LuciadCPillar C# 2023.1.04
Luciad.Cameras.Camera.Look Struct Reference

Structure describing the position and orientation of the camera. More...

Public Member Functions

 Look (Luciad.Cartesian.Coordinate eye, Luciad.Cartesian.Coordinate forward, Luciad.Cartesian.Coordinate up)
 Constructs the Look with eye, forward, and up information. More...
 

Properties

Luciad.Cartesian.Coordinate Eye [get]
 
Luciad.Cartesian.Coordinate Forward [get]
 
Luciad.Cartesian.Coordinate Up [get]
 

Detailed Description

Structure describing the position and orientation of the camera.

See PerspectiveCamera or OrthographicCamera for an illustration.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Camera::Look.

Constructor & Destructor Documentation

◆ Look()

Luciad.Cameras.Camera.Look.Look ( Luciad.Cartesian.Coordinate  eye,
Luciad.Cartesian.Coordinate  forward,
Luciad.Cartesian.Coordinate  up 
)
inline

Constructs the Look with eye, forward, and up information.

eye

The location of the camera in 3D cartesian coordinates.

forward

The forward direction of the camera.

up

The direction corresponding to the upward direction of the view.

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::Camera::Look::Look.

Property Documentation

◆ Eye

Luciad.Cartesian.Coordinate Luciad.Cameras.Camera.Look.Eye
get

◆ Forward

Luciad.Cartesian.Coordinate Luciad.Cameras.Camera.Look.Forward
get

◆ Up

Luciad.Cartesian.Coordinate Luciad.Cameras.Camera.Look.Up
get