Package com.luciad.view.opengl.binding
Class TLcdGLDebugGL
java.lang.Object
com.luciad.view.opengl.binding.TLcdGLDebugGL
- All Implemented Interfaces:
ILcdGL
ILcdGL
wrapper implementation that performs a glGetError
call after each delegated OpenGL
call. If an error is encountered, it is converted into a TLcdGLException
.-
Field Summary
Fields inherited from interface com.luciad.view.opengl.binding.ILcdGL
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_VARIABLES, GL_ADD, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_INTEGER, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALREADY_SIGNALED, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_ATTACHED_SHADERS, GL_ATTRIB_STACK_DEPTH, GL_AUTO_GENERATE_MIPMAP, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA, GL_BGRA_INTEGER, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLOCK_INDEX, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_INTEGER, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_STORAGE_FLAGS, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_USAGE, GL_BUFFER_VARIABLE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CAVEAT_SUPPORT, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR, GL_CLEAR, GL_CLEAR_BUFFER, GL_CLEAR_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_STORAGE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_DEPTH_MODE, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIP_ORIGIN, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIPPING_INPUT_PRIMITIVES, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_RENDERABLE, GL_COLOR_SUM, GL_COLOR_WRITEMASK, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMMAND_BARRIER_BIT, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_TO_TEXTURE, GL_COMPATIBLE_SUBROUTINES, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SHADER_INVOCATIONS, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_CONTEXT_PROFILE_MASK, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_COORD_REPLACE, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH, GL_DEPTH_ATTACHMENT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENTS, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_RENDERABLE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DIFFUSE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOUBLE, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_STORAGE_BIT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FILTER, GL_FIRST_VERTEX_CONVENTION, GL_FIXED, GL_FIXED_ONLY, GL_FLAT, GL_FLOAT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_DEPTH, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_INVOCATIONS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GEOMETRY_VERTICES_OUT, GL_GEQUAL, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_INTEGER, GL_GREEN_SCALE, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_HINT_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INNOCENT_CONTEXT_RESET, GL_INT, GL_INT_2_10_10_10_REV, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INTERLEAVED_ATTRIBS, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_INTERPOLATE, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_INDEX, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_KEEP, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINES_ADJACENCY, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOCATION, GL_LOCATION_COMPONENT, GL_LOCATION_INDEX, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LOW_FLOAT, GL_LOW_INT, GL_LOWER_LEFT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAJOR_VERSION, GL_MANUAL_GENERATE_MIPMAP, GL_MAP_COHERENT_BIT, GL_MAP_COLOR, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_STENCIL, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MATRIX_STRIDE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CULL_DISTANCES, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_LENGTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIN, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_MIPMAP, GL_MIRROR_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_N3F_V3F, GL_NAME_LENGTH, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATIVE_ONE_TO_ONE, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_NUM_SHADER_BINARY_FORMATS, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_NUM_SPIR_V_EXTENSIONS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_TYPE, GL_OFFSET, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PARAMETER_BUFFER, GL_PARAMETER_BUFFER_BINDING, GL_PASS_THROUGH_TOKEN, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_CLAMP, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PRIMITIVES_SUBMITTED, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_SEPARABLE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_QUERY, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_NO_WAIT, GL_QUERY_TARGET, GL_QUERY_WAIT, GL_QUERY_WAIT_INVERTED, GL_R, GL_R11F_G11F_B10F, GL_R16, GL_R16_SNORM, GL_R16F, GL_R16I, GL_R16UI, GL_R3_G3_B2, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_READ_ONLY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_READ_WRITE, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_INTEGER, GL_RED_SCALE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFLECTION_MAP, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RESET_NOTIFICATION_STRATEGY, GL_RETURN, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16_SNORM, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB, GL_RGB_INTEGER, GL_RGB_SCALE, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA, GL_RGBA_INTEGER, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA2, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA4, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SAMPLES, GL_SAMPLES_PASSED, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARATE_ATTRIBS, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHADER, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHININESS, GL_SHORT, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPECULAR, GL_SPHERE_MAP, GL_SPIR_V_BINARY, GL_SPIR_V_EXTENSIONS, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_COLOR, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB_READ, GL_SRGB_WRITE, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_COMPONENTS, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_RENDERABLE, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SHADER_PATCHES, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SHADER_INVOCATIONS, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_RESIDENT, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHADOW, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_TARGET, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TIMESTAMP, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRUE, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNALED, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER_INVOCATIONS, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS, GL_WAIT_FAILED, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, GL_XOR, GL_ZERO, GL_ZERO_TO_ONE, GL_ZOOM_X, GL_ZOOM_Y
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
glAccum
(int arg1, float arg2) void
glActiveShaderProgram
(int arg1, int arg2) void
glActiveTexture
(int arg1) void
glAlphaFunc
(int arg1, float arg2) boolean
glAreTexturesResident
(int arg1, int[] arg2, byte[] arg3) boolean
glAreTexturesResident
(int arg1, IntBuffer arg2, byte[] arg3) void
glArrayElement
(int arg1) void
glAttachShader
(int arg1, int arg2) void
glBegin
(int arg1) void
glBeginConditionalRender
(int arg1, int arg2) void
glBeginQuery
(int arg1, int arg2) void
glBeginQueryIndexed
(int arg1, int arg2, int arg3) void
glBeginTransformFeedback
(int arg1) void
glBindAttribLocation
(int arg1, int arg2, String arg3) void
glBindBuffer
(int arg1, int arg2) void
glBindBufferBase
(int arg1, int arg2, int arg3) void
glBindBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glBindBuffersBase
(int arg1, int arg2, int arg3, int[] arg4) void
glBindBuffersBase
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glBindBuffersRange
(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) void
glBindBuffersRange
(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) void
glBindFragDataLocation
(int arg1, int arg2, String arg3) void
glBindFragDataLocationIndexed
(int arg1, int arg2, int arg3, String arg4) void
glBindFramebuffer
(int arg1, int arg2) void
glBindImageTexture
(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7) void
glBindImageTextures
(int arg1, int arg2, int[] arg3) void
glBindImageTextures
(int arg1, int arg2, IntBuffer arg3) void
glBindProgramPipeline
(int arg1) void
glBindRenderbuffer
(int arg1, int arg2) void
glBindSampler
(int arg1, int arg2) void
glBindSamplers
(int arg1, int arg2, int[] arg3) void
glBindSamplers
(int arg1, int arg2, IntBuffer arg3) void
glBindTexture
(int arg1, int arg2) void
glBindTextures
(int arg1, int arg2, int[] arg3) void
glBindTextures
(int arg1, int arg2, IntBuffer arg3) void
glBindTextureUnit
(int arg1, int arg2) void
glBindTransformFeedback
(int arg1, int arg2) void
glBindVertexArray
(int arg1) void
glBindVertexBuffer
(int arg1, int arg2, long arg3, int arg4) void
glBindVertexBuffers
(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5) void
glBindVertexBuffers
(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) void
glBitmap
(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7) void
glBlendColor
(float arg1, float arg2, float arg3, float arg4) void
glBlendEquation
(int arg1) void
glBlendEquationi
(int arg1, int arg2) void
glBlendEquationSeparate
(int arg1, int arg2) void
glBlendEquationSeparatei
(int arg1, int arg2, int arg3) void
glBlendFunc
(int arg1, int arg2) void
glBlendFunci
(int arg1, int arg2, int arg3) void
glBlendFuncSeparate
(int arg1, int arg2, int arg3, int arg4) void
glBlendFuncSeparatei
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glBlitFramebuffer
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) void
glBlitNamedFramebuffer
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12) void
glBufferData
(int arg1, long arg2, Buffer arg3, int arg4) void
glBufferStorage
(int arg1, long arg2, Buffer arg3, int arg4) void
glBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glCallList
(int arg1) void
glCallLists
(int arg1, int arg2, Buffer arg3) int
glCheckFramebufferStatus
(int arg1) int
glCheckNamedFramebufferStatus
(int arg1, int arg2) void
glClampColor
(int arg1, int arg2) void
glClear
(int arg1) void
glClearAccum
(float arg1, float arg2, float arg3, float arg4) void
glClearBufferData
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glClearBufferfi
(int arg1, int arg2, float arg3, int arg4) void
glClearBufferfv
(int arg1, int arg2, float[] arg3) void
glClearBufferfv
(int arg1, int arg2, FloatBuffer arg3) void
glClearBufferiv
(int arg1, int arg2, int[] arg3) void
glClearBufferiv
(int arg1, int arg2, IntBuffer arg3) void
glClearBufferSubData
(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) void
glClearBufferuiv
(int arg1, int arg2, int[] arg3) void
glClearBufferuiv
(int arg1, int arg2, IntBuffer arg3) void
glClearColor
(float arg1, float arg2, float arg3, float arg4) void
glClearDepth
(double arg1) void
glClearDepthf
(float arg1) void
glClearIndex
(float arg1) void
glClearNamedBufferData
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glClearNamedBufferSubData
(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) void
glClearNamedFramebufferfi
(int arg1, int arg2, int arg3, float arg4, int arg5) void
glClearNamedFramebufferfv
(int arg1, int arg2, int arg3, float[] arg4) void
glClearNamedFramebufferfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glClearNamedFramebufferiv
(int arg1, int arg2, int arg3, int[] arg4) void
glClearNamedFramebufferiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glClearNamedFramebufferuiv
(int arg1, int arg2, int arg3, int[] arg4) void
glClearNamedFramebufferuiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glClearStencil
(int arg1) void
glClearTexImage
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glClearTexSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glClientActiveTexture
(int arg1) int
glClientWaitSync
(long arg1, int arg2, long arg3) void
glClipControl
(int arg1, int arg2) void
glClipPlane
(int arg1, double[] arg2) void
glClipPlane
(int arg1, DoubleBuffer arg2) void
glColor3b
(byte arg1, byte arg2, byte arg3) void
glColor3bv
(byte[] arg1) void
glColor3d
(double arg1, double arg2, double arg3) void
glColor3dv
(double[] arg1) void
glColor3dv
(DoubleBuffer arg1) void
glColor3f
(float arg1, float arg2, float arg3) void
glColor3fv
(float[] arg1) void
glColor3fv
(FloatBuffer arg1) void
glColor3i
(int arg1, int arg2, int arg3) void
glColor3iv
(int[] arg1) void
glColor3iv
(IntBuffer arg1) void
glColor3s
(short arg1, short arg2, short arg3) void
glColor3sv
(short[] arg1) void
glColor3sv
(ShortBuffer arg1) void
glColor3ub
(byte arg1, byte arg2, byte arg3) void
glColor3ubv
(byte[] arg1) void
glColor3ui
(int arg1, int arg2, int arg3) void
glColor3uiv
(int[] arg1) void
glColor3uiv
(IntBuffer arg1) void
glColor3us
(short arg1, short arg2, short arg3) void
glColor3usv
(short[] arg1) void
glColor3usv
(ShortBuffer arg1) void
glColor4b
(byte arg1, byte arg2, byte arg3, byte arg4) void
glColor4bv
(byte[] arg1) void
glColor4d
(double arg1, double arg2, double arg3, double arg4) void
glColor4dv
(double[] arg1) void
glColor4dv
(DoubleBuffer arg1) void
glColor4f
(float arg1, float arg2, float arg3, float arg4) void
glColor4fv
(float[] arg1) void
glColor4fv
(FloatBuffer arg1) void
glColor4i
(int arg1, int arg2, int arg3, int arg4) void
glColor4iv
(int[] arg1) void
glColor4iv
(IntBuffer arg1) void
glColor4s
(short arg1, short arg2, short arg3, short arg4) void
glColor4sv
(short[] arg1) void
glColor4sv
(ShortBuffer arg1) void
glColor4ub
(byte arg1, byte arg2, byte arg3, byte arg4) void
glColor4ubv
(byte[] arg1) void
glColor4ui
(int arg1, int arg2, int arg3, int arg4) void
glColor4uiv
(int[] arg1) void
glColor4uiv
(IntBuffer arg1) void
glColor4us
(short arg1, short arg2, short arg3, short arg4) void
glColor4usv
(short[] arg1) void
glColor4usv
(ShortBuffer arg1) void
glColorMask
(boolean arg1, boolean arg2, boolean arg3, boolean arg4) void
glColorMaski
(int arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5) void
glColorMaterial
(int arg1, int arg2) void
glColorP3ui
(int arg1, int arg2) void
glColorP3uiv
(int arg1, int[] arg2) void
glColorP3uiv
(int arg1, IntBuffer arg2) void
glColorP4ui
(int arg1, int arg2) void
glColorP4uiv
(int arg1, int[] arg2) void
glColorP4uiv
(int arg1, IntBuffer arg2) void
glColorPointer
(int arg1, int arg2, int arg3, long arg4) void
glColorPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glCompileShader
(int arg1) void
glCompressedTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glCompressedTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) void
glCompressedTexImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glCompressedTexSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glCompressedTexSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glCompressedTexSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glCompressedTextureSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glCompressedTextureSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glCompressedTextureSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glCopyBufferSubData
(int arg1, int arg2, long arg3, long arg4, long arg5) void
glCopyImageSubData
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15) void
glCopyNamedBufferSubData
(int arg1, int arg2, long arg3, long arg4, long arg5) void
glCopyPixels
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glCopyTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) void
glCopyTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glCopyTexSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glCopyTexSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glCopyTexSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) void
glCopyTextureSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glCopyTextureSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glCopyTextureSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) void
glCreateBuffers
(int arg1, int[] arg2) void
glCreateBuffers
(int arg1, IntBuffer arg2) void
glCreateFramebuffers
(int arg1, int[] arg2) void
glCreateFramebuffers
(int arg1, IntBuffer arg2) int
void
glCreateProgramPipelines
(int arg1, int[] arg2) void
glCreateProgramPipelines
(int arg1, IntBuffer arg2) void
glCreateQueries
(int arg1, int arg2, int[] arg3) void
glCreateQueries
(int arg1, int arg2, IntBuffer arg3) void
glCreateRenderbuffers
(int arg1, int[] arg2) void
glCreateRenderbuffers
(int arg1, IntBuffer arg2) void
glCreateSamplers
(int arg1, int[] arg2) void
glCreateSamplers
(int arg1, IntBuffer arg2) int
glCreateShader
(int arg1) int
glCreateShaderProgramv
(int arg1, int arg2, String[] arg3) void
glCreateTextures
(int arg1, int arg2, int[] arg3) void
glCreateTextures
(int arg1, int arg2, IntBuffer arg3) void
glCreateTransformFeedbacks
(int arg1, int[] arg2) void
glCreateTransformFeedbacks
(int arg1, IntBuffer arg2) void
glCreateVertexArrays
(int arg1, int[] arg2) void
glCreateVertexArrays
(int arg1, IntBuffer arg2) void
glCullFace
(int arg1) void
glDebugMessageCallback
(long arg1, Buffer arg2) void
glDebugMessageControl
(int arg1, int arg2, int arg3, int arg4, int[] arg5, boolean arg6) void
glDebugMessageControl
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, boolean arg6) void
glDebugMessageInsert
(int arg1, int arg2, int arg3, int arg4, int arg5, String arg6) void
glDeleteBuffers
(int arg1, int[] arg2) void
glDeleteBuffers
(int arg1, IntBuffer arg2) void
glDeleteFramebuffers
(int arg1, int[] arg2) void
glDeleteFramebuffers
(int arg1, IntBuffer arg2) void
glDeleteLists
(int arg1, int arg2) void
glDeleteProgram
(int arg1) void
glDeleteProgramPipelines
(int arg1, int[] arg2) void
glDeleteProgramPipelines
(int arg1, IntBuffer arg2) void
glDeleteQueries
(int arg1, int[] arg2) void
glDeleteQueries
(int arg1, IntBuffer arg2) void
glDeleteRenderbuffers
(int arg1, int[] arg2) void
glDeleteRenderbuffers
(int arg1, IntBuffer arg2) void
glDeleteSamplers
(int arg1, int[] arg2) void
glDeleteSamplers
(int arg1, IntBuffer arg2) void
glDeleteShader
(int arg1) void
glDeleteSync
(long arg1) void
glDeleteTextures
(int arg1, int[] arg2) void
glDeleteTextures
(int arg1, IntBuffer arg2) void
glDeleteTransformFeedbacks
(int arg1, int[] arg2) void
glDeleteTransformFeedbacks
(int arg1, IntBuffer arg2) void
glDeleteVertexArrays
(int arg1, int[] arg2) void
glDeleteVertexArrays
(int arg1, IntBuffer arg2) void
glDepthFunc
(int arg1) void
glDepthMask
(boolean arg1) void
glDepthRange
(double arg1, double arg2) void
glDepthRangeArrayv
(int arg1, int arg2, double[] arg3) void
glDepthRangeArrayv
(int arg1, int arg2, DoubleBuffer arg3) void
glDepthRangef
(float arg1, float arg2) void
glDepthRangeIndexed
(int arg1, double arg2, double arg3) void
glDetachShader
(int arg1, int arg2) void
glDisable
(int arg1) void
glDisableClientState
(int arg1) void
glDisablei
(int arg1, int arg2) void
glDisableVertexArrayAttrib
(int arg1, int arg2) void
glDisableVertexAttribArray
(int arg1) void
glDispatchCompute
(int arg1, int arg2, int arg3) void
glDispatchComputeIndirect
(long arg1) void
glDrawArrays
(int arg1, int arg2, int arg3) void
glDrawArraysIndirect
(int arg1, Buffer arg2) void
glDrawArraysInstanced
(int arg1, int arg2, int arg3, int arg4) void
glDrawArraysInstancedBaseInstance
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glDrawBuffer
(int arg1) void
glDrawBuffers
(int arg1, int[] arg2) void
glDrawBuffers
(int arg1, IntBuffer arg2) void
glDrawElements
(int arg1, int arg2, int arg3, long arg4) void
glDrawElements
(int arg1, int arg2, int arg3, Buffer arg4) void
glDrawElementsBaseVertex
(int arg1, int arg2, int arg3, Buffer arg4, int arg5) void
glDrawElementsIndirect
(int arg1, int arg2, Buffer arg3) void
glDrawElementsInstanced
(int arg1, int arg2, int arg3, Buffer arg4, int arg5) void
glDrawElementsInstancedBaseInstance
(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) void
glDrawElementsInstancedBaseVertex
(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) void
glDrawElementsInstancedBaseVertexBaseInstance
(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6, int arg7) void
glDrawPixels
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glDrawRangeElements
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glDrawRangeElementsBaseVertex
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7) void
glDrawTransformFeedback
(int arg1, int arg2) void
glDrawTransformFeedbackInstanced
(int arg1, int arg2, int arg3) void
glDrawTransformFeedbackStream
(int arg1, int arg2, int arg3) void
glDrawTransformFeedbackStreamInstanced
(int arg1, int arg2, int arg3, int arg4) void
glEdgeFlag
(boolean arg1) void
glEdgeFlagPointer
(int arg1, Buffer arg2) void
glEdgeFlagv
(byte[] arg1) void
glEnable
(int arg1) void
glEnableClientState
(int arg1) void
glEnablei
(int arg1, int arg2) void
glEnableVertexArrayAttrib
(int arg1, int arg2) void
glEnableVertexAttribArray
(int arg1) void
glEnd()
void
void
void
glEndQuery
(int arg1) void
glEndQueryIndexed
(int arg1, int arg2) void
void
glEvalCoord1d
(double arg1) void
glEvalCoord1dv
(double[] arg1) void
glEvalCoord1dv
(DoubleBuffer arg1) void
glEvalCoord1f
(float arg1) void
glEvalCoord1fv
(float[] arg1) void
glEvalCoord1fv
(FloatBuffer arg1) void
glEvalCoord2d
(double arg1, double arg2) void
glEvalCoord2dv
(double[] arg1) void
glEvalCoord2dv
(DoubleBuffer arg1) void
glEvalCoord2f
(float arg1, float arg2) void
glEvalCoord2fv
(float[] arg1) void
glEvalCoord2fv
(FloatBuffer arg1) void
glEvalMesh1
(int arg1, int arg2, int arg3) void
glEvalMesh2
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glEvalPoint1
(int arg1) void
glEvalPoint2
(int arg1, int arg2) void
glFeedbackBuffer
(int arg1, int arg2, float[] arg3) void
glFeedbackBuffer
(int arg1, int arg2, FloatBuffer arg3) long
glFenceSync
(int arg1, int arg2) void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange
(int arg1, long arg2, long arg3) void
glFlushMappedNamedBufferRange
(int arg1, long arg2, long arg3) void
glFogCoordd
(double arg1) void
glFogCoorddv
(double[] arg1) void
glFogCoorddv
(DoubleBuffer arg1) void
glFogCoordf
(float arg1) void
glFogCoordfv
(float[] arg1) void
glFogCoordfv
(FloatBuffer arg1) void
glFogCoordPointer
(int arg1, int arg2, Buffer arg3) void
glFogf
(int arg1, float arg2) void
glFogfv
(int arg1, float[] arg2) void
glFogfv
(int arg1, FloatBuffer arg2) void
glFogi
(int arg1, int arg2) void
glFogiv
(int arg1, int[] arg2) void
void
glFramebufferParameteri
(int arg1, int arg2, int arg3) void
glFramebufferRenderbuffer
(int arg1, int arg2, int arg3, int arg4) void
glFramebufferTexture
(int arg1, int arg2, int arg3, int arg4) void
glFramebufferTexture1D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glFramebufferTexture2D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glFramebufferTexture3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glFramebufferTextureLayer
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glFrontFace
(int arg1) void
glFrustum
(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) void
glGenBuffers
(int arg1, int[] arg2) void
glGenBuffers
(int arg1, IntBuffer arg2) void
glGenerateMipmap
(int arg1) void
glGenerateTextureMipmap
(int arg1) void
glGenFramebuffers
(int arg1, int[] arg2) void
glGenFramebuffers
(int arg1, IntBuffer arg2) int
glGenLists
(int arg1) void
glGenProgramPipelines
(int arg1, int[] arg2) void
glGenProgramPipelines
(int arg1, IntBuffer arg2) void
glGenQueries
(int arg1, int[] arg2) void
glGenQueries
(int arg1, IntBuffer arg2) void
glGenRenderbuffers
(int arg1, int[] arg2) void
glGenRenderbuffers
(int arg1, IntBuffer arg2) void
glGenSamplers
(int arg1, int[] arg2) void
glGenSamplers
(int arg1, IntBuffer arg2) void
glGenTextures
(int arg1, int[] arg2) void
glGenTextures
(int arg1, IntBuffer arg2) void
glGenTransformFeedbacks
(int arg1, int[] arg2) void
glGenTransformFeedbacks
(int arg1, IntBuffer arg2) void
glGenVertexArrays
(int arg1, int[] arg2) void
glGenVertexArrays
(int arg1, IntBuffer arg2) void
glGetActiveAtomicCounterBufferiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetActiveAtomicCounterBufferiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetActiveAttrib
(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) void
glGetActiveAttrib
(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) void
glGetActiveSubroutineName
(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) void
glGetActiveSubroutineName
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) void
glGetActiveSubroutineUniformiv
(int arg1, int arg2, int arg3, int arg4, int[] arg5) void
glGetActiveSubroutineUniformiv
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5) void
glGetActiveSubroutineUniformName
(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) void
glGetActiveSubroutineUniformName
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) void
glGetActiveUniform
(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) void
glGetActiveUniform
(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) void
glGetActiveUniformBlockiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetActiveUniformBlockiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetActiveUniformBlockName
(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) void
glGetActiveUniformBlockName
(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) void
glGetActiveUniformName
(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) void
glGetActiveUniformName
(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) void
glGetActiveUniformsiv
(int arg1, int arg2, int[] arg3, int arg4, int[] arg5) void
glGetActiveUniformsiv
(int arg1, int arg2, IntBuffer arg3, int arg4, IntBuffer arg5) void
glGetAttachedShaders
(int arg1, int arg2, int[] arg3, int[] arg4) void
glGetAttachedShaders
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4) int
glGetAttribLocation
(int arg1, String arg2) void
glGetBooleani_v
(int arg1, int arg2, byte[] arg3) void
glGetBooleanv
(int arg1, byte[] arg2) void
glGetBufferParameteri64v
(int arg1, int arg2, long[] arg3) void
glGetBufferParameteri64v
(int arg1, int arg2, LongBuffer arg3) void
glGetBufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetBufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetBufferPointerv
(int arg1, int arg2, ILcdPointerBuffer arg3) void
glGetBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glGetClipPlane
(int arg1, double[] arg2) void
glGetClipPlane
(int arg1, DoubleBuffer arg2) void
glGetCompressedTexImage
(int arg1, int arg2, Buffer arg3) void
glGetCompressedTextureImage
(int arg1, int arg2, int arg3, Buffer arg4) void
glGetCompressedTextureSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) int
glGetDebugMessageLog
(int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5, int[] arg6, int[] arg7, byte[] arg8) int
glGetDebugMessageLog
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, IntBuffer arg7, ByteBuffer arg8) void
glGetDoublei_v
(int arg1, int arg2, double[] arg3) void
glGetDoublei_v
(int arg1, int arg2, DoubleBuffer arg3) void
glGetDoublev
(int arg1, double[] arg2) void
glGetDoublev
(int arg1, DoubleBuffer arg2) int
void
glGetFloati_v
(int arg1, int arg2, float[] arg3) void
glGetFloati_v
(int arg1, int arg2, FloatBuffer arg3) void
glGetFloatv
(int arg1, float[] arg2) void
glGetFloatv
(int arg1, FloatBuffer arg2) int
glGetFragDataIndex
(int arg1, String arg2) int
glGetFragDataLocation
(int arg1, String arg2) void
glGetFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetFramebufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetFramebufferParameteriv
(int arg1, int arg2, IntBuffer arg3) int
void
glGetInteger64i_v
(int arg1, int arg2, long[] arg3) void
glGetInteger64i_v
(int arg1, int arg2, LongBuffer arg3) void
glGetInteger64v
(int arg1, long[] arg2) void
glGetInteger64v
(int arg1, LongBuffer arg2) void
glGetIntegeri_v
(int arg1, int arg2, int[] arg3) void
glGetIntegeri_v
(int arg1, int arg2, IntBuffer arg3) void
glGetIntegerv
(int arg1, int[] arg2) void
glGetIntegerv
(int arg1, IntBuffer arg2) void
glGetInternalformati64v
(int arg1, int arg2, int arg3, int arg4, long[] arg5) void
glGetInternalformati64v
(int arg1, int arg2, int arg3, int arg4, LongBuffer arg5) void
glGetInternalformativ
(int arg1, int arg2, int arg3, int arg4, int[] arg5) void
glGetInternalformativ
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5) void
glGetLightfv
(int arg1, int arg2, float[] arg3) void
glGetLightfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetLightiv
(int arg1, int arg2, int[] arg3) void
glGetLightiv
(int arg1, int arg2, IntBuffer arg3) void
glGetMapdv
(int arg1, int arg2, double[] arg3) void
glGetMapdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetMapfv
(int arg1, int arg2, float[] arg3) void
glGetMapfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetMapiv
(int arg1, int arg2, int[] arg3) void
glGetMapiv
(int arg1, int arg2, IntBuffer arg3) void
glGetMaterialfv
(int arg1, int arg2, float[] arg3) void
glGetMaterialfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetMaterialiv
(int arg1, int arg2, int[] arg3) void
glGetMaterialiv
(int arg1, int arg2, IntBuffer arg3) void
glGetMultisamplefv
(int arg1, int arg2, float[] arg3) void
glGetMultisamplefv
(int arg1, int arg2, FloatBuffer arg3) void
glGetNamedBufferParameteri64v
(int arg1, int arg2, long[] arg3) void
glGetNamedBufferParameteri64v
(int arg1, int arg2, LongBuffer arg3) void
glGetNamedBufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetNamedBufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetNamedBufferPointerv
(int arg1, int arg2, ILcdPointerBuffer arg3) void
glGetNamedBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glGetNamedFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetNamedFramebufferAttachmentParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetNamedFramebufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetNamedFramebufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetNamedRenderbufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetNamedRenderbufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetnColorTable
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glGetnCompressedTexImage
(int arg1, int arg2, int arg3, Buffer arg4) void
glGetnConvolutionFilter
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glGetnHistogram
(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetnMapdv
(int arg1, int arg2, int arg3, double[] arg4) void
glGetnMapdv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glGetnMapfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetnMapfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetnMapiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetnMapiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetnMinmax
(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetnPixelMapfv
(int arg1, int arg2, float[] arg3) void
glGetnPixelMapfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetnPixelMapuiv
(int arg1, int arg2, int[] arg3) void
glGetnPixelMapuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetnPixelMapusv
(int arg1, int arg2, short[] arg3) void
glGetnPixelMapusv
(int arg1, int arg2, ShortBuffer arg3) void
glGetnPolygonStipple
(int arg1, byte[] arg2) void
glGetnSeparableFilter
(int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6, Buffer arg7, Buffer arg8) void
glGetnTexImage
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetnUniformdv
(int arg1, int arg2, int arg3, double[] arg4) void
glGetnUniformdv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glGetnUniformfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetnUniformfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetnUniformiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetnUniformiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetnUniformuiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetnUniformuiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetObjectLabel
(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) void
glGetObjectLabel
(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) void
glGetObjectPtrLabel
(Buffer arg1, int arg2, int[] arg3, byte[] arg4) void
glGetObjectPtrLabel
(Buffer arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetPixelMapfv
(int arg1, float[] arg2) void
glGetPixelMapfv
(int arg1, FloatBuffer arg2) void
glGetPixelMapuiv
(int arg1, int[] arg2) void
glGetPixelMapuiv
(int arg1, IntBuffer arg2) void
glGetPixelMapusv
(int arg1, short[] arg2) void
glGetPixelMapusv
(int arg1, ShortBuffer arg2) void
glGetPointerv
(int arg1, ILcdPointerBuffer arg2) void
glGetPolygonStipple
(byte[] arg1) void
glGetProgramBinary
(int arg1, int arg2, int[] arg3, int[] arg4, Buffer arg5) void
glGetProgramBinary
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, Buffer arg5) void
glGetProgramInfoLog
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetProgramInfoLog
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetProgramInterfaceiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetProgramInterfaceiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetProgramiv
(int arg1, int arg2, int[] arg3) void
glGetProgramiv
(int arg1, int arg2, IntBuffer arg3) void
glGetProgramPipelineInfoLog
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetProgramPipelineInfoLog
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetProgramPipelineiv
(int arg1, int arg2, int[] arg3) void
glGetProgramPipelineiv
(int arg1, int arg2, IntBuffer arg3) int
glGetProgramResourceIndex
(int arg1, int arg2, String arg3) void
glGetProgramResourceiv
(int arg1, int arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int[] arg8) void
glGetProgramResourceiv
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, int arg6, IntBuffer arg7, IntBuffer arg8) int
glGetProgramResourceLocation
(int arg1, int arg2, String arg3) int
glGetProgramResourceLocationIndex
(int arg1, int arg2, String arg3) void
glGetProgramResourceName
(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) void
glGetProgramResourceName
(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) void
glGetProgramStageiv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetProgramStageiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetQueryBufferObjecti64v
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryBufferObjectiv
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryBufferObjectui64v
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryBufferObjectuiv
(int arg1, int arg2, int arg3, long arg4) void
glGetQueryIndexediv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetQueryIndexediv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetQueryiv
(int arg1, int arg2, int[] arg3) void
glGetQueryiv
(int arg1, int arg2, IntBuffer arg3) void
glGetQueryObjecti64v
(int arg1, int arg2, long[] arg3) void
glGetQueryObjecti64v
(int arg1, int arg2, LongBuffer arg3) void
glGetQueryObjectiv
(int arg1, int arg2, int[] arg3) void
glGetQueryObjectiv
(int arg1, int arg2, IntBuffer arg3) void
glGetQueryObjectui64v
(int arg1, int arg2, long[] arg3) void
glGetQueryObjectui64v
(int arg1, int arg2, LongBuffer arg3) void
glGetQueryObjectuiv
(int arg1, int arg2, int[] arg3) void
glGetQueryObjectuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetRenderbufferParameteriv
(int arg1, int arg2, int[] arg3) void
glGetRenderbufferParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetSamplerParameterfv
(int arg1, int arg2, float[] arg3) void
glGetSamplerParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetSamplerParameterIiv
(int arg1, int arg2, int[] arg3) void
glGetSamplerParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetSamplerParameterIuiv
(int arg1, int arg2, int[] arg3) void
glGetSamplerParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetSamplerParameteriv
(int arg1, int arg2, int[] arg3) void
glGetSamplerParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetShaderInfoLog
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetShaderInfoLog
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) void
glGetShaderiv
(int arg1, int arg2, int[] arg3) void
glGetShaderiv
(int arg1, int arg2, IntBuffer arg3) void
glGetShaderPrecisionFormat
(int arg1, int arg2, int[] arg3, int[] arg4) void
glGetShaderPrecisionFormat
(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4) void
glGetShaderSource
(int arg1, int arg2, int[] arg3, byte[] arg4) void
glGetShaderSource
(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4) glGetString
(int arg1) glGetStringi
(int arg1, int arg2) int
glGetSubroutineIndex
(int arg1, int arg2, String arg3) int
glGetSubroutineUniformLocation
(int arg1, int arg2, String arg3) void
glGetSynciv
(long arg1, int arg2, int arg3, int[] arg4, int[] arg5) void
glGetSynciv
(long arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5) void
glGetTexEnvfv
(int arg1, int arg2, float[] arg3) void
glGetTexEnvfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTexEnviv
(int arg1, int arg2, int[] arg3) void
glGetTexEnviv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexGendv
(int arg1, int arg2, double[] arg3) void
glGetTexGendv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetTexGenfv
(int arg1, int arg2, float[] arg3) void
glGetTexGenfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTexGeniv
(int arg1, int arg2, int[] arg3) void
glGetTexGeniv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexImage
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glGetTexLevelParameterfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetTexLevelParameterfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetTexLevelParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetTexLevelParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetTexParameterfv
(int arg1, int arg2, float[] arg3) void
glGetTexParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTexParameterIiv
(int arg1, int arg2, int[] arg3) void
glGetTexParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexParameterIuiv
(int arg1, int arg2, int[] arg3) void
glGetTexParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTexParameteriv
(int arg1, int arg2, int[] arg3) void
glGetTexParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureImage
(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6) void
glGetTextureLevelParameterfv
(int arg1, int arg2, int arg3, float[] arg4) void
glGetTextureLevelParameterfv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glGetTextureLevelParameteriv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetTextureLevelParameteriv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetTextureParameterfv
(int arg1, int arg2, float[] arg3) void
glGetTextureParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetTextureParameterIiv
(int arg1, int arg2, int[] arg3) void
glGetTextureParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureParameterIuiv
(int arg1, int arg2, int[] arg3) void
glGetTextureParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureParameteriv
(int arg1, int arg2, int[] arg3) void
glGetTextureParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glGetTextureSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12) void
glGetTransformFeedbacki_v
(int arg1, int arg2, int arg3, int[] arg4) void
glGetTransformFeedbacki_v
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetTransformFeedbacki64_v
(int arg1, int arg2, int arg3, long[] arg4) void
glGetTransformFeedbacki64_v
(int arg1, int arg2, int arg3, LongBuffer arg4) void
glGetTransformFeedbackiv
(int arg1, int arg2, int[] arg3) void
glGetTransformFeedbackiv
(int arg1, int arg2, IntBuffer arg3) void
glGetTransformFeedbackVarying
(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) void
glGetTransformFeedbackVarying
(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) int
glGetUniformBlockIndex
(int arg1, String arg2) void
glGetUniformdv
(int arg1, int arg2, double[] arg3) void
glGetUniformdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetUniformfv
(int arg1, int arg2, float[] arg3) void
glGetUniformfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetUniformIndices
(int arg1, int arg2, String[] arg3, int[] arg4) void
glGetUniformIndices
(int arg1, int arg2, String[] arg3, IntBuffer arg4) void
glGetUniformiv
(int arg1, int arg2, int[] arg3) void
glGetUniformiv
(int arg1, int arg2, IntBuffer arg3) int
glGetUniformLocation
(int arg1, String arg2) void
glGetUniformSubroutineuiv
(int arg1, int arg2, int[] arg3) void
glGetUniformSubroutineuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetUniformuiv
(int arg1, int arg2, int[] arg3) void
glGetUniformuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexArrayIndexed64iv
(int arg1, int arg2, int arg3, long[] arg4) void
glGetVertexArrayIndexed64iv
(int arg1, int arg2, int arg3, LongBuffer arg4) void
glGetVertexArrayIndexediv
(int arg1, int arg2, int arg3, int[] arg4) void
glGetVertexArrayIndexediv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glGetVertexArrayiv
(int arg1, int arg2, int[] arg3) void
glGetVertexArrayiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribdv
(int arg1, int arg2, double[] arg3) void
glGetVertexAttribdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetVertexAttribfv
(int arg1, int arg2, float[] arg3) void
glGetVertexAttribfv
(int arg1, int arg2, FloatBuffer arg3) void
glGetVertexAttribIiv
(int arg1, int arg2, int[] arg3) void
glGetVertexAttribIiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribIuiv
(int arg1, int arg2, int[] arg3) void
glGetVertexAttribIuiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribiv
(int arg1, int arg2, int[] arg3) void
glGetVertexAttribiv
(int arg1, int arg2, IntBuffer arg3) void
glGetVertexAttribLdv
(int arg1, int arg2, double[] arg3) void
glGetVertexAttribLdv
(int arg1, int arg2, DoubleBuffer arg3) void
glGetVertexAttribPointerv
(int arg1, int arg2, ILcdPointerBuffer arg3) void
glHint
(int arg1, int arg2) void
glIndexd
(double arg1) void
glIndexdv
(double[] arg1) void
glIndexdv
(DoubleBuffer arg1) void
glIndexf
(float arg1) void
glIndexfv
(float[] arg1) void
glIndexfv
(FloatBuffer arg1) void
glIndexi
(int arg1) void
glIndexiv
(int[] arg1) void
void
glIndexMask
(int arg1) void
glIndexPointer
(int arg1, int arg2, Buffer arg3) void
glIndexs
(short arg1) void
glIndexsv
(short[] arg1) void
glIndexsv
(ShortBuffer arg1) void
glIndexub
(byte arg1) void
glIndexubv
(byte[] arg1) void
void
glInterleavedArrays
(int arg1, int arg2, long arg3) void
glInterleavedArrays
(int arg1, int arg2, Buffer arg3) void
glInvalidateBufferData
(int arg1) void
glInvalidateBufferSubData
(int arg1, long arg2, long arg3) void
glInvalidateFramebuffer
(int arg1, int arg2, int[] arg3) void
glInvalidateFramebuffer
(int arg1, int arg2, IntBuffer arg3) void
glInvalidateNamedFramebufferData
(int arg1, int arg2, int[] arg3) void
glInvalidateNamedFramebufferData
(int arg1, int arg2, IntBuffer arg3) void
glInvalidateNamedFramebufferSubData
(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateNamedFramebufferSubData
(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateSubFramebuffer
(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateSubFramebuffer
(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) void
glInvalidateTexImage
(int arg1, int arg2) void
glInvalidateTexSubImage
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) boolean
glIsBuffer
(int arg1) boolean
glIsEnabled
(int arg1) boolean
glIsEnabledi
(int arg1, int arg2) boolean
glIsFramebuffer
(int arg1) boolean
glIsList
(int arg1) boolean
glIsProgram
(int arg1) boolean
glIsProgramPipeline
(int arg1) boolean
glIsQuery
(int arg1) boolean
glIsRenderbuffer
(int arg1) boolean
glIsSampler
(int arg1) boolean
glIsShader
(int arg1) boolean
glIsSync
(long arg1) boolean
glIsTexture
(int arg1) boolean
glIsTransformFeedback
(int arg1) boolean
glIsVertexArray
(int arg1) void
glLightf
(int arg1, int arg2, float arg3) void
glLightfv
(int arg1, int arg2, float[] arg3) void
glLightfv
(int arg1, int arg2, FloatBuffer arg3) void
glLighti
(int arg1, int arg2, int arg3) void
glLightiv
(int arg1, int arg2, int[] arg3) void
void
glLightModelf
(int arg1, float arg2) void
glLightModelfv
(int arg1, float[] arg2) void
glLightModelfv
(int arg1, FloatBuffer arg2) void
glLightModeli
(int arg1, int arg2) void
glLightModeliv
(int arg1, int[] arg2) void
glLightModeliv
(int arg1, IntBuffer arg2) void
glLineStipple
(int arg1, short arg2) void
glLineWidth
(float arg1) void
glLinkProgram
(int arg1) void
glListBase
(int arg1) void
void
glLoadMatrixd
(double[] arg1) void
glLoadMatrixd
(DoubleBuffer arg1) void
glLoadMatrixf
(float[] arg1) void
glLoadMatrixf
(FloatBuffer arg1) void
glLoadName
(int arg1) void
glLoadTransposeMatrixd
(double[] arg1) void
void
glLoadTransposeMatrixf
(float[] arg1) void
void
glLogicOp
(int arg1) void
glMap1d
(int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6) void
glMap1d
(int arg1, double arg2, double arg3, int arg4, int arg5, DoubleBuffer arg6) void
glMap1f
(int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6) void
glMap1f
(int arg1, float arg2, float arg3, int arg4, int arg5, FloatBuffer arg6) void
glMap2d
(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10) void
glMap2d
(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10) void
glMap2f
(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10) void
glMap2f
(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10) glMapBuffer
(int arg1, int arg2) glMapBufferRange
(int arg1, long arg2, long arg3, int arg4) void
glMapGrid1d
(int arg1, double arg2, double arg3) void
glMapGrid1f
(int arg1, float arg2, float arg3) void
glMapGrid2d
(int arg1, double arg2, double arg3, int arg4, double arg5, double arg6) void
glMapGrid2f
(int arg1, float arg2, float arg3, int arg4, float arg5, float arg6) glMapNamedBuffer
(int arg1, int arg2) glMapNamedBufferRange
(int arg1, long arg2, long arg3, int arg4) void
glMaterialf
(int arg1, int arg2, float arg3) void
glMaterialfv
(int arg1, int arg2, float[] arg3) void
glMaterialfv
(int arg1, int arg2, FloatBuffer arg3) void
glMateriali
(int arg1, int arg2, int arg3) void
glMaterialiv
(int arg1, int arg2, int[] arg3) void
glMaterialiv
(int arg1, int arg2, IntBuffer arg3) void
glMatrixMode
(int arg1) void
glMemoryBarrier
(int arg1) void
glMemoryBarrierByRegion
(int arg1) void
glMinSampleShading
(float arg1) void
glMultiDrawArrays
(int arg1, int[] arg2, int[] arg3, int arg4) void
glMultiDrawArrays
(int arg1, IntBuffer arg2, IntBuffer arg3, int arg4) void
glMultiDrawArraysIndirect
(int arg1, Buffer arg2, int arg3, int arg4) void
glMultiDrawArraysIndirectCount
(int arg1, Buffer arg2, long arg3, int arg4, int arg5) void
glMultiDrawElements
(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5) void
glMultiDrawElements
(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) void
glMultiDrawElementsBaseVertex
(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) void
glMultiDrawElementsBaseVertex
(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) void
glMultiDrawElementsIndirect
(int arg1, int arg2, Buffer arg3, int arg4, int arg5) void
glMultiDrawElementsIndirectCount
(int arg1, int arg2, Buffer arg3, long arg4, int arg5, int arg6) void
glMultiTexCoord1d
(int arg1, double arg2) void
glMultiTexCoord1dv
(int arg1, double[] arg2) void
glMultiTexCoord1dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord1f
(int arg1, float arg2) void
glMultiTexCoord1fv
(int arg1, float[] arg2) void
glMultiTexCoord1fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord1i
(int arg1, int arg2) void
glMultiTexCoord1iv
(int arg1, int[] arg2) void
glMultiTexCoord1iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord1s
(int arg1, short arg2) void
glMultiTexCoord1sv
(int arg1, short[] arg2) void
glMultiTexCoord1sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoord2d
(int arg1, double arg2, double arg3) void
glMultiTexCoord2dv
(int arg1, double[] arg2) void
glMultiTexCoord2dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord2f
(int arg1, float arg2, float arg3) void
glMultiTexCoord2fv
(int arg1, float[] arg2) void
glMultiTexCoord2fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord2i
(int arg1, int arg2, int arg3) void
glMultiTexCoord2iv
(int arg1, int[] arg2) void
glMultiTexCoord2iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord2s
(int arg1, short arg2, short arg3) void
glMultiTexCoord2sv
(int arg1, short[] arg2) void
glMultiTexCoord2sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoord3d
(int arg1, double arg2, double arg3, double arg4) void
glMultiTexCoord3dv
(int arg1, double[] arg2) void
glMultiTexCoord3dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord3f
(int arg1, float arg2, float arg3, float arg4) void
glMultiTexCoord3fv
(int arg1, float[] arg2) void
glMultiTexCoord3fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord3i
(int arg1, int arg2, int arg3, int arg4) void
glMultiTexCoord3iv
(int arg1, int[] arg2) void
glMultiTexCoord3iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord3s
(int arg1, short arg2, short arg3, short arg4) void
glMultiTexCoord3sv
(int arg1, short[] arg2) void
glMultiTexCoord3sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoord4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glMultiTexCoord4dv
(int arg1, double[] arg2) void
glMultiTexCoord4dv
(int arg1, DoubleBuffer arg2) void
glMultiTexCoord4f
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glMultiTexCoord4fv
(int arg1, float[] arg2) void
glMultiTexCoord4fv
(int arg1, FloatBuffer arg2) void
glMultiTexCoord4i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glMultiTexCoord4iv
(int arg1, int[] arg2) void
glMultiTexCoord4iv
(int arg1, IntBuffer arg2) void
glMultiTexCoord4s
(int arg1, short arg2, short arg3, short arg4, short arg5) void
glMultiTexCoord4sv
(int arg1, short[] arg2) void
glMultiTexCoord4sv
(int arg1, ShortBuffer arg2) void
glMultiTexCoordP1ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP1uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP1uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultiTexCoordP2ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP2uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP2uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultiTexCoordP3ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP3uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP3uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultiTexCoordP4ui
(int arg1, int arg2, int arg3) void
glMultiTexCoordP4uiv
(int arg1, int arg2, int[] arg3) void
glMultiTexCoordP4uiv
(int arg1, int arg2, IntBuffer arg3) void
glMultMatrixd
(double[] arg1) void
glMultMatrixd
(DoubleBuffer arg1) void
glMultMatrixf
(float[] arg1) void
glMultMatrixf
(FloatBuffer arg1) void
glMultTransposeMatrixd
(double[] arg1) void
void
glMultTransposeMatrixf
(float[] arg1) void
void
glNamedBufferData
(int arg1, long arg2, Buffer arg3, int arg4) void
glNamedBufferStorage
(int arg1, long arg2, Buffer arg3, int arg4) void
glNamedBufferSubData
(int arg1, long arg2, long arg3, Buffer arg4) void
glNamedFramebufferDrawBuffer
(int arg1, int arg2) void
glNamedFramebufferDrawBuffers
(int arg1, int arg2, int[] arg3) void
glNamedFramebufferDrawBuffers
(int arg1, int arg2, IntBuffer arg3) void
glNamedFramebufferParameteri
(int arg1, int arg2, int arg3) void
glNamedFramebufferReadBuffer
(int arg1, int arg2) void
glNamedFramebufferRenderbuffer
(int arg1, int arg2, int arg3, int arg4) void
glNamedFramebufferTexture
(int arg1, int arg2, int arg3, int arg4) void
glNamedFramebufferTextureLayer
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glNamedRenderbufferStorage
(int arg1, int arg2, int arg3, int arg4) void
glNamedRenderbufferStorageMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glNewList
(int arg1, int arg2) void
glNormal3b
(byte arg1, byte arg2, byte arg3) void
glNormal3bv
(byte[] arg1) void
glNormal3d
(double arg1, double arg2, double arg3) void
glNormal3dv
(double[] arg1) void
glNormal3dv
(DoubleBuffer arg1) void
glNormal3f
(float arg1, float arg2, float arg3) void
glNormal3fv
(float[] arg1) void
glNormal3fv
(FloatBuffer arg1) void
glNormal3i
(int arg1, int arg2, int arg3) void
glNormal3iv
(int[] arg1) void
glNormal3iv
(IntBuffer arg1) void
glNormal3s
(short arg1, short arg2, short arg3) void
glNormal3sv
(short[] arg1) void
glNormal3sv
(ShortBuffer arg1) void
glNormalP3ui
(int arg1, int arg2) void
glNormalP3uiv
(int arg1, int[] arg2) void
glNormalP3uiv
(int arg1, IntBuffer arg2) void
glNormalPointer
(int arg1, int arg2, long arg3) void
glNormalPointer
(int arg1, int arg2, Buffer arg3) void
glObjectLabel
(int arg1, int arg2, int arg3, String arg4) void
glObjectPtrLabel
(Buffer arg1, int arg2, String arg3) void
glOrtho
(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) void
glPassThrough
(float arg1) void
glPatchParameterfv
(int arg1, float[] arg2) void
glPatchParameterfv
(int arg1, FloatBuffer arg2) void
glPatchParameteri
(int arg1, int arg2) void
void
glPixelMapfv
(int arg1, int arg2, float[] arg3) void
glPixelMapfv
(int arg1, int arg2, FloatBuffer arg3) void
glPixelMapuiv
(int arg1, int arg2, int[] arg3) void
glPixelMapuiv
(int arg1, int arg2, IntBuffer arg3) void
glPixelMapusv
(int arg1, int arg2, short[] arg3) void
glPixelMapusv
(int arg1, int arg2, ShortBuffer arg3) void
glPixelStoref
(int arg1, float arg2) void
glPixelStorei
(int arg1, int arg2) void
glPixelTransferf
(int arg1, float arg2) void
glPixelTransferi
(int arg1, int arg2) void
glPixelZoom
(float arg1, float arg2) void
glPointParameterf
(int arg1, float arg2) void
glPointParameterfv
(int arg1, float[] arg2) void
glPointParameterfv
(int arg1, FloatBuffer arg2) void
glPointParameteri
(int arg1, int arg2) void
glPointParameteriv
(int arg1, int[] arg2) void
glPointParameteriv
(int arg1, IntBuffer arg2) void
glPointSize
(float arg1) void
glPolygonMode
(int arg1, int arg2) void
glPolygonOffset
(float arg1, float arg2) void
glPolygonOffsetClamp
(float arg1, float arg2, float arg3) void
glPolygonStipple
(byte[] arg1) void
void
void
void
void
void
glPrimitiveRestartIndex
(int arg1) void
glPrioritizeTextures
(int arg1, int[] arg2, float[] arg3) void
glPrioritizeTextures
(int arg1, IntBuffer arg2, FloatBuffer arg3) void
glProgramBinary
(int arg1, int arg2, Buffer arg3, int arg4) void
glProgramParameteri
(int arg1, int arg2, int arg3) void
glProgramUniform1d
(int arg1, int arg2, double arg3) void
glProgramUniform1dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform1dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform1f
(int arg1, int arg2, float arg3) void
glProgramUniform1fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform1fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform1i
(int arg1, int arg2, int arg3) void
glProgramUniform1iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform1iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform1ui
(int arg1, int arg2, int arg3) void
glProgramUniform1uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform1uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform2d
(int arg1, int arg2, double arg3, double arg4) void
glProgramUniform2dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform2dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform2f
(int arg1, int arg2, float arg3, float arg4) void
glProgramUniform2fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform2fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform2i
(int arg1, int arg2, int arg3, int arg4) void
glProgramUniform2iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform2iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform2ui
(int arg1, int arg2, int arg3, int arg4) void
glProgramUniform2uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform2uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform3d
(int arg1, int arg2, double arg3, double arg4, double arg5) void
glProgramUniform3dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform3dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform3f
(int arg1, int arg2, float arg3, float arg4, float arg5) void
glProgramUniform3fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform3fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform3i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glProgramUniform3iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform3iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform3ui
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glProgramUniform3uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform3uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform4d
(int arg1, int arg2, double arg3, double arg4, double arg5, double arg6) void
glProgramUniform4dv
(int arg1, int arg2, int arg3, double[] arg4) void
glProgramUniform4dv
(int arg1, int arg2, int arg3, DoubleBuffer arg4) void
glProgramUniform4f
(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6) void
glProgramUniform4fv
(int arg1, int arg2, int arg3, float[] arg4) void
glProgramUniform4fv
(int arg1, int arg2, int arg3, FloatBuffer arg4) void
glProgramUniform4i
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glProgramUniform4iv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform4iv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniform4ui
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glProgramUniform4uiv
(int arg1, int arg2, int arg3, int[] arg4) void
glProgramUniform4uiv
(int arg1, int arg2, int arg3, IntBuffer arg4) void
glProgramUniformMatrix2dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix2dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix2fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix2fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix2x3dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix2x3dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix2x3fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix2x3fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix2x4dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix2x4dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix2x4fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix2x4fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix3dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix3dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix3fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix3fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix3x2dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix3x2dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix3x2fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix3x2fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix3x4dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix3x4dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix3x4fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix3x4fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix4dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix4dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix4fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix4fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix4x2dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix4x2dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix4x2fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix4x2fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProgramUniformMatrix4x3dv
(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) void
glProgramUniformMatrix4x3dv
(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) void
glProgramUniformMatrix4x3fv
(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) void
glProgramUniformMatrix4x3fv
(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) void
glProvokingVertex
(int arg1) void
glPushAttrib
(int arg1) void
glPushClientAttrib
(int arg1) void
glPushDebugGroup
(int arg1, int arg2, int arg3, String arg4) void
void
glPushName
(int arg1) void
glQueryCounter
(int arg1, int arg2) void
glRasterPos2d
(double arg1, double arg2) void
glRasterPos2dv
(double[] arg1) void
glRasterPos2dv
(DoubleBuffer arg1) void
glRasterPos2f
(float arg1, float arg2) void
glRasterPos2fv
(float[] arg1) void
glRasterPos2fv
(FloatBuffer arg1) void
glRasterPos2i
(int arg1, int arg2) void
glRasterPos2iv
(int[] arg1) void
glRasterPos2iv
(IntBuffer arg1) void
glRasterPos2s
(short arg1, short arg2) void
glRasterPos2sv
(short[] arg1) void
glRasterPos2sv
(ShortBuffer arg1) void
glRasterPos3d
(double arg1, double arg2, double arg3) void
glRasterPos3dv
(double[] arg1) void
glRasterPos3dv
(DoubleBuffer arg1) void
glRasterPos3f
(float arg1, float arg2, float arg3) void
glRasterPos3fv
(float[] arg1) void
glRasterPos3fv
(FloatBuffer arg1) void
glRasterPos3i
(int arg1, int arg2, int arg3) void
glRasterPos3iv
(int[] arg1) void
glRasterPos3iv
(IntBuffer arg1) void
glRasterPos3s
(short arg1, short arg2, short arg3) void
glRasterPos3sv
(short[] arg1) void
glRasterPos3sv
(ShortBuffer arg1) void
glRasterPos4d
(double arg1, double arg2, double arg3, double arg4) void
glRasterPos4dv
(double[] arg1) void
glRasterPos4dv
(DoubleBuffer arg1) void
glRasterPos4f
(float arg1, float arg2, float arg3, float arg4) void
glRasterPos4fv
(float[] arg1) void
glRasterPos4fv
(FloatBuffer arg1) void
glRasterPos4i
(int arg1, int arg2, int arg3, int arg4) void
glRasterPos4iv
(int[] arg1) void
glRasterPos4iv
(IntBuffer arg1) void
glRasterPos4s
(short arg1, short arg2, short arg3, short arg4) void
glRasterPos4sv
(short[] arg1) void
glRasterPos4sv
(ShortBuffer arg1) void
glReadBuffer
(int arg1) void
glReadnPixels
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) void
glReadPixels
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) void
glReadPixels
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glRectd
(double arg1, double arg2, double arg3, double arg4) void
glRectdv
(double[] arg1, double[] arg2) void
glRectdv
(DoubleBuffer arg1, DoubleBuffer arg2) void
glRectf
(float arg1, float arg2, float arg3, float arg4) void
glRectfv
(float[] arg1, float[] arg2) void
glRectfv
(FloatBuffer arg1, FloatBuffer arg2) void
glRecti
(int arg1, int arg2, int arg3, int arg4) void
glRectiv
(int[] arg1, int[] arg2) void
void
glRects
(short arg1, short arg2, short arg3, short arg4) void
glRectsv
(short[] arg1, short[] arg2) void
glRectsv
(ShortBuffer arg1, ShortBuffer arg2) void
void
glRenderbufferStorage
(int arg1, int arg2, int arg3, int arg4) void
glRenderbufferStorageMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5) int
glRenderMode
(int arg1) void
void
glRotated
(double arg1, double arg2, double arg3, double arg4) void
glRotatef
(float arg1, float arg2, float arg3, float arg4) void
glSampleCoverage
(float arg1, boolean arg2) void
glSampleMaski
(int arg1, int arg2) void
glSamplerParameterf
(int arg1, int arg2, float arg3) void
glSamplerParameterfv
(int arg1, int arg2, float[] arg3) void
glSamplerParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glSamplerParameteri
(int arg1, int arg2, int arg3) void
glSamplerParameterIiv
(int arg1, int arg2, int[] arg3) void
glSamplerParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glSamplerParameterIuiv
(int arg1, int arg2, int[] arg3) void
glSamplerParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glSamplerParameteriv
(int arg1, int arg2, int[] arg3) void
glSamplerParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glScaled
(double arg1, double arg2, double arg3) void
glScalef
(float arg1, float arg2, float arg3) void
glScissor
(int arg1, int arg2, int arg3, int arg4) void
glScissorArrayv
(int arg1, int arg2, int[] arg3) void
glScissorArrayv
(int arg1, int arg2, IntBuffer arg3) void
glScissorIndexed
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glScissorIndexedv
(int arg1, int[] arg2) void
glScissorIndexedv
(int arg1, IntBuffer arg2) void
glSecondaryColor3b
(byte arg1, byte arg2, byte arg3) void
glSecondaryColor3bv
(byte[] arg1) void
glSecondaryColor3d
(double arg1, double arg2, double arg3) void
glSecondaryColor3dv
(double[] arg1) void
void
glSecondaryColor3f
(float arg1, float arg2, float arg3) void
glSecondaryColor3fv
(float[] arg1) void
void
glSecondaryColor3i
(int arg1, int arg2, int arg3) void
glSecondaryColor3iv
(int[] arg1) void
glSecondaryColor3iv
(IntBuffer arg1) void
glSecondaryColor3s
(short arg1, short arg2, short arg3) void
glSecondaryColor3sv
(short[] arg1) void
void
glSecondaryColor3ub
(byte arg1, byte arg2, byte arg3) void
glSecondaryColor3ubv
(byte[] arg1) void
glSecondaryColor3ui
(int arg1, int arg2, int arg3) void
glSecondaryColor3uiv
(int[] arg1) void
void
glSecondaryColor3us
(short arg1, short arg2, short arg3) void
glSecondaryColor3usv
(short[] arg1) void
void
glSecondaryColorP3ui
(int arg1, int arg2) void
glSecondaryColorP3uiv
(int arg1, int[] arg2) void
glSecondaryColorP3uiv
(int arg1, IntBuffer arg2) void
glSecondaryColorPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glSelectBuffer
(int arg1, int[] arg2) void
glSelectBuffer
(int arg1, IntBuffer arg2) void
glShadeModel
(int arg1) void
glShaderBinary
(int arg1, int[] arg2, int arg3, Buffer arg4, int arg5) void
glShaderBinary
(int arg1, IntBuffer arg2, int arg3, Buffer arg4, int arg5) void
glShaderSource
(int arg1, int arg2, String[] arg3, int[] arg4) void
glShaderSource
(int arg1, int arg2, String[] arg3, IntBuffer arg4) void
glShaderStorageBlockBinding
(int arg1, int arg2, int arg3) void
glSpecializeShader
(int arg1, String arg2, int arg3, int[] arg4, int[] arg5) void
glSpecializeShader
(int arg1, String arg2, int arg3, IntBuffer arg4, IntBuffer arg5) void
glStencilFunc
(int arg1, int arg2, int arg3) void
glStencilFuncSeparate
(int arg1, int arg2, int arg3, int arg4) void
glStencilMask
(int arg1) void
glStencilMaskSeparate
(int arg1, int arg2) void
glStencilOp
(int arg1, int arg2, int arg3) void
glStencilOpSeparate
(int arg1, int arg2, int arg3, int arg4) void
glTexBuffer
(int arg1, int arg2, int arg3) void
glTexBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glTexCoord1d
(double arg1) void
glTexCoord1dv
(double[] arg1) void
glTexCoord1dv
(DoubleBuffer arg1) void
glTexCoord1f
(float arg1) void
glTexCoord1fv
(float[] arg1) void
glTexCoord1fv
(FloatBuffer arg1) void
glTexCoord1i
(int arg1) void
glTexCoord1iv
(int[] arg1) void
glTexCoord1iv
(IntBuffer arg1) void
glTexCoord1s
(short arg1) void
glTexCoord1sv
(short[] arg1) void
glTexCoord1sv
(ShortBuffer arg1) void
glTexCoord2d
(double arg1, double arg2) void
glTexCoord2dv
(double[] arg1) void
glTexCoord2dv
(DoubleBuffer arg1) void
glTexCoord2f
(float arg1, float arg2) void
glTexCoord2fv
(float[] arg1) void
glTexCoord2fv
(FloatBuffer arg1) void
glTexCoord2i
(int arg1, int arg2) void
glTexCoord2iv
(int[] arg1) void
glTexCoord2iv
(IntBuffer arg1) void
glTexCoord2s
(short arg1, short arg2) void
glTexCoord2sv
(short[] arg1) void
glTexCoord2sv
(ShortBuffer arg1) void
glTexCoord3d
(double arg1, double arg2, double arg3) void
glTexCoord3dv
(double[] arg1) void
glTexCoord3dv
(DoubleBuffer arg1) void
glTexCoord3f
(float arg1, float arg2, float arg3) void
glTexCoord3fv
(float[] arg1) void
glTexCoord3fv
(FloatBuffer arg1) void
glTexCoord3i
(int arg1, int arg2, int arg3) void
glTexCoord3iv
(int[] arg1) void
glTexCoord3iv
(IntBuffer arg1) void
glTexCoord3s
(short arg1, short arg2, short arg3) void
glTexCoord3sv
(short[] arg1) void
glTexCoord3sv
(ShortBuffer arg1) void
glTexCoord4d
(double arg1, double arg2, double arg3, double arg4) void
glTexCoord4dv
(double[] arg1) void
glTexCoord4dv
(DoubleBuffer arg1) void
glTexCoord4f
(float arg1, float arg2, float arg3, float arg4) void
glTexCoord4fv
(float[] arg1) void
glTexCoord4fv
(FloatBuffer arg1) void
glTexCoord4i
(int arg1, int arg2, int arg3, int arg4) void
glTexCoord4iv
(int[] arg1) void
glTexCoord4iv
(IntBuffer arg1) void
glTexCoord4s
(short arg1, short arg2, short arg3, short arg4) void
glTexCoord4sv
(short[] arg1) void
glTexCoord4sv
(ShortBuffer arg1) void
glTexCoordP1ui
(int arg1, int arg2) void
glTexCoordP1uiv
(int arg1, int[] arg2) void
glTexCoordP1uiv
(int arg1, IntBuffer arg2) void
glTexCoordP2ui
(int arg1, int arg2) void
glTexCoordP2uiv
(int arg1, int[] arg2) void
glTexCoordP2uiv
(int arg1, IntBuffer arg2) void
glTexCoordP3ui
(int arg1, int arg2) void
glTexCoordP3uiv
(int arg1, int[] arg2) void
glTexCoordP3uiv
(int arg1, IntBuffer arg2) void
glTexCoordP4ui
(int arg1, int arg2) void
glTexCoordP4uiv
(int arg1, int[] arg2) void
glTexCoordP4uiv
(int arg1, IntBuffer arg2) void
glTexCoordPointer
(int arg1, int arg2, int arg3, long arg4) void
glTexCoordPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glTexEnvf
(int arg1, int arg2, float arg3) void
glTexEnvfv
(int arg1, int arg2, float[] arg3) void
glTexEnvfv
(int arg1, int arg2, FloatBuffer arg3) void
glTexEnvi
(int arg1, int arg2, int arg3) void
glTexEnviv
(int arg1, int arg2, int[] arg3) void
glTexEnviv
(int arg1, int arg2, IntBuffer arg3) void
glTexGend
(int arg1, int arg2, double arg3) void
glTexGendv
(int arg1, int arg2, double[] arg3) void
glTexGendv
(int arg1, int arg2, DoubleBuffer arg3) void
glTexGenf
(int arg1, int arg2, float arg3) void
glTexGenfv
(int arg1, int arg2, float[] arg3) void
glTexGenfv
(int arg1, int arg2, FloatBuffer arg3) void
glTexGeni
(int arg1, int arg2, int arg3) void
glTexGeniv
(int arg1, int arg2, int[] arg3) void
glTexGeniv
(int arg1, int arg2, IntBuffer arg3) void
glTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) void
glTexImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) void
glTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) void
glTexImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glTexImage2DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) void
glTexImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) void
glTexImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) void
glTexImage3DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) void
glTexParameterf
(int arg1, int arg2, float arg3) void
glTexParameterfv
(int arg1, int arg2, float[] arg3) void
glTexParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glTexParameteri
(int arg1, int arg2, int arg3) void
glTexParameterIiv
(int arg1, int arg2, int[] arg3) void
glTexParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glTexParameterIuiv
(int arg1, int arg2, int[] arg3) void
glTexParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glTexParameteriv
(int arg1, int arg2, int[] arg3) void
glTexParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glTexStorage1D
(int arg1, int arg2, int arg3, int arg4) void
glTexStorage2D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glTexStorage2DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) void
glTexStorage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glTexStorage3DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) void
glTexSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glTexSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glTexSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
void
glTextureBuffer
(int arg1, int arg2, int arg3) void
glTextureBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glTextureParameterf
(int arg1, int arg2, float arg3) void
glTextureParameterfv
(int arg1, int arg2, float[] arg3) void
glTextureParameterfv
(int arg1, int arg2, FloatBuffer arg3) void
glTextureParameteri
(int arg1, int arg2, int arg3) void
glTextureParameterIiv
(int arg1, int arg2, int[] arg3) void
glTextureParameterIiv
(int arg1, int arg2, IntBuffer arg3) void
glTextureParameterIuiv
(int arg1, int arg2, int[] arg3) void
glTextureParameterIuiv
(int arg1, int arg2, IntBuffer arg3) void
glTextureParameteriv
(int arg1, int arg2, int[] arg3) void
glTextureParameteriv
(int arg1, int arg2, IntBuffer arg3) void
glTextureStorage1D
(int arg1, int arg2, int arg3, int arg4) void
glTextureStorage2D
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glTextureStorage2DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) void
glTextureStorage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) void
glTextureStorage3DMultisample
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) void
glTextureSubImage1D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) void
glTextureSubImage2D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) void
glTextureSubImage3D
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) void
glTextureView
(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) void
glTransformFeedbackBufferBase
(int arg1, int arg2, int arg3) void
glTransformFeedbackBufferRange
(int arg1, int arg2, int arg3, long arg4, long arg5) void
glTransformFeedbackVaryings
(int arg1, int arg2, String[] arg3, int arg4) void
glTranslated
(double arg1, double arg2, double arg3) void
glTranslatef
(float arg1, float arg2, float arg3) void
glUniform1d
(int arg1, double arg2) void
glUniform1dv
(int arg1, int arg2, double[] arg3) void
glUniform1dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform1f
(int arg1, float arg2) void
glUniform1fv
(int arg1, int arg2, float[] arg3) void
glUniform1fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform1i
(int arg1, int arg2) void
glUniform1iv
(int arg1, int arg2, int[] arg3) void
glUniform1iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform1ui
(int arg1, int arg2) void
glUniform1uiv
(int arg1, int arg2, int[] arg3) void
glUniform1uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniform2d
(int arg1, double arg2, double arg3) void
glUniform2dv
(int arg1, int arg2, double[] arg3) void
glUniform2dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform2f
(int arg1, float arg2, float arg3) void
glUniform2fv
(int arg1, int arg2, float[] arg3) void
glUniform2fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform2i
(int arg1, int arg2, int arg3) void
glUniform2iv
(int arg1, int arg2, int[] arg3) void
glUniform2iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform2ui
(int arg1, int arg2, int arg3) void
glUniform2uiv
(int arg1, int arg2, int[] arg3) void
glUniform2uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniform3d
(int arg1, double arg2, double arg3, double arg4) void
glUniform3dv
(int arg1, int arg2, double[] arg3) void
glUniform3dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform3f
(int arg1, float arg2, float arg3, float arg4) void
glUniform3fv
(int arg1, int arg2, float[] arg3) void
glUniform3fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform3i
(int arg1, int arg2, int arg3, int arg4) void
glUniform3iv
(int arg1, int arg2, int[] arg3) void
glUniform3iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform3ui
(int arg1, int arg2, int arg3, int arg4) void
glUniform3uiv
(int arg1, int arg2, int[] arg3) void
glUniform3uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniform4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glUniform4dv
(int arg1, int arg2, double[] arg3) void
glUniform4dv
(int arg1, int arg2, DoubleBuffer arg3) void
glUniform4f
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glUniform4fv
(int arg1, int arg2, float[] arg3) void
glUniform4fv
(int arg1, int arg2, FloatBuffer arg3) void
glUniform4i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glUniform4iv
(int arg1, int arg2, int[] arg3) void
glUniform4iv
(int arg1, int arg2, IntBuffer arg3) void
glUniform4ui
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glUniform4uiv
(int arg1, int arg2, int[] arg3) void
glUniform4uiv
(int arg1, int arg2, IntBuffer arg3) void
glUniformBlockBinding
(int arg1, int arg2, int arg3) void
glUniformMatrix2dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix2dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix2fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix2fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix2x3dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix2x3dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix2x3fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix2x3fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix2x4dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix2x4dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix2x4fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix2x4fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix3dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix3dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix3fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix3fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix3x2dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix3x2dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix3x2fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix3x2fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix3x4dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix3x4dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix3x4fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix3x4fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix4dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix4dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix4fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix4fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix4x2dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix4x2dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix4x2fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix4x2fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformMatrix4x3dv
(int arg1, int arg2, boolean arg3, double[] arg4) void
glUniformMatrix4x3dv
(int arg1, int arg2, boolean arg3, DoubleBuffer arg4) void
glUniformMatrix4x3fv
(int arg1, int arg2, boolean arg3, float[] arg4) void
glUniformMatrix4x3fv
(int arg1, int arg2, boolean arg3, FloatBuffer arg4) void
glUniformSubroutinesuiv
(int arg1, int arg2, int[] arg3) void
glUniformSubroutinesuiv
(int arg1, int arg2, IntBuffer arg3) boolean
glUnmapBuffer
(int arg1) boolean
glUnmapNamedBuffer
(int arg1) void
glUseProgram
(int arg1) void
glUseProgramStages
(int arg1, int arg2, int arg3) void
glValidateProgram
(int arg1) void
glValidateProgramPipeline
(int arg1) void
glVertex2d
(double arg1, double arg2) void
glVertex2dv
(double[] arg1) void
glVertex2dv
(DoubleBuffer arg1) void
glVertex2f
(float arg1, float arg2) void
glVertex2fv
(float[] arg1) void
glVertex2fv
(FloatBuffer arg1) void
glVertex2i
(int arg1, int arg2) void
glVertex2iv
(int[] arg1) void
glVertex2iv
(IntBuffer arg1) void
glVertex2s
(short arg1, short arg2) void
glVertex2sv
(short[] arg1) void
glVertex2sv
(ShortBuffer arg1) void
glVertex3d
(double arg1, double arg2, double arg3) void
glVertex3dv
(double[] arg1) void
glVertex3dv
(DoubleBuffer arg1) void
glVertex3f
(float arg1, float arg2, float arg3) void
glVertex3fv
(float[] arg1) void
glVertex3fv
(FloatBuffer arg1) void
glVertex3i
(int arg1, int arg2, int arg3) void
glVertex3iv
(int[] arg1) void
glVertex3iv
(IntBuffer arg1) void
glVertex3s
(short arg1, short arg2, short arg3) void
glVertex3sv
(short[] arg1) void
glVertex3sv
(ShortBuffer arg1) void
glVertex4d
(double arg1, double arg2, double arg3, double arg4) void
glVertex4dv
(double[] arg1) void
glVertex4dv
(DoubleBuffer arg1) void
glVertex4f
(float arg1, float arg2, float arg3, float arg4) void
glVertex4fv
(float[] arg1) void
glVertex4fv
(FloatBuffer arg1) void
glVertex4i
(int arg1, int arg2, int arg3, int arg4) void
glVertex4iv
(int[] arg1) void
glVertex4iv
(IntBuffer arg1) void
glVertex4s
(short arg1, short arg2, short arg3, short arg4) void
glVertex4sv
(short[] arg1) void
glVertex4sv
(ShortBuffer arg1) void
glVertexArrayAttribBinding
(int arg1, int arg2, int arg3) void
glVertexArrayAttribFormat
(int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6) void
glVertexArrayAttribIFormat
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexArrayAttribLFormat
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexArrayBindingDivisor
(int arg1, int arg2, int arg3) void
glVertexArrayElementBuffer
(int arg1, int arg2) void
glVertexArrayVertexBuffer
(int arg1, int arg2, int arg3, long arg4, int arg5) void
glVertexArrayVertexBuffers
(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) void
glVertexArrayVertexBuffers
(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) void
glVertexAttrib1d
(int arg1, double arg2) void
glVertexAttrib1dv
(int arg1, double[] arg2) void
glVertexAttrib1dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib1f
(int arg1, float arg2) void
glVertexAttrib1fv
(int arg1, float[] arg2) void
glVertexAttrib1fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib1s
(int arg1, short arg2) void
glVertexAttrib1sv
(int arg1, short[] arg2) void
glVertexAttrib1sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib2d
(int arg1, double arg2, double arg3) void
glVertexAttrib2dv
(int arg1, double[] arg2) void
glVertexAttrib2dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib2f
(int arg1, float arg2, float arg3) void
glVertexAttrib2fv
(int arg1, float[] arg2) void
glVertexAttrib2fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib2s
(int arg1, short arg2, short arg3) void
glVertexAttrib2sv
(int arg1, short[] arg2) void
glVertexAttrib2sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib3d
(int arg1, double arg2, double arg3, double arg4) void
glVertexAttrib3dv
(int arg1, double[] arg2) void
glVertexAttrib3dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib3f
(int arg1, float arg2, float arg3, float arg4) void
glVertexAttrib3fv
(int arg1, float[] arg2) void
glVertexAttrib3fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib3s
(int arg1, short arg2, short arg3, short arg4) void
glVertexAttrib3sv
(int arg1, short[] arg2) void
glVertexAttrib3sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4bv
(int arg1, byte[] arg2) void
glVertexAttrib4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glVertexAttrib4dv
(int arg1, double[] arg2) void
glVertexAttrib4dv
(int arg1, DoubleBuffer arg2) void
glVertexAttrib4f
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glVertexAttrib4fv
(int arg1, float[] arg2) void
glVertexAttrib4fv
(int arg1, FloatBuffer arg2) void
glVertexAttrib4iv
(int arg1, int[] arg2) void
glVertexAttrib4iv
(int arg1, IntBuffer arg2) void
glVertexAttrib4Nbv
(int arg1, byte[] arg2) void
glVertexAttrib4Niv
(int arg1, int[] arg2) void
glVertexAttrib4Niv
(int arg1, IntBuffer arg2) void
glVertexAttrib4Nsv
(int arg1, short[] arg2) void
glVertexAttrib4Nsv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4Nub
(int arg1, byte arg2, byte arg3, byte arg4, byte arg5) void
glVertexAttrib4Nubv
(int arg1, byte[] arg2) void
glVertexAttrib4Nuiv
(int arg1, int[] arg2) void
glVertexAttrib4Nuiv
(int arg1, IntBuffer arg2) void
glVertexAttrib4Nusv
(int arg1, short[] arg2) void
glVertexAttrib4Nusv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4s
(int arg1, short arg2, short arg3, short arg4, short arg5) void
glVertexAttrib4sv
(int arg1, short[] arg2) void
glVertexAttrib4sv
(int arg1, ShortBuffer arg2) void
glVertexAttrib4ubv
(int arg1, byte[] arg2) void
glVertexAttrib4uiv
(int arg1, int[] arg2) void
glVertexAttrib4uiv
(int arg1, IntBuffer arg2) void
glVertexAttrib4usv
(int arg1, short[] arg2) void
glVertexAttrib4usv
(int arg1, ShortBuffer arg2) void
glVertexAttribBinding
(int arg1, int arg2) void
glVertexAttribDivisor
(int arg1, int arg2) void
glVertexAttribFormat
(int arg1, int arg2, int arg3, boolean arg4, int arg5) void
glVertexAttribI1i
(int arg1, int arg2) void
glVertexAttribI1iv
(int arg1, int[] arg2) void
glVertexAttribI1iv
(int arg1, IntBuffer arg2) void
glVertexAttribI1ui
(int arg1, int arg2) void
glVertexAttribI1uiv
(int arg1, int[] arg2) void
glVertexAttribI1uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI2i
(int arg1, int arg2, int arg3) void
glVertexAttribI2iv
(int arg1, int[] arg2) void
glVertexAttribI2iv
(int arg1, IntBuffer arg2) void
glVertexAttribI2ui
(int arg1, int arg2, int arg3) void
glVertexAttribI2uiv
(int arg1, int[] arg2) void
glVertexAttribI2uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI3i
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribI3iv
(int arg1, int[] arg2) void
glVertexAttribI3iv
(int arg1, IntBuffer arg2) void
glVertexAttribI3ui
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribI3uiv
(int arg1, int[] arg2) void
glVertexAttribI3uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI4bv
(int arg1, byte[] arg2) void
glVertexAttribI4i
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexAttribI4iv
(int arg1, int[] arg2) void
glVertexAttribI4iv
(int arg1, IntBuffer arg2) void
glVertexAttribI4sv
(int arg1, short[] arg2) void
glVertexAttribI4sv
(int arg1, ShortBuffer arg2) void
glVertexAttribI4ubv
(int arg1, byte[] arg2) void
glVertexAttribI4ui
(int arg1, int arg2, int arg3, int arg4, int arg5) void
glVertexAttribI4uiv
(int arg1, int[] arg2) void
glVertexAttribI4uiv
(int arg1, IntBuffer arg2) void
glVertexAttribI4usv
(int arg1, short[] arg2) void
glVertexAttribI4usv
(int arg1, ShortBuffer arg2) void
glVertexAttribIFormat
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribIPointer
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glVertexAttribL1d
(int arg1, double arg2) void
glVertexAttribL1dv
(int arg1, double[] arg2) void
glVertexAttribL1dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribL2d
(int arg1, double arg2, double arg3) void
glVertexAttribL2dv
(int arg1, double[] arg2) void
glVertexAttribL2dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribL3d
(int arg1, double arg2, double arg3, double arg4) void
glVertexAttribL3dv
(int arg1, double[] arg2) void
glVertexAttribL3dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribL4d
(int arg1, double arg2, double arg3, double arg4, double arg5) void
glVertexAttribL4dv
(int arg1, double[] arg2) void
glVertexAttribL4dv
(int arg1, DoubleBuffer arg2) void
glVertexAttribLFormat
(int arg1, int arg2, int arg3, int arg4) void
glVertexAttribLPointer
(int arg1, int arg2, int arg3, int arg4, Buffer arg5) void
glVertexAttribP1ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP1uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP1uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribP2ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP2uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP2uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribP3ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP3uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP3uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribP4ui
(int arg1, int arg2, boolean arg3, int arg4) void
glVertexAttribP4uiv
(int arg1, int arg2, boolean arg3, int[] arg4) void
glVertexAttribP4uiv
(int arg1, int arg2, boolean arg3, IntBuffer arg4) void
glVertexAttribPointer
(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6) void
glVertexAttribPointer
(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6) void
glVertexBindingDivisor
(int arg1, int arg2) void
glVertexP2ui
(int arg1, int arg2) void
glVertexP2uiv
(int arg1, int[] arg2) void
glVertexP2uiv
(int arg1, IntBuffer arg2) void
glVertexP3ui
(int arg1, int arg2) void
glVertexP3uiv
(int arg1, int[] arg2) void
glVertexP3uiv
(int arg1, IntBuffer arg2) void
glVertexP4ui
(int arg1, int arg2) void
glVertexP4uiv
(int arg1, int[] arg2) void
glVertexP4uiv
(int arg1, IntBuffer arg2) void
glVertexPointer
(int arg1, int arg2, int arg3, long arg4) void
glVertexPointer
(int arg1, int arg2, int arg3, Buffer arg4) void
glViewport
(int arg1, int arg2, int arg3, int arg4) void
glViewportArrayv
(int arg1, int arg2, float[] arg3) void
glViewportArrayv
(int arg1, int arg2, FloatBuffer arg3) void
glViewportIndexedf
(int arg1, float arg2, float arg3, float arg4, float arg5) void
glViewportIndexedfv
(int arg1, float[] arg2) void
glViewportIndexedfv
(int arg1, FloatBuffer arg2) void
glWaitSync
(long arg1, int arg2, long arg3) void
glWindowPos2d
(double arg1, double arg2) void
glWindowPos2dv
(double[] arg1) void
glWindowPos2dv
(DoubleBuffer arg1) void
glWindowPos2f
(float arg1, float arg2) void
glWindowPos2fv
(float[] arg1) void
glWindowPos2fv
(FloatBuffer arg1) void
glWindowPos2i
(int arg1, int arg2) void
glWindowPos2iv
(int[] arg1) void
glWindowPos2iv
(IntBuffer arg1) void
glWindowPos2s
(short arg1, short arg2) void
glWindowPos2sv
(short[] arg1) void
glWindowPos2sv
(ShortBuffer arg1) void
glWindowPos3d
(double arg1, double arg2, double arg3) void
glWindowPos3dv
(double[] arg1) void
glWindowPos3dv
(DoubleBuffer arg1) void
glWindowPos3f
(float arg1, float arg2, float arg3) void
glWindowPos3fv
(float[] arg1) void
glWindowPos3fv
(FloatBuffer arg1) void
glWindowPos3i
(int arg1, int arg2, int arg3) void
glWindowPos3iv
(int[] arg1) void
glWindowPos3iv
(IntBuffer arg1) void
glWindowPos3s
(short arg1, short arg2, short arg3) void
glWindowPos3sv
(short[] arg1) void
glWindowPos3sv
(ShortBuffer arg1) boolean
isExtensionAvailable
(String arg1) void
setSwapInterval
(int arg1)
-
Constructor Details
-
TLcdGLDebugGL
-
-
Method Details
-
getDelegate
-
glBindTexture
public void glBindTexture(int arg1, int arg2) - Specified by:
glBindTexture
in interfaceILcdGL
-
glBindSampler
public void glBindSampler(int arg1, int arg2) - Specified by:
glBindSampler
in interfaceILcdGL
-
glBlendColor
public void glBlendColor(float arg1, float arg2, float arg3, float arg4) - Specified by:
glBlendColor
in interfaceILcdGL
-
glBlendEquation
public void glBlendEquation(int arg1) - Specified by:
glBlendEquation
in interfaceILcdGL
-
glBindSamplers
- Specified by:
glBindSamplers
in interfaceILcdGL
-
glBindSamplers
public void glBindSamplers(int arg1, int arg2, int[] arg3) - Specified by:
glBindSamplers
in interfaceILcdGL
-
glBlendEquationi
public void glBlendEquationi(int arg1, int arg2) - Specified by:
glBlendEquationi
in interfaceILcdGL
-
glBitmap
public void glBitmap(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7) -
glBlendFunc
public void glBlendFunc(int arg1, int arg2) - Specified by:
glBlendFunc
in interfaceILcdGL
-
glArrayElement
public void glArrayElement(int arg1) - Specified by:
glArrayElement
in interfaceILcdGL
-
glBlendFunci
public void glBlendFunci(int arg1, int arg2, int arg3) - Specified by:
glBlendFunci
in interfaceILcdGL
-
glBindTextures
public void glBindTextures(int arg1, int arg2, int[] arg3) - Specified by:
glBindTextures
in interfaceILcdGL
-
glBindTextures
- Specified by:
glBindTextures
in interfaceILcdGL
-
glAccum
public void glAccum(int arg1, float arg2) -
glBufferData
- Specified by:
glBufferData
in interfaceILcdGL
-
glBeginQuery
public void glBeginQuery(int arg1, int arg2) - Specified by:
glBeginQuery
in interfaceILcdGL
-
glActiveTexture
public void glActiveTexture(int arg1) - Specified by:
glActiveTexture
in interfaceILcdGL
-
glAlphaFunc
public void glAlphaFunc(int arg1, float arg2) - Specified by:
glAlphaFunc
in interfaceILcdGL
-
glAttachShader
public void glAttachShader(int arg1, int arg2) - Specified by:
glAttachShader
in interfaceILcdGL
-
glBindBuffer
public void glBindBuffer(int arg1, int arg2) - Specified by:
glBindBuffer
in interfaceILcdGL
-
glBegin
public void glBegin(int arg1) -
glBindBufferBase
public void glBindBufferBase(int arg1, int arg2, int arg3) - Specified by:
glBindBufferBase
in interfaceILcdGL
-
glColor3uiv
public void glColor3uiv(int[] arg1) - Specified by:
glColor3uiv
in interfaceILcdGL
-
glColor3uiv
- Specified by:
glColor3uiv
in interfaceILcdGL
-
glBufferSubData
- Specified by:
glBufferSubData
in interfaceILcdGL
-
glColor4d
public void glColor4d(double arg1, double arg2, double arg3, double arg4) -
glColor3us
public void glColor3us(short arg1, short arg2, short arg3) - Specified by:
glColor3us
in interfaceILcdGL
-
glColor3usv
- Specified by:
glColor3usv
in interfaceILcdGL
-
glColor3usv
public void glColor3usv(short[] arg1) - Specified by:
glColor3usv
in interfaceILcdGL
-
glClearStencil
public void glClearStencil(int arg1) - Specified by:
glClearStencil
in interfaceILcdGL
-
glClearBufferuiv
public void glClearBufferuiv(int arg1, int arg2, int[] arg3) - Specified by:
glClearBufferuiv
in interfaceILcdGL
-
glClearBufferuiv
- Specified by:
glClearBufferuiv
in interfaceILcdGL
-
glClearIndex
public void glClearIndex(float arg1) - Specified by:
glClearIndex
in interfaceILcdGL
-
glClearTexImage
- Specified by:
glClearTexImage
in interfaceILcdGL
-
glColor3b
public void glColor3b(byte arg1, byte arg2, byte arg3) -
glClear
public void glClear(int arg1) -
glColor3i
public void glColor3i(int arg1, int arg2, int arg3) -
glColor4f
public void glColor4f(float arg1, float arg2, float arg3, float arg4) -
glClearColor
public void glClearColor(float arg1, float arg2, float arg3, float arg4) - Specified by:
glClearColor
in interfaceILcdGL
-
glColor4fv
- Specified by:
glColor4fv
in interfaceILcdGL
-
glColor4fv
public void glColor4fv(float[] arg1) - Specified by:
glColor4fv
in interfaceILcdGL
-
glColor4i
public void glColor4i(int arg1, int arg2, int arg3, int arg4) -
glClientWaitSync
public int glClientWaitSync(long arg1, int arg2, long arg3) - Specified by:
glClientWaitSync
in interfaceILcdGL
-
glClearDepthf
public void glClearDepthf(float arg1) - Specified by:
glClearDepthf
in interfaceILcdGL
-
glColor3ub
public void glColor3ub(byte arg1, byte arg2, byte arg3) - Specified by:
glColor3ub
in interfaceILcdGL
-
glColor3dv
- Specified by:
glColor3dv
in interfaceILcdGL
-
glColor3dv
public void glColor3dv(double[] arg1) - Specified by:
glColor3dv
in interfaceILcdGL
-
glColor4iv
- Specified by:
glColor4iv
in interfaceILcdGL
-
glColor4iv
public void glColor4iv(int[] arg1) - Specified by:
glColor4iv
in interfaceILcdGL
-
glColor4s
public void glColor4s(short arg1, short arg2, short arg3, short arg4) -
glColor4sv
public void glColor4sv(short[] arg1) - Specified by:
glColor4sv
in interfaceILcdGL
-
glColor4sv
- Specified by:
glColor4sv
in interfaceILcdGL
-
glBufferStorage
- Specified by:
glBufferStorage
in interfaceILcdGL
-
glColor3sv
public void glColor3sv(short[] arg1) - Specified by:
glColor3sv
in interfaceILcdGL
-
glColor3sv
- Specified by:
glColor3sv
in interfaceILcdGL
-
glColor4b
public void glColor4b(byte arg1, byte arg2, byte arg3, byte arg4) -
glColor4ub
public void glColor4ub(byte arg1, byte arg2, byte arg3, byte arg4) - Specified by:
glColor4ub
in interfaceILcdGL
-
glColor4bv
public void glColor4bv(byte[] arg1) - Specified by:
glColor4bv
in interfaceILcdGL
-
glColor3bv
public void glColor3bv(byte[] arg1) - Specified by:
glColor3bv
in interfaceILcdGL
-
glColor3d
public void glColor3d(double arg1, double arg2, double arg3) -
glClearBufferfv
public void glClearBufferfv(int arg1, int arg2, float[] arg3) - Specified by:
glClearBufferfv
in interfaceILcdGL
-
glClearBufferfv
- Specified by:
glClearBufferfv
in interfaceILcdGL
-
glColor4ubv
public void glColor4ubv(byte[] arg1) - Specified by:
glColor4ubv
in interfaceILcdGL
-
glColor4uiv
public void glColor4uiv(int[] arg1) - Specified by:
glColor4uiv
in interfaceILcdGL
-
glColor4uiv
- Specified by:
glColor4uiv
in interfaceILcdGL
-
glColor3iv
- Specified by:
glColor3iv
in interfaceILcdGL
-
glColor3iv
public void glColor3iv(int[] arg1) - Specified by:
glColor3iv
in interfaceILcdGL
-
glCallList
public void glCallList(int arg1) - Specified by:
glCallList
in interfaceILcdGL
-
glClearDepth
public void glClearDepth(double arg1) - Specified by:
glClearDepth
in interfaceILcdGL
-
glColor4dv
public void glColor4dv(double[] arg1) - Specified by:
glColor4dv
in interfaceILcdGL
-
glColor4dv
- Specified by:
glColor4dv
in interfaceILcdGL
-
glColor4ui
public void glColor4ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glColor4ui
in interfaceILcdGL
-
glColor4us
public void glColor4us(short arg1, short arg2, short arg3, short arg4) - Specified by:
glColor4us
in interfaceILcdGL
-
glCallLists
- Specified by:
glCallLists
in interfaceILcdGL
-
glClampColor
public void glClampColor(int arg1, int arg2) - Specified by:
glClampColor
in interfaceILcdGL
-
glColor3f
public void glColor3f(float arg1, float arg2, float arg3) -
glClipPlane
public void glClipPlane(int arg1, double[] arg2) - Specified by:
glClipPlane
in interfaceILcdGL
-
glClipPlane
- Specified by:
glClipPlane
in interfaceILcdGL
-
glColor3s
public void glColor3s(short arg1, short arg2, short arg3) -
glColor3fv
- Specified by:
glColor3fv
in interfaceILcdGL
-
glColor3fv
public void glColor3fv(float[] arg1) - Specified by:
glColor3fv
in interfaceILcdGL
-
glClearBufferfi
public void glClearBufferfi(int arg1, int arg2, float arg3, int arg4) - Specified by:
glClearBufferfi
in interfaceILcdGL
-
glClearBufferiv
- Specified by:
glClearBufferiv
in interfaceILcdGL
-
glClearBufferiv
public void glClearBufferiv(int arg1, int arg2, int[] arg3) - Specified by:
glClearBufferiv
in interfaceILcdGL
-
glClearAccum
public void glClearAccum(float arg1, float arg2, float arg3, float arg4) - Specified by:
glClearAccum
in interfaceILcdGL
-
glClipControl
public void glClipControl(int arg1, int arg2) - Specified by:
glClipControl
in interfaceILcdGL
-
glColor3ubv
public void glColor3ubv(byte[] arg1) - Specified by:
glColor3ubv
in interfaceILcdGL
-
glColor3ui
public void glColor3ui(int arg1, int arg2, int arg3) - Specified by:
glColor3ui
in interfaceILcdGL
-
glDeleteQueries
- Specified by:
glDeleteQueries
in interfaceILcdGL
-
glDeleteQueries
public void glDeleteQueries(int arg1, int[] arg2) - Specified by:
glDeleteQueries
in interfaceILcdGL
-
glDeleteSamplers
- Specified by:
glDeleteSamplers
in interfaceILcdGL
-
glDeleteSamplers
public void glDeleteSamplers(int arg1, int[] arg2) - Specified by:
glDeleteSamplers
in interfaceILcdGL
-
glDepthFunc
public void glDepthFunc(int arg1) - Specified by:
glDepthFunc
in interfaceILcdGL
-
glEdgeFlag
public void glEdgeFlag(boolean arg1) - Specified by:
glEdgeFlag
in interfaceILcdGL
-
glColorMaski
public void glColorMaski(int arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5) - Specified by:
glColorMaski
in interfaceILcdGL
-
glCreateQueries
public void glCreateQueries(int arg1, int arg2, int[] arg3) - Specified by:
glCreateQueries
in interfaceILcdGL
-
glCreateQueries
- Specified by:
glCreateQueries
in interfaceILcdGL
-
glCreateShader
public int glCreateShader(int arg1) - Specified by:
glCreateShader
in interfaceILcdGL
-
glDeleteSync
public void glDeleteSync(long arg1) - Specified by:
glDeleteSync
in interfaceILcdGL
-
glDeleteTextures
public void glDeleteTextures(int arg1, int[] arg2) - Specified by:
glDeleteTextures
in interfaceILcdGL
-
glDeleteTextures
- Specified by:
glDeleteTextures
in interfaceILcdGL
-
glDrawArrays
public void glDrawArrays(int arg1, int arg2, int arg3) - Specified by:
glDrawArrays
in interfaceILcdGL
-
glColorP4uiv
- Specified by:
glColorP4uiv
in interfaceILcdGL
-
glColorP4uiv
public void glColorP4uiv(int arg1, int[] arg2) - Specified by:
glColorP4uiv
in interfaceILcdGL
-
glDrawBuffer
public void glDrawBuffer(int arg1) - Specified by:
glDrawBuffer
in interfaceILcdGL
-
glEdgeFlagv
public void glEdgeFlagv(byte[] arg1) - Specified by:
glEdgeFlagv
in interfaceILcdGL
-
glDepthRange
public void glDepthRange(double arg1, double arg2) - Specified by:
glDepthRange
in interfaceILcdGL
-
glDeleteProgram
public void glDeleteProgram(int arg1) - Specified by:
glDeleteProgram
in interfaceILcdGL
-
glEnable
public void glEnable(int arg1) -
glEnablei
public void glEnablei(int arg1, int arg2) -
glDeleteBuffers
public void glDeleteBuffers(int arg1, int[] arg2) - Specified by:
glDeleteBuffers
in interfaceILcdGL
-
glDeleteBuffers
- Specified by:
glDeleteBuffers
in interfaceILcdGL
-
glDrawPixels
- Specified by:
glDrawPixels
in interfaceILcdGL
-
glEnd
public void glEnd() -
glCopyTexImage1D
public void glCopyTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glCopyTexImage1D
in interfaceILcdGL
-
glCreateSamplers
- Specified by:
glCreateSamplers
in interfaceILcdGL
-
glCreateSamplers
public void glCreateSamplers(int arg1, int[] arg2) - Specified by:
glCreateSamplers
in interfaceILcdGL
-
glDetachShader
public void glDetachShader(int arg1, int arg2) - Specified by:
glDetachShader
in interfaceILcdGL
-
glColorP3ui
public void glColorP3ui(int arg1, int arg2) - Specified by:
glColorP3ui
in interfaceILcdGL
-
glColor4usv
public void glColor4usv(short[] arg1) - Specified by:
glColor4usv
in interfaceILcdGL
-
glColor4usv
- Specified by:
glColor4usv
in interfaceILcdGL
-
glColorP3uiv
public void glColorP3uiv(int arg1, int[] arg2) - Specified by:
glColorP3uiv
in interfaceILcdGL
-
glColorP3uiv
- Specified by:
glColorP3uiv
in interfaceILcdGL
-
glColorP4ui
public void glColorP4ui(int arg1, int arg2) - Specified by:
glColorP4ui
in interfaceILcdGL
-
glCreateTextures
public void glCreateTextures(int arg1, int arg2, int[] arg3) - Specified by:
glCreateTextures
in interfaceILcdGL
-
glCreateTextures
- Specified by:
glCreateTextures
in interfaceILcdGL
-
glColorMask
public void glColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4) - Specified by:
glColorMask
in interfaceILcdGL
-
glCopyPixels
public void glCopyPixels(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glCopyPixels
in interfaceILcdGL
-
glCopyTexImage2D
public void glCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glCopyTexImage2D
in interfaceILcdGL
-
glDisable
public void glDisable(int arg1) -
glDrawElements
public void glDrawElements(int arg1, int arg2, int arg3, long arg4) - Specified by:
glDrawElements
in interfaceILcdGL
-
glDrawElements
- Specified by:
glDrawElements
in interfaceILcdGL
-
glCreateBuffers
- Specified by:
glCreateBuffers
in interfaceILcdGL
-
glCreateBuffers
public void glCreateBuffers(int arg1, int[] arg2) - Specified by:
glCreateBuffers
in interfaceILcdGL
-
glColorMaterial
public void glColorMaterial(int arg1, int arg2) - Specified by:
glColorMaterial
in interfaceILcdGL
-
glColorPointer
public void glColorPointer(int arg1, int arg2, int arg3, long arg4) - Specified by:
glColorPointer
in interfaceILcdGL
-
glColorPointer
- Specified by:
glColorPointer
in interfaceILcdGL
-
glCreateProgram
public int glCreateProgram()- Specified by:
glCreateProgram
in interfaceILcdGL
-
glDeleteLists
public void glDeleteLists(int arg1, int arg2) - Specified by:
glDeleteLists
in interfaceILcdGL
-
glDeleteShader
public void glDeleteShader(int arg1) - Specified by:
glDeleteShader
in interfaceILcdGL
-
glDepthMask
public void glDepthMask(boolean arg1) - Specified by:
glDepthMask
in interfaceILcdGL
-
glCompileShader
public void glCompileShader(int arg1) - Specified by:
glCompileShader
in interfaceILcdGL
-
glDepthRangef
public void glDepthRangef(float arg1, float arg2) - Specified by:
glDepthRangef
in interfaceILcdGL
-
glDisablei
public void glDisablei(int arg1, int arg2) - Specified by:
glDisablei
in interfaceILcdGL
-
glDrawBuffers
- Specified by:
glDrawBuffers
in interfaceILcdGL
-
glDrawBuffers
public void glDrawBuffers(int arg1, int[] arg2) - Specified by:
glDrawBuffers
in interfaceILcdGL
-
glCullFace
public void glCullFace(int arg1) - Specified by:
glCullFace
in interfaceILcdGL
-
glDrawElementsInstancedBaseVertexBaseInstance
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6, int arg7) - Specified by:
glDrawElementsInstancedBaseVertexBaseInstance
in interfaceILcdGL
-
glGetFramebufferAttachmentParameteriv
- Specified by:
glGetFramebufferAttachmentParameteriv
in interfaceILcdGL
-
glGetFramebufferAttachmentParameteriv
public void glGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetFramebufferAttachmentParameteriv
in interfaceILcdGL
-
glDrawElementsInstancedBaseVertex
public void glDrawElementsInstancedBaseVertex(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) - Specified by:
glDrawElementsInstancedBaseVertex
in interfaceILcdGL
-
glDrawTransformFeedbackStreamInstanced
public void glDrawTransformFeedbackStreamInstanced(int arg1, int arg2, int arg3, int arg4) - Specified by:
glDrawTransformFeedbackStreamInstanced
in interfaceILcdGL
-
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4) - Specified by:
glGetNamedFramebufferAttachmentParameteriv
in interfaceILcdGL
-
glGetNamedFramebufferAttachmentParameteriv
public void glGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetNamedFramebufferAttachmentParameteriv
in interfaceILcdGL
-
glGetNamedRenderbufferParameteriv
- Specified by:
glGetNamedRenderbufferParameteriv
in interfaceILcdGL
-
glGetNamedRenderbufferParameteriv
public void glGetNamedRenderbufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetNamedRenderbufferParameteriv
in interfaceILcdGL
-
glGetProgramResourceLocationIndex
- Specified by:
glGetProgramResourceLocationIndex
in interfaceILcdGL
-
glDrawElementsInstancedBaseInstance
public void glDrawElementsInstancedBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6) - Specified by:
glDrawElementsInstancedBaseInstance
in interfaceILcdGL
-
glDrawArraysInstancedBaseInstance
public void glDrawArraysInstancedBaseInstance(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glDrawArraysInstancedBaseInstance
in interfaceILcdGL
-
glBeginConditionalRender
public void glBeginConditionalRender(int arg1, int arg2) - Specified by:
glBeginConditionalRender
in interfaceILcdGL
-
glBeginTransformFeedback
public void glBeginTransformFeedback(int arg1) - Specified by:
glBeginTransformFeedback
in interfaceILcdGL
-
glBindAttribLocation
- Specified by:
glBindAttribLocation
in interfaceILcdGL
-
glBindBuffersBase
- Specified by:
glBindBuffersBase
in interfaceILcdGL
-
glBindBuffersBase
public void glBindBuffersBase(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glBindBuffersBase
in interfaceILcdGL
-
glBindFragDataLocation
- Specified by:
glBindFragDataLocation
in interfaceILcdGL
-
glBindFragDataLocationIndexed
- Specified by:
glBindFragDataLocationIndexed
in interfaceILcdGL
-
glBindImageTexture
public void glBindImageTexture(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7) - Specified by:
glBindImageTexture
in interfaceILcdGL
-
glBindVertexBuffers
public void glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5) - Specified by:
glBindVertexBuffers
in interfaceILcdGL
-
glBindVertexBuffers
- Specified by:
glBindVertexBuffers
in interfaceILcdGL
-
glBlendEquationSeparate
public void glBlendEquationSeparate(int arg1, int arg2) - Specified by:
glBlendEquationSeparate
in interfaceILcdGL
-
glBlendEquationSeparatei
public void glBlendEquationSeparatei(int arg1, int arg2, int arg3) - Specified by:
glBlendEquationSeparatei
in interfaceILcdGL
-
glBindVertexArray
public void glBindVertexArray(int arg1) - Specified by:
glBindVertexArray
in interfaceILcdGL
-
glBindImageTextures
public void glBindImageTextures(int arg1, int arg2, int[] arg3) - Specified by:
glBindImageTextures
in interfaceILcdGL
-
glBindImageTextures
- Specified by:
glBindImageTextures
in interfaceILcdGL
-
glBeginQueryIndexed
public void glBeginQueryIndexed(int arg1, int arg2, int arg3) - Specified by:
glBeginQueryIndexed
in interfaceILcdGL
-
glBindBufferRange
public void glBindBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glBindBufferRange
in interfaceILcdGL
-
glBindBuffersRange
public void glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) - Specified by:
glBindBuffersRange
in interfaceILcdGL
-
glBindBuffersRange
public void glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6) - Specified by:
glBindBuffersRange
in interfaceILcdGL
-
glBindFramebuffer
public void glBindFramebuffer(int arg1, int arg2) - Specified by:
glBindFramebuffer
in interfaceILcdGL
-
glBindRenderbuffer
public void glBindRenderbuffer(int arg1, int arg2) - Specified by:
glBindRenderbuffer
in interfaceILcdGL
-
glBindTransformFeedback
public void glBindTransformFeedback(int arg1, int arg2) - Specified by:
glBindTransformFeedback
in interfaceILcdGL
-
glActiveShaderProgram
public void glActiveShaderProgram(int arg1, int arg2) - Specified by:
glActiveShaderProgram
in interfaceILcdGL
-
glAreTexturesResident
- Specified by:
glAreTexturesResident
in interfaceILcdGL
-
glAreTexturesResident
public boolean glAreTexturesResident(int arg1, int[] arg2, byte[] arg3) - Specified by:
glAreTexturesResident
in interfaceILcdGL
-
glBindVertexBuffer
public void glBindVertexBuffer(int arg1, int arg2, long arg3, int arg4) - Specified by:
glBindVertexBuffer
in interfaceILcdGL
-
glBindProgramPipeline
public void glBindProgramPipeline(int arg1) - Specified by:
glBindProgramPipeline
in interfaceILcdGL
-
glBindTextureUnit
public void glBindTextureUnit(int arg1, int arg2) - Specified by:
glBindTextureUnit
in interfaceILcdGL
-
glBlendFuncSeparate
public void glBlendFuncSeparate(int arg1, int arg2, int arg3, int arg4) - Specified by:
glBlendFuncSeparate
in interfaceILcdGL
-
glBlendFuncSeparatei
public void glBlendFuncSeparatei(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glBlendFuncSeparatei
in interfaceILcdGL
-
glBlitFramebuffer
public void glBlitFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10) - Specified by:
glBlitFramebuffer
in interfaceILcdGL
-
glBlitNamedFramebuffer
public void glBlitNamedFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12) - Specified by:
glBlitNamedFramebuffer
in interfaceILcdGL
-
glCompressedTexSubImage1D
public void glCompressedTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glCompressedTexSubImage1D
in interfaceILcdGL
-
glCompressedTextureSubImage3D
public void glCompressedTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glCompressedTextureSubImage3D
in interfaceILcdGL
-
glClearNamedBufferSubData
public void glClearNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glClearNamedBufferSubData
in interfaceILcdGL
-
glCompressedTexImage2D
public void glCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Specified by:
glCompressedTexImage2D
in interfaceILcdGL
-
glCompressedTexImage1D
public void glCompressedTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glCompressedTexImage1D
in interfaceILcdGL
-
glCompressedTexImage3D
public void glCompressedTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glCompressedTexImage3D
in interfaceILcdGL
-
glCompressedTexSubImage3D
public void glCompressedTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glCompressedTexSubImage3D
in interfaceILcdGL
-
glCompressedTextureSubImage2D
public void glCompressedTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glCompressedTextureSubImage2D
in interfaceILcdGL
-
glCopyBufferSubData
public void glCopyBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5) - Specified by:
glCopyBufferSubData
in interfaceILcdGL
-
glClearNamedFramebufferfv
- Specified by:
glClearNamedFramebufferfv
in interfaceILcdGL
-
glClearNamedFramebufferfv
public void glClearNamedFramebufferfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glClearNamedFramebufferfv
in interfaceILcdGL
-
glCompressedTextureSubImage1D
public void glCompressedTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glCompressedTextureSubImage1D
in interfaceILcdGL
-
glCopyImageSubData
public void glCopyImageSubData(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15) - Specified by:
glCopyImageSubData
in interfaceILcdGL
-
glCompressedTexSubImage2D
public void glCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glCompressedTexSubImage2D
in interfaceILcdGL
-
glCheckFramebufferStatus
public int glCheckFramebufferStatus(int arg1) - Specified by:
glCheckFramebufferStatus
in interfaceILcdGL
-
glCheckNamedFramebufferStatus
public int glCheckNamedFramebufferStatus(int arg1, int arg2) - Specified by:
glCheckNamedFramebufferStatus
in interfaceILcdGL
-
glClearNamedFramebufferuiv
public void glClearNamedFramebufferuiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glClearNamedFramebufferuiv
in interfaceILcdGL
-
glClearNamedFramebufferuiv
- Specified by:
glClearNamedFramebufferuiv
in interfaceILcdGL
-
glClearTexSubImage
public void glClearTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glClearTexSubImage
in interfaceILcdGL
-
glClientActiveTexture
public void glClientActiveTexture(int arg1) - Specified by:
glClientActiveTexture
in interfaceILcdGL
-
glClearBufferSubData
public void glClearBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glClearBufferSubData
in interfaceILcdGL
-
glClearNamedBufferData
- Specified by:
glClearNamedBufferData
in interfaceILcdGL
-
glClearBufferData
- Specified by:
glClearBufferData
in interfaceILcdGL
-
glClearNamedFramebufferfi
public void glClearNamedFramebufferfi(int arg1, int arg2, int arg3, float arg4, int arg5) - Specified by:
glClearNamedFramebufferfi
in interfaceILcdGL
-
glClearNamedFramebufferiv
public void glClearNamedFramebufferiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glClearNamedFramebufferiv
in interfaceILcdGL
-
glClearNamedFramebufferiv
- Specified by:
glClearNamedFramebufferiv
in interfaceILcdGL
-
glCreateProgramPipelines
- Specified by:
glCreateProgramPipelines
in interfaceILcdGL
-
glCreateProgramPipelines
public void glCreateProgramPipelines(int arg1, int[] arg2) - Specified by:
glCreateProgramPipelines
in interfaceILcdGL
-
glDepthRangeArrayv
- Specified by:
glDepthRangeArrayv
in interfaceILcdGL
-
glDepthRangeArrayv
public void glDepthRangeArrayv(int arg1, int arg2, double[] arg3) - Specified by:
glDepthRangeArrayv
in interfaceILcdGL
-
glDispatchCompute
public void glDispatchCompute(int arg1, int arg2, int arg3) - Specified by:
glDispatchCompute
in interfaceILcdGL
-
glEnableVertexAttribArray
public void glEnableVertexAttribArray(int arg1) - Specified by:
glEnableVertexAttribArray
in interfaceILcdGL
-
glFramebufferTexture
public void glFramebufferTexture(int arg1, int arg2, int arg3, int arg4) - Specified by:
glFramebufferTexture
in interfaceILcdGL
-
glDebugMessageInsert
- Specified by:
glDebugMessageInsert
in interfaceILcdGL
-
glDebugMessageCallback
- Specified by:
glDebugMessageCallback
in interfaceILcdGL
-
glFogCoordPointer
- Specified by:
glFogCoordPointer
in interfaceILcdGL
-
glCopyTexSubImage2D
public void glCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glCopyTexSubImage2D
in interfaceILcdGL
-
glCopyTextureSubImage1D
public void glCopyTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glCopyTextureSubImage1D
in interfaceILcdGL
-
glCreateFramebuffers
- Specified by:
glCreateFramebuffers
in interfaceILcdGL
-
glCreateFramebuffers
public void glCreateFramebuffers(int arg1, int[] arg2) - Specified by:
glCreateFramebuffers
in interfaceILcdGL
-
glCreateTransformFeedbacks
- Specified by:
glCreateTransformFeedbacks
in interfaceILcdGL
-
glCreateTransformFeedbacks
public void glCreateTransformFeedbacks(int arg1, int[] arg2) - Specified by:
glCreateTransformFeedbacks
in interfaceILcdGL
-
glCopyTexSubImage1D
public void glCopyTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glCopyTexSubImage1D
in interfaceILcdGL
-
glCopyTexSubImage3D
public void glCopyTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) - Specified by:
glCopyTexSubImage3D
in interfaceILcdGL
-
glDeleteTransformFeedbacks
- Specified by:
glDeleteTransformFeedbacks
in interfaceILcdGL
-
glDeleteTransformFeedbacks
public void glDeleteTransformFeedbacks(int arg1, int[] arg2) - Specified by:
glDeleteTransformFeedbacks
in interfaceILcdGL
-
glDrawTransformFeedback
public void glDrawTransformFeedback(int arg1, int arg2) - Specified by:
glDrawTransformFeedback
in interfaceILcdGL
-
glCopyNamedBufferSubData
public void glCopyNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5) - Specified by:
glCopyNamedBufferSubData
in interfaceILcdGL
-
glEndTransformFeedback
public void glEndTransformFeedback()- Specified by:
glEndTransformFeedback
in interfaceILcdGL
-
glFlushMappedBufferRange
public void glFlushMappedBufferRange(int arg1, long arg2, long arg3) - Specified by:
glFlushMappedBufferRange
in interfaceILcdGL
-
glFramebufferRenderbuffer
public void glFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4) - Specified by:
glFramebufferRenderbuffer
in interfaceILcdGL
-
glEdgeFlagPointer
- Specified by:
glEdgeFlagPointer
in interfaceILcdGL
-
glDeleteProgramPipelines
- Specified by:
glDeleteProgramPipelines
in interfaceILcdGL
-
glDeleteProgramPipelines
public void glDeleteProgramPipelines(int arg1, int[] arg2) - Specified by:
glDeleteProgramPipelines
in interfaceILcdGL
-
glDeleteRenderbuffers
- Specified by:
glDeleteRenderbuffers
in interfaceILcdGL
-
glDeleteRenderbuffers
public void glDeleteRenderbuffers(int arg1, int[] arg2) - Specified by:
glDeleteRenderbuffers
in interfaceILcdGL
-
glCopyTextureSubImage2D
public void glCopyTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glCopyTextureSubImage2D
in interfaceILcdGL
-
glDebugMessageControl
public void glDebugMessageControl(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, boolean arg6) - Specified by:
glDebugMessageControl
in interfaceILcdGL
-
glDebugMessageControl
public void glDebugMessageControl(int arg1, int arg2, int arg3, int arg4, int[] arg5, boolean arg6) - Specified by:
glDebugMessageControl
in interfaceILcdGL
-
glCopyTextureSubImage3D
public void glCopyTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) - Specified by:
glCopyTextureSubImage3D
in interfaceILcdGL
-
glCreateRenderbuffers
- Specified by:
glCreateRenderbuffers
in interfaceILcdGL
-
glCreateRenderbuffers
public void glCreateRenderbuffers(int arg1, int[] arg2) - Specified by:
glCreateRenderbuffers
in interfaceILcdGL
-
glCreateShaderProgramv
- Specified by:
glCreateShaderProgramv
in interfaceILcdGL
-
glCreateVertexArrays
- Specified by:
glCreateVertexArrays
in interfaceILcdGL
-
glCreateVertexArrays
public void glCreateVertexArrays(int arg1, int[] arg2) - Specified by:
glCreateVertexArrays
in interfaceILcdGL
-
glDeleteVertexArrays
public void glDeleteVertexArrays(int arg1, int[] arg2) - Specified by:
glDeleteVertexArrays
in interfaceILcdGL
-
glDeleteVertexArrays
- Specified by:
glDeleteVertexArrays
in interfaceILcdGL
-
glDispatchComputeIndirect
public void glDispatchComputeIndirect(long arg1) - Specified by:
glDispatchComputeIndirect
in interfaceILcdGL
-
glDrawArraysIndirect
- Specified by:
glDrawArraysIndirect
in interfaceILcdGL
-
glDrawElementsIndirect
- Specified by:
glDrawElementsIndirect
in interfaceILcdGL
-
glDrawRangeElements
- Specified by:
glDrawRangeElements
in interfaceILcdGL
-
glDrawRangeElementsBaseVertex
public void glDrawRangeElementsBaseVertex(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7) - Specified by:
glDrawRangeElementsBaseVertex
in interfaceILcdGL
-
glDeleteFramebuffers
public void glDeleteFramebuffers(int arg1, int[] arg2) - Specified by:
glDeleteFramebuffers
in interfaceILcdGL
-
glDeleteFramebuffers
- Specified by:
glDeleteFramebuffers
in interfaceILcdGL
-
glDrawElementsInstanced
- Specified by:
glDrawElementsInstanced
in interfaceILcdGL
-
glDrawTransformFeedbackStream
public void glDrawTransformFeedbackStream(int arg1, int arg2, int arg3) - Specified by:
glDrawTransformFeedbackStream
in interfaceILcdGL
-
glDisableClientState
public void glDisableClientState(int arg1) - Specified by:
glDisableClientState
in interfaceILcdGL
-
glEnableVertexArrayAttrib
public void glEnableVertexArrayAttrib(int arg1, int arg2) - Specified by:
glEnableVertexArrayAttrib
in interfaceILcdGL
-
glDisableVertexArrayAttrib
public void glDisableVertexArrayAttrib(int arg1, int arg2) - Specified by:
glDisableVertexArrayAttrib
in interfaceILcdGL
-
glEndQueryIndexed
public void glEndQueryIndexed(int arg1, int arg2) - Specified by:
glEndQueryIndexed
in interfaceILcdGL
-
glDisableVertexAttribArray
public void glDisableVertexAttribArray(int arg1) - Specified by:
glDisableVertexAttribArray
in interfaceILcdGL
-
glDrawTransformFeedbackInstanced
public void glDrawTransformFeedbackInstanced(int arg1, int arg2, int arg3) - Specified by:
glDrawTransformFeedbackInstanced
in interfaceILcdGL
-
glEnableClientState
public void glEnableClientState(int arg1) - Specified by:
glEnableClientState
in interfaceILcdGL
-
glDrawArraysInstanced
public void glDrawArraysInstanced(int arg1, int arg2, int arg3, int arg4) - Specified by:
glDrawArraysInstanced
in interfaceILcdGL
-
glEndConditionalRender
public void glEndConditionalRender()- Specified by:
glEndConditionalRender
in interfaceILcdGL
-
glDepthRangeIndexed
public void glDepthRangeIndexed(int arg1, double arg2, double arg3) - Specified by:
glDepthRangeIndexed
in interfaceILcdGL
-
glFlushMappedNamedBufferRange
public void glFlushMappedNamedBufferRange(int arg1, long arg2, long arg3) - Specified by:
glFlushMappedNamedBufferRange
in interfaceILcdGL
-
glDrawElementsBaseVertex
- Specified by:
glDrawElementsBaseVertex
in interfaceILcdGL
-
glFramebufferParameteri
public void glFramebufferParameteri(int arg1, int arg2, int arg3) - Specified by:
glFramebufferParameteri
in interfaceILcdGL
-
glGetProgramResourceName
public void glGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) - Specified by:
glGetProgramResourceName
in interfaceILcdGL
-
glGetProgramResourceName
public void glGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) - Specified by:
glGetProgramResourceName
in interfaceILcdGL
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int[] arg8) - Specified by:
glGetProgramResourceiv
in interfaceILcdGL
-
glGetProgramResourceiv
public void glGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, int arg6, IntBuffer arg7, IntBuffer arg8) - Specified by:
glGetProgramResourceiv
in interfaceILcdGL
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) - Specified by:
glGetActiveUniformBlockName
in interfaceILcdGL
-
glGetActiveUniformBlockName
public void glGetActiveUniformBlockName(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5) - Specified by:
glGetActiveUniformBlockName
in interfaceILcdGL
-
glGetBufferPointerv
- Specified by:
glGetBufferPointerv
in interfaceILcdGL
-
glGenVertexArrays
public void glGenVertexArrays(int arg1, int[] arg2) - Specified by:
glGenVertexArrays
in interfaceILcdGL
-
glGenVertexArrays
- Specified by:
glGenVertexArrays
in interfaceILcdGL
-
glGetActiveUniformBlockiv
public void glGetActiveUniformBlockiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetActiveUniformBlockiv
in interfaceILcdGL
-
glGetActiveUniformBlockiv
- Specified by:
glGetActiveUniformBlockiv
in interfaceILcdGL
-
glFramebufferTexture2D
public void glFramebufferTexture2D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glFramebufferTexture2D
in interfaceILcdGL
-
glGenProgramPipelines
- Specified by:
glGenProgramPipelines
in interfaceILcdGL
-
glGenProgramPipelines
public void glGenProgramPipelines(int arg1, int[] arg2) - Specified by:
glGenProgramPipelines
in interfaceILcdGL
-
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) - Specified by:
glGetActiveSubroutineName
in interfaceILcdGL
-
glGetActiveSubroutineName
public void glGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) - Specified by:
glGetActiveSubroutineName
in interfaceILcdGL
-
glGetNamedBufferParameteri64v
public void glGetNamedBufferParameteri64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetNamedBufferParameteri64v
in interfaceILcdGL
-
glGetNamedBufferParameteri64v
- Specified by:
glGetNamedBufferParameteri64v
in interfaceILcdGL
-
glGetNamedBufferPointerv
- Specified by:
glGetNamedBufferPointerv
in interfaceILcdGL
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5, int[] arg6, int[] arg7, byte[] arg8) - Specified by:
glGetDebugMessageLog
in interfaceILcdGL
-
glGetDebugMessageLog
public int glGetDebugMessageLog(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, IntBuffer arg7, ByteBuffer arg8) - Specified by:
glGetDebugMessageLog
in interfaceILcdGL
-
glGetFragDataLocation
- Specified by:
glGetFragDataLocation
in interfaceILcdGL
-
glGenFramebuffers
public void glGenFramebuffers(int arg1, int[] arg2) - Specified by:
glGenFramebuffers
in interfaceILcdGL
-
glGenFramebuffers
- Specified by:
glGenFramebuffers
in interfaceILcdGL
-
glGetInternalformativ
- Specified by:
glGetInternalformativ
in interfaceILcdGL
-
glGetInternalformativ
public void glGetInternalformativ(int arg1, int arg2, int arg3, int arg4, int[] arg5) - Specified by:
glGetInternalformativ
in interfaceILcdGL
-
glGetNamedBufferSubData
- Specified by:
glGetNamedBufferSubData
in interfaceILcdGL
-
glGetNamedFramebufferParameteriv
public void glGetNamedFramebufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetNamedFramebufferParameteriv
in interfaceILcdGL
-
glGetNamedFramebufferParameteriv
- Specified by:
glGetNamedFramebufferParameteriv
in interfaceILcdGL
-
glGetActiveSubroutineUniformiv
- Specified by:
glGetActiveSubroutineUniformiv
in interfaceILcdGL
-
glGetActiveSubroutineUniformiv
public void glGetActiveSubroutineUniformiv(int arg1, int arg2, int arg3, int arg4, int[] arg5) - Specified by:
glGetActiveSubroutineUniformiv
in interfaceILcdGL
-
glFramebufferTextureLayer
public void glFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glFramebufferTextureLayer
in interfaceILcdGL
-
glGetBufferParameteri64v
- Specified by:
glGetBufferParameteri64v
in interfaceILcdGL
-
glGetBufferParameteri64v
public void glGetBufferParameteri64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetBufferParameteri64v
in interfaceILcdGL
-
glGetActiveAtomicCounterBufferiv
public void glGetActiveAtomicCounterBufferiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetActiveAtomicCounterBufferiv
in interfaceILcdGL
-
glGetActiveAtomicCounterBufferiv
- Specified by:
glGetActiveAtomicCounterBufferiv
in interfaceILcdGL
-
glGetActiveUniformsiv
public void glGetActiveUniformsiv(int arg1, int arg2, int[] arg3, int arg4, int[] arg5) - Specified by:
glGetActiveUniformsiv
in interfaceILcdGL
-
glGetActiveUniformsiv
- Specified by:
glGetActiveUniformsiv
in interfaceILcdGL
-
glGetProgramInterfaceiv
public void glGetProgramInterfaceiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetProgramInterfaceiv
in interfaceILcdGL
-
glGetProgramInterfaceiv
- Specified by:
glGetProgramInterfaceiv
in interfaceILcdGL
-
glGetProgramPipelineiv
- Specified by:
glGetProgramPipelineiv
in interfaceILcdGL
-
glGetProgramPipelineiv
public void glGetProgramPipelineiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetProgramPipelineiv
in interfaceILcdGL
-
glGetBufferSubData
- Specified by:
glGetBufferSubData
in interfaceILcdGL
-
glGetObjectPtrLabel
- Specified by:
glGetObjectPtrLabel
in interfaceILcdGL
-
glGetObjectPtrLabel
- Specified by:
glGetObjectPtrLabel
in interfaceILcdGL
-
glGetProgramPipelineInfoLog
- Specified by:
glGetProgramPipelineInfoLog
in interfaceILcdGL
-
glGetProgramPipelineInfoLog
public void glGetProgramPipelineInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetProgramPipelineInfoLog
in interfaceILcdGL
-
glGetProgramBinary
- Specified by:
glGetProgramBinary
in interfaceILcdGL
-
glGetProgramBinary
- Specified by:
glGetProgramBinary
in interfaceILcdGL
-
glGetFramebufferParameteriv
public void glGetFramebufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetFramebufferParameteriv
in interfaceILcdGL
-
glGetFramebufferParameteriv
- Specified by:
glGetFramebufferParameteriv
in interfaceILcdGL
-
glGetCompressedTexImage
- Specified by:
glGetCompressedTexImage
in interfaceILcdGL
-
glGetActiveAttrib
public void glGetActiveAttrib(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) - Specified by:
glGetActiveAttrib
in interfaceILcdGL
-
glGetActiveAttrib
public void glGetActiveAttrib(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) - Specified by:
glGetActiveAttrib
in interfaceILcdGL
-
glGetGraphicsResetStatus
public int glGetGraphicsResetStatus()- Specified by:
glGetGraphicsResetStatus
in interfaceILcdGL
-
glGetMultisamplefv
public void glGetMultisamplefv(int arg1, int arg2, float[] arg3) - Specified by:
glGetMultisamplefv
in interfaceILcdGL
-
glGetMultisamplefv
- Specified by:
glGetMultisamplefv
in interfaceILcdGL
-
glGetNamedBufferParameteriv
public void glGetNamedBufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetNamedBufferParameteriv
in interfaceILcdGL
-
glGetNamedBufferParameteriv
- Specified by:
glGetNamedBufferParameteriv
in interfaceILcdGL
-
glGetPolygonStipple
public void glGetPolygonStipple(byte[] arg1) - Specified by:
glGetPolygonStipple
in interfaceILcdGL
-
glGetProgramInfoLog
- Specified by:
glGetProgramInfoLog
in interfaceILcdGL
-
glGetProgramInfoLog
public void glGetProgramInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetProgramInfoLog
in interfaceILcdGL
-
glGenRenderbuffers
public void glGenRenderbuffers(int arg1, int[] arg2) - Specified by:
glGenRenderbuffers
in interfaceILcdGL
-
glGenRenderbuffers
- Specified by:
glGenRenderbuffers
in interfaceILcdGL
-
glGetAttribLocation
- Specified by:
glGetAttribLocation
in interfaceILcdGL
-
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6) - Specified by:
glGetActiveSubroutineUniformName
in interfaceILcdGL
-
glGetActiveSubroutineUniformName
public void glGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6) - Specified by:
glGetActiveSubroutineUniformName
in interfaceILcdGL
-
glGetActiveUniformName
public void glGetActiveUniformName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) - Specified by:
glGetActiveUniformName
in interfaceILcdGL
-
glGetActiveUniformName
- Specified by:
glGetActiveUniformName
in interfaceILcdGL
-
glGetCompressedTextureSubImage
public void glGetCompressedTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Specified by:
glGetCompressedTextureSubImage
in interfaceILcdGL
-
glGetFragDataIndex
- Specified by:
glGetFragDataIndex
in interfaceILcdGL
-
glGetInteger64i_v
public void glGetInteger64i_v(int arg1, int arg2, long[] arg3) - Specified by:
glGetInteger64i_v
in interfaceILcdGL
-
glGetInteger64i_v
- Specified by:
glGetInteger64i_v
in interfaceILcdGL
-
glFramebufferTexture3D
public void glFramebufferTexture3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glFramebufferTexture3D
in interfaceILcdGL
-
glGenTransformFeedbacks
- Specified by:
glGenTransformFeedbacks
in interfaceILcdGL
-
glGenTransformFeedbacks
public void glGenTransformFeedbacks(int arg1, int[] arg2) - Specified by:
glGenTransformFeedbacks
in interfaceILcdGL
-
glGetActiveUniform
public void glGetActiveUniform(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) - Specified by:
glGetActiveUniform
in interfaceILcdGL
-
glGetActiveUniform
public void glGetActiveUniform(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) - Specified by:
glGetActiveUniform
in interfaceILcdGL
-
glFramebufferTexture1D
public void glFramebufferTexture1D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glFramebufferTexture1D
in interfaceILcdGL
-
glGenerateTextureMipmap
public void glGenerateTextureMipmap(int arg1) - Specified by:
glGenerateTextureMipmap
in interfaceILcdGL
-
glGetAttachedShaders
- Specified by:
glGetAttachedShaders
in interfaceILcdGL
-
glGetAttachedShaders
public void glGetAttachedShaders(int arg1, int arg2, int[] arg3, int[] arg4) - Specified by:
glGetAttachedShaders
in interfaceILcdGL
-
glGetBufferParameteriv
public void glGetBufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetBufferParameteriv
in interfaceILcdGL
-
glGetBufferParameteriv
- Specified by:
glGetBufferParameteriv
in interfaceILcdGL
-
glGetInternalformati64v
- Specified by:
glGetInternalformati64v
in interfaceILcdGL
-
glGetInternalformati64v
public void glGetInternalformati64v(int arg1, int arg2, int arg3, int arg4, long[] arg5) - Specified by:
glGetInternalformati64v
in interfaceILcdGL
-
glGetProgramResourceIndex
- Specified by:
glGetProgramResourceIndex
in interfaceILcdGL
-
glGetProgramResourceLocation
- Specified by:
glGetProgramResourceLocation
in interfaceILcdGL
-
glGetCompressedTextureImage
- Specified by:
glGetCompressedTextureImage
in interfaceILcdGL
-
glGetQueryObjectui64v
public void glGetQueryObjectui64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetQueryObjectui64v
in interfaceILcdGL
-
glGetQueryObjectui64v
- Specified by:
glGetQueryObjectui64v
in interfaceILcdGL
-
glGetRenderbufferParameteriv
public void glGetRenderbufferParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetRenderbufferParameteriv
in interfaceILcdGL
-
glGetRenderbufferParameteriv
- Specified by:
glGetRenderbufferParameteriv
in interfaceILcdGL
-
glGetSamplerParameterIiv
- Specified by:
glGetSamplerParameterIiv
in interfaceILcdGL
-
glGetSamplerParameterIiv
public void glGetSamplerParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetSamplerParameterIiv
in interfaceILcdGL
-
glGetQueryBufferObjectui64v
public void glGetQueryBufferObjectui64v(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjectui64v
in interfaceILcdGL
-
glGetShaderSource
public void glGetShaderSource(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetShaderSource
in interfaceILcdGL
-
glGetShaderSource
- Specified by:
glGetShaderSource
in interfaceILcdGL
-
glGetTexParameterIiv
public void glGetTexParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexParameterIiv
in interfaceILcdGL
-
glGetTexParameterIiv
- Specified by:
glGetTexParameterIiv
in interfaceILcdGL
-
glGetTexParameterIuiv
- Specified by:
glGetTexParameterIuiv
in interfaceILcdGL
-
glGetTexParameterIuiv
public void glGetTexParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexParameterIuiv
in interfaceILcdGL
-
glGetTextureParameterIiv
public void glGetTextureParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTextureParameterIiv
in interfaceILcdGL
-
glGetTextureParameterIiv
- Specified by:
glGetTextureParameterIiv
in interfaceILcdGL
-
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7) - Specified by:
glGetTransformFeedbackVarying
in interfaceILcdGL
-
glGetTransformFeedbackVarying
public void glGetTransformFeedbackVarying(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7) - Specified by:
glGetTransformFeedbackVarying
in interfaceILcdGL
-
glGetQueryBufferObjectuiv
public void glGetQueryBufferObjectuiv(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjectuiv
in interfaceILcdGL
-
glGetTransformFeedbacki_v
public void glGetTransformFeedbacki_v(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetTransformFeedbacki_v
in interfaceILcdGL
-
glGetTransformFeedbacki_v
- Specified by:
glGetTransformFeedbacki_v
in interfaceILcdGL
-
glGetTextureLevelParameteriv
- Specified by:
glGetTextureLevelParameteriv
in interfaceILcdGL
-
glGetTextureLevelParameteriv
public void glGetTextureLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetTextureLevelParameteriv
in interfaceILcdGL
-
glGetQueryIndexediv
public void glGetQueryIndexediv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetQueryIndexediv
in interfaceILcdGL
-
glGetQueryIndexediv
- Specified by:
glGetQueryIndexediv
in interfaceILcdGL
-
glGetVertexAttribPointerv
- Specified by:
glGetVertexAttribPointerv
in interfaceILcdGL
-
glGetVertexAttribfv
public void glGetVertexAttribfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetVertexAttribfv
in interfaceILcdGL
-
glGetVertexAttribfv
- Specified by:
glGetVertexAttribfv
in interfaceILcdGL
-
glGetVertexAttribiv
- Specified by:
glGetVertexAttribiv
in interfaceILcdGL
-
glGetVertexAttribiv
public void glGetVertexAttribiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexAttribiv
in interfaceILcdGL
-
glGetTransformFeedbacki64_v
public void glGetTransformFeedbacki64_v(int arg1, int arg2, int arg3, long[] arg4) - Specified by:
glGetTransformFeedbacki64_v
in interfaceILcdGL
-
glGetTransformFeedbacki64_v
- Specified by:
glGetTransformFeedbacki64_v
in interfaceILcdGL
-
glGetQueryObjecti64v
- Specified by:
glGetQueryObjecti64v
in interfaceILcdGL
-
glGetQueryObjecti64v
public void glGetQueryObjecti64v(int arg1, int arg2, long[] arg3) - Specified by:
glGetQueryObjecti64v
in interfaceILcdGL
-
glGetTextureSubImage
public void glGetTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12) - Specified by:
glGetTextureSubImage
in interfaceILcdGL
-
glGetTextureParameterfv
public void glGetTextureParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTextureParameterfv
in interfaceILcdGL
-
glGetTextureParameterfv
- Specified by:
glGetTextureParameterfv
in interfaceILcdGL
-
glGetVertexAttribIiv
- Specified by:
glGetVertexAttribIiv
in interfaceILcdGL
-
glGetVertexAttribIiv
public void glGetVertexAttribIiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexAttribIiv
in interfaceILcdGL
-
glGetVertexAttribdv
- Specified by:
glGetVertexAttribdv
in interfaceILcdGL
-
glGetVertexAttribdv
public void glGetVertexAttribdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetVertexAttribdv
in interfaceILcdGL
-
glGetVertexAttribIuiv
public void glGetVertexAttribIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexAttribIuiv
in interfaceILcdGL
-
glGetVertexAttribIuiv
- Specified by:
glGetVertexAttribIuiv
in interfaceILcdGL
-
glGetnCompressedTexImage
- Specified by:
glGetnCompressedTexImage
in interfaceILcdGL
-
glGetnPixelMapuiv
- Specified by:
glGetnPixelMapuiv
in interfaceILcdGL
-
glGetnPixelMapuiv
public void glGetnPixelMapuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetnPixelMapuiv
in interfaceILcdGL
-
glGetUniformBlockIndex
- Specified by:
glGetUniformBlockIndex
in interfaceILcdGL
-
glGetTextureParameterIuiv
public void glGetTextureParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTextureParameterIuiv
in interfaceILcdGL
-
glGetTextureParameterIuiv
- Specified by:
glGetTextureParameterIuiv
in interfaceILcdGL
-
glGetnPixelMapusv
- Specified by:
glGetnPixelMapusv
in interfaceILcdGL
-
glGetnPixelMapusv
public void glGetnPixelMapusv(int arg1, int arg2, short[] arg3) - Specified by:
glGetnPixelMapusv
in interfaceILcdGL
-
glGetQueryObjectiv
- Specified by:
glGetQueryObjectiv
in interfaceILcdGL
-
glGetQueryObjectiv
public void glGetQueryObjectiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetQueryObjectiv
in interfaceILcdGL
-
glGetnPolygonStipple
public void glGetnPolygonStipple(int arg1, byte[] arg2) - Specified by:
glGetnPolygonStipple
in interfaceILcdGL
-
glGetUniformSubroutineuiv
- Specified by:
glGetUniformSubroutineuiv
in interfaceILcdGL
-
glGetUniformSubroutineuiv
public void glGetUniformSubroutineuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetUniformSubroutineuiv
in interfaceILcdGL
-
glGetTextureParameteriv
- Specified by:
glGetTextureParameteriv
in interfaceILcdGL
-
glGetTextureParameteriv
public void glGetTextureParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTextureParameteriv
in interfaceILcdGL
-
glGetSamplerParameterIuiv
- Specified by:
glGetSamplerParameterIuiv
in interfaceILcdGL
-
glGetSamplerParameterIuiv
public void glGetSamplerParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetSamplerParameterIuiv
in interfaceILcdGL
-
glGetTexParameterfv
public void glGetTexParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTexParameterfv
in interfaceILcdGL
-
glGetTexParameterfv
- Specified by:
glGetTexParameterfv
in interfaceILcdGL
-
glGetTexLevelParameteriv
public void glGetTexLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetTexLevelParameteriv
in interfaceILcdGL
-
glGetTexLevelParameteriv
- Specified by:
glGetTexLevelParameteriv
in interfaceILcdGL
-
glGetTextureLevelParameterfv
public void glGetTextureLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetTextureLevelParameterfv
in interfaceILcdGL
-
glGetTextureLevelParameterfv
- Specified by:
glGetTextureLevelParameterfv
in interfaceILcdGL
-
glGetUniformIndices
- Specified by:
glGetUniformIndices
in interfaceILcdGL
-
glGetUniformIndices
- Specified by:
glGetUniformIndices
in interfaceILcdGL
-
glGetShaderPrecisionFormat
- Specified by:
glGetShaderPrecisionFormat
in interfaceILcdGL
-
glGetShaderPrecisionFormat
public void glGetShaderPrecisionFormat(int arg1, int arg2, int[] arg3, int[] arg4) - Specified by:
glGetShaderPrecisionFormat
in interfaceILcdGL
-
glGetTexLevelParameterfv
public void glGetTexLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetTexLevelParameterfv
in interfaceILcdGL
-
glGetTexLevelParameterfv
- Specified by:
glGetTexLevelParameterfv
in interfaceILcdGL
-
glGetSamplerParameterfv
public void glGetSamplerParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetSamplerParameterfv
in interfaceILcdGL
-
glGetSamplerParameterfv
- Specified by:
glGetSamplerParameterfv
in interfaceILcdGL
-
glGetVertexArrayIndexediv
public void glGetVertexArrayIndexediv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetVertexArrayIndexediv
in interfaceILcdGL
-
glGetVertexArrayIndexediv
- Specified by:
glGetVertexArrayIndexediv
in interfaceILcdGL
-
glGetQueryObjectuiv
- Specified by:
glGetQueryObjectuiv
in interfaceILcdGL
-
glGetQueryObjectuiv
public void glGetQueryObjectuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetQueryObjectuiv
in interfaceILcdGL
-
glGetVertexArrayiv
- Specified by:
glGetVertexArrayiv
in interfaceILcdGL
-
glGetVertexArrayiv
public void glGetVertexArrayiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetVertexArrayiv
in interfaceILcdGL
-
glGetnConvolutionFilter
- Specified by:
glGetnConvolutionFilter
in interfaceILcdGL
-
glGetTexParameteriv
- Specified by:
glGetTexParameteriv
in interfaceILcdGL
-
glGetTexParameteriv
public void glGetTexParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexParameteriv
in interfaceILcdGL
-
glGetnSeparableFilter
public void glGetnSeparableFilter(int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6, Buffer arg7, Buffer arg8) - Specified by:
glGetnSeparableFilter
in interfaceILcdGL
-
glGetQueryBufferObjectiv
public void glGetQueryBufferObjectiv(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjectiv
in interfaceILcdGL
-
glGetShaderInfoLog
public void glGetShaderInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4) - Specified by:
glGetShaderInfoLog
in interfaceILcdGL
-
glGetShaderInfoLog
- Specified by:
glGetShaderInfoLog
in interfaceILcdGL
-
glGetSubroutineIndex
- Specified by:
glGetSubroutineIndex
in interfaceILcdGL
-
glGetSubroutineUniformLocation
- Specified by:
glGetSubroutineUniformLocation
in interfaceILcdGL
-
glGetTextureImage
- Specified by:
glGetTextureImage
in interfaceILcdGL
-
glGetTransformFeedbackiv
- Specified by:
glGetTransformFeedbackiv
in interfaceILcdGL
-
glGetTransformFeedbackiv
public void glGetTransformFeedbackiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTransformFeedbackiv
in interfaceILcdGL
-
glGetSamplerParameteriv
public void glGetSamplerParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glGetSamplerParameteriv
in interfaceILcdGL
-
glGetSamplerParameteriv
- Specified by:
glGetSamplerParameteriv
in interfaceILcdGL
-
glGetUniformLocation
- Specified by:
glGetUniformLocation
in interfaceILcdGL
-
glGetVertexArrayIndexed64iv
public void glGetVertexArrayIndexed64iv(int arg1, int arg2, int arg3, long[] arg4) - Specified by:
glGetVertexArrayIndexed64iv
in interfaceILcdGL
-
glGetVertexArrayIndexed64iv
- Specified by:
glGetVertexArrayIndexed64iv
in interfaceILcdGL
-
glGetVertexAttribLdv
- Specified by:
glGetVertexAttribLdv
in interfaceILcdGL
-
glGetVertexAttribLdv
public void glGetVertexAttribLdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetVertexAttribLdv
in interfaceILcdGL
-
glGetQueryBufferObjecti64v
public void glGetQueryBufferObjecti64v(int arg1, int arg2, int arg3, long arg4) - Specified by:
glGetQueryBufferObjecti64v
in interfaceILcdGL
-
glGetProgramStageiv
public void glGetProgramStageiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetProgramStageiv
in interfaceILcdGL
-
glGetProgramStageiv
- Specified by:
glGetProgramStageiv
in interfaceILcdGL
-
glMultiTexCoord4iv
- Specified by:
glMultiTexCoord4iv
in interfaceILcdGL
-
glMultiTexCoord4iv
public void glMultiTexCoord4iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord4iv
in interfaceILcdGL
-
glMultiTexCoord4s
public void glMultiTexCoord4s(int arg1, short arg2, short arg3, short arg4, short arg5) - Specified by:
glMultiTexCoord4s
in interfaceILcdGL
-
glMultiTexCoord4sv
- Specified by:
glMultiTexCoord4sv
in interfaceILcdGL
-
glMultiTexCoord4sv
public void glMultiTexCoord4sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord4sv
in interfaceILcdGL
-
glLoadTransposeMatrixf
- Specified by:
glLoadTransposeMatrixf
in interfaceILcdGL
-
glLoadTransposeMatrixf
public void glLoadTransposeMatrixf(float[] arg1) - Specified by:
glLoadTransposeMatrixf
in interfaceILcdGL
-
glLoadTransposeMatrixd
- Specified by:
glLoadTransposeMatrixd
in interfaceILcdGL
-
glLoadTransposeMatrixd
public void glLoadTransposeMatrixd(double[] arg1) - Specified by:
glLoadTransposeMatrixd
in interfaceILcdGL
-
glInvalidateNamedFramebufferData
- Specified by:
glInvalidateNamedFramebufferData
in interfaceILcdGL
-
glInvalidateNamedFramebufferData
public void glInvalidateNamedFramebufferData(int arg1, int arg2, int[] arg3) - Specified by:
glInvalidateNamedFramebufferData
in interfaceILcdGL
-
glMultiDrawArrays
public void glMultiDrawArrays(int arg1, int[] arg2, int[] arg3, int arg4) - Specified by:
glMultiDrawArrays
in interfaceILcdGL
-
glMultiDrawArrays
- Specified by:
glMultiDrawArrays
in interfaceILcdGL
-
glMultiDrawArraysIndirectCount
- Specified by:
glMultiDrawArraysIndirectCount
in interfaceILcdGL
-
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6) - Specified by:
glMultiDrawElementsBaseVertex
in interfaceILcdGL
-
glMultiDrawElementsBaseVertex
public void glMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6) - Specified by:
glMultiDrawElementsBaseVertex
in interfaceILcdGL
-
glMultiTexCoord1s
public void glMultiTexCoord1s(int arg1, short arg2) - Specified by:
glMultiTexCoord1s
in interfaceILcdGL
-
glInterleavedArrays
- Specified by:
glInterleavedArrays
in interfaceILcdGL
-
glInterleavedArrays
public void glInterleavedArrays(int arg1, int arg2, long arg3) - Specified by:
glInterleavedArrays
in interfaceILcdGL
-
glInvalidateFramebuffer
- Specified by:
glInvalidateFramebuffer
in interfaceILcdGL
-
glInvalidateFramebuffer
public void glInvalidateFramebuffer(int arg1, int arg2, int[] arg3) - Specified by:
glInvalidateFramebuffer
in interfaceILcdGL
-
glMinSampleShading
public void glMinSampleShading(float arg1) - Specified by:
glMinSampleShading
in interfaceILcdGL
-
glMemoryBarrierByRegion
public void glMemoryBarrierByRegion(int arg1) - Specified by:
glMemoryBarrierByRegion
in interfaceILcdGL
-
glMultTransposeMatrixf
public void glMultTransposeMatrixf(float[] arg1) - Specified by:
glMultTransposeMatrixf
in interfaceILcdGL
-
glMultTransposeMatrixf
- Specified by:
glMultTransposeMatrixf
in interfaceILcdGL
-
glMultiDrawArraysIndirect
- Specified by:
glMultiDrawArraysIndirect
in interfaceILcdGL
-
glMultiDrawElementsIndirectCount
public void glMultiDrawElementsIndirectCount(int arg1, int arg2, Buffer arg3, long arg4, int arg5, int arg6) - Specified by:
glMultiDrawElementsIndirectCount
in interfaceILcdGL
-
glMultiTexCoord1fv
public void glMultiTexCoord1fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord1fv
in interfaceILcdGL
-
glMultiTexCoord1fv
- Specified by:
glMultiTexCoord1fv
in interfaceILcdGL
-
glMultiTexCoord1i
public void glMultiTexCoord1i(int arg1, int arg2) - Specified by:
glMultiTexCoord1i
in interfaceILcdGL
-
glMultiTexCoord2d
public void glMultiTexCoord2d(int arg1, double arg2, double arg3) - Specified by:
glMultiTexCoord2d
in interfaceILcdGL
-
glMultiTexCoord2dv
- Specified by:
glMultiTexCoord2dv
in interfaceILcdGL
-
glMultiTexCoord2dv
public void glMultiTexCoord2dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord2dv
in interfaceILcdGL
-
glMultiTexCoord2f
public void glMultiTexCoord2f(int arg1, float arg2, float arg3) - Specified by:
glMultiTexCoord2f
in interfaceILcdGL
-
glInvalidateBufferSubData
public void glInvalidateBufferSubData(int arg1, long arg2, long arg3) - Specified by:
glInvalidateBufferSubData
in interfaceILcdGL
-
glMultiTexCoord2iv
- Specified by:
glMultiTexCoord2iv
in interfaceILcdGL
-
glMultiTexCoord2iv
public void glMultiTexCoord2iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord2iv
in interfaceILcdGL
-
glMultiTexCoord2s
public void glMultiTexCoord2s(int arg1, short arg2, short arg3) - Specified by:
glMultiTexCoord2s
in interfaceILcdGL
-
glMultiTexCoord3dv
- Specified by:
glMultiTexCoord3dv
in interfaceILcdGL
-
glMultiTexCoord3dv
public void glMultiTexCoord3dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord3dv
in interfaceILcdGL
-
glMultiTexCoord2i
public void glMultiTexCoord2i(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoord2i
in interfaceILcdGL
-
glMultiDrawElements
public void glMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5) - Specified by:
glMultiDrawElements
in interfaceILcdGL
-
glMultiDrawElements
- Specified by:
glMultiDrawElements
in interfaceILcdGL
-
glMultiTexCoord1d
public void glMultiTexCoord1d(int arg1, double arg2) - Specified by:
glMultiTexCoord1d
in interfaceILcdGL
-
glMultiTexCoord2sv
- Specified by:
glMultiTexCoord2sv
in interfaceILcdGL
-
glMultiTexCoord2sv
public void glMultiTexCoord2sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord2sv
in interfaceILcdGL
-
glMapNamedBufferRange
- Specified by:
glMapNamedBufferRange
in interfaceILcdGL
-
glInvalidateTexSubImage
public void glInvalidateTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glInvalidateTexSubImage
in interfaceILcdGL
-
glIsTransformFeedback
public boolean glIsTransformFeedback(int arg1) - Specified by:
glIsTransformFeedback
in interfaceILcdGL
-
glMultTransposeMatrixd
public void glMultTransposeMatrixd(double[] arg1) - Specified by:
glMultTransposeMatrixd
in interfaceILcdGL
-
glMultTransposeMatrixd
- Specified by:
glMultTransposeMatrixd
in interfaceILcdGL
-
glMultiDrawElementsIndirect
- Specified by:
glMultiDrawElementsIndirect
in interfaceILcdGL
-
glMultiTexCoord1iv
public void glMultiTexCoord1iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord1iv
in interfaceILcdGL
-
glMultiTexCoord1iv
- Specified by:
glMultiTexCoord1iv
in interfaceILcdGL
-
glInvalidateBufferData
public void glInvalidateBufferData(int arg1) - Specified by:
glInvalidateBufferData
in interfaceILcdGL
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateSubFramebuffer
in interfaceILcdGL
-
glInvalidateSubFramebuffer
public void glInvalidateSubFramebuffer(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateSubFramebuffer
in interfaceILcdGL
-
glMultiTexCoord1dv
public void glMultiTexCoord1dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord1dv
in interfaceILcdGL
-
glMultiTexCoord1dv
- Specified by:
glMultiTexCoord1dv
in interfaceILcdGL
-
glMultiTexCoord1sv
- Specified by:
glMultiTexCoord1sv
in interfaceILcdGL
-
glMultiTexCoord1sv
public void glMultiTexCoord1sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord1sv
in interfaceILcdGL
-
glMultiTexCoord2fv
public void glMultiTexCoord2fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord2fv
in interfaceILcdGL
-
glMultiTexCoord2fv
- Specified by:
glMultiTexCoord2fv
in interfaceILcdGL
-
glMultiTexCoord3d
public void glMultiTexCoord3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glMultiTexCoord3d
in interfaceILcdGL
-
glMultiTexCoord3f
public void glMultiTexCoord3f(int arg1, float arg2, float arg3, float arg4) - Specified by:
glMultiTexCoord3f
in interfaceILcdGL
-
glMultiTexCoord3fv
- Specified by:
glMultiTexCoord3fv
in interfaceILcdGL
-
glMultiTexCoord3fv
public void glMultiTexCoord3fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord3fv
in interfaceILcdGL
-
glMultiTexCoord3i
public void glMultiTexCoord3i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glMultiTexCoord3i
in interfaceILcdGL
-
glMultiTexCoord3iv
public void glMultiTexCoord3iv(int arg1, int[] arg2) - Specified by:
glMultiTexCoord3iv
in interfaceILcdGL
-
glMultiTexCoord3iv
- Specified by:
glMultiTexCoord3iv
in interfaceILcdGL
-
glMultiTexCoord3s
public void glMultiTexCoord3s(int arg1, short arg2, short arg3, short arg4) - Specified by:
glMultiTexCoord3s
in interfaceILcdGL
-
glMultiTexCoord3sv
- Specified by:
glMultiTexCoord3sv
in interfaceILcdGL
-
glMultiTexCoord3sv
public void glMultiTexCoord3sv(int arg1, short[] arg2) - Specified by:
glMultiTexCoord3sv
in interfaceILcdGL
-
glMultiTexCoord1f
public void glMultiTexCoord1f(int arg1, float arg2) - Specified by:
glMultiTexCoord1f
in interfaceILcdGL
-
glIsProgramPipeline
public boolean glIsProgramPipeline(int arg1) - Specified by:
glIsProgramPipeline
in interfaceILcdGL
-
glMultiTexCoord4d
public void glMultiTexCoord4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glMultiTexCoord4d
in interfaceILcdGL
-
glMultiTexCoord4dv
public void glMultiTexCoord4dv(int arg1, double[] arg2) - Specified by:
glMultiTexCoord4dv
in interfaceILcdGL
-
glMultiTexCoord4dv
- Specified by:
glMultiTexCoord4dv
in interfaceILcdGL
-
glInvalidateTexImage
public void glInvalidateTexImage(int arg1, int arg2) - Specified by:
glInvalidateTexImage
in interfaceILcdGL
-
glMultiTexCoord4f
public void glMultiTexCoord4f(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glMultiTexCoord4f
in interfaceILcdGL
-
glMultiTexCoord4fv
- Specified by:
glMultiTexCoord4fv
in interfaceILcdGL
-
glMultiTexCoord4fv
public void glMultiTexCoord4fv(int arg1, float[] arg2) - Specified by:
glMultiTexCoord4fv
in interfaceILcdGL
-
glMultiTexCoord4i
public void glMultiTexCoord4i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glMultiTexCoord4i
in interfaceILcdGL
-
glProgramUniform2dv
public void glProgramUniform2dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform2dv
in interfaceILcdGL
-
glProgramUniform2dv
- Specified by:
glProgramUniform2dv
in interfaceILcdGL
-
glProgramParameteri
public void glProgramParameteri(int arg1, int arg2, int arg3) - Specified by:
glProgramParameteri
in interfaceILcdGL
-
glPauseTransformFeedback
public void glPauseTransformFeedback()- Specified by:
glPauseTransformFeedback
in interfaceILcdGL
-
glNamedFramebufferDrawBuffer
public void glNamedFramebufferDrawBuffer(int arg1, int arg2) - Specified by:
glNamedFramebufferDrawBuffer
in interfaceILcdGL
-
glPrimitiveRestartIndex
public void glPrimitiveRestartIndex(int arg1) - Specified by:
glPrimitiveRestartIndex
in interfaceILcdGL
-
glProgramUniform3fv
- Specified by:
glProgramUniform3fv
in interfaceILcdGL
-
glProgramUniform3fv
public void glProgramUniform3fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform3fv
in interfaceILcdGL
-
glNamedFramebufferParameteri
public void glNamedFramebufferParameteri(int arg1, int arg2, int arg3) - Specified by:
glNamedFramebufferParameteri
in interfaceILcdGL
-
glProgramUniform3iv
- Specified by:
glProgramUniform3iv
in interfaceILcdGL
-
glProgramUniform3iv
public void glProgramUniform3iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform3iv
in interfaceILcdGL
-
glMultiTexCoordP2uiv
- Specified by:
glMultiTexCoordP2uiv
in interfaceILcdGL
-
glMultiTexCoordP2uiv
public void glMultiTexCoordP2uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP2uiv
in interfaceILcdGL
-
glMultiTexCoordP1ui
public void glMultiTexCoordP1ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP1ui
in interfaceILcdGL
-
glNamedBufferSubData
- Specified by:
glNamedBufferSubData
in interfaceILcdGL
-
glNamedFramebufferRenderbuffer
public void glNamedFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4) - Specified by:
glNamedFramebufferRenderbuffer
in interfaceILcdGL
-
glNamedFramebufferTexture
public void glNamedFramebufferTexture(int arg1, int arg2, int arg3, int arg4) - Specified by:
glNamedFramebufferTexture
in interfaceILcdGL
-
glMultiTexCoordP4uiv
- Specified by:
glMultiTexCoordP4uiv
in interfaceILcdGL
-
glMultiTexCoordP4uiv
public void glMultiTexCoordP4uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP4uiv
in interfaceILcdGL
-
glProgramUniform1f
public void glProgramUniform1f(int arg1, int arg2, float arg3) - Specified by:
glProgramUniform1f
in interfaceILcdGL
-
glProgramUniform2fv
- Specified by:
glProgramUniform2fv
in interfaceILcdGL
-
glProgramUniform2fv
public void glProgramUniform2fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform2fv
in interfaceILcdGL
-
glProgramUniform1d
public void glProgramUniform1d(int arg1, int arg2, double arg3) - Specified by:
glProgramUniform1d
in interfaceILcdGL
-
glProgramUniform3f
public void glProgramUniform3f(int arg1, int arg2, float arg3, float arg4, float arg5) - Specified by:
glProgramUniform3f
in interfaceILcdGL
-
glProgramUniform3i
public void glProgramUniform3i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glProgramUniform3i
in interfaceILcdGL
-
glProgramUniform3uiv
public void glProgramUniform3uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform3uiv
in interfaceILcdGL
-
glProgramUniform3uiv
- Specified by:
glProgramUniform3uiv
in interfaceILcdGL
-
glProgramUniform2uiv
public void glProgramUniform2uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform2uiv
in interfaceILcdGL
-
glProgramUniform2uiv
- Specified by:
glProgramUniform2uiv
in interfaceILcdGL
-
glProgramUniform4d
public void glProgramUniform4d(int arg1, int arg2, double arg3, double arg4, double arg5, double arg6) - Specified by:
glProgramUniform4d
in interfaceILcdGL
-
glProgramUniform3d
public void glProgramUniform3d(int arg1, int arg2, double arg3, double arg4, double arg5) - Specified by:
glProgramUniform3d
in interfaceILcdGL
-
glProgramUniform4f
public void glProgramUniform4f(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6) - Specified by:
glProgramUniform4f
in interfaceILcdGL
-
glNamedFramebufferTextureLayer
public void glNamedFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glNamedFramebufferTextureLayer
in interfaceILcdGL
-
glProgramUniform4fv
public void glProgramUniform4fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform4fv
in interfaceILcdGL
-
glProgramUniform4fv
- Specified by:
glProgramUniform4fv
in interfaceILcdGL
-
glPointParameterfv
- Specified by:
glPointParameterfv
in interfaceILcdGL
-
glPointParameterfv
public void glPointParameterfv(int arg1, float[] arg2) - Specified by:
glPointParameterfv
in interfaceILcdGL
-
glNamedFramebufferReadBuffer
public void glNamedFramebufferReadBuffer(int arg1, int arg2) - Specified by:
glNamedFramebufferReadBuffer
in interfaceILcdGL
-
glPrioritizeTextures
- Specified by:
glPrioritizeTextures
in interfaceILcdGL
-
glPrioritizeTextures
public void glPrioritizeTextures(int arg1, int[] arg2, float[] arg3) - Specified by:
glPrioritizeTextures
in interfaceILcdGL
-
glMultiTexCoordP2ui
public void glMultiTexCoordP2ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP2ui
in interfaceILcdGL
-
glProgramUniform1i
public void glProgramUniform1i(int arg1, int arg2, int arg3) - Specified by:
glProgramUniform1i
in interfaceILcdGL
-
glProgramUniform4iv
- Specified by:
glProgramUniform4iv
in interfaceILcdGL
-
glProgramUniform4iv
public void glProgramUniform4iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform4iv
in interfaceILcdGL
-
glMultiTexCoordP4ui
public void glMultiTexCoordP4ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP4ui
in interfaceILcdGL
-
glMultiTexCoordP3uiv
- Specified by:
glMultiTexCoordP3uiv
in interfaceILcdGL
-
glMultiTexCoordP3uiv
public void glMultiTexCoordP3uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP3uiv
in interfaceILcdGL
-
glNamedFramebufferDrawBuffers
public void glNamedFramebufferDrawBuffers(int arg1, int arg2, int[] arg3) - Specified by:
glNamedFramebufferDrawBuffers
in interfaceILcdGL
-
glNamedFramebufferDrawBuffers
- Specified by:
glNamedFramebufferDrawBuffers
in interfaceILcdGL
-
glMultiTexCoordP1uiv
public void glMultiTexCoordP1uiv(int arg1, int arg2, int[] arg3) - Specified by:
glMultiTexCoordP1uiv
in interfaceILcdGL
-
glMultiTexCoordP1uiv
- Specified by:
glMultiTexCoordP1uiv
in interfaceILcdGL
-
glMultiTexCoordP3ui
public void glMultiTexCoordP3ui(int arg1, int arg2, int arg3) - Specified by:
glMultiTexCoordP3ui
in interfaceILcdGL
-
glNamedBufferData
- Specified by:
glNamedBufferData
in interfaceILcdGL
-
glProgramUniform1dv
- Specified by:
glProgramUniform1dv
in interfaceILcdGL
-
glProgramUniform1dv
public void glProgramUniform1dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform1dv
in interfaceILcdGL
-
glPatchParameteri
public void glPatchParameteri(int arg1, int arg2) - Specified by:
glPatchParameteri
in interfaceILcdGL
-
glPointParameterf
public void glPointParameterf(int arg1, float arg2) - Specified by:
glPointParameterf
in interfaceILcdGL
-
glProgramUniform1iv
public void glProgramUniform1iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform1iv
in interfaceILcdGL
-
glProgramUniform1iv
- Specified by:
glProgramUniform1iv
in interfaceILcdGL
-
glProgramUniform1ui
public void glProgramUniform1ui(int arg1, int arg2, int arg3) - Specified by:
glProgramUniform1ui
in interfaceILcdGL
-
glProgramUniform2iv
- Specified by:
glProgramUniform2iv
in interfaceILcdGL
-
glProgramUniform2iv
public void glProgramUniform2iv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform2iv
in interfaceILcdGL
-
glProgramUniform2ui
public void glProgramUniform2ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glProgramUniform2ui
in interfaceILcdGL
-
glNamedRenderbufferStorage
public void glNamedRenderbufferStorage(int arg1, int arg2, int arg3, int arg4) - Specified by:
glNamedRenderbufferStorage
in interfaceILcdGL
-
glPopClientAttrib
public void glPopClientAttrib()- Specified by:
glPopClientAttrib
in interfaceILcdGL
-
glProgramUniform3ui
public void glProgramUniform3ui(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glProgramUniform3ui
in interfaceILcdGL
-
glProgramUniform4ui
public void glProgramUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glProgramUniform4ui
in interfaceILcdGL
-
glProgramUniform4dv
- Specified by:
glProgramUniform4dv
in interfaceILcdGL
-
glProgramUniform4dv
public void glProgramUniform4dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform4dv
in interfaceILcdGL
-
glPatchParameterfv
public void glPatchParameterfv(int arg1, float[] arg2) - Specified by:
glPatchParameterfv
in interfaceILcdGL
-
glPatchParameterfv
- Specified by:
glPatchParameterfv
in interfaceILcdGL
-
glProgramUniform3dv
- Specified by:
glProgramUniform3dv
in interfaceILcdGL
-
glProgramUniform3dv
public void glProgramUniform3dv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glProgramUniform3dv
in interfaceILcdGL
-
glProgramUniform1fv
public void glProgramUniform1fv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glProgramUniform1fv
in interfaceILcdGL
-
glProgramUniform1fv
- Specified by:
glProgramUniform1fv
in interfaceILcdGL
-
glProgramUniform1uiv
- Specified by:
glProgramUniform1uiv
in interfaceILcdGL
-
glProgramUniform1uiv
public void glProgramUniform1uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform1uiv
in interfaceILcdGL
-
glProgramUniform2d
public void glProgramUniform2d(int arg1, int arg2, double arg3, double arg4) - Specified by:
glProgramUniform2d
in interfaceILcdGL
-
glPointParameteri
public void glPointParameteri(int arg1, int arg2) - Specified by:
glPointParameteri
in interfaceILcdGL
-
glProgramUniform4uiv
public void glProgramUniform4uiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glProgramUniform4uiv
in interfaceILcdGL
-
glProgramUniform4uiv
- Specified by:
glProgramUniform4uiv
in interfaceILcdGL
-
glPointParameteriv
public void glPointParameteriv(int arg1, int[] arg2) - Specified by:
glPointParameteriv
in interfaceILcdGL
-
glPointParameteriv
- Specified by:
glPointParameteriv
in interfaceILcdGL
-
glProgramUniform4i
public void glProgramUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glProgramUniform4i
in interfaceILcdGL
-
glProgramUniform2f
public void glProgramUniform2f(int arg1, int arg2, float arg3, float arg4) - Specified by:
glProgramUniform2f
in interfaceILcdGL
-
glProgramUniform2i
public void glProgramUniform2i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glProgramUniform2i
in interfaceILcdGL
-
glPolygonOffsetClamp
public void glPolygonOffsetClamp(float arg1, float arg2, float arg3) - Specified by:
glPolygonOffsetClamp
in interfaceILcdGL
-
glNamedBufferStorage
- Specified by:
glNamedBufferStorage
in interfaceILcdGL
-
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix3x4fv
in interfaceILcdGL
-
glProgramUniformMatrix3x4fv
public void glProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix3x4fv
in interfaceILcdGL
-
glProgramUniformMatrix4fv
- Specified by:
glProgramUniformMatrix4fv
in interfaceILcdGL
-
glProgramUniformMatrix4fv
public void glProgramUniformMatrix4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix4fv
in interfaceILcdGL
-
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix2dv
in interfaceILcdGL
-
glProgramUniformMatrix2dv
public void glProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix2dv
in interfaceILcdGL
-
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix4dv
in interfaceILcdGL
-
glProgramUniformMatrix4dv
public void glProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix4dv
in interfaceILcdGL
-
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix3x2fv
in interfaceILcdGL
-
glProgramUniformMatrix3x2fv
public void glProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix3x2fv
in interfaceILcdGL
-
glProgramUniformMatrix2fv
- Specified by:
glProgramUniformMatrix2fv
in interfaceILcdGL
-
glProgramUniformMatrix2fv
public void glProgramUniformMatrix2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix2fv
in interfaceILcdGL
-
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix4x2dv
in interfaceILcdGL
-
glProgramUniformMatrix4x2dv
public void glProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix4x2dv
in interfaceILcdGL
-
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix4x2fv
in interfaceILcdGL
-
glProgramUniformMatrix4x2fv
public void glProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix4x2fv
in interfaceILcdGL
-
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix4x3dv
in interfaceILcdGL
-
glProgramUniformMatrix4x3dv
public void glProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix4x3dv
in interfaceILcdGL
-
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix3dv
in interfaceILcdGL
-
glProgramUniformMatrix3dv
public void glProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix3dv
in interfaceILcdGL
-
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix2x3fv
in interfaceILcdGL
-
glProgramUniformMatrix2x3fv
public void glProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix2x3fv
in interfaceILcdGL
-
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix2x4fv
in interfaceILcdGL
-
glProgramUniformMatrix2x4fv
public void glProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix2x4fv
in interfaceILcdGL
-
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix2x3dv
in interfaceILcdGL
-
glProgramUniformMatrix2x3dv
public void glProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix2x3dv
in interfaceILcdGL
-
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix2x4dv
in interfaceILcdGL
-
glProgramUniformMatrix2x4dv
public void glProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix2x4dv
in interfaceILcdGL
-
glProgramUniformMatrix3fv
- Specified by:
glProgramUniformMatrix3fv
in interfaceILcdGL
-
glProgramUniformMatrix3fv
public void glProgramUniformMatrix3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix3fv
in interfaceILcdGL
-
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix3x2dv
in interfaceILcdGL
-
glProgramUniformMatrix3x2dv
public void glProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix3x2dv
in interfaceILcdGL
-
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5) - Specified by:
glProgramUniformMatrix3x4dv
in interfaceILcdGL
-
glProgramUniformMatrix3x4dv
public void glProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5) - Specified by:
glProgramUniformMatrix3x4dv
in interfaceILcdGL
-
glGenLists
public int glGenLists(int arg1) - Specified by:
glGenLists
in interfaceILcdGL
-
glFogf
public void glFogf(int arg1, float arg2) -
glEvalCoord2fv
- Specified by:
glEvalCoord2fv
in interfaceILcdGL
-
glEvalCoord2fv
public void glEvalCoord2fv(float[] arg1) - Specified by:
glEvalCoord2fv
in interfaceILcdGL
-
glEvalMesh2
public void glEvalMesh2(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glEvalMesh2
in interfaceILcdGL
-
glEvalPoint1
public void glEvalPoint1(int arg1) - Specified by:
glEvalPoint1
in interfaceILcdGL
-
glFenceSync
public long glFenceSync(int arg1, int arg2) - Specified by:
glFenceSync
in interfaceILcdGL
-
glFrustum
public void glFrustum(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) -
glEvalCoord2f
public void glEvalCoord2f(float arg1, float arg2) - Specified by:
glEvalCoord2f
in interfaceILcdGL
-
glFinish
public void glFinish() -
glEvalCoord2d
public void glEvalCoord2d(double arg1, double arg2) - Specified by:
glEvalCoord2d
in interfaceILcdGL
-
glGenTextures
- Specified by:
glGenTextures
in interfaceILcdGL
-
glGenTextures
public void glGenTextures(int arg1, int[] arg2) - Specified by:
glGenTextures
in interfaceILcdGL
-
glEvalCoord1fv
public void glEvalCoord1fv(float[] arg1) - Specified by:
glEvalCoord1fv
in interfaceILcdGL
-
glEvalCoord1fv
- Specified by:
glEvalCoord1fv
in interfaceILcdGL
-
glGenQueries
public void glGenQueries(int arg1, int[] arg2) - Specified by:
glGenQueries
in interfaceILcdGL
-
glGenQueries
- Specified by:
glGenQueries
in interfaceILcdGL
-
glFogCoordf
public void glFogCoordf(float arg1) - Specified by:
glFogCoordf
in interfaceILcdGL
-
glGetError
public int glGetError()- Specified by:
glGetError
in interfaceILcdGL
-
glEvalCoord1d
public void glEvalCoord1d(double arg1) - Specified by:
glEvalCoord1d
in interfaceILcdGL
-
glGenSamplers
- Specified by:
glGenSamplers
in interfaceILcdGL
-
glGenSamplers
public void glGenSamplers(int arg1, int[] arg2) - Specified by:
glGenSamplers
in interfaceILcdGL
-
glEvalPoint2
public void glEvalPoint2(int arg1, int arg2) - Specified by:
glEvalPoint2
in interfaceILcdGL
-
glGetDoublei_v
public void glGetDoublei_v(int arg1, int arg2, double[] arg3) - Specified by:
glGetDoublei_v
in interfaceILcdGL
-
glGetDoublei_v
- Specified by:
glGetDoublei_v
in interfaceILcdGL
-
glGetFloati_v
public void glGetFloati_v(int arg1, int arg2, float[] arg3) - Specified by:
glGetFloati_v
in interfaceILcdGL
-
glGetFloati_v
- Specified by:
glGetFloati_v
in interfaceILcdGL
-
glFogCoordfv
- Specified by:
glFogCoordfv
in interfaceILcdGL
-
glFogCoordfv
public void glFogCoordfv(float[] arg1) - Specified by:
glFogCoordfv
in interfaceILcdGL
-
glGetBooleanv
public void glGetBooleanv(int arg1, byte[] arg2) - Specified by:
glGetBooleanv
in interfaceILcdGL
-
glEndQuery
public void glEndQuery(int arg1) - Specified by:
glEndQuery
in interfaceILcdGL
-
glFogi
public void glFogi(int arg1, int arg2) -
glFogiv
-
glFogiv
public void glFogiv(int arg1, int[] arg2) -
glFogCoordd
public void glFogCoordd(double arg1) - Specified by:
glFogCoordd
in interfaceILcdGL
-
glEvalMesh1
public void glEvalMesh1(int arg1, int arg2, int arg3) - Specified by:
glEvalMesh1
in interfaceILcdGL
-
glGetClipPlane
public void glGetClipPlane(int arg1, double[] arg2) - Specified by:
glGetClipPlane
in interfaceILcdGL
-
glGetClipPlane
- Specified by:
glGetClipPlane
in interfaceILcdGL
-
glGetDoublev
- Specified by:
glGetDoublev
in interfaceILcdGL
-
glGetDoublev
public void glGetDoublev(int arg1, double[] arg2) - Specified by:
glGetDoublev
in interfaceILcdGL
-
glGetFloatv
public void glGetFloatv(int arg1, float[] arg2) - Specified by:
glGetFloatv
in interfaceILcdGL
-
glGetFloatv
- Specified by:
glGetFloatv
in interfaceILcdGL
-
glGenBuffers
- Specified by:
glGenBuffers
in interfaceILcdGL
-
glGenBuffers
public void glGenBuffers(int arg1, int[] arg2) - Specified by:
glGenBuffers
in interfaceILcdGL
-
glGetInteger64v
- Specified by:
glGetInteger64v
in interfaceILcdGL
-
glGetInteger64v
public void glGetInteger64v(int arg1, long[] arg2) - Specified by:
glGetInteger64v
in interfaceILcdGL
-
glFeedbackBuffer
- Specified by:
glFeedbackBuffer
in interfaceILcdGL
-
glFeedbackBuffer
public void glFeedbackBuffer(int arg1, int arg2, float[] arg3) - Specified by:
glFeedbackBuffer
in interfaceILcdGL
-
glFogfv
public void glFogfv(int arg1, float[] arg2) -
glFogfv
-
glEvalCoord1f
public void glEvalCoord1f(float arg1) - Specified by:
glEvalCoord1f
in interfaceILcdGL
-
glFogCoorddv
- Specified by:
glFogCoorddv
in interfaceILcdGL
-
glFogCoorddv
public void glFogCoorddv(double[] arg1) - Specified by:
glFogCoorddv
in interfaceILcdGL
-
glGenerateMipmap
public void glGenerateMipmap(int arg1) - Specified by:
glGenerateMipmap
in interfaceILcdGL
-
glFrontFace
public void glFrontFace(int arg1) - Specified by:
glFrontFace
in interfaceILcdGL
-
glGetBooleani_v
public void glGetBooleani_v(int arg1, int arg2, byte[] arg3) - Specified by:
glGetBooleani_v
in interfaceILcdGL
-
glFlush
public void glFlush() -
glEndList
public void glEndList() -
glEvalCoord1dv
- Specified by:
glEvalCoord1dv
in interfaceILcdGL
-
glEvalCoord1dv
public void glEvalCoord1dv(double[] arg1) - Specified by:
glEvalCoord1dv
in interfaceILcdGL
-
glEvalCoord2dv
- Specified by:
glEvalCoord2dv
in interfaceILcdGL
-
glEvalCoord2dv
public void glEvalCoord2dv(double[] arg1) - Specified by:
glEvalCoord2dv
in interfaceILcdGL
-
glGetPixelMapusv
- Specified by:
glGetPixelMapusv
in interfaceILcdGL
-
glGetPixelMapusv
public void glGetPixelMapusv(int arg1, short[] arg2) - Specified by:
glGetPixelMapusv
in interfaceILcdGL
-
glGetnTexImage
- Specified by:
glGetnTexImage
in interfaceILcdGL
-
glIndexs
public void glIndexs(short arg1) -
glIndexub
public void glIndexub(byte arg1) -
glGetTexImage
- Specified by:
glGetTexImage
in interfaceILcdGL
-
glGetLightiv
public void glGetLightiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetLightiv
in interfaceILcdGL
-
glGetLightiv
- Specified by:
glGetLightiv
in interfaceILcdGL
-
glGetnHistogram
- Specified by:
glGetnHistogram
in interfaceILcdGL
-
glIndexsv
public void glIndexsv(short[] arg1) -
glIndexsv
-
glIndexfv
-
glIndexfv
public void glIndexfv(float[] arg1) -
glGetTexEnvfv
- Specified by:
glGetTexEnvfv
in interfaceILcdGL
-
glGetTexEnvfv
public void glGetTexEnvfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTexEnvfv
in interfaceILcdGL
-
glGetMaterialiv
- Specified by:
glGetMaterialiv
in interfaceILcdGL
-
glGetMaterialiv
public void glGetMaterialiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetMaterialiv
in interfaceILcdGL
-
glGetMaterialfv
public void glGetMaterialfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetMaterialfv
in interfaceILcdGL
-
glGetMaterialfv
- Specified by:
glGetMaterialfv
in interfaceILcdGL
-
glGetObjectLabel
public void glGetObjectLabel(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5) - Specified by:
glGetObjectLabel
in interfaceILcdGL
-
glGetObjectLabel
- Specified by:
glGetObjectLabel
in interfaceILcdGL
-
glGetPixelMapfv
public void glGetPixelMapfv(int arg1, float[] arg2) - Specified by:
glGetPixelMapfv
in interfaceILcdGL
-
glGetPixelMapfv
- Specified by:
glGetPixelMapfv
in interfaceILcdGL
-
glGetQueryiv
public void glGetQueryiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetQueryiv
in interfaceILcdGL
-
glGetQueryiv
- Specified by:
glGetQueryiv
in interfaceILcdGL
-
glGetUniformuiv
- Specified by:
glGetUniformuiv
in interfaceILcdGL
-
glGetUniformuiv
public void glGetUniformuiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetUniformuiv
in interfaceILcdGL
-
glGetnColorTable
- Specified by:
glGetnColorTable
in interfaceILcdGL
-
glGetnMapiv
- Specified by:
glGetnMapiv
in interfaceILcdGL
-
glGetnMapiv
public void glGetnMapiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetnMapiv
in interfaceILcdGL
-
glGetnPixelMapfv
public void glGetnPixelMapfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetnPixelMapfv
in interfaceILcdGL
-
glGetnPixelMapfv
- Specified by:
glGetnPixelMapfv
in interfaceILcdGL
-
glGetShaderiv
- Specified by:
glGetShaderiv
in interfaceILcdGL
-
glGetShaderiv
public void glGetShaderiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetShaderiv
in interfaceILcdGL
-
glIndexd
public void glIndexd(double arg1) -
glIndexiv
public void glIndexiv(int[] arg1) -
glIndexiv
-
glGetnMapdv
- Specified by:
glGetnMapdv
in interfaceILcdGL
-
glGetnMapdv
public void glGetnMapdv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glGetnMapdv
in interfaceILcdGL
-
glGetTexGendv
- Specified by:
glGetTexGendv
in interfaceILcdGL
-
glGetTexGendv
public void glGetTexGendv(int arg1, int arg2, double[] arg3) - Specified by:
glGetTexGendv
in interfaceILcdGL
-
glIndexubv
public void glIndexubv(byte[] arg1) - Specified by:
glIndexubv
in interfaceILcdGL
-
glGetPointerv
- Specified by:
glGetPointerv
in interfaceILcdGL
-
glGetProgramiv
- Specified by:
glGetProgramiv
in interfaceILcdGL
-
glGetProgramiv
public void glGetProgramiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetProgramiv
in interfaceILcdGL
-
glGetIntegeri_v
public void glGetIntegeri_v(int arg1, int arg2, int[] arg3) - Specified by:
glGetIntegeri_v
in interfaceILcdGL
-
glGetIntegeri_v
- Specified by:
glGetIntegeri_v
in interfaceILcdGL
-
glGetString
- Specified by:
glGetString
in interfaceILcdGL
-
glGetnMapfv
public void glGetnMapfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetnMapfv
in interfaceILcdGL
-
glGetnMapfv
- Specified by:
glGetnMapfv
in interfaceILcdGL
-
glGetIntegerv
public void glGetIntegerv(int arg1, int[] arg2) - Specified by:
glGetIntegerv
in interfaceILcdGL
-
glGetIntegerv
- Specified by:
glGetIntegerv
in interfaceILcdGL
-
glHint
public void glHint(int arg1, int arg2) -
glGetTexEnviv
public void glGetTexEnviv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexEnviv
in interfaceILcdGL
-
glGetTexEnviv
- Specified by:
glGetTexEnviv
in interfaceILcdGL
-
glGetnUniformuiv
- Specified by:
glGetnUniformuiv
in interfaceILcdGL
-
glGetnUniformuiv
public void glGetnUniformuiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetnUniformuiv
in interfaceILcdGL
-
glGetnUniformfv
- Specified by:
glGetnUniformfv
in interfaceILcdGL
-
glGetnUniformfv
public void glGetnUniformfv(int arg1, int arg2, int arg3, float[] arg4) - Specified by:
glGetnUniformfv
in interfaceILcdGL
-
glGetPixelMapuiv
public void glGetPixelMapuiv(int arg1, int[] arg2) - Specified by:
glGetPixelMapuiv
in interfaceILcdGL
-
glGetPixelMapuiv
- Specified by:
glGetPixelMapuiv
in interfaceILcdGL
-
glIndexMask
public void glIndexMask(int arg1) - Specified by:
glIndexMask
in interfaceILcdGL
-
glGetMapfv
public void glGetMapfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetMapfv
in interfaceILcdGL
-
glGetMapfv
- Specified by:
glGetMapfv
in interfaceILcdGL
-
glGetUniformiv
public void glGetUniformiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetUniformiv
in interfaceILcdGL
-
glGetUniformiv
- Specified by:
glGetUniformiv
in interfaceILcdGL
-
glGetLightfv
- Specified by:
glGetLightfv
in interfaceILcdGL
-
glGetLightfv
public void glGetLightfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetLightfv
in interfaceILcdGL
-
glGetStringi
- Specified by:
glGetStringi
in interfaceILcdGL
-
glGetnUniformdv
- Specified by:
glGetnUniformdv
in interfaceILcdGL
-
glGetnUniformdv
public void glGetnUniformdv(int arg1, int arg2, int arg3, double[] arg4) - Specified by:
glGetnUniformdv
in interfaceILcdGL
-
glGetSynciv
- Specified by:
glGetSynciv
in interfaceILcdGL
-
glGetSynciv
public void glGetSynciv(long arg1, int arg2, int arg3, int[] arg4, int[] arg5) - Specified by:
glGetSynciv
in interfaceILcdGL
-
glGetnUniformiv
- Specified by:
glGetnUniformiv
in interfaceILcdGL
-
glGetnUniformiv
public void glGetnUniformiv(int arg1, int arg2, int arg3, int[] arg4) - Specified by:
glGetnUniformiv
in interfaceILcdGL
-
glIndexPointer
- Specified by:
glIndexPointer
in interfaceILcdGL
-
glIndexi
public void glIndexi(int arg1) -
glIndexf
public void glIndexf(float arg1) -
glGetMapiv
- Specified by:
glGetMapiv
in interfaceILcdGL
-
glGetMapiv
public void glGetMapiv(int arg1, int arg2, int[] arg3) - Specified by:
glGetMapiv
in interfaceILcdGL
-
glGetTexGenfv
public void glGetTexGenfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetTexGenfv
in interfaceILcdGL
-
glGetTexGenfv
- Specified by:
glGetTexGenfv
in interfaceILcdGL
-
glGetTexGeniv
- Specified by:
glGetTexGeniv
in interfaceILcdGL
-
glGetTexGeniv
public void glGetTexGeniv(int arg1, int arg2, int[] arg3) - Specified by:
glGetTexGeniv
in interfaceILcdGL
-
glGetnMinmax
- Specified by:
glGetnMinmax
in interfaceILcdGL
-
glGetMapdv
public void glGetMapdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetMapdv
in interfaceILcdGL
-
glGetMapdv
- Specified by:
glGetMapdv
in interfaceILcdGL
-
glGetUniformfv
- Specified by:
glGetUniformfv
in interfaceILcdGL
-
glGetUniformfv
public void glGetUniformfv(int arg1, int arg2, float[] arg3) - Specified by:
glGetUniformfv
in interfaceILcdGL
-
glIndexdv
-
glIndexdv
public void glIndexdv(double[] arg1) -
glGetUniformdv
- Specified by:
glGetUniformdv
in interfaceILcdGL
-
glGetUniformdv
public void glGetUniformdv(int arg1, int arg2, double[] arg3) - Specified by:
glGetUniformdv
in interfaceILcdGL
-
glMaterialfv
- Specified by:
glMaterialfv
in interfaceILcdGL
-
glMaterialfv
public void glMaterialfv(int arg1, int arg2, float[] arg3) - Specified by:
glMaterialfv
in interfaceILcdGL
-
glIsSampler
public boolean glIsSampler(int arg1) - Specified by:
glIsSampler
in interfaceILcdGL
-
glIsShader
public boolean glIsShader(int arg1) - Specified by:
glIsShader
in interfaceILcdGL
-
glMapBuffer
- Specified by:
glMapBuffer
in interfaceILcdGL
-
glIsTexture
public boolean glIsTexture(int arg1) - Specified by:
glIsTexture
in interfaceILcdGL
-
glMapGrid1f
public void glMapGrid1f(int arg1, float arg2, float arg3) - Specified by:
glMapGrid1f
in interfaceILcdGL
-
glIsBuffer
public boolean glIsBuffer(int arg1) - Specified by:
glIsBuffer
in interfaceILcdGL
-
glLighti
public void glLighti(int arg1, int arg2, int arg3) -
glIsEnabled
public boolean glIsEnabled(int arg1) - Specified by:
glIsEnabled
in interfaceILcdGL
-
glIsSync
public boolean glIsSync(long arg1) -
glMap2d
public void glMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10) -
glMap2d
public void glMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10) -
glMapNamedBuffer
- Specified by:
glMapNamedBuffer
in interfaceILcdGL
-
glMaterialf
public void glMaterialf(int arg1, int arg2, float arg3) - Specified by:
glMaterialf
in interfaceILcdGL
-
glMateriali
public void glMateriali(int arg1, int arg2, int arg3) - Specified by:
glMateriali
in interfaceILcdGL
-
glIsProgram
public boolean glIsProgram(int arg1) - Specified by:
glIsProgram
in interfaceILcdGL
-
glLightf
public void glLightf(int arg1, int arg2, float arg3) -
glListBase
public void glListBase(int arg1) - Specified by:
glListBase
in interfaceILcdGL
-
glLoadIdentity
public void glLoadIdentity()- Specified by:
glLoadIdentity
in interfaceILcdGL
-
glLightModelfv
- Specified by:
glLightModelfv
in interfaceILcdGL
-
glLightModelfv
public void glLightModelfv(int arg1, float[] arg2) - Specified by:
glLightModelfv
in interfaceILcdGL
-
glMap2f
public void glMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10) -
glMap2f
public void glMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10) -
glMaterialiv
public void glMaterialiv(int arg1, int arg2, int[] arg3) - Specified by:
glMaterialiv
in interfaceILcdGL
-
glMaterialiv
- Specified by:
glMaterialiv
in interfaceILcdGL
-
glLineWidth
public void glLineWidth(float arg1) - Specified by:
glLineWidth
in interfaceILcdGL
-
glLogicOp
public void glLogicOp(int arg1) -
glLinkProgram
public void glLinkProgram(int arg1) - Specified by:
glLinkProgram
in interfaceILcdGL
-
glIsFramebuffer
public boolean glIsFramebuffer(int arg1) - Specified by:
glIsFramebuffer
in interfaceILcdGL
-
glMapBufferRange
- Specified by:
glMapBufferRange
in interfaceILcdGL
-
glIsVertexArray
public boolean glIsVertexArray(int arg1) - Specified by:
glIsVertexArray
in interfaceILcdGL
-
glMapGrid2f
public void glMapGrid2f(int arg1, float arg2, float arg3, int arg4, float arg5, float arg6) - Specified by:
glMapGrid2f
in interfaceILcdGL
-
glMap1d
-
glMap1d
public void glMap1d(int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6) -
glMatrixMode
public void glMatrixMode(int arg1) - Specified by:
glMatrixMode
in interfaceILcdGL
-
glLightModeli
public void glLightModeli(int arg1, int arg2) - Specified by:
glLightModeli
in interfaceILcdGL
-
glLightiv
-
glLightiv
public void glLightiv(int arg1, int arg2, int[] arg3) -
glMemoryBarrier
public void glMemoryBarrier(int arg1) - Specified by:
glMemoryBarrier
in interfaceILcdGL
-
glLineStipple
public void glLineStipple(int arg1, short arg2) - Specified by:
glLineStipple
in interfaceILcdGL
-
glIsEnabledi
public boolean glIsEnabledi(int arg1, int arg2) - Specified by:
glIsEnabledi
in interfaceILcdGL
-
glIsList
public boolean glIsList(int arg1) -
glLightModelf
public void glLightModelf(int arg1, float arg2) - Specified by:
glLightModelf
in interfaceILcdGL
-
glMapGrid1d
public void glMapGrid1d(int arg1, double arg2, double arg3) - Specified by:
glMapGrid1d
in interfaceILcdGL
-
glMapGrid2d
public void glMapGrid2d(int arg1, double arg2, double arg3, int arg4, double arg5, double arg6) - Specified by:
glMapGrid2d
in interfaceILcdGL
-
glLightModeliv
- Specified by:
glLightModeliv
in interfaceILcdGL
-
glLightModeliv
public void glLightModeliv(int arg1, int[] arg2) - Specified by:
glLightModeliv
in interfaceILcdGL
-
glLoadMatrixd
- Specified by:
glLoadMatrixd
in interfaceILcdGL
-
glLoadMatrixd
public void glLoadMatrixd(double[] arg1) - Specified by:
glLoadMatrixd
in interfaceILcdGL
-
glIsRenderbuffer
public boolean glIsRenderbuffer(int arg1) - Specified by:
glIsRenderbuffer
in interfaceILcdGL
-
glLoadMatrixf
- Specified by:
glLoadMatrixf
in interfaceILcdGL
-
glLoadMatrixf
public void glLoadMatrixf(float[] arg1) - Specified by:
glLoadMatrixf
in interfaceILcdGL
-
glLoadName
public void glLoadName(int arg1) - Specified by:
glLoadName
in interfaceILcdGL
-
glLightfv
-
glLightfv
public void glLightfv(int arg1, int arg2, float[] arg3) -
glInitNames
public void glInitNames()- Specified by:
glInitNames
in interfaceILcdGL
-
glIsQuery
public boolean glIsQuery(int arg1) -
glMap1f
-
glMap1f
public void glMap1f(int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6) -
glNormalP3ui
public void glNormalP3ui(int arg1, int arg2) - Specified by:
glNormalP3ui
in interfaceILcdGL
-
glObjectLabel
- Specified by:
glObjectLabel
in interfaceILcdGL
-
glObjectPtrLabel
- Specified by:
glObjectPtrLabel
in interfaceILcdGL
-
glNormal3fv
public void glNormal3fv(float[] arg1) - Specified by:
glNormal3fv
in interfaceILcdGL
-
glNormal3fv
- Specified by:
glNormal3fv
in interfaceILcdGL
-
glPixelTransferf
public void glPixelTransferf(int arg1, float arg2) - Specified by:
glPixelTransferf
in interfaceILcdGL
-
glPointSize
public void glPointSize(float arg1) - Specified by:
glPointSize
in interfaceILcdGL
-
glMultMatrixf
- Specified by:
glMultMatrixf
in interfaceILcdGL
-
glMultMatrixf
public void glMultMatrixf(float[] arg1) - Specified by:
glMultMatrixf
in interfaceILcdGL
-
glPolygonStipple
public void glPolygonStipple(byte[] arg1) - Specified by:
glPolygonStipple
in interfaceILcdGL
-
glNormal3i
public void glNormal3i(int arg1, int arg2, int arg3) - Specified by:
glNormal3i
in interfaceILcdGL
-
glPixelZoom
public void glPixelZoom(float arg1, float arg2) - Specified by:
glPixelZoom
in interfaceILcdGL
-
glPopName
public void glPopName() -
glNormal3iv
public void glNormal3iv(int[] arg1) - Specified by:
glNormal3iv
in interfaceILcdGL
-
glNormal3iv
- Specified by:
glNormal3iv
in interfaceILcdGL
-
glNormalPointer
public void glNormalPointer(int arg1, int arg2, long arg3) - Specified by:
glNormalPointer
in interfaceILcdGL
-
glNormalPointer
- Specified by:
glNormalPointer
in interfaceILcdGL
-
glNormal3s
public void glNormal3s(short arg1, short arg2, short arg3) - Specified by:
glNormal3s
in interfaceILcdGL
-
glProgramBinary
- Specified by:
glProgramBinary
in interfaceILcdGL
-
glPushMatrix
public void glPushMatrix()- Specified by:
glPushMatrix
in interfaceILcdGL
-
glNewList
public void glNewList(int arg1, int arg2) -
glPixelMapfv
- Specified by:
glPixelMapfv
in interfaceILcdGL
-
glPixelMapfv
public void glPixelMapfv(int arg1, int arg2, float[] arg3) - Specified by:
glPixelMapfv
in interfaceILcdGL
-
glPushName
public void glPushName(int arg1) - Specified by:
glPushName
in interfaceILcdGL
-
glQueryCounter
public void glQueryCounter(int arg1, int arg2) - Specified by:
glQueryCounter
in interfaceILcdGL
-
glRasterPos2d
public void glRasterPos2d(double arg1, double arg2) - Specified by:
glRasterPos2d
in interfaceILcdGL
-
glNormal3b
public void glNormal3b(byte arg1, byte arg2, byte arg3) - Specified by:
glNormal3b
in interfaceILcdGL
-
glNormal3d
public void glNormal3d(double arg1, double arg2, double arg3) - Specified by:
glNormal3d
in interfaceILcdGL
-
glNormal3sv
public void glNormal3sv(short[] arg1) - Specified by:
glNormal3sv
in interfaceILcdGL
-
glNormal3sv
- Specified by:
glNormal3sv
in interfaceILcdGL
-
glPopAttrib
public void glPopAttrib()- Specified by:
glPopAttrib
in interfaceILcdGL
-
glPopMatrix
public void glPopMatrix()- Specified by:
glPopMatrix
in interfaceILcdGL
-
glMultMatrixd
public void glMultMatrixd(double[] arg1) - Specified by:
glMultMatrixd
in interfaceILcdGL
-
glMultMatrixd
- Specified by:
glMultMatrixd
in interfaceILcdGL
-
glPolygonOffset
public void glPolygonOffset(float arg1, float arg2) - Specified by:
glPolygonOffset
in interfaceILcdGL
-
glPixelTransferi
public void glPixelTransferi(int arg1, int arg2) - Specified by:
glPixelTransferi
in interfaceILcdGL
-
glOrtho
public void glOrtho(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) -
glPolygonMode
public void glPolygonMode(int arg1, int arg2) - Specified by:
glPolygonMode
in interfaceILcdGL
-
glNormalP3uiv
public void glNormalP3uiv(int arg1, int[] arg2) - Specified by:
glNormalP3uiv
in interfaceILcdGL
-
glNormalP3uiv
- Specified by:
glNormalP3uiv
in interfaceILcdGL
-
glPushAttrib
public void glPushAttrib(int arg1) - Specified by:
glPushAttrib
in interfaceILcdGL
-
glNormal3f
public void glNormal3f(float arg1, float arg2, float arg3) - Specified by:
glNormal3f
in interfaceILcdGL
-
glPixelMapuiv
- Specified by:
glPixelMapuiv
in interfaceILcdGL
-
glPixelMapuiv
public void glPixelMapuiv(int arg1, int arg2, int[] arg3) - Specified by:
glPixelMapuiv
in interfaceILcdGL
-
glPixelMapusv
- Specified by:
glPixelMapusv
in interfaceILcdGL
-
glPixelMapusv
public void glPixelMapusv(int arg1, int arg2, short[] arg3) - Specified by:
glPixelMapusv
in interfaceILcdGL
-
glPixelStorei
public void glPixelStorei(int arg1, int arg2) - Specified by:
glPixelStorei
in interfaceILcdGL
-
glPixelStoref
public void glPixelStoref(int arg1, float arg2) - Specified by:
glPixelStoref
in interfaceILcdGL
-
glPopDebugGroup
public void glPopDebugGroup()- Specified by:
glPopDebugGroup
in interfaceILcdGL
-
glPushDebugGroup
- Specified by:
glPushDebugGroup
in interfaceILcdGL
-
glPassThrough
public void glPassThrough(float arg1) - Specified by:
glPassThrough
in interfaceILcdGL
-
glNormal3dv
- Specified by:
glNormal3dv
in interfaceILcdGL
-
glNormal3dv
public void glNormal3dv(double[] arg1) - Specified by:
glNormal3dv
in interfaceILcdGL
-
glNormal3bv
public void glNormal3bv(byte[] arg1) - Specified by:
glNormal3bv
in interfaceILcdGL
-
glTexCoord1dv
- Specified by:
glTexCoord1dv
in interfaceILcdGL
-
glTexCoord1dv
public void glTexCoord1dv(double[] arg1) - Specified by:
glTexCoord1dv
in interfaceILcdGL
-
glTexCoord1fv
public void glTexCoord1fv(float[] arg1) - Specified by:
glTexCoord1fv
in interfaceILcdGL
-
glTexCoord1fv
- Specified by:
glTexCoord1fv
in interfaceILcdGL
-
glRasterPos4dv
- Specified by:
glRasterPos4dv
in interfaceILcdGL
-
glRasterPos4dv
public void glRasterPos4dv(double[] arg1) - Specified by:
glRasterPos4dv
in interfaceILcdGL
-
glRasterPos4f
public void glRasterPos4f(float arg1, float arg2, float arg3, float arg4) - Specified by:
glRasterPos4f
in interfaceILcdGL
-
glRectsv
public void glRectsv(short[] arg1, short[] arg2) -
glRectsv
-
glSampleCoverage
public void glSampleCoverage(float arg1, boolean arg2) - Specified by:
glSampleCoverage
in interfaceILcdGL
-
glRasterPos4i
public void glRasterPos4i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glRasterPos4i
in interfaceILcdGL
-
glScissorArrayv
public void glScissorArrayv(int arg1, int arg2, int[] arg3) - Specified by:
glScissorArrayv
in interfaceILcdGL
-
glScissorArrayv
- Specified by:
glScissorArrayv
in interfaceILcdGL
-
glScissorIndexed
public void glScissorIndexed(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glScissorIndexed
in interfaceILcdGL
-
glRasterPos3d
public void glRasterPos3d(double arg1, double arg2, double arg3) - Specified by:
glRasterPos3d
in interfaceILcdGL
-
glStencilFunc
public void glStencilFunc(int arg1, int arg2, int arg3) - Specified by:
glStencilFunc
in interfaceILcdGL
-
glStencilMask
public void glStencilMask(int arg1) - Specified by:
glStencilMask
in interfaceILcdGL
-
glRasterPos3dv
- Specified by:
glRasterPos3dv
in interfaceILcdGL
-
glRasterPos3dv
public void glRasterPos3dv(double[] arg1) - Specified by:
glRasterPos3dv
in interfaceILcdGL
-
glRasterPos2fv
- Specified by:
glRasterPos2fv
in interfaceILcdGL
-
glRasterPos2fv
public void glRasterPos2fv(float[] arg1) - Specified by:
glRasterPos2fv
in interfaceILcdGL
-
glRasterPos4fv
- Specified by:
glRasterPos4fv
in interfaceILcdGL
-
glRasterPos4fv
public void glRasterPos4fv(float[] arg1) - Specified by:
glRasterPos4fv
in interfaceILcdGL
-
glRotatef
public void glRotatef(float arg1, float arg2, float arg3, float arg4) -
glShadeModel
public void glShadeModel(int arg1) - Specified by:
glShadeModel
in interfaceILcdGL
-
glRotated
public void glRotated(double arg1, double arg2, double arg3, double arg4) -
glSelectBuffer
- Specified by:
glSelectBuffer
in interfaceILcdGL
-
glSelectBuffer
public void glSelectBuffer(int arg1, int[] arg2) - Specified by:
glSelectBuffer
in interfaceILcdGL
-
glStencilOp
public void glStencilOp(int arg1, int arg2, int arg3) - Specified by:
glStencilOp
in interfaceILcdGL
-
glRasterPos2dv
- Specified by:
glRasterPos2dv
in interfaceILcdGL
-
glRasterPos2dv
public void glRasterPos2dv(double[] arg1) - Specified by:
glRasterPos2dv
in interfaceILcdGL
-
glRasterPos3iv
- Specified by:
glRasterPos3iv
in interfaceILcdGL
-
glRasterPos3iv
public void glRasterPos3iv(int[] arg1) - Specified by:
glRasterPos3iv
in interfaceILcdGL
-
glReadnPixels
public void glReadnPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Specified by:
glReadnPixels
in interfaceILcdGL
-
glRecti
public void glRecti(int arg1, int arg2, int arg3, int arg4) -
glRectiv
public void glRectiv(int[] arg1, int[] arg2) -
glRectiv
-
glRasterPos2i
public void glRasterPos2i(int arg1, int arg2) - Specified by:
glRasterPos2i
in interfaceILcdGL
-
glReadBuffer
public void glReadBuffer(int arg1) - Specified by:
glReadBuffer
in interfaceILcdGL
-
glTexBuffer
public void glTexBuffer(int arg1, int arg2, int arg3) - Specified by:
glTexBuffer
in interfaceILcdGL
-
glTexBufferRange
public void glTexBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glTexBufferRange
in interfaceILcdGL
-
glSampleMaski
public void glSampleMaski(int arg1, int arg2) - Specified by:
glSampleMaski
in interfaceILcdGL
-
glTexCoord1f
public void glTexCoord1f(float arg1) - Specified by:
glTexCoord1f
in interfaceILcdGL
-
glRasterPos3fv
- Specified by:
glRasterPos3fv
in interfaceILcdGL
-
glRasterPos3fv
public void glRasterPos3fv(float[] arg1) - Specified by:
glRasterPos3fv
in interfaceILcdGL
-
glRenderMode
public int glRenderMode(int arg1) - Specified by:
glRenderMode
in interfaceILcdGL
-
glRasterPos2sv
- Specified by:
glRasterPos2sv
in interfaceILcdGL
-
glRasterPos2sv
public void glRasterPos2sv(short[] arg1) - Specified by:
glRasterPos2sv
in interfaceILcdGL
-
glRasterPos2iv
public void glRasterPos2iv(int[] arg1) - Specified by:
glRasterPos2iv
in interfaceILcdGL
-
glRasterPos2iv
- Specified by:
glRasterPos2iv
in interfaceILcdGL
-
glRasterPos4iv
- Specified by:
glRasterPos4iv
in interfaceILcdGL
-
glRasterPos4iv
public void glRasterPos4iv(int[] arg1) - Specified by:
glRasterPos4iv
in interfaceILcdGL
-
glRasterPos4s
public void glRasterPos4s(short arg1, short arg2, short arg3, short arg4) - Specified by:
glRasterPos4s
in interfaceILcdGL
-
glScaled
public void glScaled(double arg1, double arg2, double arg3) -
glReadPixels
- Specified by:
glReadPixels
in interfaceILcdGL
-
glReadPixels
public void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) - Specified by:
glReadPixels
in interfaceILcdGL
-
glRasterPos2s
public void glRasterPos2s(short arg1, short arg2) - Specified by:
glRasterPos2s
in interfaceILcdGL
-
glRasterPos2f
public void glRasterPos2f(float arg1, float arg2) - Specified by:
glRasterPos2f
in interfaceILcdGL
-
glRasterPos3f
public void glRasterPos3f(float arg1, float arg2, float arg3) - Specified by:
glRasterPos3f
in interfaceILcdGL
-
glRasterPos3i
public void glRasterPos3i(int arg1, int arg2, int arg3) - Specified by:
glRasterPos3i
in interfaceILcdGL
-
glRasterPos4sv
public void glRasterPos4sv(short[] arg1) - Specified by:
glRasterPos4sv
in interfaceILcdGL
-
glRasterPos4sv
- Specified by:
glRasterPos4sv
in interfaceILcdGL
-
glRectf
public void glRectf(float arg1, float arg2, float arg3, float arg4) -
glScalef
public void glScalef(float arg1, float arg2, float arg3) -
glScissor
public void glScissor(int arg1, int arg2, int arg3, int arg4) -
glRectfv
public void glRectfv(float[] arg1, float[] arg2) -
glRectfv
-
glRasterPos4d
public void glRasterPos4d(double arg1, double arg2, double arg3, double arg4) - Specified by:
glRasterPos4d
in interfaceILcdGL
-
glRectd
public void glRectd(double arg1, double arg2, double arg3, double arg4) -
glRects
public void glRects(short arg1, short arg2, short arg3, short arg4) -
glRasterPos3s
public void glRasterPos3s(short arg1, short arg2, short arg3) - Specified by:
glRasterPos3s
in interfaceILcdGL
-
glRectdv
public void glRectdv(double[] arg1, double[] arg2) -
glRectdv
-
glShaderSource
- Specified by:
glShaderSource
in interfaceILcdGL
-
glShaderSource
- Specified by:
glShaderSource
in interfaceILcdGL
-
glRasterPos3sv
- Specified by:
glRasterPos3sv
in interfaceILcdGL
-
glRasterPos3sv
public void glRasterPos3sv(short[] arg1) - Specified by:
glRasterPos3sv
in interfaceILcdGL
-
glTexCoord1d
public void glTexCoord1d(double arg1) - Specified by:
glTexCoord1d
in interfaceILcdGL
-
glShaderBinary
- Specified by:
glShaderBinary
in interfaceILcdGL
-
glShaderBinary
- Specified by:
glShaderBinary
in interfaceILcdGL
-
glTexCoord3iv
- Specified by:
glTexCoord3iv
in interfaceILcdGL
-
glTexCoord3iv
public void glTexCoord3iv(int[] arg1) - Specified by:
glTexCoord3iv
in interfaceILcdGL
-
glTexCoord1i
public void glTexCoord1i(int arg1) - Specified by:
glTexCoord1i
in interfaceILcdGL
-
glTexCoord3dv
public void glTexCoord3dv(double[] arg1) - Specified by:
glTexCoord3dv
in interfaceILcdGL
-
glTexCoord3dv
- Specified by:
glTexCoord3dv
in interfaceILcdGL
-
glTexCoord4d
public void glTexCoord4d(double arg1, double arg2, double arg3, double arg4) - Specified by:
glTexCoord4d
in interfaceILcdGL
-
glTexCoord4iv
public void glTexCoord4iv(int[] arg1) - Specified by:
glTexCoord4iv
in interfaceILcdGL
-
glTexCoord4iv
- Specified by:
glTexCoord4iv
in interfaceILcdGL
-
glTexGenf
public void glTexGenf(int arg1, int arg2, float arg3) -
glTexGenfv
public void glTexGenfv(int arg1, int arg2, float[] arg3) - Specified by:
glTexGenfv
in interfaceILcdGL
-
glTexGenfv
- Specified by:
glTexGenfv
in interfaceILcdGL
-
glTexGeniv
- Specified by:
glTexGeniv
in interfaceILcdGL
-
glTexGeniv
public void glTexGeniv(int arg1, int arg2, int[] arg3) - Specified by:
glTexGeniv
in interfaceILcdGL
-
glTexStorage1D
public void glTexStorage1D(int arg1, int arg2, int arg3, int arg4) - Specified by:
glTexStorage1D
in interfaceILcdGL
-
glTexCoord2sv
- Specified by:
glTexCoord2sv
in interfaceILcdGL
-
glTexCoord2sv
public void glTexCoord2sv(short[] arg1) - Specified by:
glTexCoord2sv
in interfaceILcdGL
-
glTexCoord4i
public void glTexCoord4i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glTexCoord4i
in interfaceILcdGL
-
glTexCoordP4ui
public void glTexCoordP4ui(int arg1, int arg2) - Specified by:
glTexCoordP4ui
in interfaceILcdGL
-
glTexCoord3s
public void glTexCoord3s(short arg1, short arg2, short arg3) - Specified by:
glTexCoord3s
in interfaceILcdGL
-
glTexCoordP1ui
public void glTexCoordP1ui(int arg1, int arg2) - Specified by:
glTexCoordP1ui
in interfaceILcdGL
-
glTexCoord2i
public void glTexCoord2i(int arg1, int arg2) - Specified by:
glTexCoord2i
in interfaceILcdGL
-
glTexCoordP4uiv
- Specified by:
glTexCoordP4uiv
in interfaceILcdGL
-
glTexCoordP4uiv
public void glTexCoordP4uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP4uiv
in interfaceILcdGL
-
glTexGeni
public void glTexGeni(int arg1, int arg2, int arg3) -
glTexStorage2D
public void glTexStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glTexStorage2D
in interfaceILcdGL
-
glTexStorage3D
public void glTexStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glTexStorage3D
in interfaceILcdGL
-
glTexSubImage2D
public void glTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glTexSubImage2D
in interfaceILcdGL
-
glTexCoord3f
public void glTexCoord3f(float arg1, float arg2, float arg3) - Specified by:
glTexCoord3f
in interfaceILcdGL
-
glTexCoord4s
public void glTexCoord4s(short arg1, short arg2, short arg3, short arg4) - Specified by:
glTexCoord4s
in interfaceILcdGL
-
glTexEnvi
public void glTexEnvi(int arg1, int arg2, int arg3) -
glTexImage3D
public void glTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10) - Specified by:
glTexImage3D
in interfaceILcdGL
-
glTexImage3D
public void glTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) - Specified by:
glTexImage3D
in interfaceILcdGL
-
glTexParameteri
public void glTexParameteri(int arg1, int arg2, int arg3) - Specified by:
glTexParameteri
in interfaceILcdGL
-
glTexCoordP1uiv
- Specified by:
glTexCoordP1uiv
in interfaceILcdGL
-
glTexCoordP1uiv
public void glTexCoordP1uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP1uiv
in interfaceILcdGL
-
glTexCoord3fv
public void glTexCoord3fv(float[] arg1) - Specified by:
glTexCoord3fv
in interfaceILcdGL
-
glTexCoord3fv
- Specified by:
glTexCoord3fv
in interfaceILcdGL
-
glTexParameteriv
public void glTexParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glTexParameteriv
in interfaceILcdGL
-
glTexParameteriv
- Specified by:
glTexParameteriv
in interfaceILcdGL
-
glTexParameterf
public void glTexParameterf(int arg1, int arg2, float arg3) - Specified by:
glTexParameterf
in interfaceILcdGL
-
glTexSubImage1D
public void glTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glTexSubImage1D
in interfaceILcdGL
-
glTexCoord4dv
public void glTexCoord4dv(double[] arg1) - Specified by:
glTexCoord4dv
in interfaceILcdGL
-
glTexCoord4dv
- Specified by:
glTexCoord4dv
in interfaceILcdGL
-
glTexCoord2dv
- Specified by:
glTexCoord2dv
in interfaceILcdGL
-
glTexCoord2dv
public void glTexCoord2dv(double[] arg1) - Specified by:
glTexCoord2dv
in interfaceILcdGL
-
glTexCoord2f
public void glTexCoord2f(float arg1, float arg2) - Specified by:
glTexCoord2f
in interfaceILcdGL
-
glTexCoord4fv
- Specified by:
glTexCoord4fv
in interfaceILcdGL
-
glTexCoord4fv
public void glTexCoord4fv(float[] arg1) - Specified by:
glTexCoord4fv
in interfaceILcdGL
-
glTexCoord3i
public void glTexCoord3i(int arg1, int arg2, int arg3) - Specified by:
glTexCoord3i
in interfaceILcdGL
-
glTexCoordP3uiv
- Specified by:
glTexCoordP3uiv
in interfaceILcdGL
-
glTexCoordP3uiv
public void glTexCoordP3uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP3uiv
in interfaceILcdGL
-
glTexCoordP2ui
public void glTexCoordP2ui(int arg1, int arg2) - Specified by:
glTexCoordP2ui
in interfaceILcdGL
-
glTexEnvf
public void glTexEnvf(int arg1, int arg2, float arg3) -
glTexImage1D
public void glTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8) - Specified by:
glTexImage1D
in interfaceILcdGL
-
glTexImage1D
public void glTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) - Specified by:
glTexImage1D
in interfaceILcdGL
-
glTexCoord2d
public void glTexCoord2d(double arg1, double arg2) - Specified by:
glTexCoord2d
in interfaceILcdGL
-
glTexCoord1s
public void glTexCoord1s(short arg1) - Specified by:
glTexCoord1s
in interfaceILcdGL
-
glTexCoord4sv
public void glTexCoord4sv(short[] arg1) - Specified by:
glTexCoord4sv
in interfaceILcdGL
-
glTexCoord4sv
- Specified by:
glTexCoord4sv
in interfaceILcdGL
-
glTexCoord4f
public void glTexCoord4f(float arg1, float arg2, float arg3, float arg4) - Specified by:
glTexCoord4f
in interfaceILcdGL
-
glTexCoordP2uiv
- Specified by:
glTexCoordP2uiv
in interfaceILcdGL
-
glTexCoordP2uiv
public void glTexCoordP2uiv(int arg1, int[] arg2) - Specified by:
glTexCoordP2uiv
in interfaceILcdGL
-
glTexEnvfv
- Specified by:
glTexEnvfv
in interfaceILcdGL
-
glTexEnvfv
public void glTexEnvfv(int arg1, int arg2, float[] arg3) - Specified by:
glTexEnvfv
in interfaceILcdGL
-
glTexCoord3sv
- Specified by:
glTexCoord3sv
in interfaceILcdGL
-
glTexCoord3sv
public void glTexCoord3sv(short[] arg1) - Specified by:
glTexCoord3sv
in interfaceILcdGL
-
glTexImage2D
public void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glTexImage2D
in interfaceILcdGL
-
glTexImage2D
public void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) - Specified by:
glTexImage2D
in interfaceILcdGL
-
glTexCoord1iv
public void glTexCoord1iv(int[] arg1) - Specified by:
glTexCoord1iv
in interfaceILcdGL
-
glTexCoord1iv
- Specified by:
glTexCoord1iv
in interfaceILcdGL
-
glTexCoord1sv
- Specified by:
glTexCoord1sv
in interfaceILcdGL
-
glTexCoord1sv
public void glTexCoord1sv(short[] arg1) - Specified by:
glTexCoord1sv
in interfaceILcdGL
-
glTexCoord2fv
- Specified by:
glTexCoord2fv
in interfaceILcdGL
-
glTexCoord2fv
public void glTexCoord2fv(float[] arg1) - Specified by:
glTexCoord2fv
in interfaceILcdGL
-
glTexCoord3d
public void glTexCoord3d(double arg1, double arg2, double arg3) - Specified by:
glTexCoord3d
in interfaceILcdGL
-
glTexGendv
public void glTexGendv(int arg1, int arg2, double[] arg3) - Specified by:
glTexGendv
in interfaceILcdGL
-
glTexGendv
- Specified by:
glTexGendv
in interfaceILcdGL
-
glTexCoord2s
public void glTexCoord2s(short arg1, short arg2) - Specified by:
glTexCoord2s
in interfaceILcdGL
-
glTexEnviv
- Specified by:
glTexEnviv
in interfaceILcdGL
-
glTexEnviv
public void glTexEnviv(int arg1, int arg2, int[] arg3) - Specified by:
glTexEnviv
in interfaceILcdGL
-
glTexCoord2iv
- Specified by:
glTexCoord2iv
in interfaceILcdGL
-
glTexCoord2iv
public void glTexCoord2iv(int[] arg1) - Specified by:
glTexCoord2iv
in interfaceILcdGL
-
glTexCoordP3ui
public void glTexCoordP3ui(int arg1, int arg2) - Specified by:
glTexCoordP3ui
in interfaceILcdGL
-
glTexGend
public void glTexGend(int arg1, int arg2, double arg3) -
glTexParameterfv
public void glTexParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glTexParameterfv
in interfaceILcdGL
-
glTexParameterfv
- Specified by:
glTexParameterfv
in interfaceILcdGL
-
glTextureBarrier
public void glTextureBarrier()- Specified by:
glTextureBarrier
in interfaceILcdGL
-
glVertex2i
public void glVertex2i(int arg1, int arg2) - Specified by:
glVertex2i
in interfaceILcdGL
-
glVertex3iv
- Specified by:
glVertex3iv
in interfaceILcdGL
-
glVertex3iv
public void glVertex3iv(int[] arg1) - Specified by:
glVertex3iv
in interfaceILcdGL
-
glUniform1d
public void glUniform1d(int arg1, double arg2) - Specified by:
glUniform1d
in interfaceILcdGL
-
glVertex3d
public void glVertex3d(double arg1, double arg2, double arg3) - Specified by:
glVertex3d
in interfaceILcdGL
-
glUniform1i
public void glUniform1i(int arg1, int arg2) - Specified by:
glUniform1i
in interfaceILcdGL
-
glUniform2ui
public void glUniform2ui(int arg1, int arg2, int arg3) - Specified by:
glUniform2ui
in interfaceILcdGL
-
glUniform2fv
public void glUniform2fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform2fv
in interfaceILcdGL
-
glUniform2fv
- Specified by:
glUniform2fv
in interfaceILcdGL
-
glUniform2uiv
- Specified by:
glUniform2uiv
in interfaceILcdGL
-
glUniform2uiv
public void glUniform2uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform2uiv
in interfaceILcdGL
-
glUniform3i
public void glUniform3i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glUniform3i
in interfaceILcdGL
-
glUniform2iv
public void glUniform2iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform2iv
in interfaceILcdGL
-
glUniform2iv
- Specified by:
glUniform2iv
in interfaceILcdGL
-
glUniform4d
public void glUniform4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glUniform4d
in interfaceILcdGL
-
glUniform2dv
- Specified by:
glUniform2dv
in interfaceILcdGL
-
glUniform2dv
public void glUniform2dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform2dv
in interfaceILcdGL
-
glUniform2d
public void glUniform2d(int arg1, double arg2, double arg3) - Specified by:
glUniform2d
in interfaceILcdGL
-
glUniform3f
public void glUniform3f(int arg1, float arg2, float arg3, float arg4) - Specified by:
glUniform3f
in interfaceILcdGL
-
glUniform4dv
- Specified by:
glUniform4dv
in interfaceILcdGL
-
glUniform4dv
public void glUniform4dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform4dv
in interfaceILcdGL
-
glUniform1f
public void glUniform1f(int arg1, float arg2) - Specified by:
glUniform1f
in interfaceILcdGL
-
glUniform4ui
public void glUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glUniform4ui
in interfaceILcdGL
-
glVertex3dv
- Specified by:
glVertex3dv
in interfaceILcdGL
-
glVertex3dv
public void glVertex3dv(double[] arg1) - Specified by:
glVertex3dv
in interfaceILcdGL
-
glVertex3f
public void glVertex3f(float arg1, float arg2, float arg3) - Specified by:
glVertex3f
in interfaceILcdGL
-
glUniform3fv
- Specified by:
glUniform3fv
in interfaceILcdGL
-
glUniform3fv
public void glUniform3fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform3fv
in interfaceILcdGL
-
glUniform4fv
- Specified by:
glUniform4fv
in interfaceILcdGL
-
glUniform4fv
public void glUniform4fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform4fv
in interfaceILcdGL
-
glVertex2f
public void glVertex2f(float arg1, float arg2) - Specified by:
glVertex2f
in interfaceILcdGL
-
glVertex3fv
- Specified by:
glVertex3fv
in interfaceILcdGL
-
glVertex3fv
public void glVertex3fv(float[] arg1) - Specified by:
glVertex3fv
in interfaceILcdGL
-
glVertex3sv
- Specified by:
glVertex3sv
in interfaceILcdGL
-
glVertex3sv
public void glVertex3sv(short[] arg1) - Specified by:
glVertex3sv
in interfaceILcdGL
-
glUniform3uiv
- Specified by:
glUniform3uiv
in interfaceILcdGL
-
glUniform3uiv
public void glUniform3uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform3uiv
in interfaceILcdGL
-
glUseProgram
public void glUseProgram(int arg1) - Specified by:
glUseProgram
in interfaceILcdGL
-
glUniform3dv
public void glUniform3dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform3dv
in interfaceILcdGL
-
glUniform3dv
- Specified by:
glUniform3dv
in interfaceILcdGL
-
glUniform3iv
- Specified by:
glUniform3iv
in interfaceILcdGL
-
glUniform3iv
public void glUniform3iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform3iv
in interfaceILcdGL
-
glUniform4iv
- Specified by:
glUniform4iv
in interfaceILcdGL
-
glUniform4iv
public void glUniform4iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform4iv
in interfaceILcdGL
-
glUniform3ui
public void glUniform3ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glUniform3ui
in interfaceILcdGL
-
glUnmapBuffer
public boolean glUnmapBuffer(int arg1) - Specified by:
glUnmapBuffer
in interfaceILcdGL
-
glUniform1dv
public void glUniform1dv(int arg1, int arg2, double[] arg3) - Specified by:
glUniform1dv
in interfaceILcdGL
-
glUniform1dv
- Specified by:
glUniform1dv
in interfaceILcdGL
-
glTexSubImage3D
public void glTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glTexSubImage3D
in interfaceILcdGL
-
glTranslated
public void glTranslated(double arg1, double arg2, double arg3) - Specified by:
glTranslated
in interfaceILcdGL
-
glUniform2i
public void glUniform2i(int arg1, int arg2, int arg3) - Specified by:
glUniform2i
in interfaceILcdGL
-
glUniform2f
public void glUniform2f(int arg1, float arg2, float arg3) - Specified by:
glUniform2f
in interfaceILcdGL
-
glUniform3d
public void glUniform3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glUniform3d
in interfaceILcdGL
-
glUniform4i
public void glUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glUniform4i
in interfaceILcdGL
-
glUniform4uiv
public void glUniform4uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform4uiv
in interfaceILcdGL
-
glUniform4uiv
- Specified by:
glUniform4uiv
in interfaceILcdGL
-
glVertex2fv
- Specified by:
glVertex2fv
in interfaceILcdGL
-
glVertex2fv
public void glVertex2fv(float[] arg1) - Specified by:
glVertex2fv
in interfaceILcdGL
-
glVertex2iv
public void glVertex2iv(int[] arg1) - Specified by:
glVertex2iv
in interfaceILcdGL
-
glVertex2iv
- Specified by:
glVertex2iv
in interfaceILcdGL
-
glVertex3i
public void glVertex3i(int arg1, int arg2, int arg3) - Specified by:
glVertex3i
in interfaceILcdGL
-
glVertex3s
public void glVertex3s(short arg1, short arg2, short arg3) - Specified by:
glVertex3s
in interfaceILcdGL
-
glTextureView
public void glTextureView(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) - Specified by:
glTextureView
in interfaceILcdGL
-
glUniform1ui
public void glUniform1ui(int arg1, int arg2) - Specified by:
glUniform1ui
in interfaceILcdGL
-
glUniform1fv
- Specified by:
glUniform1fv
in interfaceILcdGL
-
glUniform1fv
public void glUniform1fv(int arg1, int arg2, float[] arg3) - Specified by:
glUniform1fv
in interfaceILcdGL
-
glVertex2d
public void glVertex2d(double arg1, double arg2) - Specified by:
glVertex2d
in interfaceILcdGL
-
glVertex2dv
- Specified by:
glVertex2dv
in interfaceILcdGL
-
glVertex2dv
public void glVertex2dv(double[] arg1) - Specified by:
glVertex2dv
in interfaceILcdGL
-
glVertex2sv
- Specified by:
glVertex2sv
in interfaceILcdGL
-
glVertex2sv
public void glVertex2sv(short[] arg1) - Specified by:
glVertex2sv
in interfaceILcdGL
-
glVertex4d
public void glVertex4d(double arg1, double arg2, double arg3, double arg4) - Specified by:
glVertex4d
in interfaceILcdGL
-
glVertex4dv
public void glVertex4dv(double[] arg1) - Specified by:
glVertex4dv
in interfaceILcdGL
-
glVertex4dv
- Specified by:
glVertex4dv
in interfaceILcdGL
-
glVertex4f
public void glVertex4f(float arg1, float arg2, float arg3, float arg4) - Specified by:
glVertex4f
in interfaceILcdGL
-
glTranslatef
public void glTranslatef(float arg1, float arg2, float arg3) - Specified by:
glTranslatef
in interfaceILcdGL
-
glUniform1uiv
public void glUniform1uiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform1uiv
in interfaceILcdGL
-
glUniform1uiv
- Specified by:
glUniform1uiv
in interfaceILcdGL
-
glVertex4fv
- Specified by:
glVertex4fv
in interfaceILcdGL
-
glVertex4fv
public void glVertex4fv(float[] arg1) - Specified by:
glVertex4fv
in interfaceILcdGL
-
glUniform4f
public void glUniform4f(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glUniform4f
in interfaceILcdGL
-
glVertex4i
public void glVertex4i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertex4i
in interfaceILcdGL
-
glUniform1iv
public void glUniform1iv(int arg1, int arg2, int[] arg3) - Specified by:
glUniform1iv
in interfaceILcdGL
-
glUniform1iv
- Specified by:
glUniform1iv
in interfaceILcdGL
-
glVertex4iv
- Specified by:
glVertex4iv
in interfaceILcdGL
-
glVertex4iv
public void glVertex4iv(int[] arg1) - Specified by:
glVertex4iv
in interfaceILcdGL
-
glVertex2s
public void glVertex2s(short arg1, short arg2) - Specified by:
glVertex2s
in interfaceILcdGL
-
glTextureBuffer
public void glTextureBuffer(int arg1, int arg2, int arg3) - Specified by:
glTextureBuffer
in interfaceILcdGL
-
glVertexP3uiv
- Specified by:
glVertexP3uiv
in interfaceILcdGL
-
glVertexP3uiv
public void glVertexP3uiv(int arg1, int[] arg2) - Specified by:
glVertexP3uiv
in interfaceILcdGL
-
glVertex4sv
public void glVertex4sv(short[] arg1) - Specified by:
glVertex4sv
in interfaceILcdGL
-
glVertex4sv
- Specified by:
glVertex4sv
in interfaceILcdGL
-
glWindowPos2fv
public void glWindowPos2fv(float[] arg1) - Specified by:
glWindowPos2fv
in interfaceILcdGL
-
glWindowPos2fv
- Specified by:
glWindowPos2fv
in interfaceILcdGL
-
glVertexP4ui
public void glVertexP4ui(int arg1, int arg2) - Specified by:
glVertexP4ui
in interfaceILcdGL
-
glWindowPos3dv
- Specified by:
glWindowPos3dv
in interfaceILcdGL
-
glWindowPos3dv
public void glWindowPos3dv(double[] arg1) - Specified by:
glWindowPos3dv
in interfaceILcdGL
-
glWindowPos2i
public void glWindowPos2i(int arg1, int arg2) - Specified by:
glWindowPos2i
in interfaceILcdGL
-
glVertexAttrib4f
public void glVertexAttrib4f(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glVertexAttrib4f
in interfaceILcdGL
-
glWindowPos3f
public void glWindowPos3f(float arg1, float arg2, float arg3) - Specified by:
glWindowPos3f
in interfaceILcdGL
-
glWindowPos3i
public void glWindowPos3i(int arg1, int arg2, int arg3) - Specified by:
glWindowPos3i
in interfaceILcdGL
-
glVertexAttrib2s
public void glVertexAttrib2s(int arg1, short arg2, short arg3) - Specified by:
glVertexAttrib2s
in interfaceILcdGL
-
glVertexAttrib4s
public void glVertexAttrib4s(int arg1, short arg2, short arg3, short arg4, short arg5) - Specified by:
glVertexAttrib4s
in interfaceILcdGL
-
glVertexP3ui
public void glVertexP3ui(int arg1, int arg2) - Specified by:
glVertexP3ui
in interfaceILcdGL
-
glWindowPos2s
public void glWindowPos2s(short arg1, short arg2) - Specified by:
glWindowPos2s
in interfaceILcdGL
-
glWindowPos3fv
- Specified by:
glWindowPos3fv
in interfaceILcdGL
-
glWindowPos3fv
public void glWindowPos3fv(float[] arg1) - Specified by:
glWindowPos3fv
in interfaceILcdGL
-
glWindowPos3iv
- Specified by:
glWindowPos3iv
in interfaceILcdGL
-
glWindowPos3iv
public void glWindowPos3iv(int[] arg1) - Specified by:
glWindowPos3iv
in interfaceILcdGL
-
glWindowPos3s
public void glWindowPos3s(short arg1, short arg2, short arg3) - Specified by:
glWindowPos3s
in interfaceILcdGL
-
setSwapInterval
public void setSwapInterval(int arg1) - Specified by:
setSwapInterval
in interfaceILcdGL
-
glWindowPos3sv
- Specified by:
glWindowPos3sv
in interfaceILcdGL
-
glWindowPos3sv
public void glWindowPos3sv(short[] arg1) - Specified by:
glWindowPos3sv
in interfaceILcdGL
-
glWaitSync
public void glWaitSync(long arg1, int arg2, long arg3) - Specified by:
glWaitSync
in interfaceILcdGL
-
glVertexAttrib3d
public void glVertexAttrib3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glVertexAttrib3d
in interfaceILcdGL
-
glVertexP2ui
public void glVertexP2ui(int arg1, int arg2) - Specified by:
glVertexP2ui
in interfaceILcdGL
-
glWindowPos3d
public void glWindowPos3d(double arg1, double arg2, double arg3) - Specified by:
glWindowPos3d
in interfaceILcdGL
-
glVertexAttrib3f
public void glVertexAttrib3f(int arg1, float arg2, float arg3, float arg4) - Specified by:
glVertexAttrib3f
in interfaceILcdGL
-
glVertexAttrib3s
public void glVertexAttrib3s(int arg1, short arg2, short arg3, short arg4) - Specified by:
glVertexAttrib3s
in interfaceILcdGL
-
glVertexAttrib2d
public void glVertexAttrib2d(int arg1, double arg2, double arg3) - Specified by:
glVertexAttrib2d
in interfaceILcdGL
-
glVertexP4uiv
- Specified by:
glVertexP4uiv
in interfaceILcdGL
-
glVertexP4uiv
public void glVertexP4uiv(int arg1, int[] arg2) - Specified by:
glVertexP4uiv
in interfaceILcdGL
-
glVertex4s
public void glVertex4s(short arg1, short arg2, short arg3, short arg4) - Specified by:
glVertex4s
in interfaceILcdGL
-
glVertexAttrib1f
public void glVertexAttrib1f(int arg1, float arg2) - Specified by:
glVertexAttrib1f
in interfaceILcdGL
-
glWindowPos2iv
- Specified by:
glWindowPos2iv
in interfaceILcdGL
-
glWindowPos2iv
public void glWindowPos2iv(int[] arg1) - Specified by:
glWindowPos2iv
in interfaceILcdGL
-
glVertexPointer
public void glVertexPointer(int arg1, int arg2, int arg3, long arg4) - Specified by:
glVertexPointer
in interfaceILcdGL
-
glVertexPointer
- Specified by:
glVertexPointer
in interfaceILcdGL
-
glWindowPos2sv
public void glWindowPos2sv(short[] arg1) - Specified by:
glWindowPos2sv
in interfaceILcdGL
-
glWindowPos2sv
- Specified by:
glWindowPos2sv
in interfaceILcdGL
-
glWindowPos2d
public void glWindowPos2d(double arg1, double arg2) - Specified by:
glWindowPos2d
in interfaceILcdGL
-
glViewportArrayv
public void glViewportArrayv(int arg1, int arg2, float[] arg3) - Specified by:
glViewportArrayv
in interfaceILcdGL
-
glViewportArrayv
- Specified by:
glViewportArrayv
in interfaceILcdGL
-
glVertexAttrib2f
public void glVertexAttrib2f(int arg1, float arg2, float arg3) - Specified by:
glVertexAttrib2f
in interfaceILcdGL
-
glVertexAttrib4d
public void glVertexAttrib4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glVertexAttrib4d
in interfaceILcdGL
-
glWindowPos2dv
public void glWindowPos2dv(double[] arg1) - Specified by:
glWindowPos2dv
in interfaceILcdGL
-
glWindowPos2dv
- Specified by:
glWindowPos2dv
in interfaceILcdGL
-
glVertexAttrib1d
public void glVertexAttrib1d(int arg1, double arg2) - Specified by:
glVertexAttrib1d
in interfaceILcdGL
-
glViewport
public void glViewport(int arg1, int arg2, int arg3, int arg4) - Specified by:
glViewport
in interfaceILcdGL
-
glWindowPos2f
public void glWindowPos2f(float arg1, float arg2) - Specified by:
glWindowPos2f
in interfaceILcdGL
-
glVertexAttrib1s
public void glVertexAttrib1s(int arg1, short arg2) - Specified by:
glVertexAttrib1s
in interfaceILcdGL
-
glVertexP2uiv
- Specified by:
glVertexP2uiv
in interfaceILcdGL
-
glVertexP2uiv
public void glVertexP2uiv(int arg1, int[] arg2) - Specified by:
glVertexP2uiv
in interfaceILcdGL
-
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateNamedFramebufferSubData
in interfaceILcdGL
-
glInvalidateNamedFramebufferSubData
public void glInvalidateNamedFramebufferSubData(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7) - Specified by:
glInvalidateNamedFramebufferSubData
in interfaceILcdGL
-
glNamedRenderbufferStorageMultisample
public void glNamedRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glNamedRenderbufferStorageMultisample
in interfaceILcdGL
-
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5) - Specified by:
glProgramUniformMatrix4x3fv
in interfaceILcdGL
-
glProgramUniformMatrix4x3fv
public void glProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5) - Specified by:
glProgramUniformMatrix4x3fv
in interfaceILcdGL
-
glPushClientAttrib
public void glPushClientAttrib(int arg1) - Specified by:
glPushClientAttrib
in interfaceILcdGL
-
glRenderbufferStorage
public void glRenderbufferStorage(int arg1, int arg2, int arg3, int arg4) - Specified by:
glRenderbufferStorage
in interfaceILcdGL
-
glSecondaryColor3dv
public void glSecondaryColor3dv(double[] arg1) - Specified by:
glSecondaryColor3dv
in interfaceILcdGL
-
glSecondaryColor3dv
- Specified by:
glSecondaryColor3dv
in interfaceILcdGL
-
glSamplerParameteriv
public void glSamplerParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glSamplerParameteriv
in interfaceILcdGL
-
glSamplerParameteriv
- Specified by:
glSamplerParameteriv
in interfaceILcdGL
-
glSecondaryColor3iv
- Specified by:
glSecondaryColor3iv
in interfaceILcdGL
-
glSecondaryColor3iv
public void glSecondaryColor3iv(int[] arg1) - Specified by:
glSecondaryColor3iv
in interfaceILcdGL
-
glSamplerParameterIiv
- Specified by:
glSamplerParameterIiv
in interfaceILcdGL
-
glSamplerParameterIiv
public void glSamplerParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glSamplerParameterIiv
in interfaceILcdGL
-
glSecondaryColor3s
public void glSecondaryColor3s(short arg1, short arg2, short arg3) - Specified by:
glSecondaryColor3s
in interfaceILcdGL
-
glShaderStorageBlockBinding
public void glShaderStorageBlockBinding(int arg1, int arg2, int arg3) - Specified by:
glShaderStorageBlockBinding
in interfaceILcdGL
-
glSpecializeShader
- Specified by:
glSpecializeShader
in interfaceILcdGL
-
glSpecializeShader
- Specified by:
glSpecializeShader
in interfaceILcdGL
-
glStencilOpSeparate
public void glStencilOpSeparate(int arg1, int arg2, int arg3, int arg4) - Specified by:
glStencilOpSeparate
in interfaceILcdGL
-
glProvokingVertex
public void glProvokingVertex(int arg1) - Specified by:
glProvokingVertex
in interfaceILcdGL
-
glSecondaryColor3ubv
public void glSecondaryColor3ubv(byte[] arg1) - Specified by:
glSecondaryColor3ubv
in interfaceILcdGL
-
glTexImage3DMultisample
public void glTexImage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) - Specified by:
glTexImage3DMultisample
in interfaceILcdGL
-
glSamplerParameteri
public void glSamplerParameteri(int arg1, int arg2, int arg3) - Specified by:
glSamplerParameteri
in interfaceILcdGL
-
glSecondaryColor3fv
- Specified by:
glSecondaryColor3fv
in interfaceILcdGL
-
glSecondaryColor3fv
public void glSecondaryColor3fv(float[] arg1) - Specified by:
glSecondaryColor3fv
in interfaceILcdGL
-
glTexStorage3DMultisample
public void glTexStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) - Specified by:
glTexStorage3DMultisample
in interfaceILcdGL
-
glTextureParameterIiv
public void glTextureParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glTextureParameterIiv
in interfaceILcdGL
-
glTextureParameterIiv
- Specified by:
glTextureParameterIiv
in interfaceILcdGL
-
glTextureParameterIuiv
public void glTextureParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glTextureParameterIuiv
in interfaceILcdGL
-
glTextureParameterIuiv
- Specified by:
glTextureParameterIuiv
in interfaceILcdGL
-
glSecondaryColor3usv
- Specified by:
glSecondaryColor3usv
in interfaceILcdGL
-
glSecondaryColor3usv
public void glSecondaryColor3usv(short[] arg1) - Specified by:
glSecondaryColor3usv
in interfaceILcdGL
-
glTextureParameterf
public void glTextureParameterf(int arg1, int arg2, float arg3) - Specified by:
glTextureParameterf
in interfaceILcdGL
-
glSecondaryColorP3ui
public void glSecondaryColorP3ui(int arg1, int arg2) - Specified by:
glSecondaryColorP3ui
in interfaceILcdGL
-
glTextureParameterfv
public void glTextureParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glTextureParameterfv
in interfaceILcdGL
-
glTextureParameterfv
- Specified by:
glTextureParameterfv
in interfaceILcdGL
-
glSamplerParameterf
public void glSamplerParameterf(int arg1, int arg2, float arg3) - Specified by:
glSamplerParameterf
in interfaceILcdGL
-
glTextureParameteri
public void glTextureParameteri(int arg1, int arg2, int arg3) - Specified by:
glTextureParameteri
in interfaceILcdGL
-
glTextureStorage1D
public void glTextureStorage1D(int arg1, int arg2, int arg3, int arg4) - Specified by:
glTextureStorage1D
in interfaceILcdGL
-
glTextureStorage2DMultisample
public void glTextureStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) - Specified by:
glTextureStorage2DMultisample
in interfaceILcdGL
-
glStencilFuncSeparate
public void glStencilFuncSeparate(int arg1, int arg2, int arg3, int arg4) - Specified by:
glStencilFuncSeparate
in interfaceILcdGL
-
glTextureStorage3D
public void glTextureStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) - Specified by:
glTextureStorage3D
in interfaceILcdGL
-
glTextureStorage3DMultisample
public void glTextureStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) - Specified by:
glTextureStorage3DMultisample
in interfaceILcdGL
-
glSecondaryColor3b
public void glSecondaryColor3b(byte arg1, byte arg2, byte arg3) - Specified by:
glSecondaryColor3b
in interfaceILcdGL
-
glSecondaryColor3uiv
public void glSecondaryColor3uiv(int[] arg1) - Specified by:
glSecondaryColor3uiv
in interfaceILcdGL
-
glSecondaryColor3uiv
- Specified by:
glSecondaryColor3uiv
in interfaceILcdGL
-
glTextureParameteriv
public void glTextureParameteriv(int arg1, int arg2, int[] arg3) - Specified by:
glTextureParameteriv
in interfaceILcdGL
-
glTextureParameteriv
- Specified by:
glTextureParameteriv
in interfaceILcdGL
-
glSecondaryColor3f
public void glSecondaryColor3f(float arg1, float arg2, float arg3) - Specified by:
glSecondaryColor3f
in interfaceILcdGL
-
glSecondaryColor3bv
public void glSecondaryColor3bv(byte[] arg1) - Specified by:
glSecondaryColor3bv
in interfaceILcdGL
-
glTextureSubImage1D
public void glTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7) - Specified by:
glTextureSubImage1D
in interfaceILcdGL
-
glTextureSubImage2D
public void glTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9) - Specified by:
glTextureSubImage2D
in interfaceILcdGL
-
glTextureSubImage3D
public void glTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11) - Specified by:
glTextureSubImage3D
in interfaceILcdGL
-
glReleaseShaderCompiler
public void glReleaseShaderCompiler()- Specified by:
glReleaseShaderCompiler
in interfaceILcdGL
-
glTransformFeedbackBufferBase
public void glTransformFeedbackBufferBase(int arg1, int arg2, int arg3) - Specified by:
glTransformFeedbackBufferBase
in interfaceILcdGL
-
glTexImage2DMultisample
public void glTexImage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) - Specified by:
glTexImage2DMultisample
in interfaceILcdGL
-
glSecondaryColor3us
public void glSecondaryColor3us(short arg1, short arg2, short arg3) - Specified by:
glSecondaryColor3us
in interfaceILcdGL
-
glTransformFeedbackBufferRange
public void glTransformFeedbackBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glTransformFeedbackBufferRange
in interfaceILcdGL
-
glResumeTransformFeedback
public void glResumeTransformFeedback()- Specified by:
glResumeTransformFeedback
in interfaceILcdGL
-
glScissorIndexedv
- Specified by:
glScissorIndexedv
in interfaceILcdGL
-
glScissorIndexedv
public void glScissorIndexedv(int arg1, int[] arg2) - Specified by:
glScissorIndexedv
in interfaceILcdGL
-
glSecondaryColor3ub
public void glSecondaryColor3ub(byte arg1, byte arg2, byte arg3) - Specified by:
glSecondaryColor3ub
in interfaceILcdGL
-
glTexCoordPointer
public void glTexCoordPointer(int arg1, int arg2, int arg3, long arg4) - Specified by:
glTexCoordPointer
in interfaceILcdGL
-
glTexCoordPointer
- Specified by:
glTexCoordPointer
in interfaceILcdGL
-
glSamplerParameterfv
- Specified by:
glSamplerParameterfv
in interfaceILcdGL
-
glSamplerParameterfv
public void glSamplerParameterfv(int arg1, int arg2, float[] arg3) - Specified by:
glSamplerParameterfv
in interfaceILcdGL
-
glSecondaryColor3i
public void glSecondaryColor3i(int arg1, int arg2, int arg3) - Specified by:
glSecondaryColor3i
in interfaceILcdGL
-
glTexParameterIiv
- Specified by:
glTexParameterIiv
in interfaceILcdGL
-
glTexParameterIiv
public void glTexParameterIiv(int arg1, int arg2, int[] arg3) - Specified by:
glTexParameterIiv
in interfaceILcdGL
-
glSecondaryColorPointer
- Specified by:
glSecondaryColorPointer
in interfaceILcdGL
-
glSamplerParameterIuiv
public void glSamplerParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glSamplerParameterIuiv
in interfaceILcdGL
-
glSamplerParameterIuiv
- Specified by:
glSamplerParameterIuiv
in interfaceILcdGL
-
glTexParameterIuiv
public void glTexParameterIuiv(int arg1, int arg2, int[] arg3) - Specified by:
glTexParameterIuiv
in interfaceILcdGL
-
glTexParameterIuiv
- Specified by:
glTexParameterIuiv
in interfaceILcdGL
-
glSecondaryColor3d
public void glSecondaryColor3d(double arg1, double arg2, double arg3) - Specified by:
glSecondaryColor3d
in interfaceILcdGL
-
glTexStorage2DMultisample
public void glTexStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) - Specified by:
glTexStorage2DMultisample
in interfaceILcdGL
-
glTextureBufferRange
public void glTextureBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5) - Specified by:
glTextureBufferRange
in interfaceILcdGL
-
glTextureStorage2D
public void glTextureStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glTextureStorage2D
in interfaceILcdGL
-
glStencilMaskSeparate
public void glStencilMaskSeparate(int arg1, int arg2) - Specified by:
glStencilMaskSeparate
in interfaceILcdGL
-
glSecondaryColor3sv
- Specified by:
glSecondaryColor3sv
in interfaceILcdGL
-
glSecondaryColor3sv
public void glSecondaryColor3sv(short[] arg1) - Specified by:
glSecondaryColor3sv
in interfaceILcdGL
-
glSecondaryColor3ui
public void glSecondaryColor3ui(int arg1, int arg2, int arg3) - Specified by:
glSecondaryColor3ui
in interfaceILcdGL
-
glSecondaryColorP3uiv
- Specified by:
glSecondaryColorP3uiv
in interfaceILcdGL
-
glSecondaryColorP3uiv
public void glSecondaryColorP3uiv(int arg1, int[] arg2) - Specified by:
glSecondaryColorP3uiv
in interfaceILcdGL
-
glRenderbufferStorageMultisample
public void glRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glRenderbufferStorageMultisample
in interfaceILcdGL
-
glUniformMatrix3dv
- Specified by:
glUniformMatrix3dv
in interfaceILcdGL
-
glUniformMatrix3dv
public void glUniformMatrix3dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix3dv
in interfaceILcdGL
-
glVertexAttrib1sv
- Specified by:
glVertexAttrib1sv
in interfaceILcdGL
-
glVertexAttrib1sv
public void glVertexAttrib1sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib1sv
in interfaceILcdGL
-
glVertexArrayElementBuffer
public void glVertexArrayElementBuffer(int arg1, int arg2) - Specified by:
glVertexArrayElementBuffer
in interfaceILcdGL
-
glUniformSubroutinesuiv
- Specified by:
glUniformSubroutinesuiv
in interfaceILcdGL
-
glUniformSubroutinesuiv
public void glUniformSubroutinesuiv(int arg1, int arg2, int[] arg3) - Specified by:
glUniformSubroutinesuiv
in interfaceILcdGL
-
glVertexAttrib1dv
- Specified by:
glVertexAttrib1dv
in interfaceILcdGL
-
glVertexAttrib1dv
public void glVertexAttrib1dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib1dv
in interfaceILcdGL
-
glVertexAttrib2sv
public void glVertexAttrib2sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib2sv
in interfaceILcdGL
-
glVertexAttrib2sv
- Specified by:
glVertexAttrib2sv
in interfaceILcdGL
-
glUnmapNamedBuffer
public boolean glUnmapNamedBuffer(int arg1) - Specified by:
glUnmapNamedBuffer
in interfaceILcdGL
-
glVertexAttrib3sv
- Specified by:
glVertexAttrib3sv
in interfaceILcdGL
-
glVertexAttrib3sv
public void glVertexAttrib3sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib3sv
in interfaceILcdGL
-
glUniformMatrix3x4dv
public void glUniformMatrix3x4dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix3x4dv
in interfaceILcdGL
-
glUniformMatrix3x4dv
- Specified by:
glUniformMatrix3x4dv
in interfaceILcdGL
-
glUniformMatrix3fv
public void glUniformMatrix3fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix3fv
in interfaceILcdGL
-
glUniformMatrix3fv
- Specified by:
glUniformMatrix3fv
in interfaceILcdGL
-
glUniformMatrix4x3fv
- Specified by:
glUniformMatrix4x3fv
in interfaceILcdGL
-
glUniformMatrix4x3fv
public void glUniformMatrix4x3fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix4x3fv
in interfaceILcdGL
-
glUseProgramStages
public void glUseProgramStages(int arg1, int arg2, int arg3) - Specified by:
glUseProgramStages
in interfaceILcdGL
-
glUniformMatrix2x4dv
- Specified by:
glUniformMatrix2x4dv
in interfaceILcdGL
-
glUniformMatrix2x4dv
public void glUniformMatrix2x4dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix2x4dv
in interfaceILcdGL
-
glUniformMatrix4x2dv
public void glUniformMatrix4x2dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix4x2dv
in interfaceILcdGL
-
glUniformMatrix4x2dv
- Specified by:
glUniformMatrix4x2dv
in interfaceILcdGL
-
glUniformMatrix2dv
public void glUniformMatrix2dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix2dv
in interfaceILcdGL
-
glUniformMatrix2dv
- Specified by:
glUniformMatrix2dv
in interfaceILcdGL
-
glValidateProgram
public void glValidateProgram(int arg1) - Specified by:
glValidateProgram
in interfaceILcdGL
-
glVertexAttrib3fv
- Specified by:
glVertexAttrib3fv
in interfaceILcdGL
-
glVertexAttrib3fv
public void glVertexAttrib3fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib3fv
in interfaceILcdGL
-
glVertexAttrib3dv
- Specified by:
glVertexAttrib3dv
in interfaceILcdGL
-
glVertexAttrib3dv
public void glVertexAttrib3dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib3dv
in interfaceILcdGL
-
glVertexAttrib4Nbv
public void glVertexAttrib4Nbv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4Nbv
in interfaceILcdGL
-
glVertexAttrib4Nub
public void glVertexAttrib4Nub(int arg1, byte arg2, byte arg3, byte arg4, byte arg5) - Specified by:
glVertexAttrib4Nub
in interfaceILcdGL
-
glVertexArrayAttribBinding
public void glVertexArrayAttribBinding(int arg1, int arg2, int arg3) - Specified by:
glVertexArrayAttribBinding
in interfaceILcdGL
-
glVertexAttrib4sv
- Specified by:
glVertexAttrib4sv
in interfaceILcdGL
-
glVertexAttrib4sv
public void glVertexAttrib4sv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4sv
in interfaceILcdGL
-
glValidateProgramPipeline
public void glValidateProgramPipeline(int arg1) - Specified by:
glValidateProgramPipeline
in interfaceILcdGL
-
glVertexAttrib4ubv
public void glVertexAttrib4ubv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4ubv
in interfaceILcdGL
-
glVertexAttribBinding
public void glVertexAttribBinding(int arg1, int arg2) - Specified by:
glVertexAttribBinding
in interfaceILcdGL
-
glVertexAttrib4Nubv
public void glVertexAttrib4Nubv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4Nubv
in interfaceILcdGL
-
glVertexAttrib4iv
- Specified by:
glVertexAttrib4iv
in interfaceILcdGL
-
glVertexAttrib4iv
public void glVertexAttrib4iv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4iv
in interfaceILcdGL
-
glUniformMatrix3x2fv
- Specified by:
glUniformMatrix3x2fv
in interfaceILcdGL
-
glUniformMatrix3x2fv
public void glUniformMatrix3x2fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix3x2fv
in interfaceILcdGL
-
glVertexAttrib4uiv
public void glVertexAttrib4uiv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4uiv
in interfaceILcdGL
-
glVertexAttrib4uiv
- Specified by:
glVertexAttrib4uiv
in interfaceILcdGL
-
glUniformBlockBinding
public void glUniformBlockBinding(int arg1, int arg2, int arg3) - Specified by:
glUniformBlockBinding
in interfaceILcdGL
-
glUniformMatrix4dv
public void glUniformMatrix4dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix4dv
in interfaceILcdGL
-
glUniformMatrix4dv
- Specified by:
glUniformMatrix4dv
in interfaceILcdGL
-
glUniformMatrix2x3dv
public void glUniformMatrix2x3dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix2x3dv
in interfaceILcdGL
-
glUniformMatrix2x3dv
- Specified by:
glUniformMatrix2x3dv
in interfaceILcdGL
-
glUniformMatrix3x2dv
public void glUniformMatrix3x2dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix3x2dv
in interfaceILcdGL
-
glUniformMatrix3x2dv
- Specified by:
glUniformMatrix3x2dv
in interfaceILcdGL
-
glUniformMatrix3x4fv
public void glUniformMatrix3x4fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix3x4fv
in interfaceILcdGL
-
glUniformMatrix3x4fv
- Specified by:
glUniformMatrix3x4fv
in interfaceILcdGL
-
glUniformMatrix4fv
- Specified by:
glUniformMatrix4fv
in interfaceILcdGL
-
glUniformMatrix4fv
public void glUniformMatrix4fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix4fv
in interfaceILcdGL
-
glUniformMatrix4x2fv
public void glUniformMatrix4x2fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix4x2fv
in interfaceILcdGL
-
glUniformMatrix4x2fv
- Specified by:
glUniformMatrix4x2fv
in interfaceILcdGL
-
glVertexArrayAttribFormat
public void glVertexArrayAttribFormat(int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6) - Specified by:
glVertexArrayAttribFormat
in interfaceILcdGL
-
glVertexArrayVertexBuffer
public void glVertexArrayVertexBuffer(int arg1, int arg2, int arg3, long arg4, int arg5) - Specified by:
glVertexArrayVertexBuffer
in interfaceILcdGL
-
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6) - Specified by:
glVertexArrayVertexBuffers
in interfaceILcdGL
-
glVertexArrayVertexBuffers
public void glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6) - Specified by:
glVertexArrayVertexBuffers
in interfaceILcdGL
-
glVertexAttrib1fv
public void glVertexAttrib1fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib1fv
in interfaceILcdGL
-
glVertexAttrib1fv
- Specified by:
glVertexAttrib1fv
in interfaceILcdGL
-
glVertexAttrib2fv
public void glVertexAttrib2fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib2fv
in interfaceILcdGL
-
glVertexAttrib2fv
- Specified by:
glVertexAttrib2fv
in interfaceILcdGL
-
glUniformMatrix2x3fv
public void glUniformMatrix2x3fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix2x3fv
in interfaceILcdGL
-
glUniformMatrix2x3fv
- Specified by:
glUniformMatrix2x3fv
in interfaceILcdGL
-
glTransformFeedbackVaryings
- Specified by:
glTransformFeedbackVaryings
in interfaceILcdGL
-
glUniformMatrix2x4fv
public void glUniformMatrix2x4fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix2x4fv
in interfaceILcdGL
-
glUniformMatrix2x4fv
- Specified by:
glUniformMatrix2x4fv
in interfaceILcdGL
-
glVertexAttrib2dv
public void glVertexAttrib2dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib2dv
in interfaceILcdGL
-
glVertexAttrib2dv
- Specified by:
glVertexAttrib2dv
in interfaceILcdGL
-
glVertexAttrib4Nsv
public void glVertexAttrib4Nsv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4Nsv
in interfaceILcdGL
-
glVertexAttrib4Nsv
- Specified by:
glVertexAttrib4Nsv
in interfaceILcdGL
-
glUniformMatrix2fv
- Specified by:
glUniformMatrix2fv
in interfaceILcdGL
-
glUniformMatrix2fv
public void glUniformMatrix2fv(int arg1, int arg2, boolean arg3, float[] arg4) - Specified by:
glUniformMatrix2fv
in interfaceILcdGL
-
glVertexAttrib4Nuiv
- Specified by:
glVertexAttrib4Nuiv
in interfaceILcdGL
-
glVertexAttrib4Nuiv
public void glVertexAttrib4Nuiv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4Nuiv
in interfaceILcdGL
-
glVertexArrayAttribIFormat
public void glVertexArrayAttribIFormat(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexArrayAttribIFormat
in interfaceILcdGL
-
glVertexArrayBindingDivisor
public void glVertexArrayBindingDivisor(int arg1, int arg2, int arg3) - Specified by:
glVertexArrayBindingDivisor
in interfaceILcdGL
-
glVertexArrayAttribLFormat
public void glVertexArrayAttribLFormat(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexArrayAttribLFormat
in interfaceILcdGL
-
glVertexAttrib4Niv
public void glVertexAttrib4Niv(int arg1, int[] arg2) - Specified by:
glVertexAttrib4Niv
in interfaceILcdGL
-
glVertexAttrib4Niv
- Specified by:
glVertexAttrib4Niv
in interfaceILcdGL
-
glVertexAttrib4Nusv
public void glVertexAttrib4Nusv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4Nusv
in interfaceILcdGL
-
glVertexAttrib4Nusv
- Specified by:
glVertexAttrib4Nusv
in interfaceILcdGL
-
glVertexAttrib4bv
public void glVertexAttrib4bv(int arg1, byte[] arg2) - Specified by:
glVertexAttrib4bv
in interfaceILcdGL
-
glVertexAttrib4dv
public void glVertexAttrib4dv(int arg1, double[] arg2) - Specified by:
glVertexAttrib4dv
in interfaceILcdGL
-
glVertexAttrib4dv
- Specified by:
glVertexAttrib4dv
in interfaceILcdGL
-
glVertexAttrib4fv
public void glVertexAttrib4fv(int arg1, float[] arg2) - Specified by:
glVertexAttrib4fv
in interfaceILcdGL
-
glVertexAttrib4fv
- Specified by:
glVertexAttrib4fv
in interfaceILcdGL
-
glVertexAttrib4usv
public void glVertexAttrib4usv(int arg1, short[] arg2) - Specified by:
glVertexAttrib4usv
in interfaceILcdGL
-
glVertexAttrib4usv
- Specified by:
glVertexAttrib4usv
in interfaceILcdGL
-
glVertexAttribDivisor
public void glVertexAttribDivisor(int arg1, int arg2) - Specified by:
glVertexAttribDivisor
in interfaceILcdGL
-
glVertexAttribFormat
public void glVertexAttribFormat(int arg1, int arg2, int arg3, boolean arg4, int arg5) - Specified by:
glVertexAttribFormat
in interfaceILcdGL
-
glVertexAttribI1i
public void glVertexAttribI1i(int arg1, int arg2) - Specified by:
glVertexAttribI1i
in interfaceILcdGL
-
glUniformMatrix4x3dv
- Specified by:
glUniformMatrix4x3dv
in interfaceILcdGL
-
glUniformMatrix4x3dv
public void glUniformMatrix4x3dv(int arg1, int arg2, boolean arg3, double[] arg4) - Specified by:
glUniformMatrix4x3dv
in interfaceILcdGL
-
glVertexAttribI4ubv
public void glVertexAttribI4ubv(int arg1, byte[] arg2) - Specified by:
glVertexAttribI4ubv
in interfaceILcdGL
-
glVertexAttribP3ui
public void glVertexAttribP3ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP3ui
in interfaceILcdGL
-
glViewportIndexedfv
public void glViewportIndexedfv(int arg1, float[] arg2) - Specified by:
glViewportIndexedfv
in interfaceILcdGL
-
glViewportIndexedfv
- Specified by:
glViewportIndexedfv
in interfaceILcdGL
-
glVertexAttribL4d
public void glVertexAttribL4d(int arg1, double arg2, double arg3, double arg4, double arg5) - Specified by:
glVertexAttribL4d
in interfaceILcdGL
-
glVertexAttribPointer
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6) - Specified by:
glVertexAttribPointer
in interfaceILcdGL
-
glVertexAttribPointer
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6) - Specified by:
glVertexAttribPointer
in interfaceILcdGL
-
glVertexAttribLFormat
public void glVertexAttribLFormat(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribLFormat
in interfaceILcdGL
-
glVertexAttribIFormat
public void glVertexAttribIFormat(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribIFormat
in interfaceILcdGL
-
glVertexAttribI4ui
public void glVertexAttribI4ui(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexAttribI4ui
in interfaceILcdGL
-
glVertexAttribL3dv
public void glVertexAttribL3dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL3dv
in interfaceILcdGL
-
glVertexAttribL3dv
- Specified by:
glVertexAttribL3dv
in interfaceILcdGL
-
glVertexAttribP1ui
public void glVertexAttribP1ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP1ui
in interfaceILcdGL
-
glVertexAttribI2uiv
public void glVertexAttribI2uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI2uiv
in interfaceILcdGL
-
glVertexAttribI2uiv
- Specified by:
glVertexAttribI2uiv
in interfaceILcdGL
-
glVertexAttribI1uiv
- Specified by:
glVertexAttribI1uiv
in interfaceILcdGL
-
glVertexAttribI1uiv
public void glVertexAttribI1uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI1uiv
in interfaceILcdGL
-
glVertexAttribI3ui
public void glVertexAttribI3ui(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribI3ui
in interfaceILcdGL
-
glVertexAttribI4iv
public void glVertexAttribI4iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI4iv
in interfaceILcdGL
-
glVertexAttribI4iv
- Specified by:
glVertexAttribI4iv
in interfaceILcdGL
-
glVertexAttribI2ui
public void glVertexAttribI2ui(int arg1, int arg2, int arg3) - Specified by:
glVertexAttribI2ui
in interfaceILcdGL
-
glVertexAttribL2d
public void glVertexAttribL2d(int arg1, double arg2, double arg3) - Specified by:
glVertexAttribL2d
in interfaceILcdGL
-
glVertexAttribI3i
public void glVertexAttribI3i(int arg1, int arg2, int arg3, int arg4) - Specified by:
glVertexAttribI3i
in interfaceILcdGL
-
glVertexBindingDivisor
public void glVertexBindingDivisor(int arg1, int arg2) - Specified by:
glVertexBindingDivisor
in interfaceILcdGL
-
glVertexAttribP2ui
public void glVertexAttribP2ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP2ui
in interfaceILcdGL
-
glVertexAttribP1uiv
public void glVertexAttribP1uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP1uiv
in interfaceILcdGL
-
glVertexAttribP1uiv
- Specified by:
glVertexAttribP1uiv
in interfaceILcdGL
-
glVertexAttribLPointer
- Specified by:
glVertexAttribLPointer
in interfaceILcdGL
-
glVertexAttribI1ui
public void glVertexAttribI1ui(int arg1, int arg2) - Specified by:
glVertexAttribI1ui
in interfaceILcdGL
-
glVertexAttribI4usv
- Specified by:
glVertexAttribI4usv
in interfaceILcdGL
-
glVertexAttribI4usv
public void glVertexAttribI4usv(int arg1, short[] arg2) - Specified by:
glVertexAttribI4usv
in interfaceILcdGL
-
glVertexAttribP2uiv
public void glVertexAttribP2uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP2uiv
in interfaceILcdGL
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glVertexAttribP2uiv
- Specified by:
glVertexAttribP2uiv
in interfaceILcdGL
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glVertexAttribI3uiv
- Specified by:
glVertexAttribI3uiv
in interfaceILcdGL
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glVertexAttribI3uiv
public void glVertexAttribI3uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI3uiv
in interfaceILcdGL
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glVertexAttribI2iv
- Specified by:
glVertexAttribI2iv
in interfaceILcdGL
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glVertexAttribI2iv
public void glVertexAttribI2iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI2iv
in interfaceILcdGL
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glVertexAttribL1d
public void glVertexAttribL1d(int arg1, double arg2) - Specified by:
glVertexAttribL1d
in interfaceILcdGL
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glVertexAttribI4bv
public void glVertexAttribI4bv(int arg1, byte[] arg2) - Specified by:
glVertexAttribI4bv
in interfaceILcdGL
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glVertexAttribI4uiv
public void glVertexAttribI4uiv(int arg1, int[] arg2) - Specified by:
glVertexAttribI4uiv
in interfaceILcdGL
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glVertexAttribI4uiv
- Specified by:
glVertexAttribI4uiv
in interfaceILcdGL
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glVertexAttribIPointer
- Specified by:
glVertexAttribIPointer
in interfaceILcdGL
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glVertexAttribL1dv
public void glVertexAttribL1dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL1dv
in interfaceILcdGL
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glVertexAttribL1dv
- Specified by:
glVertexAttribL1dv
in interfaceILcdGL
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glVertexAttribL2dv
public void glVertexAttribL2dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL2dv
in interfaceILcdGL
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glVertexAttribL2dv
- Specified by:
glVertexAttribL2dv
in interfaceILcdGL
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glVertexAttribI1iv
- Specified by:
glVertexAttribI1iv
in interfaceILcdGL
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glVertexAttribI1iv
public void glVertexAttribI1iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI1iv
in interfaceILcdGL
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glVertexAttribL4dv
- Specified by:
glVertexAttribL4dv
in interfaceILcdGL
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glVertexAttribL4dv
public void glVertexAttribL4dv(int arg1, double[] arg2) - Specified by:
glVertexAttribL4dv
in interfaceILcdGL
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glVertexAttribI2i
public void glVertexAttribI2i(int arg1, int arg2, int arg3) - Specified by:
glVertexAttribI2i
in interfaceILcdGL
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glVertexAttribP3uiv
public void glVertexAttribP3uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP3uiv
in interfaceILcdGL
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glVertexAttribP3uiv
- Specified by:
glVertexAttribP3uiv
in interfaceILcdGL
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glViewportIndexedf
public void glViewportIndexedf(int arg1, float arg2, float arg3, float arg4, float arg5) - Specified by:
glViewportIndexedf
in interfaceILcdGL
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glVertexAttribI4i
public void glVertexAttribI4i(int arg1, int arg2, int arg3, int arg4, int arg5) - Specified by:
glVertexAttribI4i
in interfaceILcdGL
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glVertexAttribI4sv
- Specified by:
glVertexAttribI4sv
in interfaceILcdGL
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glVertexAttribI4sv
public void glVertexAttribI4sv(int arg1, short[] arg2) - Specified by:
glVertexAttribI4sv
in interfaceILcdGL
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isExtensionAvailable
- Specified by:
isExtensionAvailable
in interfaceILcdGL
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glVertexAttribI3iv
public void glVertexAttribI3iv(int arg1, int[] arg2) - Specified by:
glVertexAttribI3iv
in interfaceILcdGL
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glVertexAttribI3iv
- Specified by:
glVertexAttribI3iv
in interfaceILcdGL
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glVertexAttribP4uiv
- Specified by:
glVertexAttribP4uiv
in interfaceILcdGL
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glVertexAttribP4uiv
public void glVertexAttribP4uiv(int arg1, int arg2, boolean arg3, int[] arg4) - Specified by:
glVertexAttribP4uiv
in interfaceILcdGL
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glVertexAttribP4ui
public void glVertexAttribP4ui(int arg1, int arg2, boolean arg3, int arg4) - Specified by:
glVertexAttribP4ui
in interfaceILcdGL
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glVertexAttribL3d
public void glVertexAttribL3d(int arg1, double arg2, double arg3, double arg4) - Specified by:
glVertexAttribL3d
in interfaceILcdGL
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