LuciadCPillar C# 2023.1.04
Luciad.Cameras.Camera.LookFrom Struct Reference

Structure describing the position and orientation of the camera. More...

Public Member Functions

 LookFrom (Luciad.Cartesian.Coordinate eye, Luciad.Cartesian.Azimuth yaw, double pitch, double roll)
 Constructs the LookFrom. More...
 

Properties

Luciad.Cartesian.Coordinate Eye [get]
 
double Pitch [get]
 
double Roll [get]
 
Luciad.Cartesian.Azimuth Yaw [get]
 

Detailed Description

Structure describing the position and orientation of the camera.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Camera::LookFrom.

Constructor & Destructor Documentation

◆ LookFrom()

Luciad.Cameras.Camera.LookFrom.LookFrom ( Luciad.Cartesian.Coordinate  eye,
Luciad.Cartesian.Azimuth  yaw,
double  pitch,
double  roll 
)
inline

Constructs the LookFrom.

eye

The location of the camera, expressed in the map reference.

yaw

The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point.

pitch

The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.

roll

The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Camera::LookFrom::LookFrom.

Property Documentation

◆ Eye

Luciad.Cartesian.Coordinate Luciad.Cameras.Camera.LookFrom.Eye
get

◆ Pitch

double Luciad.Cameras.Camera.LookFrom.Pitch
get

◆ Roll

double Luciad.Cameras.Camera.LookFrom.Roll
get

◆ Yaw

Luciad.Cartesian.Azimuth Luciad.Cameras.Camera.LookFrom.Yaw
get