Package com.luciad.view.lightspeed.util.opengl.glsl


package com.luciad.view.lightspeed.util.opengl.glsl
Contains convenience classes for working with the OpenGL Shading Language (GLSL). The classes in this package can assist developers with loading shader sources from file as well as compiling and linking the shaders.
Since:
2012.0
  • Class
    Description
    A shader can be a vertex, geometry or fragment shader.
    Enumeration values to identify vertex, geometry and fragment shaders.
    Base class for GLSL shader programs.
    Simple GLSL shader program that can have 0 or 1 vertex shaders and 0 or 1 fragment shaders.