public class TLcdGLPassThroughGL extends Object implements ILcdGL
ILcdGL
wrapper implementation which simply delegates all OpenGL calls. This class can be used
to install custom behavior around a specific OpenGL call, regardless of which concrete ILcdGL
implementation is being used by the application.GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_VARIABLES, GL_ADD, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_INTEGER, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALREADY_SIGNALED, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_ATTACHED_SHADERS, GL_ATTRIB_STACK_DEPTH, GL_AUTO_GENERATE_MIPMAP, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA, GL_BGRA_INTEGER, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLOCK_INDEX, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_INTEGER, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_STORAGE_FLAGS, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_USAGE, GL_BUFFER_VARIABLE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CAVEAT_SUPPORT, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR, GL_CLEAR, GL_CLEAR_BUFFER, GL_CLEAR_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_STORAGE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_DEPTH_MODE, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIP_ORIGIN, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIPPING_INPUT_PRIMITIVES, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_RENDERABLE, GL_COLOR_SUM, GL_COLOR_WRITEMASK, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMMAND_BARRIER_BIT, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_TO_TEXTURE, GL_COMPATIBLE_SUBROUTINES, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SHADER_INVOCATIONS, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_CONTEXT_PROFILE_MASK, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_COORD_REPLACE, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH, GL_DEPTH_ATTACHMENT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENTS, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_RENDERABLE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DIFFUSE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOUBLE, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_STORAGE_BIT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FILTER, GL_FIRST_VERTEX_CONVENTION, GL_FIXED, GL_FIXED_ONLY, GL_FLAT, GL_FLOAT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_DEPTH, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_INVOCATIONS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GEOMETRY_VERTICES_OUT, GL_GEQUAL, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_INTEGER, GL_GREEN_SCALE, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_HINT_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INNOCENT_CONTEXT_RESET, GL_INT, GL_INT_2_10_10_10_REV, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INTERLEAVED_ATTRIBS, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_INTERPOLATE, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_INDEX, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_KEEP, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINES_ADJACENCY, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOCATION, GL_LOCATION_COMPONENT, GL_LOCATION_INDEX, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LOW_FLOAT, GL_LOW_INT, GL_LOWER_LEFT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAJOR_VERSION, GL_MANUAL_GENERATE_MIPMAP, GL_MAP_COHERENT_BIT, GL_MAP_COLOR, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_STENCIL, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MATRIX_STRIDE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CULL_DISTANCES, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_LENGTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIN, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_MIPMAP, GL_MIRROR_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_N3F_V3F, GL_NAME_LENGTH, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATIVE_ONE_TO_ONE, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_NUM_SHADER_BINARY_FORMATS, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_NUM_SPIR_V_EXTENSIONS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_TYPE, GL_OFFSET, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PARAMETER_BUFFER, GL_PARAMETER_BUFFER_BINDING, GL_PASS_THROUGH_TOKEN, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_CLAMP, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PRIMITIVES_SUBMITTED, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_SEPARABLE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_QUERY, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_NO_WAIT, GL_QUERY_TARGET, GL_QUERY_WAIT, GL_QUERY_WAIT_INVERTED, GL_R, GL_R11F_G11F_B10F, GL_R16, GL_R16_SNORM, GL_R16F, GL_R16I, GL_R16UI, GL_R3_G3_B2, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_READ_ONLY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_READ_WRITE, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_INTEGER, GL_RED_SCALE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFLECTION_MAP, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RESET_NOTIFICATION_STRATEGY, GL_RETURN, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16_SNORM, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB, GL_RGB_INTEGER, GL_RGB_SCALE, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA, GL_RGBA_INTEGER, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA2, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA4, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SAMPLES, GL_SAMPLES_PASSED, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARATE_ATTRIBS, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHADER, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHININESS, GL_SHORT, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPECULAR, GL_SPHERE_MAP, GL_SPIR_V_BINARY, GL_SPIR_V_EXTENSIONS, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_COLOR, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB_READ, GL_SRGB_WRITE, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_COMPONENTS, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_RENDERABLE, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SHADER_PATCHES, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SHADER_INVOCATIONS, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_RESIDENT, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHADOW, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_TARGET, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TIMESTAMP, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRUE, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNALED, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER_INVOCATIONS, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS, GL_WAIT_FAILED, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, GL_XOR, GL_ZERO, GL_ZERO_TO_ONE, GL_ZOOM_X, GL_ZOOM_Y
Constructor and Description |
---|
TLcdGLPassThroughGL(ILcdGL aDelegate) |
Modifier and Type | Method and Description |
---|---|
ILcdGL |
getDelegate() |
void |
glAccum(int arg1,
float arg2) |
void |
glActiveShaderProgram(int arg1,
int arg2) |
void |
glActiveTexture(int arg1) |
void |
glAlphaFunc(int arg1,
float arg2) |
boolean |
glAreTexturesResident(int arg1,
int[] arg2,
byte[] arg3) |
boolean |
glAreTexturesResident(int arg1,
IntBuffer arg2,
byte[] arg3) |
void |
glArrayElement(int arg1) |
void |
glAttachShader(int arg1,
int arg2) |
void |
glBegin(int arg1) |
void |
glBeginConditionalRender(int arg1,
int arg2) |
void |
glBeginQuery(int arg1,
int arg2) |
void |
glBeginQueryIndexed(int arg1,
int arg2,
int arg3) |
void |
glBeginTransformFeedback(int arg1) |
void |
glBindAttribLocation(int arg1,
int arg2,
String arg3) |
void |
glBindBuffer(int arg1,
int arg2) |
void |
glBindBufferBase(int arg1,
int arg2,
int arg3) |
void |
glBindBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glBindBuffersBase(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glBindBuffersBase(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
glBindFragDataLocation(int arg1,
int arg2,
String arg3) |
void |
glBindFragDataLocationIndexed(int arg1,
int arg2,
int arg3,
String arg4) |
void |
glBindFramebuffer(int arg1,
int arg2) |
void |
glBindImageTexture(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5,
int arg6,
int arg7) |
void |
glBindImageTextures(int arg1,
int arg2,
int[] arg3) |
void |
glBindImageTextures(int arg1,
int arg2,
IntBuffer arg3) |
void |
glBindProgramPipeline(int arg1) |
void |
glBindRenderbuffer(int arg1,
int arg2) |
void |
glBindSampler(int arg1,
int arg2) |
void |
glBindSamplers(int arg1,
int arg2,
int[] arg3) |
void |
glBindSamplers(int arg1,
int arg2,
IntBuffer arg3) |
void |
glBindTexture(int arg1,
int arg2) |
void |
glBindTextures(int arg1,
int arg2,
int[] arg3) |
void |
glBindTextures(int arg1,
int arg2,
IntBuffer arg3) |
void |
glBindTextureUnit(int arg1,
int arg2) |
void |
glBindTransformFeedback(int arg1,
int arg2) |
void |
glBindVertexArray(int arg1) |
void |
glBindVertexBuffer(int arg1,
int arg2,
long arg3,
int arg4) |
void |
glBindVertexBuffers(int arg1,
int arg2,
int[] arg3,
ILcdPointerBuffer arg4,
int[] arg5) |
void |
glBindVertexBuffers(int arg1,
int arg2,
IntBuffer arg3,
ILcdPointerBuffer arg4,
IntBuffer arg5) |
void |
glBitmap(int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6,
byte[] arg7) |
void |
glBlendColor(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glBlendEquation(int arg1) |
void |
glBlendEquationi(int arg1,
int arg2) |
void |
glBlendEquationSeparate(int arg1,
int arg2) |
void |
glBlendEquationSeparatei(int arg1,
int arg2,
int arg3) |
void |
glBlendFunc(int arg1,
int arg2) |
void |
glBlendFunci(int arg1,
int arg2,
int arg3) |
void |
glBlendFuncSeparate(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glBlendFuncSeparatei(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glBlitFramebuffer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10) |
void |
glBlitNamedFramebuffer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12) |
void |
glBufferData(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glBufferStorage(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glCallList(int arg1) |
void |
glCallLists(int arg1,
int arg2,
Buffer arg3) |
int |
glCheckFramebufferStatus(int arg1) |
int |
glCheckNamedFramebufferStatus(int arg1,
int arg2) |
void |
glClampColor(int arg1,
int arg2) |
void |
glClear(int arg1) |
void |
glClearAccum(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glClearBufferData(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glClearBufferfi(int arg1,
int arg2,
float arg3,
int arg4) |
void |
glClearBufferfv(int arg1,
int arg2,
float[] arg3) |
void |
glClearBufferfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glClearBufferiv(int arg1,
int arg2,
int[] arg3) |
void |
glClearBufferiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glClearBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glClearBufferuiv(int arg1,
int arg2,
int[] arg3) |
void |
glClearBufferuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glClearColor(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glClearDepth(double arg1) |
void |
glClearDepthf(float arg1) |
void |
glClearIndex(float arg1) |
void |
glClearNamedBufferData(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glClearNamedBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glClearNamedFramebufferfi(int arg1,
int arg2,
int arg3,
float arg4,
int arg5) |
void |
glClearNamedFramebufferfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glClearNamedFramebufferfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glClearNamedFramebufferiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glClearNamedFramebufferiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glClearNamedFramebufferuiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glClearNamedFramebufferuiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glClearStencil(int arg1) |
void |
glClearTexImage(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glClearTexSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glClientActiveTexture(int arg1) |
int |
glClientWaitSync(long arg1,
int arg2,
long arg3) |
void |
glClipControl(int arg1,
int arg2) |
void |
glClipPlane(int arg1,
double[] arg2) |
void |
glClipPlane(int arg1,
DoubleBuffer arg2) |
void |
glColor3b(byte arg1,
byte arg2,
byte arg3) |
void |
glColor3bv(byte[] arg1) |
void |
glColor3d(double arg1,
double arg2,
double arg3) |
void |
glColor3dv(double[] arg1) |
void |
glColor3dv(DoubleBuffer arg1) |
void |
glColor3f(float arg1,
float arg2,
float arg3) |
void |
glColor3fv(float[] arg1) |
void |
glColor3fv(FloatBuffer arg1) |
void |
glColor3i(int arg1,
int arg2,
int arg3) |
void |
glColor3iv(int[] arg1) |
void |
glColor3iv(IntBuffer arg1) |
void |
glColor3s(short arg1,
short arg2,
short arg3) |
void |
glColor3sv(short[] arg1) |
void |
glColor3sv(ShortBuffer arg1) |
void |
glColor3ub(byte arg1,
byte arg2,
byte arg3) |
void |
glColor3ubv(byte[] arg1) |
void |
glColor3ui(int arg1,
int arg2,
int arg3) |
void |
glColor3uiv(int[] arg1) |
void |
glColor3uiv(IntBuffer arg1) |
void |
glColor3us(short arg1,
short arg2,
short arg3) |
void |
glColor3usv(short[] arg1) |
void |
glColor3usv(ShortBuffer arg1) |
void |
glColor4b(byte arg1,
byte arg2,
byte arg3,
byte arg4) |
void |
glColor4bv(byte[] arg1) |
void |
glColor4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glColor4dv(double[] arg1) |
void |
glColor4dv(DoubleBuffer arg1) |
void |
glColor4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glColor4fv(float[] arg1) |
void |
glColor4fv(FloatBuffer arg1) |
void |
glColor4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glColor4iv(int[] arg1) |
void |
glColor4iv(IntBuffer arg1) |
void |
glColor4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glColor4sv(short[] arg1) |
void |
glColor4sv(ShortBuffer arg1) |
void |
glColor4ub(byte arg1,
byte arg2,
byte arg3,
byte arg4) |
void |
glColor4ubv(byte[] arg1) |
void |
glColor4ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glColor4uiv(int[] arg1) |
void |
glColor4uiv(IntBuffer arg1) |
void |
glColor4us(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glColor4usv(short[] arg1) |
void |
glColor4usv(ShortBuffer arg1) |
void |
glColorMask(boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4) |
void |
glColorMaski(int arg1,
boolean arg2,
boolean arg3,
boolean arg4,
boolean arg5) |
void |
glColorMaterial(int arg1,
int arg2) |
void |
glColorP3ui(int arg1,
int arg2) |
void |
glColorP3uiv(int arg1,
int[] arg2) |
void |
glColorP3uiv(int arg1,
IntBuffer arg2) |
void |
glColorP4ui(int arg1,
int arg2) |
void |
glColorP4uiv(int arg1,
int[] arg2) |
void |
glColorP4uiv(int arg1,
IntBuffer arg2) |
void |
glColorPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glColorPointer(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glCompileShader(int arg1) |
void |
glCompressedTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glCompressedTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glCompressedTexImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glCompressedTexSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glCompressedTexSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glCompressedTexSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glCompressedTextureSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glCompressedTextureSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glCompressedTextureSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glCopyBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
long arg5) |
void |
glCopyImageSubData(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14,
int arg15) |
void |
glCopyNamedBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
long arg5) |
void |
glCopyPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glCopyTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCopyTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCopyTexSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glCopyTexSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCopyTexSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glCopyTextureSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glCopyTextureSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCopyTextureSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glCreateBuffers(int arg1,
int[] arg2) |
void |
glCreateBuffers(int arg1,
IntBuffer arg2) |
void |
glCreateFramebuffers(int arg1,
int[] arg2) |
void |
glCreateFramebuffers(int arg1,
IntBuffer arg2) |
int |
glCreateProgram() |
void |
glCreateProgramPipelines(int arg1,
int[] arg2) |
void |
glCreateProgramPipelines(int arg1,
IntBuffer arg2) |
void |
glCreateQueries(int arg1,
int arg2,
int[] arg3) |
void |
glCreateQueries(int arg1,
int arg2,
IntBuffer arg3) |
void |
glCreateRenderbuffers(int arg1,
int[] arg2) |
void |
glCreateRenderbuffers(int arg1,
IntBuffer arg2) |
void |
glCreateSamplers(int arg1,
int[] arg2) |
void |
glCreateSamplers(int arg1,
IntBuffer arg2) |
int |
glCreateShader(int arg1) |
int |
glCreateShaderProgramv(int arg1,
int arg2,
String[] arg3) |
void |
glCreateTextures(int arg1,
int arg2,
int[] arg3) |
void |
glCreateTextures(int arg1,
int arg2,
IntBuffer arg3) |
void |
glCreateTransformFeedbacks(int arg1,
int[] arg2) |
void |
glCreateTransformFeedbacks(int arg1,
IntBuffer arg2) |
void |
glCreateVertexArrays(int arg1,
int[] arg2) |
void |
glCreateVertexArrays(int arg1,
IntBuffer arg2) |
void |
glCullFace(int arg1) |
void |
glDebugMessageCallback(long arg1,
Buffer arg2) |
void |
glDebugMessageControl(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
boolean arg6) |
void |
glDebugMessageControl(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
boolean arg6) |
void |
glDebugMessageInsert(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
String arg6) |
void |
glDeleteBuffers(int arg1,
int[] arg2) |
void |
glDeleteBuffers(int arg1,
IntBuffer arg2) |
void |
glDeleteFramebuffers(int arg1,
int[] arg2) |
void |
glDeleteFramebuffers(int arg1,
IntBuffer arg2) |
void |
glDeleteLists(int arg1,
int arg2) |
void |
glDeleteProgram(int arg1) |
void |
glDeleteProgramPipelines(int arg1,
int[] arg2) |
void |
glDeleteProgramPipelines(int arg1,
IntBuffer arg2) |
void |
glDeleteQueries(int arg1,
int[] arg2) |
void |
glDeleteQueries(int arg1,
IntBuffer arg2) |
void |
glDeleteRenderbuffers(int arg1,
int[] arg2) |
void |
glDeleteRenderbuffers(int arg1,
IntBuffer arg2) |
void |
glDeleteSamplers(int arg1,
int[] arg2) |
void |
glDeleteSamplers(int arg1,
IntBuffer arg2) |
void |
glDeleteShader(int arg1) |
void |
glDeleteSync(long arg1) |
void |
glDeleteTextures(int arg1,
int[] arg2) |
void |
glDeleteTextures(int arg1,
IntBuffer arg2) |
void |
glDeleteTransformFeedbacks(int arg1,
int[] arg2) |
void |
glDeleteTransformFeedbacks(int arg1,
IntBuffer arg2) |
void |
glDeleteVertexArrays(int arg1,
int[] arg2) |
void |
glDeleteVertexArrays(int arg1,
IntBuffer arg2) |
void |
glDepthFunc(int arg1) |
void |
glDepthMask(boolean arg1) |
void |
glDepthRange(double arg1,
double arg2) |
void |
glDepthRangeArrayv(int arg1,
int arg2,
double[] arg3) |
void |
glDepthRangeArrayv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glDepthRangef(float arg1,
float arg2) |
void |
glDepthRangeIndexed(int arg1,
double arg2,
double arg3) |
void |
glDetachShader(int arg1,
int arg2) |
void |
glDisable(int arg1) |
void |
glDisableClientState(int arg1) |
void |
glDisablei(int arg1,
int arg2) |
void |
glDisableVertexArrayAttrib(int arg1,
int arg2) |
void |
glDisableVertexAttribArray(int arg1) |
void |
glDispatchCompute(int arg1,
int arg2,
int arg3) |
void |
glDispatchComputeIndirect(long arg1) |
void |
glDrawArrays(int arg1,
int arg2,
int arg3) |
void |
glDrawArraysIndirect(int arg1,
Buffer arg2) |
void |
glDrawArraysInstanced(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glDrawArraysInstancedBaseInstance(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glDrawBuffer(int arg1) |
void |
glDrawBuffers(int arg1,
int[] arg2) |
void |
glDrawBuffers(int arg1,
IntBuffer arg2) |
void |
glDrawElements(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glDrawElements(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glDrawElementsBaseVertex(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glDrawElementsIndirect(int arg1,
int arg2,
Buffer arg3) |
void |
glDrawElementsInstanced(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glDrawElementsInstancedBaseInstance(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
int arg6) |
void |
glDrawElementsInstancedBaseVertex(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
int arg6) |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
int arg6,
int arg7) |
void |
glDrawPixels(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glDrawRangeElements(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glDrawRangeElementsBaseVertex(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7) |
void |
glDrawTransformFeedback(int arg1,
int arg2) |
void |
glDrawTransformFeedbackInstanced(int arg1,
int arg2,
int arg3) |
void |
glDrawTransformFeedbackStream(int arg1,
int arg2,
int arg3) |
void |
glDrawTransformFeedbackStreamInstanced(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glEdgeFlag(boolean arg1) |
void |
glEdgeFlagPointer(int arg1,
Buffer arg2) |
void |
glEdgeFlagv(byte[] arg1) |
void |
glEnable(int arg1) |
void |
glEnableClientState(int arg1) |
void |
glEnablei(int arg1,
int arg2) |
void |
glEnableVertexArrayAttrib(int arg1,
int arg2) |
void |
glEnableVertexAttribArray(int arg1) |
void |
glEnd() |
void |
glEndConditionalRender() |
void |
glEndList() |
void |
glEndQuery(int arg1) |
void |
glEndQueryIndexed(int arg1,
int arg2) |
void |
glEndTransformFeedback() |
void |
glEvalCoord1d(double arg1) |
void |
glEvalCoord1dv(double[] arg1) |
void |
glEvalCoord1dv(DoubleBuffer arg1) |
void |
glEvalCoord1f(float arg1) |
void |
glEvalCoord1fv(float[] arg1) |
void |
glEvalCoord1fv(FloatBuffer arg1) |
void |
glEvalCoord2d(double arg1,
double arg2) |
void |
glEvalCoord2dv(double[] arg1) |
void |
glEvalCoord2dv(DoubleBuffer arg1) |
void |
glEvalCoord2f(float arg1,
float arg2) |
void |
glEvalCoord2fv(float[] arg1) |
void |
glEvalCoord2fv(FloatBuffer arg1) |
void |
glEvalMesh1(int arg1,
int arg2,
int arg3) |
void |
glEvalMesh2(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glEvalPoint1(int arg1) |
void |
glEvalPoint2(int arg1,
int arg2) |
void |
glFeedbackBuffer(int arg1,
int arg2,
float[] arg3) |
void |
glFeedbackBuffer(int arg1,
int arg2,
FloatBuffer arg3) |
long |
glFenceSync(int arg1,
int arg2) |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int arg1,
long arg2,
long arg3) |
void |
glFlushMappedNamedBufferRange(int arg1,
long arg2,
long arg3) |
void |
glFogCoordd(double arg1) |
void |
glFogCoorddv(double[] arg1) |
void |
glFogCoorddv(DoubleBuffer arg1) |
void |
glFogCoordf(float arg1) |
void |
glFogCoordfv(float[] arg1) |
void |
glFogCoordfv(FloatBuffer arg1) |
void |
glFogCoordPointer(int arg1,
int arg2,
Buffer arg3) |
void |
glFogf(int arg1,
float arg2) |
void |
glFogfv(int arg1,
float[] arg2) |
void |
glFogfv(int arg1,
FloatBuffer arg2) |
void |
glFogi(int arg1,
int arg2) |
void |
glFogiv(int arg1,
int[] arg2) |
void |
glFogiv(int arg1,
IntBuffer arg2) |
void |
glFramebufferParameteri(int arg1,
int arg2,
int arg3) |
void |
glFramebufferRenderbuffer(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFramebufferTexture2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFramebufferTexture3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glFramebufferTextureLayer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFrontFace(int arg1) |
void |
glFrustum(double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6) |
void |
glGenBuffers(int arg1,
int[] arg2) |
void |
glGenBuffers(int arg1,
IntBuffer arg2) |
void |
glGenerateMipmap(int arg1) |
void |
glGenerateTextureMipmap(int arg1) |
void |
glGenFramebuffers(int arg1,
int[] arg2) |
void |
glGenFramebuffers(int arg1,
IntBuffer arg2) |
int |
glGenLists(int arg1) |
void |
glGenProgramPipelines(int arg1,
int[] arg2) |
void |
glGenProgramPipelines(int arg1,
IntBuffer arg2) |
void |
glGenQueries(int arg1,
int[] arg2) |
void |
glGenQueries(int arg1,
IntBuffer arg2) |
void |
glGenRenderbuffers(int arg1,
int[] arg2) |
void |
glGenRenderbuffers(int arg1,
IntBuffer arg2) |
void |
glGenSamplers(int arg1,
int[] arg2) |
void |
glGenSamplers(int arg1,
IntBuffer arg2) |
void |
glGenTextures(int arg1,
int[] arg2) |
void |
glGenTextures(int arg1,
IntBuffer arg2) |
void |
glGenTransformFeedbacks(int arg1,
int[] arg2) |
void |
glGenTransformFeedbacks(int arg1,
IntBuffer arg2) |
void |
glGenVertexArrays(int arg1,
int[] arg2) |
void |
glGenVertexArrays(int arg1,
IntBuffer arg2) |
void |
glGetActiveAtomicCounterBufferiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetActiveAtomicCounterBufferiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetActiveAttrib(int arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5,
int[] arg6,
byte[] arg7) |
void |
glGetActiveAttrib(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7) |
void |
glGetActiveSubroutineName(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
byte[] arg6) |
void |
glGetActiveSubroutineName(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
ByteBuffer arg6) |
void |
glGetActiveSubroutineUniformiv(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5) |
void |
glGetActiveSubroutineUniformiv(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5) |
void |
glGetActiveSubroutineUniformName(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
byte[] arg6) |
void |
glGetActiveSubroutineUniformName(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
ByteBuffer arg6) |
void |
glGetActiveUniform(int arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5,
int[] arg6,
byte[] arg7) |
void |
glGetActiveUniform(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7) |
void |
glGetActiveUniformBlockiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetActiveUniformBlockiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetActiveUniformBlockName(int arg1,
int arg2,
int arg3,
int[] arg4,
byte[] arg5) |
void |
glGetActiveUniformBlockName(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5) |
void |
glGetActiveUniformName(int arg1,
int arg2,
int arg3,
int[] arg4,
byte[] arg5) |
void |
glGetActiveUniformName(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5) |
void |
glGetActiveUniformsiv(int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5) |
void |
glGetActiveUniformsiv(int arg1,
int arg2,
IntBuffer arg3,
int arg4,
IntBuffer arg5) |
void |
glGetAttachedShaders(int arg1,
int arg2,
int[] arg3,
int[] arg4) |
void |
glGetAttachedShaders(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4) |
int |
glGetAttribLocation(int arg1,
String arg2) |
void |
glGetBooleani_v(int arg1,
int arg2,
byte[] arg3) |
void |
glGetBooleanv(int arg1,
byte[] arg2) |
void |
glGetBufferParameteri64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetBufferParameteri64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetBufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetBufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
glGetBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glGetClipPlane(int arg1,
double[] arg2) |
void |
glGetClipPlane(int arg1,
DoubleBuffer arg2) |
void |
glGetCompressedTexImage(int arg1,
int arg2,
Buffer arg3) |
void |
glGetCompressedTextureImage(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glGetCompressedTextureSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10) |
int |
glGetDebugMessageLog(int arg1,
int arg2,
int[] arg3,
int[] arg4,
int[] arg5,
int[] arg6,
int[] arg7,
byte[] arg8) |
int |
glGetDebugMessageLog(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
IntBuffer arg7,
ByteBuffer arg8) |
void |
glGetDoublei_v(int arg1,
int arg2,
double[] arg3) |
void |
glGetDoublei_v(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetDoublev(int arg1,
double[] arg2) |
void |
glGetDoublev(int arg1,
DoubleBuffer arg2) |
int |
glGetError() |
void |
glGetFloati_v(int arg1,
int arg2,
float[] arg3) |
void |
glGetFloati_v(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetFloatv(int arg1,
float[] arg2) |
void |
glGetFloatv(int arg1,
FloatBuffer arg2) |
int |
glGetFragDataIndex(int arg1,
String arg2) |
int |
glGetFragDataLocation(int arg1,
String arg2) |
void |
glGetFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetFramebufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetFramebufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
int |
glGetGraphicsResetStatus() |
void |
glGetInteger64i_v(int arg1,
int arg2,
long[] arg3) |
void |
glGetInteger64i_v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetInteger64v(int arg1,
long[] arg2) |
void |
glGetInteger64v(int arg1,
LongBuffer arg2) |
void |
glGetIntegeri_v(int arg1,
int arg2,
int[] arg3) |
void |
glGetIntegeri_v(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetIntegerv(int arg1,
int[] arg2) |
void |
glGetIntegerv(int arg1,
IntBuffer arg2) |
void |
glGetInternalformati64v(int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5) |
void |
glGetInternalformati64v(int arg1,
int arg2,
int arg3,
int arg4,
LongBuffer arg5) |
void |
glGetInternalformativ(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5) |
void |
glGetInternalformativ(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5) |
void |
glGetLightfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetLightfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetLightiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetLightiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetMapdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetMapdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetMapfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetMapfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetMapiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetMapiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetMaterialfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetMaterialfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetMaterialiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetMaterialiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetMultisamplefv(int arg1,
int arg2,
float[] arg3) |
void |
glGetMultisamplefv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetNamedBufferParameteri64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetNamedBufferParameteri64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetNamedBufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetNamedBufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetNamedBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
glGetNamedBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glGetNamedFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetNamedFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetNamedFramebufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetNamedFramebufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetNamedRenderbufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetNamedRenderbufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetnColorTable(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glGetnCompressedTexImage(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glGetnConvolutionFilter(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glGetnHistogram(int arg1,
boolean arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetnMapdv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glGetnMapdv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glGetnMapfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetnMapfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetnMapiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetnMapiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetnMinmax(int arg1,
boolean arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetnPixelMapfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetnPixelMapfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetnPixelMapuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetnPixelMapuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetnPixelMapusv(int arg1,
int arg2,
short[] arg3) |
void |
glGetnPixelMapusv(int arg1,
int arg2,
ShortBuffer arg3) |
void |
glGetnPolygonStipple(int arg1,
byte[] arg2) |
void |
glGetnSeparableFilter(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6,
Buffer arg7,
Buffer arg8) |
void |
glGetnTexImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetnUniformdv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glGetnUniformdv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glGetnUniformfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetnUniformfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetnUniformiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetnUniformiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetnUniformuiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetnUniformuiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetObjectLabel(int arg1,
int arg2,
int arg3,
int[] arg4,
byte[] arg5) |
void |
glGetObjectLabel(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5) |
void |
glGetObjectPtrLabel(Buffer arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetObjectPtrLabel(Buffer arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetPixelMapfv(int arg1,
float[] arg2) |
void |
glGetPixelMapfv(int arg1,
FloatBuffer arg2) |
void |
glGetPixelMapuiv(int arg1,
int[] arg2) |
void |
glGetPixelMapuiv(int arg1,
IntBuffer arg2) |
void |
glGetPixelMapusv(int arg1,
short[] arg2) |
void |
glGetPixelMapusv(int arg1,
ShortBuffer arg2) |
void |
glGetPointerv(int arg1,
ILcdPointerBuffer arg2) |
void |
glGetPolygonStipple(byte[] arg1) |
void |
glGetProgramBinary(int arg1,
int arg2,
int[] arg3,
int[] arg4,
Buffer arg5) |
void |
glGetProgramBinary(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
Buffer arg5) |
void |
glGetProgramInfoLog(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetProgramInfoLog(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetProgramInterfaceiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetProgramInterfaceiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetProgramiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetProgramiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetProgramPipelineInfoLog(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetProgramPipelineInfoLog(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetProgramPipelineiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetProgramPipelineiv(int arg1,
int arg2,
IntBuffer arg3) |
int |
glGetProgramResourceIndex(int arg1,
int arg2,
String arg3) |
void |
glGetProgramResourceiv(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int[] arg8) |
void |
glGetProgramResourceiv(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
int arg6,
IntBuffer arg7,
IntBuffer arg8) |
int |
glGetProgramResourceLocation(int arg1,
int arg2,
String arg3) |
int |
glGetProgramResourceLocationIndex(int arg1,
int arg2,
String arg3) |
void |
glGetProgramResourceName(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
byte[] arg6) |
void |
glGetProgramResourceName(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
ByteBuffer arg6) |
void |
glGetProgramStageiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetProgramStageiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetQueryBufferObjecti64v(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryBufferObjectiv(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryBufferObjectui64v(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryBufferObjectuiv(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryIndexediv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetQueryIndexediv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetQueryiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetQueryiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetQueryObjecti64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetQueryObjecti64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetQueryObjectiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetQueryObjectiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetQueryObjectui64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetQueryObjectui64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetQueryObjectuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetQueryObjectuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetRenderbufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetRenderbufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetSamplerParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetSamplerParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetSamplerParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetSamplerParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetSamplerParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetSamplerParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetSamplerParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetSamplerParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetShaderInfoLog(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetShaderInfoLog(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetShaderiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetShaderiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetShaderPrecisionFormat(int arg1,
int arg2,
int[] arg3,
int[] arg4) |
void |
glGetShaderPrecisionFormat(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4) |
void |
glGetShaderSource(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetShaderSource(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
String |
glGetString(int arg1) |
String |
glGetStringi(int arg1,
int arg2) |
int |
glGetSubroutineIndex(int arg1,
int arg2,
String arg3) |
int |
glGetSubroutineUniformLocation(int arg1,
int arg2,
String arg3) |
void |
glGetSynciv(long arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5) |
void |
glGetSynciv(long arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5) |
void |
glGetTexEnvfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTexEnvfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTexEnviv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexEnviv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexGendv(int arg1,
int arg2,
double[] arg3) |
void |
glGetTexGendv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetTexGenfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTexGenfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTexGeniv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexGeniv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexImage(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glGetTexLevelParameterfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetTexLevelParameterfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetTexLevelParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetTexLevelParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetTexParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTexParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTexParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetTextureLevelParameterfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetTextureLevelParameterfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetTextureLevelParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetTextureLevelParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetTextureParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTextureParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTextureParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTextureParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTextureParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTextureParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
Buffer arg12) |
void |
glGetTransformFeedbacki_v(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetTransformFeedbacki_v(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetTransformFeedbacki64_v(int arg1,
int arg2,
int arg3,
long[] arg4) |
void |
glGetTransformFeedbacki64_v(int arg1,
int arg2,
int arg3,
LongBuffer arg4) |
void |
glGetTransformFeedbackiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTransformFeedbackiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTransformFeedbackVarying(int arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5,
int[] arg6,
byte[] arg7) |
void |
glGetTransformFeedbackVarying(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7) |
int |
glGetUniformBlockIndex(int arg1,
String arg2) |
void |
glGetUniformdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetUniformdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetUniformfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetUniformfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetUniformIndices(int arg1,
int arg2,
String[] arg3,
int[] arg4) |
void |
glGetUniformIndices(int arg1,
int arg2,
String[] arg3,
IntBuffer arg4) |
void |
glGetUniformiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetUniformiv(int arg1,
int arg2,
IntBuffer arg3) |
int |
glGetUniformLocation(int arg1,
String arg2) |
void |
glGetUniformSubroutineuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetUniformSubroutineuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetUniformuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetUniformuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexArrayIndexed64iv(int arg1,
int arg2,
int arg3,
long[] arg4) |
void |
glGetVertexArrayIndexed64iv(int arg1,
int arg2,
int arg3,
LongBuffer arg4) |
void |
glGetVertexArrayIndexediv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetVertexArrayIndexediv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetVertexArrayiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexArrayiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetVertexAttribdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetVertexAttribfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetVertexAttribfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetVertexAttribIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexAttribIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexAttribIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexAttribiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribLdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetVertexAttribLdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetVertexAttribPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
glHint(int arg1,
int arg2) |
void |
glIndexd(double arg1) |
void |
glIndexdv(double[] arg1) |
void |
glIndexdv(DoubleBuffer arg1) |
void |
glIndexf(float arg1) |
void |
glIndexfv(float[] arg1) |
void |
glIndexfv(FloatBuffer arg1) |
void |
glIndexi(int arg1) |
void |
glIndexiv(int[] arg1) |
void |
glIndexiv(IntBuffer arg1) |
void |
glIndexMask(int arg1) |
void |
glIndexPointer(int arg1,
int arg2,
Buffer arg3) |
void |
glIndexs(short arg1) |
void |
glIndexsv(short[] arg1) |
void |
glIndexsv(ShortBuffer arg1) |
void |
glIndexub(byte arg1) |
void |
glIndexubv(byte[] arg1) |
void |
glInitNames() |
void |
glInterleavedArrays(int arg1,
int arg2,
Buffer arg3) |
void |
glInterleavedArrays(int arg1,
int arg2,
long arg3) |
void |
glInvalidateBufferData(int arg1) |
void |
glInvalidateBufferSubData(int arg1,
long arg2,
long arg3) |
void |
glInvalidateFramebuffer(int arg1,
int arg2,
int[] arg3) |
void |
glInvalidateFramebuffer(int arg1,
int arg2,
IntBuffer arg3) |
void |
glInvalidateNamedFramebufferData(int arg1,
int arg2,
int[] arg3) |
void |
glInvalidateNamedFramebufferData(int arg1,
int arg2,
IntBuffer arg3) |
void |
glInvalidateNamedFramebufferSubData(int arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateNamedFramebufferSubData(int arg1,
int arg2,
IntBuffer arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateSubFramebuffer(int arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateSubFramebuffer(int arg1,
int arg2,
IntBuffer arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateTexImage(int arg1,
int arg2) |
void |
glInvalidateTexSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
boolean |
glIsBuffer(int arg1) |
boolean |
glIsEnabled(int arg1) |
boolean |
glIsEnabledi(int arg1,
int arg2) |
boolean |
glIsFramebuffer(int arg1) |
boolean |
glIsList(int arg1) |
boolean |
glIsProgram(int arg1) |
boolean |
glIsProgramPipeline(int arg1) |
boolean |
glIsQuery(int arg1) |
boolean |
glIsRenderbuffer(int arg1) |
boolean |
glIsSampler(int arg1) |
boolean |
glIsShader(int arg1) |
boolean |
glIsSync(long arg1) |
boolean |
glIsTexture(int arg1) |
boolean |
glIsTransformFeedback(int arg1) |
boolean |
glIsVertexArray(int arg1) |
void |
glLightf(int arg1,
int arg2,
float arg3) |
void |
glLightfv(int arg1,
int arg2,
float[] arg3) |
void |
glLightfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glLighti(int arg1,
int arg2,
int arg3) |
void |
glLightiv(int arg1,
int arg2,
int[] arg3) |
void |
glLightiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glLightModelf(int arg1,
float arg2) |
void |
glLightModelfv(int arg1,
float[] arg2) |
void |
glLightModelfv(int arg1,
FloatBuffer arg2) |
void |
glLightModeli(int arg1,
int arg2) |
void |
glLightModeliv(int arg1,
int[] arg2) |
void |
glLightModeliv(int arg1,
IntBuffer arg2) |
void |
glLineStipple(int arg1,
short arg2) |
void |
glLineWidth(float arg1) |
void |
glLinkProgram(int arg1) |
void |
glListBase(int arg1) |
void |
glLoadIdentity() |
void |
glLoadMatrixd(double[] arg1) |
void |
glLoadMatrixd(DoubleBuffer arg1) |
void |
glLoadMatrixf(float[] arg1) |
void |
glLoadMatrixf(FloatBuffer arg1) |
void |
glLoadName(int arg1) |
void |
glLoadTransposeMatrixd(double[] arg1) |
void |
glLoadTransposeMatrixd(DoubleBuffer arg1) |
void |
glLoadTransposeMatrixf(float[] arg1) |
void |
glLoadTransposeMatrixf(FloatBuffer arg1) |
void |
glLogicOp(int arg1) |
void |
glMap1d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6) |
void |
glMap1d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6) |
void |
glMap1f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6) |
void |
glMap1f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6) |
void |
glMap2d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10) |
void |
glMap2d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10) |
void |
glMap2f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10) |
void |
glMap2f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10) |
ByteBuffer |
glMapBuffer(int arg1,
int arg2) |
ByteBuffer |
glMapBufferRange(int arg1,
long arg2,
long arg3,
int arg4) |
void |
glMapGrid1d(int arg1,
double arg2,
double arg3) |
void |
glMapGrid1f(int arg1,
float arg2,
float arg3) |
void |
glMapGrid2d(int arg1,
double arg2,
double arg3,
int arg4,
double arg5,
double arg6) |
void |
glMapGrid2f(int arg1,
float arg2,
float arg3,
int arg4,
float arg5,
float arg6) |
ByteBuffer |
glMapNamedBuffer(int arg1,
int arg2) |
ByteBuffer |
glMapNamedBufferRange(int arg1,
long arg2,
long arg3,
int arg4) |
void |
glMaterialf(int arg1,
int arg2,
float arg3) |
void |
glMaterialfv(int arg1,
int arg2,
float[] arg3) |
void |
glMaterialfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glMateriali(int arg1,
int arg2,
int arg3) |
void |
glMaterialiv(int arg1,
int arg2,
int[] arg3) |
void |
glMaterialiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMatrixMode(int arg1) |
void |
glMemoryBarrier(int arg1) |
void |
glMemoryBarrierByRegion(int arg1) |
void |
glMinSampleShading(float arg1) |
void |
glMultiDrawArrays(int arg1,
int[] arg2,
int[] arg3,
int arg4) |
void |
glMultiDrawArrays(int arg1,
IntBuffer arg2,
IntBuffer arg3,
int arg4) |
void |
glMultiDrawArraysIndirect(int arg1,
Buffer arg2,
int arg3,
int arg4) |
void |
glMultiDrawArraysIndirectCount(int arg1,
Buffer arg2,
long arg3,
int arg4,
int arg5) |
void |
glMultiDrawElements(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
glMultiDrawElements(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
glMultiDrawElementsBaseVertex(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
int[] arg6) |
void |
glMultiDrawElementsBaseVertex(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
IntBuffer arg6) |
void |
glMultiDrawElementsIndirect(int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5) |
void |
glMultiDrawElementsIndirectCount(int arg1,
int arg2,
Buffer arg3,
long arg4,
int arg5,
int arg6) |
void |
glMultiTexCoord1d(int arg1,
double arg2) |
void |
glMultiTexCoord1dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord1dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord1f(int arg1,
float arg2) |
void |
glMultiTexCoord1fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord1fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord1i(int arg1,
int arg2) |
void |
glMultiTexCoord1iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord1iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord1s(int arg1,
short arg2) |
void |
glMultiTexCoord1sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord1sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoord2d(int arg1,
double arg2,
double arg3) |
void |
glMultiTexCoord2dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord2dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord2f(int arg1,
float arg2,
float arg3) |
void |
glMultiTexCoord2fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord2fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord2i(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoord2iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord2iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord2s(int arg1,
short arg2,
short arg3) |
void |
glMultiTexCoord2sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord2sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoord3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glMultiTexCoord3dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord3dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord3f(int arg1,
float arg2,
float arg3,
float arg4) |
void |
glMultiTexCoord3fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord3fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord3i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glMultiTexCoord3iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord3iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord3s(int arg1,
short arg2,
short arg3,
short arg4) |
void |
glMultiTexCoord3sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord3sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoord4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glMultiTexCoord4dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord4dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord4f(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glMultiTexCoord4fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord4fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glMultiTexCoord4iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord4iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord4s(int arg1,
short arg2,
short arg3,
short arg4,
short arg5) |
void |
glMultiTexCoord4sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord4sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoordP1ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP1uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP1uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultiTexCoordP2ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP2uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP2uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultiTexCoordP3ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP3uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP3uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultiTexCoordP4ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP4uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP4uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultMatrixd(double[] arg1) |
void |
glMultMatrixd(DoubleBuffer arg1) |
void |
glMultMatrixf(float[] arg1) |
void |
glMultMatrixf(FloatBuffer arg1) |
void |
glMultTransposeMatrixd(double[] arg1) |
void |
glMultTransposeMatrixd(DoubleBuffer arg1) |
void |
glMultTransposeMatrixf(float[] arg1) |
void |
glMultTransposeMatrixf(FloatBuffer arg1) |
void |
glNamedBufferData(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glNamedBufferStorage(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glNamedBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glNamedFramebufferDrawBuffer(int arg1,
int arg2) |
void |
glNamedFramebufferDrawBuffers(int arg1,
int arg2,
int[] arg3) |
void |
glNamedFramebufferDrawBuffers(int arg1,
int arg2,
IntBuffer arg3) |
void |
glNamedFramebufferParameteri(int arg1,
int arg2,
int arg3) |
void |
glNamedFramebufferReadBuffer(int arg1,
int arg2) |
void |
glNamedFramebufferRenderbuffer(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glNamedFramebufferTexture(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glNamedFramebufferTextureLayer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glNamedRenderbufferStorage(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glNamedRenderbufferStorageMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glNewList(int arg1,
int arg2) |
void |
glNormal3b(byte arg1,
byte arg2,
byte arg3) |
void |
glNormal3bv(byte[] arg1) |
void |
glNormal3d(double arg1,
double arg2,
double arg3) |
void |
glNormal3dv(double[] arg1) |
void |
glNormal3dv(DoubleBuffer arg1) |
void |
glNormal3f(float arg1,
float arg2,
float arg3) |
void |
glNormal3fv(float[] arg1) |
void |
glNormal3fv(FloatBuffer arg1) |
void |
glNormal3i(int arg1,
int arg2,
int arg3) |
void |
glNormal3iv(int[] arg1) |
void |
glNormal3iv(IntBuffer arg1) |
void |
glNormal3s(short arg1,
short arg2,
short arg3) |
void |
glNormal3sv(short[] arg1) |
void |
glNormal3sv(ShortBuffer arg1) |
void |
glNormalP3ui(int arg1,
int arg2) |
void |
glNormalP3uiv(int arg1,
int[] arg2) |
void |
glNormalP3uiv(int arg1,
IntBuffer arg2) |
void |
glNormalPointer(int arg1,
int arg2,
Buffer arg3) |
void |
glNormalPointer(int arg1,
int arg2,
long arg3) |
void |
glObjectLabel(int arg1,
int arg2,
int arg3,
String arg4) |
void |
glObjectPtrLabel(Buffer arg1,
int arg2,
String arg3) |
void |
glOrtho(double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6) |
void |
glPassThrough(float arg1) |
void |
glPatchParameterfv(int arg1,
float[] arg2) |
void |
glPatchParameterfv(int arg1,
FloatBuffer arg2) |
void |
glPatchParameteri(int arg1,
int arg2) |
void |
glPauseTransformFeedback() |
void |
glPixelMapfv(int arg1,
int arg2,
float[] arg3) |
void |
glPixelMapfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glPixelMapuiv(int arg1,
int arg2,
int[] arg3) |
void |
glPixelMapuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glPixelMapusv(int arg1,
int arg2,
short[] arg3) |
void |
glPixelMapusv(int arg1,
int arg2,
ShortBuffer arg3) |
void |
glPixelStoref(int arg1,
float arg2) |
void |
glPixelStorei(int arg1,
int arg2) |
void |
glPixelTransferf(int arg1,
float arg2) |
void |
glPixelTransferi(int arg1,
int arg2) |
void |
glPixelZoom(float arg1,
float arg2) |
void |
glPointParameterf(int arg1,
float arg2) |
void |
glPointParameterfv(int arg1,
float[] arg2) |
void |
glPointParameterfv(int arg1,
FloatBuffer arg2) |
void |
glPointParameteri(int arg1,
int arg2) |
void |
glPointParameteriv(int arg1,
int[] arg2) |
void |
glPointParameteriv(int arg1,
IntBuffer arg2) |
void |
glPointSize(float arg1) |
void |
glPolygonMode(int arg1,
int arg2) |
void |
glPolygonOffset(float arg1,
float arg2) |
void |
glPolygonOffsetClamp(float arg1,
float arg2,
float arg3) |
void |
glPolygonStipple(byte[] arg1) |
void |
glPopAttrib() |
void |
glPopClientAttrib() |
void |
glPopDebugGroup() |
void |
glPopMatrix() |
void |
glPopName() |
void |
glPrimitiveRestartIndex(int arg1) |
void |
glPrioritizeTextures(int arg1,
int[] arg2,
float[] arg3) |
void |
glPrioritizeTextures(int arg1,
IntBuffer arg2,
FloatBuffer arg3) |
void |
glProgramBinary(int arg1,
int arg2,
Buffer arg3,
int arg4) |
void |
glProgramParameteri(int arg1,
int arg2,
int arg3) |
void |
glProgramUniform1d(int arg1,
int arg2,
double arg3) |
void |
glProgramUniform1dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform1dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform1f(int arg1,
int arg2,
float arg3) |
void |
glProgramUniform1fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform1fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform1i(int arg1,
int arg2,
int arg3) |
void |
glProgramUniform1iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform1iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform1ui(int arg1,
int arg2,
int arg3) |
void |
glProgramUniform1uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform1uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform2d(int arg1,
int arg2,
double arg3,
double arg4) |
void |
glProgramUniform2dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform2dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform2f(int arg1,
int arg2,
float arg3,
float arg4) |
void |
glProgramUniform2fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform2fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform2i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform2iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform2iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform2ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform2uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform2uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform3d(int arg1,
int arg2,
double arg3,
double arg4,
double arg5) |
void |
glProgramUniform3dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform3dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform3f(int arg1,
int arg2,
float arg3,
float arg4,
float arg5) |
void |
glProgramUniform3fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform3fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform3i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform3iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform3iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform3ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform3uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform3uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform4d(int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6) |
void |
glProgramUniform4dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform4dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform4f(int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6) |
void |
glProgramUniform4fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform4fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glProgramUniform4iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform4iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform4ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glProgramUniform4uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform4uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniformMatrix2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix2x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix2x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix2x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix2x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix2x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix2x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix2x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix2x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix3x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix3x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix3x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix3x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix3x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix3x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix3x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix3x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix4x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix4x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix4x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix4x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix4x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix4x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix4x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix4x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProvokingVertex(int arg1) |
void |
glPushAttrib(int arg1) |
void |
glPushClientAttrib(int arg1) |
void |
glPushDebugGroup(int arg1,
int arg2,
int arg3,
String arg4) |
void |
glPushMatrix() |
void |
glPushName(int arg1) |
void |
glQueryCounter(int arg1,
int arg2) |
void |
glRasterPos2d(double arg1,
double arg2) |
void |
glRasterPos2dv(double[] arg1) |
void |
glRasterPos2dv(DoubleBuffer arg1) |
void |
glRasterPos2f(float arg1,
float arg2) |
void |
glRasterPos2fv(float[] arg1) |
void |
glRasterPos2fv(FloatBuffer arg1) |
void |
glRasterPos2i(int arg1,
int arg2) |
void |
glRasterPos2iv(int[] arg1) |
void |
glRasterPos2iv(IntBuffer arg1) |
void |
glRasterPos2s(short arg1,
short arg2) |
void |
glRasterPos2sv(short[] arg1) |
void |
glRasterPos2sv(ShortBuffer arg1) |
void |
glRasterPos3d(double arg1,
double arg2,
double arg3) |
void |
glRasterPos3dv(double[] arg1) |
void |
glRasterPos3dv(DoubleBuffer arg1) |
void |
glRasterPos3f(float arg1,
float arg2,
float arg3) |
void |
glRasterPos3fv(float[] arg1) |
void |
glRasterPos3fv(FloatBuffer arg1) |
void |
glRasterPos3i(int arg1,
int arg2,
int arg3) |
void |
glRasterPos3iv(int[] arg1) |
void |
glRasterPos3iv(IntBuffer arg1) |
void |
glRasterPos3s(short arg1,
short arg2,
short arg3) |
void |
glRasterPos3sv(short[] arg1) |
void |
glRasterPos3sv(ShortBuffer arg1) |
void |
glRasterPos4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glRasterPos4dv(double[] arg1) |
void |
glRasterPos4dv(DoubleBuffer arg1) |
void |
glRasterPos4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glRasterPos4fv(float[] arg1) |
void |
glRasterPos4fv(FloatBuffer arg1) |
void |
glRasterPos4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glRasterPos4iv(int[] arg1) |
void |
glRasterPos4iv(IntBuffer arg1) |
void |
glRasterPos4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glRasterPos4sv(short[] arg1) |
void |
glRasterPos4sv(ShortBuffer arg1) |
void |
glReadBuffer(int arg1) |
void |
glReadnPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glReadPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glReadPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7) |
void |
glRectd(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glRectdv(double[] arg1,
double[] arg2) |
void |
glRectdv(DoubleBuffer arg1,
DoubleBuffer arg2) |
void |
glRectf(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glRectfv(float[] arg1,
float[] arg2) |
void |
glRectfv(FloatBuffer arg1,
FloatBuffer arg2) |
void |
glRecti(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glRectiv(int[] arg1,
int[] arg2) |
void |
glRectiv(IntBuffer arg1,
IntBuffer arg2) |
void |
glRects(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glRectsv(short[] arg1,
short[] arg2) |
void |
glRectsv(ShortBuffer arg1,
ShortBuffer arg2) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glRenderbufferStorageMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
int |
glRenderMode(int arg1) |
void |
glResumeTransformFeedback() |
void |
glRotated(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glRotatef(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glSampleCoverage(float arg1,
boolean arg2) |
void |
glSampleMaski(int arg1,
int arg2) |
void |
glSamplerParameterf(int arg1,
int arg2,
float arg3) |
void |
glSamplerParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glSamplerParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glSamplerParameteri(int arg1,
int arg2,
int arg3) |
void |
glSamplerParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glSamplerParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glSamplerParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glSamplerParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glSamplerParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glSamplerParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glScaled(double arg1,
double arg2,
double arg3) |
void |
glScalef(float arg1,
float arg2,
float arg3) |
void |
glScissor(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glScissorArrayv(int arg1,
int arg2,
int[] arg3) |
void |
glScissorArrayv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glScissorIndexed(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glScissorIndexedv(int arg1,
int[] arg2) |
void |
glScissorIndexedv(int arg1,
IntBuffer arg2) |
void |
glSecondaryColor3b(byte arg1,
byte arg2,
byte arg3) |
void |
glSecondaryColor3bv(byte[] arg1) |
void |
glSecondaryColor3d(double arg1,
double arg2,
double arg3) |
void |
glSecondaryColor3dv(double[] arg1) |
void |
glSecondaryColor3dv(DoubleBuffer arg1) |
void |
glSecondaryColor3f(float arg1,
float arg2,
float arg3) |
void |
glSecondaryColor3fv(float[] arg1) |
void |
glSecondaryColor3fv(FloatBuffer arg1) |
void |
glSecondaryColor3i(int arg1,
int arg2,
int arg3) |
void |
glSecondaryColor3iv(int[] arg1) |
void |
glSecondaryColor3iv(IntBuffer arg1) |
void |
glSecondaryColor3s(short arg1,
short arg2,
short arg3) |
void |
glSecondaryColor3sv(short[] arg1) |
void |
glSecondaryColor3sv(ShortBuffer arg1) |
void |
glSecondaryColor3ub(byte arg1,
byte arg2,
byte arg3) |
void |
glSecondaryColor3ubv(byte[] arg1) |
void |
glSecondaryColor3ui(int arg1,
int arg2,
int arg3) |
void |
glSecondaryColor3uiv(int[] arg1) |
void |
glSecondaryColor3uiv(IntBuffer arg1) |
void |
glSecondaryColor3us(short arg1,
short arg2,
short arg3) |
void |
glSecondaryColor3usv(short[] arg1) |
void |
glSecondaryColor3usv(ShortBuffer arg1) |
void |
glSecondaryColorP3ui(int arg1,
int arg2) |
void |
glSecondaryColorP3uiv(int arg1,
int[] arg2) |
void |
glSecondaryColorP3uiv(int arg1,
IntBuffer arg2) |
void |
glSecondaryColorPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glSelectBuffer(int arg1,
int[] arg2) |
void |
glSelectBuffer(int arg1,
IntBuffer arg2) |
void |
glShadeModel(int arg1) |
void |
glShaderBinary(int arg1,
int[] arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glShaderBinary(int arg1,
IntBuffer arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glShaderSource(int arg1,
int arg2,
String[] arg3,
int[] arg4) |
void |
glShaderSource(int arg1,
int arg2,
String[] arg3,
IntBuffer arg4) |
void |
glShaderStorageBlockBinding(int arg1,
int arg2,
int arg3) |
void |
glSpecializeShader(int arg1,
String arg2,
int arg3,
int[] arg4,
int[] arg5) |
void |
glSpecializeShader(int arg1,
String arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5) |
void |
glStencilFunc(int arg1,
int arg2,
int arg3) |
void |
glStencilFuncSeparate(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glStencilMask(int arg1) |
void |
glStencilMaskSeparate(int arg1,
int arg2) |
void |
glStencilOp(int arg1,
int arg2,
int arg3) |
void |
glStencilOpSeparate(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexBuffer(int arg1,
int arg2,
int arg3) |
void |
glTexBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTexCoord1d(double arg1) |
void |
glTexCoord1dv(double[] arg1) |
void |
glTexCoord1dv(DoubleBuffer arg1) |
void |
glTexCoord1f(float arg1) |
void |
glTexCoord1fv(float[] arg1) |
void |
glTexCoord1fv(FloatBuffer arg1) |
void |
glTexCoord1i(int arg1) |
void |
glTexCoord1iv(int[] arg1) |
void |
glTexCoord1iv(IntBuffer arg1) |
void |
glTexCoord1s(short arg1) |
void |
glTexCoord1sv(short[] arg1) |
void |
glTexCoord1sv(ShortBuffer arg1) |
void |
glTexCoord2d(double arg1,
double arg2) |
void |
glTexCoord2dv(double[] arg1) |
void |
glTexCoord2dv(DoubleBuffer arg1) |
void |
glTexCoord2f(float arg1,
float arg2) |
void |
glTexCoord2fv(float[] arg1) |
void |
glTexCoord2fv(FloatBuffer arg1) |
void |
glTexCoord2i(int arg1,
int arg2) |
void |
glTexCoord2iv(int[] arg1) |
void |
glTexCoord2iv(IntBuffer arg1) |
void |
glTexCoord2s(short arg1,
short arg2) |
void |
glTexCoord2sv(short[] arg1) |
void |
glTexCoord2sv(ShortBuffer arg1) |
void |
glTexCoord3d(double arg1,
double arg2,
double arg3) |
void |
glTexCoord3dv(double[] arg1) |
void |
glTexCoord3dv(DoubleBuffer arg1) |
void |
glTexCoord3f(float arg1,
float arg2,
float arg3) |
void |
glTexCoord3fv(float[] arg1) |
void |
glTexCoord3fv(FloatBuffer arg1) |
void |
glTexCoord3i(int arg1,
int arg2,
int arg3) |
void |
glTexCoord3iv(int[] arg1) |
void |
glTexCoord3iv(IntBuffer arg1) |
void |
glTexCoord3s(short arg1,
short arg2,
short arg3) |
void |
glTexCoord3sv(short[] arg1) |
void |
glTexCoord3sv(ShortBuffer arg1) |
void |
glTexCoord4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glTexCoord4dv(double[] arg1) |
void |
glTexCoord4dv(DoubleBuffer arg1) |
void |
glTexCoord4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glTexCoord4fv(float[] arg1) |
void |
glTexCoord4fv(FloatBuffer arg1) |
void |
glTexCoord4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexCoord4iv(int[] arg1) |
void |
glTexCoord4iv(IntBuffer arg1) |
void |
glTexCoord4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glTexCoord4sv(short[] arg1) |
void |
glTexCoord4sv(ShortBuffer arg1) |
void |
glTexCoordP1ui(int arg1,
int arg2) |
void |
glTexCoordP1uiv(int arg1,
int[] arg2) |
void |
glTexCoordP1uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordP2ui(int arg1,
int arg2) |
void |
glTexCoordP2uiv(int arg1,
int[] arg2) |
void |
glTexCoordP2uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordP3ui(int arg1,
int arg2) |
void |
glTexCoordP3uiv(int arg1,
int[] arg2) |
void |
glTexCoordP3uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordP4ui(int arg1,
int arg2) |
void |
glTexCoordP4uiv(int arg1,
int[] arg2) |
void |
glTexCoordP4uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glTexCoordPointer(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glTexEnvf(int arg1,
int arg2,
float arg3) |
void |
glTexEnvfv(int arg1,
int arg2,
float[] arg3) |
void |
glTexEnvfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTexEnvi(int arg1,
int arg2,
int arg3) |
void |
glTexEnviv(int arg1,
int arg2,
int[] arg3) |
void |
glTexEnviv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexGend(int arg1,
int arg2,
double arg3) |
void |
glTexGendv(int arg1,
int arg2,
double[] arg3) |
void |
glTexGendv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glTexGenf(int arg1,
int arg2,
float arg3) |
void |
glTexGenfv(int arg1,
int arg2,
float[] arg3) |
void |
glTexGenfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTexGeni(int arg1,
int arg2,
int arg3) |
void |
glTexGeniv(int arg1,
int arg2,
int[] arg3) |
void |
glTexGeniv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9) |
void |
glTexImage2DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10) |
void |
glTexImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10) |
void |
glTexImage3DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTexParameterf(int arg1,
int arg2,
float arg3) |
void |
glTexParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glTexParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTexParameteri(int arg1,
int arg2,
int arg3) |
void |
glTexParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glTexParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glTexParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glTexParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexStorage1D(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexStorage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTexStorage2DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexStorage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTexStorage3DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTexSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glTexSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTexSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glTextureBarrier() |
void |
glTextureBuffer(int arg1,
int arg2,
int arg3) |
void |
glTextureBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTextureParameterf(int arg1,
int arg2,
float arg3) |
void |
glTextureParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glTextureParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTextureParameteri(int arg1,
int arg2,
int arg3) |
void |
glTextureParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glTextureParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTextureParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glTextureParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTextureParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glTextureParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTextureStorage1D(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTextureStorage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTextureStorage2DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTextureStorage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTextureStorage3DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTextureSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glTextureSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTextureSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glTextureView(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glTransformFeedbackBufferBase(int arg1,
int arg2,
int arg3) |
void |
glTransformFeedbackBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTransformFeedbackVaryings(int arg1,
int arg2,
String[] arg3,
int arg4) |
void |
glTranslated(double arg1,
double arg2,
double arg3) |
void |
glTranslatef(float arg1,
float arg2,
float arg3) |
void |
glUniform1d(int arg1,
double arg2) |
void |
glUniform1dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform1dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform1f(int arg1,
float arg2) |
void |
glUniform1fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform1fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform1i(int arg1,
int arg2) |
void |
glUniform1iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform1iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform1ui(int arg1,
int arg2) |
void |
glUniform1uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform1uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform2d(int arg1,
double arg2,
double arg3) |
void |
glUniform2dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform2dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform2f(int arg1,
float arg2,
float arg3) |
void |
glUniform2fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform2fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform2i(int arg1,
int arg2,
int arg3) |
void |
glUniform2iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform2iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform2ui(int arg1,
int arg2,
int arg3) |
void |
glUniform2uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform2uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glUniform3dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform3dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform3f(int arg1,
float arg2,
float arg3,
float arg4) |
void |
glUniform3fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform3fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform3i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform3iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform3iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform3ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform3uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform3uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glUniform4dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform4dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform4f(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glUniform4fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform4fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glUniform4iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform4iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform4ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glUniform4uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform4uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniformBlockBinding(int arg1,
int arg2,
int arg3) |
void |
glUniformMatrix2dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix2dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix2fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix2fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix2x3dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix2x3dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix2x3fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix2x3fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix2x4dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix2x4dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix2x4fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix2x4fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix3dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix3dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix3fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix3fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix3x2dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix3x2dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix3x2fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix3x2fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix3x4dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix3x4dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix3x4fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix3x4fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix4dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix4dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix4fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix4fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix4x2dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix4x2dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix4x2fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix4x2fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix4x3dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix4x3dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix4x3fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix4x3fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformSubroutinesuiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniformSubroutinesuiv(int arg1,
int arg2,
IntBuffer arg3) |
boolean |
glUnmapBuffer(int arg1) |
boolean |
glUnmapNamedBuffer(int arg1) |
void |
glUseProgram(int arg1) |
void |
glUseProgramStages(int arg1,
int arg2,
int arg3) |
void |
glValidateProgram(int arg1) |
void |
glValidateProgramPipeline(int arg1) |
void |
glVertex2d(double arg1,
double arg2) |
void |
glVertex2dv(double[] arg1) |
void |
glVertex2dv(DoubleBuffer arg1) |
void |
glVertex2f(float arg1,
float arg2) |
void |
glVertex2fv(float[] arg1) |
void |
glVertex2fv(FloatBuffer arg1) |
void |
glVertex2i(int arg1,
int arg2) |
void |
glVertex2iv(int[] arg1) |
void |
glVertex2iv(IntBuffer arg1) |
void |
glVertex2s(short arg1,
short arg2) |
void |
glVertex2sv(short[] arg1) |
void |
glVertex2sv(ShortBuffer arg1) |
void |
glVertex3d(double arg1,
double arg2,
double arg3) |
void |
glVertex3dv(double[] arg1) |
void |
glVertex3dv(DoubleBuffer arg1) |
void |
glVertex3f(float arg1,
float arg2,
float arg3) |
void |
glVertex3fv(float[] arg1) |
void |
glVertex3fv(FloatBuffer arg1) |
void |
glVertex3i(int arg1,
int arg2,
int arg3) |
void |
glVertex3iv(int[] arg1) |
void |
glVertex3iv(IntBuffer arg1) |
void |
glVertex3s(short arg1,
short arg2,
short arg3) |
void |
glVertex3sv(short[] arg1) |
void |
glVertex3sv(ShortBuffer arg1) |
void |
glVertex4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertex4dv(double[] arg1) |
void |
glVertex4dv(DoubleBuffer arg1) |
void |
glVertex4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glVertex4fv(float[] arg1) |
void |
glVertex4fv(FloatBuffer arg1) |
void |
glVertex4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertex4iv(int[] arg1) |
void |
glVertex4iv(IntBuffer arg1) |
void |
glVertex4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glVertex4sv(short[] arg1) |
void |
glVertex4sv(ShortBuffer arg1) |
void |
glVertexArrayAttribBinding(int arg1,
int arg2,
int arg3) |
void |
glVertexArrayAttribFormat(int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6) |
void |
glVertexArrayAttribIFormat(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexArrayAttribLFormat(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexArrayBindingDivisor(int arg1,
int arg2,
int arg3) |
void |
glVertexArrayElementBuffer(int arg1,
int arg2) |
void |
glVertexArrayVertexBuffer(int arg1,
int arg2,
int arg3,
long arg4,
int arg5) |
void |
glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
int[] arg6) |
void |
glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
IntBuffer arg6) |
void |
glVertexAttrib1d(int arg1,
double arg2) |
void |
glVertexAttrib1dv(int arg1,
double[] arg2) |
void |
glVertexAttrib1dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib1f(int arg1,
float arg2) |
void |
glVertexAttrib1fv(int arg1,
float[] arg2) |
void |
glVertexAttrib1fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib1s(int arg1,
short arg2) |
void |
glVertexAttrib1sv(int arg1,
short[] arg2) |
void |
glVertexAttrib1sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib2d(int arg1,
double arg2,
double arg3) |
void |
glVertexAttrib2dv(int arg1,
double[] arg2) |
void |
glVertexAttrib2dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib2f(int arg1,
float arg2,
float arg3) |
void |
glVertexAttrib2fv(int arg1,
float[] arg2) |
void |
glVertexAttrib2fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib2s(int arg1,
short arg2,
short arg3) |
void |
glVertexAttrib2sv(int arg1,
short[] arg2) |
void |
glVertexAttrib2sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttrib3dv(int arg1,
double[] arg2) |
void |
glVertexAttrib3dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib3f(int arg1,
float arg2,
float arg3,
float arg4) |
void |
glVertexAttrib3fv(int arg1,
float[] arg2) |
void |
glVertexAttrib3fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib3s(int arg1,
short arg2,
short arg3,
short arg4) |
void |
glVertexAttrib3sv(int arg1,
short[] arg2) |
void |
glVertexAttrib3sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4bv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glVertexAttrib4dv(int arg1,
double[] arg2) |
void |
glVertexAttrib4dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib4f(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glVertexAttrib4fv(int arg1,
float[] arg2) |
void |
glVertexAttrib4fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib4iv(int arg1,
int[] arg2) |
void |
glVertexAttrib4iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4Nbv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4Niv(int arg1,
int[] arg2) |
void |
glVertexAttrib4Niv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4Nsv(int arg1,
short[] arg2) |
void |
glVertexAttrib4Nsv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4Nub(int arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5) |
void |
glVertexAttrib4Nubv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4Nuiv(int arg1,
int[] arg2) |
void |
glVertexAttrib4Nuiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4Nusv(int arg1,
short[] arg2) |
void |
glVertexAttrib4Nusv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4s(int arg1,
short arg2,
short arg3,
short arg4,
short arg5) |
void |
glVertexAttrib4sv(int arg1,
short[] arg2) |
void |
glVertexAttrib4sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4ubv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4uiv(int arg1,
int[] arg2) |
void |
glVertexAttrib4uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4usv(int arg1,
short[] arg2) |
void |
glVertexAttrib4usv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttribBinding(int arg1,
int arg2) |
void |
glVertexAttribDivisor(int arg1,
int arg2) |
void |
glVertexAttribFormat(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5) |
void |
glVertexAttribI1i(int arg1,
int arg2) |
void |
glVertexAttribI1iv(int arg1,
int[] arg2) |
void |
glVertexAttribI1iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI1ui(int arg1,
int arg2) |
void |
glVertexAttribI1uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI1uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI2i(int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI2iv(int arg1,
int[] arg2) |
void |
glVertexAttribI2iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI2ui(int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI2uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI2uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI3i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI3iv(int arg1,
int[] arg2) |
void |
glVertexAttribI3iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI3ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI3uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI3uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI4bv(int arg1,
byte[] arg2) |
void |
glVertexAttribI4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexAttribI4iv(int arg1,
int[] arg2) |
void |
glVertexAttribI4iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI4sv(int arg1,
short[] arg2) |
void |
glVertexAttribI4sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttribI4ubv(int arg1,
byte[] arg2) |
void |
glVertexAttribI4ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexAttribI4uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI4uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI4usv(int arg1,
short[] arg2) |
void |
glVertexAttribI4usv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttribIFormat(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribIPointer(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glVertexAttribL1d(int arg1,
double arg2) |
void |
glVertexAttribL1dv(int arg1,
double[] arg2) |
void |
glVertexAttribL1dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribL2d(int arg1,
double arg2,
double arg3) |
void |
glVertexAttribL2dv(int arg1,
double[] arg2) |
void |
glVertexAttribL2dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribL3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttribL3dv(int arg1,
double[] arg2) |
void |
glVertexAttribL3dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribL4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glVertexAttribL4dv(int arg1,
double[] arg2) |
void |
glVertexAttribL4dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribLFormat(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribLPointer(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glVertexAttribP1ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP1uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP1uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribP2ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP2uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP2uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribP3ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP3uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP3uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribP4ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP4uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP4uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribPointer(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5,
Buffer arg6) |
void |
glVertexAttribPointer(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5,
long arg6) |
void |
glVertexBindingDivisor(int arg1,
int arg2) |
void |
glVertexP2ui(int arg1,
int arg2) |
void |
glVertexP2uiv(int arg1,
int[] arg2) |
void |
glVertexP2uiv(int arg1,
IntBuffer arg2) |
void |
glVertexP3ui(int arg1,
int arg2) |
void |
glVertexP3uiv(int arg1,
int[] arg2) |
void |
glVertexP3uiv(int arg1,
IntBuffer arg2) |
void |
glVertexP4ui(int arg1,
int arg2) |
void |
glVertexP4uiv(int arg1,
int[] arg2) |
void |
glVertexP4uiv(int arg1,
IntBuffer arg2) |
void |
glVertexPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glVertexPointer(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glViewport(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glViewportArrayv(int arg1,
int arg2,
float[] arg3) |
void |
glViewportArrayv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glViewportIndexedf(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glViewportIndexedfv(int arg1,
float[] arg2) |
void |
glViewportIndexedfv(int arg1,
FloatBuffer arg2) |
void |
glWaitSync(long arg1,
int arg2,
long arg3) |
void |
glWindowPos2d(double arg1,
double arg2) |
void |
glWindowPos2dv(double[] arg1) |
void |
glWindowPos2dv(DoubleBuffer arg1) |
void |
glWindowPos2f(float arg1,
float arg2) |
void |
glWindowPos2fv(float[] arg1) |
void |
glWindowPos2fv(FloatBuffer arg1) |
void |
glWindowPos2i(int arg1,
int arg2) |
void |
glWindowPos2iv(int[] arg1) |
void |
glWindowPos2iv(IntBuffer arg1) |
void |
glWindowPos2s(short arg1,
short arg2) |
void |
glWindowPos2sv(short[] arg1) |
void |
glWindowPos2sv(ShortBuffer arg1) |
void |
glWindowPos3d(double arg1,
double arg2,
double arg3) |
void |
glWindowPos3dv(double[] arg1) |
void |
glWindowPos3dv(DoubleBuffer arg1) |
void |
glWindowPos3f(float arg1,
float arg2,
float arg3) |
void |
glWindowPos3fv(float[] arg1) |
void |
glWindowPos3fv(FloatBuffer arg1) |
void |
glWindowPos3i(int arg1,
int arg2,
int arg3) |
void |
glWindowPos3iv(int[] arg1) |
void |
glWindowPos3iv(IntBuffer arg1) |
void |
glWindowPos3s(short arg1,
short arg2,
short arg3) |
void |
glWindowPos3sv(short[] arg1) |
void |
glWindowPos3sv(ShortBuffer arg1) |
boolean |
isExtensionAvailable(String arg1) |
void |
setSwapInterval(int arg1) |
public TLcdGLPassThroughGL(ILcdGL aDelegate)
public ILcdGL getDelegate()
public void glVertexAttribI4sv(int arg1, short[] arg2)
glVertexAttribI4sv
in interface ILcdGL
public void glVertexAttribI4sv(int arg1, ShortBuffer arg2)
glVertexAttribI4sv
in interface ILcdGL
public void glVertexAttribI4ubv(int arg1, byte[] arg2)
glVertexAttribI4ubv
in interface ILcdGL
public void glVertexAttribI4iv(int arg1, IntBuffer arg2)
glVertexAttribI4iv
in interface ILcdGL
public void glVertexAttribI4iv(int arg1, int[] arg2)
glVertexAttribI4iv
in interface ILcdGL
public void glVertexAttribI4ui(int arg1, int arg2, int arg3, int arg4, int arg5)
glVertexAttribI4ui
in interface ILcdGL
public void glVertexAttribI4uiv(int arg1, int[] arg2)
glVertexAttribI4uiv
in interface ILcdGL
public void glVertexAttribI4uiv(int arg1, IntBuffer arg2)
glVertexAttribI4uiv
in interface ILcdGL
public void glVertexAttribI4usv(int arg1, short[] arg2)
glVertexAttribI4usv
in interface ILcdGL
public void glVertexAttribI4usv(int arg1, ShortBuffer arg2)
glVertexAttribI4usv
in interface ILcdGL
public void glVertexAttribIFormat(int arg1, int arg2, int arg3, int arg4)
glVertexAttribIFormat
in interface ILcdGL
public void glVertexAttribIPointer(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glVertexAttribIPointer
in interface ILcdGL
public void glVertexAttribL1d(int arg1, double arg2)
glVertexAttribL1d
in interface ILcdGL
public void glVertexAttribL1dv(int arg1, DoubleBuffer arg2)
glVertexAttribL1dv
in interface ILcdGL
public void glVertexAttribL1dv(int arg1, double[] arg2)
glVertexAttribL1dv
in interface ILcdGL
public void glVertexAttribL2d(int arg1, double arg2, double arg3)
glVertexAttribL2d
in interface ILcdGL
public void glVertexAttribL2dv(int arg1, DoubleBuffer arg2)
glVertexAttribL2dv
in interface ILcdGL
public void glVertexAttribL2dv(int arg1, double[] arg2)
glVertexAttribL2dv
in interface ILcdGL
public void glVertexAttribL3d(int arg1, double arg2, double arg3, double arg4)
glVertexAttribL3d
in interface ILcdGL
public void glVertexAttribL3dv(int arg1, double[] arg2)
glVertexAttribL3dv
in interface ILcdGL
public void glVertexAttribL3dv(int arg1, DoubleBuffer arg2)
glVertexAttribL3dv
in interface ILcdGL
public void glVertexAttribL4d(int arg1, double arg2, double arg3, double arg4, double arg5)
glVertexAttribL4d
in interface ILcdGL
public void glVertexAttribL4dv(int arg1, double[] arg2)
glVertexAttribL4dv
in interface ILcdGL
public void glVertexAttribL4dv(int arg1, DoubleBuffer arg2)
glVertexAttribL4dv
in interface ILcdGL
public void glVertexAttribLFormat(int arg1, int arg2, int arg3, int arg4)
glVertexAttribLFormat
in interface ILcdGL
public void glVertexAttribLPointer(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glVertexAttribLPointer
in interface ILcdGL
public void glVertexAttribP1ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP1ui
in interface ILcdGL
public void glVertexAttribP1uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP1uiv
in interface ILcdGL
public void glVertexAttribP1uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP1uiv
in interface ILcdGL
public void glVertexAttribP2ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP2ui
in interface ILcdGL
public void glVertexAttribP2uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP2uiv
in interface ILcdGL
public void glVertexAttribP2uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP2uiv
in interface ILcdGL
public void glVertexAttribP3ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP3ui
in interface ILcdGL
public void glVertexAttribP3uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP3uiv
in interface ILcdGL
public void glVertexAttribP3uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP3uiv
in interface ILcdGL
public void glVertexAttribP4ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP4ui
in interface ILcdGL
public void glVertexAttribP4uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP4uiv
in interface ILcdGL
public void glVertexAttribP4uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP4uiv
in interface ILcdGL
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6)
glVertexAttribPointer
in interface ILcdGL
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6)
glVertexAttribPointer
in interface ILcdGL
public void glVertexBindingDivisor(int arg1, int arg2)
glVertexBindingDivisor
in interface ILcdGL
public void glVertexP2ui(int arg1, int arg2)
glVertexP2ui
in interface ILcdGL
public void glVertexP2uiv(int arg1, IntBuffer arg2)
glVertexP2uiv
in interface ILcdGL
public void glVertexP2uiv(int arg1, int[] arg2)
glVertexP2uiv
in interface ILcdGL
public void glVertexP3ui(int arg1, int arg2)
glVertexP3ui
in interface ILcdGL
public void glVertexP3uiv(int arg1, IntBuffer arg2)
glVertexP3uiv
in interface ILcdGL
public void glVertexP3uiv(int arg1, int[] arg2)
glVertexP3uiv
in interface ILcdGL
public void glVertexP4ui(int arg1, int arg2)
glVertexP4ui
in interface ILcdGL
public void glVertexP4uiv(int arg1, int[] arg2)
glVertexP4uiv
in interface ILcdGL
public void glVertexP4uiv(int arg1, IntBuffer arg2)
glVertexP4uiv
in interface ILcdGL
public void glVertexPointer(int arg1, int arg2, int arg3, Buffer arg4)
glVertexPointer
in interface ILcdGL
public void glVertexPointer(int arg1, int arg2, int arg3, long arg4)
glVertexPointer
in interface ILcdGL
public void glViewport(int arg1, int arg2, int arg3, int arg4)
glViewport
in interface ILcdGL
public void glViewportArrayv(int arg1, int arg2, FloatBuffer arg3)
glViewportArrayv
in interface ILcdGL
public void glViewportArrayv(int arg1, int arg2, float[] arg3)
glViewportArrayv
in interface ILcdGL
public void glViewportIndexedf(int arg1, float arg2, float arg3, float arg4, float arg5)
glViewportIndexedf
in interface ILcdGL
public void glViewportIndexedfv(int arg1, FloatBuffer arg2)
glViewportIndexedfv
in interface ILcdGL
public void glViewportIndexedfv(int arg1, float[] arg2)
glViewportIndexedfv
in interface ILcdGL
public void glWaitSync(long arg1, int arg2, long arg3)
glWaitSync
in interface ILcdGL
public void glWindowPos2d(double arg1, double arg2)
glWindowPos2d
in interface ILcdGL
public void glWindowPos2dv(double[] arg1)
glWindowPos2dv
in interface ILcdGL
public void glWindowPos2dv(DoubleBuffer arg1)
glWindowPos2dv
in interface ILcdGL
public void glWindowPos2f(float arg1, float arg2)
glWindowPos2f
in interface ILcdGL
public void glWindowPos2fv(float[] arg1)
glWindowPos2fv
in interface ILcdGL
public void glWindowPos2fv(FloatBuffer arg1)
glWindowPos2fv
in interface ILcdGL
public void glWindowPos2i(int arg1, int arg2)
glWindowPos2i
in interface ILcdGL
public void glWindowPos2iv(IntBuffer arg1)
glWindowPos2iv
in interface ILcdGL
public void glWindowPos2iv(int[] arg1)
glWindowPos2iv
in interface ILcdGL
public void glWindowPos2s(short arg1, short arg2)
glWindowPos2s
in interface ILcdGL
public void glWindowPos2sv(short[] arg1)
glWindowPos2sv
in interface ILcdGL
public void glWindowPos2sv(ShortBuffer arg1)
glWindowPos2sv
in interface ILcdGL
public void glWindowPos3d(double arg1, double arg2, double arg3)
glWindowPos3d
in interface ILcdGL
public void glWindowPos3dv(double[] arg1)
glWindowPos3dv
in interface ILcdGL
public void glWindowPos3dv(DoubleBuffer arg1)
glWindowPos3dv
in interface ILcdGL
public void glWindowPos3f(float arg1, float arg2, float arg3)
glWindowPos3f
in interface ILcdGL
public void glWindowPos3fv(FloatBuffer arg1)
glWindowPos3fv
in interface ILcdGL
public void glWindowPos3fv(float[] arg1)
glWindowPos3fv
in interface ILcdGL
public void glWindowPos3i(int arg1, int arg2, int arg3)
glWindowPos3i
in interface ILcdGL
public void glWindowPos3iv(IntBuffer arg1)
glWindowPos3iv
in interface ILcdGL
public void glWindowPos3iv(int[] arg1)
glWindowPos3iv
in interface ILcdGL
public void glWindowPos3s(short arg1, short arg2, short arg3)
glWindowPos3s
in interface ILcdGL
public void glWindowPos3sv(ShortBuffer arg1)
glWindowPos3sv
in interface ILcdGL
public void glWindowPos3sv(short[] arg1)
glWindowPos3sv
in interface ILcdGL
public boolean isExtensionAvailable(String arg1)
isExtensionAvailable
in interface ILcdGL
public void setSwapInterval(int arg1)
setSwapInterval
in interface ILcdGL
public void glActiveShaderProgram(int arg1, int arg2)
glActiveShaderProgram
in interface ILcdGL
public void glActiveTexture(int arg1)
glActiveTexture
in interface ILcdGL
public void glAlphaFunc(int arg1, float arg2)
glAlphaFunc
in interface ILcdGL
public boolean glAreTexturesResident(int arg1, IntBuffer arg2, byte[] arg3)
glAreTexturesResident
in interface ILcdGL
public boolean glAreTexturesResident(int arg1, int[] arg2, byte[] arg3)
glAreTexturesResident
in interface ILcdGL
public void glArrayElement(int arg1)
glArrayElement
in interface ILcdGL
public void glAttachShader(int arg1, int arg2)
glAttachShader
in interface ILcdGL
public void glBeginConditionalRender(int arg1, int arg2)
glBeginConditionalRender
in interface ILcdGL
public void glBeginQuery(int arg1, int arg2)
glBeginQuery
in interface ILcdGL
public void glBeginQueryIndexed(int arg1, int arg2, int arg3)
glBeginQueryIndexed
in interface ILcdGL
public void glBeginTransformFeedback(int arg1)
glBeginTransformFeedback
in interface ILcdGL
public void glBindAttribLocation(int arg1, int arg2, String arg3)
glBindAttribLocation
in interface ILcdGL
public void glBindBuffer(int arg1, int arg2)
glBindBuffer
in interface ILcdGL
public void glBindBufferBase(int arg1, int arg2, int arg3)
glBindBufferBase
in interface ILcdGL
public void glBindBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5)
glBindBufferRange
in interface ILcdGL
public void glBindBuffersBase(int arg1, int arg2, int arg3, int[] arg4)
glBindBuffersBase
in interface ILcdGL
public void glBindBuffersBase(int arg1, int arg2, int arg3, IntBuffer arg4)
glBindBuffersBase
in interface ILcdGL
public void glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6)
glBindBuffersRange
in interface ILcdGL
public void glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6)
glBindBuffersRange
in interface ILcdGL
public void glBindFragDataLocation(int arg1, int arg2, String arg3)
glBindFragDataLocation
in interface ILcdGL
public void glBindFragDataLocationIndexed(int arg1, int arg2, int arg3, String arg4)
glBindFragDataLocationIndexed
in interface ILcdGL
public void glBindFramebuffer(int arg1, int arg2)
glBindFramebuffer
in interface ILcdGL
public void glBindImageTexture(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7)
glBindImageTexture
in interface ILcdGL
public void glBindImageTextures(int arg1, int arg2, int[] arg3)
glBindImageTextures
in interface ILcdGL
public void glBindImageTextures(int arg1, int arg2, IntBuffer arg3)
glBindImageTextures
in interface ILcdGL
public void glBindProgramPipeline(int arg1)
glBindProgramPipeline
in interface ILcdGL
public void glBindRenderbuffer(int arg1, int arg2)
glBindRenderbuffer
in interface ILcdGL
public void glBindSampler(int arg1, int arg2)
glBindSampler
in interface ILcdGL
public void glBindSamplers(int arg1, int arg2, IntBuffer arg3)
glBindSamplers
in interface ILcdGL
public void glBindSamplers(int arg1, int arg2, int[] arg3)
glBindSamplers
in interface ILcdGL
public void glBindTexture(int arg1, int arg2)
glBindTexture
in interface ILcdGL
public void glBindTextureUnit(int arg1, int arg2)
glBindTextureUnit
in interface ILcdGL
public void glBindTextures(int arg1, int arg2, IntBuffer arg3)
glBindTextures
in interface ILcdGL
public void glBindTextures(int arg1, int arg2, int[] arg3)
glBindTextures
in interface ILcdGL
public void glBindTransformFeedback(int arg1, int arg2)
glBindTransformFeedback
in interface ILcdGL
public void glBindVertexArray(int arg1)
glBindVertexArray
in interface ILcdGL
public void glBindVertexBuffer(int arg1, int arg2, long arg3, int arg4)
glBindVertexBuffer
in interface ILcdGL
public void glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5)
glBindVertexBuffers
in interface ILcdGL
public void glBindVertexBuffers(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5)
glBindVertexBuffers
in interface ILcdGL
public void glBitmap(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7)
public void glBlendColor(float arg1, float arg2, float arg3, float arg4)
glBlendColor
in interface ILcdGL
public void glBlendEquation(int arg1)
glBlendEquation
in interface ILcdGL
public void glBlendEquationSeparate(int arg1, int arg2)
glBlendEquationSeparate
in interface ILcdGL
public void glBlendEquationSeparatei(int arg1, int arg2, int arg3)
glBlendEquationSeparatei
in interface ILcdGL
public void glBlendEquationi(int arg1, int arg2)
glBlendEquationi
in interface ILcdGL
public void glBlendFunc(int arg1, int arg2)
glBlendFunc
in interface ILcdGL
public void glBlendFuncSeparate(int arg1, int arg2, int arg3, int arg4)
glBlendFuncSeparate
in interface ILcdGL
public void glBlendFuncSeparatei(int arg1, int arg2, int arg3, int arg4, int arg5)
glBlendFuncSeparatei
in interface ILcdGL
public void glBlendFunci(int arg1, int arg2, int arg3)
glBlendFunci
in interface ILcdGL
public void glBlitFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)
glBlitFramebuffer
in interface ILcdGL
public void glBlitNamedFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)
glBlitNamedFramebuffer
in interface ILcdGL
public void glBufferData(int arg1, long arg2, Buffer arg3, int arg4)
glBufferData
in interface ILcdGL
public void glBufferStorage(int arg1, long arg2, Buffer arg3, int arg4)
glBufferStorage
in interface ILcdGL
public void glBufferSubData(int arg1, long arg2, long arg3, Buffer arg4)
glBufferSubData
in interface ILcdGL
public void glCallList(int arg1)
glCallList
in interface ILcdGL
public void glCallLists(int arg1, int arg2, Buffer arg3)
glCallLists
in interface ILcdGL
public int glCheckFramebufferStatus(int arg1)
glCheckFramebufferStatus
in interface ILcdGL
public int glCheckNamedFramebufferStatus(int arg1, int arg2)
glCheckNamedFramebufferStatus
in interface ILcdGL
public void glClampColor(int arg1, int arg2)
glClampColor
in interface ILcdGL
public void glClearAccum(float arg1, float arg2, float arg3, float arg4)
glClearAccum
in interface ILcdGL
public void glClearBufferData(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glClearBufferData
in interface ILcdGL
public void glClearBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7)
glClearBufferSubData
in interface ILcdGL
public void glClearBufferfi(int arg1, int arg2, float arg3, int arg4)
glClearBufferfi
in interface ILcdGL
public void glClearBufferfv(int arg1, int arg2, float[] arg3)
glClearBufferfv
in interface ILcdGL
public void glClearBufferfv(int arg1, int arg2, FloatBuffer arg3)
glClearBufferfv
in interface ILcdGL
public void glClearBufferiv(int arg1, int arg2, int[] arg3)
glClearBufferiv
in interface ILcdGL
public void glClearBufferiv(int arg1, int arg2, IntBuffer arg3)
glClearBufferiv
in interface ILcdGL
public void glClearBufferuiv(int arg1, int arg2, int[] arg3)
glClearBufferuiv
in interface ILcdGL
public void glClearBufferuiv(int arg1, int arg2, IntBuffer arg3)
glClearBufferuiv
in interface ILcdGL
public void glClearColor(float arg1, float arg2, float arg3, float arg4)
glClearColor
in interface ILcdGL
public void glClearDepth(double arg1)
glClearDepth
in interface ILcdGL
public void glClearDepthf(float arg1)
glClearDepthf
in interface ILcdGL
public void glClearIndex(float arg1)
glClearIndex
in interface ILcdGL
public void glClearNamedBufferData(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glClearNamedBufferData
in interface ILcdGL
public void glClearNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7)
glClearNamedBufferSubData
in interface ILcdGL
public void glClearNamedFramebufferfi(int arg1, int arg2, int arg3, float arg4, int arg5)
glClearNamedFramebufferfi
in interface ILcdGL
public void glClearNamedFramebufferfv(int arg1, int arg2, int arg3, float[] arg4)
glClearNamedFramebufferfv
in interface ILcdGL
public void glClearNamedFramebufferfv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glClearNamedFramebufferfv
in interface ILcdGL
public void glClearNamedFramebufferiv(int arg1, int arg2, int arg3, int[] arg4)
glClearNamedFramebufferiv
in interface ILcdGL
public void glClearNamedFramebufferiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glClearNamedFramebufferiv
in interface ILcdGL
public void glClearNamedFramebufferuiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glClearNamedFramebufferuiv
in interface ILcdGL
public void glClearNamedFramebufferuiv(int arg1, int arg2, int arg3, int[] arg4)
glClearNamedFramebufferuiv
in interface ILcdGL
public void glClearStencil(int arg1)
glClearStencil
in interface ILcdGL
public void glClearTexImage(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glClearTexImage
in interface ILcdGL
public void glClearTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
glClearTexSubImage
in interface ILcdGL
public void glClientActiveTexture(int arg1)
glClientActiveTexture
in interface ILcdGL
public int glClientWaitSync(long arg1, int arg2, long arg3)
glClientWaitSync
in interface ILcdGL
public void glClipControl(int arg1, int arg2)
glClipControl
in interface ILcdGL
public void glClipPlane(int arg1, double[] arg2)
glClipPlane
in interface ILcdGL
public void glClipPlane(int arg1, DoubleBuffer arg2)
glClipPlane
in interface ILcdGL
public void glColor3b(byte arg1, byte arg2, byte arg3)
public void glColor3bv(byte[] arg1)
glColor3bv
in interface ILcdGL
public void glColor3d(double arg1, double arg2, double arg3)
public void glColor3dv(DoubleBuffer arg1)