Structure to orient
a camera based on a specific target point.
More...
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double | Distance [get] |
| The distance between the camera location (eye) and the reference point. More...
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double | Pitch [get] |
| The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. More...
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double | Roll [get] |
| The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. More...
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Luciad.Cartesian.Coordinate | Target [get] |
| The point to which the camera is looking, expressed in the map reference . More...
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Luciad.Cartesian.Azimuth | Yaw [get] |
| The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point. More...
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Structure to orient
a camera based on a specific target point.
◆ LookAt()
Constructs the LookAt.
- Parameters
-
target | The point to which the camera is looking, expressed in the map reference . |
distance | The distance between the camera location (eye) and the reference point. |
yaw | The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point. |
pitch | The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. |
roll | The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. |
◆ Distance
double Luciad.Cameras.Camera.LookAt.Distance |
|
get |
The distance between the camera location (eye) and the reference point.
[get]
The distance between the camera location (eye) and the reference point.
◆ Pitch
double Luciad.Cameras.Camera.LookAt.Pitch |
|
get |
The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point.
[get]
The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. A value of zero represents a horizontal viewer (i.e. looking towards the horizon). Positive angles look up and negative angles look down.
◆ Roll
double Luciad.Cameras.Camera.LookAt.Roll |
|
get |
The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point.
[get]
The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. Positive angles bank the viewer to the right; negative angles bank to the left. This value is typically 0.
◆ Target
The point to which the camera is looking, expressed in the map reference
.
[get]
The point to which the camera is looking, expressed in the map reference
. This location maps to the center of the camera plane.
◆ Yaw
The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point.
[get]
The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point. It represents the viewing angle with respect to the north. I.e. a value of 0 means that the camera is faced to the north.