Uses of Class
com.luciad.view.lightspeed.services.glcache.ALspGLResource
Package
Description
Provides a mechanism for caching OpenGL resources used in a
view.
Contains convenience classes for working with the OpenGL Shading Language
(GLSL).
Provides support for working with textures.
Contains a utility class for drawing text to a ILcdGLDrawable using a "texture font".
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Uses of ALspGLResource in com.luciad.view.lightspeed.services.glcache
ModifierConstructorDescriptionTLspGLResourceCacheEvent
(TLspGLResourceCacheEvent.Type aType, ALspGLResource aResource) Creates a new resource cache event of the given type for the given resource. -
Uses of ALspGLResource in com.luciad.view.lightspeed.util.opengl.glsl
Modifier and TypeClassDescriptionclass
Base class for GLSL shader programs.class
Simple GLSL shader program that can have 0 or 1 vertex shaders and 0 or 1 fragment shaders. -
Uses of ALspGLResource in com.luciad.view.lightspeed.util.opengl.texture
Modifier and TypeClassDescriptionclass
Manages an OpenGL 2D texture object.class
Manages an OpenGL texture object.class
Texture object representation of a buffered image. -
Uses of ALspGLResource in com.luciad.view.lightspeed.util.opengl.texturefont
Modifier and TypeClassDescriptionclass
Utility class for drawing text to a ILcdGLDrawable using a "texture font".