Structure to orient a camera based on a specific target point.
- Warning
- C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Camera::LookAt.
Constructs the LookAt.
target
The point to which the camera is looking, expressed in the map reference.
distance
The distance between the camera location (eye) and the reference point.
yaw
The yaw angle of the viewer, defined with respect to a local coordinate system based on the reference point.
pitch
The pitch angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point.
roll
The roll angle of the viewer in degrees, defined with respect to a local coordinate system based on the reference point.
- Warning
- C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Camera::LookAt::LookAt.