Returns an expression representing the default color that is applied to a mesh.
The result depends on what is available in the data.
It can be the color of a texture, a color attribute, a constant color default, etc.
This type of expression is only supported for mesh styling expressions used by TileSet3DLayer.
Returns an expression representing the default color that is applied to a mesh. The result depends on what is available in the data. It can be the color of a texture, a color attribute, a constant color default, etc.
This type of expression is only supported for mesh styling expressions used by TileSet3DLayer.