Package com.luciad.view.opengl.binding
Interface ILcdGL
- All Known Implementing Classes:
TLcdGLDebugGL
,TLcdGLPassThroughGL
,TLcdGLTraceGL
public interface ILcdGL
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionvoid
glAccum
(int op, float value) void
glActiveShaderProgram
(int pipeline, int program) void
glActiveTexture
(int texture) void
glAlphaFunc
(int func, float ref) boolean
glAreTexturesResident
(int n, int[] textures, byte[] residences) boolean
glAreTexturesResident
(int n, IntBuffer textures, byte[] residences) void
glArrayElement
(int i) void
glAttachShader
(int program, int shader) void
glBegin
(int mode) void
glBeginConditionalRender
(int id, int mode) void
glBeginQuery
(int target, int id) void
glBeginQueryIndexed
(int target, int index, int id) void
glBeginTransformFeedback
(int primitiveMode) void
glBindAttribLocation
(int program, int index, String name) void
glBindBuffer
(int target, int buffer) void
glBindBufferBase
(int target, int index, int buffer) void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) void
glBindBuffersBase
(int target, int first, int count, int[] buffers) void
glBindBuffersBase
(int target, int first, int count, IntBuffer buffers) void
glBindBuffersRange
(int target, int first, int count, int[] buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) void
glBindBuffersRange
(int target, int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, ILcdPointerBuffer sizes) void
glBindFragDataLocation
(int program, int color, String name) void
glBindFragDataLocationIndexed
(int program, int colorNumber, int index, String name) void
glBindFramebuffer
(int target, int framebuffer) void
glBindImageTexture
(int unit, int texture, int level, boolean layered, int layer, int access, int format) void
glBindImageTextures
(int first, int count, int[] textures) void
glBindImageTextures
(int first, int count, IntBuffer textures) void
glBindProgramPipeline
(int pipeline) void
glBindRenderbuffer
(int target, int renderbuffer) void
glBindSampler
(int unit, int sampler) void
glBindSamplers
(int first, int count, int[] samplers) void
glBindSamplers
(int first, int count, IntBuffer samplers) void
glBindTexture
(int target, int texture) void
glBindTextures
(int first, int count, int[] textures) void
glBindTextures
(int first, int count, IntBuffer textures) void
glBindTextureUnit
(int unit, int texture) void
glBindTransformFeedback
(int target, int id) void
glBindVertexArray
(int array) void
glBindVertexBuffer
(int bindingindex, int buffer, long offset, int stride) void
glBindVertexBuffers
(int first, int count, int[] buffers, ILcdPointerBuffer offsets, int[] strides) void
glBindVertexBuffers
(int first, int count, IntBuffer buffers, ILcdPointerBuffer offsets, IntBuffer strides) void
glBitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) void
glBlendColor
(float red, float green, float blue, float alpha) void
glBlendEquation
(int mode) void
glBlendEquationi
(int buf, int mode) void
glBlendEquationSeparate
(int modeRGB, int modeAlpha) void
glBlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) void
glBlendFunc
(int sfactor, int dfactor) void
glBlendFunci
(int buf, int src, int dst) void
glBlendFuncSeparate
(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) void
glBlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glBlitNamedFramebuffer
(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) void
glBufferData
(int target, long size, Buffer data, int usage) void
glBufferStorage
(int target, long size, Buffer data, int flags) void
glBufferSubData
(int target, long offset, long size, Buffer data) void
glCallList
(int list) void
glCallLists
(int n, int type, Buffer lists) int
glCheckFramebufferStatus
(int target) int
glCheckNamedFramebufferStatus
(int framebuffer, int target) void
glClampColor
(int target, int clamp) void
glClear
(int mask) void
glClearAccum
(float red, float green, float blue, float alpha) void
glClearBufferData
(int target, int internalformat, int format, int type, Buffer data) void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) void
glClearBufferfv
(int buffer, int drawbuffer, float[] value) void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) void
glClearBufferiv
(int buffer, int drawbuffer, int[] value) void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) void
glClearBufferSubData
(int target, int internalformat, long offset, long size, int format, int type, Buffer data) void
glClearBufferuiv
(int buffer, int drawbuffer, int[] value) void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) void
glClearColor
(float red, float green, float blue, float alpha) void
glClearDepth
(double depth) void
glClearDepthf
(float d) void
glClearIndex
(float c) void
glClearNamedBufferData
(int buffer, int internalformat, int format, int type, Buffer data) void
glClearNamedBufferSubData
(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data) void
glClearNamedFramebufferfi
(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, float[] value) void
glClearNamedFramebufferfv
(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, int[] value) void
glClearNamedFramebufferiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, int[] value) void
glClearNamedFramebufferuiv
(int framebuffer, int buffer, int drawbuffer, IntBuffer value) void
glClearStencil
(int s) void
glClearTexImage
(int texture, int level, int format, int type, Buffer data) void
glClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) void
glClientActiveTexture
(int texture) int
glClientWaitSync
(long sync, int flags, long timeout) void
glClipControl
(int origin, int depth) void
glClipPlane
(int plane, double[] equation) void
glClipPlane
(int plane, DoubleBuffer equation) void
glColor3b
(byte red, byte green, byte blue) void
glColor3bv
(byte[] v) void
glColor3d
(double red, double green, double blue) void
glColor3dv
(double[] v) void
void
glColor3f
(float red, float green, float blue) void
glColor3fv
(float[] v) void
void
glColor3i
(int red, int green, int blue) void
glColor3iv
(int[] v) void
void
glColor3s
(short red, short green, short blue) void
glColor3sv
(short[] v) void
void
glColor3ub
(byte red, byte green, byte blue) void
glColor3ubv
(byte[] v) void
glColor3ui
(int red, int green, int blue) void
glColor3uiv
(int[] v) void
void
glColor3us
(short red, short green, short blue) void
glColor3usv
(short[] v) void
void
glColor4b
(byte red, byte green, byte blue, byte alpha) void
glColor4bv
(byte[] v) void
glColor4d
(double red, double green, double blue, double alpha) void
glColor4dv
(double[] v) void
void
glColor4f
(float red, float green, float blue, float alpha) void
glColor4fv
(float[] v) void
void
glColor4i
(int red, int green, int blue, int alpha) void
glColor4iv
(int[] v) void
void
glColor4s
(short red, short green, short blue, short alpha) void
glColor4sv
(short[] v) void
void
glColor4ub
(byte red, byte green, byte blue, byte alpha) void
glColor4ubv
(byte[] v) void
glColor4ui
(int red, int green, int blue, int alpha) void
glColor4uiv
(int[] v) void
void
glColor4us
(short red, short green, short blue, short alpha) void
glColor4usv
(short[] v) void
void
glColorMask
(boolean red, boolean green, boolean blue, boolean alpha) void
glColorMaski
(int index, boolean r, boolean g, boolean b, boolean a) void
glColorMaterial
(int face, int mode) void
glColorP3ui
(int type, int color) void
glColorP3uiv
(int type, int[] color) void
glColorP3uiv
(int type, IntBuffer color) void
glColorP4ui
(int type, int color) void
glColorP4uiv
(int type, int[] color) void
glColorP4uiv
(int type, IntBuffer color) void
glColorPointer
(int size, int type, int stride, long pointer) void
glColorPointer
(int size, int type, int stride, Buffer pointer) void
glCompileShader
(int shader) void
glCompressedTexImage1D
(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) void
glCompressedTexImage2D
(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) void
glCompressedTexSubImage1D
(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) void
glCompressedTexSubImage2D
(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) void
glCompressedTextureSubImage1D
(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) void
glCompressedTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) void
glCompressedTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) void
glCopyImageSubData
(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) void
glCopyNamedBufferSubData
(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) void
glCopyPixels
(int x, int y, int width, int height, int type) void
glCopyTexImage1D
(int target, int level, int internalformat, int x, int y, int width, int border) void
glCopyTexImage2D
(int target, int level, int internalformat, int x, int y, int width, int height, int border) void
glCopyTexSubImage1D
(int target, int level, int xoffset, int x, int y, int width) void
glCopyTexSubImage2D
(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCopyTextureSubImage1D
(int texture, int level, int xoffset, int x, int y, int width) void
glCopyTextureSubImage2D
(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) void
glCopyTextureSubImage3D
(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) void
glCreateBuffers
(int n, int[] buffers) void
glCreateBuffers
(int n, IntBuffer buffers) void
glCreateFramebuffers
(int n, int[] framebuffers) void
glCreateFramebuffers
(int n, IntBuffer framebuffers) int
void
glCreateProgramPipelines
(int n, int[] pipelines) void
glCreateProgramPipelines
(int n, IntBuffer pipelines) void
glCreateQueries
(int target, int n, int[] ids) void
glCreateQueries
(int target, int n, IntBuffer ids) void
glCreateRenderbuffers
(int n, int[] renderbuffers) void
glCreateRenderbuffers
(int n, IntBuffer renderbuffers) void
glCreateSamplers
(int n, int[] samplers) void
glCreateSamplers
(int n, IntBuffer samplers) int
glCreateShader
(int type) int
glCreateShaderProgramv
(int type, int count, String[] strings) void
glCreateTextures
(int target, int n, int[] textures) void
glCreateTextures
(int target, int n, IntBuffer textures) void
glCreateTransformFeedbacks
(int n, int[] ids) void
glCreateTransformFeedbacks
(int n, IntBuffer ids) void
glCreateVertexArrays
(int n, int[] arrays) void
glCreateVertexArrays
(int n, IntBuffer arrays) void
glCullFace
(int mode) void
glDebugMessageCallback
(long callback, Buffer userParam) void
glDebugMessageControl
(int source, int type, int severity, int count, int[] ids, boolean enabled) void
glDebugMessageControl
(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) void
glDebugMessageInsert
(int source, int type, int id, int severity, int length, String buf) void
glDeleteBuffers
(int n, int[] buffers) void
glDeleteBuffers
(int n, IntBuffer buffers) void
glDeleteFramebuffers
(int n, int[] framebuffers) void
glDeleteFramebuffers
(int n, IntBuffer framebuffers) void
glDeleteLists
(int list, int range) void
glDeleteProgram
(int program) void
glDeleteProgramPipelines
(int n, int[] pipelines) void
glDeleteProgramPipelines
(int n, IntBuffer pipelines) void
glDeleteQueries
(int n, int[] ids) void
glDeleteQueries
(int n, IntBuffer ids) void
glDeleteRenderbuffers
(int n, int[] renderbuffers) void
glDeleteRenderbuffers
(int n, IntBuffer renderbuffers) void
glDeleteSamplers
(int count, int[] samplers) void
glDeleteSamplers
(int count, IntBuffer samplers) void
glDeleteShader
(int shader) void
glDeleteSync
(long sync) void
glDeleteTextures
(int n, int[] textures) void
glDeleteTextures
(int n, IntBuffer textures) void
glDeleteTransformFeedbacks
(int n, int[] ids) void
glDeleteTransformFeedbacks
(int n, IntBuffer ids) void
glDeleteVertexArrays
(int n, int[] arrays) void
glDeleteVertexArrays
(int n, IntBuffer arrays) void
glDepthFunc
(int func) void
glDepthMask
(boolean flag) void
glDepthRange
(double n, double f) void
glDepthRangeArrayv
(int first, int count, double[] v) void
glDepthRangeArrayv
(int first, int count, DoubleBuffer v) void
glDepthRangef
(float n, float f) void
glDepthRangeIndexed
(int index, double n, double f) void
glDetachShader
(int program, int shader) void
glDisable
(int cap) void
glDisableClientState
(int array) void
glDisablei
(int target, int index) void
glDisableVertexArrayAttrib
(int vaobj, int index) void
glDisableVertexAttribArray
(int index) void
glDispatchCompute
(int num_groups_x, int num_groups_y, int num_groups_z) void
glDispatchComputeIndirect
(long indirect) void
glDrawArrays
(int mode, int first, int count) void
glDrawArraysIndirect
(int mode, Buffer indirect) void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) void
glDrawArraysInstancedBaseInstance
(int mode, int first, int count, int instancecount, int baseinstance) void
glDrawBuffer
(int buf) void
glDrawBuffers
(int n, int[] bufs) void
glDrawBuffers
(int n, IntBuffer bufs) void
glDrawElements
(int mode, int count, int type, long indices) void
glDrawElements
(int mode, int count, int type, Buffer indices) void
glDrawElementsBaseVertex
(int mode, int count, int type, Buffer indices, int basevertex) void
glDrawElementsIndirect
(int mode, int type, Buffer indirect) void
glDrawElementsInstanced
(int mode, int count, int type, Buffer indices, int instancecount) void
glDrawElementsInstancedBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) void
glDrawElementsInstancedBaseVertex
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) void
glDrawElementsInstancedBaseVertexBaseInstance
(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) void
glDrawPixels
(int width, int height, int format, int type, Buffer pixels) void
glDrawRangeElements
(int mode, int start, int end, int count, int type, Buffer indices) void
glDrawRangeElementsBaseVertex
(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) void
glDrawTransformFeedback
(int mode, int id) void
glDrawTransformFeedbackInstanced
(int mode, int id, int instancecount) void
glDrawTransformFeedbackStream
(int mode, int id, int stream) void
glDrawTransformFeedbackStreamInstanced
(int mode, int id, int stream, int instancecount) void
glEdgeFlag
(boolean flag) void
glEdgeFlagPointer
(int stride, Buffer pointer) void
glEdgeFlagv
(byte[] flag) void
glEnable
(int cap) void
glEnableClientState
(int array) void
glEnablei
(int target, int index) void
glEnableVertexArrayAttrib
(int vaobj, int index) void
glEnableVertexAttribArray
(int index) void
glEnd()
void
void
void
glEndQuery
(int target) void
glEndQueryIndexed
(int target, int index) void
void
glEvalCoord1d
(double u) void
glEvalCoord1dv
(double[] u) void
void
glEvalCoord1f
(float u) void
glEvalCoord1fv
(float[] u) void
void
glEvalCoord2d
(double u, double v) void
glEvalCoord2dv
(double[] u) void
void
glEvalCoord2f
(float u, float v) void
glEvalCoord2fv
(float[] u) void
void
glEvalMesh1
(int mode, int i1, int i2) void
glEvalMesh2
(int mode, int i1, int i2, int j1, int j2) void
glEvalPoint1
(int i) void
glEvalPoint2
(int i, int j) void
glFeedbackBuffer
(int size, int type, float[] buffer) void
glFeedbackBuffer
(int size, int type, FloatBuffer buffer) long
glFenceSync
(int condition, int flags) void
glFinish()
void
glFlush()
void
glFlushMappedBufferRange
(int target, long offset, long length) void
glFlushMappedNamedBufferRange
(int buffer, long offset, long length) void
glFogCoordd
(double coord) void
glFogCoorddv
(double[] coord) void
glFogCoorddv
(DoubleBuffer coord) void
glFogCoordf
(float coord) void
glFogCoordfv
(float[] coord) void
glFogCoordfv
(FloatBuffer coord) void
glFogCoordPointer
(int type, int stride, Buffer pointer) void
glFogf
(int pname, float param) void
glFogfv
(int pname, float[] params) void
glFogfv
(int pname, FloatBuffer params) void
glFogi
(int pname, int param) void
glFogiv
(int pname, int[] params) void
void
glFramebufferParameteri
(int target, int pname, int param) void
glFramebufferRenderbuffer
(int target, int attachment, int renderbuffertarget, int renderbuffer) void
glFramebufferTexture
(int target, int attachment, int texture, int level) void
glFramebufferTexture1D
(int target, int attachment, int textarget, int texture, int level) void
glFramebufferTexture2D
(int target, int attachment, int textarget, int texture, int level) void
glFramebufferTexture3D
(int target, int attachment, int textarget, int texture, int level, int zoffset) void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) void
glFrontFace
(int mode) void
glFrustum
(double left, double right, double bottom, double top, double zNear, double zFar) void
glGenBuffers
(int n, int[] buffers) void
glGenBuffers
(int n, IntBuffer buffers) void
glGenerateMipmap
(int target) void
glGenerateTextureMipmap
(int texture) void
glGenFramebuffers
(int n, int[] framebuffers) void
glGenFramebuffers
(int n, IntBuffer framebuffers) int
glGenLists
(int range) void
glGenProgramPipelines
(int n, int[] pipelines) void
glGenProgramPipelines
(int n, IntBuffer pipelines) void
glGenQueries
(int n, int[] ids) void
glGenQueries
(int n, IntBuffer ids) void
glGenRenderbuffers
(int n, int[] renderbuffers) void
glGenRenderbuffers
(int n, IntBuffer renderbuffers) void
glGenSamplers
(int count, int[] samplers) void
glGenSamplers
(int count, IntBuffer samplers) void
glGenTextures
(int n, int[] textures) void
glGenTextures
(int n, IntBuffer textures) void
glGenTransformFeedbacks
(int n, int[] ids) void
glGenTransformFeedbacks
(int n, IntBuffer ids) void
glGenVertexArrays
(int n, int[] arrays) void
glGenVertexArrays
(int n, IntBuffer arrays) void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, int[] params) void
glGetActiveAtomicCounterBufferiv
(int program, int bufferIndex, int pname, IntBuffer params) void
glGetActiveAttrib
(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) void
glGetActiveAttrib
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, int[] length, byte[] name) void
glGetActiveSubroutineName
(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, int[] values) void
glGetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, IntBuffer values) void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, int[] length, byte[] name) void
glGetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) void
glGetActiveUniform
(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) void
glGetActiveUniform
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, int[] params) void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, int[] length, byte[] uniformBlockName) void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, int[] length, byte[] uniformName) void
glGetActiveUniformName
(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) void
glGetActiveUniformsiv
(int program, int uniformCount, int[] uniformIndices, int pname, int[] params) void
glGetActiveUniformsiv
(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) void
glGetAttachedShaders
(int program, int maxCount, int[] count, int[] shaders) void
glGetAttachedShaders
(int program, int maxCount, IntBuffer count, IntBuffer shaders) int
glGetAttribLocation
(int program, String name) void
glGetBooleani_v
(int target, int index, byte[] data) void
glGetBooleanv
(int pname, byte[] data) void
glGetBufferParameteri64v
(int target, int pname, long[] params) void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) void
glGetBufferParameteriv
(int target, int pname, int[] params) void
glGetBufferParameteriv
(int target, int pname, IntBuffer params) void
glGetBufferPointerv
(int target, int pname, ILcdPointerBuffer params) void
glGetBufferSubData
(int target, long offset, long size, Buffer data) void
glGetClipPlane
(int plane, double[] equation) void
glGetClipPlane
(int plane, DoubleBuffer equation) void
glGetCompressedTexImage
(int target, int level, Buffer img) void
glGetCompressedTextureImage
(int texture, int level, int bufSize, Buffer pixels) void
glGetCompressedTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) int
glGetDebugMessageLog
(int count, int bufSize, int[] sources, int[] types, int[] ids, int[] severities, int[] lengths, byte[] messageLog) int
glGetDebugMessageLog
(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog) void
glGetDoublei_v
(int target, int index, double[] data) void
glGetDoublei_v
(int target, int index, DoubleBuffer data) void
glGetDoublev
(int pname, double[] data) void
glGetDoublev
(int pname, DoubleBuffer data) int
void
glGetFloati_v
(int target, int index, float[] data) void
glGetFloati_v
(int target, int index, FloatBuffer data) void
glGetFloatv
(int pname, float[] data) void
glGetFloatv
(int pname, FloatBuffer data) int
glGetFragDataIndex
(int program, String name) int
glGetFragDataLocation
(int program, String name) void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, int[] params) void
glGetFramebufferAttachmentParameteriv
(int target, int attachment, int pname, IntBuffer params) void
glGetFramebufferParameteriv
(int target, int pname, int[] params) void
glGetFramebufferParameteriv
(int target, int pname, IntBuffer params) int
void
glGetInteger64i_v
(int target, int index, long[] data) void
glGetInteger64i_v
(int target, int index, LongBuffer data) void
glGetInteger64v
(int pname, long[] data) void
glGetInteger64v
(int pname, LongBuffer data) void
glGetIntegeri_v
(int target, int index, int[] data) void
glGetIntegeri_v
(int target, int index, IntBuffer data) void
glGetIntegerv
(int pname, int[] data) void
glGetIntegerv
(int pname, IntBuffer data) void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, long[] params) void
glGetInternalformati64v
(int target, int internalformat, int pname, int bufSize, LongBuffer params) void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, int[] params) void
glGetInternalformativ
(int target, int internalformat, int pname, int bufSize, IntBuffer params) void
glGetLightfv
(int light, int pname, float[] params) void
glGetLightfv
(int light, int pname, FloatBuffer params) void
glGetLightiv
(int light, int pname, int[] params) void
glGetLightiv
(int light, int pname, IntBuffer params) void
glGetMapdv
(int target, int query, double[] v) void
glGetMapdv
(int target, int query, DoubleBuffer v) void
glGetMapfv
(int target, int query, float[] v) void
glGetMapfv
(int target, int query, FloatBuffer v) void
glGetMapiv
(int target, int query, int[] v) void
glGetMapiv
(int target, int query, IntBuffer v) void
glGetMaterialfv
(int face, int pname, float[] params) void
glGetMaterialfv
(int face, int pname, FloatBuffer params) void
glGetMaterialiv
(int face, int pname, int[] params) void
glGetMaterialiv
(int face, int pname, IntBuffer params) void
glGetMultisamplefv
(int pname, int index, float[] val) void
glGetMultisamplefv
(int pname, int index, FloatBuffer val) void
glGetNamedBufferParameteri64v
(int buffer, int pname, long[] params) void
glGetNamedBufferParameteri64v
(int buffer, int pname, LongBuffer params) void
glGetNamedBufferParameteriv
(int buffer, int pname, int[] params) void
glGetNamedBufferParameteriv
(int buffer, int pname, IntBuffer params) void
glGetNamedBufferPointerv
(int buffer, int pname, ILcdPointerBuffer params) void
glGetNamedBufferSubData
(int buffer, long offset, long size, Buffer data) void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, int[] params) void
glGetNamedFramebufferAttachmentParameteriv
(int framebuffer, int attachment, int pname, IntBuffer params) void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, int[] param) void
glGetNamedFramebufferParameteriv
(int framebuffer, int pname, IntBuffer param) void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, int[] params) void
glGetNamedRenderbufferParameteriv
(int renderbuffer, int pname, IntBuffer params) void
glGetnColorTable
(int target, int format, int type, int bufSize, Buffer table) void
glGetnCompressedTexImage
(int target, int lod, int bufSize, Buffer pixels) void
glGetnConvolutionFilter
(int target, int format, int type, int bufSize, Buffer image) void
glGetnHistogram
(int target, boolean reset, int format, int type, int bufSize, Buffer values) void
glGetnMapdv
(int target, int query, int bufSize, double[] v) void
glGetnMapdv
(int target, int query, int bufSize, DoubleBuffer v) void
glGetnMapfv
(int target, int query, int bufSize, float[] v) void
glGetnMapfv
(int target, int query, int bufSize, FloatBuffer v) void
glGetnMapiv
(int target, int query, int bufSize, int[] v) void
glGetnMapiv
(int target, int query, int bufSize, IntBuffer v) void
glGetnMinmax
(int target, boolean reset, int format, int type, int bufSize, Buffer values) void
glGetnPixelMapfv
(int map, int bufSize, float[] values) void
glGetnPixelMapfv
(int map, int bufSize, FloatBuffer values) void
glGetnPixelMapuiv
(int map, int bufSize, int[] values) void
glGetnPixelMapuiv
(int map, int bufSize, IntBuffer values) void
glGetnPixelMapusv
(int map, int bufSize, short[] values) void
glGetnPixelMapusv
(int map, int bufSize, ShortBuffer values) void
glGetnPolygonStipple
(int bufSize, byte[] pattern) void
glGetnSeparableFilter
(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span) void
glGetnTexImage
(int target, int level, int format, int type, int bufSize, Buffer pixels) void
glGetnUniformdv
(int program, int location, int bufSize, double[] params) void
glGetnUniformdv
(int program, int location, int bufSize, DoubleBuffer params) void
glGetnUniformfv
(int program, int location, int bufSize, float[] params) void
glGetnUniformfv
(int program, int location, int bufSize, FloatBuffer params) void
glGetnUniformiv
(int program, int location, int bufSize, int[] params) void
glGetnUniformiv
(int program, int location, int bufSize, IntBuffer params) void
glGetnUniformuiv
(int program, int location, int bufSize, int[] params) void
glGetnUniformuiv
(int program, int location, int bufSize, IntBuffer params) void
glGetObjectLabel
(int identifier, int name, int bufSize, int[] length, byte[] label) void
glGetObjectLabel
(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label) void
glGetObjectPtrLabel
(Buffer ptr, int bufSize, int[] length, byte[] label) void
glGetObjectPtrLabel
(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label) void
glGetPixelMapfv
(int map, float[] values) void
glGetPixelMapfv
(int map, FloatBuffer values) void
glGetPixelMapuiv
(int map, int[] values) void
glGetPixelMapuiv
(int map, IntBuffer values) void
glGetPixelMapusv
(int map, short[] values) void
glGetPixelMapusv
(int map, ShortBuffer values) void
glGetPointerv
(int pname, ILcdPointerBuffer params) void
glGetPolygonStipple
(byte[] mask) void
glGetProgramBinary
(int program, int bufSize, int[] length, int[] binaryFormat, Buffer binary) void
glGetProgramBinary
(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) void
glGetProgramInfoLog
(int program, int bufSize, int[] length, byte[] infoLog) void
glGetProgramInfoLog
(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, int[] params) void
glGetProgramInterfaceiv
(int program, int programInterface, int pname, IntBuffer params) void
glGetProgramiv
(int program, int pname, int[] params) void
glGetProgramiv
(int program, int pname, IntBuffer params) void
glGetProgramPipelineInfoLog
(int pipeline, int bufSize, int[] length, byte[] infoLog) void
glGetProgramPipelineInfoLog
(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog) void
glGetProgramPipelineiv
(int pipeline, int pname, int[] params) void
glGetProgramPipelineiv
(int pipeline, int pname, IntBuffer params) int
glGetProgramResourceIndex
(int program, int programInterface, String name) void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, int[] props, int bufSize, int[] length, int[] params) void
glGetProgramResourceiv
(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) int
glGetProgramResourceLocation
(int program, int programInterface, String name) int
glGetProgramResourceLocationIndex
(int program, int programInterface, String name) void
glGetProgramResourceName
(int program, int programInterface, int index, int bufSize, int[] length, byte[] name) void
glGetProgramResourceName
(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) void
glGetProgramStageiv
(int program, int shadertype, int pname, int[] values) void
glGetProgramStageiv
(int program, int shadertype, int pname, IntBuffer values) void
glGetQueryBufferObjecti64v
(int id, int buffer, int pname, long offset) void
glGetQueryBufferObjectiv
(int id, int buffer, int pname, long offset) void
glGetQueryBufferObjectui64v
(int id, int buffer, int pname, long offset) void
glGetQueryBufferObjectuiv
(int id, int buffer, int pname, long offset) void
glGetQueryIndexediv
(int target, int index, int pname, int[] params) void
glGetQueryIndexediv
(int target, int index, int pname, IntBuffer params) void
glGetQueryiv
(int target, int pname, int[] params) void
glGetQueryiv
(int target, int pname, IntBuffer params) void
glGetQueryObjecti64v
(int id, int pname, long[] params) void
glGetQueryObjecti64v
(int id, int pname, LongBuffer params) void
glGetQueryObjectiv
(int id, int pname, int[] params) void
glGetQueryObjectiv
(int id, int pname, IntBuffer params) void
glGetQueryObjectui64v
(int id, int pname, long[] params) void
glGetQueryObjectui64v
(int id, int pname, LongBuffer params) void
glGetQueryObjectuiv
(int id, int pname, int[] params) void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) void
glGetRenderbufferParameteriv
(int target, int pname, int[] params) void
glGetRenderbufferParameteriv
(int target, int pname, IntBuffer params) void
glGetSamplerParameterfv
(int sampler, int pname, float[] params) void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) void
glGetSamplerParameterIiv
(int sampler, int pname, int[] params) void
glGetSamplerParameterIiv
(int sampler, int pname, IntBuffer params) void
glGetSamplerParameterIuiv
(int sampler, int pname, int[] params) void
glGetSamplerParameterIuiv
(int sampler, int pname, IntBuffer params) void
glGetSamplerParameteriv
(int sampler, int pname, int[] params) void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) void
glGetShaderInfoLog
(int shader, int bufSize, int[] length, byte[] infoLog) void
glGetShaderInfoLog
(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog) void
glGetShaderiv
(int shader, int pname, int[] params) void
glGetShaderiv
(int shader, int pname, IntBuffer params) void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int[] precision) void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void
glGetShaderSource
(int shader, int bufSize, int[] length, byte[] source) void
glGetShaderSource
(int shader, int bufSize, IntBuffer length, ByteBuffer source) glGetString
(int name) glGetStringi
(int name, int index) int
glGetSubroutineIndex
(int program, int shadertype, String name) int
glGetSubroutineUniformLocation
(int program, int shadertype, String name) void
glGetSynciv
(long sync, int pname, int bufSize, int[] length, int[] values) void
glGetSynciv
(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) void
glGetTexEnvfv
(int target, int pname, float[] params) void
glGetTexEnvfv
(int target, int pname, FloatBuffer params) void
glGetTexEnviv
(int target, int pname, int[] params) void
glGetTexEnviv
(int target, int pname, IntBuffer params) void
glGetTexGendv
(int coord, int pname, double[] params) void
glGetTexGendv
(int coord, int pname, DoubleBuffer params) void
glGetTexGenfv
(int coord, int pname, float[] params) void
glGetTexGenfv
(int coord, int pname, FloatBuffer params) void
glGetTexGeniv
(int coord, int pname, int[] params) void
glGetTexGeniv
(int coord, int pname, IntBuffer params) void
glGetTexImage
(int target, int level, int format, int type, Buffer pixels) void
glGetTexLevelParameterfv
(int target, int level, int pname, float[] params) void
glGetTexLevelParameterfv
(int target, int level, int pname, FloatBuffer params) void
glGetTexLevelParameteriv
(int target, int level, int pname, int[] params) void
glGetTexLevelParameteriv
(int target, int level, int pname, IntBuffer params) void
glGetTexParameterfv
(int target, int pname, float[] params) void
glGetTexParameterfv
(int target, int pname, FloatBuffer params) void
glGetTexParameterIiv
(int target, int pname, int[] params) void
glGetTexParameterIiv
(int target, int pname, IntBuffer params) void
glGetTexParameterIuiv
(int target, int pname, int[] params) void
glGetTexParameterIuiv
(int target, int pname, IntBuffer params) void
glGetTexParameteriv
(int target, int pname, int[] params) void
glGetTexParameteriv
(int target, int pname, IntBuffer params) void
glGetTextureImage
(int texture, int level, int format, int type, int bufSize, Buffer pixels) void
glGetTextureLevelParameterfv
(int texture, int level, int pname, float[] params) void
glGetTextureLevelParameterfv
(int texture, int level, int pname, FloatBuffer params) void
glGetTextureLevelParameteriv
(int texture, int level, int pname, int[] params) void
glGetTextureLevelParameteriv
(int texture, int level, int pname, IntBuffer params) void
glGetTextureParameterfv
(int texture, int pname, float[] params) void
glGetTextureParameterfv
(int texture, int pname, FloatBuffer params) void
glGetTextureParameterIiv
(int texture, int pname, int[] params) void
glGetTextureParameterIiv
(int texture, int pname, IntBuffer params) void
glGetTextureParameterIuiv
(int texture, int pname, int[] params) void
glGetTextureParameterIuiv
(int texture, int pname, IntBuffer params) void
glGetTextureParameteriv
(int texture, int pname, int[] params) void
glGetTextureParameteriv
(int texture, int pname, IntBuffer params) void
glGetTextureSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, int[] param) void
glGetTransformFeedbacki_v
(int xfb, int pname, int index, IntBuffer param) void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, long[] param) void
glGetTransformFeedbacki64_v
(int xfb, int pname, int index, LongBuffer param) void
glGetTransformFeedbackiv
(int xfb, int pname, int[] param) void
glGetTransformFeedbackiv
(int xfb, int pname, IntBuffer param) void
glGetTransformFeedbackVarying
(int program, int index, int bufSize, int[] length, int[] size, int[] type, byte[] name) void
glGetTransformFeedbackVarying
(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) int
glGetUniformBlockIndex
(int program, String uniformBlockName) void
glGetUniformdv
(int program, int location, double[] params) void
glGetUniformdv
(int program, int location, DoubleBuffer params) void
glGetUniformfv
(int program, int location, float[] params) void
glGetUniformfv
(int program, int location, FloatBuffer params) void
glGetUniformIndices
(int program, int uniformCount, String[] uniformNames, int[] uniformIndices) void
glGetUniformIndices
(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices) void
glGetUniformiv
(int program, int location, int[] params) void
glGetUniformiv
(int program, int location, IntBuffer params) int
glGetUniformLocation
(int program, String name) void
glGetUniformSubroutineuiv
(int shadertype, int location, int[] params) void
glGetUniformSubroutineuiv
(int shadertype, int location, IntBuffer params) void
glGetUniformuiv
(int program, int location, int[] params) void
glGetUniformuiv
(int program, int location, IntBuffer params) void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, long[] param) void
glGetVertexArrayIndexed64iv
(int vaobj, int index, int pname, LongBuffer param) void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, int[] param) void
glGetVertexArrayIndexediv
(int vaobj, int index, int pname, IntBuffer param) void
glGetVertexArrayiv
(int vaobj, int pname, int[] param) void
glGetVertexArrayiv
(int vaobj, int pname, IntBuffer param) void
glGetVertexAttribdv
(int index, int pname, double[] params) void
glGetVertexAttribdv
(int index, int pname, DoubleBuffer params) void
glGetVertexAttribfv
(int index, int pname, float[] params) void
glGetVertexAttribfv
(int index, int pname, FloatBuffer params) void
glGetVertexAttribIiv
(int index, int pname, int[] params) void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribIuiv
(int index, int pname, int[] params) void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribiv
(int index, int pname, int[] params) void
glGetVertexAttribiv
(int index, int pname, IntBuffer params) void
glGetVertexAttribLdv
(int index, int pname, double[] params) void
glGetVertexAttribLdv
(int index, int pname, DoubleBuffer params) void
glGetVertexAttribPointerv
(int index, int pname, ILcdPointerBuffer pointer) void
glHint
(int target, int mode) void
glIndexd
(double c) void
glIndexdv
(double[] c) void
void
glIndexf
(float c) void
glIndexfv
(float[] c) void
void
glIndexi
(int c) void
glIndexiv
(int[] c) void
void
glIndexMask
(int mask) void
glIndexPointer
(int type, int stride, Buffer pointer) void
glIndexs
(short c) void
glIndexsv
(short[] c) void
void
glIndexub
(byte c) void
glIndexubv
(byte[] c) void
void
glInterleavedArrays
(int format, int stride, long pointer) void
glInterleavedArrays
(int format, int stride, Buffer pointer) void
glInvalidateBufferData
(int buffer) void
glInvalidateBufferSubData
(int buffer, long offset, long length) void
glInvalidateFramebuffer
(int target, int numAttachments, int[] attachments) void
glInvalidateFramebuffer
(int target, int numAttachments, IntBuffer attachments) void
glInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, int[] attachments) void
glInvalidateNamedFramebufferData
(int framebuffer, int numAttachments, IntBuffer attachments) void
glInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, int[] attachments, int x, int y, int width, int height) void
glInvalidateNamedFramebufferSubData
(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) void
glInvalidateSubFramebuffer
(int target, int numAttachments, int[] attachments, int x, int y, int width, int height) void
glInvalidateSubFramebuffer
(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) void
glInvalidateTexImage
(int texture, int level) void
glInvalidateTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) boolean
glIsBuffer
(int buffer) boolean
glIsEnabled
(int cap) boolean
glIsEnabledi
(int target, int index) boolean
glIsFramebuffer
(int framebuffer) boolean
glIsList
(int list) boolean
glIsProgram
(int program) boolean
glIsProgramPipeline
(int pipeline) boolean
glIsQuery
(int id) boolean
glIsRenderbuffer
(int renderbuffer) boolean
glIsSampler
(int sampler) boolean
glIsShader
(int shader) boolean
glIsSync
(long sync) boolean
glIsTexture
(int texture) boolean
glIsTransformFeedback
(int id) boolean
glIsVertexArray
(int array) void
glLightf
(int light, int pname, float param) void
glLightfv
(int light, int pname, float[] params) void
glLightfv
(int light, int pname, FloatBuffer params) void
glLighti
(int light, int pname, int param) void
glLightiv
(int light, int pname, int[] params) void
void
glLightModelf
(int pname, float param) void
glLightModelfv
(int pname, float[] params) void
glLightModelfv
(int pname, FloatBuffer params) void
glLightModeli
(int pname, int param) void
glLightModeliv
(int pname, int[] params) void
glLightModeliv
(int pname, IntBuffer params) void
glLineStipple
(int factor, short pattern) void
glLineWidth
(float width) void
glLinkProgram
(int program) void
glListBase
(int base) void
void
glLoadMatrixd
(double[] m) void
void
glLoadMatrixf
(float[] m) void
void
glLoadName
(int name) void
glLoadTransposeMatrixd
(double[] m) void
void
glLoadTransposeMatrixf
(float[] m) void
void
glLogicOp
(int opcode) void
glMap1d
(int target, double u1, double u2, int stride, int order, double[] points) void
glMap1d
(int target, double u1, double u2, int stride, int order, DoubleBuffer points) void
glMap1f
(int target, float u1, float u2, int stride, int order, float[] points) void
glMap1f
(int target, float u1, float u2, int stride, int order, FloatBuffer points) void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) void
glMap2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) void
glMap2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) glMapBuffer
(int target, int access) glMapBufferRange
(int target, long offset, long length, int access) void
glMapGrid1d
(int un, double u1, double u2) void
glMapGrid1f
(int un, float u1, float u2) void
glMapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) void
glMapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) glMapNamedBuffer
(int buffer, int access) glMapNamedBufferRange
(int buffer, long offset, long length, int access) void
glMaterialf
(int face, int pname, float param) void
glMaterialfv
(int face, int pname, float[] params) void
glMaterialfv
(int face, int pname, FloatBuffer params) void
glMateriali
(int face, int pname, int param) void
glMaterialiv
(int face, int pname, int[] params) void
glMaterialiv
(int face, int pname, IntBuffer params) void
glMatrixMode
(int mode) void
glMemoryBarrier
(int barriers) void
glMemoryBarrierByRegion
(int barriers) void
glMinSampleShading
(float value) void
glMultiDrawArrays
(int mode, int[] first, int[] count, int drawcount) void
glMultiDrawArrays
(int mode, IntBuffer first, IntBuffer count, int drawcount) void
glMultiDrawArraysIndirect
(int mode, Buffer indirect, int drawcount, int stride) void
glMultiDrawArraysIndirectCount
(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride) void
glMultiDrawElements
(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount) void
glMultiDrawElements
(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount) void
glMultiDrawElementsBaseVertex
(int mode, int[] count, int type, ILcdPointerBuffer indices, int drawcount, int[] basevertex) void
glMultiDrawElementsBaseVertex
(int mode, IntBuffer count, int type, ILcdPointerBuffer indices, int drawcount, IntBuffer basevertex) void
glMultiDrawElementsIndirect
(int mode, int type, Buffer indirect, int drawcount, int stride) void
glMultiDrawElementsIndirectCount
(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride) void
glMultiTexCoord1d
(int target, double s) void
glMultiTexCoord1dv
(int target, double[] v) void
glMultiTexCoord1dv
(int target, DoubleBuffer v) void
glMultiTexCoord1f
(int target, float s) void
glMultiTexCoord1fv
(int target, float[] v) void
glMultiTexCoord1fv
(int target, FloatBuffer v) void
glMultiTexCoord1i
(int target, int s) void
glMultiTexCoord1iv
(int target, int[] v) void
glMultiTexCoord1iv
(int target, IntBuffer v) void
glMultiTexCoord1s
(int target, short s) void
glMultiTexCoord1sv
(int target, short[] v) void
glMultiTexCoord1sv
(int target, ShortBuffer v) void
glMultiTexCoord2d
(int target, double s, double t) void
glMultiTexCoord2dv
(int target, double[] v) void
glMultiTexCoord2dv
(int target, DoubleBuffer v) void
glMultiTexCoord2f
(int target, float s, float t) void
glMultiTexCoord2fv
(int target, float[] v) void
glMultiTexCoord2fv
(int target, FloatBuffer v) void
glMultiTexCoord2i
(int target, int s, int t) void
glMultiTexCoord2iv
(int target, int[] v) void
glMultiTexCoord2iv
(int target, IntBuffer v) void
glMultiTexCoord2s
(int target, short s, short t) void
glMultiTexCoord2sv
(int target, short[] v) void
glMultiTexCoord2sv
(int target, ShortBuffer v) void
glMultiTexCoord3d
(int target, double s, double t, double r) void
glMultiTexCoord3dv
(int target, double[] v) void
glMultiTexCoord3dv
(int target, DoubleBuffer v) void
glMultiTexCoord3f
(int target, float s, float t, float r) void
glMultiTexCoord3fv
(int target, float[] v) void
glMultiTexCoord3fv
(int target, FloatBuffer v) void
glMultiTexCoord3i
(int target, int s, int t, int r) void
glMultiTexCoord3iv
(int target, int[] v) void
glMultiTexCoord3iv
(int target, IntBuffer v) void
glMultiTexCoord3s
(int target, short s, short t, short r) void
glMultiTexCoord3sv
(int target, short[] v) void
glMultiTexCoord3sv
(int target, ShortBuffer v) void
glMultiTexCoord4d
(int target, double s, double t, double r, double q) void
glMultiTexCoord4dv
(int target, double[] v) void
glMultiTexCoord4dv
(int target, DoubleBuffer v) void
glMultiTexCoord4f
(int target, float s, float t, float r, float q) void
glMultiTexCoord4fv
(int target, float[] v) void
glMultiTexCoord4fv
(int target, FloatBuffer v) void
glMultiTexCoord4i
(int target, int s, int t, int r, int q) void
glMultiTexCoord4iv
(int target, int[] v) void
glMultiTexCoord4iv
(int target, IntBuffer v) void
glMultiTexCoord4s
(int target, short s, short t, short r, short q) void
glMultiTexCoord4sv
(int target, short[] v) void
glMultiTexCoord4sv
(int target, ShortBuffer v) void
glMultiTexCoordP1ui
(int texture, int type, int coords) void
glMultiTexCoordP1uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP1uiv
(int texture, int type, IntBuffer coords) void
glMultiTexCoordP2ui
(int texture, int type, int coords) void
glMultiTexCoordP2uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP2uiv
(int texture, int type, IntBuffer coords) void
glMultiTexCoordP3ui
(int texture, int type, int coords) void
glMultiTexCoordP3uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP3uiv
(int texture, int type, IntBuffer coords) void
glMultiTexCoordP4ui
(int texture, int type, int coords) void
glMultiTexCoordP4uiv
(int texture, int type, int[] coords) void
glMultiTexCoordP4uiv
(int texture, int type, IntBuffer coords) void
glMultMatrixd
(double[] m) void
void
glMultMatrixf
(float[] m) void
void
glMultTransposeMatrixd
(double[] m) void
void
glMultTransposeMatrixf
(float[] m) void
void
glNamedBufferData
(int buffer, long size, Buffer data, int usage) void
glNamedBufferStorage
(int buffer, long size, Buffer data, int flags) void
glNamedBufferSubData
(int buffer, long offset, long size, Buffer data) void
glNamedFramebufferDrawBuffer
(int framebuffer, int buf) void
glNamedFramebufferDrawBuffers
(int framebuffer, int n, int[] bufs) void
glNamedFramebufferDrawBuffers
(int framebuffer, int n, IntBuffer bufs) void
glNamedFramebufferParameteri
(int framebuffer, int pname, int param) void
glNamedFramebufferReadBuffer
(int framebuffer, int src) void
glNamedFramebufferRenderbuffer
(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) void
glNamedFramebufferTexture
(int framebuffer, int attachment, int texture, int level) void
glNamedFramebufferTextureLayer
(int framebuffer, int attachment, int texture, int level, int layer) void
glNamedRenderbufferStorage
(int renderbuffer, int internalformat, int width, int height) void
glNamedRenderbufferStorageMultisample
(int renderbuffer, int samples, int internalformat, int width, int height) void
glNewList
(int list, int mode) void
glNormal3b
(byte nx, byte ny, byte nz) void
glNormal3bv
(byte[] v) void
glNormal3d
(double nx, double ny, double nz) void
glNormal3dv
(double[] v) void
void
glNormal3f
(float nx, float ny, float nz) void
glNormal3fv
(float[] v) void
void
glNormal3i
(int nx, int ny, int nz) void
glNormal3iv
(int[] v) void
void
glNormal3s
(short nx, short ny, short nz) void
glNormal3sv
(short[] v) void
void
glNormalP3ui
(int type, int coords) void
glNormalP3uiv
(int type, int[] coords) void
glNormalP3uiv
(int type, IntBuffer coords) void
glNormalPointer
(int type, int stride, long pointer) void
glNormalPointer
(int type, int stride, Buffer pointer) void
glObjectLabel
(int identifier, int name, int length, String label) void
glObjectPtrLabel
(Buffer ptr, int length, String label) void
glOrtho
(double left, double right, double bottom, double top, double zNear, double zFar) void
glPassThrough
(float token) void
glPatchParameterfv
(int pname, float[] values) void
glPatchParameterfv
(int pname, FloatBuffer values) void
glPatchParameteri
(int pname, int value) void
void
glPixelMapfv
(int map, int mapsize, float[] values) void
glPixelMapfv
(int map, int mapsize, FloatBuffer values) void
glPixelMapuiv
(int map, int mapsize, int[] values) void
glPixelMapuiv
(int map, int mapsize, IntBuffer values) void
glPixelMapusv
(int map, int mapsize, short[] values) void
glPixelMapusv
(int map, int mapsize, ShortBuffer values) void
glPixelStoref
(int pname, float param) void
glPixelStorei
(int pname, int param) void
glPixelTransferf
(int pname, float param) void
glPixelTransferi
(int pname, int param) void
glPixelZoom
(float xfactor, float yfactor) void
glPointParameterf
(int pname, float param) void
glPointParameterfv
(int pname, float[] params) void
glPointParameterfv
(int pname, FloatBuffer params) void
glPointParameteri
(int pname, int param) void
glPointParameteriv
(int pname, int[] params) void
glPointParameteriv
(int pname, IntBuffer params) void
glPointSize
(float size) void
glPolygonMode
(int face, int mode) void
glPolygonOffset
(float factor, float units) void
glPolygonOffsetClamp
(float factor, float units, float clamp) void
glPolygonStipple
(byte[] mask) void
void
void
void
void
void
glPrimitiveRestartIndex
(int index) void
glPrioritizeTextures
(int n, int[] textures, float[] priorities) void
glPrioritizeTextures
(int n, IntBuffer textures, FloatBuffer priorities) void
glProgramBinary
(int program, int binaryFormat, Buffer binary, int length) void
glProgramParameteri
(int program, int pname, int value) void
glProgramUniform1d
(int program, int location, double v0) void
glProgramUniform1dv
(int program, int location, int count, double[] value) void
glProgramUniform1dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform1f
(int program, int location, float v0) void
glProgramUniform1fv
(int program, int location, int count, float[] value) void
glProgramUniform1fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform1i
(int program, int location, int v0) void
glProgramUniform1iv
(int program, int location, int count, int[] value) void
glProgramUniform1iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform1ui
(int program, int location, int v0) void
glProgramUniform1uiv
(int program, int location, int count, int[] value) void
glProgramUniform1uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniform2d
(int program, int location, double v0, double v1) void
glProgramUniform2dv
(int program, int location, int count, double[] value) void
glProgramUniform2dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform2f
(int program, int location, float v0, float v1) void
glProgramUniform2fv
(int program, int location, int count, float[] value) void
glProgramUniform2fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform2i
(int program, int location, int v0, int v1) void
glProgramUniform2iv
(int program, int location, int count, int[] value) void
glProgramUniform2iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform2ui
(int program, int location, int v0, int v1) void
glProgramUniform2uiv
(int program, int location, int count, int[] value) void
glProgramUniform2uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniform3d
(int program, int location, double v0, double v1, double v2) void
glProgramUniform3dv
(int program, int location, int count, double[] value) void
glProgramUniform3dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform3f
(int program, int location, float v0, float v1, float v2) void
glProgramUniform3fv
(int program, int location, int count, float[] value) void
glProgramUniform3fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform3i
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3iv
(int program, int location, int count, int[] value) void
glProgramUniform3iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform3ui
(int program, int location, int v0, int v1, int v2) void
glProgramUniform3uiv
(int program, int location, int count, int[] value) void
glProgramUniform3uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniform4d
(int program, int location, double v0, double v1, double v2, double v3) void
glProgramUniform4dv
(int program, int location, int count, double[] value) void
glProgramUniform4dv
(int program, int location, int count, DoubleBuffer value) void
glProgramUniform4f
(int program, int location, float v0, float v1, float v2, float v3) void
glProgramUniform4fv
(int program, int location, int count, float[] value) void
glProgramUniform4fv
(int program, int location, int count, FloatBuffer value) void
glProgramUniform4i
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4iv
(int program, int location, int count, int[] value) void
glProgramUniform4iv
(int program, int location, int count, IntBuffer value) void
glProgramUniform4ui
(int program, int location, int v0, int v1, int v2, int v3) void
glProgramUniform4uiv
(int program, int location, int count, int[] value) void
glProgramUniform4uiv
(int program, int location, int count, IntBuffer value) void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix2dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, float[] value) void
glProgramUniformMatrix2fv
(int program, int location, int count, boolean transpose, FloatBuffer value) void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, double[] value) void
glProgramUniformMatrix2x3dv
(int program, int location, int count, boolean transpose, DoubleBuffer value) <