv
public void glVertexAttrib4Nsv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4Nsvin interfaceILcdGL
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glVertexAttrib4Nsv
- Specified by:
glVertexAttrib4Nsvin interfaceILcdGL
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glUniformMatrix2fv
- Specified by:
glUniformMatrix2fvin interfaceILcdGL
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glUniformMatrix2fv
public void glUniformMatrix2fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix2fvin interfaceILcdGL
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glVertexAttrib4Nuiv
- Specified by:
glVertexAttrib4Nuivin interfaceILcdGL
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glVertexAttrib4Nuiv
public void glVertexAttrib4Nuiv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4Nuivin interfaceILcdGL
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glVertexArrayAttribIFormat
public void glVertexArrayAttribIFormat(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexArrayAttribIFormatin interfaceILcdGL
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glVertexArrayBindingDivisor
public void glVertexArrayBindingDivisor(int arg1, int arg2, int arg3) - Specified by:
glVertexArrayBindingDivisorin interfaceILcdGL
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glVertexArrayAttribLFormat
public void glVertexArrayAttribLFormat(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexArrayAttribLFormatin interfaceILcdGL
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glVertexAttrib4Niv
public void glVertexAttrib4Niv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4Nivin interfaceILcdGL
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glVertexAttrib4Niv
- Specified by:
glVertexAttrib4Nivin interfaceILcdGL
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glVertexAttrib4Nusv
public void glVertexAttrib4Nusv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4Nusvin interfaceILcdGL
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glVertexAttrib4Nusv
- Specified by:
glVertexAttrib4Nusvin interfaceILcdGL
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glVertexAttrib4bv
public void glVertexAttrib4bv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4bvin interfaceILcdGL
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glVertexAttrib4dv
public void glVertexAttrib4dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib4dvin interfaceILcdGL
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glVertexAttrib4dv
- Specified by:
glVertexAttrib4dvin interfaceILcdGL
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glVertexAttrib4fv
public void glVertexAttrib4fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib4fvin interfaceILcdGL
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glVertexAttrib4fv
- Specified by:
glVertexAttrib4fvin interfaceILcdGL
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glVertexAttrib4usv
public void glVertexAttrib4usv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4usvin interfaceILcdGL
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glVertexAttrib4usv
- Specified by:
glVertexAttrib4usvin interfaceILcdGL
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glVertexAttribDivisor
public void glVertexAttribDivisor(int arg1, int arg2) - Specified by:
glVertexAttribDivisorin interfaceILcdGL
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glVertexAttribFormat
public void glVertexAttribFormat(int arg1, int arg2, int arg3, boolean arg4, int arg5) - Specified by:
glVertexAttribFormatin interfaceILcdGL
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glVertexAttribI1i
public void glVertexAttribI1i(int arg1, int arg2) - Specified by:
glVertexAttribI1iin interfaceILcdGL
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glUniformMatrix4x3dv
- Specified by:
glUniformMatrix4x3dvin interfaceILcdGL
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glUniformMatrix4x3dv
public void glUniformMatrix4x3dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix4x3dvin interfaceILcdGL
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glVertexAttribI4ubv
public void glVertexAttribI4ubv(int arg1, byte[] arg2) - Specified by:
glVertexAttribI4ubvin interfaceILcdGL
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glVertexAttribP3ui
public void glVertexAttribP3ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP3uiin interfaceILcdGL
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glViewportIndexedfv
public void glViewportIndexedfv(int arg1, float[] arg2) - Specified by:
glViewportIndexedfvin interfaceILcdGL
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glViewportIndexedfv
- Specified by:
glViewportIndexedfvin interfaceILcdGL
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glVertexAttribL4d
public void glVertexAttribL4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glVertexAttribL4din interfaceILcdGL
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glVertexAttribPointer
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6) - Specified by:
glVertexAttribPointerin interfaceILcdGL
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glVertexAttribPointer
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6) - Specified by:
glVertexAttribPointerin interfaceILcdGL
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glVertexAttribLFormat
public void glVertexAttribLFormat(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribLFormatin interfaceILcdGL
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glVertexAttribIFormat
public void glVertexAttribIFormat(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribIFormatin interfaceILcdGL
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glVertexAttribI4ui
public void glVertexAttribI4ui(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexAttribI4uiin interfaceILcdGL
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glVertexAttribL3dv
public void glVertexAttribL3dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL3dvin interfaceILcdGL
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glVertexAttribL3dv
- Specified by:
glVertexAttribL3dvin interfaceILcdGL
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glVertexAttribP1ui
public void glVertexAttribP1ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP1uiin interfaceILcdGL
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glVertexAttribI2uiv
public void glVertexAttribI2uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI2uivin interfaceILcdGL
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glVertexAttribI2uiv
- Specified by:
glVertexAttribI2uivin interfaceILcdGL
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glVertexAttribI1uiv
- Specified by:
glVertexAttribI1uivin interfaceILcdGL
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glVertexAttribI1uiv
public void glVertexAttribI1uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI1uivin interfaceILcdGL
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glVertexAttribI3ui
public void glVertexAttribI3ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribI3uiin interfaceILcdGL
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glVertexAttribI4iv
public void glVertexAttribI4iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI4ivin interfaceILcdGL
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glVertexAttribI4iv
- Specified by:
glVertexAttribI4ivin interfaceILcdGL
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glVertexAttribI2ui
public void glVertexAttribI2ui(int arg1, int arg2, int arg3) - Specified by:
glVertexAttribI2uiin interfaceILcdGL
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glVertexAttribL2d
public void glVertexAttribL2d(int arg1, double arg2, double arg3) - Specified by:
glVertexAttribL2din interfaceILcdGL
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glVertexAttribI3i
public void glVertexAttribI3i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribI3iin interfaceILcdGL
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glVertexBindingDivisor
public void glVertexBindingDivisor(int arg1, int arg2) - Specified by:
glVertexBindingDivisorin interfaceILcdGL
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glVertexAttribP2ui
public void glVertexAttribP2ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP2uiin interfaceILcdGL
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glVertexAttribP1uiv
public void glVertexAttribP1uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP1uivin interfaceILcdGL
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glVertexAttribP1uiv
- Specified by:
glVertexAttribP1uivin interfaceILcdGL
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glVertexAttribLPointer
- Specified by:
glVertexAttribLPointerin interfaceILcdGL
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glVertexAttribI1ui
public void glVertexAttribI1ui(int arg1, int arg2) - Specified by:
glVertexAttribI1uiin interfaceILcdGL
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glVertexAttribI4usv
- Specified by:
glVertexAttribI4usvin interfaceILcdGL
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glVertexAttribI4usv
public void glVertexAttribI4usv(int arg1, short[] arg2) - Specified by:
glVertexAttribI4usvin interfaceILcdGL
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glVertexAttribP2uiv
public void glVertexAttribP2uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP2uivin interfaceILcdGL
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glVertexAttribP2uiv
- Specified by:
glVertexAttribP2uivin interfaceILcdGL
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glVertexAttribI3uiv
- Specified by:
glVertexAttribI3uivin interfaceILcdGL
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glVertexAttribI3uiv
public void glVertexAttribI3uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI3uivin interfaceILcdGL
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glVertexAttribI2iv
- Specified by:
glVertexAttribI2ivin interfaceILcdGL
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glVertexAttribI2iv
public void glVertexAttribI2iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI2ivin interfaceILcdGL
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glVertexAttribL1d
public void glVertexAttribL1d(int arg1, double arg2) - Specified by:
glVertexAttribL1din interfaceILcdGL
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glVertexAttribI4bv
public void glVertexAttribI4bv(int arg1, byte[] arg2) - Specified by:
glVertexAttribI4bvin interfaceILcdGL
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glVertexAttribI4uiv
public void glVertexAttribI4uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI4uivin interfaceILcdGL
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glVertexAttribI4uiv
- Specified by:
glVertexAttribI4uivin interfaceILcdGL
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glVertexAttribIPointer
- Specified by:
glVertexAttribIPointerin interfaceILcdGL
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glVertexAttribL1dv
public void glVertexAttribL1dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL1dvin interfaceILcdGL
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glVertexAttribL1dv
- Specified by:
glVertexAttribL1dvin interfaceILcdGL
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glVertexAttribL2dv
public void glVertexAttribL2dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL2dvin interfaceILcdGL
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glVertexAttribL2dv
- Specified by:
glVertexAttribL2dvin interfaceILcdGL
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glVertexAttribI1iv
- Specified by:
glVertexAttribI1ivin interfaceILcdGL
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glVertexAttribI1iv
public void glVertexAttribI1iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI1ivin interfaceILcdGL
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glVertexAttribL4dv
- Specified by:
glVertexAttribL4dvin interfaceILcdGL
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glVertexAttribL4dv
public void glVertexAttribL4dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL4dvin interfaceILcdGL
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glVertexAttribI2i
public void glVertexAttribI2i(int arg1, int arg2, int arg3) - Specified by:
glVertexAttribI2iin interfaceILcdGL
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glVertexAttribP3uiv
public void glVertexAttribP3uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP3uivin interfaceILcdGL
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glVertexAttribP3uiv
- Specified by:
glVertexAttribP3uivin interfaceILcdGL
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glViewportIndexedf
public void glViewportIndexedf(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glViewportIndexedfin interfaceILcdGL
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glVertexAttribI4i
public void glVertexAttribI4i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexAttribI4iin interfaceILcdGL
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glVertexAttribI4sv
- Specified by:
glVertexAttribI4svin interfaceILcdGL
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glVertexAttribI4sv
public void glVertexAttribI4sv(int arg1, short[] arg2) - Specified by:
glVertexAttribI4svin interfaceILcdGL
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isExtensionAvailable
- Specified by:
isExtensionAvailablein interfaceILcdGL
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glVertexAttribI3iv
public void glVertexAttribI3iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI3ivin interfaceILcdGL
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glVertexAttribI3iv
- Specified by:
glVertexAttribI3ivin interfaceILcdGL
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glVertexAttribP4uiv
- Specified by:
glVertexAttribP4uivin interfaceILcdGL
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glVertexAttribP4uiv
public void glVertexAttribP4uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP4uivin interfaceILcdGL
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glVertexAttribP4ui
public void glVertexAttribP4ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP4uiin interfaceILcdGL
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glVertexAttribL3d
public void glVertexAttribL3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glVertexAttribL3din interfaceILcdGL
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