Class TLcdGXYHaloPainter
- All Implemented Interfaces:
ILcdCloneable
,ILcdPropertyChangeSource
,ILcdGXYPainter
,ILcdGXYPainterProvider
,Serializable
,Cloneable
ILcdGXYPainter
that adds halo effects when painting objects.
For a more detailed explanation of halos, please refer to TLcdGXYHaloLabelPainter
.
Use
This painter uses the Decorator design pattern to add halo support to any existingILcdGXYPainter
or ILcdGXYPainterProvider
implementation. If the decorated class implements both, a cast to either
ILcdGXYPainter
or ILcdGXYPainterProvider
is necessary to
select the correct constructor.
The methods that control the appearance of the halos are equivalent to those in
TLcdGXYHaloPainter
.
Alternatives
The generic approach of this painter wrapper is not necessarily the best performing way to create a halo around an object. If you have some knowledge of the object you'd like to paint, you might be able to achieve the same effect with less memory and computing needs. For example, for line shapes, you couldregister
two
pointlist painters
, each with a different line width.- Since:
- 7.0.17
- See Also:
-
Field Summary
Fields inherited from interface com.luciad.view.gxy.ILcdGXYPainter
BODY, CREATING, DEFAULT, HANDLES, RESHAPING, SELECTED, SNAPS, TRANSLATING
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Constructor Summary
ConstructorDescriptionTLcdGXYHaloPainter
(ILcdGXYPainter aPainter) Creates a newTLcdGXYHaloPainter
wrapping the given painter, with default halo parameters (Color = white, thickness = 1)TLcdGXYHaloPainter
(ILcdGXYPainterProvider aPainterProvider) Creates a newTLcdGXYHaloPainter
wrapping the given painter provider, with default halo parameters (Color = white, thickness = 1)TLcdGXYHaloPainter
(ILcdGXYPainterProvider aPainterProvider, Color aHaloColor, int aHaloThickness) Creates a newTLcdGXYHaloPainter
wrapping the given painter provider, configured with the given halo color and thickness.TLcdGXYHaloPainter
(ILcdGXYPainter aPainter, Color aHaloColor, int aHaloThickness) Creates a newTLcdGXYHaloPainter
wrapping the given painter, configured with the given halo color and thickness. -
Method Summary
Modifier and TypeMethodDescriptionvoid
addPropertyChangeListener
(PropertyChangeListener aPropertyChangeListener) Registers the givenPropertyChangeListener
to be notified when this object's properties change.void
anchorPointSFCT
(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext, Point aPointSFCT) Moves the Point passed to the location (in view coordinates, pixels) of the anchor point of the representation of the object in the given mode taking into account the given context.void
boundsSFCT
(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext, ILcd2DEditableBounds aBoundsSFCT) Sets the supplied bounds (in view coordinates, pixels) so that it encompasses the representation of the object in the given mode taking into account the given context.void
Clears the entire image cache.void
clearImageCache
(Object aObject) Clears the image cache for the given object.clone()
MakesObject.clone()
public.getCursor
(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext) Returns a cursor that clarifies the mode and context the painter is operating in.Returns theILcdGXYPainter
to which the rendering of the objects is delegated.Returns theILcdGXYPainterProvider
to which the rendering of the objects is delegated.Returns a textual representation of this painter.getGXYPainter
(Object aObject) Always returns this painter itself.Returns the algorithm that is used for rendering halo's.Returns the current halo color.int
Returns the current halo thickness.Returns the Object for which the representation is currently being handled by this painter.boolean
Returns true if the halo effect is on, false otherwise.boolean
Returns true if the halo effect is on for selected objects, false otherwise.boolean
isTouched
(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext) Checks if the representation of the object in the given mode is touched at the location as defined in the supplied context.boolean
Returnstrue
when caching is enabled,false
otherwise.void
paint
(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext) Displays the representation of the object in the given mode on the Graphics passed, taking into account the supplied context.void
removePropertyChangeListener
(PropertyChangeListener aPropertyChangeListener) De-registers the givenPropertyChangeListener
from receiving property change events for this object.void
setDelegatePainter
(ILcdGXYPainter aDelegatePainter) Sets theILcdGXYPainter
to which the rendering of the objects is to be delegated.void
setDelegatePainterProvider
(ILcdGXYPainterProvider aDelegatePainterProvider) Sets theILcdGXYPainterProvider
to which the rendering of the objects is to be delegated.void
setHaloAlgorithm
(TLcdHaloAlgorithm aHaloAlgorithm) Sets the algorithm to be used for rendering halo's.void
setHaloColor
(Color aColor) Sets the color of the halo to be added around objects.void
setHaloEnabled
(boolean aHaloEnabled) Switches the halo effect on or off.void
setHaloThickness
(int aThickness) Sets the thickness (in pixels) of the halo to be added around objects.void
Sets the Object for which the representation shall be handled by this painter.void
setSelectionHaloEnabled
(boolean aSelectionHaloEnabled) Switches the halo effect on or off for selected objects.void
setUseImageCache
(boolean aUseCache) Sets whether to cache the halo renderings as images or not.snapTarget
(Graphics aGraphics, ILcdGXYContext aGXYContext) Returns an object that can be used as snapping target when graphically editing an object.boolean
supportSnap
(Graphics aGraphics, ILcdGXYContext aGXYContext) Returns whether the painter can provide a snap target based on the representation of the object in the given context.
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Constructor Details
-
TLcdGXYHaloPainter
Creates a newTLcdGXYHaloPainter
wrapping the given painter, with default halo parameters (Color = white, thickness = 1)- Parameters:
aPainter
- theILcdGXYPainter
rendering objects.
-
TLcdGXYHaloPainter
Creates a newTLcdGXYHaloPainter
wrapping the given painter provider, with default halo parameters (Color = white, thickness = 1)- Parameters:
aPainterProvider
- theILcdGXYPainterProvider
rendering objects.
-
TLcdGXYHaloPainter
Creates a newTLcdGXYHaloPainter
wrapping the given painter, configured with the given halo color and thickness.- Parameters:
aPainter
- theILcdGXYPainter
rendering objects.aHaloColor
- the halo coloraHaloThickness
- the halo thickness
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TLcdGXYHaloPainter
public TLcdGXYHaloPainter(ILcdGXYPainterProvider aPainterProvider, Color aHaloColor, int aHaloThickness) Creates a newTLcdGXYHaloPainter
wrapping the given painter provider, configured with the given halo color and thickness.- Parameters:
aPainterProvider
- theILcdGXYPainterProvider
rendering objects.aHaloColor
- the halo coloraHaloThickness
- the halo thickness
-
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Method Details
-
isUseImageCache
public boolean isUseImageCache()Returnstrue
when caching is enabled,false
otherwise.- Returns:
true
when caching is enabled,false
otherwise.- See Also:
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setUseImageCache
public void setUseImageCache(boolean aUseCache) Sets whether to cache the halo renderings as images or not. Using the image cache is especially useful when painting is expensive (e.g., when a halo is painted). Enabling the cache has two disadvantages:- Caching requires more memory (one BufferedImage for each rendered object).
- Caching can only be used if the rendered objects do not change, or if they implement ILcdCache.
However, the
clearImageCache()
method can be called to clear the image cache if changes need to be applied.
- Parameters:
aUseCache
- true if halo renderings should be cached- See Also:
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clearImageCache
public void clearImageCache()Clears the entire image cache. To remove a single object from the cache, useclearImageCache(Object)
.Note: this method only clears the cached images that are stored in the painter itself. I.e. it doesn't clear the cached images that are stored in the domain objects using
ILcdCache
.- See Also:
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clearImageCache
Clears the image cache for the given object. The next time this object is painted, a new image will be created and cached for it. To remove all cached images in one go, useclearImageCache()
.Note : this method only clears the cached image for the given
Object
if it is stored in the painter itself, not when it is stored in the domain objects usingILcdCache
.- Parameters:
aObject
- the object for which the cache to be cleared.- See Also:
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isHaloEnabled
public boolean isHaloEnabled()Returns true if the halo effect is on, false otherwise.- Returns:
- true if the halo effect is on, false otherwise
- See Also:
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setHaloEnabled
public void setHaloEnabled(boolean aHaloEnabled) Switches the halo effect on or off. If halos are not enabled, painting is delegated directly to the wrapped ILcdGXYPainter, without further intervention by this TLcdGXYHaloPainter.- Parameters:
aHaloEnabled
- true if halos should be added, false otherwise- See Also:
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isSelectionHaloEnabled
public boolean isSelectionHaloEnabled()Returns true if the halo effect is on for selected objects, false otherwise.- Returns:
- true if the halo effect is on for selected objects, false otherwise
- See Also:
-
setSelectionHaloEnabled
public void setSelectionHaloEnabled(boolean aSelectionHaloEnabled) Switches the halo effect on or off for selected objects. If set to true, objects that are drawn in selection mode (and are possibly being edited) will also have a halo. For performance reasons, this property is off by default, so no halos are added when painting in selection mode.- Parameters:
aSelectionHaloEnabled
- true if halos should be added in selection mode, false otherwise- See Also:
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getHaloThickness
public int getHaloThickness()Returns the current halo thickness.- Returns:
- the current halo thickness
- See Also:
-
setHaloThickness
public void setHaloThickness(int aThickness) Sets the thickness (in pixels) of the halo to be added around objects.- Parameters:
aThickness
- the new halo thickness- See Also:
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setHaloAlgorithm
Sets the algorithm to be used for rendering halo's. The choice of the halo algorithm may have a major impact on the overall performance of this painter. SeeTLcdHaloAlgorithm
for more information on the available algorithms.- Parameters:
aHaloAlgorithm
- the algorithm to be used for rendering halo's.- See Also:
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getHaloAlgorithm
Returns the algorithm that is used for rendering halo's.- Returns:
- the algorithm that is used for rendering halo's.
- See Also:
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getHaloColor
Returns the current halo color.- Returns:
- the current halo color
- See Also:
-
setHaloColor
Sets the color of the halo to be added around objects.- Parameters:
aColor
- the new halo color- See Also:
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getDelegatePainter
Returns theILcdGXYPainter
to which the rendering of the objects is delegated.- Returns:
- the
ILcdGXYPainter
to which the rendering of the objects is delegated.
-
setDelegatePainter
Sets theILcdGXYPainter
to which the rendering of the objects is to be delegated. Note that, if a delegate painter provider is set, this property is ignored.- Parameters:
aDelegatePainter
- theILcdGXYPainter
to which the rendering of the objects is delegated.- See Also:
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getDelegatePainterProvider
Returns theILcdGXYPainterProvider
to which the rendering of the objects is delegated.- Returns:
- the
ILcdGXYPainterProvider
to which the rendering of the objects is delegated. - See Also:
-
setDelegatePainterProvider
Sets theILcdGXYPainterProvider
to which the rendering of the objects is to be delegated. When callinggetGXYPainter(Object)
, the painter to delegate to is automatically retrieved from this painter provider.- Parameters:
aDelegatePainterProvider
- theILcdGXYPainterProvider
to which the rendering of the objects is delegated.- See Also:
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getGXYPainter
Always returns this painter itself.- Specified by:
getGXYPainter
in interfaceILcdGXYPainterProvider
- Parameters:
aObject
- the object for which a painter is requested- Returns:
- the painter itself
-
paint
Description copied from interface:ILcdGXYPainter
Displays the representation of the object in the given mode on the Graphics passed, taking into account the supplied context.The visual representation of an object depends on the context. Depending on the context (e.g. is the location covered by the view), an object may or may not have a representation. The context contains:
- transformations which allow to compute the location in view space of points and bounds given in model, space
- a pen which can connect points with a line or create arcs around a point,
- the view for which the object's representation must be painted. This can be useful when the painted object depends on the scale of the view, or the presence of other layers in the view.
- the current location(s) of the mouse or input device and the last location(s) the mouse or input device was pressed.
The mode passed in this method indicates what part of the object must be painted, whether it should be painted as selected or not, and whether user interaction (via mouse movements) must be taken into account.
When the mode passed contains either TRANSLATING, RESHAPING or CREATING, this method is also responsible for interpreting interaction on the representation of an object and modifying the representation of the object accordingly. The painter is not responsible for modifying the object itself, this is done by a corresponding
ILcdGXYEditor
. Implementations ofILcdGXYPainter
andILcdGXYEditor
interfaces must be consistent for an object: the painter must display the result of the user interaction on the object, while the editor is responsible for modifying the object as a result of the user interaction. A good practice to ensure a consistent implementation is to implement both theILcdGXYPainter
andILcdGXYEditor
interfaces in a single class.When the mode passed includes SNAPS, the part of the representation which corresponds to the object returned as snap target by the method
snapTarget
must be painted in order to provide the user with a visual indication of the snap target.The Graphics passed in this method can be different from the Graphics returned by a view due to techniques such as double buffering (as applied in Swing). Basic drawing operations must always be performed on the Graphics passed as an argument in this method.
- Specified by:
paint
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaMode
- the mode the object is represented in (see class documentation).aGXYContext
- theILcdGXYContext
the drawing depends on.
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setObject
Description copied from interface:ILcdGXYPainter
Sets the Object for which the representation shall be handled by this painter.Setting the object on the painter may have an effect on the internal state of the painter, for example, the color to use.
When the object is set to a painter, the context parameter in subsequent calls to methods in this class must contain a layer that contains this object and for which the painter for this object is this painter.
- Specified by:
setObject
in interfaceILcdGXYPainter
- Parameters:
aObject
- the object for which the representation shall be handled by this painter.- See Also:
-
getObject
Description copied from interface:ILcdGXYPainter
Returns the Object for which the representation is currently being handled by this painter.- Specified by:
getObject
in interfaceILcdGXYPainter
- Returns:
- the Object for which the representation is currently being handled by this painter.
- See Also:
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boundsSFCT
public void boundsSFCT(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext, ILcd2DEditableBounds aBoundsSFCT) throws TLcdNoBoundsException Description copied from interface:ILcdGXYPainter
Sets the supplied bounds (in view coordinates, pixels) so that it encompasses the representation of the object in the given mode taking into account the given context.If this method returns without exception the bounds argument must encompass the representation of the object. A point outside the bounds will not be contained within the painted object.
The bounds returned in this method can be seen as the equivalent in the view space of the bounds in the model space for
ILcdBounded
objects.- Specified by:
boundsSFCT
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaMode
- the mode the object is represented in (see class documentation). For example, an object may be represented differently in SELECTED mode compared to DEFAULT mode. The returned bounds of the representation must take this different representation into account.aGXYContext
- the context for which the representation of the object is painted. It contains amongst others the transformations from model to world and world to view.aBoundsSFCT
- the bounds that must be adapted to encompass the representation of the object in the given mode and context. These bounds must not be taken into account when the method has thrown an exception.- Throws:
TLcdNoBoundsException
- if no bounds can be determined for the representation of the object. This can happen when the object does not have a representation in the given context, for example when it is located in a part of the world which is not visible in the current view.- See Also:
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isTouched
Description copied from interface:ILcdGXYPainter
Checks if the representation of the object in the given mode is touched at the location as defined in the supplied context.The location that must be taken into account to check whether the representation is touched can be retrieved from the context passed with the methods
ILcdGXYContext.getX()
andILcdGXYContext.getY()
. If the check is part of an ongoing operation of user interaction, for example, when the mouse is being dragged, the location of the start of the operation can also be taken into account using the methodsILcdGXYContext.getDeltaX()
andILcdGXYContext.getDeltaY()
. The context contains the transformations required to convert this location into the equivalent location in model space. Implementations of this interface usually follow either of the following patterns:- transform the location of the interaction back to model space and compare the coordinates with the object in model space.
- transform the location to world space and compare with a world representation of the object. This forces the painter into caching a world representation of the object. Caching a view representation of an object is not very practical as it would have to change whenever the view's scale changes or when it is panned. A world representation of an object only changes when the view's XYWorldReference changes, which happens less frequently.
As the mode influences the way an object is represented, it must also be taken into account when checking whether that representation is being touched. When the mode contains CREATING, RESHAPING or TRANSLATING which indicate that the object must be represented in a state for an ongoing operation, the location of the start of the operation may be taken into account as mentioned above. The painting result can take into account multiple locations, to respond to, for example, multi-touch input. When the mode contains SELECTED, the painter should also check if the non-selected representation is touched, since these are always painted on top of each other.
The
boundsSFCT
is often used to speed up the performance of this method as a location outside these bounds can never touch the representation of the object.Note that this method does not give an indication of what part of the object is touched. It is up to the painter implementations to provide methods to make this distinction. The method does also not indicate what sensitivity must be applied when checking if an object is touched. It is up to the implementation to decide what should be the maximum distance between the location given in the context and the closest relevant point or area of the representation of the object.
- Specified by:
isTouched
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaMode
- the mode the object is represented inaGXYContext
- contains the location of the interaction and the transformations to convert this location into model coordinates- Returns:
- true if the representation of the object in the given mode is touched by the location as defined in the context passed, false otherwise
- See Also:
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anchorPointSFCT
public void anchorPointSFCT(Graphics aGraphics, int aMode, ILcdGXYContext aGXYContext, Point aPointSFCT) throws TLcdNoBoundsException Description copied from interface:ILcdGXYPainter
Moves the Point passed to the location (in view coordinates, pixels) of the anchor point of the representation of the object in the given mode taking into account the given context.The anchor point is an important point of the representation, typically the point which would be used when the object would be represented as a single point. The anchor point is mostly used to attach extra information to the representation of an object, for example, using labels. A typical implementation of this method for painters which can handle
ILcdShape
objects is the location of the focus point of the shape.- Specified by:
anchorPointSFCT
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaMode
- the mode the object is painted in (see class documentation)aGXYContext
- the context for which the representation of the object is painted. It contains amongst others the transformations from model to world and world to view.aPointSFCT
- the point that has to be moved to the location of the anchor point of the representation of the object. This point must not be taken into account when the method has thrown a TLcdNoBoundsException.- Throws:
TLcdNoBoundsException
- if no anchor point can be determined for the representation of the object. This can be when the object does not have a representation in the given context, for example when it is located in a part of the world which is not visible in the projection as set in the views world reference.- See Also:
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supportSnap
Description copied from interface:ILcdGXYPainter
Returns whether the painter can provide a snap target based on the representation of the object in the given context.- Specified by:
supportSnap
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaGXYContext
- the context in which this object is represented and in which the editing of an object occurs.- Returns:
- true if an object can be returned that can be used to snap to in the given context, false otherwise.
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snapTarget
Description copied from interface:ILcdGXYPainter
Returns an object that can be used as snapping target when graphically editing an object. For example, an object which is beneath the current mouse position (as given in the context).This method must only be called when
supportSnap
returns true for the given context.- Specified by:
snapTarget
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaGXYContext
- the context in which this object is represented and in which the editing of an object occurs.- Returns:
- an object that can be used as snapping target when graphically editing an object. It must be defined in the same model reference as the object set to this painter.
- See Also:
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getCursor
Description copied from interface:ILcdGXYPainter
Returns a cursor that clarifies the mode and context the painter is operating in. For example, when the mode isTRANSLATING
, the cursor could be the MOVE cursor. When no specific cursor is required implementations must return null.- Specified by:
getCursor
in interfaceILcdGXYPainter
- Parameters:
aGraphics
- the Graphics on which the representation of the object is paintedaMode
- the rendering mode to return the cursor for.aGXYContext
- the context in which the rendering occurs.- Returns:
- a
Cursor
to indicate the type of operatingaMode
andaGXYContext
. Returnsnull
if no particularCursor
is required.
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getDisplayName
Description copied from interface:ILcdGXYPainter
Returns a textual representation of this painter. This can be useful when different representations of an object are handled by different painter implementations. Having a textual representation can facilitate choosing between different painter implementations.- Specified by:
getDisplayName
in interfaceILcdGXYPainter
- Returns:
- a textual representation of this painter.
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addPropertyChangeListener
Description copied from interface:ILcdPropertyChangeSource
Registers the given
PropertyChangeListener
to be notified when this object's properties change.In case you need to register a listener which keeps a reference to an object with a shorter life-time than this change source, you can use a
ALcdWeakPropertyChangeListener
instance as property change listener.- Specified by:
addPropertyChangeListener
in interfaceILcdPropertyChangeSource
- Parameters:
aPropertyChangeListener
- The listener to be notified- See Also:
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removePropertyChangeListener
Description copied from interface:ILcdPropertyChangeSource
De-registers the given
PropertyChangeListener
from receiving property change events for this object.If the listener was added more than once, it will be notified one less time after being removed. If the listener is
null
, or was never added, no exception is thrown and no action is taken.- Specified by:
removePropertyChangeListener
in interfaceILcdPropertyChangeSource
- Parameters:
aPropertyChangeListener
- the listener that should no longer be notified of changes of this object's properties- See Also:
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clone
Description copied from interface:ILcdCloneable
Makes
When for example extending fromObject.clone()
public.java.lang.Object
, it can be implemented like this:public Object clone() { try { return super.clone(); } catch ( CloneNotSupportedException e ) { // Cannot happen: extends from Object and implements Cloneable (see also Object.clone) throw new RuntimeException( e ); } }
- Specified by:
clone
in interfaceILcdCloneable
- Specified by:
clone
in interfaceILcdGXYPainterProvider
- Overrides:
clone
in classObject
- Returns:
- a clone of this painter provider.
- See Also:
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