public class TLcdGLDebugGL extends Object implements ILcdGL
ILcdGL
wrapper implementation that performs a glGetError
call after each delegated OpenGL
call. If an error is encountered, it is converted into a TLcdGLException
.GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_VARIABLES, GL_ADD, GL_ADD_SIGNED, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_INTEGER, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALREADY_SIGNALED, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_ATTACHED_SHADERS, GL_ATTRIB_STACK_DEPTH, GL_AUTO_GENERATE_MIPMAP, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA, GL_BGRA_INTEGER, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLOCK_INDEX, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_INTEGER, GL_BLUE_SCALE, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_BUFFER_ACCESS, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_IMMUTABLE_STORAGE, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_STORAGE_FLAGS, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_USAGE, GL_BUFFER_VARIABLE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CAVEAT_SUPPORT, GL_CCW, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_EDGE, GL_CLAMP_VERTEX_COLOR, GL_CLEAR, GL_CLEAR_BUFFER, GL_CLEAR_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_STORAGE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_DEPTH_MODE, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_CLIP_ORIGIN, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIPPING_INPUT_PRIMITIVES, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_RENDERABLE, GL_COLOR_SUM, GL_COLOR_WRITEMASK, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMMAND_BARRIER_BIT, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_TO_TEXTURE, GL_COMPATIBLE_SUBROUTINES, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPILE_STATUS, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SHADER_INVOCATIONS, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONDITION_SATISFIED, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ATTENUATION, GL_CONSTANT_COLOR, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTEXT_LOST, GL_CONTEXT_PROFILE_MASK, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_COORD_REPLACE, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DECAL, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH, GL_DEPTH_ATTACHMENT, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLAMP, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENTS, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_RENDERABLE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_TEST, GL_DEPTH_TEXTURE_MODE, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DIFFUSE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DISPLAY_LIST, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT3_RGB, GL_DOT3_RGBA, GL_DOUBLE, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_DYNAMIC_STORAGE_BIT, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FILTER, GL_FIRST_VERTEX_CONVENTION, GL_FIXED, GL_FIXED_ONLY, GL_FLAT, GL_FLOAT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_DEPTH, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAGMENT_SHADER_INVOCATIONS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_SUPPORT, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GEOMETRY_VERTICES_OUT, GL_GEQUAL, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_INTEGER, GL_GREEN_SCALE, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_HINT_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INFO_LOG_LENGTH, GL_INNOCENT_CONTEXT_RESET, GL_INT, GL_INT_2_10_10_10_REV, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INTERLEAVED_ATTRIBS, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_INTERPOLATE, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_INDEX, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_KEEP, GL_LAST_VERTEX_CONVENTION, GL_LAYER_PROVOKING_VERTEX, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_STRIP_ADJACENCY, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINES_ADJACENCY, GL_LINK_STATUS, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOCATION, GL_LOCATION_COMPONENT, GL_LOCATION_INDEX, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LOW_FLOAT, GL_LOW_INT, GL_LOWER_LEFT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAJOR_VERSION, GL_MANUAL_GENERATE_MIPMAP, GL_MAP_COHERENT_BIT, GL_MAP_COLOR, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_PERSISTENT_BIT, GL_MAP_READ_BIT, GL_MAP_STENCIL, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MATRIX_STRIDE, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_DISTANCES, GL_MAX_CLIP_PLANES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CULL_DISTANCES, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_LENGTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VARYING_FLOATS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIN, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MINOR_VERSION, GL_MIPMAP, GL_MIRROR_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_N3F_V3F, GL_NAME_LENGTH, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATIVE_ONE_TO_ONE, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_NORMALIZE, GL_NOTEQUAL, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_NUM_SHADER_BINARY_FORMATS, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_NUM_SPIR_V_EXTENSIONS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_TYPE, GL_OFFSET, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PARAMETER_BUFFER, GL_PARAMETER_BUFFER_BINDING, GL_PASS_THROUGH_TOKEN, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_CLAMP, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PRIMITIVES_SUBMITTED, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_POINT_SIZE, GL_PROGRAM_SEPARABLE, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_QUERY, GL_QUERY_BUFFER, GL_QUERY_BUFFER_BARRIER_BIT, GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_QUERY_BY_REGION_WAIT, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_NO_WAIT_INVERTED, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_QUERY_RESULT_NO_WAIT, GL_QUERY_TARGET, GL_QUERY_WAIT, GL_QUERY_WAIT_INVERTED, GL_R, GL_R11F_G11F_B10F, GL_R16, GL_R16_SNORM, GL_R16F, GL_R16I, GL_R16UI, GL_R3_G3_B2, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_READ_ONLY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_READ_WRITE, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_INTEGER, GL_RED_SCALE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_REFLECTION_MAP, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESCALE_NORMAL, GL_RESET_NOTIFICATION_STRATEGY, GL_RETURN, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16_SNORM, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB, GL_RGB_INTEGER, GL_RGB_SCALE, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA, GL_RGBA_INTEGER, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA2, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA4, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLE_SHADING, GL_SAMPLER, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_BUFFER, GL_SAMPLER_CUBE, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SAMPLES, GL_SAMPLES_PASSED, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARATE_ATTRIBS, GL_SEPARATE_SPECULAR_COLOR, GL_SET, GL_SHADE_MODEL, GL_SHADER, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHININESS, GL_SHORT, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SINGLE_COLOR, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPECULAR, GL_SPHERE_MAP, GL_SPIR_V_BINARY, GL_SPIR_V_EXTENSIONS, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_COLOR, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB_READ, GL_SRGB_WRITE, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STENCIL, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_COMPONENTS, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_RENDERABLE, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SHADER_PATCHES, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SHADER_INVOCATIONS, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_PRIORITY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_RESIDENT, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHADOW, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_TARGET, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TIME_ELAPSED, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TIMESTAMP, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW, GL_TRANSFORM_FEEDBACK_VARYING, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES, GL_TRIANGLES_ADJACENCY, GL_TRUE, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNALED, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_V2F, GL_V3F, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER_INVOCATIONS, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VERTICES_SUBMITTED, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS, GL_WAIT_FAILED, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, GL_XOR, GL_ZERO, GL_ZERO_TO_ONE, GL_ZOOM_X, GL_ZOOM_Y
Constructor and Description |
---|
TLcdGLDebugGL(ILcdGL aDelegate) |
Modifier and Type | Method and Description |
---|---|
ILcdGL |
getDelegate() |
void |
glAccum(int arg1,
float arg2) |
void |
glActiveShaderProgram(int arg1,
int arg2) |
void |
glActiveTexture(int arg1) |
void |
glAlphaFunc(int arg1,
float arg2) |
boolean |
glAreTexturesResident(int arg1,
int[] arg2,
byte[] arg3) |
boolean |
glAreTexturesResident(int arg1,
IntBuffer arg2,
byte[] arg3) |
void |
glArrayElement(int arg1) |
void |
glAttachShader(int arg1,
int arg2) |
void |
glBegin(int arg1) |
void |
glBeginConditionalRender(int arg1,
int arg2) |
void |
glBeginQuery(int arg1,
int arg2) |
void |
glBeginQueryIndexed(int arg1,
int arg2,
int arg3) |
void |
glBeginTransformFeedback(int arg1) |
void |
glBindAttribLocation(int arg1,
int arg2,
String arg3) |
void |
glBindBuffer(int arg1,
int arg2) |
void |
glBindBufferBase(int arg1,
int arg2,
int arg3) |
void |
glBindBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glBindBuffersBase(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glBindBuffersBase(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glBindBuffersRange(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
glBindBuffersRange(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
ILcdPointerBuffer arg6) |
void |
glBindFragDataLocation(int arg1,
int arg2,
String arg3) |
void |
glBindFragDataLocationIndexed(int arg1,
int arg2,
int arg3,
String arg4) |
void |
glBindFramebuffer(int arg1,
int arg2) |
void |
glBindImageTexture(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5,
int arg6,
int arg7) |
void |
glBindImageTextures(int arg1,
int arg2,
int[] arg3) |
void |
glBindImageTextures(int arg1,
int arg2,
IntBuffer arg3) |
void |
glBindProgramPipeline(int arg1) |
void |
glBindRenderbuffer(int arg1,
int arg2) |
void |
glBindSampler(int arg1,
int arg2) |
void |
glBindSamplers(int arg1,
int arg2,
int[] arg3) |
void |
glBindSamplers(int arg1,
int arg2,
IntBuffer arg3) |
void |
glBindTexture(int arg1,
int arg2) |
void |
glBindTextures(int arg1,
int arg2,
int[] arg3) |
void |
glBindTextures(int arg1,
int arg2,
IntBuffer arg3) |
void |
glBindTextureUnit(int arg1,
int arg2) |
void |
glBindTransformFeedback(int arg1,
int arg2) |
void |
glBindVertexArray(int arg1) |
void |
glBindVertexBuffer(int arg1,
int arg2,
long arg3,
int arg4) |
void |
glBindVertexBuffers(int arg1,
int arg2,
int[] arg3,
ILcdPointerBuffer arg4,
int[] arg5) |
void |
glBindVertexBuffers(int arg1,
int arg2,
IntBuffer arg3,
ILcdPointerBuffer arg4,
IntBuffer arg5) |
void |
glBitmap(int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6,
byte[] arg7) |
void |
glBlendColor(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glBlendEquation(int arg1) |
void |
glBlendEquationi(int arg1,
int arg2) |
void |
glBlendEquationSeparate(int arg1,
int arg2) |
void |
glBlendEquationSeparatei(int arg1,
int arg2,
int arg3) |
void |
glBlendFunc(int arg1,
int arg2) |
void |
glBlendFunci(int arg1,
int arg2,
int arg3) |
void |
glBlendFuncSeparate(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glBlendFuncSeparatei(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glBlitFramebuffer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10) |
void |
glBlitNamedFramebuffer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12) |
void |
glBufferData(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glBufferStorage(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glCallList(int arg1) |
void |
glCallLists(int arg1,
int arg2,
Buffer arg3) |
int |
glCheckFramebufferStatus(int arg1) |
int |
glCheckNamedFramebufferStatus(int arg1,
int arg2) |
void |
glClampColor(int arg1,
int arg2) |
void |
glClear(int arg1) |
void |
glClearAccum(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glClearBufferData(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glClearBufferfi(int arg1,
int arg2,
float arg3,
int arg4) |
void |
glClearBufferfv(int arg1,
int arg2,
float[] arg3) |
void |
glClearBufferfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glClearBufferiv(int arg1,
int arg2,
int[] arg3) |
void |
glClearBufferiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glClearBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glClearBufferuiv(int arg1,
int arg2,
int[] arg3) |
void |
glClearBufferuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glClearColor(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glClearDepth(double arg1) |
void |
glClearDepthf(float arg1) |
void |
glClearIndex(float arg1) |
void |
glClearNamedBufferData(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glClearNamedBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glClearNamedFramebufferfi(int arg1,
int arg2,
int arg3,
float arg4,
int arg5) |
void |
glClearNamedFramebufferfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glClearNamedFramebufferfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glClearNamedFramebufferiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glClearNamedFramebufferiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glClearNamedFramebufferuiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glClearNamedFramebufferuiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glClearStencil(int arg1) |
void |
glClearTexImage(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glClearTexSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glClientActiveTexture(int arg1) |
int |
glClientWaitSync(long arg1,
int arg2,
long arg3) |
void |
glClipControl(int arg1,
int arg2) |
void |
glClipPlane(int arg1,
double[] arg2) |
void |
glClipPlane(int arg1,
DoubleBuffer arg2) |
void |
glColor3b(byte arg1,
byte arg2,
byte arg3) |
void |
glColor3bv(byte[] arg1) |
void |
glColor3d(double arg1,
double arg2,
double arg3) |
void |
glColor3dv(double[] arg1) |
void |
glColor3dv(DoubleBuffer arg1) |
void |
glColor3f(float arg1,
float arg2,
float arg3) |
void |
glColor3fv(float[] arg1) |
void |
glColor3fv(FloatBuffer arg1) |
void |
glColor3i(int arg1,
int arg2,
int arg3) |
void |
glColor3iv(int[] arg1) |
void |
glColor3iv(IntBuffer arg1) |
void |
glColor3s(short arg1,
short arg2,
short arg3) |
void |
glColor3sv(short[] arg1) |
void |
glColor3sv(ShortBuffer arg1) |
void |
glColor3ub(byte arg1,
byte arg2,
byte arg3) |
void |
glColor3ubv(byte[] arg1) |
void |
glColor3ui(int arg1,
int arg2,
int arg3) |
void |
glColor3uiv(int[] arg1) |
void |
glColor3uiv(IntBuffer arg1) |
void |
glColor3us(short arg1,
short arg2,
short arg3) |
void |
glColor3usv(short[] arg1) |
void |
glColor3usv(ShortBuffer arg1) |
void |
glColor4b(byte arg1,
byte arg2,
byte arg3,
byte arg4) |
void |
glColor4bv(byte[] arg1) |
void |
glColor4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glColor4dv(double[] arg1) |
void |
glColor4dv(DoubleBuffer arg1) |
void |
glColor4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glColor4fv(float[] arg1) |
void |
glColor4fv(FloatBuffer arg1) |
void |
glColor4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glColor4iv(int[] arg1) |
void |
glColor4iv(IntBuffer arg1) |
void |
glColor4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glColor4sv(short[] arg1) |
void |
glColor4sv(ShortBuffer arg1) |
void |
glColor4ub(byte arg1,
byte arg2,
byte arg3,
byte arg4) |
void |
glColor4ubv(byte[] arg1) |
void |
glColor4ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glColor4uiv(int[] arg1) |
void |
glColor4uiv(IntBuffer arg1) |
void |
glColor4us(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glColor4usv(short[] arg1) |
void |
glColor4usv(ShortBuffer arg1) |
void |
glColorMask(boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4) |
void |
glColorMaski(int arg1,
boolean arg2,
boolean arg3,
boolean arg4,
boolean arg5) |
void |
glColorMaterial(int arg1,
int arg2) |
void |
glColorP3ui(int arg1,
int arg2) |
void |
glColorP3uiv(int arg1,
int[] arg2) |
void |
glColorP3uiv(int arg1,
IntBuffer arg2) |
void |
glColorP4ui(int arg1,
int arg2) |
void |
glColorP4uiv(int arg1,
int[] arg2) |
void |
glColorP4uiv(int arg1,
IntBuffer arg2) |
void |
glColorPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glColorPointer(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glCompileShader(int arg1) |
void |
glCompressedTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glCompressedTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glCompressedTexImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glCompressedTexSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glCompressedTexSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glCompressedTexSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glCompressedTextureSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glCompressedTextureSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glCompressedTextureSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glCopyBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
long arg5) |
void |
glCopyImageSubData(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14,
int arg15) |
void |
glCopyNamedBufferSubData(int arg1,
int arg2,
long arg3,
long arg4,
long arg5) |
void |
glCopyPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glCopyTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCopyTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCopyTexSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glCopyTexSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCopyTexSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glCopyTextureSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glCopyTextureSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCopyTextureSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glCreateBuffers(int arg1,
int[] arg2) |
void |
glCreateBuffers(int arg1,
IntBuffer arg2) |
void |
glCreateFramebuffers(int arg1,
int[] arg2) |
void |
glCreateFramebuffers(int arg1,
IntBuffer arg2) |
int |
glCreateProgram() |
void |
glCreateProgramPipelines(int arg1,
int[] arg2) |
void |
glCreateProgramPipelines(int arg1,
IntBuffer arg2) |
void |
glCreateQueries(int arg1,
int arg2,
int[] arg3) |
void |
glCreateQueries(int arg1,
int arg2,
IntBuffer arg3) |
void |
glCreateRenderbuffers(int arg1,
int[] arg2) |
void |
glCreateRenderbuffers(int arg1,
IntBuffer arg2) |
void |
glCreateSamplers(int arg1,
int[] arg2) |
void |
glCreateSamplers(int arg1,
IntBuffer arg2) |
int |
glCreateShader(int arg1) |
int |
glCreateShaderProgramv(int arg1,
int arg2,
String[] arg3) |
void |
glCreateTextures(int arg1,
int arg2,
int[] arg3) |
void |
glCreateTextures(int arg1,
int arg2,
IntBuffer arg3) |
void |
glCreateTransformFeedbacks(int arg1,
int[] arg2) |
void |
glCreateTransformFeedbacks(int arg1,
IntBuffer arg2) |
void |
glCreateVertexArrays(int arg1,
int[] arg2) |
void |
glCreateVertexArrays(int arg1,
IntBuffer arg2) |
void |
glCullFace(int arg1) |
void |
glDebugMessageCallback(long arg1,
Buffer arg2) |
void |
glDebugMessageControl(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
boolean arg6) |
void |
glDebugMessageControl(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
boolean arg6) |
void |
glDebugMessageInsert(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
String arg6) |
void |
glDeleteBuffers(int arg1,
int[] arg2) |
void |
glDeleteBuffers(int arg1,
IntBuffer arg2) |
void |
glDeleteFramebuffers(int arg1,
int[] arg2) |
void |
glDeleteFramebuffers(int arg1,
IntBuffer arg2) |
void |
glDeleteLists(int arg1,
int arg2) |
void |
glDeleteProgram(int arg1) |
void |
glDeleteProgramPipelines(int arg1,
int[] arg2) |
void |
glDeleteProgramPipelines(int arg1,
IntBuffer arg2) |
void |
glDeleteQueries(int arg1,
int[] arg2) |
void |
glDeleteQueries(int arg1,
IntBuffer arg2) |
void |
glDeleteRenderbuffers(int arg1,
int[] arg2) |
void |
glDeleteRenderbuffers(int arg1,
IntBuffer arg2) |
void |
glDeleteSamplers(int arg1,
int[] arg2) |
void |
glDeleteSamplers(int arg1,
IntBuffer arg2) |
void |
glDeleteShader(int arg1) |
void |
glDeleteSync(long arg1) |
void |
glDeleteTextures(int arg1,
int[] arg2) |
void |
glDeleteTextures(int arg1,
IntBuffer arg2) |
void |
glDeleteTransformFeedbacks(int arg1,
int[] arg2) |
void |
glDeleteTransformFeedbacks(int arg1,
IntBuffer arg2) |
void |
glDeleteVertexArrays(int arg1,
int[] arg2) |
void |
glDeleteVertexArrays(int arg1,
IntBuffer arg2) |
void |
glDepthFunc(int arg1) |
void |
glDepthMask(boolean arg1) |
void |
glDepthRange(double arg1,
double arg2) |
void |
glDepthRangeArrayv(int arg1,
int arg2,
double[] arg3) |
void |
glDepthRangeArrayv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glDepthRangef(float arg1,
float arg2) |
void |
glDepthRangeIndexed(int arg1,
double arg2,
double arg3) |
void |
glDetachShader(int arg1,
int arg2) |
void |
glDisable(int arg1) |
void |
glDisableClientState(int arg1) |
void |
glDisablei(int arg1,
int arg2) |
void |
glDisableVertexArrayAttrib(int arg1,
int arg2) |
void |
glDisableVertexAttribArray(int arg1) |
void |
glDispatchCompute(int arg1,
int arg2,
int arg3) |
void |
glDispatchComputeIndirect(long arg1) |
void |
glDrawArrays(int arg1,
int arg2,
int arg3) |
void |
glDrawArraysIndirect(int arg1,
Buffer arg2) |
void |
glDrawArraysInstanced(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glDrawArraysInstancedBaseInstance(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glDrawBuffer(int arg1) |
void |
glDrawBuffers(int arg1,
int[] arg2) |
void |
glDrawBuffers(int arg1,
IntBuffer arg2) |
void |
glDrawElements(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glDrawElements(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glDrawElementsBaseVertex(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glDrawElementsIndirect(int arg1,
int arg2,
Buffer arg3) |
void |
glDrawElementsInstanced(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glDrawElementsInstancedBaseInstance(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
int arg6) |
void |
glDrawElementsInstancedBaseVertex(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
int arg6) |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
int arg6,
int arg7) |
void |
glDrawPixels(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glDrawRangeElements(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glDrawRangeElementsBaseVertex(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7) |
void |
glDrawTransformFeedback(int arg1,
int arg2) |
void |
glDrawTransformFeedbackInstanced(int arg1,
int arg2,
int arg3) |
void |
glDrawTransformFeedbackStream(int arg1,
int arg2,
int arg3) |
void |
glDrawTransformFeedbackStreamInstanced(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glEdgeFlag(boolean arg1) |
void |
glEdgeFlagPointer(int arg1,
Buffer arg2) |
void |
glEdgeFlagv(byte[] arg1) |
void |
glEnable(int arg1) |
void |
glEnableClientState(int arg1) |
void |
glEnablei(int arg1,
int arg2) |
void |
glEnableVertexArrayAttrib(int arg1,
int arg2) |
void |
glEnableVertexAttribArray(int arg1) |
void |
glEnd() |
void |
glEndConditionalRender() |
void |
glEndList() |
void |
glEndQuery(int arg1) |
void |
glEndQueryIndexed(int arg1,
int arg2) |
void |
glEndTransformFeedback() |
void |
glEvalCoord1d(double arg1) |
void |
glEvalCoord1dv(double[] arg1) |
void |
glEvalCoord1dv(DoubleBuffer arg1) |
void |
glEvalCoord1f(float arg1) |
void |
glEvalCoord1fv(float[] arg1) |
void |
glEvalCoord1fv(FloatBuffer arg1) |
void |
glEvalCoord2d(double arg1,
double arg2) |
void |
glEvalCoord2dv(double[] arg1) |
void |
glEvalCoord2dv(DoubleBuffer arg1) |
void |
glEvalCoord2f(float arg1,
float arg2) |
void |
glEvalCoord2fv(float[] arg1) |
void |
glEvalCoord2fv(FloatBuffer arg1) |
void |
glEvalMesh1(int arg1,
int arg2,
int arg3) |
void |
glEvalMesh2(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glEvalPoint1(int arg1) |
void |
glEvalPoint2(int arg1,
int arg2) |
void |
glFeedbackBuffer(int arg1,
int arg2,
float[] arg3) |
void |
glFeedbackBuffer(int arg1,
int arg2,
FloatBuffer arg3) |
long |
glFenceSync(int arg1,
int arg2) |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int arg1,
long arg2,
long arg3) |
void |
glFlushMappedNamedBufferRange(int arg1,
long arg2,
long arg3) |
void |
glFogCoordd(double arg1) |
void |
glFogCoorddv(double[] arg1) |
void |
glFogCoorddv(DoubleBuffer arg1) |
void |
glFogCoordf(float arg1) |
void |
glFogCoordfv(float[] arg1) |
void |
glFogCoordfv(FloatBuffer arg1) |
void |
glFogCoordPointer(int arg1,
int arg2,
Buffer arg3) |
void |
glFogf(int arg1,
float arg2) |
void |
glFogfv(int arg1,
float[] arg2) |
void |
glFogfv(int arg1,
FloatBuffer arg2) |
void |
glFogi(int arg1,
int arg2) |
void |
glFogiv(int arg1,
int[] arg2) |
void |
glFogiv(int arg1,
IntBuffer arg2) |
void |
glFramebufferParameteri(int arg1,
int arg2,
int arg3) |
void |
glFramebufferRenderbuffer(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glFramebufferTexture1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFramebufferTexture2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFramebufferTexture3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glFramebufferTextureLayer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glFrontFace(int arg1) |
void |
glFrustum(double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6) |
void |
glGenBuffers(int arg1,
int[] arg2) |
void |
glGenBuffers(int arg1,
IntBuffer arg2) |
void |
glGenerateMipmap(int arg1) |
void |
glGenerateTextureMipmap(int arg1) |
void |
glGenFramebuffers(int arg1,
int[] arg2) |
void |
glGenFramebuffers(int arg1,
IntBuffer arg2) |
int |
glGenLists(int arg1) |
void |
glGenProgramPipelines(int arg1,
int[] arg2) |
void |
glGenProgramPipelines(int arg1,
IntBuffer arg2) |
void |
glGenQueries(int arg1,
int[] arg2) |
void |
glGenQueries(int arg1,
IntBuffer arg2) |
void |
glGenRenderbuffers(int arg1,
int[] arg2) |
void |
glGenRenderbuffers(int arg1,
IntBuffer arg2) |
void |
glGenSamplers(int arg1,
int[] arg2) |
void |
glGenSamplers(int arg1,
IntBuffer arg2) |
void |
glGenTextures(int arg1,
int[] arg2) |
void |
glGenTextures(int arg1,
IntBuffer arg2) |
void |
glGenTransformFeedbacks(int arg1,
int[] arg2) |
void |
glGenTransformFeedbacks(int arg1,
IntBuffer arg2) |
void |
glGenVertexArrays(int arg1,
int[] arg2) |
void |
glGenVertexArrays(int arg1,
IntBuffer arg2) |
void |
glGetActiveAtomicCounterBufferiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetActiveAtomicCounterBufferiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetActiveAttrib(int arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5,
int[] arg6,
byte[] arg7) |
void |
glGetActiveAttrib(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7) |
void |
glGetActiveSubroutineName(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
byte[] arg6) |
void |
glGetActiveSubroutineName(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
ByteBuffer arg6) |
void |
glGetActiveSubroutineUniformiv(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5) |
void |
glGetActiveSubroutineUniformiv(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5) |
void |
glGetActiveSubroutineUniformName(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
byte[] arg6) |
void |
glGetActiveSubroutineUniformName(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
ByteBuffer arg6) |
void |
glGetActiveUniform(int arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5,
int[] arg6,
byte[] arg7) |
void |
glGetActiveUniform(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7) |
void |
glGetActiveUniformBlockiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetActiveUniformBlockiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetActiveUniformBlockName(int arg1,
int arg2,
int arg3,
int[] arg4,
byte[] arg5) |
void |
glGetActiveUniformBlockName(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5) |
void |
glGetActiveUniformName(int arg1,
int arg2,
int arg3,
int[] arg4,
byte[] arg5) |
void |
glGetActiveUniformName(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5) |
void |
glGetActiveUniformsiv(int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5) |
void |
glGetActiveUniformsiv(int arg1,
int arg2,
IntBuffer arg3,
int arg4,
IntBuffer arg5) |
void |
glGetAttachedShaders(int arg1,
int arg2,
int[] arg3,
int[] arg4) |
void |
glGetAttachedShaders(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4) |
int |
glGetAttribLocation(int arg1,
String arg2) |
void |
glGetBooleani_v(int arg1,
int arg2,
byte[] arg3) |
void |
glGetBooleanv(int arg1,
byte[] arg2) |
void |
glGetBufferParameteri64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetBufferParameteri64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetBufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetBufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
glGetBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glGetClipPlane(int arg1,
double[] arg2) |
void |
glGetClipPlane(int arg1,
DoubleBuffer arg2) |
void |
glGetCompressedTexImage(int arg1,
int arg2,
Buffer arg3) |
void |
glGetCompressedTextureImage(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glGetCompressedTextureSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10) |
int |
glGetDebugMessageLog(int arg1,
int arg2,
int[] arg3,
int[] arg4,
int[] arg5,
int[] arg6,
int[] arg7,
byte[] arg8) |
int |
glGetDebugMessageLog(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
IntBuffer arg7,
ByteBuffer arg8) |
void |
glGetDoublei_v(int arg1,
int arg2,
double[] arg3) |
void |
glGetDoublei_v(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetDoublev(int arg1,
double[] arg2) |
void |
glGetDoublev(int arg1,
DoubleBuffer arg2) |
int |
glGetError() |
void |
glGetFloati_v(int arg1,
int arg2,
float[] arg3) |
void |
glGetFloati_v(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetFloatv(int arg1,
float[] arg2) |
void |
glGetFloatv(int arg1,
FloatBuffer arg2) |
int |
glGetFragDataIndex(int arg1,
String arg2) |
int |
glGetFragDataLocation(int arg1,
String arg2) |
void |
glGetFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetFramebufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetFramebufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
int |
glGetGraphicsResetStatus() |
void |
glGetInteger64i_v(int arg1,
int arg2,
long[] arg3) |
void |
glGetInteger64i_v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetInteger64v(int arg1,
long[] arg2) |
void |
glGetInteger64v(int arg1,
LongBuffer arg2) |
void |
glGetIntegeri_v(int arg1,
int arg2,
int[] arg3) |
void |
glGetIntegeri_v(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetIntegerv(int arg1,
int[] arg2) |
void |
glGetIntegerv(int arg1,
IntBuffer arg2) |
void |
glGetInternalformati64v(int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5) |
void |
glGetInternalformati64v(int arg1,
int arg2,
int arg3,
int arg4,
LongBuffer arg5) |
void |
glGetInternalformativ(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5) |
void |
glGetInternalformativ(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5) |
void |
glGetLightfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetLightfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetLightiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetLightiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetMapdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetMapdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetMapfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetMapfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetMapiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetMapiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetMaterialfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetMaterialfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetMaterialiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetMaterialiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetMultisamplefv(int arg1,
int arg2,
float[] arg3) |
void |
glGetMultisamplefv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetNamedBufferParameteri64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetNamedBufferParameteri64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetNamedBufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetNamedBufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetNamedBufferPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
glGetNamedBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glGetNamedFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetNamedFramebufferAttachmentParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetNamedFramebufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetNamedFramebufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetNamedRenderbufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetNamedRenderbufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetnColorTable(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glGetnCompressedTexImage(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glGetnConvolutionFilter(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glGetnHistogram(int arg1,
boolean arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetnMapdv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glGetnMapdv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glGetnMapfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetnMapfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetnMapiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetnMapiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetnMinmax(int arg1,
boolean arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetnPixelMapfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetnPixelMapfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetnPixelMapuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetnPixelMapuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetnPixelMapusv(int arg1,
int arg2,
short[] arg3) |
void |
glGetnPixelMapusv(int arg1,
int arg2,
ShortBuffer arg3) |
void |
glGetnPolygonStipple(int arg1,
byte[] arg2) |
void |
glGetnSeparableFilter(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6,
Buffer arg7,
Buffer arg8) |
void |
glGetnTexImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetnUniformdv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glGetnUniformdv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glGetnUniformfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetnUniformfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetnUniformiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetnUniformiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetnUniformuiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetnUniformuiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetObjectLabel(int arg1,
int arg2,
int arg3,
int[] arg4,
byte[] arg5) |
void |
glGetObjectLabel(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5) |
void |
glGetObjectPtrLabel(Buffer arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetObjectPtrLabel(Buffer arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetPixelMapfv(int arg1,
float[] arg2) |
void |
glGetPixelMapfv(int arg1,
FloatBuffer arg2) |
void |
glGetPixelMapuiv(int arg1,
int[] arg2) |
void |
glGetPixelMapuiv(int arg1,
IntBuffer arg2) |
void |
glGetPixelMapusv(int arg1,
short[] arg2) |
void |
glGetPixelMapusv(int arg1,
ShortBuffer arg2) |
void |
glGetPointerv(int arg1,
ILcdPointerBuffer arg2) |
void |
glGetPolygonStipple(byte[] arg1) |
void |
glGetProgramBinary(int arg1,
int arg2,
int[] arg3,
int[] arg4,
Buffer arg5) |
void |
glGetProgramBinary(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
Buffer arg5) |
void |
glGetProgramInfoLog(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetProgramInfoLog(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetProgramInterfaceiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetProgramInterfaceiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetProgramiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetProgramiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetProgramPipelineInfoLog(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetProgramPipelineInfoLog(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetProgramPipelineiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetProgramPipelineiv(int arg1,
int arg2,
IntBuffer arg3) |
int |
glGetProgramResourceIndex(int arg1,
int arg2,
String arg3) |
void |
glGetProgramResourceiv(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int[] arg8) |
void |
glGetProgramResourceiv(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
int arg6,
IntBuffer arg7,
IntBuffer arg8) |
int |
glGetProgramResourceLocation(int arg1,
int arg2,
String arg3) |
int |
glGetProgramResourceLocationIndex(int arg1,
int arg2,
String arg3) |
void |
glGetProgramResourceName(int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5,
byte[] arg6) |
void |
glGetProgramResourceName(int arg1,
int arg2,
int arg3,
int arg4,
IntBuffer arg5,
ByteBuffer arg6) |
void |
glGetProgramStageiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetProgramStageiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetQueryBufferObjecti64v(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryBufferObjectiv(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryBufferObjectui64v(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryBufferObjectuiv(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glGetQueryIndexediv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetQueryIndexediv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetQueryiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetQueryiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetQueryObjecti64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetQueryObjecti64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetQueryObjectiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetQueryObjectiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetQueryObjectui64v(int arg1,
int arg2,
long[] arg3) |
void |
glGetQueryObjectui64v(int arg1,
int arg2,
LongBuffer arg3) |
void |
glGetQueryObjectuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetQueryObjectuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetRenderbufferParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetRenderbufferParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetSamplerParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetSamplerParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetSamplerParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetSamplerParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetSamplerParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetSamplerParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetSamplerParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetSamplerParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetShaderInfoLog(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetShaderInfoLog(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
void |
glGetShaderiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetShaderiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetShaderPrecisionFormat(int arg1,
int arg2,
int[] arg3,
int[] arg4) |
void |
glGetShaderPrecisionFormat(int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4) |
void |
glGetShaderSource(int arg1,
int arg2,
int[] arg3,
byte[] arg4) |
void |
glGetShaderSource(int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4) |
String |
glGetString(int arg1) |
String |
glGetStringi(int arg1,
int arg2) |
int |
glGetSubroutineIndex(int arg1,
int arg2,
String arg3) |
int |
glGetSubroutineUniformLocation(int arg1,
int arg2,
String arg3) |
void |
glGetSynciv(long arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5) |
void |
glGetSynciv(long arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5) |
void |
glGetTexEnvfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTexEnvfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTexEnviv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexEnviv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexGendv(int arg1,
int arg2,
double[] arg3) |
void |
glGetTexGendv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetTexGenfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTexGenfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTexGeniv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexGeniv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexImage(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glGetTexLevelParameterfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetTexLevelParameterfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetTexLevelParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetTexLevelParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetTexParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTexParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTexParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTexParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTexParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6) |
void |
glGetTextureLevelParameterfv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glGetTextureLevelParameterfv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glGetTextureLevelParameteriv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetTextureLevelParameteriv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetTextureParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetTextureParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetTextureParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTextureParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTextureParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTextureParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTextureSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
Buffer arg12) |
void |
glGetTransformFeedbacki_v(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetTransformFeedbacki_v(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetTransformFeedbacki64_v(int arg1,
int arg2,
int arg3,
long[] arg4) |
void |
glGetTransformFeedbacki64_v(int arg1,
int arg2,
int arg3,
LongBuffer arg4) |
void |
glGetTransformFeedbackiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetTransformFeedbackiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetTransformFeedbackVarying(int arg1,
int arg2,
int arg3,
int[] arg4,
int[] arg5,
int[] arg6,
byte[] arg7) |
void |
glGetTransformFeedbackVarying(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7) |
int |
glGetUniformBlockIndex(int arg1,
String arg2) |
void |
glGetUniformdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetUniformdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetUniformfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetUniformfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetUniformIndices(int arg1,
int arg2,
String[] arg3,
int[] arg4) |
void |
glGetUniformIndices(int arg1,
int arg2,
String[] arg3,
IntBuffer arg4) |
void |
glGetUniformiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetUniformiv(int arg1,
int arg2,
IntBuffer arg3) |
int |
glGetUniformLocation(int arg1,
String arg2) |
void |
glGetUniformSubroutineuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetUniformSubroutineuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetUniformuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetUniformuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexArrayIndexed64iv(int arg1,
int arg2,
int arg3,
long[] arg4) |
void |
glGetVertexArrayIndexed64iv(int arg1,
int arg2,
int arg3,
LongBuffer arg4) |
void |
glGetVertexArrayIndexediv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glGetVertexArrayIndexediv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glGetVertexArrayiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexArrayiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetVertexAttribdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetVertexAttribfv(int arg1,
int arg2,
float[] arg3) |
void |
glGetVertexAttribfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glGetVertexAttribIiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexAttribIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexAttribIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribiv(int arg1,
int arg2,
int[] arg3) |
void |
glGetVertexAttribiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glGetVertexAttribLdv(int arg1,
int arg2,
double[] arg3) |
void |
glGetVertexAttribLdv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glGetVertexAttribPointerv(int arg1,
int arg2,
ILcdPointerBuffer arg3) |
void |
glHint(int arg1,
int arg2) |
void |
glIndexd(double arg1) |
void |
glIndexdv(double[] arg1) |
void |
glIndexdv(DoubleBuffer arg1) |
void |
glIndexf(float arg1) |
void |
glIndexfv(float[] arg1) |
void |
glIndexfv(FloatBuffer arg1) |
void |
glIndexi(int arg1) |
void |
glIndexiv(int[] arg1) |
void |
glIndexiv(IntBuffer arg1) |
void |
glIndexMask(int arg1) |
void |
glIndexPointer(int arg1,
int arg2,
Buffer arg3) |
void |
glIndexs(short arg1) |
void |
glIndexsv(short[] arg1) |
void |
glIndexsv(ShortBuffer arg1) |
void |
glIndexub(byte arg1) |
void |
glIndexubv(byte[] arg1) |
void |
glInitNames() |
void |
glInterleavedArrays(int arg1,
int arg2,
Buffer arg3) |
void |
glInterleavedArrays(int arg1,
int arg2,
long arg3) |
void |
glInvalidateBufferData(int arg1) |
void |
glInvalidateBufferSubData(int arg1,
long arg2,
long arg3) |
void |
glInvalidateFramebuffer(int arg1,
int arg2,
int[] arg3) |
void |
glInvalidateFramebuffer(int arg1,
int arg2,
IntBuffer arg3) |
void |
glInvalidateNamedFramebufferData(int arg1,
int arg2,
int[] arg3) |
void |
glInvalidateNamedFramebufferData(int arg1,
int arg2,
IntBuffer arg3) |
void |
glInvalidateNamedFramebufferSubData(int arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateNamedFramebufferSubData(int arg1,
int arg2,
IntBuffer arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateSubFramebuffer(int arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateSubFramebuffer(int arg1,
int arg2,
IntBuffer arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glInvalidateTexImage(int arg1,
int arg2) |
void |
glInvalidateTexSubImage(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
boolean |
glIsBuffer(int arg1) |
boolean |
glIsEnabled(int arg1) |
boolean |
glIsEnabledi(int arg1,
int arg2) |
boolean |
glIsFramebuffer(int arg1) |
boolean |
glIsList(int arg1) |
boolean |
glIsProgram(int arg1) |
boolean |
glIsProgramPipeline(int arg1) |
boolean |
glIsQuery(int arg1) |
boolean |
glIsRenderbuffer(int arg1) |
boolean |
glIsSampler(int arg1) |
boolean |
glIsShader(int arg1) |
boolean |
glIsSync(long arg1) |
boolean |
glIsTexture(int arg1) |
boolean |
glIsTransformFeedback(int arg1) |
boolean |
glIsVertexArray(int arg1) |
void |
glLightf(int arg1,
int arg2,
float arg3) |
void |
glLightfv(int arg1,
int arg2,
float[] arg3) |
void |
glLightfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glLighti(int arg1,
int arg2,
int arg3) |
void |
glLightiv(int arg1,
int arg2,
int[] arg3) |
void |
glLightiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glLightModelf(int arg1,
float arg2) |
void |
glLightModelfv(int arg1,
float[] arg2) |
void |
glLightModelfv(int arg1,
FloatBuffer arg2) |
void |
glLightModeli(int arg1,
int arg2) |
void |
glLightModeliv(int arg1,
int[] arg2) |
void |
glLightModeliv(int arg1,
IntBuffer arg2) |
void |
glLineStipple(int arg1,
short arg2) |
void |
glLineWidth(float arg1) |
void |
glLinkProgram(int arg1) |
void |
glListBase(int arg1) |
void |
glLoadIdentity() |
void |
glLoadMatrixd(double[] arg1) |
void |
glLoadMatrixd(DoubleBuffer arg1) |
void |
glLoadMatrixf(float[] arg1) |
void |
glLoadMatrixf(FloatBuffer arg1) |
void |
glLoadName(int arg1) |
void |
glLoadTransposeMatrixd(double[] arg1) |
void |
glLoadTransposeMatrixd(DoubleBuffer arg1) |
void |
glLoadTransposeMatrixf(float[] arg1) |
void |
glLoadTransposeMatrixf(FloatBuffer arg1) |
void |
glLogicOp(int arg1) |
void |
glMap1d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6) |
void |
glMap1d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6) |
void |
glMap1f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6) |
void |
glMap1f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6) |
void |
glMap2d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10) |
void |
glMap2d(int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10) |
void |
glMap2f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10) |
void |
glMap2f(int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10) |
ByteBuffer |
glMapBuffer(int arg1,
int arg2) |
ByteBuffer |
glMapBufferRange(int arg1,
long arg2,
long arg3,
int arg4) |
void |
glMapGrid1d(int arg1,
double arg2,
double arg3) |
void |
glMapGrid1f(int arg1,
float arg2,
float arg3) |
void |
glMapGrid2d(int arg1,
double arg2,
double arg3,
int arg4,
double arg5,
double arg6) |
void |
glMapGrid2f(int arg1,
float arg2,
float arg3,
int arg4,
float arg5,
float arg6) |
ByteBuffer |
glMapNamedBuffer(int arg1,
int arg2) |
ByteBuffer |
glMapNamedBufferRange(int arg1,
long arg2,
long arg3,
int arg4) |
void |
glMaterialf(int arg1,
int arg2,
float arg3) |
void |
glMaterialfv(int arg1,
int arg2,
float[] arg3) |
void |
glMaterialfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glMateriali(int arg1,
int arg2,
int arg3) |
void |
glMaterialiv(int arg1,
int arg2,
int[] arg3) |
void |
glMaterialiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMatrixMode(int arg1) |
void |
glMemoryBarrier(int arg1) |
void |
glMemoryBarrierByRegion(int arg1) |
void |
glMinSampleShading(float arg1) |
void |
glMultiDrawArrays(int arg1,
int[] arg2,
int[] arg3,
int arg4) |
void |
glMultiDrawArrays(int arg1,
IntBuffer arg2,
IntBuffer arg3,
int arg4) |
void |
glMultiDrawArraysIndirect(int arg1,
Buffer arg2,
int arg3,
int arg4) |
void |
glMultiDrawArraysIndirectCount(int arg1,
Buffer arg2,
long arg3,
int arg4,
int arg5) |
void |
glMultiDrawElements(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
glMultiDrawElements(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5) |
void |
glMultiDrawElementsBaseVertex(int arg1,
int[] arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
int[] arg6) |
void |
glMultiDrawElementsBaseVertex(int arg1,
IntBuffer arg2,
int arg3,
ILcdPointerBuffer arg4,
int arg5,
IntBuffer arg6) |
void |
glMultiDrawElementsIndirect(int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5) |
void |
glMultiDrawElementsIndirectCount(int arg1,
int arg2,
Buffer arg3,
long arg4,
int arg5,
int arg6) |
void |
glMultiTexCoord1d(int arg1,
double arg2) |
void |
glMultiTexCoord1dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord1dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord1f(int arg1,
float arg2) |
void |
glMultiTexCoord1fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord1fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord1i(int arg1,
int arg2) |
void |
glMultiTexCoord1iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord1iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord1s(int arg1,
short arg2) |
void |
glMultiTexCoord1sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord1sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoord2d(int arg1,
double arg2,
double arg3) |
void |
glMultiTexCoord2dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord2dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord2f(int arg1,
float arg2,
float arg3) |
void |
glMultiTexCoord2fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord2fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord2i(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoord2iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord2iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord2s(int arg1,
short arg2,
short arg3) |
void |
glMultiTexCoord2sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord2sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoord3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glMultiTexCoord3dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord3dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord3f(int arg1,
float arg2,
float arg3,
float arg4) |
void |
glMultiTexCoord3fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord3fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord3i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glMultiTexCoord3iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord3iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord3s(int arg1,
short arg2,
short arg3,
short arg4) |
void |
glMultiTexCoord3sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord3sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoord4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glMultiTexCoord4dv(int arg1,
double[] arg2) |
void |
glMultiTexCoord4dv(int arg1,
DoubleBuffer arg2) |
void |
glMultiTexCoord4f(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glMultiTexCoord4fv(int arg1,
float[] arg2) |
void |
glMultiTexCoord4fv(int arg1,
FloatBuffer arg2) |
void |
glMultiTexCoord4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glMultiTexCoord4iv(int arg1,
int[] arg2) |
void |
glMultiTexCoord4iv(int arg1,
IntBuffer arg2) |
void |
glMultiTexCoord4s(int arg1,
short arg2,
short arg3,
short arg4,
short arg5) |
void |
glMultiTexCoord4sv(int arg1,
short[] arg2) |
void |
glMultiTexCoord4sv(int arg1,
ShortBuffer arg2) |
void |
glMultiTexCoordP1ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP1uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP1uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultiTexCoordP2ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP2uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP2uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultiTexCoordP3ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP3uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP3uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultiTexCoordP4ui(int arg1,
int arg2,
int arg3) |
void |
glMultiTexCoordP4uiv(int arg1,
int arg2,
int[] arg3) |
void |
glMultiTexCoordP4uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glMultMatrixd(double[] arg1) |
void |
glMultMatrixd(DoubleBuffer arg1) |
void |
glMultMatrixf(float[] arg1) |
void |
glMultMatrixf(FloatBuffer arg1) |
void |
glMultTransposeMatrixd(double[] arg1) |
void |
glMultTransposeMatrixd(DoubleBuffer arg1) |
void |
glMultTransposeMatrixf(float[] arg1) |
void |
glMultTransposeMatrixf(FloatBuffer arg1) |
void |
glNamedBufferData(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glNamedBufferStorage(int arg1,
long arg2,
Buffer arg3,
int arg4) |
void |
glNamedBufferSubData(int arg1,
long arg2,
long arg3,
Buffer arg4) |
void |
glNamedFramebufferDrawBuffer(int arg1,
int arg2) |
void |
glNamedFramebufferDrawBuffers(int arg1,
int arg2,
int[] arg3) |
void |
glNamedFramebufferDrawBuffers(int arg1,
int arg2,
IntBuffer arg3) |
void |
glNamedFramebufferParameteri(int arg1,
int arg2,
int arg3) |
void |
glNamedFramebufferReadBuffer(int arg1,
int arg2) |
void |
glNamedFramebufferRenderbuffer(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glNamedFramebufferTexture(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glNamedFramebufferTextureLayer(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glNamedRenderbufferStorage(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glNamedRenderbufferStorageMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glNewList(int arg1,
int arg2) |
void |
glNormal3b(byte arg1,
byte arg2,
byte arg3) |
void |
glNormal3bv(byte[] arg1) |
void |
glNormal3d(double arg1,
double arg2,
double arg3) |
void |
glNormal3dv(double[] arg1) |
void |
glNormal3dv(DoubleBuffer arg1) |
void |
glNormal3f(float arg1,
float arg2,
float arg3) |
void |
glNormal3fv(float[] arg1) |
void |
glNormal3fv(FloatBuffer arg1) |
void |
glNormal3i(int arg1,
int arg2,
int arg3) |
void |
glNormal3iv(int[] arg1) |
void |
glNormal3iv(IntBuffer arg1) |
void |
glNormal3s(short arg1,
short arg2,
short arg3) |
void |
glNormal3sv(short[] arg1) |
void |
glNormal3sv(ShortBuffer arg1) |
void |
glNormalP3ui(int arg1,
int arg2) |
void |
glNormalP3uiv(int arg1,
int[] arg2) |
void |
glNormalP3uiv(int arg1,
IntBuffer arg2) |
void |
glNormalPointer(int arg1,
int arg2,
Buffer arg3) |
void |
glNormalPointer(int arg1,
int arg2,
long arg3) |
void |
glObjectLabel(int arg1,
int arg2,
int arg3,
String arg4) |
void |
glObjectPtrLabel(Buffer arg1,
int arg2,
String arg3) |
void |
glOrtho(double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6) |
void |
glPassThrough(float arg1) |
void |
glPatchParameterfv(int arg1,
float[] arg2) |
void |
glPatchParameterfv(int arg1,
FloatBuffer arg2) |
void |
glPatchParameteri(int arg1,
int arg2) |
void |
glPauseTransformFeedback() |
void |
glPixelMapfv(int arg1,
int arg2,
float[] arg3) |
void |
glPixelMapfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glPixelMapuiv(int arg1,
int arg2,
int[] arg3) |
void |
glPixelMapuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glPixelMapusv(int arg1,
int arg2,
short[] arg3) |
void |
glPixelMapusv(int arg1,
int arg2,
ShortBuffer arg3) |
void |
glPixelStoref(int arg1,
float arg2) |
void |
glPixelStorei(int arg1,
int arg2) |
void |
glPixelTransferf(int arg1,
float arg2) |
void |
glPixelTransferi(int arg1,
int arg2) |
void |
glPixelZoom(float arg1,
float arg2) |
void |
glPointParameterf(int arg1,
float arg2) |
void |
glPointParameterfv(int arg1,
float[] arg2) |
void |
glPointParameterfv(int arg1,
FloatBuffer arg2) |
void |
glPointParameteri(int arg1,
int arg2) |
void |
glPointParameteriv(int arg1,
int[] arg2) |
void |
glPointParameteriv(int arg1,
IntBuffer arg2) |
void |
glPointSize(float arg1) |
void |
glPolygonMode(int arg1,
int arg2) |
void |
glPolygonOffset(float arg1,
float arg2) |
void |
glPolygonOffsetClamp(float arg1,
float arg2,
float arg3) |
void |
glPolygonStipple(byte[] arg1) |
void |
glPopAttrib() |
void |
glPopClientAttrib() |
void |
glPopDebugGroup() |
void |
glPopMatrix() |
void |
glPopName() |
void |
glPrimitiveRestartIndex(int arg1) |
void |
glPrioritizeTextures(int arg1,
int[] arg2,
float[] arg3) |
void |
glPrioritizeTextures(int arg1,
IntBuffer arg2,
FloatBuffer arg3) |
void |
glProgramBinary(int arg1,
int arg2,
Buffer arg3,
int arg4) |
void |
glProgramParameteri(int arg1,
int arg2,
int arg3) |
void |
glProgramUniform1d(int arg1,
int arg2,
double arg3) |
void |
glProgramUniform1dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform1dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform1f(int arg1,
int arg2,
float arg3) |
void |
glProgramUniform1fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform1fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform1i(int arg1,
int arg2,
int arg3) |
void |
glProgramUniform1iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform1iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform1ui(int arg1,
int arg2,
int arg3) |
void |
glProgramUniform1uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform1uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform2d(int arg1,
int arg2,
double arg3,
double arg4) |
void |
glProgramUniform2dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform2dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform2f(int arg1,
int arg2,
float arg3,
float arg4) |
void |
glProgramUniform2fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform2fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform2i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform2iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform2iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform2ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glProgramUniform2uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform2uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform3d(int arg1,
int arg2,
double arg3,
double arg4,
double arg5) |
void |
glProgramUniform3dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform3dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform3f(int arg1,
int arg2,
float arg3,
float arg4,
float arg5) |
void |
glProgramUniform3fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform3fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform3i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform3iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform3iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform3ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glProgramUniform3uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform3uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform4d(int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6) |
void |
glProgramUniform4dv(int arg1,
int arg2,
int arg3,
double[] arg4) |
void |
glProgramUniform4dv(int arg1,
int arg2,
int arg3,
DoubleBuffer arg4) |
void |
glProgramUniform4f(int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6) |
void |
glProgramUniform4fv(int arg1,
int arg2,
int arg3,
float[] arg4) |
void |
glProgramUniform4fv(int arg1,
int arg2,
int arg3,
FloatBuffer arg4) |
void |
glProgramUniform4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glProgramUniform4iv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform4iv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniform4ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glProgramUniform4uiv(int arg1,
int arg2,
int arg3,
int[] arg4) |
void |
glProgramUniform4uiv(int arg1,
int arg2,
int arg3,
IntBuffer arg4) |
void |
glProgramUniformMatrix2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix2x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix2x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix2x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix2x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix2x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix2x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix2x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix2x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix3x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix3x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix3x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix3x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix3x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix3x4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix3x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix3x4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix4dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix4fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix4x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix4x2dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix4x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix4x2fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProgramUniformMatrix4x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
double[] arg5) |
void |
glProgramUniformMatrix4x3dv(int arg1,
int arg2,
int arg3,
boolean arg4,
DoubleBuffer arg5) |
void |
glProgramUniformMatrix4x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
float[] arg5) |
void |
glProgramUniformMatrix4x3fv(int arg1,
int arg2,
int arg3,
boolean arg4,
FloatBuffer arg5) |
void |
glProvokingVertex(int arg1) |
void |
glPushAttrib(int arg1) |
void |
glPushClientAttrib(int arg1) |
void |
glPushDebugGroup(int arg1,
int arg2,
int arg3,
String arg4) |
void |
glPushMatrix() |
void |
glPushName(int arg1) |
void |
glQueryCounter(int arg1,
int arg2) |
void |
glRasterPos2d(double arg1,
double arg2) |
void |
glRasterPos2dv(double[] arg1) |
void |
glRasterPos2dv(DoubleBuffer arg1) |
void |
glRasterPos2f(float arg1,
float arg2) |
void |
glRasterPos2fv(float[] arg1) |
void |
glRasterPos2fv(FloatBuffer arg1) |
void |
glRasterPos2i(int arg1,
int arg2) |
void |
glRasterPos2iv(int[] arg1) |
void |
glRasterPos2iv(IntBuffer arg1) |
void |
glRasterPos2s(short arg1,
short arg2) |
void |
glRasterPos2sv(short[] arg1) |
void |
glRasterPos2sv(ShortBuffer arg1) |
void |
glRasterPos3d(double arg1,
double arg2,
double arg3) |
void |
glRasterPos3dv(double[] arg1) |
void |
glRasterPos3dv(DoubleBuffer arg1) |
void |
glRasterPos3f(float arg1,
float arg2,
float arg3) |
void |
glRasterPos3fv(float[] arg1) |
void |
glRasterPos3fv(FloatBuffer arg1) |
void |
glRasterPos3i(int arg1,
int arg2,
int arg3) |
void |
glRasterPos3iv(int[] arg1) |
void |
glRasterPos3iv(IntBuffer arg1) |
void |
glRasterPos3s(short arg1,
short arg2,
short arg3) |
void |
glRasterPos3sv(short[] arg1) |
void |
glRasterPos3sv(ShortBuffer arg1) |
void |
glRasterPos4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glRasterPos4dv(double[] arg1) |
void |
glRasterPos4dv(DoubleBuffer arg1) |
void |
glRasterPos4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glRasterPos4fv(float[] arg1) |
void |
glRasterPos4fv(FloatBuffer arg1) |
void |
glRasterPos4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glRasterPos4iv(int[] arg1) |
void |
glRasterPos4iv(IntBuffer arg1) |
void |
glRasterPos4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glRasterPos4sv(short[] arg1) |
void |
glRasterPos4sv(ShortBuffer arg1) |
void |
glReadBuffer(int arg1) |
void |
glReadnPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glReadPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glReadPixels(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7) |
void |
glRectd(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glRectdv(double[] arg1,
double[] arg2) |
void |
glRectdv(DoubleBuffer arg1,
DoubleBuffer arg2) |
void |
glRectf(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glRectfv(float[] arg1,
float[] arg2) |
void |
glRectfv(FloatBuffer arg1,
FloatBuffer arg2) |
void |
glRecti(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glRectiv(int[] arg1,
int[] arg2) |
void |
glRectiv(IntBuffer arg1,
IntBuffer arg2) |
void |
glRects(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glRectsv(short[] arg1,
short[] arg2) |
void |
glRectsv(ShortBuffer arg1,
ShortBuffer arg2) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glRenderbufferStorageMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
int |
glRenderMode(int arg1) |
void |
glResumeTransformFeedback() |
void |
glRotated(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glRotatef(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glSampleCoverage(float arg1,
boolean arg2) |
void |
glSampleMaski(int arg1,
int arg2) |
void |
glSamplerParameterf(int arg1,
int arg2,
float arg3) |
void |
glSamplerParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glSamplerParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glSamplerParameteri(int arg1,
int arg2,
int arg3) |
void |
glSamplerParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glSamplerParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glSamplerParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glSamplerParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glSamplerParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glSamplerParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glScaled(double arg1,
double arg2,
double arg3) |
void |
glScalef(float arg1,
float arg2,
float arg3) |
void |
glScissor(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glScissorArrayv(int arg1,
int arg2,
int[] arg3) |
void |
glScissorArrayv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glScissorIndexed(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glScissorIndexedv(int arg1,
int[] arg2) |
void |
glScissorIndexedv(int arg1,
IntBuffer arg2) |
void |
glSecondaryColor3b(byte arg1,
byte arg2,
byte arg3) |
void |
glSecondaryColor3bv(byte[] arg1) |
void |
glSecondaryColor3d(double arg1,
double arg2,
double arg3) |
void |
glSecondaryColor3dv(double[] arg1) |
void |
glSecondaryColor3dv(DoubleBuffer arg1) |
void |
glSecondaryColor3f(float arg1,
float arg2,
float arg3) |
void |
glSecondaryColor3fv(float[] arg1) |
void |
glSecondaryColor3fv(FloatBuffer arg1) |
void |
glSecondaryColor3i(int arg1,
int arg2,
int arg3) |
void |
glSecondaryColor3iv(int[] arg1) |
void |
glSecondaryColor3iv(IntBuffer arg1) |
void |
glSecondaryColor3s(short arg1,
short arg2,
short arg3) |
void |
glSecondaryColor3sv(short[] arg1) |
void |
glSecondaryColor3sv(ShortBuffer arg1) |
void |
glSecondaryColor3ub(byte arg1,
byte arg2,
byte arg3) |
void |
glSecondaryColor3ubv(byte[] arg1) |
void |
glSecondaryColor3ui(int arg1,
int arg2,
int arg3) |
void |
glSecondaryColor3uiv(int[] arg1) |
void |
glSecondaryColor3uiv(IntBuffer arg1) |
void |
glSecondaryColor3us(short arg1,
short arg2,
short arg3) |
void |
glSecondaryColor3usv(short[] arg1) |
void |
glSecondaryColor3usv(ShortBuffer arg1) |
void |
glSecondaryColorP3ui(int arg1,
int arg2) |
void |
glSecondaryColorP3uiv(int arg1,
int[] arg2) |
void |
glSecondaryColorP3uiv(int arg1,
IntBuffer arg2) |
void |
glSecondaryColorPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glSelectBuffer(int arg1,
int[] arg2) |
void |
glSelectBuffer(int arg1,
IntBuffer arg2) |
void |
glShadeModel(int arg1) |
void |
glShaderBinary(int arg1,
int[] arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glShaderBinary(int arg1,
IntBuffer arg2,
int arg3,
Buffer arg4,
int arg5) |
void |
glShaderSource(int arg1,
int arg2,
String[] arg3,
int[] arg4) |
void |
glShaderSource(int arg1,
int arg2,
String[] arg3,
IntBuffer arg4) |
void |
glShaderStorageBlockBinding(int arg1,
int arg2,
int arg3) |
void |
glSpecializeShader(int arg1,
String arg2,
int arg3,
int[] arg4,
int[] arg5) |
void |
glSpecializeShader(int arg1,
String arg2,
int arg3,
IntBuffer arg4,
IntBuffer arg5) |
void |
glStencilFunc(int arg1,
int arg2,
int arg3) |
void |
glStencilFuncSeparate(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glStencilMask(int arg1) |
void |
glStencilMaskSeparate(int arg1,
int arg2) |
void |
glStencilOp(int arg1,
int arg2,
int arg3) |
void |
glStencilOpSeparate(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexBuffer(int arg1,
int arg2,
int arg3) |
void |
glTexBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTexCoord1d(double arg1) |
void |
glTexCoord1dv(double[] arg1) |
void |
glTexCoord1dv(DoubleBuffer arg1) |
void |
glTexCoord1f(float arg1) |
void |
glTexCoord1fv(float[] arg1) |
void |
glTexCoord1fv(FloatBuffer arg1) |
void |
glTexCoord1i(int arg1) |
void |
glTexCoord1iv(int[] arg1) |
void |
glTexCoord1iv(IntBuffer arg1) |
void |
glTexCoord1s(short arg1) |
void |
glTexCoord1sv(short[] arg1) |
void |
glTexCoord1sv(ShortBuffer arg1) |
void |
glTexCoord2d(double arg1,
double arg2) |
void |
glTexCoord2dv(double[] arg1) |
void |
glTexCoord2dv(DoubleBuffer arg1) |
void |
glTexCoord2f(float arg1,
float arg2) |
void |
glTexCoord2fv(float[] arg1) |
void |
glTexCoord2fv(FloatBuffer arg1) |
void |
glTexCoord2i(int arg1,
int arg2) |
void |
glTexCoord2iv(int[] arg1) |
void |
glTexCoord2iv(IntBuffer arg1) |
void |
glTexCoord2s(short arg1,
short arg2) |
void |
glTexCoord2sv(short[] arg1) |
void |
glTexCoord2sv(ShortBuffer arg1) |
void |
glTexCoord3d(double arg1,
double arg2,
double arg3) |
void |
glTexCoord3dv(double[] arg1) |
void |
glTexCoord3dv(DoubleBuffer arg1) |
void |
glTexCoord3f(float arg1,
float arg2,
float arg3) |
void |
glTexCoord3fv(float[] arg1) |
void |
glTexCoord3fv(FloatBuffer arg1) |
void |
glTexCoord3i(int arg1,
int arg2,
int arg3) |
void |
glTexCoord3iv(int[] arg1) |
void |
glTexCoord3iv(IntBuffer arg1) |
void |
glTexCoord3s(short arg1,
short arg2,
short arg3) |
void |
glTexCoord3sv(short[] arg1) |
void |
glTexCoord3sv(ShortBuffer arg1) |
void |
glTexCoord4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glTexCoord4dv(double[] arg1) |
void |
glTexCoord4dv(DoubleBuffer arg1) |
void |
glTexCoord4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glTexCoord4fv(float[] arg1) |
void |
glTexCoord4fv(FloatBuffer arg1) |
void |
glTexCoord4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexCoord4iv(int[] arg1) |
void |
glTexCoord4iv(IntBuffer arg1) |
void |
glTexCoord4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glTexCoord4sv(short[] arg1) |
void |
glTexCoord4sv(ShortBuffer arg1) |
void |
glTexCoordP1ui(int arg1,
int arg2) |
void |
glTexCoordP1uiv(int arg1,
int[] arg2) |
void |
glTexCoordP1uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordP2ui(int arg1,
int arg2) |
void |
glTexCoordP2uiv(int arg1,
int[] arg2) |
void |
glTexCoordP2uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordP3ui(int arg1,
int arg2) |
void |
glTexCoordP3uiv(int arg1,
int[] arg2) |
void |
glTexCoordP3uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordP4ui(int arg1,
int arg2) |
void |
glTexCoordP4uiv(int arg1,
int[] arg2) |
void |
glTexCoordP4uiv(int arg1,
IntBuffer arg2) |
void |
glTexCoordPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glTexCoordPointer(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glTexEnvf(int arg1,
int arg2,
float arg3) |
void |
glTexEnvfv(int arg1,
int arg2,
float[] arg3) |
void |
glTexEnvfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTexEnvi(int arg1,
int arg2,
int arg3) |
void |
glTexEnviv(int arg1,
int arg2,
int[] arg3) |
void |
glTexEnviv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexGend(int arg1,
int arg2,
double arg3) |
void |
glTexGendv(int arg1,
int arg2,
double[] arg3) |
void |
glTexGendv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glTexGenf(int arg1,
int arg2,
float arg3) |
void |
glTexGenfv(int arg1,
int arg2,
float[] arg3) |
void |
glTexGenfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTexGeni(int arg1,
int arg2,
int arg3) |
void |
glTexGeniv(int arg1,
int arg2,
int[] arg3) |
void |
glTexGeniv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glTexImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8) |
void |
glTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTexImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9) |
void |
glTexImage2DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10) |
void |
glTexImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10) |
void |
glTexImage3DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTexParameterf(int arg1,
int arg2,
float arg3) |
void |
glTexParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glTexParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTexParameteri(int arg1,
int arg2,
int arg3) |
void |
glTexParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glTexParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glTexParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glTexParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTexStorage1D(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTexStorage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTexStorage2DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTexStorage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTexStorage3DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTexSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glTexSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTexSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glTextureBarrier() |
void |
glTextureBuffer(int arg1,
int arg2,
int arg3) |
void |
glTextureBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTextureParameterf(int arg1,
int arg2,
float arg3) |
void |
glTextureParameterfv(int arg1,
int arg2,
float[] arg3) |
void |
glTextureParameterfv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glTextureParameteri(int arg1,
int arg2,
int arg3) |
void |
glTextureParameterIiv(int arg1,
int arg2,
int[] arg3) |
void |
glTextureParameterIiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTextureParameterIuiv(int arg1,
int arg2,
int[] arg3) |
void |
glTextureParameterIuiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTextureParameteriv(int arg1,
int arg2,
int[] arg3) |
void |
glTextureParameteriv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glTextureStorage1D(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glTextureStorage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glTextureStorage2DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6) |
void |
glTextureStorage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6) |
void |
glTextureStorage3DMultisample(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7) |
void |
glTextureSubImage1D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7) |
void |
glTextureSubImage2D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTextureSubImage3D(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11) |
void |
glTextureView(int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glTransformFeedbackBufferBase(int arg1,
int arg2,
int arg3) |
void |
glTransformFeedbackBufferRange(int arg1,
int arg2,
int arg3,
long arg4,
long arg5) |
void |
glTransformFeedbackVaryings(int arg1,
int arg2,
String[] arg3,
int arg4) |
void |
glTranslated(double arg1,
double arg2,
double arg3) |
void |
glTranslatef(float arg1,
float arg2,
float arg3) |
void |
glUniform1d(int arg1,
double arg2) |
void |
glUniform1dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform1dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform1f(int arg1,
float arg2) |
void |
glUniform1fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform1fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform1i(int arg1,
int arg2) |
void |
glUniform1iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform1iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform1ui(int arg1,
int arg2) |
void |
glUniform1uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform1uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform2d(int arg1,
double arg2,
double arg3) |
void |
glUniform2dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform2dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform2f(int arg1,
float arg2,
float arg3) |
void |
glUniform2fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform2fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform2i(int arg1,
int arg2,
int arg3) |
void |
glUniform2iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform2iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform2ui(int arg1,
int arg2,
int arg3) |
void |
glUniform2uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform2uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glUniform3dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform3dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform3f(int arg1,
float arg2,
float arg3,
float arg4) |
void |
glUniform3fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform3fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform3i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform3iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform3iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform3ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glUniform3uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform3uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glUniform4dv(int arg1,
int arg2,
double[] arg3) |
void |
glUniform4dv(int arg1,
int arg2,
DoubleBuffer arg3) |
void |
glUniform4f(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glUniform4fv(int arg1,
int arg2,
float[] arg3) |
void |
glUniform4fv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glUniform4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glUniform4iv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform4iv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniform4ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glUniform4uiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniform4uiv(int arg1,
int arg2,
IntBuffer arg3) |
void |
glUniformBlockBinding(int arg1,
int arg2,
int arg3) |
void |
glUniformMatrix2dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix2dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix2fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix2fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix2x3dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix2x3dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix2x3fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix2x3fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix2x4dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix2x4dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix2x4fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix2x4fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix3dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix3dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix3fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix3fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix3x2dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix3x2dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix3x2fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix3x2fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix3x4dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix3x4dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix3x4fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix3x4fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix4dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix4dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix4fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix4fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix4x2dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix4x2dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix4x2fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix4x2fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformMatrix4x3dv(int arg1,
int arg2,
boolean arg3,
double[] arg4) |
void |
glUniformMatrix4x3dv(int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4) |
void |
glUniformMatrix4x3fv(int arg1,
int arg2,
boolean arg3,
float[] arg4) |
void |
glUniformMatrix4x3fv(int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4) |
void |
glUniformSubroutinesuiv(int arg1,
int arg2,
int[] arg3) |
void |
glUniformSubroutinesuiv(int arg1,
int arg2,
IntBuffer arg3) |
boolean |
glUnmapBuffer(int arg1) |
boolean |
glUnmapNamedBuffer(int arg1) |
void |
glUseProgram(int arg1) |
void |
glUseProgramStages(int arg1,
int arg2,
int arg3) |
void |
glValidateProgram(int arg1) |
void |
glValidateProgramPipeline(int arg1) |
void |
glVertex2d(double arg1,
double arg2) |
void |
glVertex2dv(double[] arg1) |
void |
glVertex2dv(DoubleBuffer arg1) |
void |
glVertex2f(float arg1,
float arg2) |
void |
glVertex2fv(float[] arg1) |
void |
glVertex2fv(FloatBuffer arg1) |
void |
glVertex2i(int arg1,
int arg2) |
void |
glVertex2iv(int[] arg1) |
void |
glVertex2iv(IntBuffer arg1) |
void |
glVertex2s(short arg1,
short arg2) |
void |
glVertex2sv(short[] arg1) |
void |
glVertex2sv(ShortBuffer arg1) |
void |
glVertex3d(double arg1,
double arg2,
double arg3) |
void |
glVertex3dv(double[] arg1) |
void |
glVertex3dv(DoubleBuffer arg1) |
void |
glVertex3f(float arg1,
float arg2,
float arg3) |
void |
glVertex3fv(float[] arg1) |
void |
glVertex3fv(FloatBuffer arg1) |
void |
glVertex3i(int arg1,
int arg2,
int arg3) |
void |
glVertex3iv(int[] arg1) |
void |
glVertex3iv(IntBuffer arg1) |
void |
glVertex3s(short arg1,
short arg2,
short arg3) |
void |
glVertex3sv(short[] arg1) |
void |
glVertex3sv(ShortBuffer arg1) |
void |
glVertex4d(double arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertex4dv(double[] arg1) |
void |
glVertex4dv(DoubleBuffer arg1) |
void |
glVertex4f(float arg1,
float arg2,
float arg3,
float arg4) |
void |
glVertex4fv(float[] arg1) |
void |
glVertex4fv(FloatBuffer arg1) |
void |
glVertex4i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertex4iv(int[] arg1) |
void |
glVertex4iv(IntBuffer arg1) |
void |
glVertex4s(short arg1,
short arg2,
short arg3,
short arg4) |
void |
glVertex4sv(short[] arg1) |
void |
glVertex4sv(ShortBuffer arg1) |
void |
glVertexArrayAttribBinding(int arg1,
int arg2,
int arg3) |
void |
glVertexArrayAttribFormat(int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6) |
void |
glVertexArrayAttribIFormat(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexArrayAttribLFormat(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexArrayBindingDivisor(int arg1,
int arg2,
int arg3) |
void |
glVertexArrayElementBuffer(int arg1,
int arg2) |
void |
glVertexArrayVertexBuffer(int arg1,
int arg2,
int arg3,
long arg4,
int arg5) |
void |
glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
int[] arg4,
ILcdPointerBuffer arg5,
int[] arg6) |
void |
glVertexArrayVertexBuffers(int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ILcdPointerBuffer arg5,
IntBuffer arg6) |
void |
glVertexAttrib1d(int arg1,
double arg2) |
void |
glVertexAttrib1dv(int arg1,
double[] arg2) |
void |
glVertexAttrib1dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib1f(int arg1,
float arg2) |
void |
glVertexAttrib1fv(int arg1,
float[] arg2) |
void |
glVertexAttrib1fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib1s(int arg1,
short arg2) |
void |
glVertexAttrib1sv(int arg1,
short[] arg2) |
void |
glVertexAttrib1sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib2d(int arg1,
double arg2,
double arg3) |
void |
glVertexAttrib2dv(int arg1,
double[] arg2) |
void |
glVertexAttrib2dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib2f(int arg1,
float arg2,
float arg3) |
void |
glVertexAttrib2fv(int arg1,
float[] arg2) |
void |
glVertexAttrib2fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib2s(int arg1,
short arg2,
short arg3) |
void |
glVertexAttrib2sv(int arg1,
short[] arg2) |
void |
glVertexAttrib2sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttrib3dv(int arg1,
double[] arg2) |
void |
glVertexAttrib3dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib3f(int arg1,
float arg2,
float arg3,
float arg4) |
void |
glVertexAttrib3fv(int arg1,
float[] arg2) |
void |
glVertexAttrib3fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib3s(int arg1,
short arg2,
short arg3,
short arg4) |
void |
glVertexAttrib3sv(int arg1,
short[] arg2) |
void |
glVertexAttrib3sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4bv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glVertexAttrib4dv(int arg1,
double[] arg2) |
void |
glVertexAttrib4dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttrib4f(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glVertexAttrib4fv(int arg1,
float[] arg2) |
void |
glVertexAttrib4fv(int arg1,
FloatBuffer arg2) |
void |
glVertexAttrib4iv(int arg1,
int[] arg2) |
void |
glVertexAttrib4iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4Nbv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4Niv(int arg1,
int[] arg2) |
void |
glVertexAttrib4Niv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4Nsv(int arg1,
short[] arg2) |
void |
glVertexAttrib4Nsv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4Nub(int arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5) |
void |
glVertexAttrib4Nubv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4Nuiv(int arg1,
int[] arg2) |
void |
glVertexAttrib4Nuiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4Nusv(int arg1,
short[] arg2) |
void |
glVertexAttrib4Nusv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4s(int arg1,
short arg2,
short arg3,
short arg4,
short arg5) |
void |
glVertexAttrib4sv(int arg1,
short[] arg2) |
void |
glVertexAttrib4sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttrib4ubv(int arg1,
byte[] arg2) |
void |
glVertexAttrib4uiv(int arg1,
int[] arg2) |
void |
glVertexAttrib4uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttrib4usv(int arg1,
short[] arg2) |
void |
glVertexAttrib4usv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttribBinding(int arg1,
int arg2) |
void |
glVertexAttribDivisor(int arg1,
int arg2) |
void |
glVertexAttribFormat(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5) |
void |
glVertexAttribI1i(int arg1,
int arg2) |
void |
glVertexAttribI1iv(int arg1,
int[] arg2) |
void |
glVertexAttribI1iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI1ui(int arg1,
int arg2) |
void |
glVertexAttribI1uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI1uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI2i(int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI2iv(int arg1,
int[] arg2) |
void |
glVertexAttribI2iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI2ui(int arg1,
int arg2,
int arg3) |
void |
glVertexAttribI2uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI2uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI3i(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI3iv(int arg1,
int[] arg2) |
void |
glVertexAttribI3iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI3ui(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribI3uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI3uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI4bv(int arg1,
byte[] arg2) |
void |
glVertexAttribI4i(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexAttribI4iv(int arg1,
int[] arg2) |
void |
glVertexAttribI4iv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI4sv(int arg1,
short[] arg2) |
void |
glVertexAttribI4sv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttribI4ubv(int arg1,
byte[] arg2) |
void |
glVertexAttribI4ui(int arg1,
int arg2,
int arg3,
int arg4,
int arg5) |
void |
glVertexAttribI4uiv(int arg1,
int[] arg2) |
void |
glVertexAttribI4uiv(int arg1,
IntBuffer arg2) |
void |
glVertexAttribI4usv(int arg1,
short[] arg2) |
void |
glVertexAttribI4usv(int arg1,
ShortBuffer arg2) |
void |
glVertexAttribIFormat(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribIPointer(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glVertexAttribL1d(int arg1,
double arg2) |
void |
glVertexAttribL1dv(int arg1,
double[] arg2) |
void |
glVertexAttribL1dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribL2d(int arg1,
double arg2,
double arg3) |
void |
glVertexAttribL2dv(int arg1,
double[] arg2) |
void |
glVertexAttribL2dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribL3d(int arg1,
double arg2,
double arg3,
double arg4) |
void |
glVertexAttribL3dv(int arg1,
double[] arg2) |
void |
glVertexAttribL3dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribL4d(int arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glVertexAttribL4dv(int arg1,
double[] arg2) |
void |
glVertexAttribL4dv(int arg1,
DoubleBuffer arg2) |
void |
glVertexAttribLFormat(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glVertexAttribLPointer(int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5) |
void |
glVertexAttribP1ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP1uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP1uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribP2ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP2uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP2uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribP3ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP3uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP3uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribP4ui(int arg1,
int arg2,
boolean arg3,
int arg4) |
void |
glVertexAttribP4uiv(int arg1,
int arg2,
boolean arg3,
int[] arg4) |
void |
glVertexAttribP4uiv(int arg1,
int arg2,
boolean arg3,
IntBuffer arg4) |
void |
glVertexAttribPointer(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5,
Buffer arg6) |
void |
glVertexAttribPointer(int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5,
long arg6) |
void |
glVertexBindingDivisor(int arg1,
int arg2) |
void |
glVertexP2ui(int arg1,
int arg2) |
void |
glVertexP2uiv(int arg1,
int[] arg2) |
void |
glVertexP2uiv(int arg1,
IntBuffer arg2) |
void |
glVertexP3ui(int arg1,
int arg2) |
void |
glVertexP3uiv(int arg1,
int[] arg2) |
void |
glVertexP3uiv(int arg1,
IntBuffer arg2) |
void |
glVertexP4ui(int arg1,
int arg2) |
void |
glVertexP4uiv(int arg1,
int[] arg2) |
void |
glVertexP4uiv(int arg1,
IntBuffer arg2) |
void |
glVertexPointer(int arg1,
int arg2,
int arg3,
Buffer arg4) |
void |
glVertexPointer(int arg1,
int arg2,
int arg3,
long arg4) |
void |
glViewport(int arg1,
int arg2,
int arg3,
int arg4) |
void |
glViewportArrayv(int arg1,
int arg2,
float[] arg3) |
void |
glViewportArrayv(int arg1,
int arg2,
FloatBuffer arg3) |
void |
glViewportIndexedf(int arg1,
float arg2,
float arg3,
float arg4,
float arg5) |
void |
glViewportIndexedfv(int arg1,
float[] arg2) |
void |
glViewportIndexedfv(int arg1,
FloatBuffer arg2) |
void |
glWaitSync(long arg1,
int arg2,
long arg3) |
void |
glWindowPos2d(double arg1,
double arg2) |
void |
glWindowPos2dv(double[] arg1) |
void |
glWindowPos2dv(DoubleBuffer arg1) |
void |
glWindowPos2f(float arg1,
float arg2) |
void |
glWindowPos2fv(float[] arg1) |
void |
glWindowPos2fv(FloatBuffer arg1) |
void |
glWindowPos2i(int arg1,
int arg2) |
void |
glWindowPos2iv(int[] arg1) |
void |
glWindowPos2iv(IntBuffer arg1) |
void |
glWindowPos2s(short arg1,
short arg2) |
void |
glWindowPos2sv(short[] arg1) |
void |
glWindowPos2sv(ShortBuffer arg1) |
void |
glWindowPos3d(double arg1,
double arg2,
double arg3) |
void |
glWindowPos3dv(double[] arg1) |
void |
glWindowPos3dv(DoubleBuffer arg1) |
void |
glWindowPos3f(float arg1,
float arg2,
float arg3) |
void |
glWindowPos3fv(float[] arg1) |
void |
glWindowPos3fv(FloatBuffer arg1) |
void |
glWindowPos3i(int arg1,
int arg2,
int arg3) |
void |
glWindowPos3iv(int[] arg1) |
void |
glWindowPos3iv(IntBuffer arg1) |
void |
glWindowPos3s(short arg1,
short arg2,
short arg3) |
void |
glWindowPos3sv(short[] arg1) |
void |
glWindowPos3sv(ShortBuffer arg1) |
boolean |
isExtensionAvailable(String arg1) |
void |
setSwapInterval(int arg1) |
public TLcdGLDebugGL(ILcdGL aDelegate)
public ILcdGL getDelegate()
public void glBindTexture(int arg1, int arg2)
glBindTexture
in interface ILcdGL
public void glBindSampler(int arg1, int arg2)
glBindSampler
in interface ILcdGL
public void glBlendColor(float arg1, float arg2, float arg3, float arg4)
glBlendColor
in interface ILcdGL
public void glBlendEquation(int arg1)
glBlendEquation
in interface ILcdGL
public void glBindSamplers(int arg1, int arg2, IntBuffer arg3)
glBindSamplers
in interface ILcdGL
public void glBindSamplers(int arg1, int arg2, int[] arg3)
glBindSamplers
in interface ILcdGL
public void glBlendEquationi(int arg1, int arg2)
glBlendEquationi
in interface ILcdGL
public void glBitmap(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6, byte[] arg7)
public void glBlendFunc(int arg1, int arg2)
glBlendFunc
in interface ILcdGL
public void glArrayElement(int arg1)
glArrayElement
in interface ILcdGL
public void glBlendFunci(int arg1, int arg2, int arg3)
glBlendFunci
in interface ILcdGL
public void glBindTextures(int arg1, int arg2, int[] arg3)
glBindTextures
in interface ILcdGL
public void glBindTextures(int arg1, int arg2, IntBuffer arg3)
glBindTextures
in interface ILcdGL
public void glBufferData(int arg1, long arg2, Buffer arg3, int arg4)
glBufferData
in interface ILcdGL
public void glBeginQuery(int arg1, int arg2)
glBeginQuery
in interface ILcdGL
public void glActiveTexture(int arg1)
glActiveTexture
in interface ILcdGL
public void glAlphaFunc(int arg1, float arg2)
glAlphaFunc
in interface ILcdGL
public void glAttachShader(int arg1, int arg2)
glAttachShader
in interface ILcdGL
public void glBindBuffer(int arg1, int arg2)
glBindBuffer
in interface ILcdGL
public void glBindBufferBase(int arg1, int arg2, int arg3)
glBindBufferBase
in interface ILcdGL
public void glColor3uiv(int[] arg1)
glColor3uiv
in interface ILcdGL
public void glColor3uiv(IntBuffer arg1)
glColor3uiv
in interface ILcdGL
public void glBufferSubData(int arg1, long arg2, long arg3, Buffer arg4)
glBufferSubData
in interface ILcdGL
public void glColor4d(double arg1, double arg2, double arg3, double arg4)
public void glColor3us(short arg1, short arg2, short arg3)
glColor3us
in interface ILcdGL
public void glColor3usv(ShortBuffer arg1)
glColor3usv
in interface ILcdGL
public void glColor3usv(short[] arg1)
glColor3usv
in interface ILcdGL
public void glClearStencil(int arg1)
glClearStencil
in interface ILcdGL
public void glClearBufferuiv(int arg1, int arg2, int[] arg3)
glClearBufferuiv
in interface ILcdGL
public void glClearBufferuiv(int arg1, int arg2, IntBuffer arg3)
glClearBufferuiv
in interface ILcdGL
public void glClearIndex(float arg1)
glClearIndex
in interface ILcdGL
public void glClearTexImage(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glClearTexImage
in interface ILcdGL
public void glColor3b(byte arg1, byte arg2, byte arg3)
public void glColor3i(int arg1, int arg2, int arg3)
public void glColor4f(float arg1, float arg2, float arg3, float arg4)
public void glClearColor(float arg1, float arg2, float arg3, float arg4)
glClearColor
in interface ILcdGL
public void glColor4fv(FloatBuffer arg1)
glColor4fv
in interface ILcdGL
public void glColor4fv(float[] arg1)
glColor4fv
in interface ILcdGL
public void glColor4i(int arg1, int arg2, int arg3, int arg4)
public int glClientWaitSync(long arg1, int arg2, long arg3)
glClientWaitSync
in interface ILcdGL
public void glClearDepthf(float arg1)
glClearDepthf
in interface ILcdGL
public void glColor3ub(byte arg1, byte arg2, byte arg3)
glColor3ub
in interface ILcdGL
public void glColor3dv(DoubleBuffer arg1)
glColor3dv
in interface ILcdGL
public void glColor3dv(double[] arg1)
glColor3dv
in interface ILcdGL
public void glColor4iv(IntBuffer arg1)
glColor4iv
in interface ILcdGL
public void glColor4iv(int[] arg1)
glColor4iv
in interface ILcdGL
public void glColor4s(short arg1, short arg2, short arg3, short arg4)
public void glColor4sv(short[] arg1)
glColor4sv
in interface ILcdGL
public void glColor4sv(ShortBuffer arg1)
glColor4sv
in interface ILcdGL
public void glBufferStorage(int arg1, long arg2, Buffer arg3, int arg4)
glBufferStorage
in interface ILcdGL
public void glColor3sv(short[] arg1)
glColor3sv
in interface ILcdGL
public void glColor3sv(ShortBuffer arg1)
glColor3sv
in interface ILcdGL
public void glColor4b(byte arg1, byte arg2, byte arg3, byte arg4)
public void glColor4ub(byte arg1, byte arg2, byte arg3, byte arg4)
glColor4ub
in interface ILcdGL
public void glColor4bv(byte[] arg1)
glColor4bv
in interface ILcdGL
public void glColor3bv(byte[] arg1)
glColor3bv
in interface ILcdGL
public void glColor3d(double arg1, double arg2, double arg3)
public void glClearBufferfv(int arg1, int arg2, float[] arg3)
glClearBufferfv
in interface ILcdGL
public void glClearBufferfv(int arg1, int arg2, FloatBuffer arg3)
glClearBufferfv
in interface ILcdGL
public void glColor4ubv(byte[] arg1)
glColor4ubv
in interface ILcdGL
public void glColor4uiv(int[] arg1)
glColor4uiv
in interface ILcdGL
public void glColor4uiv(IntBuffer arg1)
glColor4uiv
in interface ILcdGL
public void glColor3iv(IntBuffer arg1)
glColor3iv
in interface ILcdGL
public void glColor3iv(int[] arg1)
glColor3iv
in interface ILcdGL
public void glCallList(int arg1)
glCallList
in interface ILcdGL
public void glClearDepth(double arg1)
glClearDepth
in interface ILcdGL
public void glColor4dv(double[] arg1)
glColor4dv
in interface ILcdGL
public void glColor4dv(DoubleBuffer arg1)
glColor4dv
in interface ILcdGL
public void glColor4ui(int arg1, int arg2, int arg3, int arg4)
glColor4ui
in interface ILcdGL
public void glColor4us(short arg1, short arg2, short arg3, short arg4)
glColor4us
in interface ILcdGL
public void glCallLists(int arg1, int arg2, Buffer arg3)
glCallLists
in interface ILcdGL
public void glClampColor(int arg1, int arg2)
glClampColor
in interface ILcdGL
public void glColor3f(float arg1, float arg2, float arg3)
public void glClipPlane(int arg1, double[] arg2)
glClipPlane
in interface ILcdGL
public void glClipPlane(int arg1, DoubleBuffer arg2)
glClipPlane
in interface ILcdGL
public void glColor3s(short arg1, short arg2, short arg3)
public void glColor3fv(FloatBuffer arg1)
glColor3fv
in interface ILcdGL
public void glColor3fv(float[] arg1)
glColor3fv
in interface ILcdGL
public void glClearBufferfi(int arg1, int arg2, float arg3, int arg4)
glClearBufferfi
in interface ILcdGL
public void glClearBufferiv(int arg1, int arg2, IntBuffer arg3)
glClearBufferiv
in interface ILcdGL
public void glClearBufferiv(int arg1, int arg2, int[] arg3)
glClearBufferiv
in interface ILcdGL
public void glClearAccum(float arg1, float arg2, float arg3, float arg4)
glClearAccum
in interface ILcdGL
public void glClipControl(int arg1, int arg2)
glClipControl
in interface ILcdGL
public void glColor3ubv(byte[] arg1)
glColor3ubv
in interface ILcdGL
public void glColor3ui(int arg1, int arg2, int arg3)
glColor3ui
in interface ILcdGL
public void glDeleteQueries(int arg1, IntBuffer arg2)
glDeleteQueries
in interface ILcdGL
public void glDeleteQueries(int arg1, int[] arg2)
glDeleteQueries
in interface ILcdGL
public void glDeleteSamplers(int arg1, IntBuffer arg2)
glDeleteSamplers
in interface ILcdGL
public void glDeleteSamplers(int arg1, int[] arg2)
glDeleteSamplers
in interface ILcdGL
public void glDepthFunc(int arg1)
glDepthFunc
in interface ILcdGL
public void glEdgeFlag(boolean arg1)
glEdgeFlag
in interface ILcdGL
public void glColorMaski(int arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
glColorMaski
in interface ILcdGL
public void glCreateQueries(int arg1, int arg2, int[] arg3)
glCreateQueries
in interface ILcdGL
public void glCreateQueries(int arg1, int arg2, IntBuffer arg3)
glCreateQueries
in interface ILcdGL
public int glCreateShader(int arg1)
glCreateShader
in interface ILcdGL
public void glDeleteSync(long arg1)
glDeleteSync
in interface ILcdGL
public void glDeleteTextures(int arg1, int[] arg2)
glDeleteTextures
in interface ILcdGL
public void glDeleteTextures(int arg1, IntBuffer arg2)
glDeleteTextures
in interface ILcdGL
public void glDrawArrays(int arg1, int arg2, int arg3)
glDrawArrays
in interface ILcdGL
public void glColorP4uiv(int arg1, IntBuffer arg2)
glColorP4uiv
in interface ILcdGL
public void glColorP4uiv(int arg1, int[] arg2)
glColorP4uiv
in interface ILcdGL
public void glDrawBuffer(int arg1)
glDrawBuffer
in interface ILcdGL
public void glEdgeFlagv(byte[] arg1)
glEdgeFlagv
in interface ILcdGL
public void glDepthRange(double arg1, double arg2)
glDepthRange
in interface ILcdGL
public void glDeleteProgram(int arg1)
glDeleteProgram
in interface ILcdGL
public void glDeleteBuffers(int arg1, int[] arg2)
glDeleteBuffers
in interface ILcdGL
public void glDeleteBuffers(int arg1, IntBuffer arg2)
glDeleteBuffers
in interface ILcdGL
public void glDrawPixels(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glDrawPixels
in interface ILcdGL
public void glCopyTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
glCopyTexImage1D
in interface ILcdGL
public void glCreateSamplers(int arg1, IntBuffer arg2)
glCreateSamplers
in interface ILcdGL
public void glCreateSamplers(int arg1, int[] arg2)
glCreateSamplers
in interface ILcdGL
public void glDetachShader(int arg1, int arg2)
glDetachShader
in interface ILcdGL
public void glColorP3ui(int arg1, int arg2)
glColorP3ui
in interface ILcdGL
public void glColor4usv(short[] arg1)
glColor4usv
in interface ILcdGL
public void glColor4usv(ShortBuffer arg1)
glColor4usv
in interface ILcdGL
public void glColorP3uiv(int arg1, int[] arg2)
glColorP3uiv
in interface ILcdGL
public void glColorP3uiv(int arg1, IntBuffer arg2)
glColorP3uiv
in interface ILcdGL
public void glColorP4ui(int arg1, int arg2)
glColorP4ui
in interface ILcdGL
public void glCreateTextures(int arg1, int arg2, int[] arg3)
glCreateTextures
in interface ILcdGL
public void glCreateTextures(int arg1, int arg2, IntBuffer arg3)
glCreateTextures
in interface ILcdGL
public void glColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4)
glColorMask
in interface ILcdGL
public void glCopyPixels(int arg1, int arg2, int arg3, int arg4, int arg5)
glCopyPixels
in interface ILcdGL
public void glCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
glCopyTexImage2D
in interface ILcdGL
public void glDrawElements(int arg1, int arg2, int arg3, long arg4)
glDrawElements
in interface ILcdGL
public void glDrawElements(int arg1, int arg2, int arg3, Buffer arg4)
glDrawElements
in interface ILcdGL
public void glCreateBuffers(int arg1, IntBuffer arg2)
glCreateBuffers
in interface ILcdGL
public void glCreateBuffers(int arg1, int[] arg2)
glCreateBuffers
in interface ILcdGL
public void glColorMaterial(int arg1, int arg2)
glColorMaterial
in interface ILcdGL
public void glColorPointer(int arg1, int arg2, int arg3, long arg4)
glColorPointer
in interface ILcdGL
public void glColorPointer(int arg1, int arg2, int arg3, Buffer arg4)
glColorPointer
in interface ILcdGL
public int glCreateProgram()
glCreateProgram
in interface ILcdGL
public void glDeleteLists(int arg1, int arg2)
glDeleteLists
in interface ILcdGL
public void glDeleteShader(int arg1)
glDeleteShader
in interface ILcdGL
public void glDepthMask(boolean arg1)
glDepthMask
in interface ILcdGL
public void glCompileShader(int arg1)
glCompileShader
in interface ILcdGL
public void glDepthRangef(float arg1, float arg2)
glDepthRangef
in interface ILcdGL
public void glDisablei(int arg1, int arg2)
glDisablei
in interface ILcdGL
public void glDrawBuffers(int arg1, IntBuffer arg2)
glDrawBuffers
in interface ILcdGL
public void glDrawBuffers(int arg1, int[] arg2)
glDrawBuffers
in interface ILcdGL
public void glCullFace(int arg1)
glCullFace
in interface ILcdGL
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6, int arg7)
glDrawElementsInstancedBaseVertexBaseInstance
in interface ILcdGL
public void glGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetFramebufferAttachmentParameteriv
in interface ILcdGL
public void glGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4)
glGetFramebufferAttachmentParameteriv
in interface ILcdGL
public void glDrawElementsInstancedBaseVertex(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6)
glDrawElementsInstancedBaseVertex
in interface ILcdGL
public void glDrawTransformFeedbackStreamInstanced(int arg1, int arg2, int arg3, int arg4)
glDrawTransformFeedbackStreamInstanced
in interface ILcdGL
public void glGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetNamedFramebufferAttachmentParameteriv
in interface ILcdGL
public void glGetNamedFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int[] arg4)
glGetNamedFramebufferAttachmentParameteriv
in interface ILcdGL
public void glGetNamedRenderbufferParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetNamedRenderbufferParameteriv
in interface ILcdGL
public void glGetNamedRenderbufferParameteriv(int arg1, int arg2, int[] arg3)
glGetNamedRenderbufferParameteriv
in interface ILcdGL
public int glGetProgramResourceLocationIndex(int arg1, int arg2, String arg3)
glGetProgramResourceLocationIndex
in interface ILcdGL
public void glDrawElementsInstancedBaseInstance(int arg1, int arg2, int arg3, Buffer arg4, int arg5, int arg6)
glDrawElementsInstancedBaseInstance
in interface ILcdGL
public void glDrawArraysInstancedBaseInstance(int arg1, int arg2, int arg3, int arg4, int arg5)
glDrawArraysInstancedBaseInstance
in interface ILcdGL
public void glBeginConditionalRender(int arg1, int arg2)
glBeginConditionalRender
in interface ILcdGL
public void glBeginTransformFeedback(int arg1)
glBeginTransformFeedback
in interface ILcdGL
public void glBindAttribLocation(int arg1, int arg2, String arg3)
glBindAttribLocation
in interface ILcdGL
public void glBindBuffersBase(int arg1, int arg2, int arg3, IntBuffer arg4)
glBindBuffersBase
in interface ILcdGL
public void glBindBuffersBase(int arg1, int arg2, int arg3, int[] arg4)
glBindBuffersBase
in interface ILcdGL
public void glBindFragDataLocation(int arg1, int arg2, String arg3)
glBindFragDataLocation
in interface ILcdGL
public void glBindFragDataLocationIndexed(int arg1, int arg2, int arg3, String arg4)
glBindFragDataLocationIndexed
in interface ILcdGL
public void glBindImageTexture(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6, int arg7)
glBindImageTexture
in interface ILcdGL
public void glBindVertexBuffers(int arg1, int arg2, IntBuffer arg3, ILcdPointerBuffer arg4, IntBuffer arg5)
glBindVertexBuffers
in interface ILcdGL
public void glBindVertexBuffers(int arg1, int arg2, int[] arg3, ILcdPointerBuffer arg4, int[] arg5)
glBindVertexBuffers
in interface ILcdGL
public void glBlendEquationSeparate(int arg1, int arg2)
glBlendEquationSeparate
in interface ILcdGL
public void glBlendEquationSeparatei(int arg1, int arg2, int arg3)
glBlendEquationSeparatei
in interface ILcdGL
public void glBindVertexArray(int arg1)
glBindVertexArray
in interface ILcdGL
public void glBindImageTextures(int arg1, int arg2, int[] arg3)
glBindImageTextures
in interface ILcdGL
public void glBindImageTextures(int arg1, int arg2, IntBuffer arg3)
glBindImageTextures
in interface ILcdGL
public void glBeginQueryIndexed(int arg1, int arg2, int arg3)
glBeginQueryIndexed
in interface ILcdGL
public void glBindBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5)
glBindBufferRange
in interface ILcdGL
public void glBindBuffersRange(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6)
glBindBuffersRange
in interface ILcdGL
public void glBindBuffersRange(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, ILcdPointerBuffer arg6)
glBindBuffersRange
in interface ILcdGL
public void glBindFramebuffer(int arg1, int arg2)
glBindFramebuffer
in interface ILcdGL
public void glBindRenderbuffer(int arg1, int arg2)
glBindRenderbuffer
in interface ILcdGL
public void glBindTransformFeedback(int arg1, int arg2)
glBindTransformFeedback
in interface ILcdGL
public void glActiveShaderProgram(int arg1, int arg2)
glActiveShaderProgram
in interface ILcdGL
public boolean glAreTexturesResident(int arg1, IntBuffer arg2, byte[] arg3)
glAreTexturesResident
in interface ILcdGL
public boolean glAreTexturesResident(int arg1, int[] arg2, byte[] arg3)
glAreTexturesResident
in interface ILcdGL
public void glBindVertexBuffer(int arg1, int arg2, long arg3, int arg4)
glBindVertexBuffer
in interface ILcdGL
public void glBindProgramPipeline(int arg1)
glBindProgramPipeline
in interface ILcdGL
public void glBindTextureUnit(int arg1, int arg2)
glBindTextureUnit
in interface ILcdGL
public void glBlendFuncSeparate(int arg1, int arg2, int arg3, int arg4)
glBlendFuncSeparate
in interface ILcdGL
public void glBlendFuncSeparatei(int arg1, int arg2, int arg3, int arg4, int arg5)
glBlendFuncSeparatei
in interface ILcdGL
public void glBlitFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)
glBlitFramebuffer
in interface ILcdGL
public void glBlitNamedFramebuffer(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)
glBlitNamedFramebuffer
in interface ILcdGL
public void glCompressedTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
glCompressedTexSubImage1D
in interface ILcdGL
public void glCompressedTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
glCompressedTextureSubImage3D
in interface ILcdGL
public void glClearNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7)
glClearNamedBufferSubData
in interface ILcdGL
public void glCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
glCompressedTexImage2D
in interface ILcdGL
public void glCompressedTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
glCompressedTexImage1D
in interface ILcdGL
public void glCompressedTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
glCompressedTexImage3D
in interface ILcdGL
public void glCompressedTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
glCompressedTexSubImage3D
in interface ILcdGL
public void glCompressedTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
glCompressedTextureSubImage2D
in interface ILcdGL
public void glCopyBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5)
glCopyBufferSubData
in interface ILcdGL
public void glClearNamedFramebufferfv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glClearNamedFramebufferfv
in interface ILcdGL
public void glClearNamedFramebufferfv(int arg1, int arg2, int arg3, float[] arg4)
glClearNamedFramebufferfv
in interface ILcdGL
public void glCompressedTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
glCompressedTextureSubImage1D
in interface ILcdGL
public void glCopyImageSubData(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15)
glCopyImageSubData
in interface ILcdGL
public void glCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
glCompressedTexSubImage2D
in interface ILcdGL
public int glCheckFramebufferStatus(int arg1)
glCheckFramebufferStatus
in interface ILcdGL
public int glCheckNamedFramebufferStatus(int arg1, int arg2)
glCheckNamedFramebufferStatus
in interface ILcdGL
public void glClearNamedFramebufferuiv(int arg1, int arg2, int arg3, int[] arg4)
glClearNamedFramebufferuiv
in interface ILcdGL
public void glClearNamedFramebufferuiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glClearNamedFramebufferuiv
in interface ILcdGL
public void glClearTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
glClearTexSubImage
in interface ILcdGL
public void glClientActiveTexture(int arg1)
glClientActiveTexture
in interface ILcdGL
public void glClearBufferSubData(int arg1, int arg2, long arg3, long arg4, int arg5, int arg6, Buffer arg7)
glClearBufferSubData
in interface ILcdGL
public void glClearNamedBufferData(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glClearNamedBufferData
in interface ILcdGL
public void glClearBufferData(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glClearBufferData
in interface ILcdGL
public void glClearNamedFramebufferfi(int arg1, int arg2, int arg3, float arg4, int arg5)
glClearNamedFramebufferfi
in interface ILcdGL
public void glClearNamedFramebufferiv(int arg1, int arg2, int arg3, int[] arg4)
glClearNamedFramebufferiv
in interface ILcdGL
public void glClearNamedFramebufferiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glClearNamedFramebufferiv
in interface ILcdGL
public void glCreateProgramPipelines(int arg1, IntBuffer arg2)
glCreateProgramPipelines
in interface ILcdGL
public void glCreateProgramPipelines(int arg1, int[] arg2)
glCreateProgramPipelines
in interface ILcdGL
public void glDepthRangeArrayv(int arg1, int arg2, DoubleBuffer arg3)
glDepthRangeArrayv
in interface ILcdGL
public void glDepthRangeArrayv(int arg1, int arg2, double[] arg3)
glDepthRangeArrayv
in interface ILcdGL
public void glDispatchCompute(int arg1, int arg2, int arg3)
glDispatchCompute
in interface ILcdGL
public void glEnableVertexAttribArray(int arg1)
glEnableVertexAttribArray
in interface ILcdGL
public void glFramebufferTexture(int arg1, int arg2, int arg3, int arg4)
glFramebufferTexture
in interface ILcdGL
public void glDebugMessageInsert(int arg1, int arg2, int arg3, int arg4, int arg5, String arg6)
glDebugMessageInsert
in interface ILcdGL
public void glDebugMessageCallback(long arg1, Buffer arg2)
glDebugMessageCallback
in interface ILcdGL
public void glFogCoordPointer(int arg1, int arg2, Buffer arg3)
glFogCoordPointer
in interface ILcdGL
public void glCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
glCopyTexSubImage2D
in interface ILcdGL
public void glCopyTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glCopyTextureSubImage1D
in interface ILcdGL
public void glCreateFramebuffers(int arg1, IntBuffer arg2)
glCreateFramebuffers
in interface ILcdGL
public void glCreateFramebuffers(int arg1, int[] arg2)
glCreateFramebuffers
in interface ILcdGL
public void glCreateTransformFeedbacks(int arg1, IntBuffer arg2)
glCreateTransformFeedbacks
in interface ILcdGL
public void glCreateTransformFeedbacks(int arg1, int[] arg2)
glCreateTransformFeedbacks
in interface ILcdGL
public void glCopyTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glCopyTexSubImage1D
in interface ILcdGL
public void glCopyTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
glCopyTexSubImage3D
in interface ILcdGL
public void glDeleteTransformFeedbacks(int arg1, IntBuffer arg2)
glDeleteTransformFeedbacks
in interface ILcdGL
public void glDeleteTransformFeedbacks(int arg1, int[] arg2)
glDeleteTransformFeedbacks
in interface ILcdGL
public void glDrawTransformFeedback(int arg1, int arg2)
glDrawTransformFeedback
in interface ILcdGL
public void glCopyNamedBufferSubData(int arg1, int arg2, long arg3, long arg4, long arg5)
glCopyNamedBufferSubData
in interface ILcdGL
public void glEndTransformFeedback()
glEndTransformFeedback
in interface ILcdGL
public void glFlushMappedBufferRange(int arg1, long arg2, long arg3)
glFlushMappedBufferRange
in interface ILcdGL
public void glFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4)
glFramebufferRenderbuffer
in interface ILcdGL
public void glEdgeFlagPointer(int arg1, Buffer arg2)
glEdgeFlagPointer
in interface ILcdGL
public void glDeleteProgramPipelines(int arg1, IntBuffer arg2)
glDeleteProgramPipelines
in interface ILcdGL
public void glDeleteProgramPipelines(int arg1, int[] arg2)
glDeleteProgramPipelines
in interface ILcdGL
public void glDeleteRenderbuffers(int arg1, IntBuffer arg2)
glDeleteRenderbuffers
in interface ILcdGL
public void glDeleteRenderbuffers(int arg1, int[] arg2)
glDeleteRenderbuffers
in interface ILcdGL
public void glCopyTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
glCopyTextureSubImage2D
in interface ILcdGL
public void glDebugMessageControl(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, boolean arg6)
glDebugMessageControl
in interface ILcdGL
public void glDebugMessageControl(int arg1, int arg2, int arg3, int arg4, int[] arg5, boolean arg6)
glDebugMessageControl
in interface ILcdGL
public void glCopyTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
glCopyTextureSubImage3D
in interface ILcdGL
public void glCreateRenderbuffers(int arg1, IntBuffer arg2)
glCreateRenderbuffers
in interface ILcdGL
public void glCreateRenderbuffers(int arg1, int[] arg2)
glCreateRenderbuffers
in interface ILcdGL
public int glCreateShaderProgramv(int arg1, int arg2, String[] arg3)
glCreateShaderProgramv
in interface ILcdGL
public void glCreateVertexArrays(int arg1, IntBuffer arg2)
glCreateVertexArrays
in interface ILcdGL
public void glCreateVertexArrays(int arg1, int[] arg2)
glCreateVertexArrays
in interface ILcdGL
public void glDeleteVertexArrays(int arg1, int[] arg2)
glDeleteVertexArrays
in interface ILcdGL
public void glDeleteVertexArrays(int arg1, IntBuffer arg2)
glDeleteVertexArrays
in interface ILcdGL
public void glDispatchComputeIndirect(long arg1)
glDispatchComputeIndirect
in interface ILcdGL
public void glDrawArraysIndirect(int arg1, Buffer arg2)
glDrawArraysIndirect
in interface ILcdGL
public void glDrawElementsIndirect(int arg1, int arg2, Buffer arg3)
glDrawElementsIndirect
in interface ILcdGL
public void glDrawRangeElements(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
glDrawRangeElements
in interface ILcdGL
public void glDrawRangeElementsBaseVertex(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7)
glDrawRangeElementsBaseVertex
in interface ILcdGL
public void glDeleteFramebuffers(int arg1, int[] arg2)
glDeleteFramebuffers
in interface ILcdGL
public void glDeleteFramebuffers(int arg1, IntBuffer arg2)
glDeleteFramebuffers
in interface ILcdGL
public void glDrawElementsInstanced(int arg1, int arg2, int arg3, Buffer arg4, int arg5)
glDrawElementsInstanced
in interface ILcdGL
public void glDrawTransformFeedbackStream(int arg1, int arg2, int arg3)
glDrawTransformFeedbackStream
in interface ILcdGL
public void glDisableClientState(int arg1)
glDisableClientState
in interface ILcdGL
public void glEnableVertexArrayAttrib(int arg1, int arg2)
glEnableVertexArrayAttrib
in interface ILcdGL
public void glDisableVertexArrayAttrib(int arg1, int arg2)
glDisableVertexArrayAttrib
in interface ILcdGL
public void glEndQueryIndexed(int arg1, int arg2)
glEndQueryIndexed
in interface ILcdGL
public void glDisableVertexAttribArray(int arg1)
glDisableVertexAttribArray
in interface ILcdGL
public void glDrawTransformFeedbackInstanced(int arg1, int arg2, int arg3)
glDrawTransformFeedbackInstanced
in interface ILcdGL
public void glEnableClientState(int arg1)
glEnableClientState
in interface ILcdGL
public void glDrawArraysInstanced(int arg1, int arg2, int arg3, int arg4)
glDrawArraysInstanced
in interface ILcdGL
public void glEndConditionalRender()
glEndConditionalRender
in interface ILcdGL
public void glDepthRangeIndexed(int arg1, double arg2, double arg3)
glDepthRangeIndexed
in interface ILcdGL
public void glFlushMappedNamedBufferRange(int arg1, long arg2, long arg3)
glFlushMappedNamedBufferRange
in interface ILcdGL
public void glDrawElementsBaseVertex(int arg1, int arg2, int arg3, Buffer arg4, int arg5)
glDrawElementsBaseVertex
in interface ILcdGL
public void glFramebufferParameteri(int arg1, int arg2, int arg3)
glFramebufferParameteri
in interface ILcdGL
public void glGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6)
glGetProgramResourceName
in interface ILcdGL
public void glGetProgramResourceName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6)
glGetProgramResourceName
in interface ILcdGL
public void glGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int[] arg8)
glGetProgramResourceiv
in interface ILcdGL
public void glGetProgramResourceiv(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, int arg6, IntBuffer arg7, IntBuffer arg8)
glGetProgramResourceiv
in interface ILcdGL
public void glGetActiveUniformBlockName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5)
glGetActiveUniformBlockName
in interface ILcdGL
public void glGetActiveUniformBlockName(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5)
glGetActiveUniformBlockName
in interface ILcdGL
public void glGetBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3)
glGetBufferPointerv
in interface ILcdGL
public void glGenVertexArrays(int arg1, int[] arg2)
glGenVertexArrays
in interface ILcdGL
public void glGenVertexArrays(int arg1, IntBuffer arg2)
glGenVertexArrays
in interface ILcdGL
public void glGetActiveUniformBlockiv(int arg1, int arg2, int arg3, int[] arg4)
glGetActiveUniformBlockiv
in interface ILcdGL
public void glGetActiveUniformBlockiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetActiveUniformBlockiv
in interface ILcdGL
public void glFramebufferTexture2D(int arg1, int arg2, int arg3, int arg4, int arg5)
glFramebufferTexture2D
in interface ILcdGL
public void glGenProgramPipelines(int arg1, IntBuffer arg2)
glGenProgramPipelines
in interface ILcdGL
public void glGenProgramPipelines(int arg1, int[] arg2)
glGenProgramPipelines
in interface ILcdGL
public void glGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6)
glGetActiveSubroutineName
in interface ILcdGL
public void glGetActiveSubroutineName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6)
glGetActiveSubroutineName
in interface ILcdGL
public void glGetNamedBufferParameteri64v(int arg1, int arg2, long[] arg3)
glGetNamedBufferParameteri64v
in interface ILcdGL
public void glGetNamedBufferParameteri64v(int arg1, int arg2, LongBuffer arg3)
glGetNamedBufferParameteri64v
in interface ILcdGL
public void glGetNamedBufferPointerv(int arg1, int arg2, ILcdPointerBuffer arg3)
glGetNamedBufferPointerv
in interface ILcdGL
public int glGetDebugMessageLog(int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5, int[] arg6, int[] arg7, byte[] arg8)
glGetDebugMessageLog
in interface ILcdGL
public int glGetDebugMessageLog(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, IntBuffer arg7, ByteBuffer arg8)
glGetDebugMessageLog
in interface ILcdGL
public int glGetFragDataLocation(int arg1, String arg2)
glGetFragDataLocation
in interface ILcdGL
public void glGenFramebuffers(int arg1, int[] arg2)
glGenFramebuffers
in interface ILcdGL
public void glGenFramebuffers(int arg1, IntBuffer arg2)
glGenFramebuffers
in interface ILcdGL
public void glGetInternalformativ(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5)
glGetInternalformativ
in interface ILcdGL
public void glGetInternalformativ(int arg1, int arg2, int arg3, int arg4, int[] arg5)
glGetInternalformativ
in interface ILcdGL
public void glGetNamedBufferSubData(int arg1, long arg2, long arg3, Buffer arg4)
glGetNamedBufferSubData
in interface ILcdGL
public void glGetNamedFramebufferParameteriv(int arg1, int arg2, int[] arg3)
glGetNamedFramebufferParameteriv
in interface ILcdGL
public void glGetNamedFramebufferParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetNamedFramebufferParameteriv
in interface ILcdGL
public void glGetActiveSubroutineUniformiv(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5)
glGetActiveSubroutineUniformiv
in interface ILcdGL
public void glGetActiveSubroutineUniformiv(int arg1, int arg2, int arg3, int arg4, int[] arg5)
glGetActiveSubroutineUniformiv
in interface ILcdGL
public void glFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5)
glFramebufferTextureLayer
in interface ILcdGL
public void glGetBufferParameteri64v(int arg1, int arg2, LongBuffer arg3)
glGetBufferParameteri64v
in interface ILcdGL
public void glGetBufferParameteri64v(int arg1, int arg2, long[] arg3)
glGetBufferParameteri64v
in interface ILcdGL
public void glGetActiveAtomicCounterBufferiv(int arg1, int arg2, int arg3, int[] arg4)
glGetActiveAtomicCounterBufferiv
in interface ILcdGL
public void glGetActiveAtomicCounterBufferiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetActiveAtomicCounterBufferiv
in interface ILcdGL
public void glGetActiveUniformsiv(int arg1, int arg2, int[] arg3, int arg4, int[] arg5)
glGetActiveUniformsiv
in interface ILcdGL
public void glGetActiveUniformsiv(int arg1, int arg2, IntBuffer arg3, int arg4, IntBuffer arg5)
glGetActiveUniformsiv
in interface ILcdGL
public void glGetProgramInterfaceiv(int arg1, int arg2, int arg3, int[] arg4)
glGetProgramInterfaceiv
in interface ILcdGL
public void glGetProgramInterfaceiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetProgramInterfaceiv
in interface ILcdGL
public void glGetProgramPipelineiv(int arg1, int arg2, IntBuffer arg3)
glGetProgramPipelineiv
in interface ILcdGL
public void glGetProgramPipelineiv(int arg1, int arg2, int[] arg3)
glGetProgramPipelineiv
in interface ILcdGL
public void glGetBufferSubData(int arg1, long arg2, long arg3, Buffer arg4)
glGetBufferSubData
in interface ILcdGL
public void glGetObjectPtrLabel(Buffer arg1, int arg2, int[] arg3, byte[] arg4)
glGetObjectPtrLabel
in interface ILcdGL
public void glGetObjectPtrLabel(Buffer arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
glGetObjectPtrLabel
in interface ILcdGL
public void glGetProgramPipelineInfoLog(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
glGetProgramPipelineInfoLog
in interface ILcdGL
public void glGetProgramPipelineInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4)
glGetProgramPipelineInfoLog
in interface ILcdGL
public void glGetProgramBinary(int arg1, int arg2, int[] arg3, int[] arg4, Buffer arg5)
glGetProgramBinary
in interface ILcdGL
public void glGetProgramBinary(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, Buffer arg5)
glGetProgramBinary
in interface ILcdGL
public void glGetFramebufferParameteriv(int arg1, int arg2, int[] arg3)
glGetFramebufferParameteriv
in interface ILcdGL
public void glGetFramebufferParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetFramebufferParameteriv
in interface ILcdGL
public void glGetCompressedTexImage(int arg1, int arg2, Buffer arg3)
glGetCompressedTexImage
in interface ILcdGL
public void glGetActiveAttrib(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7)
glGetActiveAttrib
in interface ILcdGL
public void glGetActiveAttrib(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7)
glGetActiveAttrib
in interface ILcdGL
public int glGetGraphicsResetStatus()
glGetGraphicsResetStatus
in interface ILcdGL
public void glGetMultisamplefv(int arg1, int arg2, float[] arg3)
glGetMultisamplefv
in interface ILcdGL
public void glGetMultisamplefv(int arg1, int arg2, FloatBuffer arg3)
glGetMultisamplefv
in interface ILcdGL
public void glGetNamedBufferParameteriv(int arg1, int arg2, int[] arg3)
glGetNamedBufferParameteriv
in interface ILcdGL
public void glGetNamedBufferParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetNamedBufferParameteriv
in interface ILcdGL
public void glGetPolygonStipple(byte[] arg1)
glGetPolygonStipple
in interface ILcdGL
public void glGetProgramInfoLog(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
glGetProgramInfoLog
in interface ILcdGL
public void glGetProgramInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4)
glGetProgramInfoLog
in interface ILcdGL
public void glGenRenderbuffers(int arg1, int[] arg2)
glGenRenderbuffers
in interface ILcdGL
public void glGenRenderbuffers(int arg1, IntBuffer arg2)
glGenRenderbuffers
in interface ILcdGL
public int glGetAttribLocation(int arg1, String arg2)
glGetAttribLocation
in interface ILcdGL
public void glGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, IntBuffer arg5, ByteBuffer arg6)
glGetActiveSubroutineUniformName
in interface ILcdGL
public void glGetActiveSubroutineUniformName(int arg1, int arg2, int arg3, int arg4, int[] arg5, byte[] arg6)
glGetActiveSubroutineUniformName
in interface ILcdGL
public void glGetActiveUniformName(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5)
glGetActiveUniformName
in interface ILcdGL
public void glGetActiveUniformName(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5)
glGetActiveUniformName
in interface ILcdGL
public void glGetCompressedTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
glGetCompressedTextureSubImage
in interface ILcdGL
public int glGetFragDataIndex(int arg1, String arg2)
glGetFragDataIndex
in interface ILcdGL
public void glGetInteger64i_v(int arg1, int arg2, long[] arg3)
glGetInteger64i_v
in interface ILcdGL
public void glGetInteger64i_v(int arg1, int arg2, LongBuffer arg3)
glGetInteger64i_v
in interface ILcdGL
public void glFramebufferTexture3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glFramebufferTexture3D
in interface ILcdGL
public void glGenTransformFeedbacks(int arg1, IntBuffer arg2)
glGenTransformFeedbacks
in interface ILcdGL
public void glGenTransformFeedbacks(int arg1, int[] arg2)
glGenTransformFeedbacks
in interface ILcdGL
public void glGetActiveUniform(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7)
glGetActiveUniform
in interface ILcdGL
public void glGetActiveUniform(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7)
glGetActiveUniform
in interface ILcdGL
public void glFramebufferTexture1D(int arg1, int arg2, int arg3, int arg4, int arg5)
glFramebufferTexture1D
in interface ILcdGL
public void glGenerateTextureMipmap(int arg1)
glGenerateTextureMipmap
in interface ILcdGL
public void glGetAttachedShaders(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
glGetAttachedShaders
in interface ILcdGL
public void glGetAttachedShaders(int arg1, int arg2, int[] arg3, int[] arg4)
glGetAttachedShaders
in interface ILcdGL
public void glGetBufferParameteriv(int arg1, int arg2, int[] arg3)
glGetBufferParameteriv
in interface ILcdGL
public void glGetBufferParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetBufferParameteriv
in interface ILcdGL
public void glGetInternalformati64v(int arg1, int arg2, int arg3, int arg4, LongBuffer arg5)
glGetInternalformati64v
in interface ILcdGL
public void glGetInternalformati64v(int arg1, int arg2, int arg3, int arg4, long[] arg5)
glGetInternalformati64v
in interface ILcdGL
public int glGetProgramResourceIndex(int arg1, int arg2, String arg3)
glGetProgramResourceIndex
in interface ILcdGL
public int glGetProgramResourceLocation(int arg1, int arg2, String arg3)
glGetProgramResourceLocation
in interface ILcdGL
public void glGetCompressedTextureImage(int arg1, int arg2, int arg3, Buffer arg4)
glGetCompressedTextureImage
in interface ILcdGL
public void glGetQueryObjectui64v(int arg1, int arg2, long[] arg3)
glGetQueryObjectui64v
in interface ILcdGL
public void glGetQueryObjectui64v(int arg1, int arg2, LongBuffer arg3)
glGetQueryObjectui64v
in interface ILcdGL
public void glGetRenderbufferParameteriv(int arg1, int arg2, int[] arg3)
glGetRenderbufferParameteriv
in interface ILcdGL
public void glGetRenderbufferParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetRenderbufferParameteriv
in interface ILcdGL
public void glGetSamplerParameterIiv(int arg1, int arg2, IntBuffer arg3)
glGetSamplerParameterIiv
in interface ILcdGL
public void glGetSamplerParameterIiv(int arg1, int arg2, int[] arg3)
glGetSamplerParameterIiv
in interface ILcdGL
public void glGetQueryBufferObjectui64v(int arg1, int arg2, int arg3, long arg4)
glGetQueryBufferObjectui64v
in interface ILcdGL
public void glGetShaderSource(int arg1, int arg2, int[] arg3, byte[] arg4)
glGetShaderSource
in interface ILcdGL
public void glGetShaderSource(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
glGetShaderSource
in interface ILcdGL
public void glGetTexParameterIiv(int arg1, int arg2, int[] arg3)
glGetTexParameterIiv
in interface ILcdGL
public void glGetTexParameterIiv(int arg1, int arg2, IntBuffer arg3)
glGetTexParameterIiv
in interface ILcdGL
public void glGetTexParameterIuiv(int arg1, int arg2, IntBuffer arg3)
glGetTexParameterIuiv
in interface ILcdGL
public void glGetTexParameterIuiv(int arg1, int arg2, int[] arg3)
glGetTexParameterIuiv
in interface ILcdGL
public void glGetTextureParameterIiv(int arg1, int arg2, int[] arg3)
glGetTextureParameterIiv
in interface ILcdGL
public void glGetTextureParameterIiv(int arg1, int arg2, IntBuffer arg3)
glGetTextureParameterIiv
in interface ILcdGL
public void glGetTransformFeedbackVarying(int arg1, int arg2, int arg3, int[] arg4, int[] arg5, int[] arg6, byte[] arg7)
glGetTransformFeedbackVarying
in interface ILcdGL
public void glGetTransformFeedbackVarying(int arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7)
glGetTransformFeedbackVarying
in interface ILcdGL
public void glGetQueryBufferObjectuiv(int arg1, int arg2, int arg3, long arg4)
glGetQueryBufferObjectuiv
in interface ILcdGL
public void glGetTransformFeedbacki_v(int arg1, int arg2, int arg3, int[] arg4)
glGetTransformFeedbacki_v
in interface ILcdGL
public void glGetTransformFeedbacki_v(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetTransformFeedbacki_v
in interface ILcdGL
public void glGetTextureLevelParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetTextureLevelParameteriv
in interface ILcdGL
public void glGetTextureLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4)
glGetTextureLevelParameteriv
in interface ILcdGL
public void glGetQueryIndexediv(int arg1, int arg2, int arg3, int[] arg4)
glGetQueryIndexediv
in interface ILcdGL
public void glGetQueryIndexediv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetQueryIndexediv
in interface ILcdGL
public void glGetVertexAttribPointerv(int arg1, int arg2, ILcdPointerBuffer arg3)
glGetVertexAttribPointerv
in interface ILcdGL
public void glGetVertexAttribfv(int arg1, int arg2, float[] arg3)
glGetVertexAttribfv
in interface ILcdGL
public void glGetVertexAttribfv(int arg1, int arg2, FloatBuffer arg3)
glGetVertexAttribfv
in interface ILcdGL
public void glGetVertexAttribiv(int arg1, int arg2, IntBuffer arg3)
glGetVertexAttribiv
in interface ILcdGL
public void glGetVertexAttribiv(int arg1, int arg2, int[] arg3)
glGetVertexAttribiv
in interface ILcdGL
public void glGetTransformFeedbacki64_v(int arg1, int arg2, int arg3, long[] arg4)
glGetTransformFeedbacki64_v
in interface ILcdGL
public void glGetTransformFeedbacki64_v(int arg1, int arg2, int arg3, LongBuffer arg4)
glGetTransformFeedbacki64_v
in interface ILcdGL
public void glGetQueryObjecti64v(int arg1, int arg2, LongBuffer arg3)
glGetQueryObjecti64v
in interface ILcdGL
public void glGetQueryObjecti64v(int arg1, int arg2, long[] arg3)
glGetQueryObjecti64v
in interface ILcdGL
public void glGetTextureSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, Buffer arg12)
glGetTextureSubImage
in interface ILcdGL
public void glGetTextureParameterfv(int arg1, int arg2, float[] arg3)
glGetTextureParameterfv
in interface ILcdGL
public void glGetTextureParameterfv(int arg1, int arg2, FloatBuffer arg3)
glGetTextureParameterfv
in interface ILcdGL
public void glGetVertexAttribIiv(int arg1, int arg2, IntBuffer arg3)
glGetVertexAttribIiv
in interface ILcdGL
public void glGetVertexAttribIiv(int arg1, int arg2, int[] arg3)
glGetVertexAttribIiv
in interface ILcdGL
public void glGetVertexAttribdv(int arg1, int arg2, DoubleBuffer arg3)
glGetVertexAttribdv
in interface ILcdGL
public void glGetVertexAttribdv(int arg1, int arg2, double[] arg3)
glGetVertexAttribdv
in interface ILcdGL
public void glGetVertexAttribIuiv(int arg1, int arg2, int[] arg3)
glGetVertexAttribIuiv
in interface ILcdGL
public void glGetVertexAttribIuiv(int arg1, int arg2, IntBuffer arg3)
glGetVertexAttribIuiv
in interface ILcdGL
public void glGetnCompressedTexImage(int arg1, int arg2, int arg3, Buffer arg4)
glGetnCompressedTexImage
in interface ILcdGL
public void glGetnPixelMapuiv(int arg1, int arg2, IntBuffer arg3)
glGetnPixelMapuiv
in interface ILcdGL
public void glGetnPixelMapuiv(int arg1, int arg2, int[] arg3)
glGetnPixelMapuiv
in interface ILcdGL
public int glGetUniformBlockIndex(int arg1, String arg2)
glGetUniformBlockIndex
in interface ILcdGL
public void glGetTextureParameterIuiv(int arg1, int arg2, int[] arg3)
glGetTextureParameterIuiv
in interface ILcdGL
public void glGetTextureParameterIuiv(int arg1, int arg2, IntBuffer arg3)
glGetTextureParameterIuiv
in interface ILcdGL
public void glGetnPixelMapusv(int arg1, int arg2, ShortBuffer arg3)
glGetnPixelMapusv
in interface ILcdGL
public void glGetnPixelMapusv(int arg1, int arg2, short[] arg3)
glGetnPixelMapusv
in interface ILcdGL
public void glGetQueryObjectiv(int arg1, int arg2, IntBuffer arg3)
glGetQueryObjectiv
in interface ILcdGL
public void glGetQueryObjectiv(int arg1, int arg2, int[] arg3)
glGetQueryObjectiv
in interface ILcdGL
public void glGetnPolygonStipple(int arg1, byte[] arg2)
glGetnPolygonStipple
in interface ILcdGL
public void glGetUniformSubroutineuiv(int arg1, int arg2, IntBuffer arg3)
glGetUniformSubroutineuiv
in interface ILcdGL
public void glGetUniformSubroutineuiv(int arg1, int arg2, int[] arg3)
glGetUniformSubroutineuiv
in interface ILcdGL
public void glGetTextureParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetTextureParameteriv
in interface ILcdGL
public void glGetTextureParameteriv(int arg1, int arg2, int[] arg3)
glGetTextureParameteriv
in interface ILcdGL
public void glGetSamplerParameterIuiv(int arg1, int arg2, IntBuffer arg3)
glGetSamplerParameterIuiv
in interface ILcdGL
public void glGetSamplerParameterIuiv(int arg1, int arg2, int[] arg3)
glGetSamplerParameterIuiv
in interface ILcdGL
public void glGetTexParameterfv(int arg1, int arg2, float[] arg3)
glGetTexParameterfv
in interface ILcdGL
public void glGetTexParameterfv(int arg1, int arg2, FloatBuffer arg3)
glGetTexParameterfv
in interface ILcdGL
public void glGetTexLevelParameteriv(int arg1, int arg2, int arg3, int[] arg4)
glGetTexLevelParameteriv
in interface ILcdGL
public void glGetTexLevelParameteriv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetTexLevelParameteriv
in interface ILcdGL
public void glGetTextureLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4)
glGetTextureLevelParameterfv
in interface ILcdGL
public void glGetTextureLevelParameterfv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glGetTextureLevelParameterfv
in interface ILcdGL
public void glGetUniformIndices(int arg1, int arg2, String[] arg3, IntBuffer arg4)
glGetUniformIndices
in interface ILcdGL
public void glGetUniformIndices(int arg1, int arg2, String[] arg3, int[] arg4)
glGetUniformIndices
in interface ILcdGL
public void glGetShaderPrecisionFormat(int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
glGetShaderPrecisionFormat
in interface ILcdGL
public void glGetShaderPrecisionFormat(int arg1, int arg2, int[] arg3, int[] arg4)
glGetShaderPrecisionFormat
in interface ILcdGL
public void glGetTexLevelParameterfv(int arg1, int arg2, int arg3, float[] arg4)
glGetTexLevelParameterfv
in interface ILcdGL
public void glGetTexLevelParameterfv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glGetTexLevelParameterfv
in interface ILcdGL
public void glGetSamplerParameterfv(int arg1, int arg2, float[] arg3)
glGetSamplerParameterfv
in interface ILcdGL
public void glGetSamplerParameterfv(int arg1, int arg2, FloatBuffer arg3)
glGetSamplerParameterfv
in interface ILcdGL
public void glGetVertexArrayIndexediv(int arg1, int arg2, int arg3, int[] arg4)
glGetVertexArrayIndexediv
in interface ILcdGL
public void glGetVertexArrayIndexediv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetVertexArrayIndexediv
in interface ILcdGL
public void glGetQueryObjectuiv(int arg1, int arg2, IntBuffer arg3)
glGetQueryObjectuiv
in interface ILcdGL
public void glGetQueryObjectuiv(int arg1, int arg2, int[] arg3)
glGetQueryObjectuiv
in interface ILcdGL
public void glGetVertexArrayiv(int arg1, int arg2, IntBuffer arg3)
glGetVertexArrayiv
in interface ILcdGL
public void glGetVertexArrayiv(int arg1, int arg2, int[] arg3)
glGetVertexArrayiv
in interface ILcdGL
public void glGetnConvolutionFilter(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glGetnConvolutionFilter
in interface ILcdGL
public void glGetTexParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetTexParameteriv
in interface ILcdGL
public void glGetTexParameteriv(int arg1, int arg2, int[] arg3)
glGetTexParameteriv
in interface ILcdGL
public void glGetnSeparableFilter(int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6, Buffer arg7, Buffer arg8)
glGetnSeparableFilter
in interface ILcdGL
public void glGetQueryBufferObjectiv(int arg1, int arg2, int arg3, long arg4)
glGetQueryBufferObjectiv
in interface ILcdGL
public void glGetShaderInfoLog(int arg1, int arg2, int[] arg3, byte[] arg4)
glGetShaderInfoLog
in interface ILcdGL
public void glGetShaderInfoLog(int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
glGetShaderInfoLog
in interface ILcdGL
public int glGetSubroutineIndex(int arg1, int arg2, String arg3)
glGetSubroutineIndex
in interface ILcdGL
public int glGetSubroutineUniformLocation(int arg1, int arg2, String arg3)
glGetSubroutineUniformLocation
in interface ILcdGL
public void glGetTextureImage(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
glGetTextureImage
in interface ILcdGL
public void glGetTransformFeedbackiv(int arg1, int arg2, IntBuffer arg3)
glGetTransformFeedbackiv
in interface ILcdGL
public void glGetTransformFeedbackiv(int arg1, int arg2, int[] arg3)
glGetTransformFeedbackiv
in interface ILcdGL
public void glGetSamplerParameteriv(int arg1, int arg2, int[] arg3)
glGetSamplerParameteriv
in interface ILcdGL
public void glGetSamplerParameteriv(int arg1, int arg2, IntBuffer arg3)
glGetSamplerParameteriv
in interface ILcdGL
public int glGetUniformLocation(int arg1, String arg2)
glGetUniformLocation
in interface ILcdGL
public void glGetVertexArrayIndexed64iv(int arg1, int arg2, int arg3, long[] arg4)
glGetVertexArrayIndexed64iv
in interface ILcdGL
public void glGetVertexArrayIndexed64iv(int arg1, int arg2, int arg3, LongBuffer arg4)
glGetVertexArrayIndexed64iv
in interface ILcdGL
public void glGetVertexAttribLdv(int arg1, int arg2, DoubleBuffer arg3)
glGetVertexAttribLdv
in interface ILcdGL
public void glGetVertexAttribLdv(int arg1, int arg2, double[] arg3)
glGetVertexAttribLdv
in interface ILcdGL
public void glGetQueryBufferObjecti64v(int arg1, int arg2, int arg3, long arg4)
glGetQueryBufferObjecti64v
in interface ILcdGL
public void glGetProgramStageiv(int arg1, int arg2, int arg3, int[] arg4)
glGetProgramStageiv
in interface ILcdGL
public void glGetProgramStageiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetProgramStageiv
in interface ILcdGL
public void glMultiTexCoord4iv(int arg1, IntBuffer arg2)
glMultiTexCoord4iv
in interface ILcdGL
public void glMultiTexCoord4iv(int arg1, int[] arg2)
glMultiTexCoord4iv
in interface ILcdGL
public void glMultiTexCoord4s(int arg1, short arg2, short arg3, short arg4, short arg5)
glMultiTexCoord4s
in interface ILcdGL
public void glMultiTexCoord4sv(int arg1, ShortBuffer arg2)
glMultiTexCoord4sv
in interface ILcdGL
public void glMultiTexCoord4sv(int arg1, short[] arg2)
glMultiTexCoord4sv
in interface ILcdGL
public void glLoadTransposeMatrixf(FloatBuffer arg1)
glLoadTransposeMatrixf
in interface ILcdGL
public void glLoadTransposeMatrixf(float[] arg1)
glLoadTransposeMatrixf
in interface ILcdGL
public void glLoadTransposeMatrixd(DoubleBuffer arg1)
glLoadTransposeMatrixd
in interface ILcdGL
public void glLoadTransposeMatrixd(double[] arg1)
glLoadTransposeMatrixd
in interface ILcdGL
public void glInvalidateNamedFramebufferData(int arg1, int arg2, IntBuffer arg3)
glInvalidateNamedFramebufferData
in interface ILcdGL
public void glInvalidateNamedFramebufferData(int arg1, int arg2, int[] arg3)
glInvalidateNamedFramebufferData
in interface ILcdGL
public void glMultiDrawArrays(int arg1, int[] arg2, int[] arg3, int arg4)
glMultiDrawArrays
in interface ILcdGL
public void glMultiDrawArrays(int arg1, IntBuffer arg2, IntBuffer arg3, int arg4)
glMultiDrawArrays
in interface ILcdGL
public void glMultiDrawArraysIndirectCount(int arg1, Buffer arg2, long arg3, int arg4, int arg5)
glMultiDrawArraysIndirectCount
in interface ILcdGL
public void glMultiDrawElementsBaseVertex(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5, int[] arg6)
glMultiDrawElementsBaseVertex
in interface ILcdGL
public void glMultiDrawElementsBaseVertex(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5, IntBuffer arg6)
glMultiDrawElementsBaseVertex
in interface ILcdGL
public void glMultiTexCoord1s(int arg1, short arg2)
glMultiTexCoord1s
in interface ILcdGL
public void glInterleavedArrays(int arg1, int arg2, Buffer arg3)
glInterleavedArrays
in interface ILcdGL
public void glInterleavedArrays(int arg1, int arg2, long arg3)
glInterleavedArrays
in interface ILcdGL
public void glInvalidateFramebuffer(int arg1, int arg2, IntBuffer arg3)
glInvalidateFramebuffer
in interface ILcdGL
public void glInvalidateFramebuffer(int arg1, int arg2, int[] arg3)
glInvalidateFramebuffer
in interface ILcdGL
public void glMinSampleShading(float arg1)
glMinSampleShading
in interface ILcdGL
public void glMemoryBarrierByRegion(int arg1)
glMemoryBarrierByRegion
in interface ILcdGL
public void glMultTransposeMatrixf(float[] arg1)
glMultTransposeMatrixf
in interface ILcdGL
public void glMultTransposeMatrixf(FloatBuffer arg1)
glMultTransposeMatrixf
in interface ILcdGL
public void glMultiDrawArraysIndirect(int arg1, Buffer arg2, int arg3, int arg4)
glMultiDrawArraysIndirect
in interface ILcdGL
public void glMultiDrawElementsIndirectCount(int arg1, int arg2, Buffer arg3, long arg4, int arg5, int arg6)
glMultiDrawElementsIndirectCount
in interface ILcdGL
public void glMultiTexCoord1fv(int arg1, float[] arg2)
glMultiTexCoord1fv
in interface ILcdGL
public void glMultiTexCoord1fv(int arg1, FloatBuffer arg2)
glMultiTexCoord1fv
in interface ILcdGL
public void glMultiTexCoord1i(int arg1, int arg2)
glMultiTexCoord1i
in interface ILcdGL
public void glMultiTexCoord2d(int arg1, double arg2, double arg3)
glMultiTexCoord2d
in interface ILcdGL
public void glMultiTexCoord2dv(int arg1, DoubleBuffer arg2)
glMultiTexCoord2dv
in interface ILcdGL
public void glMultiTexCoord2dv(int arg1, double[] arg2)
glMultiTexCoord2dv
in interface ILcdGL
public void glMultiTexCoord2f(int arg1, float arg2, float arg3)
glMultiTexCoord2f
in interface ILcdGL
public void glInvalidateBufferSubData(int arg1, long arg2, long arg3)
glInvalidateBufferSubData
in interface ILcdGL
public void glMultiTexCoord2iv(int arg1, IntBuffer arg2)
glMultiTexCoord2iv
in interface ILcdGL
public void glMultiTexCoord2iv(int arg1, int[] arg2)
glMultiTexCoord2iv
in interface ILcdGL
public void glMultiTexCoord2s(int arg1, short arg2, short arg3)
glMultiTexCoord2s
in interface ILcdGL
public void glMultiTexCoord3dv(int arg1, DoubleBuffer arg2)
glMultiTexCoord3dv
in interface ILcdGL
public void glMultiTexCoord3dv(int arg1, double[] arg2)
glMultiTexCoord3dv
in interface ILcdGL
public void glMultiTexCoord2i(int arg1, int arg2, int arg3)
glMultiTexCoord2i
in interface ILcdGL
public void glMultiDrawElements(int arg1, IntBuffer arg2, int arg3, ILcdPointerBuffer arg4, int arg5)
glMultiDrawElements
in interface ILcdGL
public void glMultiDrawElements(int arg1, int[] arg2, int arg3, ILcdPointerBuffer arg4, int arg5)
glMultiDrawElements
in interface ILcdGL
public void glMultiTexCoord1d(int arg1, double arg2)
glMultiTexCoord1d
in interface ILcdGL
public void glMultiTexCoord2sv(int arg1, ShortBuffer arg2)
glMultiTexCoord2sv
in interface ILcdGL
public void glMultiTexCoord2sv(int arg1, short[] arg2)
glMultiTexCoord2sv
in interface ILcdGL
public ByteBuffer glMapNamedBufferRange(int arg1, long arg2, long arg3, int arg4)
glMapNamedBufferRange
in interface ILcdGL
public void glInvalidateTexSubImage(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
glInvalidateTexSubImage
in interface ILcdGL
public boolean glIsTransformFeedback(int arg1)
glIsTransformFeedback
in interface ILcdGL
public void glMultTransposeMatrixd(double[] arg1)
glMultTransposeMatrixd
in interface ILcdGL
public void glMultTransposeMatrixd(DoubleBuffer arg1)
glMultTransposeMatrixd
in interface ILcdGL
public void glMultiDrawElementsIndirect(int arg1, int arg2, Buffer arg3, int arg4, int arg5)
glMultiDrawElementsIndirect
in interface ILcdGL
public void glMultiTexCoord1iv(int arg1, int[] arg2)
glMultiTexCoord1iv
in interface ILcdGL
public void glMultiTexCoord1iv(int arg1, IntBuffer arg2)
glMultiTexCoord1iv
in interface ILcdGL
public void glInvalidateBufferData(int arg1)
glInvalidateBufferData
in interface ILcdGL
public void glInvalidateSubFramebuffer(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7)
glInvalidateSubFramebuffer
in interface ILcdGL
public void glInvalidateSubFramebuffer(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7)
glInvalidateSubFramebuffer
in interface ILcdGL
public void glMultiTexCoord1dv(int arg1, double[] arg2)
glMultiTexCoord1dv
in interface ILcdGL
public void glMultiTexCoord1dv(int arg1, DoubleBuffer arg2)
glMultiTexCoord1dv
in interface ILcdGL
public void glMultiTexCoord1sv(int arg1, ShortBuffer arg2)
glMultiTexCoord1sv
in interface ILcdGL
public void glMultiTexCoord1sv(int arg1, short[] arg2)
glMultiTexCoord1sv
in interface ILcdGL
public void glMultiTexCoord2fv(int arg1, float[] arg2)
glMultiTexCoord2fv
in interface ILcdGL
public void glMultiTexCoord2fv(int arg1, FloatBuffer arg2)
glMultiTexCoord2fv
in interface ILcdGL
public void glMultiTexCoord3d(int arg1, double arg2, double arg3, double arg4)
glMultiTexCoord3d
in interface ILcdGL
public void glMultiTexCoord3f(int arg1, float arg2, float arg3, float arg4)
glMultiTexCoord3f
in interface ILcdGL
public void glMultiTexCoord3fv(int arg1, FloatBuffer arg2)
glMultiTexCoord3fv
in interface ILcdGL
public void glMultiTexCoord3fv(int arg1, float[] arg2)
glMultiTexCoord3fv
in interface ILcdGL
public void glMultiTexCoord3i(int arg1, int arg2, int arg3, int arg4)
glMultiTexCoord3i
in interface ILcdGL
public void glMultiTexCoord3iv(int arg1, int[] arg2)
glMultiTexCoord3iv
in interface ILcdGL
public void glMultiTexCoord3iv(int arg1, IntBuffer arg2)
glMultiTexCoord3iv
in interface ILcdGL
public void glMultiTexCoord3s(int arg1, short arg2, short arg3, short arg4)
glMultiTexCoord3s
in interface ILcdGL
public void glMultiTexCoord3sv(int arg1, ShortBuffer arg2)
glMultiTexCoord3sv
in interface ILcdGL
public void glMultiTexCoord3sv(int arg1, short[] arg2)
glMultiTexCoord3sv
in interface ILcdGL
public void glMultiTexCoord1f(int arg1, float arg2)
glMultiTexCoord1f
in interface ILcdGL
public boolean glIsProgramPipeline(int arg1)
glIsProgramPipeline
in interface ILcdGL
public void glMultiTexCoord4d(int arg1, double arg2, double arg3, double arg4, double arg5)
glMultiTexCoord4d
in interface ILcdGL
public void glMultiTexCoord4dv(int arg1, double[] arg2)
glMultiTexCoord4dv
in interface ILcdGL
public void glMultiTexCoord4dv(int arg1, DoubleBuffer arg2)
glMultiTexCoord4dv
in interface ILcdGL
public void glInvalidateTexImage(int arg1, int arg2)
glInvalidateTexImage
in interface ILcdGL
public void glMultiTexCoord4f(int arg1, float arg2, float arg3, float arg4, float arg5)
glMultiTexCoord4f
in interface ILcdGL
public void glMultiTexCoord4fv(int arg1, FloatBuffer arg2)
glMultiTexCoord4fv
in interface ILcdGL
public void glMultiTexCoord4fv(int arg1, float[] arg2)
glMultiTexCoord4fv
in interface ILcdGL
public void glMultiTexCoord4i(int arg1, int arg2, int arg3, int arg4, int arg5)
glMultiTexCoord4i
in interface ILcdGL
public void glProgramUniform2dv(int arg1, int arg2, int arg3, double[] arg4)
glProgramUniform2dv
in interface ILcdGL
public void glProgramUniform2dv(int arg1, int arg2, int arg3, DoubleBuffer arg4)
glProgramUniform2dv
in interface ILcdGL
public void glProgramParameteri(int arg1, int arg2, int arg3)
glProgramParameteri
in interface ILcdGL
public void glPauseTransformFeedback()
glPauseTransformFeedback
in interface ILcdGL
public void glNamedFramebufferDrawBuffer(int arg1, int arg2)
glNamedFramebufferDrawBuffer
in interface ILcdGL
public void glPrimitiveRestartIndex(int arg1)
glPrimitiveRestartIndex
in interface ILcdGL
public void glProgramUniform3fv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glProgramUniform3fv
in interface ILcdGL
public void glProgramUniform3fv(int arg1, int arg2, int arg3, float[] arg4)
glProgramUniform3fv
in interface ILcdGL
public void glNamedFramebufferParameteri(int arg1, int arg2, int arg3)
glNamedFramebufferParameteri
in interface ILcdGL
public void glProgramUniform3iv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform3iv
in interface ILcdGL
public void glProgramUniform3iv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform3iv
in interface ILcdGL
public void glMultiTexCoordP2uiv(int arg1, int arg2, IntBuffer arg3)
glMultiTexCoordP2uiv
in interface ILcdGL
public void glMultiTexCoordP2uiv(int arg1, int arg2, int[] arg3)
glMultiTexCoordP2uiv
in interface ILcdGL
public void glMultiTexCoordP1ui(int arg1, int arg2, int arg3)
glMultiTexCoordP1ui
in interface ILcdGL
public void glNamedBufferSubData(int arg1, long arg2, long arg3, Buffer arg4)
glNamedBufferSubData
in interface ILcdGL
public void glNamedFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4)
glNamedFramebufferRenderbuffer
in interface ILcdGL
public void glNamedFramebufferTexture(int arg1, int arg2, int arg3, int arg4)
glNamedFramebufferTexture
in interface ILcdGL
public void glMultiTexCoordP4uiv(int arg1, int arg2, IntBuffer arg3)
glMultiTexCoordP4uiv
in interface ILcdGL
public void glMultiTexCoordP4uiv(int arg1, int arg2, int[] arg3)
glMultiTexCoordP4uiv
in interface ILcdGL
public void glProgramUniform1f(int arg1, int arg2, float arg3)
glProgramUniform1f
in interface ILcdGL
public void glProgramUniform2fv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glProgramUniform2fv
in interface ILcdGL
public void glProgramUniform2fv(int arg1, int arg2, int arg3, float[] arg4)
glProgramUniform2fv
in interface ILcdGL
public void glProgramUniform1d(int arg1, int arg2, double arg3)
glProgramUniform1d
in interface ILcdGL
public void glProgramUniform3f(int arg1, int arg2, float arg3, float arg4, float arg5)
glProgramUniform3f
in interface ILcdGL
public void glProgramUniform3i(int arg1, int arg2, int arg3, int arg4, int arg5)
glProgramUniform3i
in interface ILcdGL
public void glProgramUniform3uiv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform3uiv
in interface ILcdGL
public void glProgramUniform3uiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform3uiv
in interface ILcdGL
public void glProgramUniform2uiv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform2uiv
in interface ILcdGL
public void glProgramUniform2uiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform2uiv
in interface ILcdGL
public void glProgramUniform4d(int arg1, int arg2, double arg3, double arg4, double arg5, double arg6)
glProgramUniform4d
in interface ILcdGL
public void glProgramUniform3d(int arg1, int arg2, double arg3, double arg4, double arg5)
glProgramUniform3d
in interface ILcdGL
public void glProgramUniform4f(int arg1, int arg2, float arg3, float arg4, float arg5, float arg6)
glProgramUniform4f
in interface ILcdGL
public void glNamedFramebufferTextureLayer(int arg1, int arg2, int arg3, int arg4, int arg5)
glNamedFramebufferTextureLayer
in interface ILcdGL
public void glProgramUniform4fv(int arg1, int arg2, int arg3, float[] arg4)
glProgramUniform4fv
in interface ILcdGL
public void glProgramUniform4fv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glProgramUniform4fv
in interface ILcdGL
public void glPointParameterfv(int arg1, FloatBuffer arg2)
glPointParameterfv
in interface ILcdGL
public void glPointParameterfv(int arg1, float[] arg2)
glPointParameterfv
in interface ILcdGL
public void glNamedFramebufferReadBuffer(int arg1, int arg2)
glNamedFramebufferReadBuffer
in interface ILcdGL
public void glPrioritizeTextures(int arg1, IntBuffer arg2, FloatBuffer arg3)
glPrioritizeTextures
in interface ILcdGL
public void glPrioritizeTextures(int arg1, int[] arg2, float[] arg3)
glPrioritizeTextures
in interface ILcdGL
public void glMultiTexCoordP2ui(int arg1, int arg2, int arg3)
glMultiTexCoordP2ui
in interface ILcdGL
public void glProgramUniform1i(int arg1, int arg2, int arg3)
glProgramUniform1i
in interface ILcdGL
public void glProgramUniform4iv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform4iv
in interface ILcdGL
public void glProgramUniform4iv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform4iv
in interface ILcdGL
public void glMultiTexCoordP4ui(int arg1, int arg2, int arg3)
glMultiTexCoordP4ui
in interface ILcdGL
public void glMultiTexCoordP3uiv(int arg1, int arg2, IntBuffer arg3)
glMultiTexCoordP3uiv
in interface ILcdGL
public void glMultiTexCoordP3uiv(int arg1, int arg2, int[] arg3)
glMultiTexCoordP3uiv
in interface ILcdGL
public void glNamedFramebufferDrawBuffers(int arg1, int arg2, int[] arg3)
glNamedFramebufferDrawBuffers
in interface ILcdGL
public void glNamedFramebufferDrawBuffers(int arg1, int arg2, IntBuffer arg3)
glNamedFramebufferDrawBuffers
in interface ILcdGL
public void glMultiTexCoordP1uiv(int arg1, int arg2, int[] arg3)
glMultiTexCoordP1uiv
in interface ILcdGL
public void glMultiTexCoordP1uiv(int arg1, int arg2, IntBuffer arg3)
glMultiTexCoordP1uiv
in interface ILcdGL
public void glMultiTexCoordP3ui(int arg1, int arg2, int arg3)
glMultiTexCoordP3ui
in interface ILcdGL
public void glNamedBufferData(int arg1, long arg2, Buffer arg3, int arg4)
glNamedBufferData
in interface ILcdGL
public void glProgramUniform1dv(int arg1, int arg2, int arg3, DoubleBuffer arg4)
glProgramUniform1dv
in interface ILcdGL
public void glProgramUniform1dv(int arg1, int arg2, int arg3, double[] arg4)
glProgramUniform1dv
in interface ILcdGL
public void glPatchParameteri(int arg1, int arg2)
glPatchParameteri
in interface ILcdGL
public void glPointParameterf(int arg1, float arg2)
glPointParameterf
in interface ILcdGL
public void glProgramUniform1iv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform1iv
in interface ILcdGL
public void glProgramUniform1iv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform1iv
in interface ILcdGL
public void glProgramUniform1ui(int arg1, int arg2, int arg3)
glProgramUniform1ui
in interface ILcdGL
public void glProgramUniform2iv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform2iv
in interface ILcdGL
public void glProgramUniform2iv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform2iv
in interface ILcdGL
public void glProgramUniform2ui(int arg1, int arg2, int arg3, int arg4)
glProgramUniform2ui
in interface ILcdGL
public void glNamedRenderbufferStorage(int arg1, int arg2, int arg3, int arg4)
glNamedRenderbufferStorage
in interface ILcdGL
public void glPopClientAttrib()
glPopClientAttrib
in interface ILcdGL
public void glProgramUniform3ui(int arg1, int arg2, int arg3, int arg4, int arg5)
glProgramUniform3ui
in interface ILcdGL
public void glProgramUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glProgramUniform4ui
in interface ILcdGL
public void glProgramUniform4dv(int arg1, int arg2, int arg3, DoubleBuffer arg4)
glProgramUniform4dv
in interface ILcdGL
public void glProgramUniform4dv(int arg1, int arg2, int arg3, double[] arg4)
glProgramUniform4dv
in interface ILcdGL
public void glPatchParameterfv(int arg1, float[] arg2)
glPatchParameterfv
in interface ILcdGL
public void glPatchParameterfv(int arg1, FloatBuffer arg2)
glPatchParameterfv
in interface ILcdGL
public void glProgramUniform3dv(int arg1, int arg2, int arg3, DoubleBuffer arg4)
glProgramUniform3dv
in interface ILcdGL
public void glProgramUniform3dv(int arg1, int arg2, int arg3, double[] arg4)
glProgramUniform3dv
in interface ILcdGL
public void glProgramUniform1fv(int arg1, int arg2, int arg3, float[] arg4)
glProgramUniform1fv
in interface ILcdGL
public void glProgramUniform1fv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glProgramUniform1fv
in interface ILcdGL
public void glProgramUniform1uiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform1uiv
in interface ILcdGL
public void glProgramUniform1uiv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform1uiv
in interface ILcdGL
public void glProgramUniform2d(int arg1, int arg2, double arg3, double arg4)
glProgramUniform2d
in interface ILcdGL
public void glPointParameteri(int arg1, int arg2)
glPointParameteri
in interface ILcdGL
public void glProgramUniform4uiv(int arg1, int arg2, int arg3, int[] arg4)
glProgramUniform4uiv
in interface ILcdGL
public void glProgramUniform4uiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glProgramUniform4uiv
in interface ILcdGL
public void glPointParameteriv(int arg1, int[] arg2)
glPointParameteriv
in interface ILcdGL
public void glPointParameteriv(int arg1, IntBuffer arg2)
glPointParameteriv
in interface ILcdGL
public void glProgramUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glProgramUniform4i
in interface ILcdGL
public void glProgramUniform2f(int arg1, int arg2, float arg3, float arg4)
glProgramUniform2f
in interface ILcdGL
public void glProgramUniform2i(int arg1, int arg2, int arg3, int arg4)
glProgramUniform2i
in interface ILcdGL
public void glPolygonOffsetClamp(float arg1, float arg2, float arg3)
glPolygonOffsetClamp
in interface ILcdGL
public void glNamedBufferStorage(int arg1, long arg2, Buffer arg3, int arg4)
glNamedBufferStorage
in interface ILcdGL
public void glProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix3x4fv
in interface ILcdGL
public void glProgramUniformMatrix3x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix3x4fv
in interface ILcdGL
public void glProgramUniformMatrix4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix4fv
in interface ILcdGL
public void glProgramUniformMatrix4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix4fv
in interface ILcdGL
public void glProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix2dv
in interface ILcdGL
public void glProgramUniformMatrix2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix2dv
in interface ILcdGL
public void glProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix4dv
in interface ILcdGL
public void glProgramUniformMatrix4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix4dv
in interface ILcdGL
public void glProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix3x2fv
in interface ILcdGL
public void glProgramUniformMatrix3x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix3x2fv
in interface ILcdGL
public void glProgramUniformMatrix2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix2fv
in interface ILcdGL
public void glProgramUniformMatrix2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix2fv
in interface ILcdGL
public void glProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix4x2dv
in interface ILcdGL
public void glProgramUniformMatrix4x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix4x2dv
in interface ILcdGL
public void glProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix4x2fv
in interface ILcdGL
public void glProgramUniformMatrix4x2fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix4x2fv
in interface ILcdGL
public void glProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix4x3dv
in interface ILcdGL
public void glProgramUniformMatrix4x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix4x3dv
in interface ILcdGL
public void glProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix3dv
in interface ILcdGL
public void glProgramUniformMatrix3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix3dv
in interface ILcdGL
public void glProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix2x3fv
in interface ILcdGL
public void glProgramUniformMatrix2x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix2x3fv
in interface ILcdGL
public void glProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix2x4fv
in interface ILcdGL
public void glProgramUniformMatrix2x4fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix2x4fv
in interface ILcdGL
public void glProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix2x3dv
in interface ILcdGL
public void glProgramUniformMatrix2x3dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix2x3dv
in interface ILcdGL
public void glProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix2x4dv
in interface ILcdGL
public void glProgramUniformMatrix2x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix2x4dv
in interface ILcdGL
public void glProgramUniformMatrix3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix3fv
in interface ILcdGL
public void glProgramUniformMatrix3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix3fv
in interface ILcdGL
public void glProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix3x2dv
in interface ILcdGL
public void glProgramUniformMatrix3x2dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix3x2dv
in interface ILcdGL
public void glProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, DoubleBuffer arg5)
glProgramUniformMatrix3x4dv
in interface ILcdGL
public void glProgramUniformMatrix3x4dv(int arg1, int arg2, int arg3, boolean arg4, double[] arg5)
glProgramUniformMatrix3x4dv
in interface ILcdGL
public int glGenLists(int arg1)
glGenLists
in interface ILcdGL
public void glEvalCoord2fv(FloatBuffer arg1)
glEvalCoord2fv
in interface ILcdGL
public void glEvalCoord2fv(float[] arg1)
glEvalCoord2fv
in interface ILcdGL
public void glEvalMesh2(int arg1, int arg2, int arg3, int arg4, int arg5)
glEvalMesh2
in interface ILcdGL
public void glEvalPoint1(int arg1)
glEvalPoint1
in interface ILcdGL
public long glFenceSync(int arg1, int arg2)
glFenceSync
in interface ILcdGL
public void glFrustum(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
public void glEvalCoord2f(float arg1, float arg2)
glEvalCoord2f
in interface ILcdGL
public void glEvalCoord2d(double arg1, double arg2)
glEvalCoord2d
in interface ILcdGL
public void glGenTextures(int arg1, IntBuffer arg2)
glGenTextures
in interface ILcdGL
public void glGenTextures(int arg1, int[] arg2)
glGenTextures
in interface ILcdGL
public void glEvalCoord1fv(float[] arg1)
glEvalCoord1fv
in interface ILcdGL
public void glEvalCoord1fv(FloatBuffer arg1)
glEvalCoord1fv
in interface ILcdGL
public void glGenQueries(int arg1, int[] arg2)
glGenQueries
in interface ILcdGL
public void glGenQueries(int arg1, IntBuffer arg2)
glGenQueries
in interface ILcdGL
public void glFogCoordf(float arg1)
glFogCoordf
in interface ILcdGL
public int glGetError()
glGetError
in interface ILcdGL
public void glEvalCoord1d(double arg1)
glEvalCoord1d
in interface ILcdGL
public void glGenSamplers(int arg1, IntBuffer arg2)
glGenSamplers
in interface ILcdGL
public void glGenSamplers(int arg1, int[] arg2)
glGenSamplers
in interface ILcdGL
public void glEvalPoint2(int arg1, int arg2)
glEvalPoint2
in interface ILcdGL
public void glGetDoublei_v(int arg1, int arg2, double[] arg3)
glGetDoublei_v
in interface ILcdGL
public void glGetDoublei_v(int arg1, int arg2, DoubleBuffer arg3)
glGetDoublei_v
in interface ILcdGL
public void glGetFloati_v(int arg1, int arg2, float[] arg3)
glGetFloati_v
in interface ILcdGL
public void glGetFloati_v(int arg1, int arg2, FloatBuffer arg3)
glGetFloati_v
in interface ILcdGL
public void glFogCoordfv(FloatBuffer arg1)
glFogCoordfv
in interface ILcdGL
public void glFogCoordfv(float[] arg1)
glFogCoordfv
in interface ILcdGL
public void glGetBooleanv(int arg1, byte[] arg2)
glGetBooleanv
in interface ILcdGL
public void glEndQuery(int arg1)
glEndQuery
in interface ILcdGL
public void glFogCoordd(double arg1)
glFogCoordd
in interface ILcdGL
public void glEvalMesh1(int arg1, int arg2, int arg3)
glEvalMesh1
in interface ILcdGL
public void glGetClipPlane(int arg1, double[] arg2)
glGetClipPlane
in interface ILcdGL
public void glGetClipPlane(int arg1, DoubleBuffer arg2)
glGetClipPlane
in interface ILcdGL
public void glGetDoublev(int arg1, DoubleBuffer arg2)
glGetDoublev
in interface ILcdGL
public void glGetDoublev(int arg1, double[] arg2)
glGetDoublev
in interface ILcdGL
public void glGetFloatv(int arg1, float[] arg2)
glGetFloatv
in interface ILcdGL
public void glGetFloatv(int arg1, FloatBuffer arg2)
glGetFloatv
in interface ILcdGL
public void glGenBuffers(int arg1, IntBuffer arg2)
glGenBuffers
in interface ILcdGL
public void glGenBuffers(int arg1, int[] arg2)
glGenBuffers
in interface ILcdGL
public void glGetInteger64v(int arg1, LongBuffer arg2)
glGetInteger64v
in interface ILcdGL
public void glGetInteger64v(int arg1, long[] arg2)
glGetInteger64v
in interface ILcdGL
public void glFeedbackBuffer(int arg1, int arg2, FloatBuffer arg3)
glFeedbackBuffer
in interface ILcdGL
public void glFeedbackBuffer(int arg1, int arg2, float[] arg3)
glFeedbackBuffer
in interface ILcdGL
public void glFogfv(int arg1, FloatBuffer arg2)
public void glEvalCoord1f(float arg1)
glEvalCoord1f
in interface ILcdGL
public void glFogCoorddv(DoubleBuffer arg1)
glFogCoorddv
in interface ILcdGL
public void glFogCoorddv(double[] arg1)
glFogCoorddv
in interface ILcdGL
public void glGenerateMipmap(int arg1)
glGenerateMipmap
in interface ILcdGL
public void glFrontFace(int arg1)
glFrontFace
in interface ILcdGL
public void glGetBooleani_v(int arg1, int arg2, byte[] arg3)
glGetBooleani_v
in interface ILcdGL
public void glEvalCoord1dv(DoubleBuffer arg1)
glEvalCoord1dv
in interface ILcdGL
public void glEvalCoord1dv(double[] arg1)
glEvalCoord1dv
in interface ILcdGL
public void glEvalCoord2dv(DoubleBuffer arg1)
glEvalCoord2dv
in interface ILcdGL
public void glEvalCoord2dv(double[] arg1)
glEvalCoord2dv
in interface ILcdGL
public void glGetPixelMapusv(int arg1, ShortBuffer arg2)
glGetPixelMapusv
in interface ILcdGL
public void glGetPixelMapusv(int arg1, short[] arg2)
glGetPixelMapusv
in interface ILcdGL
public void glGetnTexImage(int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
glGetnTexImage
in interface ILcdGL
public void glGetTexImage(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glGetTexImage
in interface ILcdGL
public void glGetLightiv(int arg1, int arg2, int[] arg3)
glGetLightiv
in interface ILcdGL
public void glGetLightiv(int arg1, int arg2, IntBuffer arg3)
glGetLightiv
in interface ILcdGL
public void glGetnHistogram(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6)
glGetnHistogram
in interface ILcdGL
public void glIndexsv(ShortBuffer arg1)
public void glIndexfv(FloatBuffer arg1)
public void glGetTexEnvfv(int arg1, int arg2, FloatBuffer arg3)
glGetTexEnvfv
in interface ILcdGL
public void glGetTexEnvfv(int arg1, int arg2, float[] arg3)
glGetTexEnvfv
in interface ILcdGL
public void glGetMaterialiv(int arg1, int arg2, IntBuffer arg3)
glGetMaterialiv
in interface ILcdGL
public void glGetMaterialiv(int arg1, int arg2, int[] arg3)
glGetMaterialiv
in interface ILcdGL
public void glGetMaterialfv(int arg1, int arg2, float[] arg3)
glGetMaterialfv
in interface ILcdGL
public void glGetMaterialfv(int arg1, int arg2, FloatBuffer arg3)
glGetMaterialfv
in interface ILcdGL
public void glGetObjectLabel(int arg1, int arg2, int arg3, int[] arg4, byte[] arg5)
glGetObjectLabel
in interface ILcdGL
public void glGetObjectLabel(int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5)
glGetObjectLabel
in interface ILcdGL
public void glGetPixelMapfv(int arg1, float[] arg2)
glGetPixelMapfv
in interface ILcdGL
public void glGetPixelMapfv(int arg1, FloatBuffer arg2)
glGetPixelMapfv
in interface ILcdGL
public void glGetQueryiv(int arg1, int arg2, int[] arg3)
glGetQueryiv
in interface ILcdGL
public void glGetQueryiv(int arg1, int arg2, IntBuffer arg3)
glGetQueryiv
in interface ILcdGL
public void glGetUniformuiv(int arg1, int arg2, IntBuffer arg3)
glGetUniformuiv
in interface ILcdGL
public void glGetUniformuiv(int arg1, int arg2, int[] arg3)
glGetUniformuiv
in interface ILcdGL
public void glGetnColorTable(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glGetnColorTable
in interface ILcdGL
public void glGetnMapiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetnMapiv
in interface ILcdGL
public void glGetnMapiv(int arg1, int arg2, int arg3, int[] arg4)
glGetnMapiv
in interface ILcdGL
public void glGetnPixelMapfv(int arg1, int arg2, float[] arg3)
glGetnPixelMapfv
in interface ILcdGL
public void glGetnPixelMapfv(int arg1, int arg2, FloatBuffer arg3)
glGetnPixelMapfv
in interface ILcdGL
public void glGetShaderiv(int arg1, int arg2, IntBuffer arg3)
glGetShaderiv
in interface ILcdGL
public void glGetShaderiv(int arg1, int arg2, int[] arg3)
glGetShaderiv
in interface ILcdGL
public void glGetnMapdv(int arg1, int arg2, int arg3, DoubleBuffer arg4)
glGetnMapdv
in interface ILcdGL
public void glGetnMapdv(int arg1, int arg2, int arg3, double[] arg4)
glGetnMapdv
in interface ILcdGL
public void glGetTexGendv(int arg1, int arg2, DoubleBuffer arg3)
glGetTexGendv
in interface ILcdGL
public void glGetTexGendv(int arg1, int arg2, double[] arg3)
glGetTexGendv
in interface ILcdGL
public void glIndexubv(byte[] arg1)
glIndexubv
in interface ILcdGL
public void glGetPointerv(int arg1, ILcdPointerBuffer arg2)
glGetPointerv
in interface ILcdGL
public void glGetProgramiv(int arg1, int arg2, IntBuffer arg3)
glGetProgramiv
in interface ILcdGL
public void glGetProgramiv(int arg1, int arg2, int[] arg3)
glGetProgramiv
in interface ILcdGL
public void glGetIntegeri_v(int arg1, int arg2, int[] arg3)
glGetIntegeri_v
in interface ILcdGL
public void glGetIntegeri_v(int arg1, int arg2, IntBuffer arg3)
glGetIntegeri_v
in interface ILcdGL
public String glGetString(int arg1)
glGetString
in interface ILcdGL
public void glGetnMapfv(int arg1, int arg2, int arg3, float[] arg4)
glGetnMapfv
in interface ILcdGL
public void glGetnMapfv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glGetnMapfv
in interface ILcdGL
public void glGetIntegerv(int arg1, int[] arg2)
glGetIntegerv
in interface ILcdGL
public void glGetIntegerv(int arg1, IntBuffer arg2)
glGetIntegerv
in interface ILcdGL
public void glGetTexEnviv(int arg1, int arg2, int[] arg3)
glGetTexEnviv
in interface ILcdGL
public void glGetTexEnviv(int arg1, int arg2, IntBuffer arg3)
glGetTexEnviv
in interface ILcdGL
public void glGetnUniformuiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetnUniformuiv
in interface ILcdGL
public void glGetnUniformuiv(int arg1, int arg2, int arg3, int[] arg4)
glGetnUniformuiv
in interface ILcdGL
public void glGetnUniformfv(int arg1, int arg2, int arg3, FloatBuffer arg4)
glGetnUniformfv
in interface ILcdGL
public void glGetnUniformfv(int arg1, int arg2, int arg3, float[] arg4)
glGetnUniformfv
in interface ILcdGL
public void glGetPixelMapuiv(int arg1, int[] arg2)
glGetPixelMapuiv
in interface ILcdGL
public void glGetPixelMapuiv(int arg1, IntBuffer arg2)
glGetPixelMapuiv
in interface ILcdGL
public void glIndexMask(int arg1)
glIndexMask
in interface ILcdGL
public void glGetMapfv(int arg1, int arg2, float[] arg3)
glGetMapfv
in interface ILcdGL
public void glGetMapfv(int arg1, int arg2, FloatBuffer arg3)
glGetMapfv
in interface ILcdGL
public void glGetUniformiv(int arg1, int arg2, int[] arg3)
glGetUniformiv
in interface ILcdGL
public void glGetUniformiv(int arg1, int arg2, IntBuffer arg3)
glGetUniformiv
in interface ILcdGL
public void glGetLightfv(int arg1, int arg2, FloatBuffer arg3)
glGetLightfv
in interface ILcdGL
public void glGetLightfv(int arg1, int arg2, float[] arg3)
glGetLightfv
in interface ILcdGL
public String glGetStringi(int arg1, int arg2)
glGetStringi
in interface ILcdGL
public void glGetnUniformdv(int arg1, int arg2, int arg3, DoubleBuffer arg4)
glGetnUniformdv
in interface ILcdGL
public void glGetnUniformdv(int arg1, int arg2, int arg3, double[] arg4)
glGetnUniformdv
in interface ILcdGL
public void glGetSynciv(long arg1, int arg2, int arg3, IntBuffer arg4, IntBuffer arg5)
glGetSynciv
in interface ILcdGL
public void glGetSynciv(long arg1, int arg2, int arg3, int[] arg4, int[] arg5)
glGetSynciv
in interface ILcdGL
public void glGetnUniformiv(int arg1, int arg2, int arg3, IntBuffer arg4)
glGetnUniformiv
in interface ILcdGL
public void glGetnUniformiv(int arg1, int arg2, int arg3, int[] arg4)
glGetnUniformiv
in interface ILcdGL
public void glIndexPointer(int arg1, int arg2, Buffer arg3)
glIndexPointer
in interface ILcdGL
public void glGetMapiv(int arg1, int arg2, IntBuffer arg3)
glGetMapiv
in interface ILcdGL
public void glGetMapiv(int arg1, int arg2, int[] arg3)
glGetMapiv
in interface ILcdGL
public void glGetTexGenfv(int arg1, int arg2, float[] arg3)
glGetTexGenfv
in interface ILcdGL
public void glGetTexGenfv(int arg1, int arg2, FloatBuffer arg3)
glGetTexGenfv
in interface ILcdGL
public void glGetTexGeniv(int arg1, int arg2, IntBuffer arg3)
glGetTexGeniv
in interface ILcdGL
public void glGetTexGeniv(int arg1, int arg2, int[] arg3)
glGetTexGeniv
in interface ILcdGL
public void glGetnMinmax(int arg1, boolean arg2, int arg3, int arg4, int arg5, Buffer arg6)
glGetnMinmax
in interface ILcdGL
public void glGetMapdv(int arg1, int arg2, double[] arg3)
glGetMapdv
in interface ILcdGL
public void glGetMapdv(int arg1, int arg2, DoubleBuffer arg3)
glGetMapdv
in interface ILcdGL
public void glGetUniformfv(int arg1, int arg2, FloatBuffer arg3)
glGetUniformfv
in interface ILcdGL
public void glGetUniformfv(int arg1, int arg2, float[] arg3)
glGetUniformfv
in interface ILcdGL
public void glIndexdv(DoubleBuffer arg1)
public void glGetUniformdv(int arg1, int arg2, DoubleBuffer arg3)
glGetUniformdv
in interface ILcdGL
public void glGetUniformdv(int arg1, int arg2, double[] arg3)
glGetUniformdv
in interface ILcdGL
public void glMaterialfv(int arg1, int arg2, FloatBuffer arg3)
glMaterialfv
in interface ILcdGL
public void glMaterialfv(int arg1, int arg2, float[] arg3)
glMaterialfv
in interface ILcdGL
public boolean glIsSampler(int arg1)
glIsSampler
in interface ILcdGL
public boolean glIsShader(int arg1)
glIsShader
in interface ILcdGL
public ByteBuffer glMapBuffer(int arg1, int arg2)
glMapBuffer
in interface ILcdGL
public boolean glIsTexture(int arg1)
glIsTexture
in interface ILcdGL
public void glMapGrid1f(int arg1, float arg2, float arg3)
glMapGrid1f
in interface ILcdGL
public boolean glIsBuffer(int arg1)
glIsBuffer
in interface ILcdGL
public void glLighti(int arg1, int arg2, int arg3)
public boolean glIsEnabled(int arg1)
glIsEnabled
in interface ILcdGL
public void glMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10)
public void glMap2d(int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10)
public ByteBuffer glMapNamedBuffer(int arg1, int arg2)
glMapNamedBuffer
in interface ILcdGL
public void glMaterialf(int arg1, int arg2, float arg3)
glMaterialf
in interface ILcdGL
public void glMateriali(int arg1, int arg2, int arg3)
glMateriali
in interface ILcdGL
public boolean glIsProgram(int arg1)
glIsProgram
in interface ILcdGL
public void glLightf(int arg1, int arg2, float arg3)
public void glListBase(int arg1)
glListBase
in interface ILcdGL
public void glLoadIdentity()
glLoadIdentity
in interface ILcdGL
public void glLightModelfv(int arg1, FloatBuffer arg2)
glLightModelfv
in interface ILcdGL
public void glLightModelfv(int arg1, float[] arg2)
glLightModelfv
in interface ILcdGL
public void glMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10)
public void glMap2f(int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10)
public void glMaterialiv(int arg1, int arg2, int[] arg3)
glMaterialiv
in interface ILcdGL
public void glMaterialiv(int arg1, int arg2, IntBuffer arg3)
glMaterialiv
in interface ILcdGL
public void glLineWidth(float arg1)
glLineWidth
in interface ILcdGL
public void glLinkProgram(int arg1)
glLinkProgram
in interface ILcdGL
public boolean glIsFramebuffer(int arg1)
glIsFramebuffer
in interface ILcdGL
public ByteBuffer glMapBufferRange(int arg1, long arg2, long arg3, int arg4)
glMapBufferRange
in interface ILcdGL
public boolean glIsVertexArray(int arg1)
glIsVertexArray
in interface ILcdGL
public void glMapGrid2f(int arg1, float arg2, float arg3, int arg4, float arg5, float arg6)
glMapGrid2f
in interface ILcdGL
public void glMap1d(int arg1, double arg2, double arg3, int arg4, int arg5, DoubleBuffer arg6)
public void glMap1d(int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6)
public void glMatrixMode(int arg1)
glMatrixMode
in interface ILcdGL
public void glLightModeli(int arg1, int arg2)
glLightModeli
in interface ILcdGL
public void glLightiv(int arg1, int arg2, IntBuffer arg3)
public void glLightiv(int arg1, int arg2, int[] arg3)
public void glMemoryBarrier(int arg1)
glMemoryBarrier
in interface ILcdGL
public void glLineStipple(int arg1, short arg2)
glLineStipple
in interface ILcdGL
public boolean glIsEnabledi(int arg1, int arg2)
glIsEnabledi
in interface ILcdGL
public void glLightModelf(int arg1, float arg2)
glLightModelf
in interface ILcdGL
public void glMapGrid1d(int arg1, double arg2, double arg3)
glMapGrid1d
in interface ILcdGL
public void glMapGrid2d(int arg1, double arg2, double arg3, int arg4, double arg5, double arg6)
glMapGrid2d
in interface ILcdGL
public void glLightModeliv(int arg1, IntBuffer arg2)
glLightModeliv
in interface ILcdGL
public void glLightModeliv(int arg1, int[] arg2)
glLightModeliv
in interface ILcdGL
public void glLoadMatrixd(DoubleBuffer arg1)
glLoadMatrixd
in interface ILcdGL
public void glLoadMatrixd(double[] arg1)
glLoadMatrixd
in interface ILcdGL
public boolean glIsRenderbuffer(int arg1)
glIsRenderbuffer
in interface ILcdGL
public void glLoadMatrixf(FloatBuffer arg1)
glLoadMatrixf
in interface ILcdGL
public void glLoadMatrixf(float[] arg1)
glLoadMatrixf
in interface ILcdGL
public void glLoadName(int arg1)
glLoadName
in interface ILcdGL
public void glLightfv(int arg1, int arg2, FloatBuffer arg3)
public void glLightfv(int arg1, int arg2, float[] arg3)
public void glInitNames()
glInitNames
in interface ILcdGL
public void glMap1f(int arg1, float arg2, float arg3, int arg4, int arg5, FloatBuffer arg6)
public void glMap1f(int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6)
public void glNormalP3ui(int arg1, int arg2)
glNormalP3ui
in interface ILcdGL
public void glObjectLabel(int arg1, int arg2, int arg3, String arg4)
glObjectLabel
in interface ILcdGL
public void glObjectPtrLabel(Buffer arg1, int arg2, String arg3)
glObjectPtrLabel
in interface ILcdGL
public void glNormal3fv(float[] arg1)
glNormal3fv
in interface ILcdGL
public void glNormal3fv(FloatBuffer arg1)
glNormal3fv
in interface ILcdGL
public void glPixelTransferf(int arg1, float arg2)
glPixelTransferf
in interface ILcdGL
public void glPointSize(float arg1)
glPointSize
in interface ILcdGL
public void glMultMatrixf(FloatBuffer arg1)
glMultMatrixf
in interface ILcdGL
public void glMultMatrixf(float[] arg1)
glMultMatrixf
in interface ILcdGL
public void glPolygonStipple(byte[] arg1)
glPolygonStipple
in interface ILcdGL
public void glNormal3i(int arg1, int arg2, int arg3)
glNormal3i
in interface ILcdGL
public void glPixelZoom(float arg1, float arg2)
glPixelZoom
in interface ILcdGL
public void glNormal3iv(int[] arg1)
glNormal3iv
in interface ILcdGL
public void glNormal3iv(IntBuffer arg1)
glNormal3iv
in interface ILcdGL
public void glNormalPointer(int arg1, int arg2, long arg3)
glNormalPointer
in interface ILcdGL
public void glNormalPointer(int arg1, int arg2, Buffer arg3)
glNormalPointer
in interface ILcdGL
public void glNormal3s(short arg1, short arg2, short arg3)
glNormal3s
in interface ILcdGL
public void glProgramBinary(int arg1, int arg2, Buffer arg3, int arg4)
glProgramBinary
in interface ILcdGL
public void glPushMatrix()
glPushMatrix
in interface ILcdGL
public void glPixelMapfv(int arg1, int arg2, FloatBuffer arg3)
glPixelMapfv
in interface ILcdGL
public void glPixelMapfv(int arg1, int arg2, float[] arg3)
glPixelMapfv
in interface ILcdGL
public void glPushName(int arg1)
glPushName
in interface ILcdGL
public void glQueryCounter(int arg1, int arg2)
glQueryCounter
in interface ILcdGL
public void glRasterPos2d(double arg1, double arg2)
glRasterPos2d
in interface ILcdGL
public void glNormal3b(byte arg1, byte arg2, byte arg3)
glNormal3b
in interface ILcdGL
public void glNormal3d(double arg1, double arg2, double arg3)
glNormal3d
in interface ILcdGL
public void glNormal3sv(short[] arg1)
glNormal3sv
in interface ILcdGL
public void glNormal3sv(ShortBuffer arg1)
glNormal3sv
in interface ILcdGL
public void glPopAttrib()
glPopAttrib
in interface ILcdGL
public void glPopMatrix()
glPopMatrix
in interface ILcdGL
public void glMultMatrixd(double[] arg1)
glMultMatrixd
in interface ILcdGL
public void glMultMatrixd(DoubleBuffer arg1)
glMultMatrixd
in interface ILcdGL
public void glPolygonOffset(float arg1, float arg2)
glPolygonOffset
in interface ILcdGL
public void glPixelTransferi(int arg1, int arg2)
glPixelTransferi
in interface ILcdGL
public void glOrtho(double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
public void glPolygonMode(int arg1, int arg2)
glPolygonMode
in interface ILcdGL
public void glNormalP3uiv(int arg1, int[] arg2)
glNormalP3uiv
in interface ILcdGL
public void glNormalP3uiv(int arg1, IntBuffer arg2)
glNormalP3uiv
in interface ILcdGL
public void glPushAttrib(int arg1)
glPushAttrib
in interface ILcdGL
public void glNormal3f(float arg1, float arg2, float arg3)
glNormal3f
in interface ILcdGL
public void glPixelMapuiv(int arg1, int arg2, IntBuffer arg3)
glPixelMapuiv
in interface ILcdGL
public void glPixelMapuiv(int arg1, int arg2, int[] arg3)
glPixelMapuiv
in interface ILcdGL
public void glPixelMapusv(int arg1, int arg2, ShortBuffer arg3)
glPixelMapusv
in interface ILcdGL
public void glPixelMapusv(int arg1, int arg2, short[] arg3)
glPixelMapusv
in interface ILcdGL
public void glPixelStorei(int arg1, int arg2)
glPixelStorei
in interface ILcdGL
public void glPixelStoref(int arg1, float arg2)
glPixelStoref
in interface ILcdGL
public void glPopDebugGroup()
glPopDebugGroup
in interface ILcdGL
public void glPushDebugGroup(int arg1, int arg2, int arg3, String arg4)
glPushDebugGroup
in interface ILcdGL
public void glPassThrough(float arg1)
glPassThrough
in interface ILcdGL
public void glNormal3dv(DoubleBuffer arg1)
glNormal3dv
in interface ILcdGL
public void glNormal3dv(double[] arg1)
glNormal3dv
in interface ILcdGL
public void glNormal3bv(byte[] arg1)
glNormal3bv
in interface ILcdGL
public void glTexCoord1dv(DoubleBuffer arg1)
glTexCoord1dv
in interface ILcdGL
public void glTexCoord1dv(double[] arg1)
glTexCoord1dv
in interface ILcdGL
public void glTexCoord1fv(float[] arg1)
glTexCoord1fv
in interface ILcdGL
public void glTexCoord1fv(FloatBuffer arg1)
glTexCoord1fv
in interface ILcdGL
public void glRasterPos4dv(DoubleBuffer arg1)
glRasterPos4dv
in interface ILcdGL
public void glRasterPos4dv(double[] arg1)
glRasterPos4dv
in interface ILcdGL
public void glRasterPos4f(float arg1, float arg2, float arg3, float arg4)
glRasterPos4f
in interface ILcdGL
public void glRectsv(short[] arg1, short[] arg2)
public void glRectsv(ShortBuffer arg1, ShortBuffer arg2)
public void glSampleCoverage(float arg1, boolean arg2)
glSampleCoverage
in interface ILcdGL
public void glRasterPos4i(int arg1, int arg2, int arg3, int arg4)
glRasterPos4i
in interface ILcdGL
public void glScissorArrayv(int arg1, int arg2, int[] arg3)
glScissorArrayv
in interface ILcdGL
public void glScissorArrayv(int arg1, int arg2, IntBuffer arg3)
glScissorArrayv
in interface ILcdGL
public void glScissorIndexed(int arg1, int arg2, int arg3, int arg4, int arg5)
glScissorIndexed
in interface ILcdGL
public void glRasterPos3d(double arg1, double arg2, double arg3)
glRasterPos3d
in interface ILcdGL
public void glStencilFunc(int arg1, int arg2, int arg3)
glStencilFunc
in interface ILcdGL
public void glStencilMask(int arg1)
glStencilMask
in interface ILcdGL
public void glRasterPos3dv(DoubleBuffer arg1)
glRasterPos3dv
in interface ILcdGL
public void glRasterPos3dv(double[] arg1)
glRasterPos3dv
in interface ILcdGL
public void glRasterPos2fv(FloatBuffer arg1)
glRasterPos2fv
in interface ILcdGL
public void glRasterPos2fv(float[] arg1)
glRasterPos2fv
in interface ILcdGL
public void glRasterPos4fv(FloatBuffer arg1)
glRasterPos4fv
in interface ILcdGL
public void glRasterPos4fv(float[] arg1)
glRasterPos4fv
in interface ILcdGL
public void glRotatef(float arg1, float arg2, float arg3, float arg4)
public void glShadeModel(int arg1)
glShadeModel
in interface ILcdGL
public void glRotated(double arg1, double arg2, double arg3, double arg4)
public void glSelectBuffer(int arg1, IntBuffer arg2)
glSelectBuffer
in interface ILcdGL
public void glSelectBuffer(int arg1, int[] arg2)
glSelectBuffer
in interface ILcdGL
public void glStencilOp(int arg1, int arg2, int arg3)
glStencilOp
in interface ILcdGL
public void glRasterPos2dv(DoubleBuffer arg1)
glRasterPos2dv
in interface ILcdGL
public void glRasterPos2dv(double[] arg1)
glRasterPos2dv
in interface ILcdGL
public void glRasterPos3iv(IntBuffer arg1)
glRasterPos3iv
in interface ILcdGL
public void glRasterPos3iv(int[] arg1)
glRasterPos3iv
in interface ILcdGL
public void glReadnPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
glReadnPixels
in interface ILcdGL
public void glRecti(int arg1, int arg2, int arg3, int arg4)
public void glRasterPos2i(int arg1, int arg2)
glRasterPos2i
in interface ILcdGL
public void glReadBuffer(int arg1)
glReadBuffer
in interface ILcdGL
public void glTexBuffer(int arg1, int arg2, int arg3)
glTexBuffer
in interface ILcdGL
public void glTexBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5)
glTexBufferRange
in interface ILcdGL
public void glSampleMaski(int arg1, int arg2)
glSampleMaski
in interface ILcdGL
public void glTexCoord1f(float arg1)
glTexCoord1f
in interface ILcdGL
public void glRasterPos3fv(FloatBuffer arg1)
glRasterPos3fv
in interface ILcdGL
public void glRasterPos3fv(float[] arg1)
glRasterPos3fv
in interface ILcdGL
public int glRenderMode(int arg1)
glRenderMode
in interface ILcdGL
public void glRasterPos2sv(ShortBuffer arg1)
glRasterPos2sv
in interface ILcdGL
public void glRasterPos2sv(short[] arg1)
glRasterPos2sv
in interface ILcdGL
public void glRasterPos2iv(int[] arg1)
glRasterPos2iv
in interface ILcdGL
public void glRasterPos2iv(IntBuffer arg1)
glRasterPos2iv
in interface ILcdGL
public void glRasterPos4iv(IntBuffer arg1)
glRasterPos4iv
in interface ILcdGL
public void glRasterPos4iv(int[] arg1)
glRasterPos4iv
in interface ILcdGL
public void glRasterPos4s(short arg1, short arg2, short arg3, short arg4)
glRasterPos4s
in interface ILcdGL
public void glScaled(double arg1, double arg2, double arg3)
public void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
glReadPixels
in interface ILcdGL
public void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
glReadPixels
in interface ILcdGL
public void glRasterPos2s(short arg1, short arg2)
glRasterPos2s
in interface ILcdGL
public void glRasterPos2f(float arg1, float arg2)
glRasterPos2f
in interface ILcdGL
public void glRasterPos3f(float arg1, float arg2, float arg3)
glRasterPos3f
in interface ILcdGL
public void glRasterPos3i(int arg1, int arg2, int arg3)
glRasterPos3i
in interface ILcdGL
public void glRasterPos4sv(short[] arg1)
glRasterPos4sv
in interface ILcdGL
public void glRasterPos4sv(ShortBuffer arg1)
glRasterPos4sv
in interface ILcdGL
public void glRectf(float arg1, float arg2, float arg3, float arg4)
public void glScalef(float arg1, float arg2, float arg3)
public void glScissor(int arg1, int arg2, int arg3, int arg4)
public void glRectfv(float[] arg1, float[] arg2)
public void glRectfv(FloatBuffer arg1, FloatBuffer arg2)
public void glRasterPos4d(double arg1, double arg2, double arg3, double arg4)
glRasterPos4d
in interface ILcdGL
public void glRectd(double arg1, double arg2, double arg3, double arg4)
public void glRects(short arg1, short arg2, short arg3, short arg4)
public void glRasterPos3s(short arg1, short arg2, short arg3)
glRasterPos3s
in interface ILcdGL
public void glRectdv(double[] arg1, double[] arg2)
public void glRectdv(DoubleBuffer arg1, DoubleBuffer arg2)
public void glShaderSource(int arg1, int arg2, String[] arg3, int[] arg4)
glShaderSource
in interface ILcdGL
public void glShaderSource(int arg1, int arg2, String[] arg3, IntBuffer arg4)
glShaderSource
in interface ILcdGL
public void glRasterPos3sv(ShortBuffer arg1)
glRasterPos3sv
in interface ILcdGL
public void glRasterPos3sv(short[] arg1)
glRasterPos3sv
in interface ILcdGL
public void glTexCoord1d(double arg1)
glTexCoord1d
in interface ILcdGL
public void glShaderBinary(int arg1, int[] arg2, int arg3, Buffer arg4, int arg5)
glShaderBinary
in interface ILcdGL
public void glShaderBinary(int arg1, IntBuffer arg2, int arg3, Buffer arg4, int arg5)
glShaderBinary
in interface ILcdGL
public void glTexCoord3iv(IntBuffer arg1)
glTexCoord3iv
in interface ILcdGL
public void glTexCoord3iv(int[] arg1)
glTexCoord3iv
in interface ILcdGL
public void glTexCoord1i(int arg1)
glTexCoord1i
in interface ILcdGL
public void glTexCoord3dv(double[] arg1)
glTexCoord3dv
in interface ILcdGL
public void glTexCoord3dv(DoubleBuffer arg1)
glTexCoord3dv
in interface ILcdGL
public void glTexCoord4d(double arg1, double arg2, double arg3, double arg4)
glTexCoord4d
in interface ILcdGL
public void glTexCoord4iv(int[] arg1)
glTexCoord4iv
in interface ILcdGL
public void glTexCoord4iv(IntBuffer arg1)
glTexCoord4iv
in interface ILcdGL
public void glTexGenf(int arg1, int arg2, float arg3)
public void glTexGenfv(int arg1, int arg2, float[] arg3)
glTexGenfv
in interface ILcdGL
public void glTexGenfv(int arg1, int arg2, FloatBuffer arg3)
glTexGenfv
in interface ILcdGL
public void glTexGeniv(int arg1, int arg2, IntBuffer arg3)
glTexGeniv
in interface ILcdGL
public void glTexGeniv(int arg1, int arg2, int[] arg3)
glTexGeniv
in interface ILcdGL
public void glTexStorage1D(int arg1, int arg2, int arg3, int arg4)
glTexStorage1D
in interface ILcdGL
public void glTexCoord2sv(ShortBuffer arg1)
glTexCoord2sv
in interface ILcdGL
public void glTexCoord2sv(short[] arg1)
glTexCoord2sv
in interface ILcdGL
public void glTexCoord4i(int arg1, int arg2, int arg3, int arg4)
glTexCoord4i
in interface ILcdGL
public void glTexCoordP4ui(int arg1, int arg2)
glTexCoordP4ui
in interface ILcdGL
public void glTexCoord3s(short arg1, short arg2, short arg3)
glTexCoord3s
in interface ILcdGL
public void glTexCoordP1ui(int arg1, int arg2)
glTexCoordP1ui
in interface ILcdGL
public void glTexCoord2i(int arg1, int arg2)
glTexCoord2i
in interface ILcdGL
public void glTexCoordP4uiv(int arg1, IntBuffer arg2)
glTexCoordP4uiv
in interface ILcdGL
public void glTexCoordP4uiv(int arg1, int[] arg2)
glTexCoordP4uiv
in interface ILcdGL
public void glTexGeni(int arg1, int arg2, int arg3)
public void glTexStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5)
glTexStorage2D
in interface ILcdGL
public void glTexStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glTexStorage3D
in interface ILcdGL
public void glTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
glTexSubImage2D
in interface ILcdGL
public void glTexCoord3f(float arg1, float arg2, float arg3)
glTexCoord3f
in interface ILcdGL
public void glTexCoord4s(short arg1, short arg2, short arg3, short arg4)
glTexCoord4s
in interface ILcdGL
public void glTexEnvi(int arg1, int arg2, int arg3)
public void glTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
glTexImage3D
in interface ILcdGL
public void glTexImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
glTexImage3D
in interface ILcdGL
public void glTexParameteri(int arg1, int arg2, int arg3)
glTexParameteri
in interface ILcdGL
public void glTexCoordP1uiv(int arg1, IntBuffer arg2)
glTexCoordP1uiv
in interface ILcdGL
public void glTexCoordP1uiv(int arg1, int[] arg2)
glTexCoordP1uiv
in interface ILcdGL
public void glTexCoord3fv(float[] arg1)
glTexCoord3fv
in interface ILcdGL
public void glTexCoord3fv(FloatBuffer arg1)
glTexCoord3fv
in interface ILcdGL
public void glTexParameteriv(int arg1, int arg2, int[] arg3)
glTexParameteriv
in interface ILcdGL
public void glTexParameteriv(int arg1, int arg2, IntBuffer arg3)
glTexParameteriv
in interface ILcdGL
public void glTexParameterf(int arg1, int arg2, float arg3)
glTexParameterf
in interface ILcdGL
public void glTexSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
glTexSubImage1D
in interface ILcdGL
public void glTexCoord4dv(double[] arg1)
glTexCoord4dv
in interface ILcdGL
public void glTexCoord4dv(DoubleBuffer arg1)
glTexCoord4dv
in interface ILcdGL
public void glTexCoord2dv(DoubleBuffer arg1)
glTexCoord2dv
in interface ILcdGL
public void glTexCoord2dv(double[] arg1)
glTexCoord2dv
in interface ILcdGL
public void glTexCoord2f(float arg1, float arg2)
glTexCoord2f
in interface ILcdGL
public void glTexCoord4fv(FloatBuffer arg1)
glTexCoord4fv
in interface ILcdGL
public void glTexCoord4fv(float[] arg1)
glTexCoord4fv
in interface ILcdGL
public void glTexCoord3i(int arg1, int arg2, int arg3)
glTexCoord3i
in interface ILcdGL
public void glTexCoordP3uiv(int arg1, IntBuffer arg2)
glTexCoordP3uiv
in interface ILcdGL
public void glTexCoordP3uiv(int arg1, int[] arg2)
glTexCoordP3uiv
in interface ILcdGL
public void glTexCoordP2ui(int arg1, int arg2)
glTexCoordP2ui
in interface ILcdGL
public void glTexEnvf(int arg1, int arg2, float arg3)
public void glTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
glTexImage1D
in interface ILcdGL
public void glTexImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
glTexImage1D
in interface ILcdGL
public void glTexCoord2d(double arg1, double arg2)
glTexCoord2d
in interface ILcdGL
public void glTexCoord1s(short arg1)
glTexCoord1s
in interface ILcdGL
public void glTexCoord4sv(short[] arg1)
glTexCoord4sv
in interface ILcdGL
public void glTexCoord4sv(ShortBuffer arg1)
glTexCoord4sv
in interface ILcdGL
public void glTexCoord4f(float arg1, float arg2, float arg3, float arg4)
glTexCoord4f
in interface ILcdGL
public void glTexCoordP2uiv(int arg1, IntBuffer arg2)
glTexCoordP2uiv
in interface ILcdGL
public void glTexCoordP2uiv(int arg1, int[] arg2)
glTexCoordP2uiv
in interface ILcdGL
public void glTexEnvfv(int arg1, int arg2, FloatBuffer arg3)
glTexEnvfv
in interface ILcdGL
public void glTexEnvfv(int arg1, int arg2, float[] arg3)
glTexEnvfv
in interface ILcdGL
public void glTexCoord3sv(ShortBuffer arg1)
glTexCoord3sv
in interface ILcdGL
public void glTexCoord3sv(short[] arg1)
glTexCoord3sv
in interface ILcdGL
public void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
glTexImage2D
in interface ILcdGL
public void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
glTexImage2D
in interface ILcdGL
public void glTexCoord1iv(int[] arg1)
glTexCoord1iv
in interface ILcdGL
public void glTexCoord1iv(IntBuffer arg1)
glTexCoord1iv
in interface ILcdGL
public void glTexCoord1sv(ShortBuffer arg1)
glTexCoord1sv
in interface ILcdGL
public void glTexCoord1sv(short[] arg1)
glTexCoord1sv
in interface ILcdGL
public void glTexCoord2fv(FloatBuffer arg1)
glTexCoord2fv
in interface ILcdGL
public void glTexCoord2fv(float[] arg1)
glTexCoord2fv
in interface ILcdGL
public void glTexCoord3d(double arg1, double arg2, double arg3)
glTexCoord3d
in interface ILcdGL
public void glTexGendv(int arg1, int arg2, double[] arg3)
glTexGendv
in interface ILcdGL
public void glTexGendv(int arg1, int arg2, DoubleBuffer arg3)
glTexGendv
in interface ILcdGL
public void glTexCoord2s(short arg1, short arg2)
glTexCoord2s
in interface ILcdGL
public void glTexEnviv(int arg1, int arg2, IntBuffer arg3)
glTexEnviv
in interface ILcdGL
public void glTexEnviv(int arg1, int arg2, int[] arg3)
glTexEnviv
in interface ILcdGL
public void glTexCoord2iv(IntBuffer arg1)
glTexCoord2iv
in interface ILcdGL
public void glTexCoord2iv(int[] arg1)
glTexCoord2iv
in interface ILcdGL
public void glTexCoordP3ui(int arg1, int arg2)
glTexCoordP3ui
in interface ILcdGL
public void glTexGend(int arg1, int arg2, double arg3)
public void glTexParameterfv(int arg1, int arg2, float[] arg3)
glTexParameterfv
in interface ILcdGL
public void glTexParameterfv(int arg1, int arg2, FloatBuffer arg3)
glTexParameterfv
in interface ILcdGL
public void glTextureBarrier()
glTextureBarrier
in interface ILcdGL
public void glVertex2i(int arg1, int arg2)
glVertex2i
in interface ILcdGL
public void glVertex3iv(IntBuffer arg1)
glVertex3iv
in interface ILcdGL
public void glVertex3iv(int[] arg1)
glVertex3iv
in interface ILcdGL
public void glUniform1d(int arg1, double arg2)
glUniform1d
in interface ILcdGL
public void glVertex3d(double arg1, double arg2, double arg3)
glVertex3d
in interface ILcdGL
public void glUniform1i(int arg1, int arg2)
glUniform1i
in interface ILcdGL
public void glUniform2ui(int arg1, int arg2, int arg3)
glUniform2ui
in interface ILcdGL
public void glUniform2fv(int arg1, int arg2, float[] arg3)
glUniform2fv
in interface ILcdGL
public void glUniform2fv(int arg1, int arg2, FloatBuffer arg3)
glUniform2fv
in interface ILcdGL
public void glUniform2uiv(int arg1, int arg2, IntBuffer arg3)
glUniform2uiv
in interface ILcdGL
public void glUniform2uiv(int arg1, int arg2, int[] arg3)
glUniform2uiv
in interface ILcdGL
public void glUniform3i(int arg1, int arg2, int arg3, int arg4)
glUniform3i
in interface ILcdGL
public void glUniform2iv(int arg1, int arg2, int[] arg3)
glUniform2iv
in interface ILcdGL
public void glUniform2iv(int arg1, int arg2, IntBuffer arg3)
glUniform2iv
in interface ILcdGL
public void glUniform4d(int arg1, double arg2, double arg3, double arg4, double arg5)
glUniform4d
in interface ILcdGL
public void glUniform2dv(int arg1, int arg2, DoubleBuffer arg3)
glUniform2dv
in interface ILcdGL
public void glUniform2dv(int arg1, int arg2, double[] arg3)
glUniform2dv
in interface ILcdGL
public void glUniform2d(int arg1, double arg2, double arg3)
glUniform2d
in interface ILcdGL
public void glUniform3f(int arg1, float arg2, float arg3, float arg4)
glUniform3f
in interface ILcdGL
public void glUniform4dv(int arg1, int arg2, DoubleBuffer arg3)
glUniform4dv
in interface ILcdGL
public void glUniform4dv(int arg1, int arg2, double[] arg3)
glUniform4dv
in interface ILcdGL
public void glUniform1f(int arg1, float arg2)
glUniform1f
in interface ILcdGL
public void glUniform4ui(int arg1, int arg2, int arg3, int arg4, int arg5)
glUniform4ui
in interface ILcdGL
public void glVertex3dv(DoubleBuffer arg1)
glVertex3dv
in interface ILcdGL
public void glVertex3dv(double[] arg1)
glVertex3dv
in interface ILcdGL
public void glVertex3f(float arg1, float arg2, float arg3)
glVertex3f
in interface ILcdGL
public void glUniform3fv(int arg1, int arg2, FloatBuffer arg3)
glUniform3fv
in interface ILcdGL
public void glUniform3fv(int arg1, int arg2, float[] arg3)
glUniform3fv
in interface ILcdGL
public void glUniform4fv(int arg1, int arg2, FloatBuffer arg3)
glUniform4fv
in interface ILcdGL
public void glUniform4fv(int arg1, int arg2, float[] arg3)
glUniform4fv
in interface ILcdGL
public void glVertex2f(float arg1, float arg2)
glVertex2f
in interface ILcdGL
public void glVertex3fv(FloatBuffer arg1)
glVertex3fv
in interface ILcdGL
public void glVertex3fv(float[] arg1)
glVertex3fv
in interface ILcdGL
public void glVertex3sv(ShortBuffer arg1)
glVertex3sv
in interface ILcdGL
public void glVertex3sv(short[] arg1)
glVertex3sv
in interface ILcdGL
public void glUniform3uiv(int arg1, int arg2, IntBuffer arg3)
glUniform3uiv
in interface ILcdGL
public void glUniform3uiv(int arg1, int arg2, int[] arg3)
glUniform3uiv
in interface ILcdGL
public void glUseProgram(int arg1)
glUseProgram
in interface ILcdGL
public void glUniform3dv(int arg1, int arg2, double[] arg3)
glUniform3dv
in interface ILcdGL
public void glUniform3dv(int arg1, int arg2, DoubleBuffer arg3)
glUniform3dv
in interface ILcdGL
public void glUniform3iv(int arg1, int arg2, IntBuffer arg3)
glUniform3iv
in interface ILcdGL
public void glUniform3iv(int arg1, int arg2, int[] arg3)
glUniform3iv
in interface ILcdGL
public void glUniform4iv(int arg1, int arg2, IntBuffer arg3)
glUniform4iv
in interface ILcdGL
public void glUniform4iv(int arg1, int arg2, int[] arg3)
glUniform4iv
in interface ILcdGL
public void glUniform3ui(int arg1, int arg2, int arg3, int arg4)
glUniform3ui
in interface ILcdGL
public boolean glUnmapBuffer(int arg1)
glUnmapBuffer
in interface ILcdGL
public void glUniform1dv(int arg1, int arg2, double[] arg3)
glUniform1dv
in interface ILcdGL
public void glUniform1dv(int arg1, int arg2, DoubleBuffer arg3)
glUniform1dv
in interface ILcdGL
public void glTexSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
glTexSubImage3D
in interface ILcdGL
public void glTranslated(double arg1, double arg2, double arg3)
glTranslated
in interface ILcdGL
public void glUniform2i(int arg1, int arg2, int arg3)
glUniform2i
in interface ILcdGL
public void glUniform2f(int arg1, float arg2, float arg3)
glUniform2f
in interface ILcdGL
public void glUniform3d(int arg1, double arg2, double arg3, double arg4)
glUniform3d
in interface ILcdGL
public void glUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5)
glUniform4i
in interface ILcdGL
public void glUniform4uiv(int arg1, int arg2, int[] arg3)
glUniform4uiv
in interface ILcdGL
public void glUniform4uiv(int arg1, int arg2, IntBuffer arg3)
glUniform4uiv
in interface ILcdGL
public void glVertex2fv(FloatBuffer arg1)
glVertex2fv
in interface ILcdGL
public void glVertex2fv(float[] arg1)
glVertex2fv
in interface ILcdGL
public void glVertex2iv(int[] arg1)
glVertex2iv
in interface ILcdGL
public void glVertex2iv(IntBuffer arg1)
glVertex2iv
in interface ILcdGL
public void glVertex3i(int arg1, int arg2, int arg3)
glVertex3i
in interface ILcdGL
public void glVertex3s(short arg1, short arg2, short arg3)
glVertex3s
in interface ILcdGL
public void glTextureView(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
glTextureView
in interface ILcdGL
public void glUniform1ui(int arg1, int arg2)
glUniform1ui
in interface ILcdGL
public void glUniform1fv(int arg1, int arg2, FloatBuffer arg3)
glUniform1fv
in interface ILcdGL
public void glUniform1fv(int arg1, int arg2, float[] arg3)
glUniform1fv
in interface ILcdGL
public void glVertex2d(double arg1, double arg2)
glVertex2d
in interface ILcdGL
public void glVertex2dv(DoubleBuffer arg1)
glVertex2dv
in interface ILcdGL
public void glVertex2dv(double[] arg1)
glVertex2dv
in interface ILcdGL
public void glVertex2sv(ShortBuffer arg1)
glVertex2sv
in interface ILcdGL
public void glVertex2sv(short[] arg1)
glVertex2sv
in interface ILcdGL
public void glVertex4d(double arg1, double arg2, double arg3, double arg4)
glVertex4d
in interface ILcdGL
public void glVertex4dv(double[] arg1)
glVertex4dv
in interface ILcdGL
public void glVertex4dv(DoubleBuffer arg1)
glVertex4dv
in interface ILcdGL
public void glVertex4f(float arg1, float arg2, float arg3, float arg4)
glVertex4f
in interface ILcdGL
public void glTranslatef(float arg1, float arg2, float arg3)
glTranslatef
in interface ILcdGL
public void glUniform1uiv(int arg1, int arg2, int[] arg3)
glUniform1uiv
in interface ILcdGL
public void glUniform1uiv(int arg1, int arg2, IntBuffer arg3)
glUniform1uiv
in interface ILcdGL
public void glVertex4fv(FloatBuffer arg1)
glVertex4fv
in interface ILcdGL
public void glVertex4fv(float[] arg1)
glVertex4fv
in interface ILcdGL
public void glUniform4f(int arg1, float arg2, float arg3, float arg4, float arg5)
glUniform4f
in interface ILcdGL
public void glVertex4i(int arg1, int arg2, int arg3, int arg4)
glVertex4i
in interface ILcdGL
public void glUniform1iv(int arg1, int arg2, int[] arg3)
glUniform1iv
in interface ILcdGL
public void glUniform1iv(int arg1, int arg2, IntBuffer arg3)
glUniform1iv
in interface ILcdGL
public void glVertex4iv(IntBuffer arg1)
glVertex4iv
in interface ILcdGL
public void glVertex4iv(int[] arg1)
glVertex4iv
in interface ILcdGL
public void glVertex2s(short arg1, short arg2)
glVertex2s
in interface ILcdGL
public void glTextureBuffer(int arg1, int arg2, int arg3)
glTextureBuffer
in interface ILcdGL
public void glVertexP3uiv(int arg1, IntBuffer arg2)
glVertexP3uiv
in interface ILcdGL
public void glVertexP3uiv(int arg1, int[] arg2)
glVertexP3uiv
in interface ILcdGL
public void glVertex4sv(short[] arg1)
glVertex4sv
in interface ILcdGL
public void glVertex4sv(ShortBuffer arg1)
glVertex4sv
in interface ILcdGL
public void glWindowPos2fv(float[] arg1)
glWindowPos2fv
in interface ILcdGL
public void glWindowPos2fv(FloatBuffer arg1)
glWindowPos2fv
in interface ILcdGL
public void glVertexP4ui(int arg1, int arg2)
glVertexP4ui
in interface ILcdGL
public void glWindowPos3dv(DoubleBuffer arg1)
glWindowPos3dv
in interface ILcdGL
public void glWindowPos3dv(double[] arg1)
glWindowPos3dv
in interface ILcdGL
public void glWindowPos2i(int arg1, int arg2)
glWindowPos2i
in interface ILcdGL
public void glVertexAttrib4f(int arg1, float arg2, float arg3, float arg4, float arg5)
glVertexAttrib4f
in interface ILcdGL
public void glWindowPos3f(float arg1, float arg2, float arg3)
glWindowPos3f
in interface ILcdGL
public void glWindowPos3i(int arg1, int arg2, int arg3)
glWindowPos3i
in interface ILcdGL
public void glVertexAttrib2s(int arg1, short arg2, short arg3)
glVertexAttrib2s
in interface ILcdGL
public void glVertexAttrib4s(int arg1, short arg2, short arg3, short arg4, short arg5)
glVertexAttrib4s
in interface ILcdGL
public void glVertexP3ui(int arg1, int arg2)
glVertexP3ui
in interface ILcdGL
public void glWindowPos2s(short arg1, short arg2)
glWindowPos2s
in interface ILcdGL
public void glWindowPos3fv(FloatBuffer arg1)
glWindowPos3fv
in interface ILcdGL
public void glWindowPos3fv(float[] arg1)
glWindowPos3fv
in interface ILcdGL
public void glWindowPos3iv(IntBuffer arg1)
glWindowPos3iv
in interface ILcdGL
public void glWindowPos3iv(int[] arg1)
glWindowPos3iv
in interface ILcdGL
public void glWindowPos3s(short arg1, short arg2, short arg3)
glWindowPos3s
in interface ILcdGL
public void setSwapInterval(int arg1)
setSwapInterval
in interface ILcdGL
public void glWindowPos3sv(ShortBuffer arg1)
glWindowPos3sv
in interface ILcdGL
public void glWindowPos3sv(short[] arg1)
glWindowPos3sv
in interface ILcdGL
public void glWaitSync(long arg1, int arg2, long arg3)
glWaitSync
in interface ILcdGL
public void glVertexAttrib3d(int arg1, double arg2, double arg3, double arg4)
glVertexAttrib3d
in interface ILcdGL
public void glVertexP2ui(int arg1, int arg2)
glVertexP2ui
in interface ILcdGL
public void glWindowPos3d(double arg1, double arg2, double arg3)
glWindowPos3d
in interface ILcdGL
public void glVertexAttrib3f(int arg1, float arg2, float arg3, float arg4)
glVertexAttrib3f
in interface ILcdGL
public void glVertexAttrib3s(int arg1, short arg2, short arg3, short arg4)
glVertexAttrib3s
in interface ILcdGL
public void glVertexAttrib2d(int arg1, double arg2, double arg3)
glVertexAttrib2d
in interface ILcdGL
public void glVertexP4uiv(int arg1, IntBuffer arg2)
glVertexP4uiv
in interface ILcdGL
public void glVertexP4uiv(int arg1, int[] arg2)
glVertexP4uiv
in interface ILcdGL
public void glVertex4s(short arg1, short arg2, short arg3, short arg4)
glVertex4s
in interface ILcdGL
public void glVertexAttrib1f(int arg1, float arg2)
glVertexAttrib1f
in interface ILcdGL
public void glWindowPos2iv(IntBuffer arg1)
glWindowPos2iv
in interface ILcdGL
public void glWindowPos2iv(int[] arg1)
glWindowPos2iv
in interface ILcdGL
public void glVertexPointer(int arg1, int arg2, int arg3, long arg4)
glVertexPointer
in interface ILcdGL
public void glVertexPointer(int arg1, int arg2, int arg3, Buffer arg4)
glVertexPointer
in interface ILcdGL
public void glWindowPos2sv(short[] arg1)
glWindowPos2sv
in interface ILcdGL
public void glWindowPos2sv(ShortBuffer arg1)
glWindowPos2sv
in interface ILcdGL
public void glWindowPos2d(double arg1, double arg2)
glWindowPos2d
in interface ILcdGL
public void glViewportArrayv(int arg1, int arg2, float[] arg3)
glViewportArrayv
in interface ILcdGL
public void glViewportArrayv(int arg1, int arg2, FloatBuffer arg3)
glViewportArrayv
in interface ILcdGL
public void glVertexAttrib2f(int arg1, float arg2, float arg3)
glVertexAttrib2f
in interface ILcdGL
public void glVertexAttrib4d(int arg1, double arg2, double arg3, double arg4, double arg5)
glVertexAttrib4d
in interface ILcdGL
public void glWindowPos2dv(double[] arg1)
glWindowPos2dv
in interface ILcdGL
public void glWindowPos2dv(DoubleBuffer arg1)
glWindowPos2dv
in interface ILcdGL
public void glVertexAttrib1d(int arg1, double arg2)
glVertexAttrib1d
in interface ILcdGL
public void glViewport(int arg1, int arg2, int arg3, int arg4)
glViewport
in interface ILcdGL
public void glWindowPos2f(float arg1, float arg2)
glWindowPos2f
in interface ILcdGL
public void glVertexAttrib1s(int arg1, short arg2)
glVertexAttrib1s
in interface ILcdGL
public void glVertexP2uiv(int arg1, IntBuffer arg2)
glVertexP2uiv
in interface ILcdGL
public void glVertexP2uiv(int arg1, int[] arg2)
glVertexP2uiv
in interface ILcdGL
public void glInvalidateNamedFramebufferSubData(int arg1, int arg2, IntBuffer arg3, int arg4, int arg5, int arg6, int arg7)
glInvalidateNamedFramebufferSubData
in interface ILcdGL
public void glInvalidateNamedFramebufferSubData(int arg1, int arg2, int[] arg3, int arg4, int arg5, int arg6, int arg7)
glInvalidateNamedFramebufferSubData
in interface ILcdGL
public void glNamedRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5)
glNamedRenderbufferStorageMultisample
in interface ILcdGL
public void glProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, float[] arg5)
glProgramUniformMatrix4x3fv
in interface ILcdGL
public void glProgramUniformMatrix4x3fv(int arg1, int arg2, int arg3, boolean arg4, FloatBuffer arg5)
glProgramUniformMatrix4x3fv
in interface ILcdGL
public void glPushClientAttrib(int arg1)
glPushClientAttrib
in interface ILcdGL
public void glRenderbufferStorage(int arg1, int arg2, int arg3, int arg4)
glRenderbufferStorage
in interface ILcdGL
public void glSecondaryColor3dv(double[] arg1)
glSecondaryColor3dv
in interface ILcdGL
public void glSecondaryColor3dv(DoubleBuffer arg1)
glSecondaryColor3dv
in interface ILcdGL
public void glSamplerParameteriv(int arg1, int arg2, int[] arg3)
glSamplerParameteriv
in interface ILcdGL
public void glSamplerParameteriv(int arg1, int arg2, IntBuffer arg3)
glSamplerParameteriv
in interface ILcdGL
public void glSecondaryColor3iv(IntBuffer arg1)
glSecondaryColor3iv
in interface ILcdGL
public void glSecondaryColor3iv(int[] arg1)
glSecondaryColor3iv
in interface ILcdGL
public void glSamplerParameterIiv(int arg1, int arg2, IntBuffer arg3)
glSamplerParameterIiv
in interface ILcdGL
public void glSamplerParameterIiv(int arg1, int arg2, int[] arg3)
glSamplerParameterIiv
in interface ILcdGL
public void glSecondaryColor3s(short arg1, short arg2, short arg3)
glSecondaryColor3s
in interface ILcdGL
public void glShaderStorageBlockBinding(int arg1, int arg2, int arg3)
glShaderStorageBlockBinding
in interface ILcdGL
public void glSpecializeShader(int arg1, String arg2, int arg3, IntBuffer arg4, IntBuffer arg5)
glSpecializeShader
in interface ILcdGL
public void glSpecializeShader(int arg1, String arg2, int arg3, int[] arg4, int[] arg5)
glSpecializeShader
in interface ILcdGL
public void glStencilOpSeparate(int arg1, int arg2, int arg3, int arg4)
glStencilOpSeparate
in interface ILcdGL
public void glProvokingVertex(int arg1)
glProvokingVertex
in interface ILcdGL
public void glSecondaryColor3ubv(byte[] arg1)
glSecondaryColor3ubv
in interface ILcdGL
public void glTexImage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
glTexImage3DMultisample
in interface ILcdGL
public void glSamplerParameteri(int arg1, int arg2, int arg3)
glSamplerParameteri
in interface ILcdGL
public void glSecondaryColor3fv(FloatBuffer arg1)
glSecondaryColor3fv
in interface ILcdGL
public void glSecondaryColor3fv(float[] arg1)
glSecondaryColor3fv
in interface ILcdGL
public void glTexStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
glTexStorage3DMultisample
in interface ILcdGL
public void glTextureParameterIiv(int arg1, int arg2, int[] arg3)
glTextureParameterIiv
in interface ILcdGL
public void glTextureParameterIiv(int arg1, int arg2, IntBuffer arg3)
glTextureParameterIiv
in interface ILcdGL
public void glTextureParameterIuiv(int arg1, int arg2, int[] arg3)
glTextureParameterIuiv
in interface ILcdGL
public void glTextureParameterIuiv(int arg1, int arg2, IntBuffer arg3)
glTextureParameterIuiv
in interface ILcdGL
public void glSecondaryColor3usv(ShortBuffer arg1)
glSecondaryColor3usv
in interface ILcdGL
public void glSecondaryColor3usv(short[] arg1)
glSecondaryColor3usv
in interface ILcdGL
public void glTextureParameterf(int arg1, int arg2, float arg3)
glTextureParameterf
in interface ILcdGL
public void glSecondaryColorP3ui(int arg1, int arg2)
glSecondaryColorP3ui
in interface ILcdGL
public void glTextureParameterfv(int arg1, int arg2, float[] arg3)
glTextureParameterfv
in interface ILcdGL
public void glTextureParameterfv(int arg1, int arg2, FloatBuffer arg3)
glTextureParameterfv
in interface ILcdGL
public void glSamplerParameterf(int arg1, int arg2, float arg3)
glSamplerParameterf
in interface ILcdGL
public void glTextureParameteri(int arg1, int arg2, int arg3)
glTextureParameteri
in interface ILcdGL
public void glTextureStorage1D(int arg1, int arg2, int arg3, int arg4)
glTextureStorage1D
in interface ILcdGL
public void glTextureStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTextureStorage2DMultisample
in interface ILcdGL
public void glStencilFuncSeparate(int arg1, int arg2, int arg3, int arg4)
glStencilFuncSeparate
in interface ILcdGL
public void glTextureStorage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
glTextureStorage3D
in interface ILcdGL
public void glTextureStorage3DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
glTextureStorage3DMultisample
in interface ILcdGL
public void glSecondaryColor3b(byte arg1, byte arg2, byte arg3)
glSecondaryColor3b
in interface ILcdGL
public void glSecondaryColor3uiv(int[] arg1)
glSecondaryColor3uiv
in interface ILcdGL
public void glSecondaryColor3uiv(IntBuffer arg1)
glSecondaryColor3uiv
in interface ILcdGL
public void glTextureParameteriv(int arg1, int arg2, int[] arg3)
glTextureParameteriv
in interface ILcdGL
public void glTextureParameteriv(int arg1, int arg2, IntBuffer arg3)
glTextureParameteriv
in interface ILcdGL
public void glSecondaryColor3f(float arg1, float arg2, float arg3)
glSecondaryColor3f
in interface ILcdGL
public void glSecondaryColor3bv(byte[] arg1)
glSecondaryColor3bv
in interface ILcdGL
public void glTextureSubImage1D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
glTextureSubImage1D
in interface ILcdGL
public void glTextureSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
glTextureSubImage2D
in interface ILcdGL
public void glTextureSubImage3D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
glTextureSubImage3D
in interface ILcdGL
public void glReleaseShaderCompiler()
glReleaseShaderCompiler
in interface ILcdGL
public void glTransformFeedbackBufferBase(int arg1, int arg2, int arg3)
glTransformFeedbackBufferBase
in interface ILcdGL
public void glTexImage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTexImage2DMultisample
in interface ILcdGL
public void glSecondaryColor3us(short arg1, short arg2, short arg3)
glSecondaryColor3us
in interface ILcdGL
public void glTransformFeedbackBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5)
glTransformFeedbackBufferRange
in interface ILcdGL
public void glResumeTransformFeedback()
glResumeTransformFeedback
in interface ILcdGL
public void glScissorIndexedv(int arg1, IntBuffer arg2)
glScissorIndexedv
in interface ILcdGL
public void glScissorIndexedv(int arg1, int[] arg2)
glScissorIndexedv
in interface ILcdGL
public void glSecondaryColor3ub(byte arg1, byte arg2, byte arg3)
glSecondaryColor3ub
in interface ILcdGL
public void glTexCoordPointer(int arg1, int arg2, int arg3, long arg4)
glTexCoordPointer
in interface ILcdGL
public void glTexCoordPointer(int arg1, int arg2, int arg3, Buffer arg4)
glTexCoordPointer
in interface ILcdGL
public void glSamplerParameterfv(int arg1, int arg2, FloatBuffer arg3)
glSamplerParameterfv
in interface ILcdGL
public void glSamplerParameterfv(int arg1, int arg2, float[] arg3)
glSamplerParameterfv
in interface ILcdGL
public void glSecondaryColor3i(int arg1, int arg2, int arg3)
glSecondaryColor3i
in interface ILcdGL
public void glTexParameterIiv(int arg1, int arg2, IntBuffer arg3)
glTexParameterIiv
in interface ILcdGL
public void glTexParameterIiv(int arg1, int arg2, int[] arg3)
glTexParameterIiv
in interface ILcdGL
public void glSecondaryColorPointer(int arg1, int arg2, int arg3, Buffer arg4)
glSecondaryColorPointer
in interface ILcdGL
public void glSamplerParameterIuiv(int arg1, int arg2, int[] arg3)
glSamplerParameterIuiv
in interface ILcdGL
public void glSamplerParameterIuiv(int arg1, int arg2, IntBuffer arg3)
glSamplerParameterIuiv
in interface ILcdGL
public void glTexParameterIuiv(int arg1, int arg2, int[] arg3)
glTexParameterIuiv
in interface ILcdGL
public void glTexParameterIuiv(int arg1, int arg2, IntBuffer arg3)
glTexParameterIuiv
in interface ILcdGL
public void glSecondaryColor3d(double arg1, double arg2, double arg3)
glSecondaryColor3d
in interface ILcdGL
public void glTexStorage2DMultisample(int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
glTexStorage2DMultisample
in interface ILcdGL
public void glTextureBufferRange(int arg1, int arg2, int arg3, long arg4, long arg5)
glTextureBufferRange
in interface ILcdGL
public void glTextureStorage2D(int arg1, int arg2, int arg3, int arg4, int arg5)
glTextureStorage2D
in interface ILcdGL
public void glStencilMaskSeparate(int arg1, int arg2)
glStencilMaskSeparate
in interface ILcdGL
public void glSecondaryColor3sv(ShortBuffer arg1)
glSecondaryColor3sv
in interface ILcdGL
public void glSecondaryColor3sv(short[] arg1)
glSecondaryColor3sv
in interface ILcdGL
public void glSecondaryColor3ui(int arg1, int arg2, int arg3)
glSecondaryColor3ui
in interface ILcdGL
public void glSecondaryColorP3uiv(int arg1, IntBuffer arg2)
glSecondaryColorP3uiv
in interface ILcdGL
public void glSecondaryColorP3uiv(int arg1, int[] arg2)
glSecondaryColorP3uiv
in interface ILcdGL
public void glRenderbufferStorageMultisample(int arg1, int arg2, int arg3, int arg4, int arg5)
glRenderbufferStorageMultisample
in interface ILcdGL
public void glUniformMatrix3dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix3dv
in interface ILcdGL
public void glUniformMatrix3dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix3dv
in interface ILcdGL
public void glVertexAttrib1sv(int arg1, ShortBuffer arg2)
glVertexAttrib1sv
in interface ILcdGL
public void glVertexAttrib1sv(int arg1, short[] arg2)
glVertexAttrib1sv
in interface ILcdGL
public void glVertexArrayElementBuffer(int arg1, int arg2)
glVertexArrayElementBuffer
in interface ILcdGL
public void glUniformSubroutinesuiv(int arg1, int arg2, IntBuffer arg3)
glUniformSubroutinesuiv
in interface ILcdGL
public void glUniformSubroutinesuiv(int arg1, int arg2, int[] arg3)
glUniformSubroutinesuiv
in interface ILcdGL
public void glVertexAttrib1dv(int arg1, DoubleBuffer arg2)
glVertexAttrib1dv
in interface ILcdGL
public void glVertexAttrib1dv(int arg1, double[] arg2)
glVertexAttrib1dv
in interface ILcdGL
public void glVertexAttrib2sv(int arg1, short[] arg2)
glVertexAttrib2sv
in interface ILcdGL
public void glVertexAttrib2sv(int arg1, ShortBuffer arg2)
glVertexAttrib2sv
in interface ILcdGL
public boolean glUnmapNamedBuffer(int arg1)
glUnmapNamedBuffer
in interface ILcdGL
public void glVertexAttrib3sv(int arg1, ShortBuffer arg2)
glVertexAttrib3sv
in interface ILcdGL
public void glVertexAttrib3sv(int arg1, short[] arg2)
glVertexAttrib3sv
in interface ILcdGL
public void glUniformMatrix3x4dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix3x4dv
in interface ILcdGL
public void glUniformMatrix3x4dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix3x4dv
in interface ILcdGL
public void glUniformMatrix3fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix3fv
in interface ILcdGL
public void glUniformMatrix3fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix3fv
in interface ILcdGL
public void glUniformMatrix4x3fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix4x3fv
in interface ILcdGL
public void glUniformMatrix4x3fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix4x3fv
in interface ILcdGL
public void glUseProgramStages(int arg1, int arg2, int arg3)
glUseProgramStages
in interface ILcdGL
public void glUniformMatrix2x4dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix2x4dv
in interface ILcdGL
public void glUniformMatrix2x4dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix2x4dv
in interface ILcdGL
public void glUniformMatrix4x2dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix4x2dv
in interface ILcdGL
public void glUniformMatrix4x2dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix4x2dv
in interface ILcdGL
public void glUniformMatrix2dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix2dv
in interface ILcdGL
public void glUniformMatrix2dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix2dv
in interface ILcdGL
public void glValidateProgram(int arg1)
glValidateProgram
in interface ILcdGL
public void glVertexAttrib3fv(int arg1, FloatBuffer arg2)
glVertexAttrib3fv
in interface ILcdGL
public void glVertexAttrib3fv(int arg1, float[] arg2)
glVertexAttrib3fv
in interface ILcdGL
public void glVertexAttrib3dv(int arg1, DoubleBuffer arg2)
glVertexAttrib3dv
in interface ILcdGL
public void glVertexAttrib3dv(int arg1, double[] arg2)
glVertexAttrib3dv
in interface ILcdGL
public void glVertexAttrib4Nbv(int arg1, byte[] arg2)
glVertexAttrib4Nbv
in interface ILcdGL
public void glVertexAttrib4Nub(int arg1, byte arg2, byte arg3, byte arg4, byte arg5)
glVertexAttrib4Nub
in interface ILcdGL
public void glVertexArrayAttribBinding(int arg1, int arg2, int arg3)
glVertexArrayAttribBinding
in interface ILcdGL
public void glVertexAttrib4sv(int arg1, ShortBuffer arg2)
glVertexAttrib4sv
in interface ILcdGL
public void glVertexAttrib4sv(int arg1, short[] arg2)
glVertexAttrib4sv
in interface ILcdGL
public void glValidateProgramPipeline(int arg1)
glValidateProgramPipeline
in interface ILcdGL
public void glVertexAttrib4ubv(int arg1, byte[] arg2)
glVertexAttrib4ubv
in interface ILcdGL
public void glVertexAttribBinding(int arg1, int arg2)
glVertexAttribBinding
in interface ILcdGL
public void glVertexAttrib4Nubv(int arg1, byte[] arg2)
glVertexAttrib4Nubv
in interface ILcdGL
public void glVertexAttrib4iv(int arg1, IntBuffer arg2)
glVertexAttrib4iv
in interface ILcdGL
public void glVertexAttrib4iv(int arg1, int[] arg2)
glVertexAttrib4iv
in interface ILcdGL
public void glUniformMatrix3x2fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix3x2fv
in interface ILcdGL
public void glUniformMatrix3x2fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix3x2fv
in interface ILcdGL
public void glVertexAttrib4uiv(int arg1, int[] arg2)
glVertexAttrib4uiv
in interface ILcdGL
public void glVertexAttrib4uiv(int arg1, IntBuffer arg2)
glVertexAttrib4uiv
in interface ILcdGL
public void glUniformBlockBinding(int arg1, int arg2, int arg3)
glUniformBlockBinding
in interface ILcdGL
public void glUniformMatrix4dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix4dv
in interface ILcdGL
public void glUniformMatrix4dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix4dv
in interface ILcdGL
public void glUniformMatrix2x3dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix2x3dv
in interface ILcdGL
public void glUniformMatrix2x3dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix2x3dv
in interface ILcdGL
public void glUniformMatrix3x2dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix3x2dv
in interface ILcdGL
public void glUniformMatrix3x2dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix3x2dv
in interface ILcdGL
public void glUniformMatrix3x4fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix3x4fv
in interface ILcdGL
public void glUniformMatrix3x4fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix3x4fv
in interface ILcdGL
public void glUniformMatrix4fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix4fv
in interface ILcdGL
public void glUniformMatrix4fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix4fv
in interface ILcdGL
public void glUniformMatrix4x2fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix4x2fv
in interface ILcdGL
public void glUniformMatrix4x2fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix4x2fv
in interface ILcdGL
public void glVertexArrayAttribFormat(int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6)
glVertexArrayAttribFormat
in interface ILcdGL
public void glVertexArrayVertexBuffer(int arg1, int arg2, int arg3, long arg4, int arg5)
glVertexArrayVertexBuffer
in interface ILcdGL
public void glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, IntBuffer arg4, ILcdPointerBuffer arg5, IntBuffer arg6)
glVertexArrayVertexBuffers
in interface ILcdGL
public void glVertexArrayVertexBuffers(int arg1, int arg2, int arg3, int[] arg4, ILcdPointerBuffer arg5, int[] arg6)
glVertexArrayVertexBuffers
in interface ILcdGL
public void glVertexAttrib1fv(int arg1, float[] arg2)
glVertexAttrib1fv
in interface ILcdGL
public void glVertexAttrib1fv(int arg1, FloatBuffer arg2)
glVertexAttrib1fv
in interface ILcdGL
public void glVertexAttrib2fv(int arg1, float[] arg2)
glVertexAttrib2fv
in interface ILcdGL
public void glVertexAttrib2fv(int arg1, FloatBuffer arg2)
glVertexAttrib2fv
in interface ILcdGL
public void glUniformMatrix2x3fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix2x3fv
in interface ILcdGL
public void glUniformMatrix2x3fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix2x3fv
in interface ILcdGL
public void glTransformFeedbackVaryings(int arg1, int arg2, String[] arg3, int arg4)
glTransformFeedbackVaryings
in interface ILcdGL
public void glUniformMatrix2x4fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix2x4fv
in interface ILcdGL
public void glUniformMatrix2x4fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix2x4fv
in interface ILcdGL
public void glVertexAttrib2dv(int arg1, double[] arg2)
glVertexAttrib2dv
in interface ILcdGL
public void glVertexAttrib2dv(int arg1, DoubleBuffer arg2)
glVertexAttrib2dv
in interface ILcdGL
public void glVertexAttrib4Nsv(int arg1, short[] arg2)
glVertexAttrib4Nsv
in interface ILcdGL
public void glVertexAttrib4Nsv(int arg1, ShortBuffer arg2)
glVertexAttrib4Nsv
in interface ILcdGL
public void glUniformMatrix2fv(int arg1, int arg2, boolean arg3, FloatBuffer arg4)
glUniformMatrix2fv
in interface ILcdGL
public void glUniformMatrix2fv(int arg1, int arg2, boolean arg3, float[] arg4)
glUniformMatrix2fv
in interface ILcdGL
public void glVertexAttrib4Nuiv(int arg1, IntBuffer arg2)
glVertexAttrib4Nuiv
in interface ILcdGL
public void glVertexAttrib4Nuiv(int arg1, int[] arg2)
glVertexAttrib4Nuiv
in interface ILcdGL
public void glVertexArrayAttribIFormat(int arg1, int arg2, int arg3, int arg4, int arg5)
glVertexArrayAttribIFormat
in interface ILcdGL
public void glVertexArrayBindingDivisor(int arg1, int arg2, int arg3)
glVertexArrayBindingDivisor
in interface ILcdGL
public void glVertexArrayAttribLFormat(int arg1, int arg2, int arg3, int arg4, int arg5)
glVertexArrayAttribLFormat
in interface ILcdGL
public void glVertexAttrib4Niv(int arg1, int[] arg2)
glVertexAttrib4Niv
in interface ILcdGL
public void glVertexAttrib4Niv(int arg1, IntBuffer arg2)
glVertexAttrib4Niv
in interface ILcdGL
public void glVertexAttrib4Nusv(int arg1, short[] arg2)
glVertexAttrib4Nusv
in interface ILcdGL
public void glVertexAttrib4Nusv(int arg1, ShortBuffer arg2)
glVertexAttrib4Nusv
in interface ILcdGL
public void glVertexAttrib4bv(int arg1, byte[] arg2)
glVertexAttrib4bv
in interface ILcdGL
public void glVertexAttrib4dv(int arg1, double[] arg2)
glVertexAttrib4dv
in interface ILcdGL
public void glVertexAttrib4dv(int arg1, DoubleBuffer arg2)
glVertexAttrib4dv
in interface ILcdGL
public void glVertexAttrib4fv(int arg1, float[] arg2)
glVertexAttrib4fv
in interface ILcdGL
public void glVertexAttrib4fv(int arg1, FloatBuffer arg2)
glVertexAttrib4fv
in interface ILcdGL
public void glVertexAttrib4usv(int arg1, short[] arg2)
glVertexAttrib4usv
in interface ILcdGL
public void glVertexAttrib4usv(int arg1, ShortBuffer arg2)
glVertexAttrib4usv
in interface ILcdGL
public void glVertexAttribDivisor(int arg1, int arg2)
glVertexAttribDivisor
in interface ILcdGL
public void glVertexAttribFormat(int arg1, int arg2, int arg3, boolean arg4, int arg5)
glVertexAttribFormat
in interface ILcdGL
public void glVertexAttribI1i(int arg1, int arg2)
glVertexAttribI1i
in interface ILcdGL
public void glUniformMatrix4x3dv(int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
glUniformMatrix4x3dv
in interface ILcdGL
public void glUniformMatrix4x3dv(int arg1, int arg2, boolean arg3, double[] arg4)
glUniformMatrix4x3dv
in interface ILcdGL
public void glVertexAttribI4ubv(int arg1, byte[] arg2)
glVertexAttribI4ubv
in interface ILcdGL
public void glVertexAttribP3ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP3ui
in interface ILcdGL
public void glViewportIndexedfv(int arg1, float[] arg2)
glViewportIndexedfv
in interface ILcdGL
public void glViewportIndexedfv(int arg1, FloatBuffer arg2)
glViewportIndexedfv
in interface ILcdGL
public void glVertexAttribL4d(int arg1, double arg2, double arg3, double arg4, double arg5)
glVertexAttribL4d
in interface ILcdGL
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, long arg6)
glVertexAttribPointer
in interface ILcdGL
public void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, Buffer arg6)
glVertexAttribPointer
in interface ILcdGL
public void glVertexAttribLFormat(int arg1, int arg2, int arg3, int arg4)
glVertexAttribLFormat
in interface ILcdGL
public void glVertexAttribIFormat(int arg1, int arg2, int arg3, int arg4)
glVertexAttribIFormat
in interface ILcdGL
public void glVertexAttribI4ui(int arg1, int arg2, int arg3, int arg4, int arg5)
glVertexAttribI4ui
in interface ILcdGL
public void glVertexAttribL3dv(int arg1, double[] arg2)
glVertexAttribL3dv
in interface ILcdGL
public void glVertexAttribL3dv(int arg1, DoubleBuffer arg2)
glVertexAttribL3dv
in interface ILcdGL
public void glVertexAttribP1ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP1ui
in interface ILcdGL
public void glVertexAttribI2uiv(int arg1, int[] arg2)
glVertexAttribI2uiv
in interface ILcdGL
public void glVertexAttribI2uiv(int arg1, IntBuffer arg2)
glVertexAttribI2uiv
in interface ILcdGL
public void glVertexAttribI1uiv(int arg1, IntBuffer arg2)
glVertexAttribI1uiv
in interface ILcdGL
public void glVertexAttribI1uiv(int arg1, int[] arg2)
glVertexAttribI1uiv
in interface ILcdGL
public void glVertexAttribI3ui(int arg1, int arg2, int arg3, int arg4)
glVertexAttribI3ui
in interface ILcdGL
public void glVertexAttribI4iv(int arg1, int[] arg2)
glVertexAttribI4iv
in interface ILcdGL
public void glVertexAttribI4iv(int arg1, IntBuffer arg2)
glVertexAttribI4iv
in interface ILcdGL
public void glVertexAttribI2ui(int arg1, int arg2, int arg3)
glVertexAttribI2ui
in interface ILcdGL
public void glVertexAttribL2d(int arg1, double arg2, double arg3)
glVertexAttribL2d
in interface ILcdGL
public void glVertexAttribI3i(int arg1, int arg2, int arg3, int arg4)
glVertexAttribI3i
in interface ILcdGL
public void glVertexBindingDivisor(int arg1, int arg2)
glVertexBindingDivisor
in interface ILcdGL
public void glVertexAttribP2ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP2ui
in interface ILcdGL
public void glVertexAttribP1uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP1uiv
in interface ILcdGL
public void glVertexAttribP1uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP1uiv
in interface ILcdGL
public void glVertexAttribLPointer(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glVertexAttribLPointer
in interface ILcdGL
public void glVertexAttribI1ui(int arg1, int arg2)
glVertexAttribI1ui
in interface ILcdGL
public void glVertexAttribI4usv(int arg1, ShortBuffer arg2)
glVertexAttribI4usv
in interface ILcdGL
public void glVertexAttribI4usv(int arg1, short[] arg2)
glVertexAttribI4usv
in interface ILcdGL
public void glVertexAttribP2uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP2uiv
in interface ILcdGL
public void glVertexAttribP2uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP2uiv
in interface ILcdGL
public void glVertexAttribI3uiv(int arg1, IntBuffer arg2)
glVertexAttribI3uiv
in interface ILcdGL
public void glVertexAttribI3uiv(int arg1, int[] arg2)
glVertexAttribI3uiv
in interface ILcdGL
public void glVertexAttribI2iv(int arg1, IntBuffer arg2)
glVertexAttribI2iv
in interface ILcdGL
public void glVertexAttribI2iv(int arg1, int[] arg2)
glVertexAttribI2iv
in interface ILcdGL
public void glVertexAttribL1d(int arg1, double arg2)
glVertexAttribL1d
in interface ILcdGL
public void glVertexAttribI4bv(int arg1, byte[] arg2)
glVertexAttribI4bv
in interface ILcdGL
public void glVertexAttribI4uiv(int arg1, int[] arg2)
glVertexAttribI4uiv
in interface ILcdGL
public void glVertexAttribI4uiv(int arg1, IntBuffer arg2)
glVertexAttribI4uiv
in interface ILcdGL
public void glVertexAttribIPointer(int arg1, int arg2, int arg3, int arg4, Buffer arg5)
glVertexAttribIPointer
in interface ILcdGL
public void glVertexAttribL1dv(int arg1, double[] arg2)
glVertexAttribL1dv
in interface ILcdGL
public void glVertexAttribL1dv(int arg1, DoubleBuffer arg2)
glVertexAttribL1dv
in interface ILcdGL
public void glVertexAttribL2dv(int arg1, double[] arg2)
glVertexAttribL2dv
in interface ILcdGL
public void glVertexAttribL2dv(int arg1, DoubleBuffer arg2)
glVertexAttribL2dv
in interface ILcdGL
public void glVertexAttribI1iv(int arg1, IntBuffer arg2)
glVertexAttribI1iv
in interface ILcdGL
public void glVertexAttribI1iv(int arg1, int[] arg2)
glVertexAttribI1iv
in interface ILcdGL
public void glVertexAttribL4dv(int arg1, DoubleBuffer arg2)
glVertexAttribL4dv
in interface ILcdGL
public void glVertexAttribL4dv(int arg1, double[] arg2)
glVertexAttribL4dv
in interface ILcdGL
public void glVertexAttribI2i(int arg1, int arg2, int arg3)
glVertexAttribI2i
in interface ILcdGL
public void glVertexAttribP3uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP3uiv
in interface ILcdGL
public void glVertexAttribP3uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP3uiv
in interface ILcdGL
public void glViewportIndexedf(int arg1, float arg2, float arg3, float arg4, float arg5)
glViewportIndexedf
in interface ILcdGL
public void glVertexAttribI4i(int arg1, int arg2, int arg3, int arg4, int arg5)
glVertexAttribI4i
in interface ILcdGL
public void glVertexAttribI4sv(int arg1, ShortBuffer arg2)
glVertexAttribI4sv
in interface ILcdGL
public void glVertexAttribI4sv(int arg1, short[] arg2)
glVertexAttribI4sv
in interface ILcdGL
public boolean isExtensionAvailable(String arg1)
isExtensionAvailable
in interface ILcdGL
public void glVertexAttribI3iv(int arg1, int[] arg2)
glVertexAttribI3iv
in interface ILcdGL
public void glVertexAttribI3iv(int arg1, IntBuffer arg2)
glVertexAttribI3iv
in interface ILcdGL
public void glVertexAttribP4uiv(int arg1, int arg2, boolean arg3, IntBuffer arg4)
glVertexAttribP4uiv
in interface ILcdGL
public void glVertexAttribP4uiv(int arg1, int arg2, boolean arg3, int[] arg4)
glVertexAttribP4uiv
in interface ILcdGL
public void glVertexAttribP4ui(int arg1, int arg2, boolean arg3, int arg4)
glVertexAttribP4ui
in interface ILcdGL
public void glVertexAttribL3d(int arg1, double arg2, double arg3, double arg4)
glVertexAttribL3d
in interface ILcdGL