Structure to orient
a camera based on a specific target point.
More...

double  Distance [get] 
 The distance between the camera location (eye) and the reference point. More...


double  Pitch [get] 
 The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. More...


double  Roll [get] 
 The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. More...


Luciad.Cartesian.Coordinate  Target [get] 
 The point to which the camera is looking, expressed in the map reference . More...


Luciad.Cartesian.Azimuth  Yaw [get] 
 The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point. More...


Structure to orient
a camera based on a specific target point.
◆ LookAt()
Constructs the LookAt.
 Parameters

target  The point to which the camera is looking, expressed in the map reference . 
distance  The distance between the camera location (eye) and the reference point. 
yaw  The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point. 
pitch  The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. 
roll  The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. 
◆ Distance
double Luciad.Cameras.Camera.LookAt.Distance 

get 
The distance between the camera location (eye) and the reference point.
[get]
The distance between the camera location (eye) and the reference point.
◆ Pitch
double Luciad.Cameras.Camera.LookAt.Pitch 

get 
The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point.
[get]
The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. A value of zero represents a horizontal viewer (i.e. looking towards the horizon). Positive angles look up and negative angles look down.
◆ Roll
double Luciad.Cameras.Camera.LookAt.Roll 

get 
The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point.
[get]
The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point. Positive angles bank the viewer to the right; negative angles bank to the left. This value is typically 0.
◆ Target
The point to which the camera is looking, expressed in the map reference
.
[get]
The point to which the camera is looking, expressed in the map reference
. This location maps to the center of the camera plane.
◆ Yaw
The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point.
[get]
The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point. It represents the viewing angle with respect to the north. I.e. a value of 0 means that the camera is faced to the north.