LuciadCPillar C# 2023.1.04
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An icon painter can paint an icon as an Image. More...
Public Member Functions | |
double | GetAnchorX () |
Returns the x coordinate of the anchor point in pixels. More... | |
double | GetAnchorY () |
Returns the y coordinate of the anchor point in pixels. More... | |
double | GetDisplayScale () |
Returns the display scale for which this painter is optimized. More... | |
uint | GetHeight () |
Returns the height of this icon. More... | |
uint | GetWidth () |
Returns the width of this icon. More... | |
Luciad.Drawing.Image | Paint () |
Paints the IIcon as an image. More... | |
An icon painter can paint an icon as an Image.
This class can be used on any thread, so its implementation must be thread-safe. Performance considerations: to make sure the rendering backend can avoid as much work as possible IIconPainter::paint must be as performant as possible. This can for example be done by implementing this function lazily, i.e. avoid generating the image in the constructor of the IIconPainter implementation. The same goes for the getWidth/getHeight, getAnchorX/getAnchorY methods. If possible, make these as performant as possible. If there is a more performant way to calculate these without painting the image, that is preferred. The reason is that the rendering backend might need these properties to determine if an icon should effectively be visible or not on the Map.
2022.0
double Luciad.Drawing.IIconPainter.GetAnchorX | ( | ) |
Returns the x coordinate of the anchor point in pixels.
The anchor point is the location of the icon that (by default) is attached to an other object, e.g. a location on the map. This must be a value in the [0, getWidth()] range. A good default implementation is to return getWidth() / 2.0. This method may be invoked from different threads.
the x coordinate of the anchor point in pixels.
double Luciad.Drawing.IIconPainter.GetAnchorY | ( | ) |
Returns the y coordinate of the anchor point in pixels.
The anchor point is the location of the icon that (by default) is attached to an other object, e.g. a location on the map. This must be a value in the [0, getHeight()] range. A good default implementation is to return getHeight() / 2.0. This method may be invoked from different threads.
the y coordinate of the anchor point in pixels.
double Luciad.Drawing.IIconPainter.GetDisplayScale | ( | ) |
Returns the display scale for which this painter is optimized.
This is not necessarily the same display as the one that was used to create this painter. Some icons may only have a limited number scaled versions of their icon available. This method can then be used by the rendering backend to discover this, and to paint it at the intended size. This method may be invoked from different threads.
the display scale for which this painter is optimized.
uint Luciad.Drawing.IIconPainter.GetHeight | ( | ) |
Returns the height of this icon.
I.e. the height of the Image that is returned by IIconPainter::paint This method may be invoked from different threads.
the height of this icon.
uint Luciad.Drawing.IIconPainter.GetWidth | ( | ) |
Returns the width of this icon.
I.e. the width of the Image that is returned by IIconPainter::paint. This method may be invoked from different threads.
the width of this icon.
Luciad.Drawing.Image Luciad.Drawing.IIconPainter.Paint | ( | ) |
Paints the IIcon as an image.
the image of this icon, never nullptr.
This method may be invoked from different threads.