Uses of Class
com.luciad.view.lightspeed.util.opengl.glsl.TLspShader
Package
Description
Contains convenience classes for working with the OpenGL Shading Language
(GLSL).
-
Uses of TLspShader in com.luciad.view.lightspeed.util.opengl.glsl
Modifier and TypeMethodDescriptionstatic TLspShader
TLspShader.createFragmentShader
(ILcdGL aGL, String aSource) Creates a fragment shader from the given source file.static TLspShader
TLspShader.createFragmentShader
(ILcdGL aGL, String[] aSources) Creates a fragment shader from the given source files.static TLspShader
TLspShader.createFragmentShaderFromSourceCode
(ILcdGL aGL, String[] aSourceCode) Creates a fragment shader from the given source code chunks.static TLspShader
TLspShader.createGeometryShader
(ILcdGL aGL, String aSource) Creates a geometry shader from the given source file.static TLspShader
TLspShader.createGeometryShader
(ILcdGL aGL, String[] aSources) Creates a geometry shader from the given source files.static TLspShader
TLspShader.createVertexShader
(ILcdGL aGL, String aSource) Creates a vertex shader from the given source file.static TLspShader
TLspShader.createVertexShader
(ILcdGL aGL, String[] aSources) Creates a vertex shader from the given source files.static TLspShader
TLspShader.createVertexShaderFromSourceCode
(ILcdGL aGL, String[] aSourceCode) Creates a vertex shader from the given source code chunks.Modifier and TypeMethodDescriptionvoid
TLspShaderProgram.add
(TLspShader aShader) Adds a shader to this shader program.