Package com.luciad.maps.effects
package com.luciad.maps.effects
-
ClassesClassDescriptionThis class implements the Ambient occlusion effect, which shades areas of 3D geometry based on their proximity to other 3D geometry.Immutable set of parameters that describe the
AmbientOcclusionEffect, which shades areas of 3D geometry based on their proximity to other 3D geometry.Builderfor anAmbientOcclusionModel.Graphics effect which adds a sky/atmosphere background to a 3D view.Base class for the model thatAtmosphereEffectuses to render the atmosphere.Graphics effect which enables bloom for shapes and objects that have aBloomStyle.A bloom model contains map-wide bloom properties, such as the bloom strength and softness.A builder class for creating bloom models.This class implements the depth-of-field effect, which blurs parts of the map based on their distance to the camera.Immutable set of parameters that describe theDepthOfFieldEffect, which blurs parts of the map based on their distance to the camera.Builderfor aDepthOfFieldModel.Light with a fixed, user-specified direction.Builderfor aDirectionalLightModel.An image of the environment surrounding a 3D scene, captured in all directions, together with its orientation and brightness.Builder for anEnvironmentMapfrom six cubemap faces.Builder for anEnvironmentMapfrom a single equirectangular (2:1) image.Graphics effect that places an environment map around a 3D scene, in two independent roles:Immutable set of parameters that describe theEnvironmentMapEffect: the environment imagery wrapped around a 3D scene, in two independent roles.Builderfor anEnvironmentMapModel.This class implements the Eye-dome lighting (EDL) effect, a non-photorealistic lighting model which helps accentuate the shapes of different objects to improve depth perception, by shading their outlines.Immutable set of parameters that describe theEyeDomeLightingEffect, a non-photorealistic lighting model which accentuates the shapes of objects by shading their outlines.Builderfor anEyeDomeLightingModel.Graphics effect that fades geometry into a fog color with increasing distance (and optionally with decreasing altitude), improving depth perception on large 3D scenes.Immutable set of parameters that describe howFogEffectfades geometry into a fog color.Atmosphere model that draws a simple sky/horizon color gradient around the globe.Builderfor aGradientAtmosphereModel.This class contains the graphics effects that can be applied to a map.Light that follows the orientation of the viewer.Builderfor aHeadlightModel.Controls the light that is used to shade a map in 3D.Base class for the light thatLightEffectuses to shade a map in 3D.Atmosphere model that draws a physically based Rayleigh/Mie scattering sky.Builderfor aScatteringAtmosphereModel.Light with a direction that approximates the direction of sunlight at a given time.Builderfor aSunlightModel.