LuciadCPillar 2026.1.01
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effects

The graphics effects that can be applied to a map. More...

Classes

class  luciad::AmbientOcclusionEffect
 This class implements the Ambient occlusion effect, which shades areas of 3D geometry based on their proximity to other 3D geometry. More...
class  luciad::AmbientOcclusionModel
 Immutable set of parameters that describe the luciad::AmbientOcclusionEffect, which shades areas of 3D geometry based on their proximity to other 3D geometry. More...
class  luciad::AtmosphereEffect
 Graphics effect which adds a sky/atmosphere background to a 3D view. More...
class  luciad::AtmosphereModel
 Base class for the model that luciad::AtmosphereEffect uses to render the atmosphere. More...
class  luciad::BloomEffect
 Graphics effect which enables bloom for shapes and objects that have a luciad::BloomStyle. More...
class  luciad::BloomModel
 A bloom model contains map-wide bloom properties, such as the bloom strength and softness. More...
class  luciad::DepthOfFieldEffect
 This class implements the depth-of-field effect, which blurs parts of the map based on their distance to the camera. More...
class  luciad::DepthOfFieldModel
 Immutable set of parameters that describe the luciad::DepthOfFieldEffect, which blurs parts of the map based on their distance to the camera. More...
class  luciad::DirectionalLightModel
 Light with a fixed, user-specified direction. More...
class  luciad::EnvironmentMap
 An image of the environment surrounding a 3D scene, captured in all directions, together with its orientation and brightness. More...
class  luciad::EnvironmentMapEffect
 Graphics effect that places an environment map around a 3D scene, in two independent roles: More...
class  luciad::EnvironmentMapModel
 Immutable set of parameters that describe the luciad::EnvironmentMapEffect: the environment imagery wrapped around a 3D scene, in two independent roles. More...
class  luciad::EyeDomeLightingEffect
 This class implements the Eye-dome lighting (EDL) effect, a non-photorealistic lighting model which helps accentuate the shapes of different objects to improve depth perception, by shading their outlines. More...
class  luciad::EyeDomeLightingModel
 Immutable set of parameters that describe the luciad::EyeDomeLightingEffect, a non-photorealistic lighting model which accentuates the shapes of objects by shading their outlines. More...
class  luciad::FogEffect
 Graphics effect that fades geometry into a fog color with increasing distance (and optionally with decreasing altitude), improving depth perception on large 3D scenes. More...
class  luciad::FogModel
 Immutable set of parameters that describe how luciad::FogEffect fades geometry into a fog color. More...
class  luciad::GradientAtmosphereModel
 Atmosphere model that draws a simple sky/horizon color gradient around the globe. More...
class  luciad::GraphicsEffects
 This class contains the graphics effects that can be applied to a map. More...
class  luciad::HeadlightModel
 Light that follows the orientation of the viewer. More...
class  luciad::LightEffect
 Controls the light that is used to shade a map in 3D. More...
class  luciad::LightModel
 Base class for the light that luciad::LightEffect uses to shade a map in 3D. More...
class  luciad::ScatteringAtmosphereModel
 Atmosphere model that draws a physically based Rayleigh/Mie scattering sky. More...
class  luciad::SunlightModel
 Light with a direction that approximates the direction of sunlight at a given time. More...

Detailed Description

The graphics effects that can be applied to a map.

Since
2022.1