LuciadCPillar C# 2023.1.03
Luciad.Layers.TileSet3D.TileSet3DLayer Class Reference

A TileSet3DLayer is a Layer that can visualize 3D tiles. More...

Inheritance diagram for Luciad.Layers.TileSet3D.TileSet3DLayer:
Luciad.Layers.Layer

Classes

class  Builder
 Builder for the luciad::TileSet3DLayer class. More...
 

Static Public Member Functions

static Luciad.Layers.TileSet3D.TileSet3DLayer.Builder NewBuilder ()
 

Properties

System.Collections.Generic.IList< string > Attributes [get]
 
System.TimeSpan FadingTime [get, set]
 
bool IsTextureCompressionEnabled [get]
 
bool IsTransparencyEnabled [get, set]
 
Luciad.Layers.Styles.MeshStyle MeshStyle [get, set]
 
Luciad.Models.TileSet3D.ITileSet3DModel Model [get]
 
Luciad.Layers.Styles.PointCloudStyle PointCloudStyle [get, set]
 
static string PropertyFadingTime = PropertyFadingTimeInternal() [get]
 
static string PropertyMeshStyle = PropertyMeshStyleInternal() [get]
 
static string PropertyPointCloudStyle = PropertyPointCloudStyleInternal() [get]
 
static string PropertyQualityFactor = PropertyQualityFactorInternal() [get]
 
static string PropertyTransparencyEnabled = PropertyTransparencyEnabledInternal() [get]
 
double QualityFactor [get, set]
 
- Properties inherited from Luciad.Layers.Layer
ulong Id [get]
 
bool IsVisible [get, set]
 
static string PropertyTitle = PropertyTitleInternal() [get]
 
static string PropertyVisible = PropertyVisibleInternal() [get]
 
string Title [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from Luciad.Layers.Layer
void AddObserver (Luciad.Layers.ILayerObserver layerObserver)
 Adds an observer that allows to receive change events from this layer. More...
 
void Dispose ()
 
void RemoveObserver (Luciad.Layers.ILayerObserver layerObserver)
 Removes the given observer. More...
 

Detailed Description

A TileSet3DLayer is a Layer that can visualize 3D tiles.

Use luciad::TileSet3DLayer::newBuilder to create a 3D tiles layer instance. 2022.0

Warning
C# documentation translation is incomplete. You can find more information in the C++ documentation for luciad::TileSet3DLayer.

Member Function Documentation

◆ NewBuilder()

static Luciad.Layers.TileSet3D.TileSet3DLayer.Builder Luciad.Layers.TileSet3D.TileSet3DLayer.NewBuilder ( )
inlinestatic

Property Documentation

◆ Attributes

System.Collections.Generic.IList<string> Luciad.Layers.TileSet3D.TileSet3DLayer.Attributes
get

◆ FadingTime

System.TimeSpan Luciad.Layers.TileSet3D.TileSet3DLayer.FadingTime
getset

◆ IsTextureCompressionEnabled

bool Luciad.Layers.TileSet3D.TileSet3DLayer.IsTextureCompressionEnabled
get

◆ IsTransparencyEnabled

bool Luciad.Layers.TileSet3D.TileSet3DLayer.IsTransparencyEnabled
getset

◆ MeshStyle

Luciad.Layers.Styles.MeshStyle Luciad.Layers.TileSet3D.TileSet3DLayer.MeshStyle
getset

◆ Model

Luciad.Models.TileSet3D.ITileSet3DModel Luciad.Layers.TileSet3D.TileSet3DLayer.Model
get

◆ PointCloudStyle

Luciad.Layers.Styles.PointCloudStyle Luciad.Layers.TileSet3D.TileSet3DLayer.PointCloudStyle
getset

◆ PropertyFadingTime

string Luciad.Layers.TileSet3D.TileSet3DLayer.PropertyFadingTime = PropertyFadingTimeInternal()
staticget

◆ PropertyMeshStyle

string Luciad.Layers.TileSet3D.TileSet3DLayer.PropertyMeshStyle = PropertyMeshStyleInternal()
staticget

◆ PropertyPointCloudStyle

string Luciad.Layers.TileSet3D.TileSet3DLayer.PropertyPointCloudStyle = PropertyPointCloudStyleInternal()
staticget

◆ PropertyQualityFactor

string Luciad.Layers.TileSet3D.TileSet3DLayer.PropertyQualityFactor = PropertyQualityFactorInternal()
staticget

◆ PropertyTransparencyEnabled

string Luciad.Layers.TileSet3D.TileSet3DLayer.PropertyTransparencyEnabled = PropertyTransparencyEnabledInternal()
staticget

◆ QualityFactor

double Luciad.Layers.TileSet3D.TileSet3DLayer.QualityFactor
getset