The visual quality and performance of your point cloud display depends on various factors:
The number of points loaded.
More points mean more detail. If there are more points, you can have smaller dot sizes.
More points can also lead to more responsiveness and performance.
The size of the dots on screen.
Smaller dots give you better detail if you have enough point density, but can result in a sparse point cloud if your density is low.
Larger dots give you a visually closed surface, but can cause an impression of lower detail and lower performance.
Other visual effect settings.
The graphic effect settings on the map can have a major impact on visual presentation.
You have access to some point-cloud-specific effects too.
LuciadRIA does its best to find a good balance between these factors. It also offers various options to optimize visual quality and performance for your dataset, hardware, and use case.
Choosing the right point size
LuciadRIA offers dot size modes for point clouds. For more details, see
Note that you can also influence the point size with the
Using pixel-size mode
In this mode, you specify the dot size in pixels. All dots have the same size in pixels.
This mode works well for point clouds with additive refinement, such as HSPC.
Using world-size mode
In this mode, you specify a dot size in meters. Dots closer to the viewer will be larger than points farther away.
This mode helps you maintain a visually closed surface when zooming in close to the data, and retain details farther away.
You can also specify a minimum point size.
Use this mode if you know the rough inter-point distance in your dataset. This mode works well for point clouds with additive refinement, such as HSPC.
Using adaptive world-size mode
In this mode, LuciadRIA deduces a dot size in meters per tile.
With this mode, your aim is to display the right amount of detail at all times, no matter if you are close to the data or farther away.
You can also specify a minimum point size.
Use this mode for point clouds produced by LuciadFusion.
Adjusting the number of points loaded
LuciadRIA uses the scale information present in the source data to determine what tiles and level-of-detail to load at any given moment.
Sometimes the scale information in datasets isn’t well-configured though, making it difficult to choose the right level.
You can adjust the amount of detail loaded using the
qualityFactor settings on
The default is
1.0. Increasing the value results in the loading of more data and detail. Decreasing the value reduces the amount of data.
These are our recommendations for use of the quality factor:
If you see sparse points, visible edges between tiles of different level-of-detail, or visible switches in level-of-detail when you are navigating, increase the
If you experience bad performance, or even browser crashes due to memory overload, decrease the
Adjusting your map’s memory budget
When you are working with large and detailed datasets, we recommend tuning the allowed GPU memory usage for your map. By adjusting the memory budget, you can get the best detail and performance for your dataset on your target hardware.
See Adjusting your WebGLMap memory budget to learn how to do this.
Setting graphics effects
Using one or more of our graphics effects can have a big impact on the visual end result of your point cloud.
Using map graphics effects
The map effect eye-dome lighting can significantly enhance the visual depth perception of your point cloud.
See Configuring WebGL Map effects for more information.
Using spheres as dots
PointCloudPointShape.SPHERE, you can use large dots with lots of overlap, and still maintain accuracy and detail.
Note that this option can have a big impact on performance. The performance depends greatly on the hardware, in particular the GPU model.
In general, we recommend to use small dot size in combination with
PointCloudPointShape.DISC for optimal performance.
PointCloudStyle.pointShape for more details.
Post-processing to fill gaps
You can enable a post-processing effect that intelligently fills small holes and gaps between your points.
This effect is highly suited to high-density datasets because it allows you to use small point sizes, thus retaining visual detail, but also providing a visually closed surface.
This effect has low overhead. It works best for small gaps of 1, 2, or 3 pixels. You can also use it for larger gaps, but the quality can degrade in those cases.
Working with transparency
colorExpression adds transparency to your point cloud, you must tell the layer to take this into account.
See Showing transparent colors on meshes or point clouds for more information.