This struct represents an animation that has been started in AnimationManager and has not been stopped yet.
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This struct represents an animation that has been started in AnimationManager and has not been stopped yet.
It can be retrieved using the GetCurrentAnimation method.
◆ OngoingAnimation()
Constructs the OngoingAnimation with information on the animation and it's state.
- Parameters
-
| animation | the ongoing animation. |
| fraction | the fraction status for the animation. |
◆ Animation
The animation that is ongoing, cannot be null.
[get]
The animation that is ongoing, cannot be null.
◆ Fraction
| double Luciad.Animations.AnimationManager.OngoingAnimation.Fraction |
|
get |
The current position within the animation.
[get]
The current position within the animation.