Lightspeed Views: Working with the view

The main entry point for visualization in LuciadLightspeed is the view. You use a view to determine which layers to show, and to perform functions such as zooming in on particular areas, limiting the area that the user can see or interact with, determining world position of screen coordinates, and so forth. Here you can read about various topics related to the customization of your Lightspeed view, and learn a number of ways to tailor your Lightspeed view to the application you are building.

Basics

How-to guides

Frequently asked questions

Main classes

Main packages

Reference guides