All Methods Instance Methods Abstract Methods
Modifier and Type |
Method and Description |
void |
glAccum(int op,
float value) |
void |
glActiveShaderProgram(int pipeline,
int program) |
void |
glActiveTexture(int texture) |
void |
glAlphaFunc(int func,
float ref) |
boolean |
glAreTexturesResident(int n,
int[] textures,
byte[] residences) |
boolean |
glAreTexturesResident(int n,
IntBuffer textures,
byte[] residences) |
void |
glArrayElement(int i) |
void |
glAttachShader(int program,
int shader) |
void |
glBegin(int mode) |
void |
glBeginConditionalRender(int id,
int mode) |
void |
glBeginQuery(int target,
int id) |
void |
glBeginQueryIndexed(int target,
int index,
int id) |
void |
glBeginTransformFeedback(int primitiveMode) |
void |
glBindAttribLocation(int program,
int index,
String name) |
void |
glBindBuffer(int target,
int buffer) |
void |
glBindBufferBase(int target,
int index,
int buffer) |
void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size) |
void |
glBindBuffersBase(int target,
int first,
int count,
int[] buffers) |
void |
glBindBuffersBase(int target,
int first,
int count,
IntBuffer buffers) |
void |
glBindBuffersRange(int target,
int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
glBindBuffersRange(int target,
int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
ILcdPointerBuffer sizes) |
void |
glBindFragDataLocation(int program,
int color,
String name) |
void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
String name) |
void |
glBindFramebuffer(int target,
int framebuffer) |
void |
glBindImageTexture(int unit,
int texture,
int level,
boolean layered,
int layer,
int access,
int format) |
void |
glBindImageTextures(int first,
int count,
int[] textures) |
void |
glBindImageTextures(int first,
int count,
IntBuffer textures) |
void |
glBindProgramPipeline(int pipeline) |
void |
glBindRenderbuffer(int target,
int renderbuffer) |
void |
glBindSampler(int unit,
int sampler) |
void |
glBindSamplers(int first,
int count,
int[] samplers) |
void |
glBindSamplers(int first,
int count,
IntBuffer samplers) |
void |
glBindTexture(int target,
int texture) |
void |
glBindTextures(int first,
int count,
int[] textures) |
void |
glBindTextures(int first,
int count,
IntBuffer textures) |
void |
glBindTextureUnit(int unit,
int texture) |
void |
glBindTransformFeedback(int target,
int id) |
void |
glBindVertexArray(int array) |
void |
glBindVertexBuffer(int bindingindex,
int buffer,
long offset,
int stride) |
void |
glBindVertexBuffers(int first,
int count,
int[] buffers,
ILcdPointerBuffer offsets,
int[] strides) |
void |
glBindVertexBuffers(int first,
int count,
IntBuffer buffers,
ILcdPointerBuffer offsets,
IntBuffer strides) |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap) |
void |
glBlendColor(float red,
float green,
float blue,
float alpha) |
void |
glBlendEquation(int mode) |
void |
glBlendEquationi(int buf,
int mode) |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
glBlendEquationSeparatei(int buf,
int modeRGB,
int modeAlpha) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glBlendFunci(int buf,
int src,
int dst) |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha) |
void |
glBlendFuncSeparatei(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glBlitNamedFramebuffer(int readFramebuffer,
int drawFramebuffer,
int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glBufferData(int target,
long size,
Buffer data,
int usage) |
void |
glBufferStorage(int target,
long size,
Buffer data,
int flags) |
void |
glBufferSubData(int target,
long offset,
long size,
Buffer data) |
void |
glCallList(int list) |
void |
glCallLists(int n,
int type,
Buffer lists) |
int |
glCheckFramebufferStatus(int target) |
int |
glCheckNamedFramebufferStatus(int framebuffer,
int target) |
void |
glClampColor(int target,
int clamp) |
void |
glClear(int mask) |
void |
glClearAccum(float red,
float green,
float blue,
float alpha) |
void |
glClearBufferData(int target,
int internalformat,
int format,
int type,
Buffer data) |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearBufferSubData(int target,
int internalformat,
long offset,
long size,
int format,
int type,
Buffer data) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearDepth(double depth) |
void |
glClearDepthf(float d) |
void |
glClearIndex(float c) |
void |
glClearNamedBufferData(int buffer,
int internalformat,
int format,
int type,
Buffer data) |
void |
glClearNamedBufferSubData(int buffer,
int internalformat,
long offset,
long size,
int format,
int type,
Buffer data) |
void |
glClearNamedFramebufferfi(int framebuffer,
int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearNamedFramebufferfv(int framebuffer,
int buffer,
int drawbuffer,
float[] value) |
void |
glClearNamedFramebufferfv(int framebuffer,
int buffer,
int drawbuffer,
FloatBuffer value) |
void |
glClearNamedFramebufferiv(int framebuffer,
int buffer,
int drawbuffer,
int[] value) |
void |
glClearNamedFramebufferiv(int framebuffer,
int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearNamedFramebufferuiv(int framebuffer,
int buffer,
int drawbuffer,
int[] value) |
void |
glClearNamedFramebufferuiv(int framebuffer,
int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearStencil(int s) |
void |
glClearTexImage(int texture,
int level,
int format,
int type,
Buffer data) |
void |
glClearTexSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer data) |
void |
glClientActiveTexture(int texture) |
int |
glClientWaitSync(long sync,
int flags,
long timeout) |
void |
glClipControl(int origin,
int depth) |
void |
glClipPlane(int plane,
double[] equation) |
void |
glClipPlane(int plane,
DoubleBuffer equation) |
void |
glColor3b(byte red,
byte green,
byte blue) |
void |
glColor3bv(byte[] v) |
void |
glColor3d(double red,
double green,
double blue) |
void |
glColor3dv(double[] v) |
void |
glColor3dv(DoubleBuffer v) |
void |
glColor3f(float red,
float green,
float blue) |
void |
glColor3fv(float[] v) |
void |
glColor3fv(FloatBuffer v) |
void |
glColor3i(int red,
int green,
int blue) |
void |
glColor3iv(int[] v) |
void |
glColor3iv(IntBuffer v) |
void |
glColor3s(short red,
short green,
short blue) |
void |
glColor3sv(short[] v) |
void |
glColor3sv(ShortBuffer v) |
void |
glColor3ub(byte red,
byte green,
byte blue) |
void |
glColor3ubv(byte[] v) |
void |
glColor3ui(int red,
int green,
int blue) |
void |
glColor3uiv(int[] v) |
void |
glColor3uiv(IntBuffer v) |
void |
glColor3us(short red,
short green,
short blue) |
void |
glColor3usv(short[] v) |
void |
glColor3usv(ShortBuffer v) |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha) |
void |
glColor4bv(byte[] v) |
void |
glColor4d(double red,
double green,
double blue,
double alpha) |
void |
glColor4dv(double[] v) |
void |
glColor4dv(DoubleBuffer v) |
void |
glColor4f(float red,
float green,
float blue,
float alpha) |
void |
glColor4fv(float[] v) |
void |
glColor4fv(FloatBuffer v) |
void |
glColor4i(int red,
int green,
int blue,
int alpha) |
void |
glColor4iv(int[] v) |
void |
glColor4iv(IntBuffer v) |
void |
glColor4s(short red,
short green,
short blue,
short alpha) |
void |
glColor4sv(short[] v) |
void |
glColor4sv(ShortBuffer v) |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha) |
void |
glColor4ubv(byte[] v) |
void |
glColor4ui(int red,
int green,
int blue,
int alpha) |
void |
glColor4uiv(int[] v) |
void |
glColor4uiv(IntBuffer v) |
void |
glColor4us(short red,
short green,
short blue,
short alpha) |
void |
glColor4usv(short[] v) |
void |
glColor4usv(ShortBuffer v) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a) |
void |
glColorMaterial(int face,
int mode) |
void |
glColorP3ui(int type,
int color) |
void |
glColorP3uiv(int type,
int[] color) |
void |
glColorP3uiv(int type,
IntBuffer color) |
void |
glColorP4ui(int type,
int color) |
void |
glColorP4uiv(int type,
int[] color) |
void |
glColorP4uiv(int type,
IntBuffer color) |
void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glColorPointer(int size,
int type,
int stride,
long pointer) |
void |
glCompileShader(int shader) |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTextureSubImage1D(int texture,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTextureSubImage2D(int texture,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTextureSubImage3D(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data) |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size) |
void |
glCopyImageSubData(int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int srcWidth,
int srcHeight,
int srcDepth) |
void |
glCopyNamedBufferSubData(int readBuffer,
int writeBuffer,
long readOffset,
long writeOffset,
long size) |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type) |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTextureSubImage1D(int texture,
int level,
int xoffset,
int x,
int y,
int width) |
void |
glCopyTextureSubImage2D(int texture,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTextureSubImage3D(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
glCreateBuffers(int n,
int[] buffers) |
void |
glCreateBuffers(int n,
IntBuffer buffers) |
void |
glCreateFramebuffers(int n,
int[] framebuffers) |
void |
glCreateFramebuffers(int n,
IntBuffer framebuffers) |
int |
glCreateProgram() |
void |
glCreateProgramPipelines(int n,
int[] pipelines) |
void |
glCreateProgramPipelines(int n,
IntBuffer pipelines) |
void |
glCreateQueries(int target,
int n,
int[] ids) |
void |
glCreateQueries(int target,
int n,
IntBuffer ids) |
void |
glCreateRenderbuffers(int n,
int[] renderbuffers) |
void |
glCreateRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glCreateSamplers(int n,
int[] samplers) |
void |
glCreateSamplers(int n,
IntBuffer samplers) |
int |
glCreateShader(int type) |
int |
glCreateShaderProgramv(int type,
int count,
String[] strings) |
void |
glCreateTextures(int target,
int n,
int[] textures) |
void |
glCreateTextures(int target,
int n,
IntBuffer textures) |
void |
glCreateTransformFeedbacks(int n,
int[] ids) |
void |
glCreateTransformFeedbacks(int n,
IntBuffer ids) |
void |
glCreateVertexArrays(int n,
int[] arrays) |
void |
glCreateVertexArrays(int n,
IntBuffer arrays) |
void |
glCullFace(int mode) |
void |
glDebugMessageCallback(long callback,
Buffer userParam) |
void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
int[] ids,
boolean enabled) |
void |
glDebugMessageControl(int source,
int type,
int severity,
int count,
IntBuffer ids,
boolean enabled) |
void |
glDebugMessageInsert(int source,
int type,
int id,
int severity,
int length,
String buf) |
void |
glDeleteBuffers(int n,
int[] buffers) |
void |
glDeleteBuffers(int n,
IntBuffer buffers) |
void |
glDeleteFramebuffers(int n,
int[] framebuffers) |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers) |
void |
glDeleteLists(int list,
int range) |
void |
glDeleteProgram(int program) |
void |
glDeleteProgramPipelines(int n,
int[] pipelines) |
void |
glDeleteProgramPipelines(int n,
IntBuffer pipelines) |
void |
glDeleteQueries(int n,
int[] ids) |
void |
glDeleteQueries(int n,
IntBuffer ids) |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers) |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glDeleteSamplers(int count,
int[] samplers) |
void |
glDeleteSamplers(int count,
IntBuffer samplers) |
void |
glDeleteShader(int shader) |
void |
glDeleteSync(long sync) |
void |
glDeleteTextures(int n,
int[] textures) |
void |
glDeleteTextures(int n,
IntBuffer textures) |
void |
glDeleteTransformFeedbacks(int n,
int[] ids) |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids) |
void |
glDeleteVertexArrays(int n,
int[] arrays) |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRange(double n,
double f) |
void |
glDepthRangeArrayv(int first,
int count,
double[] v) |
void |
glDepthRangeArrayv(int first,
int count,
DoubleBuffer v) |
void |
glDepthRangef(float n,
float f) |
void |
glDepthRangeIndexed(int index,
double n,
double f) |
void |
glDetachShader(int program,
int shader) |
void |
glDisable(int cap) |
void |
glDisableClientState(int array) |
void |
glDisablei(int target,
int index) |
void |
glDisableVertexArrayAttrib(int vaobj,
int index) |
void |
glDisableVertexAttribArray(int index) |
void |
glDispatchCompute(int num_groups_x,
int num_groups_y,
int num_groups_z) |
void |
glDispatchComputeIndirect(long indirect) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawArraysIndirect(int mode,
Buffer indirect) |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instancecount) |
void |
glDrawArraysInstancedBaseInstance(int mode,
int first,
int count,
int instancecount,
int baseinstance) |
void |
glDrawBuffer(int buf) |
void |
glDrawBuffers(int n,
int[] bufs) |
void |
glDrawBuffers(int n,
IntBuffer bufs) |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
void |
glDrawElements(int mode,
int count,
int type,
long indices) |
void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
Buffer indices,
int basevertex) |
void |
glDrawElementsIndirect(int mode,
int type,
Buffer indirect) |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int instancecount) |
void |
glDrawElementsInstancedBaseInstance(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int baseinstance) |
void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex) |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex,
int baseinstance) |
void |
glDrawPixels(int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices) |
void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex) |
void |
glDrawTransformFeedback(int mode,
int id) |
void |
glDrawTransformFeedbackInstanced(int mode,
int id,
int instancecount) |
void |
glDrawTransformFeedbackStream(int mode,
int id,
int stream) |
void |
glDrawTransformFeedbackStreamInstanced(int mode,
int id,
int stream,
int instancecount) |
void |
glEdgeFlag(boolean flag) |
void |
glEdgeFlagPointer(int stride,
Buffer pointer) |
void |
glEdgeFlagv(byte[] flag) |
void |
glEnable(int cap) |
void |
glEnableClientState(int array) |
void |
glEnablei(int target,
int index) |
void |
glEnableVertexArrayAttrib(int vaobj,
int index) |
void |
glEnableVertexAttribArray(int index) |
void |
glEnd() |
void |
glEndConditionalRender() |
void |
glEndList() |
void |
glEndQuery(int target) |
void |
glEndQueryIndexed(int target,
int index) |
void |
glEndTransformFeedback() |
void |
glEvalCoord1d(double u) |
void |
glEvalCoord1dv(double[] u) |
void |
glEvalCoord1dv(DoubleBuffer u) |
void |
glEvalCoord1f(float u) |
void |
glEvalCoord1fv(float[] u) |
void |
glEvalCoord1fv(FloatBuffer u) |
void |
glEvalCoord2d(double u,
double v) |
void |
glEvalCoord2dv(double[] u) |
void |
glEvalCoord2dv(DoubleBuffer u) |
void |
glEvalCoord2f(float u,
float v) |
void |
glEvalCoord2fv(float[] u) |
void |
glEvalCoord2fv(FloatBuffer u) |
void |
glEvalMesh1(int mode,
int i1,
int i2) |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2) |
void |
glEvalPoint1(int i) |
void |
glEvalPoint2(int i,
int j) |
void |
glFeedbackBuffer(int size,
int type,
float[] buffer) |
void |
glFeedbackBuffer(int size,
int type,
FloatBuffer buffer) |
long |
glFenceSync(int condition,
int flags) |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int target,
long offset,
long length) |
void |
glFlushMappedNamedBufferRange(int buffer,
long offset,
long length) |
void |
glFogCoordd(double coord) |
void |
glFogCoorddv(double[] coord) |
void |
glFogCoorddv(DoubleBuffer coord) |
void |
glFogCoordf(float coord) |
void |
glFogCoordfv(float[] coord) |
void |
glFogCoordfv(FloatBuffer coord) |
void |
glFogCoordPointer(int type,
int stride,
Buffer pointer) |
void |
glFogf(int pname,
float param) |
void |
glFogfv(int pname,
float[] params) |
void |
glFogfv(int pname,
FloatBuffer params) |
void |
glFogi(int pname,
int param) |
void |
glFogiv(int pname,
int[] params) |
void |
glFogiv(int pname,
IntBuffer params) |
void |
glFramebufferParameteri(int target,
int pname,
int param) |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level) |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset) |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
void |
glFrontFace(int mode) |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
void |
glGenBuffers(int n,
int[] buffers) |
void |
glGenBuffers(int n,
IntBuffer buffers) |
void |
glGenerateMipmap(int target) |
void |
glGenerateTextureMipmap(int texture) |
void |
glGenFramebuffers(int n,
int[] framebuffers) |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers) |
int |
glGenLists(int range) |
void |
glGenProgramPipelines(int n,
int[] pipelines) |
void |
glGenProgramPipelines(int n,
IntBuffer pipelines) |
void |
glGenQueries(int n,
int[] ids) |
void |
glGenQueries(int n,
IntBuffer ids) |
void |
glGenRenderbuffers(int n,
int[] renderbuffers) |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glGenSamplers(int count,
int[] samplers) |
void |
glGenSamplers(int count,
IntBuffer samplers) |
void |
glGenTextures(int n,
int[] textures) |
void |
glGenTextures(int n,
IntBuffer textures) |
void |
glGenTransformFeedbacks(int n,
int[] ids) |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids) |
void |
glGenVertexArrays(int n,
int[] arrays) |
void |
glGenVertexArrays(int n,
IntBuffer arrays) |
void |
glGetActiveAtomicCounterBufferiv(int program,
int bufferIndex,
int pname,
int[] params) |
void |
glGetActiveAtomicCounterBufferiv(int program,
int bufferIndex,
int pname,
IntBuffer params) |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int[] size,
int[] type,
byte[] name) |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
byte[] name) |
void |
glGetActiveSubroutineName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name) |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
int[] values) |
void |
glGetActiveSubroutineUniformiv(int program,
int shadertype,
int index,
int pname,
IntBuffer values) |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
int[] length,
byte[] name) |
void |
glGetActiveSubroutineUniformName(int program,
int shadertype,
int index,
int bufsize,
IntBuffer length,
ByteBuffer name) |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int[] size,
int[] type,
byte[] name) |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
byte[] uniformBlockName) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName) |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
int[] length,
byte[] uniformName) |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformName) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int pname,
int[] params) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params) |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int[] shaders) |
void |
glGetAttachedShaders(int program,
int maxCount,
IntBuffer count,
IntBuffer shaders) |
int |
glGetAttribLocation(int program,
String name) |
void |
glGetBooleani_v(int target,
int index,
byte[] data) |
void |
glGetBooleanv(int pname,
byte[] data) |
void |
glGetBufferParameteri64v(int target,
int pname,
long[] params) |
void |
glGetBufferParameteri64v(int target,
int pname,
LongBuffer params) |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params) |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetBufferPointerv(int target,
int pname,
ILcdPointerBuffer params) |
void |
glGetBufferSubData(int target,
long offset,
long size,
Buffer data) |
void |
glGetClipPlane(int plane,
double[] equation) |
void |
glGetClipPlane(int plane,
DoubleBuffer equation) |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img) |
void |
glGetCompressedTextureImage(int texture,
int level,
int bufSize,
Buffer pixels) |
void |
glGetCompressedTextureSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int bufSize,
Buffer pixels) |
int |
glGetDebugMessageLog(int count,
int bufSize,
int[] sources,
int[] types,
int[] ids,
int[] severities,
int[] lengths,
byte[] messageLog) |
int |
glGetDebugMessageLog(int count,
int bufSize,
IntBuffer sources,
IntBuffer types,
IntBuffer ids,
IntBuffer severities,
IntBuffer lengths,
ByteBuffer messageLog) |
void |
glGetDoublei_v(int target,
int index,
double[] data) |
void |
glGetDoublei_v(int target,
int index,
DoubleBuffer data) |
void |
glGetDoublev(int pname,
double[] data) |
void |
glGetDoublev(int pname,
DoubleBuffer data) |
int |
glGetError() |
void |
glGetFloati_v(int target,
int index,
float[] data) |
void |
glGetFloati_v(int target,
int index,
FloatBuffer data) |
void |
glGetFloatv(int pname,
float[] data) |
void |
glGetFloatv(int pname,
FloatBuffer data) |
int |
glGetFragDataIndex(int program,
String name) |
int |
glGetFragDataLocation(int program,
String name) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params) |
void |
glGetFramebufferParameteriv(int target,
int pname,
int[] params) |
void |
glGetFramebufferParameteriv(int target,
int pname,
IntBuffer params) |
int |
glGetGraphicsResetStatus() |
void |
glGetInteger64i_v(int target,
int index,
long[] data) |
void |
glGetInteger64i_v(int target,
int index,
LongBuffer data) |
void |
glGetInteger64v(int pname,
long[] data) |
void |
glGetInteger64v(int pname,
LongBuffer data) |
void |
glGetIntegeri_v(int target,
int index,
int[] data) |
void |
glGetIntegeri_v(int target,
int index,
IntBuffer data) |
void |
glGetIntegerv(int pname,
int[] data) |
void |
glGetIntegerv(int pname,
IntBuffer data) |
void |
glGetInternalformati64v(int target,
int internalformat,
int pname,
int bufSize,
long[] params) |
void |
glGetInternalformati64v(int target,
int internalformat,
int pname,
int bufSize,
LongBuffer params) |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
int[] params) |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params) |
void |
glGetLightfv(int light,
int pname,
float[] params) |
void |
glGetLightfv(int light,
int pname,
FloatBuffer params) |
void |
glGetLightiv(int light,
int pname,
int[] params) |
void |
glGetLightiv(int light,
int pname,
IntBuffer params) |
void |
glGetMapdv(int target,
int query,
double[] v) |
void |
glGetMapdv(int target,
int query,
DoubleBuffer v) |
void |
glGetMapfv(int target,
int query,
float[] v) |
void |
glGetMapfv(int target,
int query,
FloatBuffer v) |
void |
glGetMapiv(int target,
int query,
int[] v) |
void |
glGetMapiv(int target,
int query,
IntBuffer v) |
void |
glGetMaterialfv(int face,
int pname,
float[] params) |
void |
glGetMaterialfv(int face,
int pname,
FloatBuffer params) |
void |
glGetMaterialiv(int face,
int pname,
int[] params) |
void |
glGetMaterialiv(int face,
int pname,
IntBuffer params) |
void |
glGetMultisamplefv(int pname,
int index,
float[] val) |
void |
glGetMultisamplefv(int pname,
int index,
FloatBuffer val) |
void |
glGetNamedBufferParameteri64v(int buffer,
int pname,
long[] params) |
void |
glGetNamedBufferParameteri64v(int buffer,
int pname,
LongBuffer params) |
void |
glGetNamedBufferParameteriv(int buffer,
int pname,
int[] params) |
void |
glGetNamedBufferParameteriv(int buffer,
int pname,
IntBuffer params) |
void |
glGetNamedBufferPointerv(int buffer,
int pname,
ILcdPointerBuffer params) |
void |
glGetNamedBufferSubData(int buffer,
long offset,
long size,
Buffer data) |
void |
glGetNamedFramebufferAttachmentParameteriv(int framebuffer,
int attachment,
int pname,
int[] params) |
void |
glGetNamedFramebufferAttachmentParameteriv(int framebuffer,
int attachment,
int pname,
IntBuffer params) |
void |
glGetNamedFramebufferParameteriv(int framebuffer,
int pname,
int[] param) |
void |
glGetNamedFramebufferParameteriv(int framebuffer,
int pname,
IntBuffer param) |
void |
glGetNamedRenderbufferParameteriv(int renderbuffer,
int pname,
int[] params) |
void |
glGetNamedRenderbufferParameteriv(int renderbuffer,
int pname,
IntBuffer params) |
void |
glGetnColorTable(int target,
int format,
int type,
int bufSize,
Buffer table) |
void |
glGetnCompressedTexImage(int target,
int lod,
int bufSize,
Buffer pixels) |
void |
glGetnConvolutionFilter(int target,
int format,
int type,
int bufSize,
Buffer image) |
void |
glGetnHistogram(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values) |
void |
glGetnMapdv(int target,
int query,
int bufSize,
double[] v) |
void |
glGetnMapdv(int target,
int query,
int bufSize,
DoubleBuffer v) |
void |
glGetnMapfv(int target,
int query,
int bufSize,
float[] v) |
void |
glGetnMapfv(int target,
int query,
int bufSize,
FloatBuffer v) |
void |
glGetnMapiv(int target,
int query,
int bufSize,
int[] v) |
void |
glGetnMapiv(int target,
int query,
int bufSize,
IntBuffer v) |
void |
glGetnMinmax(int target,
boolean reset,
int format,
int type,
int bufSize,
Buffer values) |
void |
glGetnPixelMapfv(int map,
int bufSize,
float[] values) |
void |
glGetnPixelMapfv(int map,
int bufSize,
FloatBuffer values) |
void |
glGetnPixelMapuiv(int map,
int bufSize,
int[] values) |
void |
glGetnPixelMapuiv(int map,
int bufSize,
IntBuffer values) |
void |
glGetnPixelMapusv(int map,
int bufSize,
short[] values) |
void |
glGetnPixelMapusv(int map,
int bufSize,
ShortBuffer values) |
void |
glGetnPolygonStipple(int bufSize,
byte[] pattern) |
void |
glGetnSeparableFilter(int target,
int format,
int type,
int rowBufSize,
Buffer row,
int columnBufSize,
Buffer column,
Buffer span) |
void |
glGetnTexImage(int target,
int level,
int format,
int type,
int bufSize,
Buffer pixels) |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
double[] params) |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
DoubleBuffer params) |
void |
glGetnUniformfv(int program,
int location,
int bufSize,
float[] params) |
void |
glGetnUniformfv(int program,
int location,
int bufSize,
FloatBuffer params) |
void |
glGetnUniformiv(int program,
int location,
int bufSize,
int[] params) |
void |
glGetnUniformiv(int program,
int location,
int bufSize,
IntBuffer params) |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params) |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params) |
void |
glGetObjectLabel(int identifier,
int name,
int bufSize,
int[] length,
byte[] label) |
void |
glGetObjectLabel(int identifier,
int name,
int bufSize,
IntBuffer length,
ByteBuffer label) |
void |
glGetObjectPtrLabel(Buffer ptr,
int bufSize,
int[] length,
byte[] label) |
void |
glGetObjectPtrLabel(Buffer ptr,
int bufSize,
IntBuffer length,
ByteBuffer label) |
void |
glGetPixelMapfv(int map,
float[] values) |
void |
glGetPixelMapfv(int map,
FloatBuffer values) |
void |
glGetPixelMapuiv(int map,
int[] values) |
void |
glGetPixelMapuiv(int map,
IntBuffer values) |
void |
glGetPixelMapusv(int map,
short[] values) |
void |
glGetPixelMapusv(int map,
ShortBuffer values) |
void |
glGetPointerv(int pname,
ILcdPointerBuffer params) |
void |
glGetPolygonStipple(byte[] mask) |
void |
glGetProgramBinary(int program,
int bufSize,
int[] length,
int[] binaryFormat,
Buffer binary) |
void |
glGetProgramBinary(int program,
int bufSize,
IntBuffer length,
IntBuffer binaryFormat,
Buffer binary) |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
byte[] infoLog) |
void |
glGetProgramInfoLog(int program,
int bufSize,
IntBuffer length,
ByteBuffer infoLog) |
void |
glGetProgramInterfaceiv(int program,
int programInterface,
int pname,
int[] params) |
void |
glGetProgramInterfaceiv(int program,
int programInterface,
int pname,
IntBuffer params) |
void |
glGetProgramiv(int program,
int pname,
int[] params) |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params) |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
int[] length,
byte[] infoLog) |
void |
glGetProgramPipelineInfoLog(int pipeline,
int bufSize,
IntBuffer length,
ByteBuffer infoLog) |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
int[] params) |
void |
glGetProgramPipelineiv(int pipeline,
int pname,
IntBuffer params) |
int |
glGetProgramResourceIndex(int program,
int programInterface,
String name) |
void |
glGetProgramResourceiv(int program,
int programInterface,
int index,
int propCount,
int[] props,
int bufSize,
int[] length,
int[] params) |
void |
glGetProgramResourceiv(int program,
int programInterface,
int index,
int propCount,
IntBuffer props,
int bufSize,
IntBuffer length,
IntBuffer params) |
int |
glGetProgramResourceLocation(int program,
int programInterface,
String name) |
int |
glGetProgramResourceLocationIndex(int program,
int programInterface,
String name) |
void |
glGetProgramResourceName(int program,
int programInterface,
int index,
int bufSize,
int[] length,
byte[] name) |
void |
glGetProgramResourceName(int program,
int programInterface,
int index,
int bufSize,
IntBuffer length,
ByteBuffer name) |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
int[] values) |
void |
glGetProgramStageiv(int program,
int shadertype,
int pname,
IntBuffer values) |
void |
glGetQueryBufferObjecti64v(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryBufferObjectiv(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryBufferObjectui64v(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryBufferObjectuiv(int id,
int buffer,
int pname,
long offset) |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
int[] params) |
void |
glGetQueryIndexediv(int target,
int index,
int pname,
IntBuffer params) |
void |
glGetQueryiv(int target,
int pname,
int[] params) |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params) |
void |
glGetQueryObjecti64v(int id,
int pname,
long[] params) |
void |
glGetQueryObjecti64v(int id,
int pname,
LongBuffer params) |
void |
glGetQueryObjectiv(int id,
int pname,
int[] params) |
void |
glGetQueryObjectiv(int id,
int pname,
IntBuffer params) |
void |
glGetQueryObjectui64v(int id,
int pname,
long[] params) |
void |
glGetQueryObjectui64v(int id,
int pname,
LongBuffer params) |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params) |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
float[] params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params) |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params) |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
IntBuffer params) |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params) |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
IntBuffer params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
int[] params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params) |
void |
glGetShaderInfoLog(int shader,
int bufSize,
int[] length,
byte[] infoLog) |
void |
glGetShaderInfoLog(int shader,
int bufSize,
IntBuffer length,
ByteBuffer infoLog) |
void |
glGetShaderiv(int shader,
int pname,
int[] params) |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int[] precision) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision) |
void |
glGetShaderSource(int shader,
int bufSize,
int[] length,
byte[] source) |
void |
glGetShaderSource(int shader,
int bufSize,
IntBuffer length,
ByteBuffer source) |
String |
glGetString(int name) |
String |
glGetStringi(int name,
int index) |
int |
glGetSubroutineIndex(int program,
int shadertype,
String name) |
int |
glGetSubroutineUniformLocation(int program,
int shadertype,
String name) |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
int[] length,
int[] values) |
void |
glGetSynciv(long sync,
int pname,
int bufSize,
IntBuffer length,
IntBuffer values) |
void |
glGetTexEnvfv(int target,
int pname,
float[] params) |
void |
glGetTexEnvfv(int target,
int pname,
FloatBuffer params) |
void |
glGetTexEnviv(int target,
int pname,
int[] params) |
void |
glGetTexEnviv(int target,
int pname,
IntBuffer params) |
void |
glGetTexGendv(int coord,
int pname,
double[] params) |
void |
glGetTexGendv(int coord,
int pname,
DoubleBuffer params) |
void |
glGetTexGenfv(int coord,
int pname,
float[] params) |
void |
glGetTexGenfv(int coord,
int pname,
FloatBuffer params) |
void |
glGetTexGeniv(int coord,
int pname,
int[] params) |
void |
glGetTexGeniv(int coord,
int pname,
IntBuffer params) |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels) |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params) |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params) |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params) |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params) |
void |
glGetTexParameterfv(int target,
int pname,
float[] params) |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params) |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params) |
void |
glGetTexParameterIuiv(int target,
int pname,
int[] params) |
void |
glGetTexParameterIuiv(int target,
int pname,
IntBuffer params) |
void |
glGetTexParameteriv(int target,
int pname,
int[] params) |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetTextureImage(int texture,
int level,
int format,
int type,
int bufSize,
Buffer pixels) |
void |
glGetTextureLevelParameterfv(int texture,
int level,
int pname,
float[] params) |
void |
glGetTextureLevelParameterfv(int texture,
int level,
int pname,
FloatBuffer params) |
void |
glGetTextureLevelParameteriv(int texture,
int level,
int pname,
int[] params) |
void |
glGetTextureLevelParameteriv(int texture,
int level,
int pname,
IntBuffer params) |
void |
glGetTextureParameterfv(int texture,
int pname,
float[] params) |
void |
glGetTextureParameterfv(int texture,
int pname,
FloatBuffer params) |
void |
glGetTextureParameterIiv(int texture,
int pname,
int[] params) |
void |
glGetTextureParameterIiv(int texture,
int pname,
IntBuffer params) |
void |
glGetTextureParameterIuiv(int texture,
int pname,
int[] params) |
void |
glGetTextureParameterIuiv(int texture,
int pname,
IntBuffer params) |
void |
glGetTextureParameteriv(int texture,
int pname,
int[] params) |
void |
glGetTextureParameteriv(int texture,
int pname,
IntBuffer params) |
void |
glGetTextureSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int bufSize,
Buffer pixels) |
void |
glGetTransformFeedbacki_v(int xfb,
int pname,
int index,
int[] param) |
void |
glGetTransformFeedbacki_v(int xfb,
int pname,
int index,
IntBuffer param) |
void |
glGetTransformFeedbacki64_v(int xfb,
int pname,
int index,
long[] param) |
void |
glGetTransformFeedbacki64_v(int xfb,
int pname,
int index,
LongBuffer param) |
void |
glGetTransformFeedbackiv(int xfb,
int pname,
int[] param) |
void |
glGetTransformFeedbackiv(int xfb,
int pname,
IntBuffer param) |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int[] size,
int[] type,
byte[] name) |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName) |
void |
glGetUniformdv(int program,
int location,
double[] params) |
void |
glGetUniformdv(int program,
int location,
DoubleBuffer params) |
void |
glGetUniformfv(int program,
int location,
float[] params) |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params) |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices) |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices) |
void |
glGetUniformiv(int program,
int location,
int[] params) |
void |
glGetUniformiv(int program,
int location,
IntBuffer params) |
int |
glGetUniformLocation(int program,
String name) |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
int[] params) |
void |
glGetUniformSubroutineuiv(int shadertype,
int location,
IntBuffer params) |
void |
glGetUniformuiv(int program,
int location,
int[] params) |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params) |
void |
glGetVertexArrayIndexed64iv(int vaobj,
int index,
int pname,
long[] param) |
void |
glGetVertexArrayIndexed64iv(int vaobj,
int index,
int pname,
LongBuffer param) |
void |
glGetVertexArrayIndexediv(int vaobj,
int index,
int pname,
int[] param) |
void |
glGetVertexArrayIndexediv(int vaobj,
int index,
int pname,
IntBuffer param) |
void |
glGetVertexArrayiv(int vaobj,
int pname,
int[] param) |
void |
glGetVertexArrayiv(int vaobj,
int pname,
IntBuffer param) |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params) |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params) |
void |
glGetVertexAttribfv(int index,
int pname,
float[] params) |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params) |
void |
glGetVertexAttribIiv(int index,
int pname,
int[] params) |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribiv(int index,
int pname,
int[] params) |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribLdv(int index,
int pname,
double[] params) |
void |
glGetVertexAttribLdv(int index,
int pname,
DoubleBuffer params) |
void |
glGetVertexAttribPointerv(int index,
int pname,
ILcdPointerBuffer pointer) |
void |
glHint(int target,
int mode) |
void |
glIndexd(double c) |
void |
glIndexdv(double[] c) |
void |
glIndexdv(DoubleBuffer c) |
void |
glIndexf(float c) |
void |
glIndexfv(float[] c) |
void |
glIndexfv(FloatBuffer c) |
void |
glIndexi(int c) |
void |
glIndexiv(int[] c) |
void |
glIndexiv(IntBuffer c) |
void |
glIndexMask(int mask) |
void |
glIndexPointer(int type,
int stride,
Buffer pointer) |
void |
glIndexs(short c) |
void |
glIndexsv(short[] c) |
void |
glIndexsv(ShortBuffer c) |
void |
glIndexub(byte c) |
void |
glIndexubv(byte[] c) |
void |
glInitNames() |
void |
glInterleavedArrays(int format,
int stride,
Buffer pointer) |
void |
glInterleavedArrays(int format,
int stride,
long pointer) |
void |
glInvalidateBufferData(int buffer) |
void |
glInvalidateBufferSubData(int buffer,
long offset,
long length) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
int[] attachments) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments) |
void |
glInvalidateNamedFramebufferData(int framebuffer,
int numAttachments,
int[] attachments) |
void |
glInvalidateNamedFramebufferData(int framebuffer,
int numAttachments,
IntBuffer attachments) |
void |
glInvalidateNamedFramebufferSubData(int framebuffer,
int numAttachments,
int[] attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateNamedFramebufferSubData(int framebuffer,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
int[] attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
void |
glInvalidateTexImage(int texture,
int level) |
void |
glInvalidateTexSubImage(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth) |
boolean |
glIsBuffer(int buffer) |
boolean |
glIsEnabled(int cap) |
boolean |
glIsEnabledi(int target,
int index) |
boolean |
glIsFramebuffer(int framebuffer) |
boolean |
glIsList(int list) |
boolean |
glIsProgram(int program) |
boolean |
glIsProgramPipeline(int pipeline) |
boolean |
glIsQuery(int id) |
boolean |
glIsRenderbuffer(int renderbuffer) |
boolean |
glIsSampler(int sampler) |
boolean |
glIsShader(int shader) |
boolean |
glIsSync(long sync) |
boolean |
glIsTexture(int texture) |
boolean |
glIsTransformFeedback(int id) |
boolean |
glIsVertexArray(int array) |
void |
glLightf(int light,
int pname,
float param) |
void |
glLightfv(int light,
int pname,
float[] params) |
void |
glLightfv(int light,
int pname,
FloatBuffer params) |
void |
glLighti(int light,
int pname,
int param) |
void |
glLightiv(int light,
int pname,
int[] params) |
void |
glLightiv(int light,
int pname,
IntBuffer params) |
void |
glLightModelf(int pname,
float param) |
void |
glLightModelfv(int pname,
float[] params) |
void |
glLightModelfv(int pname,
FloatBuffer params) |
void |
glLightModeli(int pname,
int param) |
void |
glLightModeliv(int pname,
int[] params) |
void |
glLightModeliv(int pname,
IntBuffer params) |
void |
glLineStipple(int factor,
short pattern) |
void |
glLineWidth(float width) |
void |
glLinkProgram(int program) |
void |
glListBase(int base) |
void |
glLoadIdentity() |
void |
glLoadMatrixd(double[] m) |
void |
glLoadMatrixd(DoubleBuffer m) |
void |
glLoadMatrixf(float[] m) |
void |
glLoadMatrixf(FloatBuffer m) |
void |
glLoadName(int name) |
void |
glLoadTransposeMatrixd(double[] m) |
void |
glLoadTransposeMatrixd(DoubleBuffer m) |
void |
glLoadTransposeMatrixf(float[] m) |
void |
glLoadTransposeMatrixf(FloatBuffer m) |
void |
glLogicOp(int opcode) |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points) |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
DoubleBuffer points) |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points) |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
FloatBuffer points) |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points) |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
DoubleBuffer points) |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points) |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
FloatBuffer points) |
ByteBuffer |
glMapBuffer(int target,
int access) |
ByteBuffer |
glMapBufferRange(int target,
long offset,
long length,
int access) |
void |
glMapGrid1d(int un,
double u1,
double u2) |
void |
glMapGrid1f(int un,
float u1,
float u2) |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2) |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2) |
ByteBuffer |
glMapNamedBuffer(int buffer,
int access) |
ByteBuffer |
glMapNamedBufferRange(int buffer,
long offset,
long length,
int access) |
void |
glMaterialf(int face,
int pname,
float param) |
void |
glMaterialfv(int face,
int pname,
float[] params) |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params) |
void |
glMateriali(int face,
int pname,
int param) |
void |
glMaterialiv(int face,
int pname,
int[] params) |
void |
glMaterialiv(int face,
int pname,
IntBuffer params) |
void |
glMatrixMode(int mode) |
void |
glMemoryBarrier(int barriers) |
void |
glMemoryBarrierByRegion(int barriers) |
void |
glMinSampleShading(float value) |
void |
glMultiDrawArrays(int mode,
int[] first,
int[] count,
int drawcount) |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int drawcount) |
void |
glMultiDrawArraysIndirect(int mode,
Buffer indirect,
int drawcount,
int stride) |
void |
glMultiDrawArraysIndirectCount(int mode,
Buffer indirect,
long drawcount,
int maxdrawcount,
int stride) |
void |
glMultiDrawElements(int mode,
int[] count,
int type,
ILcdPointerBuffer indices,
int drawcount) |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
ILcdPointerBuffer indices,
int drawcount) |
void |
glMultiDrawElementsBaseVertex(int mode,
int[] count,
int type,
ILcdPointerBuffer indices,
int drawcount,
int[] basevertex) |
void |
glMultiDrawElementsBaseVertex(int mode,
IntBuffer count,
int type,
ILcdPointerBuffer indices,
int drawcount,
IntBuffer basevertex) |
void |
glMultiDrawElementsIndirect(int mode,
int type,
Buffer indirect,
int drawcount,
int stride) |
void |
glMultiDrawElementsIndirectCount(int mode,
int type,
Buffer indirect,
long drawcount,
int maxdrawcount,
int stride) |
void |
glMultiTexCoord1d(int target,
double s) |
void |
glMultiTexCoord1dv(int target,
double[] v) |
void |
glMultiTexCoord1dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord1f(int target,
float s) |
void |
glMultiTexCoord1fv(int target,
float[] v) |
void |
glMultiTexCoord1fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord1i(int target,
int s) |
void |
glMultiTexCoord1iv(int target,
int[] v) |
void |
glMultiTexCoord1iv(int target,
IntBuffer v) |
void |
glMultiTexCoord1s(int target,
short s) |
void |
glMultiTexCoord1sv(int target,
short[] v) |
void |
glMultiTexCoord1sv(int target,
ShortBuffer v) |
void |
glMultiTexCoord2d(int target,
double s,
double t) |
void |
glMultiTexCoord2dv(int target,
double[] v) |
void |
glMultiTexCoord2dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord2f(int target,
float s,
float t) |
void |
glMultiTexCoord2fv(int target,
float[] v) |
void |
glMultiTexCoord2fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord2i(int target,
int s,
int t) |
void |
glMultiTexCoord2iv(int target,
int[] v) |
void |
glMultiTexCoord2iv(int target,
IntBuffer v) |
void |
glMultiTexCoord2s(int target,
short s,
short t) |
void |
glMultiTexCoord2sv(int target,
short[] v) |
void |
glMultiTexCoord2sv(int target,
ShortBuffer v) |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r) |
void |
glMultiTexCoord3dv(int target,
double[] v) |
void |
glMultiTexCoord3dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r) |
void |
glMultiTexCoord3fv(int target,
float[] v) |
void |
glMultiTexCoord3fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r) |
void |
glMultiTexCoord3iv(int target,
int[] v) |
void |
glMultiTexCoord3iv(int target,
IntBuffer v) |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r) |
void |
glMultiTexCoord3sv(int target,
short[] v) |
void |
glMultiTexCoord3sv(int target,
ShortBuffer v) |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q) |
void |
glMultiTexCoord4dv(int target,
double[] v) |
void |
glMultiTexCoord4dv(int target,
DoubleBuffer v) |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q) |
void |
glMultiTexCoord4fv(int target,
float[] v) |
void |
glMultiTexCoord4fv(int target,
FloatBuffer v) |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q) |
void |
glMultiTexCoord4iv(int target,
int[] v) |
void |
glMultiTexCoord4iv(int target,
IntBuffer v) |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q) |
void |
glMultiTexCoord4sv(int target,
short[] v) |
void |
glMultiTexCoord4sv(int target,
ShortBuffer v) |
void |
glMultiTexCoordP1ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP1uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP1uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultiTexCoordP2ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP2uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP2uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultiTexCoordP3ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP3uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP3uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultiTexCoordP4ui(int texture,
int type,
int coords) |
void |
glMultiTexCoordP4uiv(int texture,
int type,
int[] coords) |
void |
glMultiTexCoordP4uiv(int texture,
int type,
IntBuffer coords) |
void |
glMultMatrixd(double[] m) |
void |
glMultMatrixd(DoubleBuffer m) |
void |
glMultMatrixf(float[] m) |
void |
glMultMatrixf(FloatBuffer m) |
void |
glMultTransposeMatrixd(double[] m) |
void |
glMultTransposeMatrixd(DoubleBuffer m) |
void |
glMultTransposeMatrixf(float[] m) |
void |
glMultTransposeMatrixf(FloatBuffer m) |
void |
glNamedBufferData(int buffer,
long size,
Buffer data,
int usage) |
void |
glNamedBufferStorage(int buffer,
long size,
Buffer data,
int flags) |
void |
glNamedBufferSubData(int buffer,
long offset,
long size,
Buffer data) |
void |
glNamedFramebufferDrawBuffer(int framebuffer,
int buf) |
void |
glNamedFramebufferDrawBuffers(int framebuffer,
int n,
int[] bufs) |
void |
glNamedFramebufferDrawBuffers(int framebuffer,
int n,
IntBuffer bufs) |
void |
glNamedFramebufferParameteri(int framebuffer,
int pname,
int param) |
void |
glNamedFramebufferReadBuffer(int framebuffer,
int src) |
void |
glNamedFramebufferRenderbuffer(int framebuffer,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glNamedFramebufferTexture(int framebuffer,
int attachment,
int texture,
int level) |
void |
glNamedFramebufferTextureLayer(int framebuffer,
int attachment,
int texture,
int level,
int layer) |
void |
glNamedRenderbufferStorage(int renderbuffer,
int internalformat,
int width,
int height) |
void |
glNamedRenderbufferStorageMultisample(int renderbuffer,
int samples,
int internalformat,
int width,
int height) |
void |
glNewList(int list,
int mode) |
void |
glNormal3b(byte nx,
byte ny,
byte nz) |
void |
glNormal3bv(byte[] v) |
void |
glNormal3d(double nx,
double ny,
double nz) |
void |
glNormal3dv(double[] v) |
void |
glNormal3dv(DoubleBuffer v) |
void |
glNormal3f(float nx,
float ny,
float nz) |
void |
glNormal3fv(float[] v) |
void |
glNormal3fv(FloatBuffer v) |
void |
glNormal3i(int nx,
int ny,
int nz) |
void |
glNormal3iv(int[] v) |
void |
glNormal3iv(IntBuffer v) |
void |
glNormal3s(short nx,
short ny,
short nz) |
void |
glNormal3sv(short[] v) |
void |
glNormal3sv(ShortBuffer v) |
void |
glNormalP3ui(int type,
int coords) |
void |
glNormalP3uiv(int type,
int[] coords) |
void |
glNormalP3uiv(int type,
IntBuffer coords) |
void |
glNormalPointer(int type,
int stride,
Buffer pointer) |
void |
glNormalPointer(int type,
int stride,
long pointer) |
void |
glObjectLabel(int identifier,
int name,
int length,
String label) |
void |
glObjectPtrLabel(Buffer ptr,
int length,
String label) |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
void |
glPassThrough(float token) |
void |
glPatchParameterfv(int pname,
float[] values) |
void |
glPatchParameterfv(int pname,
FloatBuffer values) |
void |
glPatchParameteri(int pname,
int value) |
void |
glPauseTransformFeedback() |
void |
glPixelMapfv(int map,
int mapsize,
float[] values) |
void |
glPixelMapfv(int map,
int mapsize,
FloatBuffer values) |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values) |
void |
glPixelMapuiv(int map,
int mapsize,
IntBuffer values) |
void |
glPixelMapusv(int map,
int mapsize,
short[] values) |
void |
glPixelMapusv(int map,
int mapsize,
ShortBuffer values) |
void |
glPixelStoref(int pname,
float param) |
void |
glPixelStorei(int pname,
int param) |
void |
glPixelTransferf(int pname,
float param) |
void |
glPixelTransferi(int pname,
int param) |
void |
glPixelZoom(float xfactor,
float yfactor) |
void |
glPointParameterf(int pname,
float param) |
void |
glPointParameterfv(int pname,
float[] params) |
void |
glPointParameterfv(int pname,
FloatBuffer params) |
void |
glPointParameteri(int pname,
int param) |
void |
glPointParameteriv(int pname,
int[] params) |
void |
glPointParameteriv(int pname,
IntBuffer params) |
void |
glPointSize(float size) |
void |
glPolygonMode(int face,
int mode) |
void |
glPolygonOffset(float factor,
float units) |
void |
glPolygonOffsetClamp(float factor,
float units,
float clamp) |
void |
glPolygonStipple(byte[] mask) |
void |
glPopAttrib() |
void |
glPopClientAttrib() |
void |
glPopDebugGroup() |
void |
glPopMatrix() |
void |
glPopName() |
void |
glPrimitiveRestartIndex(int index) |
void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities) |
void |
glPrioritizeTextures(int n,
IntBuffer textures,
FloatBuffer priorities) |
void |
glProgramBinary(int program,
int binaryFormat,
Buffer binary,
int length) |
void |
glProgramParameteri(int program,
int pname,
int value) |
void |
glProgramUniform1d(int program,
int location,
double v0) |
void |
glProgramUniform1dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform1dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform1f(int program,
int location,
float v0) |
void |
glProgramUniform1fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform1fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform1i(int program,
int location,
int v0) |
void |
glProgramUniform1iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform1iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform1ui(int program,
int location,
int v0) |
void |
glProgramUniform1uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform1uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform2d(int program,
int location,
double v0,
double v1) |
void |
glProgramUniform2dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform2dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform2f(int program,
int location,
float v0,
float v1) |
void |
glProgramUniform2fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform2fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform2i(int program,
int location,
int v0,
int v1) |
void |
glProgramUniform2iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform2iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform2ui(int program,
int location,
int v0,
int v1) |
void |
glProgramUniform2uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform2uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform3d(int program,
int location,
double v0,
double v1,
double v2) |
void |
glProgramUniform3dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform3dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform3f(int program,
int location,
float v0,
float v1,
float v2) |
void |
glProgramUniform3fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform3fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform3i(int program,
int location,
int v0,
int v1,
int v2) |
void |
glProgramUniform3iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform3iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform3ui(int program,
int location,
int v0,
int v1,
int v2) |
void |
glProgramUniform3uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform3uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform4d(int program,
int location,
double v0,
double v1,
double v2,
double v3) |
void |
glProgramUniform4dv(int program,
int location,
int count,
double[] value) |
void |
glProgramUniform4dv(int program,
int location,
int count,
DoubleBuffer value) |
void |
glProgramUniform4f(int program,
int location,
float v0,
float v1,
float v2,
float v3) |
void |
glProgramUniform4fv(int program,
int location,
int count,
float[] value) |
void |
glProgramUniform4fv(int program,
int location,
int count,
FloatBuffer value) |
void |
glProgramUniform4i(int program,
int location,
int v0,
int v1,
int v2,
int v3) |
void |
glProgramUniform4iv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform4iv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniform4ui(int program,
int location,
int v0,
int v1,
int v2,
int v3) |
void |
glProgramUniform4uiv(int program,
int location,
int count,
int[] value) |
void |
glProgramUniform4uiv(int program,
int location,
int count,
IntBuffer value) |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix2x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix2x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix2x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix2x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix3x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix3x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix3x4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix3x4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix4dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix4fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix4x2dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix4x2fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
double[] value) |
void |
glProgramUniformMatrix4x3dv(int program,
int location,
int count,
boolean transpose,
DoubleBuffer value) |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
float[] value) |
void |
glProgramUniformMatrix4x3fv(int program,
int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glProvokingVertex(int mode) |
void |
glPushAttrib(int mask) |
void |
glPushClientAttrib(int mask) |
void |
glPushDebugGroup(int source,
int id,
int length,
String message) |
void |
glPushMatrix() |
void |
glPushName(int name) |
void |
glQueryCounter(int id,
int target) |
void |
glRasterPos2d(double x,
double y) |
void |
glRasterPos2dv(double[] v) |
void |
glRasterPos2dv(DoubleBuffer v) |
void |
glRasterPos2f(float x,
float y) |
void |
glRasterPos2fv(float[] v) |
void |
glRasterPos2fv(FloatBuffer v) |
void |
glRasterPos2i(int x,
int y) |
void |
glRasterPos2iv(int[] v) |
void |
glRasterPos2iv(IntBuffer v) |
void |
glRasterPos2s(short x,
short y) |
void |
glRasterPos2sv(short[] v) |
void |
glRasterPos2sv(ShortBuffer v) |
void |
glRasterPos3d(double x,
double y,
double z) |
void |
glRasterPos3dv(double[] v) |
void |
glRasterPos3dv(DoubleBuffer v) |
void |
glRasterPos3f(float x,
float y,
float z) |
void |
glRasterPos3fv(float[] v) |
void |
glRasterPos3fv(FloatBuffer v) |
void |
glRasterPos3i(int x,
int y,
int z) |
void |
glRasterPos3iv(int[] v) |
void |
glRasterPos3iv(IntBuffer v) |
void |
glRasterPos3s(short x,
short y,
short z) |
void |
glRasterPos3sv(short[] v) |
void |
glRasterPos3sv(ShortBuffer v) |
void |
glRasterPos4d(double x,
double y,
double z,
double w) |
void |
glRasterPos4dv(double[] v) |
void |
glRasterPos4dv(DoubleBuffer v) |
void |
glRasterPos4f(float x,
float y,
float z,
float w) |
void |
glRasterPos4fv(float[] v) |
void |
glRasterPos4fv(FloatBuffer v) |
void |
glRasterPos4i(int x,
int y,
int z,
int w) |
void |
glRasterPos4iv(int[] v) |
void |
glRasterPos4iv(IntBuffer v) |
void |
glRasterPos4s(short x,
short y,
short z,
short w) |
void |
glRasterPos4sv(short[] v) |
void |
glRasterPos4sv(ShortBuffer v) |
void |
glReadBuffer(int src) |
void |
glReadnPixels(int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Buffer data) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels) |
void |
glRectd(double x1,
double y1,
double x2,
double y2) |
void |
glRectdv(double[] v1,
double[] v2) |
void |
glRectdv(DoubleBuffer v1,
DoubleBuffer v2) |
void |
glRectf(float x1,
float y1,
float x2,
float y2) |
void |
glRectfv(float[] v1,
float[] v2) |
void |
glRectfv(FloatBuffer v1,
FloatBuffer v2) |
void |
glRecti(int x1,
int y1,
int x2,
int y2) |
void |
glRectiv(int[] v1,
int[] v2) |
void |
glRectiv(IntBuffer v1,
IntBuffer v2) |
void |
glRects(short x1,
short y1,
short x2,
short y2) |
void |
glRectsv(short[] v1,
short[] v2) |
void |
glRectsv(ShortBuffer v1,
ShortBuffer v2) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
int |
glRenderMode(int mode) |
void |
glResumeTransformFeedback() |
void |
glRotated(double angle,
double x,
double y,
double z) |
void |
glRotatef(float angle,
float x,
float y,
float z) |
void |
glSampleCoverage(float value,
boolean invert) |
void |
glSampleMaski(int maskNumber,
int mask) |
void |
glSamplerParameterf(int sampler,
int pname,
float param) |
void |
glSamplerParameterfv(int sampler,
int pname,
float[] param) |
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param) |
void |
glSamplerParameteri(int sampler,
int pname,
int param) |
void |
glSamplerParameterIiv(int sampler,
int pname,
int[] param) |
void |
glSamplerParameterIiv(int sampler,
int pname,
IntBuffer param) |
void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] param) |
void |
glSamplerParameterIuiv(int sampler,
int pname,
IntBuffer param) |
void |
glSamplerParameteriv(int sampler,
int pname,
int[] param) |
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param) |
void |
glScaled(double x,
double y,
double z) |
void |
glScalef(float x,
float y,
float z) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glScissorArrayv(int first,
int count,
int[] v) |
void |
glScissorArrayv(int first,
int count,
IntBuffer v) |
void |
glScissorIndexed(int index,
int left,
int bottom,
int width,
int height) |
void |
glScissorIndexedv(int index,
int[] v) |
void |
glScissorIndexedv(int index,
IntBuffer v) |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue) |
void |
glSecondaryColor3bv(byte[] v) |
void |
glSecondaryColor3d(double red,
double green,
double blue) |
void |
glSecondaryColor3dv(double[] v) |
void |
glSecondaryColor3dv(DoubleBuffer v) |
void |
glSecondaryColor3f(float red,
float green,
float blue) |
void |
glSecondaryColor3fv(float[] v) |
void |
glSecondaryColor3fv(FloatBuffer v) |
void |
glSecondaryColor3i(int red,
int green,
int blue) |
void |
glSecondaryColor3iv(int[] v) |
void |
glSecondaryColor3iv(IntBuffer v) |
void |
glSecondaryColor3s(short red,
short green,
short blue) |
void |
glSecondaryColor3sv(short[] v) |
void |
glSecondaryColor3sv(ShortBuffer v) |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue) |
void |
glSecondaryColor3ubv(byte[] v) |
void |
glSecondaryColor3ui(int red,
int green,
int blue) |
void |
glSecondaryColor3uiv(int[] v) |
void |
glSecondaryColor3uiv(IntBuffer v) |
void |
glSecondaryColor3us(short red,
short green,
short blue) |
void |
glSecondaryColor3usv(short[] v) |
void |
glSecondaryColor3usv(ShortBuffer v) |
void |
glSecondaryColorP3ui(int type,
int color) |
void |
glSecondaryColorP3uiv(int type,
int[] color) |
void |
glSecondaryColorP3uiv(int type,
IntBuffer color) |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glSelectBuffer(int size,
int[] buffer) |
void |
glSelectBuffer(int size,
IntBuffer buffer) |
void |
glShadeModel(int mode) |
void |
glShaderBinary(int count,
int[] shaders,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderBinary(int count,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderSource(int shader,
int count,
String[] string,
int[] length) |
void |
glShaderSource(int shader,
int count,
String[] string,
IntBuffer length) |
void |
glShaderStorageBlockBinding(int program,
int storageBlockIndex,
int storageBlockBinding) |
void |
glSpecializeShader(int shader,
String pEntryPoint,
int numSpecializationConstants,
int[] pConstantIndex,
int[] pConstantValue) |
void |
glSpecializeShader(int shader,
String pEntryPoint,
int numSpecializationConstants,
IntBuffer pConstantIndex,
IntBuffer pConstantValue) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilMaskSeparate(int face,
int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glStencilOpSeparate(int face,
int sfail,
int dpfail,
int dppass) |
void |
glTexBuffer(int target,
int internalformat,
int buffer) |
void |
glTexBufferRange(int target,
int internalformat,
int buffer,
long offset,
long size) |
void |
glTexCoord1d(double s) |
void |
glTexCoord1dv(double[] v) |
void |
glTexCoord1dv(DoubleBuffer v) |
void |
glTexCoord1f(float s) |
void |
glTexCoord1fv(float[] v) |
void |
glTexCoord1fv(FloatBuffer v) |
void |
glTexCoord1i(int s) |
void |
glTexCoord1iv(int[] v) |
void |
glTexCoord1iv(IntBuffer v) |
void |
glTexCoord1s(short s) |
void |
glTexCoord1sv(short[] v) |
void |
glTexCoord1sv(ShortBuffer v) |
void |
glTexCoord2d(double s,
double t) |
void |
glTexCoord2dv(double[] v) |
void |
glTexCoord2dv(DoubleBuffer v) |
void |
glTexCoord2f(float s,
float t) |
void |
glTexCoord2fv(float[] v) |
void |
glTexCoord2fv(FloatBuffer v) |
void |
glTexCoord2i(int s,
int t) |
void |
glTexCoord2iv(int[] v) |
void |
glTexCoord2iv(IntBuffer v) |
void |
glTexCoord2s(short s,
short t) |
void |
glTexCoord2sv(short[] v) |
void |
glTexCoord2sv(ShortBuffer v) |
void |
glTexCoord3d(double s,
double t,
double r) |
void |
glTexCoord3dv(double[] v) |
void |
glTexCoord3dv(DoubleBuffer v) |
void |
glTexCoord3f(float s,
float t,
float r) |
void |
glTexCoord3fv(float[] v) |
void |
glTexCoord3fv(FloatBuffer v) |
void |
glTexCoord3i(int s,
int t,
int r) |
void |
glTexCoord3iv(int[] v) |
void |
glTexCoord3iv(IntBuffer v) |
void |
glTexCoord3s(short s,
short t,
short r) |
void |
glTexCoord3sv(short[] v) |
void |
glTexCoord3sv(ShortBuffer v) |
void |
glTexCoord4d(double s,
double t,
double r,
double q) |
void |
glTexCoord4dv(double[] v) |
void |
glTexCoord4dv(DoubleBuffer v) |
void |
glTexCoord4f(float s,
float t,
float r,
float q) |
void |
glTexCoord4fv(float[] v) |
void |
glTexCoord4fv(FloatBuffer v) |
void |
glTexCoord4i(int s,
int t,
int r,
int q) |
void |
glTexCoord4iv(int[] v) |
void |
glTexCoord4iv(IntBuffer v) |
void |
glTexCoord4s(short s,
short t,
short r,
short q) |
void |
glTexCoord4sv(short[] v) |
void |
glTexCoord4sv(ShortBuffer v) |
void |
glTexCoordP1ui(int type,
int coords) |
void |
glTexCoordP1uiv(int type,
int[] coords) |
void |
glTexCoordP1uiv(int type,
IntBuffer coords) |
void |
glTexCoordP2ui(int type,
int coords) |
void |
glTexCoordP2uiv(int type,
int[] coords) |
void |
glTexCoordP2uiv(int type,
IntBuffer coords) |
void |
glTexCoordP3ui(int type,
int coords) |
void |
glTexCoordP3uiv(int type,
int[] coords) |
void |
glTexCoordP3uiv(int type,
IntBuffer coords) |
void |
glTexCoordP4ui(int type,
int coords) |
void |
glTexCoordP4uiv(int type,
int[] coords) |
void |
glTexCoordP4uiv(int type,
IntBuffer coords) |
void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer) |
void |
glTexCoordPointer(int size,
int type,
int stride,
long pointer) |
void |
glTexEnvf(int target,
int pname,
float param) |
void |
glTexEnvfv(int target,
int pname,
float[] params) |
void |
glTexEnvfv(int target,
int pname,
FloatBuffer params) |
void |
glTexEnvi(int target,
int pname,
int param) |
void |
glTexEnviv(int target,
int pname,
int[] params) |
void |
glTexEnviv(int target,
int pname,
IntBuffer params) |
void |
glTexGend(int coord,
int pname,
double param) |
void |
glTexGendv(int coord,
int pname,
double[] params) |
void |
glTexGendv(int coord,
int pname,
DoubleBuffer params) |
void |
glTexGenf(int coord,
int pname,
float param) |
void |
glTexGenfv(int coord,
int pname,
float[] params) |
void |
glTexGenfv(int coord,
int pname,
FloatBuffer params) |
void |
glTexGeni(int coord,
int pname,
int param) |
void |
glTexGeniv(int coord,
int pname,
int[] params) |
void |
glTexGeniv(int coord,
int pname,
IntBuffer params) |
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int format,
int type,
long pixels) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
long pixels) |
void |
glTexImage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels) |
void |
glTexImage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexParameterfv(int target,
int pname,
float[] params) |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glTexParameteri(int target,
int pname,
int param) |
void |
glTexParameterIiv(int target,
int pname,
int[] params) |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params) |
void |
glTexParameterIuiv(int target,
int pname,
int[] params) |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params) |
void |
glTexParameteriv(int target,
int pname,
int[] params) |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glTexStorage1D(int target,
int levels,
int internalformat,
int width) |
void |
glTexStorage2D(int target,
int levels,
int internalformat,
int width,
int height) |
void |
glTexStorage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations) |
void |
glTexStorage3D(int target,
int levels,
int internalformat,
int width,
int height,
int depth) |
void |
glTexStorage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
void |
glTextureBarrier() |
void |
glTextureBuffer(int texture,
int internalformat,
int buffer) |
void |
glTextureBufferRange(int texture,
int internalformat,
int buffer,
long offset,
long size) |
void |
glTextureParameterf(int texture,
int pname,
float param) |
void |
glTextureParameterfv(int texture,
int pname,
float[] param) |
void |
glTextureParameterfv(int texture,
int pname,
FloatBuffer param) |
void |
glTextureParameteri(int texture,
int pname,
int param) |
void |
glTextureParameterIiv(int texture,
int pname,
int[] params) |
void |
glTextureParameterIiv(int texture,
int pname,
IntBuffer params) |
void |
glTextureParameterIuiv(int texture,
int pname,
int[] params) |
void |
glTextureParameterIuiv(int texture,
int pname,
IntBuffer params) |
void |
glTextureParameteriv(int texture,
int pname,
int[] param) |
void |
glTextureParameteriv(int texture,
int pname,
IntBuffer param) |
void |
glTextureStorage1D(int texture,
int levels,
int internalformat,
int width) |
void |
glTextureStorage2D(int texture,
int levels,
int internalformat,
int width,
int height) |
void |
glTextureStorage2DMultisample(int texture,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations) |
void |
glTextureStorage3D(int texture,
int levels,
int internalformat,
int width,
int height,
int depth) |
void |
glTextureStorage3DMultisample(int texture,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations) |
void |
glTextureSubImage1D(int texture,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels) |
void |
glTextureSubImage2D(int texture,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glTextureSubImage3D(int texture,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
void |
glTextureView(int texture,
int target,
int origtexture,
int internalformat,
int minlevel,
int numlevels,
int minlayer,
int numlayers) |
void |
glTransformFeedbackBufferBase(int xfb,
int index,
int buffer) |
void |
glTransformFeedbackBufferRange(int xfb,
int index,
int buffer,
long offset,
long size) |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode) |
void |
glTranslated(double x,
double y,
double z) |
void |
|