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LuciadCPillar 2026.1.01
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The graphics effects that can be applied to a map. More...
Classes | |
| class | luciad::AmbientOcclusionEffect |
| This class implements the Ambient occlusion effect, which shades areas of 3D geometry based on their proximity to other 3D geometry. More... | |
| class | luciad::AmbientOcclusionModel |
Immutable set of parameters that describe the luciad::AmbientOcclusionEffect, which shades areas of 3D geometry based on their proximity to other 3D geometry. More... | |
| class | luciad::AtmosphereEffect |
| Graphics effect which adds a sky/atmosphere background to a 3D view. More... | |
| class | luciad::AtmosphereModel |
Base class for the model that luciad::AtmosphereEffect uses to render the atmosphere. More... | |
| class | luciad::BloomEffect |
Graphics effect which enables bloom for shapes and objects that have a luciad::BloomStyle. More... | |
| class | luciad::BloomModel |
| A bloom model contains map-wide bloom properties, such as the bloom strength and softness. More... | |
| class | luciad::DepthOfFieldEffect |
| This class implements the depth-of-field effect, which blurs parts of the map based on their distance to the camera. More... | |
| class | luciad::DepthOfFieldModel |
Immutable set of parameters that describe the luciad::DepthOfFieldEffect, which blurs parts of the map based on their distance to the camera. More... | |
| class | luciad::DirectionalLightModel |
| Light with a fixed, user-specified direction. More... | |
| class | luciad::EnvironmentMap |
| An image of the environment surrounding a 3D scene, captured in all directions, together with its orientation and brightness. More... | |
| class | luciad::EnvironmentMapEffect |
| Graphics effect that places an environment map around a 3D scene, in two independent roles: More... | |
| class | luciad::EnvironmentMapModel |
Immutable set of parameters that describe the luciad::EnvironmentMapEffect: the environment imagery wrapped around a 3D scene, in two independent roles. More... | |
| class | luciad::EyeDomeLightingEffect |
| This class implements the Eye-dome lighting (EDL) effect, a non-photorealistic lighting model which helps accentuate the shapes of different objects to improve depth perception, by shading their outlines. More... | |
| class | luciad::EyeDomeLightingModel |
Immutable set of parameters that describe the luciad::EyeDomeLightingEffect, a non-photorealistic lighting model which accentuates the shapes of objects by shading their outlines. More... | |
| class | luciad::FogEffect |
| Graphics effect that fades geometry into a fog color with increasing distance (and optionally with decreasing altitude), improving depth perception on large 3D scenes. More... | |
| class | luciad::FogModel |
Immutable set of parameters that describe how luciad::FogEffect fades geometry into a fog color. More... | |
| class | luciad::GradientAtmosphereModel |
| Atmosphere model that draws a simple sky/horizon color gradient around the globe. More... | |
| class | luciad::GraphicsEffects |
| This class contains the graphics effects that can be applied to a map. More... | |
| class | luciad::HeadlightModel |
| Light that follows the orientation of the viewer. More... | |
| class | luciad::LightEffect |
| Controls the light that is used to shade a map in 3D. More... | |
| class | luciad::LightModel |
Base class for the light that luciad::LightEffect uses to shade a map in 3D. More... | |
| class | luciad::ScatteringAtmosphereModel |
| Atmosphere model that draws a physically based Rayleigh/Mie scattering sky. More... | |
| class | luciad::SunlightModel |
| Light with a direction that approximates the direction of sunlight at a given time. More... | |
The graphics effects that can be applied to a map.