Controlling the paint order of objects in a single layer and a single paint representation
Within a single paint representation of a single layer, you can control the order in which objects — or parts of objects — are
painted. To do so, you can set the zOrder
property on the styles. Styles of the same type are painted from the lowest Z-order to the highest Z-order,
so styles with the highest Z-order will be painted on top.
The Z-order works in 2D views. When you are using a 3D view, the Z-order affects certain cases only.
For example, when you are visualizing points using a |
Controlling the paint order between layers and paint representations
You can determine the painting order of layers and their paint representations in a view through an
implementation of ILspPaintingOrder
. You can retrieve ILspPaintingOrder
from an ILspView
, or set it on an ILspView
.
For most users, the default implementation, TLspPaintingOrder
, should be sufficient. It ensures that:
-
Layers are painted in the order of the layer tree in the view.
-
Selected objects are painted on top.
-
Labels appear above the domain object to which they belong.
For more information about implementing custom ordering behavior, see the API documentation of ILspPaintingOrder
and TLspPaintingOrder
.
An example use case for installing a custom painting order is: layer A is located above layer B in the layer tree of a view. Consequently, you want to ensure that selected objects from layer B are never painted on top of objects from layer A.