Optional
bodyModulation color that is applied to the object that is obscured by another object. To obtain the original color of the body you can use defaultColor in the expression. Note: The expression must not use an attribute expression.
When set an outline with the specified parameters will be drawn on the edges of the obscured 3D object. Note that when a point cloud is not dense, an outline can be visible around individual points.
This style can be used to visualize meshes and/or point clouds that are hidden by other objects (e.g. a building behind another one, underground pipes, etc.).
This object can only be used with TileSet3DLayer.occlusionStyle.
Since
2020.1