LuciadCPillar C# 2024.0.05

Structure describing the position and orientation of the camera. More...
Public Member Functions  
LookFrom (Luciad.Cartesian.Coordinate eye, Luciad.Cartesian.Azimuth yaw, double pitch, double roll)  
Constructs the LookFrom. More...  
Properties  
Luciad.Cartesian.Coordinate  Eye [get] 
The location of the camera, expressed in the map reference . More...  
double  Pitch [get] 
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. More...  
double  Roll [get] 
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. More...  
Luciad.Cartesian.Azimuth  Yaw [get] 
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point. More...  
Structure describing the position and orientation of the camera.

inline 
Constructs the LookFrom.
eye  The location of the camera, expressed in the map reference . 
yaw  The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point. 
pitch  The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. 
roll  The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. 

get 
The location of the camera, expressed in the map reference
.
The location of the camera, expressed in the map reference
. This location maps to the center of the camera plane.

get 
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. A value of zero represents a horizontal viewer (i.e. looking towards the horizon). Positive angles look up and negative angles look down.

get 
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. Positive angles bank the viewer to the right; negative angles bank to the left. This value is typically 0.

get 
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point.
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point. It represents the viewing angle with respect to the north. I.e. a value of 0 means that the camera is faced to the north.