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LuciadCPillar C# 2024.1.06
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Structure describing the position and orientation of the camera. More...
Public Member Functions | |
LookFrom (Luciad.Cartesian.Coordinate eye, Luciad.Cartesian.Azimuth yaw, double pitch, double roll) | |
Constructs the LookFrom. More... | |
Properties | |
Luciad.Cartesian.Coordinate | Eye [get] |
The location of the camera, expressed in the map reference . More... | |
double | Pitch [get] |
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. More... | |
double | Roll [get] |
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. More... | |
Luciad.Cartesian.Azimuth | Yaw [get] |
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point. More... | |
Structure describing the position and orientation of the camera.
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inline |
Constructs the LookFrom.
eye | The location of the camera, expressed in the map reference . |
yaw | The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point. |
pitch | The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. |
roll | The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. |
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get |
The location of the camera, expressed in the map reference
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The location of the camera, expressed in the map reference
. This location maps to the center of the camera plane.
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get |
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.
The pitch angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. A value of zero represents a horizontal viewer (i.e. looking towards the horizon). Positive angles look up and negative angles look down.
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get |
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point.
The roll angle of the viewer in degrees, defined with respected to a local coordinate system based on the eye point. Positive angles bank the viewer to the right; negative angles bank to the left. This value is typically 0.
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get |
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point.
The yaw angle of the viewer, defined with respected to a local coordinate system based on the eye point. It represents the viewing angle with respect to the north. I.e. a value of 0 means that the camera is faced to the north.